https://wiki.kerbalspaceprogram.com/api.php?action=feedcontributions&user=Ferociter&feedformat=atomKerbal Space Program Wiki - User contributions [en]2024-03-29T14:40:40ZUser contributionsMediaWiki 1.29.0https://wiki.kerbalspaceprogram.com/index.php?title=Campaign:_Kerbinai_Program&diff=39666Campaign: Kerbinai Program2014-06-26T11:29:12Z<p>Ferociter: /* Kerbinai 4: Ed Kerban, First Jet Assisted EVA */</p>
<hr />
<div>{{Episode|Age of Satellites|Probes and Rovers|Campaigns|prefix=Campaign:%20}}<br />
<br />
== Introduction ==<br />
Over Kerbin, [[Campaign: Age of Satellites|Kerbal-made stars]] could be seen gleaming from their orbits upon a treeless world. It didn't matter, because no one on Kerbin had ever seen a tree, so they weren't missed. GeoSat proved the point that there was absolutely no vegetation at all on the planet, except the microscopic green stuff that made the surface what it was. It was also discovered that there were not a whole lot of theme parks to visit, or really anything to do at all on the whole planet of Kerbin, except for which was happening at the Kerbal Space Center. <br />
<br />
The Kerbican president announced that he wanted to see a Kerbal on the Mun ahead of the Kerbiets, and to do so before the decade was out. The Kerbal Space Program set its sights on an eventual Mun landing and return, although most scientists doubted the success of such. To get there, much needed to be learned. Volunteers were called up, but most Kerbals were content to be spectators, and viewed the whole space program as a spectator sport. Jebediah Kerbin, a daredevil from Kernicopia, was the only volunteer...for a while. Though after showing off his new spacesuit with jetpack, his very intrigued brothers Bill and Bob would soon join him, and it became apparent to KSP scientists that the whole Jebediah Kerbin family had what it takes to get into space; a penchant for a good bribe and a lack of education.<br />
<br />
This campaign will have you docking with another manned ship before the day is out. Ok, maybe weekend. <br />
<br />
===Specifications===<br />
*'''Length:''' 20 hours<br />
*'''Difficulty:''' Just pay attention<br />
*'''Skills needed:''' Navball navigation, [http://forum.kerbalspaceprogram.com/showthread.php/15652-Orbital-Mechanics-101-A-Kerbal-Space-Program-Tutorial Orbital Mechanics 101]<br />
*'''For version:''' Every version (tested on 0.20.2)<br />
<br />
==Missions==<br />
===Launch Escape System===<br />
*Gene Kerbin, the new safety manager at the KSC, requests that you develop a launch escape system for manned spacecraft.<br />
#Escape system must be able to pull command module away from a rocket in flight under its own power.<br />
#Command module must be able to land safely on the ground from any launch altitude up to 70&nbsp;km.<br />
#Escape system must be able to be triggered by the Abort action group, aka Backspace key.<br />
:(Escape systems for manned missions are not required though until Gene takes over the KSC after The Kerbinai Program.)<br />
:(Tip:Set your abort group to shut down all liquid fueled engines to help with escape launch).<br />
<br />
===Koskhod 2: Alexey Kerbinov, First Spacewalker===<br />
*Looks like the Kerbiets beat the Kerbicans again... this time it was the first spacewalk. Go out for an EVA once in orbit. Bring him back alive.<br />
#While near a 80&nbsp;km orbit, your Kerbal will have to go outside, and eventually let go of the spacecraft, and grab it again and get back inside. <br />
#Jets optional. <br />
#Return mandatory. You don't want to scare off any of the current volunteers waiting in line for the next missions.<br />
#Must land in water or at least on the continent on the other side of Kerbin from the KSC.<br />
:(If you haven't already, start naming your spacecraft prior to launch.)<br />
<br />
===Kerbinai 4: Ed Kerman, First Jet Assisted EVA===<br />
*This Kerbican used the first jetpack in space...and returned successfully to his spacecraft.<br />
#In 80&nbsp;km orbit, have your Kerbal leave your comfy spacecraft and float around the spacecraft. Must complete one circuit around the craft.<br />
#EVA '''must''' take place entirely on the day side of Kerbin, else you must let your Kerbal drift in space until daylight comes back and he can "see" the ship and try to make it back.<br />
:(If you lose your Kerbal because you have run out of jetpack fuel... well... um... your first orbital intercept will be to rescue him using a remotely controlled intercept vehicle.)<br />
<br />
===ComSat IV===<br />
*Replace a Defunct Satellite and Designate it as Debris<br />
#Launch a new [[Campaign: Age of Satellites|ComSat]] to replace ComSat I.<br />
