https://wiki.kerbalspaceprogram.com/api.php?action=feedcontributions&user=JiminP&feedformat=atomKerbal Space Program Wiki - User contributions [en]2024-03-28T21:53:53ZUser contributionsMediaWiki 1.29.0https://wiki.kerbalspaceprogram.com/index.php?title=Talk:Main_Page/ko&diff=21358Talk:Main Page/ko2013-07-07T16:26:46Z<p>JiminP: </p>
<hr />
<div>== 한국어 번역 가이드라인 / Korean Translation Guideline ==<br />
* (어디에 적어야 할 지 몰라 여기에 올립니다.) 번역할 때 몇몇 기준이 필요할 것 같습니다. 예를 들어 행성, 위성, 파트의 이름들을 번역할 것인지, 말투는 어떻게 해야 될 것인지 등 말입니다. 개인적으로는 상냥한 말투를 쓰고 (~이다 보다는 ~입니다) 행성과 위성 이름은 번역하지만 파트 이름은 그대로 두는 게 나을 것 같은데, 어떻게 생각하시나요? --[[User:JiminP|JiminP]] ([[User talk:JiminP|talk]]) 11:25, 7 July 2013 (CDT)</div>JiminPhttps://wiki.kerbalspaceprogram.com/index.php?title=Talk:Main_Page/ko&diff=21357Talk:Main Page/ko2013-07-07T16:25:58Z<p>JiminP: Beginning discussion about Korean Translation Guideline</p>
<hr />
<div>== 한국어 번역 가이드라인 / Korean Translation Guideline ==<br />
* (어디에 적어야 할 지 몰라 여기에 올립니다.) 번역할 때 몇몇 기준이 필요할 것 같습니다. 예를 들어 행성, 위성, 파트의 이름들을 번역할 것인지, 말투는 어떻게 해야 될 것인지 등 말입니다. 개인적으로는 상냥한 말투를 쓰고 행성과 위성 이름은 번역하지만 파트 이름은 그대로 두는 게 나을 것 같은데, 어떻게 생각하시나요? --[[User:JiminP|JiminP]] ([[User talk:JiminP|talk]]) 11:25, 7 July 2013 (CDT)</div>JiminPhttps://wiki.kerbalspaceprogram.com/index.php?title=Getting_Started/ko&diff=20438Getting Started/ko2013-06-24T10:41:25Z<p>JiminP: </p>
<hr />
<div>이 가이드는 Kerbal Space Program을 처음 플레이 하는 사람들을 위하여 제작되었습니다. 비록 완전하지는 않더라도, 이 가이드를 읽으신 다음에 당신은 기초적인 것들에 대해 잘 이해하게 될 것입니다.<br />
<br />
== 구매 ==<br />
KSP를 살 수 있는 곳인, Squad에서 제공하는 상점 페이지는 꽤나 직관적입니다.<br />
<br />
# http://kerbalspaceprogram.com 를 방문합니다. 만약 계정이 있으면 로그인합니다.<br />
# 메뉴 중 "Store"를 클릭합니다.<br />
# "Software"를 클릭한 뒤, "Kerbal Space Program"을 클릭합니다. (Kerbalizer는 무시하셔도 됩니다.)<br />
# "Add to Cart"를 눌러 쇼핑카트에 추가한 뒤, 우측의 "Go to Shopping Cart"를 클릭합니다.<br />
# "Proceed to Checkout"을 클릭하여 결제합니다.<br />
<br />
또는, 간단하게 [http://store.steampowered.com/app/220200/?snr=1_7_15__13 Steam]에서 KSP를 살 수도 있습니다.<br />
<br />
== 다운로드 및 업데이트 ==<br />
현재는 KSP 현재 버전을 통째로 다운로드받으며, 자체적인 [[Patcher|패쳐]]를 만들 계획도 있습니다. 또한, 스팀 버전은 스팀이 자동으로 업데이트를 처리합니다<br />
<br />
== 게임 실행하기 ==<br />
== 로켓! ==<br />
== 로켓 발사! ==<br />
== 궤도 진입하기 ==</div>JiminPhttps://wiki.kerbalspaceprogram.com/index.php?title=Getting_Started/ko&diff=20437Getting Started/ko2013-06-24T10:40:24Z<p>JiminP: </p>
<hr />
<div>이 가이드는 Kerbal Space Program을 처음 플레이 하는 사람들을 위하여 제작되었습니다. 비록 완전하지는 않더라도, 이 가이드를 읽으신 다음에 당신은 기초적인 것들에 대해 잘 이해하게 될 것입니다.<br />
