This article is a list of tutorials that will guide you through the finer points of the Kerbal Space Program.
Please note that these articles are user-created, and each user is responsible for their tutorial.
- For a high-level overview of the basic game mechanics, you can read this Game Manual by thecoshman.
- For first-time players, try Tutorial: Walkthrough for Ye Compleat Beginner
- A less detailed "cheat sheet" type reference is available as Basic Maneuvers.
- For a logical series of missions that build up your knowledge, check out Campaigns.
Rocket and Probe Design
- Cheat Sheet A KSP Rocket Scientist's Cheat Sheet
- Basic Rocket Design by Senshi
- Basic Probe And Satellite Building By Nova Storm
- Intermediate Rocket Design
- Advanced Rocket Design by Vincent McConnell and Kosmo-not
- Asparagus Staging a method to design very fuel-efficient rockets
- How to Get into Orbit a primer on how to get into your first orbit
- Basic Orbiting (Math) by Entroper
- Walkthrough for Ye Compleat Beginner
- Advanced Orbiting by Entroper
- Basic Docking by PD
- Land at the Space Center by an anonymous person from Albany, New York
- Performing a gravity assist
- Camera view How to see yourself in space
- Geosynchronous Orbit (Math)
Plane and Spaceplane Design
- Basic Plane Design by StelarCF
- Fighter Plane Design by ZXZX10000 & StelarCF
- Spaceplane basics by Heatseeker
The high level of realism in Kerbal Space Program allows to recreate historical missions of human spaceflight history. These missions start simple and become gradually more complex, so they are a great way to learn KSP. For a logical and progressive list of missions, goals, and milestones that may or may not have tutorials linked, check out the Campaigns article to get ideas in planning your own space program.
- Sputnik 1 - first satellite in orbit
- Vostok 1 - first human spaceflight
- Gemini 6A & 7 First orbital docking
- Luna 9 - First soft landing of a probe on the moon
- Apollo 11 - First human moon landing
- Salyut programme - First space stations of any kind
- International Space Station - Series of missions for the current space station.
Planets and Moons
- Traveling to The Mun by craigmt1
- Free Return Trajectory to the Mun by PD (Credit to Rascal Nag (Forum Profile) for original forum tutorial)
- Making an asset from start to finish - Darrknox & Killerhurtz
- Plugins - N3X15
- Adding Airlocks and Ladders to Parts
- Editing MBM Textures
- Kerbal to Pro: Modelling in 3ds Max - Bilsta1000 covers modelling, texturing, basic animation and importing to KSP
These tutorials aren't completely finished yet. You can help to complete them.
- Multifunctional rocket by Adicogames
- Basic SSTO Design by Suzaka
- Basic Orbiting by Entroper
- Spaceplane basics by Heatseeker
- Direct-Ascent Mun Landing by Mpickering
- Kergena Target Vehicle by Mpickering
Rureglathon's Narrated Video Tutorials
- Playlist of all tutorials
- How to get into orbit
- Basic orbiting/maneuver tutorial
- How to set up and perform transfer burns
- How to build and fly SSTO Spaceplanes
- Geostationary orbit tutorial
- How to land on Moons
- How to return from Moons
- Asparagus staging tutorial
- Space Shuttle Design Tutorial
- Apollo Style Mission Tutorial/Walkthrough
- Advanced plane building Tutorial
- Rendezvous Tutorial
- Docking Tutorial
- How to get a free return trajectory
- How to make interplanetary transfers (without a calculator)
For more tutorials and other videos, my YouTube channel is here.
- Beginner's Guide to Kerbal Space Program (Getting Started - Narrated)
- Getting&Making Orbit
- Docking Part 1 Docking Part 2
- Tips & Tricks & Hints Part 1
- Tips & Tricks & Hints Part 2 (Getting orbit)
- Action Groups Tutorial
- Changing the Primary Command/Pod Module's Tutorial
- Getting the Perfect Orbit Everytime
- Easy guide to Orbiting, updated for v0.11also works for v0.12
- Build and Fly A Rocket Into Orbit (Narrated)
- Orbit Made Easy
- Moon Landing
- Beginners Guide on How To Get To The Mun in Kerbal Space Program
- How to Get into a Solar Orbit
Creating New Tutorials
Note to tutorial writers: These are supposed to be tutorials. Think "Orbits for Dummies." If you're going to explain intricate details (including math!), consider marking your tutorial "Advanced".