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Planned features/pt

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Os recursos listados aqui são planejadas para futuras versões do Kerbal Space Program e pode mudar durante o curso do desenvolvimento.

Esta lista não é um roteiro oficial do KSP. Ele é mantido pela comunidade, e não tem relação direta com o que podem ou não ser incluídos no produto final. Já funcionalidades implementadas podem ser encontradas no histórico de versões.

Recursos futuros

Versão atual: 1.2.2
As entradas na lista a seguir devem ser verificáveis.

Esta seção lista todos os recursos planejados para versões futuras. Entradas em destaque na blue estão previstas para o próximo atualização (em breve). As inscrições no yellow foram parcialmente implementadas. As inscrições no green já estão em desenvolvimento, mas não são esperadas para a próxima atualização ou que são enormes que existem várias atualizações de forma incremental, acrescentando que recurso.

A versão mais provável seguinte será de 2.0 mas é possível que uma versão intermediária pode ser libertado.

As entradas na lista não são um compromisso, ea equipe de desenvolvimento não está sob nenhuma obrigação de implementar todos eles. Esses recursos podem ser empurradas de volta ou implementado em outro caminho, então sugerido aqui.

Operações de voo

  • Enhanced IVAs: Moving and interacting inside of the craft[1]
  • Repairing: Ability to repair certain things[citation needed]
  • More prebuilt crafts, for tutorials or as examples[citation needed]
  • Autopilot system (Partially achieved by 0.90.0, now a "Pilot" Kerbal can orient a craft to certain points, e.g. Prograde)

Space Center

  • Additional upgradeable facility tiers, specifically a barnyard-style tier[5][6][7][8]

Spacecraft construction

  • Spacecraft stats: Total weight, loaded resources (per stage?)[9], issues in craft design[5]
  • Exploded view: A schematic visualization of the craft, allowing for greater control over the craft's functionality[citation needed]
  • Stack extensions: Fairings[5] and solid-booster fuel plugs[citation needed]
  • More parts for moon bases and space stations[citation needed]

Celestial bodies

  • Maxmaps has gone on record with claiming new planets are, "a big maybe."[13]

Physics & dynamics

  • Fixed fuel flow and changing maximum thrust depending on surrounding atmospheric pressure (at the moment the fuel flow is changing and the maximum thrust available is fixed)[17]
  • Wind & turbulence conditions[citation needed]
  • Damage effects[citation needed]
  • New lighting system with better shadows[citation needed]

Other game features

  • Life-support systems (presently not confirmed, but has been considered for future inclusion)[18]

Scenery & graphics

  • Procedurally generated craters (Mun in 0.21)[20]
  • Cities and other geographic points of reference[citation needed]
  • Clouds (weather?)[citation needed]
  • Static particles (cloudlets)[citation needed]

Game & engine

  • 64-bit support: Windows (0.24) and Linux are supported
  • Multiplayer
    • Squad is committed to add multiplayer to the finished game after the success of the user created mod KMP, or Kerbal MultiPlayer. Squad says “Multiplayer is something we had planned to do after it was all said and done, but it’s time for us to start looking at it now”.[21] With 0.24 Squad specifically states that they working on the first steps to add multiplayer after career is finished.[3]
    • KMP is a multiplayer system that has been replaced with DMP (As of 0.23.5). The mod is no longer available to the public.[22]
  • OSC data interface: Connectivity with external applications[citation needed]

Modding

  • A more complete SDK and documentation (you can help by adding to the wiki!)[citation needed]

Other

  • Expansion packs/DLCs (different from updates, will be purchased separately and include features distinct from the original game's main idea)[23]
  • [More] Merchandise[24]

Questionable

These features had pros and contras in interviews.

  • Mining parts for gathering resources beyond current scope (On hiatus until a better method can be found)[25][26]
  • Resources beyond present scope (Fuel, Oxygen, Electricity, etc.)[27]

Not planned or shelved

The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, and mining, are already available via mods.

  • Steam achievements[28]
  • Competitor/rival space agencies[29]
  • Realistically sized celestial bodies [30]
The new EVA suit
  • New EVA suits (New high-poly model will be used only for cinematics)[31][32]
  • Weapons or military features[citation needed] (Available with mods)
  • Autopilot systems[citation needed] (Available with mods, is partially achieved by 0.90.0)
  • Alien civilizations[citation needed]
  • Terraforming[citation needed] (Available with mods)
  • Conversion to a different game engine.[citation needed]
  • Mobile version.[citation needed]

Web Services

Feature Status
Mac Fixes
  • .app packaging (Finder-compatible)
  • Clipboard support
In progress
Auto-resume interrupted downloads In progress
Downloads through BitTorrent (long-term) Planning
Load-balanced Repair Packages Feasibility Analysis

References

  1. Answer from Maxmaps in his AMA
  2. Devnote Tuesdays: The "Almost Forgot to Title This Post" Edition” on the forum released on January 28th
  3. 3.0 3.1 The 0.24 Update Goals Post!” by HarvesteR released on February 4th
  4. 4.0 4.1 Devnote Tuesdays: The “Work on ALL the Things” Edition” on the dev blog released on February 18th
  5. 5.0 5.1 5.2 5.3 5.4 Beyond Beta” by HarvesteR released on January 24th
  6. The KSP: Beta than Ever FAQ
  7. Rowsdower mentioning the barn tier will stay in the game
  8. Devnote Tuesdays: The Empty Farm Edition on the forum released on November 11th
  9. Answer from Maxmaps in his AMA
  10. [UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
  11. KSP-TV: Squadcast, back and later than ever!” interview of HarvesteR by Maxmaps (19:40)
  12. Post in the forum by NovaSilisko
  13. Answer from Maxmaps in his AMA
  14. Overhauled Aerodynamics” by HarvesteR, published on 14th January 2015
  15. "What not to suggest?"
  16. "Devnote Tuesdays The Really Hot Edition"
  17. Isp doesn't work right” in the forums (Answer by C7)
  18. Answer from Maxmaps in his AMA
  19. Answer from Maxmaps in his AMA
  20. Procedural Craters dev blog post by "HarvesteR"
  21. http://www.pcgamer.com/2013/12/12/kerbal-space-program-committed-to-multiplayer-career-and-sandbox-modes/
  22. http://forum.kerbalspaceprogram.com/threads/55835-Kmp-0-22-wip-alpha
  23. Expansions blog post
  24. Answer from Maxmaps in his AMA
  25. [1] Beyond Beta post on KSP forum
  26. http://forum.kerbalspaceprogram.com/threads/61997-Article-KerbalKon-Announcements?p=844430#post844430
  27. Answer from Maxmaps in his AMA
  28. Answer from Maxmaps in his AMA
  29. Answer from Maxmaps in his AMA
  30. Q&A during 0.21 early access livestream with Yargnit and Ted
  31. A Closer Look at the New EVA Suit” on the dev blog
  32. Forum post by KasperVLD