<br />
== 구매 ==<br />
KSP를 살 수 있는 곳인, Squad에서 제공하는 상점 페이지는 꽤나 직관적입니다.<br />
<br />
# http://kerbalspaceprogram.com 를 방문합니다. 만약 계정이 있으면 로그인합니다.<br />
# 메뉴 중 "Store"를 클릭합니다.<br />
# "Software"를 클릭한 뒤, "Kerbal Space Program"을 클릭합니다. (Kerbalizer는 무시하셔도 됩니다.)<br />
# "Add to Cart"를 눌러 쇼핑카트에 추가한 뒤, 우측의 "Go to Shopping Cart"를 클릭합니다.<br />
# "Proceed to Checkout"을 클릭하여 결제합니다.<br />
<br />
또는, 간단하게 [http://store.steampowered.com/app/220200/?snr=1_7_15__13 Steam]에서 KSP를 살 수도 있습니다.<br />
<br />
== 다운로드 및 업데이트 ==<br />
현재는 KSP 현재 버전을 통째로 다운로드받으며, 자체적인 [[Patcher|패쳐]]를 만들 계획도 있습니다. 또한, 스팀 버전은 스팀이 자동으로 업데이트를 처리합니다</div>JiminPhttps://wiki.kerbalspaceprogram.com/index.php?title=Getting_Started/ko&diff=20436Getting Started/ko2013-06-24T10:39:29Z<p>JiminP: </p>
<hr />
<div>이 가이드는 Kerbal Space Program을 처음 플레이 하는 사람들을 위하여 제작되었습니다. 비록 완전하지는 않더라도, 이 가이드를 읽으신 다음에 당신은 기초적인 것들에 대해 잘 이해하게 될 것입니다.<br />
<br />
== 구매 ==<br />
KSP를 살 수 있는 곳인, Squad에서 제공하는 상점 페이지는 꽤나 직관적입니다.<br />
<br />
# http://kerbalspaceprogram.com를 방문합니다. 만약 계정이 있으면 로그인합니다.<br />
# 메뉴 중 "Store"를 클릭합니다.<br />
# "Software"를 클릭한 뒤, "Kerbal Space Program"을 클릭합니다. (Kerbalizer는 무시하셔도 됩니다.)<br />
# "Add to Cart"를 눌러 쇼핑카트에 추가한 뒤, 우측의 "Go to Shopping Cart"를 클릭합니다.<br />
# "Proceed to Checkout"을 클릭하여 결제합니다.<br />
<br />
또는, 간단하게 [http://store.steampowered.com/app/220200/?snr=1_7_15__13 Steam]에서 KSP를 살 수도 있습니다.<br />
<br />
== 다운로드 및 업데이트 ==<br />
현재는 KSP 현재 버전을 통째로 다운로드받으며, 자체적인 [[Patcher|패쳐]]를 만들 계획도 있습니다. 또한, 스팀 버전은 스팀이 자동으로 업데이트를 처리합니다</div>JiminPhttps://wiki.kerbalspaceprogram.com/index.php?title=Getting_Started/ko&diff=20435Getting Started/ko2013-06-24T10:29:11Z<p>JiminP: </p>
<hr />
<div>이 가이드는 Kerbal Space Program을 처음 플레이 하는 사람들을 위하여 제작되었습니다. 비록 완전하지는 않더라도, 이 가이드를 읽으신 다음에 당신은 기초적인 것들에 대해 잘 이해하게 될 것입니다.</div>JiminPhttps://wiki.kerbalspaceprogram.com/index.php?title=User:JiminP&diff=8851User:JiminP2012-12-04T07:08:01Z<p>JiminP: Replaced content with "Hi
EN ⇒ KO
----"</p>
<hr />
<div>Hi<br />
<br />
EN ⇒ KO<br />
----</div>JiminPhttps://wiki.kerbalspaceprogram.com/index.php?title=User:JiminP&diff=8507User:JiminP2012-11-30T17:43:40Z<p>JiminP: /* 측정 단위 */</p>
<hr />
<div>Hi<br />
<br />
EN ⇒ KO<br />
----<br />
<br />
[[Image:All-parts-rocket-0.8.5.png|right|thumb|버전 0.8.5에 있는 기본 부품들을 보여주는 3단 로켓]]<br />