#The new ComSat must replace ComSat I at ComSat I's originally intended location (directly over KSC).<br />
#Designate ComSat I as Debris (so it no longer shows up on your map, or you can choose to end its mission to save cpu resources)<br />
:(This mission is a good one to practice your first orbital intercept, assuming your old satellite is where you want your new one to be)<br />
<br />
===Kerbinai: 6 & 7: Orbital Rendezvous===<br />
*Intercept and Rendezvous a manned ship to within 100m of another manned ship<br />
#Both ships must be identical and carry a single Kerbal, for a total of 2 Kerbals at the rendezvous.<br />
#No docking ports on either ship.<br />
#Must have RCS thrusters with propellant.<br />
#With experience comes new technology. Rocket may have a basic SAS module at this point since previous missions may have been "a wee bit wobbly."<br />
#You must take a screenshot from inside the cockpit of one ship through the window looking at the other ship, when both ships are less than 100m apart.<br />
:(Building orbital intercept vehicles will require a more powerful launch vehicle. Consider your trial by error development as Kerbinai 5. Experiment first before committing Kerbonaughts to an official Kerbinai mission)<br />
:(KSC scientists don't think it's possible on the first try, so that's why both ships don't have docking ports. Prove them wrong with a [http://forum.kerbalspaceprogram.com/showthread.php/36136-Campaign-The-Kerbinai-Program screenshot].)<br />
<br />
===Kerbinai 8: Neil and the Kerbina Target Vehicle===<br />
*Launch an unmanned Target Vehicle with docking point into orbit.<br />
#Must be unmanned.<br />
#Must be powered continuously.<br />
*Launch a manned single-Kerbal vehicle with docking port into orbit.<br />
*Intercept, Rendezvous, and Dock the manned vehicle with the waiting unmanned vehicle.<br />
*Transfer fuel from the Kerbina Target Vehicle to your ship, make sure there is enough for both ships to deorbit.<br />
:(After you're done, you are welcome to deorbit the Target Vehicle or end its mission or use it for the Kylab mission.)<br />
<br />
===2 Kerbals, 2 Ships, and a Party===<br />
*Transfer crew with another spaceship in orbit while docked.<br />
#Must transfer one Kerbal from one ship with one Kerbal from another via docking port and then go back to the other ship via EVA.<br />
#Transfer fuel so both ships have equal amounts for the return <br />
#Return one Kerbal to his ship via EVA<br />
:(Tip: Switch between EVAs by using the bracket keys, use a 2 seater command pod with an seat empty)<br />
:(Don't forget to bring four bottles of Fizzy Kerbin Ocean Water with straw caps to celebrate!)<br />
<br />
==Finishing word==<br />
After the completion of the Kerbinai Program, Robert Kerbin retired to much fanfare, and settled down to write books about the early pioneers of Kerbal Spaceflight who he helped put into space. A new director, Gene Kerbin, arrived to take his place at the Kerbal Space Center.<br />
<br />
After the Kerban family reunion which took place in orbit during the program, Gene ordered the Kerbonaught corps to take a well deserved vacation while the space program ramped up its final preparations for a Mun shot. While on vacation, Jebediah took the initiative in his home town of Kernicopia to fund a new start up company: Jebediah Kerman's Junkyard and Spaceship Parts Co. - cobbled together from a number of junkyard parts he had laying around from his daredevil days. Being an insider, her figured he'd be able to score a number of kontracts with the Kerbal Space Program. While he prepared his company, Gene Kerbin stepped up missions to send [[Campaign: Probes and Rovers|Probes and Rovers]] to the Mun.<br />
<br />
<br />
[[Category:Tutorials]]<br />
[[Category:Campaigns]]</div>Ferociterhttps://wiki.kerbalspaceprogram.com/index.php?title=Campaign:_Kerbinai_Program&diff=39665Campaign: Kerbinai Program2014-06-26T11:28:41Z<p>Ferociter: /* Introduction */</p>
<hr />
<div>{{Episode|Age of Satellites|Probes and Rovers|Campaigns|prefix=Campaign:%20}}<br />
<br />
== Introduction ==<br />
Over Kerbin, [[Campaign: Age of Satellites|Kerbal-made stars]] could be seen gleaming from their orbits upon a treeless world. It didn't matter, because no one on Kerbin had ever seen a tree, so they weren't missed. GeoSat proved the point that there was absolutely no vegetation at all on the planet, except the microscopic green stuff that made the surface what it was. It was also discovered that there were not a whole lot of theme parks to visit, or really anything to do at all on the whole planet of Kerbin, except for which was happening at the Kerbal Space Center. <br />
<br />
The Kerbican president announced that he wanted to see a Kerbal on the Mun ahead of the Kerbiets, and to do so before the decade was out. The Kerbal Space Program set its sights on an eventual Mun landing and return, although most scientists doubted the success of such. To get there, much needed to be learned. Volunteers were called up, but most Kerbals were content to be spectators, and viewed the whole space program as a spectator sport. Jebediah Kerbin, a daredevil from Kernicopia, was the only volunteer...for a while. Though after showing off his new spacesuit with jetpack, his very intrigued brothers Bill and Bob would soon join him, and it became apparent to KSP scientists that the whole Jebediah Kerbin family had what it takes to get into space; a penchant for a good bribe and a lack of education.<br />
<br />
This campaign will have you docking with another manned ship before the day is out. Ok, maybe weekend. <br />
<br />
===Specifications===<br />
*'''Length:''' 20 hours<br />
*'''Difficulty:''' Just pay attention<br />
*'''Skills needed:''' Navball navigation, [http://forum.kerbalspaceprogram.com/showthread.php/15652-Orbital-Mechanics-101-A-Kerbal-Space-Program-Tutorial Orbital Mechanics 101]<br />
*'''For version:''' Every version (tested on 0.20.2)<br />
<br />
==Missions==<br />
===Launch Escape System===<br />
*Gene Kerbin, the new safety manager at the KSC, requests that you develop a launch escape system for manned spacecraft.<br />
#Escape system must be able to pull command module away from a rocket in flight under its own power.<br />
#Command module must be able to land safely on the ground from any launch altitude up to 70&nbsp;km.<br />
#Escape system must be able to be triggered by the Abort action group, aka Backspace key.<br />
:(Escape systems for manned missions are not required though until Gene takes over the KSC after The Kerbinai Program.)<br />
:(Tip:Set your abort group to shut down all liquid fueled engines to help with escape launch).<br />
<br />
===Koskhod 2: Alexey Kerbinov, First Spacewalker===<br />
*Looks like the Kerbiets beat the Kerbicans again... this time it was the first spacewalk. Go out for an EVA once in orbit. Bring him back alive.<br />
#While near a 80&nbsp;km orbit, your Kerbal will have to go outside, and eventually let go of the spacecraft, and grab it again and get back inside. <br />
#Jets optional. <br />
#Return mandatory. You don't want to scare off any of the current volunteers waiting in line for the next missions.<br />
#Must land in water or at least on the continent on the other side of Kerbin from the KSC.<br />
:(If you haven't already, start naming your spacecraft prior to launch.)<br />
<br />
===Kerbinai 4: Ed Kerban, First Jet Assisted EVA===<br />
*This Kerbican used the first jetpack in space...and returned successfully to his spacecraft.<br />
#In 80&nbsp;km orbit, have your Kerbal leave your comfy spacecraft and float around the spacecraft. Must complete one circuit around the craft.<br />
#EVA '''must''' take place entirely on the day side of Kerbin, else you must let your Kerbal drift in space until daylight comes back and he can "see" the ship and try to make it back.<br />
:(If you lose your Kerbal because you have run out of jetpack fuel... well... um... your first orbital intercept will be to rescue him using a remotely controlled intercept vehicle.)<br />
<br />
===ComSat IV===<br />
*Replace a Defunct Satellite and Designate it as Debris<br />
#Launch a new [[Campaign: Age of Satellites|ComSat]] to replace ComSat I.<br />
#The new ComSat must replace ComSat I at ComSat I's originally intended location (directly over KSC).<br />
#Designate ComSat I as Debris (so it no longer shows up on your map, or you can choose to end its mission to save cpu resources)<br />
:(This mission is a good one to practice your first orbital intercept, assuming your old satellite is where you want your new one to be)<br />
<br />
===Kerbinai: 6 & 7: Orbital Rendezvous===<br />
*Intercept and Rendezvous a manned ship to within 100m of another manned ship<br />
#Both ships must be identical and carry a single Kerbal, for a total of 2 Kerbals at the rendezvous.<br />
#No docking ports on either ship.<br />
#Must have RCS thrusters with propellant.<br />
#With experience comes new technology. Rocket may have a basic SAS module at this point since previous missions may have been "a wee bit wobbly."<br />
#You must take a screenshot from inside the cockpit of one ship through the window looking at the other ship, when both ships are less than 100m apart.<br />
:(Building orbital intercept vehicles will require a more powerful launch vehicle. Consider your trial by error development as Kerbinai 5. Experiment first before committing Kerbonaughts to an official Kerbinai mission)<br />