이 페이지는 제일 최근 유료 버전(현재 0.17.1)의 [[Kerbal Space Program]]에 포함되어 있는 로켓 '''부품'''들의 목록이다. 이 부품들은 '''바닐라 부품''', '''기본 부품''' 등으로 불린다.<br />
<br />
데모 버전의 KSP에 있는 모든 부품의 목록은 [[Demo Parts/ko|데모 부품]]에 있다.<br />
<br />
게임 안에서 [[Space Plane Hangar/ko|우주 비행기 조립실]]과 [[Vehicle Assembly Building/ko|로켓 조립실]]에서 쓰이는 부품들을 7개의 분류로 나눠놨지만, 두 개의 분류에는 아직 어떠한 부품도 없다. 부품이 있는 다섯 개의 항목은 [[Parts/Command Pods/ko|사령실]], [[Parts/Propulsion/ko|추친체]], [[Parts/Commmand & Control/ko|제어부]], [[Parts/Structual & Aerodynamic/ko|구조물 및 비행체]], 그리고 [[Parts/Utility & Scientific/ko|유용한 것들 & 과학 장비]] 항목이다.<br />
<br />
=측정 단위=<br />
*질량과 추력의 단위가 게임 내에서 적혀있지 않지만, 질량의 단위가 [[w:ko:톤|톤(t)]]이며 추력의 단위가 [[w:ko:뉴턴|킬로뉴턴(kN)]]이라는 것을 쉽게 알 수 있다.<br />
<br />
*커빈 해수면에서의 [[w:ko:추력|추력]] 대 [[w:ko:무게|중량]]비는, 액체 또는 고체 엔진일 경우에는 다음 공식에 의해서 계산된다. (제트 엔진은 더 복잡한 공식을 사용한다.)<br />
<br />
:<math>\frac{T}{W}=\frac{T\ \mathrm{kN}}{(m\ \mathrm{t})(g_{\rm 0})}</math><br />
<br />
여기서:<br />
:<math>T</math>는 엔진 추력을 킬로뉴턴 단위로 나타낸 것이다.<br />
:<math>W</math>는 [[Kerbin/ko|커빈]]의 해수면에서 엔진의 무게를 나타낸 것이다.<br />
:<math>m</math>은 톤 단위로 나타낸 엔진의 질량이다.<br />
:<math>g_{\rm 0}</math>은 m/s² 단위로 나타낸 커빈 해수면에서의 중력 가속도이다. (≈9.807 m/s²)<br />
<br />
*커빈 해수면에서의 비추력은 다음 공식으로 계산된다.<br />
<br />
:<math>\mathrm{I_{\rm sp}}= 1000 \cdot \frac{T\ \mathrm{kN}}{(\dot m)(g_{\rm 0})}</math><br />
<br />
여기서:<br />
:<math>I_{\rm sp}</math>은 초 단위로 측정된 비추력이다.<br />
:<math>T</math>는 킬로뉴턴 단위로 나타낸 추력이다.<br />
:<math>\dot m</math>은 [[w:mass flow rate|질량유량]]을 초당 kg 단위로 나타낸 것이다. which is negative the time-rate of change of the vehicle's mass since propellant is being expelled. <math>\dot m = \frac{\mathrm{Total Mass Tons} - \mathrm{Dry Mass Tons} \cdot 1000}{Burn Time} = \mathrm{kg/s}</math><br />
:<math>g_{\rm 0}</math> is the acceleration at sea level on [[Kerbin|Kerbin's]] surface, in m/s² (≈9.807 m/s²).<br />
<br />
= Pods =<br />
{{Template:Stats Table Command Pods|{{Template:SUBPAGENAME}}}}<br />
<br />
= Propulsion =<br />
{{:Parts/Propulsion|{{Template:SUBPAGENAME}}}}<br />
<br />
= Control =<br />
{{:Parts/Command_&_Control|{{Template:SUBPAGENAME}}}}<br />
<br />
= Structural =<br />
{{:Parts/Structural_&_Aerodynamic|{{Template:SUBPAGENAME}}}}<br />
<br />
= Aero =<br />
<br />
= Utility =<br />
{{:Parts/Utility_&_Scientific|{{Template:SUBPAGENAME}}}}<br />
<br />
= Scientific =<br />
{{:Parts/Crew|{{Template:SUBPAGENAME}}}}<br />
<br />
{{Languages}}</div>JiminPhttps://wiki.kerbalspaceprogram.com/index.php?title=User:JiminP&diff=8505User:JiminP2012-11-30T17:36:11Z<p>JiminP: </p>