:(KSC scientists don't think it's possible on the first try, so that's why both ships don't have docking ports. Prove them wrong with a [http://forum.kerbalspaceprogram.com/showthread.php/36136-Campaign-The-Kerbinai-Program screenshot].)<br />
<br />
===Kerbinai 8: Neil and the Kerbina Target Vehicle===<br />
*Launch an unmanned Target Vehicle with docking point into orbit.<br />
#Must be unmanned.<br />
#Must be powered continuously.<br />
*Launch a manned single-Kerbal vehicle with docking port into orbit.<br />
*Intercept, Rendezvous, and Dock the manned vehicle with the waiting unmanned vehicle.<br />
*Transfer fuel from the Kerbina Target Vehicle to your ship, make sure there is enough for both ships to deorbit.<br />
:(After you're done, you are welcome to deorbit the Target Vehicle or end its mission or use it for the Kylab mission.)<br />
<br />
===2 Kerbals, 2 Ships, and a Party===<br />
*Transfer crew with another spaceship in orbit while docked.<br />
#Must transfer one Kerbal from one ship with one Kerbal from another via docking port and then go back to the other ship via EVA.<br />
#Transfer fuel so both ships have equal amounts for the return <br />
#Return one Kerbal to his ship via EVA<br />
:(Tip: Switch between EVAs by using the bracket keys, use a 2 seater command pod with an seat empty)<br />
:(Don't forget to bring four bottles of Fizzy Kerbin Ocean Water with straw caps to celebrate!)<br />
<br />
==Finishing word==<br />
After the completion of the Kerbinai Program, Robert Kerbin retired to much fanfare, and settled down to write books about the early pioneers of Kerbal Spaceflight who he helped put into space. A new director, Gene Kerbin, arrived to take his place at the Kerbal Space Center.<br />
<br />
After the Kerban family reunion which took place in orbit during the program, Gene ordered the Kerbonaught corps to take a well deserved vacation while the space program ramped up its final preparations for a Mun shot. While on vacation, Jebediah took the initiative in his home town of Kernicopia to fund a new start up company: Jebediah Kerman's Junkyard and Spaceship Parts Co. - cobbled together from a number of junkyard parts he had laying around from his daredevil days. Being an insider, her figured he'd be able to score a number of kontracts with the Kerbal Space Program. While he prepared his company, Gene Kerbin stepped up missions to send [[Campaign: Probes and Rovers|Probes and Rovers]] to the Mun.<br />
<br />
<br />
[[Category:Tutorials]]<br />
[[Category:Campaigns]]</div>Ferociterhttps://wiki.kerbalspaceprogram.com/index.php?title=Campaign:_Age_of_Satellites&diff=39664Campaign: Age of Satellites2014-06-26T11:24:05Z<p>Ferociter: /* KerbSat I */</p>
<hr />
<div>{{Episode|Space Race|Kerbinai Program|Campaigns|prefix=Campaign:%20}}<br />
<br />
== Introduction ==<br />
The [[Campaign: Space Race|Space Race]] was still on. Robert Kerbin and his Kerbal Space Program realized that getting to the [[Mun]] would require learning several things first. There were immediate requests from Kerbal media to follow up on an idea to put a communications satellite into orbit. Finally young Kerbals in Kerbiet territories could watch Kerbican Dance TV without censorship. Both countries realized the potential of satellites and sought to put up spy satellites so they could see what the other leader was having for breakfast. Finally, the scientists who were in charge of the whole operation decided to go on strike until their respective governments would allow them to put up "more useful" satellites for scientific purposes...such as mapping Kerbin in all its beauty, and to track the weather. Since the weather never changes on Kerbin yet, the scientists conceded the point and opted to just get a mapping satellite up.<br />
<br />
This campaign is designed to present you with a mission manifest that will allow you to accomplish the final goal of putting into practice a number of orbital maneuvers prior to your adventure into space with live Kerbal volunteers. Besides, once you complete this campaign, you will have a nice constellation of satellites perfect for any fledgling space program aiming to study, orbit, and eventually land on the Mun and beyond. At the very least Jeb, put the communication sats up for grief's sake.<br />
<br />
===Specifications===<br />
*'''Length:''' 6 hours<br />
*'''Difficulty:''' Easier than it looks<br />
*'''Skills needed:''' Navball navigation, Orbital Mechanics 101<br />
*'''For version:''' Every version (tested on 0.20.2)<br />
<br />
==Missions==<br />
===OrbitSat===<br />
*Launch a self-sustaining test satellite into a 300&nbsp;km circularized orbit<br />
#Satellites, and all remaining satellites in the Space Program must now be self-sustaining. This probably means using solar panels or generators.<br />
#You must first establish a parking orbit near 100&nbsp;km, orbit once, after which you must then transfer your orbit to 300&nbsp;km.<br />
#You must use at least one [[maneuvering node]], preferably when trying to establish your orbit from around 100&nbsp;km to near or on 300&nbsp;km<br />
#Your satellite, once deployed must be detached from its lifting body, but it is welcome to use [[RCS]] thrusters.<br />
#Final periapsis and apoapsis must be between 300,000m and 300,999m<br />
<br />
===ComSat I===<br />
*Launch a self-sustaining communications satellite into Geostationary Orbit <br />
#Satellite must contain a dish antenna.<br />
#Satellite must contain at least one [[Communotron 16]] antenna.<br />
#Satellite must be directly over the [[Kerbal Space Center]].<br />
#Satellite must remain stationary with respect to the ground.<br />
#Satellite must have its dish pointing down to the ground at the KSC at high noon.<br />
#Satellite must have an average periapsis and apoapsis at or near 2,868,750m or 2,868.75&nbsp;km with no greater than 2000m difference.<br />
#Satellite must be at 0 degrees inclination. (You can use the Mun for reference since the Mun's orbital plane is also 0 degrees).<br />
:(Tip: use a lower orbit to time your insertion into geostationary orbit).<br />
<br />
===ComSat II===<br />
*Launch a self-sustaining communications satellite into Geostationary Orbit<br />
(Note: your constellation of ComSats, when finished, should all be equidistant in their orbits around Kerbin)<br />
#This Satellite must contain a propulsion unit for use with the Space Debris mission below. This heavier top heavy rocket, prior to the invention of SAS modules, may require that your scientists install the new [[LV-T45]] thurst vectoring liquid fuelled engine.<br />
#Launcher must include two radially mounted solid fuel rocket boosters each with their own recovery system.<br />
#Satellite must contain a dish antenna.<br />
#Satellite must contain at least one Communotron 16 antenna.<br />
#Satellite must be visible with KSC or ComSat I on the horizon.<br />
#Satellite must remain stationary with respect to the ground.<br />
#Satellite must have its dish pointing toward KSC or a ComSat at Noon.<br />
#Satellite must have an average periapsis and apoapsis at or near 2,868,750m or 2,868.75&nbsp;km with no greater than 2000m difference.<br />
#Satellite must have an orbital inclination of 0 degrees.<br />
<br />
===ComSat III===<br />
*Launch a self-sustaining communications satellite into Geo/Kerbostationary Orbit<br />
(Note: Your constellation of ComSats, when finished, should all be equidistant in their orbits around Kerbin)<br />
#Satellite must contain a propulsion unit for use with the Space Debris mission below.<br />
#Satellite must contain a dish antenna.<br />
#Satellite must be visible with KSC on the horizon.<br />
#Satellite must be visible with KSC or ComSat I or ComSat II on the horizon.<br />
#Satellite must remain stationary with respect to the ground.<br />
#Satellite must have its dish pointing toward KSC or a ComSat at Noon.<br />
#Satellite must have an average periapsis and apoapsis at or near 2,868,750m or 2,868.75&nbsp;km with no greater than 2000m difference.<br />
#Satellite must have an orbital inclination of 0 degrees.<br />
<br />
===KerbSat I===<br />
*Launch a self-sustaining weather satellite into Geo/Kerbostationary Orbit<br />
#This Satellite must contain a propulsion unit for use with the Space Debris mission below.<br />
#Satellite must remain stationary with respect to the ground.<br />
#Satellite must contain at least one retractable solar panel.<br />
#Satellite must contain weather-like instruments such as thermometer, barometer, and more.<br />
#Satellite must be released with a docking port attached to the lifting rocket and not to the satellite for a softer separation than your standard decoupler.<br />
#You must set and use an action group to deploy your solar panel(s).<br />
:(This satellite is very delicate. If you damage it, Kerbal meteorologists will point to you for why their weather predictions aren't always accurate.)<br />
:(Tip: To prevent draining your liquid fuelled satellite engine through the docking port with your last stage, before your flight you can turn off the satellite fuel tank ports at the launch pad.)<br />
<br />
===GeoSat===<br />
*Launch a self-sustaining ground mapping satellite into a Stable Polar Orbit<br />
#Satellite must contain two packaged solar panels.<br />
#Satellite must contain a main rover body (to make satellite larger than rocket circumference).<br />
#Satellite must be able to detach its nose cone once it enters space at 70&nbsp;km.<br />
#Satellite must orbit within 2 degrees of 90 degrees polar inclination at an altitude around 100&nbsp;km.<br />
:(Tip: Target the [[Mun]] for an inclination reference point.)<br />
<br />
===SpySat===<br />
*Launch a rather large camera looking and antenna satellite into a Polar Sun Synchronous orbit<br />
#Satellite must contain RCS thrusters and propellant.<br />
#Satellite must appear over the same period of ground at noon, every day.<br />
#Satellite must have its solar panels (at least two) extractable and retractable by using a Control Group.<br />
#Satellite must have a polar orbit of 89.86 degrees (89.8 degrees for this exercise).<br />
:(This orbit is best for taking pictures since the timing ensures shadows are eliminated!)<br />
:(Tip: Get circular at any altitude above 70km, adjust your polar orbit, and then adjust your sun synch at the poles)<br />
:(Tip: Launch about 30 min before noon over KSC, head north)<br />
:(Tip: Use the Mun for a target reference orbital plane)<br />
:(Note: A truly sun synchronous orbit is not possible with current KSP physics, but if you follow the above goals you will get an approximate effect for a while)<br />
<br />
===KerbSat II (aka SpySat II)===<br />
(Shssh, don't tell the Kerbiets but this "Weather Satellite" has dual purposes.)<br />
*Launch a rather large weather satellite into a Molniya Orbit with period of 1/2 sidereal day.<br />
#Satellite must contain RCS (to dodge the occasional missile interceptor) as well as have its own liquid fuel propulsion to change its orbit at will.<br />
#Satellite must have a dish antenna and at least two Communotron antennas (one for the meteorologists, and one for the government).<br />
#Satellite must have at least two retractable solar panels in addition to a set of static solar panels (for extra energy when transmitting with spies).<br />
#Satellite must have enough battery power to carry it through Kerbin dark side prior to recharge from sunlight (since spies communicate at night).<br />
#Satellite must orbit at any inclination where the apopsis is visible over the target continent.<br />
#Satellite must have a periapsis of 75&nbsp;km, and an apoapsis of 3,095.352&nbsp;km to maximize apoapsis "hang" time over target.<br />
<br />
===Space Debris===<br />
*Move KerbSat I into a Graveyard Orbit and designate it as Debris<br />
#Orbit must be circularized 50&nbsp;km above Geostationary Orbit.<br />
#Satellite must be marked as Debris so it no longer shows up on your Map view.<br />
:(Tip: Use the rename ability to do this)<br />
<br />
==Finishing word==<br />
After mastering orbital mechanics for unmanned objects, Kerbal scientists everywhere were itching to find a few brave volunteers to serve as the first Kerbonauts who would be so dedicated to the cause of scientific exploration, that they would be willing to sacrifice their lives for it. This left a number of educated candidates refusing to sign up, but most space scientists agreed that they didn't need them anyways as they would invent ways to control missions completely from the ground. The promise of a flashy new space suit with jet packs intrigued Kerbans everywhere, as no one had them before and there wasn't a whole lot to do on Kerbin. Jebediah Kerban, a mountain skiier and daredevil from Kernacopia, was the first to sign up and participate in the [[Campaign: Kerbinai Program|Kerbinai Program]].<br />
<br />
<br />
[[Category:Tutorials]]<br />
[[Category:Campaigns]]</div>Ferociterhttps://wiki.kerbalspaceprogram.com/index.php?title=Campaign:_Age_of_Satellites&diff=39663Campaign: Age of Satellites2014-06-26T11:23:47Z<p>Ferociter: /* ComSat III */</p>
<hr />
<div>{{Episode|Space Race|Kerbinai Program|Campaigns|prefix=Campaign:%20}}<br />
<br />
== Introduction ==<br />
The [[Campaign: Space Race|Space Race]] was still on. Robert Kerbin and his Kerbal Space Program realized that getting to the [[Mun]] would require learning several things first. There were immediate requests from Kerbal media to follow up on an idea to put a communications satellite into orbit. Finally young Kerbals in Kerbiet territories could watch Kerbican Dance TV without censorship. Both countries realized the potential of satellites and sought to put up spy satellites so they could see what the other leader was having for breakfast. Finally, the scientists who were in charge of the whole operation decided to go on strike until their respective governments would allow them to put up "more useful" satellites for scientific purposes...such as mapping Kerbin in all its beauty, and to track the weather. Since the weather never changes on Kerbin yet, the scientists conceded the point and opted to just get a mapping satellite up.<br />
<br />
This campaign is designed to present you with a mission manifest that will allow you to accomplish the final goal of putting into practice a number of orbital maneuvers prior to your adventure into space with live Kerbal volunteers. Besides, once you complete this campaign, you will have a nice constellation of satellites perfect for any fledgling space program aiming to study, orbit, and eventually land on the Mun and beyond. At the very least Jeb, put the communication sats up for grief's sake.<br />
<br />
===Specifications===<br />
*'''Length:''' 6 hours<br />
*'''Difficulty:''' Easier than it looks<br />
*'''Skills needed:''' Navball navigation, Orbital Mechanics 101<br />
*'''For version:''' Every version (tested on 0.20.2)<br />
<br />
==Missions==<br />
===OrbitSat===<br />
*Launch a self-sustaining test satellite into a 300&nbsp;km circularized orbit<br />
#Satellites, and all remaining satellites in the Space Program must now be self-sustaining. This probably means using solar panels or generators.<br />
#You must first establish a parking orbit near 100&nbsp;km, orbit once, after which you must then transfer your orbit to 300&nbsp;km.<br />
#You must use at least one [[maneuvering node]], preferably when trying to establish your orbit from around 100&nbsp;km to near or on 300&nbsp;km<br />
#Your satellite, once deployed must be detached from its lifting body, but it is welcome to use [[RCS]] thrusters.<br />
#Final periapsis and apoapsis must be between 300,000m and 300,999m<br />
<br />
===ComSat I===<br />
*Launch a self-sustaining communications satellite into Geostationary Orbit <br />
#Satellite must contain a dish antenna.<br />
#Satellite must contain at least one [[Communotron 16]] antenna.<br />
#Satellite must be directly over the [[Kerbal Space Center]].<br />
#Satellite must remain stationary with respect to the ground.<br />
#Satellite must have its dish pointing down to the ground at the KSC at high noon.<br />
#Satellite must have an average periapsis and apoapsis at or near 2,868,750m or 2,868.75&nbsp;km with no greater than 2000m difference.<br />
#Satellite must be at 0 degrees inclination. (You can use the Mun for reference since the Mun's orbital plane is also 0 degrees).<br />
:(Tip: use a lower orbit to time your insertion into geostationary orbit).<br />
<br />
===ComSat II===<br />
*Launch a self-sustaining communications satellite into Geostationary Orbit<br />
(Note: your constellation of ComSats, when finished, should all be equidistant in their orbits around Kerbin)<br />
#This Satellite must contain a propulsion unit for use with the Space Debris mission below. This heavier top heavy rocket, prior to the invention of SAS modules, may require that your scientists install the new [[LV-T45]] thurst vectoring liquid fuelled engine.<br />
#Launcher must include two radially mounted solid fuel rocket boosters each with their own recovery system.<br />
#Satellite must contain a dish antenna.<br />
#Satellite must contain at least one Communotron 16 antenna.<br />
#Satellite must be visible with KSC or ComSat I on the horizon.<br />
#Satellite must remain stationary with respect to the ground.<br />
#Satellite must have its dish pointing toward KSC or a ComSat at Noon.<br />
#Satellite must have an average periapsis and apoapsis at or near 2,868,750m or 2,868.75&nbsp;km with no greater than 2000m difference.<br />
#Satellite must have an orbital inclination of 0 degrees.<br />
<br />
===ComSat III===<br />
*Launch a self-sustaining communications satellite into Geo/Kerbostationary Orbit<br />
(Note: Your constellation of ComSats, when finished, should all be equidistant in their orbits around Kerbin)<br />
#Satellite must contain a propulsion unit for use with the Space Debris mission below.<br />
#Satellite must contain a dish antenna.<br />
#Satellite must be visible with KSC on the horizon.<br />
#Satellite must be visible with KSC or ComSat I or ComSat II on the horizon.<br />
#Satellite must remain stationary with respect to the ground.<br />
#Satellite must have its dish pointing toward KSC or a ComSat at Noon.<br />
#Satellite must have an average periapsis and apoapsis at or near 2,868,750m or 2,868.75&nbsp;km with no greater than 2000m difference.<br />
#Satellite must have an orbital inclination of 0 degrees.<br />
<br />
===KerbSat I===<br />
*Launch a self-sustaining weather satellite into Geostationary Orbit<br />
#This Satellite must contain a propulsion unit for use with the Space Debris mission below.<br />
#Satellite must remain stationary with respect to the ground.<br />
#Satellite must contain at least one retractable solar panel.<br />
#Satellite must contain weather-like instruments such as thermometer, barometer, and more.<br />
#Satellite must be released with a docking port attached to the lifting rocket and not to the satellite for a softer separation than your standard decoupler.<br />
#You must set and use an action group to deploy your solar panel(s).<br />
:(This satellite is very delicate. If you damage it, Kerbal meteorologists will point to you for why their weather predictions aren't always accurate.)<br />
:(Tip: To prevent draining your liquid fuelled satellite engine through the docking port with your last stage, before your flight you can turn off the satellite fuel tank ports at the launch pad.)<br />
<br />
===GeoSat===<br />
*Launch a self-sustaining ground mapping satellite into a Stable Polar Orbit<br />
#Satellite must contain two packaged solar panels.<br />
#Satellite must contain a main rover body (to make satellite larger than rocket circumference).<br />
#Satellite must be able to detach its nose cone once it enters space at 70&nbsp;km.<br />
#Satellite must orbit within 2 degrees of 90 degrees polar inclination at an altitude around 100&nbsp;km.<br />
:(Tip: Target the [[Mun]] for an inclination reference point.)<br />
<br />
===SpySat===<br />
*Launch a rather large camera looking and antenna satellite into a Polar Sun Synchronous orbit<br />
#Satellite must contain RCS thrusters and propellant.<br />
#Satellite must appear over the same period of ground at noon, every day.<br />
#Satellite must have its solar panels (at least two) extractable and retractable by using a Control Group.<br />
#Satellite must have a polar orbit of 89.86 degrees (89.8 degrees for this exercise).<br />
:(This orbit is best for taking pictures since the timing ensures shadows are eliminated!)<br />
:(Tip: Get circular at any altitude above 70km, adjust your polar orbit, and then adjust your sun synch at the poles)<br />
:(Tip: Launch about 30 min before noon over KSC, head north)<br />
:(Tip: Use the Mun for a target reference orbital plane)<br />
:(Note: A truly sun synchronous orbit is not possible with current KSP physics, but if you follow the above goals you will get an approximate effect for a while)<br />
<br />
===KerbSat II (aka SpySat II)===<br />
(Shssh, don't tell the Kerbiets but this "Weather Satellite" has dual purposes.)<br />
*Launch a rather large weather satellite into a Molniya Orbit with period of 1/2 sidereal day.<br />
#Satellite must contain RCS (to dodge the occasional missile interceptor) as well as have its own liquid fuel propulsion to change its orbit at will.<br />
#Satellite must have a dish antenna and at least two Communotron antennas (one for the meteorologists, and one for the government).<br />
#Satellite must have at least two retractable solar panels in addition to a set of static solar panels (for extra energy when transmitting with spies).<br />
#Satellite must have enough battery power to carry it through Kerbin dark side prior to recharge from sunlight (since spies communicate at night).<br />
#Satellite must orbit at any inclination where the apopsis is visible over the target continent.<br />
#Satellite must have a periapsis of 75&nbsp;km, and an apoapsis of 3,095.352&nbsp;km to maximize apoapsis "hang" time over target.<br />
<br />
===Space Debris===<br />
*Move KerbSat I into a Graveyard Orbit and designate it as Debris<br />
#Orbit must be circularized 50&nbsp;km above Geostationary Orbit.<br />
#Satellite must be marked as Debris so it no longer shows up on your Map view.<br />
:(Tip: Use the rename ability to do this)<br />
<br />
==Finishing word==<br />
After mastering orbital mechanics for unmanned objects, Kerbal scientists everywhere were itching to find a few brave volunteers to serve as the first Kerbonauts who would be so dedicated to the cause of scientific exploration, that they would be willing to sacrifice their lives for it. This left a number of educated candidates refusing to sign up, but most space scientists agreed that they didn't need them anyways as they would invent ways to control missions completely from the ground. The promise of a flashy new space suit with jet packs intrigued Kerbans everywhere, as no one had them before and there wasn't a whole lot to do on Kerbin. Jebediah Kerban, a mountain skiier and daredevil from Kernacopia, was the first to sign up and participate in the [[Campaign: Kerbinai Program|Kerbinai Program]].<br />
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