<hr />
<div>Hi<br />
<br />
EN ⇒ KO<br />
----<br />
<br />
[[Image:All-parts-rocket-0.8.5.png|right|thumb|버전 0.8.5에 있는 기본 부품들을 보여주는 3단 로켓]]<br />
이 페이지는 제일 최근 유료 버전(현재 0.17.1)의 [[Kerbal Space Program]]에 포함되어 있는 로켓 '''부품'''들의 목록이다. 이 부품들은 '''바닐라 부품''', '''기본 부품''' 등으로 불린다.<br />
<br />
데모 버전의 KSP에 있는 모든 부품의 목록은 [[Demo Parts/ko|데모 부품]]에 있다.<br />
<br />
게임 안에서 [[Space Plane Hangar/ko|우주 비행기 조립실]]과 [[Vehicle Assembly Building/ko|로켓 조립실]]에서 쓰이는 부품들을 7개의 분류로 나눠놨지만, 두 개의 분류에는 아직 어떠한 부품도 없다. 부품이 있는 다섯 개의 항목은 [[Parts/Command Pods/ko|사령실]], [[Parts/Propulsion/ko|추친체]], [[Parts/Commmand & Control/ko|제어부]], [[Parts/Structual & Aerodynamic/ko|구조물 및 비행체]], 그리고 [[Parts/Utility & Scientific/ko|유용한 것들 & 과학 장비]] 항목이다.<br />
<br />
=측정 단위=<br />
*질량과 추력의 단위가 게임 내에서 적혀있지 않지만, 질량의 단위가 [[w:ko:톤|톤(t)]]이며 추력의 단위가 [[w:ko:뉴턴|킬로뉴턴(kN)]]이라는 것을 쉽게 알 수 있다.<br />
<br />
*커빈 해수면에서의 [[w:ko:추력|추력]] 대 [[w:ko:무게|중량]]비는, 액체 또는 고체 엔진일 경우에는 다음 공식에 의해서 계산된다. (제트 엔진은 더 복잡한 공식을 사용한다.)<br />
<br />
:<math>\frac{T}{W}=\frac{T\ \mathrm{kN}}{(m\ \mathrm{t})(g_{\rm 0})}</math><br />
<br />
여기서:<br />
:<math>T</math>는 엔진 추력을 킬로뉴턴 단위로 나타낸 것이다.<br />
:<math>W</math>는 [[Kerbin/ko|커빈]]의 해수면에서 엔진의 무게를 나타낸 것이다.<br />
:<math>m</math>은 톤 단위로 나타낸 엔진의 질량이다.<br />
:<math>g_{\rm 0}</math>은 m/s² 단위로 나타낸 커빈 해수면에서의 중력 가속도이다. (≈9.807 m/s²)<br />
<br />
*Specific impulse at sea level on Kerbin is is calculated by the following equation. To reduce confusion, [[w:Specific_impulse|specific impulse]] is given in both velocity and time units. Please see the discussion page for further reading on ways of expressing specific impulse.<br />
<br />
:<math>\mathrm{I_{\rm sp}}= 1000 \cdot \frac{T\ \mathrm{kN}}{(\dot m)(g_{\rm 0})}</math><br />
<br />
where:<br />
:<math>I_{\rm sp}</math> is the specific impulse measured in seconds.<br />
:<math>T</math> is the thrust obtained from the engine, in [[w:newton (unit)|kilonewton]]s.<br />
:<math>\dot m</math> is the [[w:mass flow rate|mass flow rate]] in kg/s, which is negative the time-rate of change of the vehicle's mass since propellant is being expelled. <math>\dot m = \frac{\mathrm{Total Mass Tons} - \mathrm{Dry Mass Tons} \cdot 1000}{Burn Time} = \mathrm{kg/s}</math><br />
:<math>g_{\rm 0}</math> is the acceleration at sea level on [[Kerbin|Kerbin's]] surface, in m/s² (≈9.807 m/s²).<br />
<br />
= Pods =<br />
{{Template:Stats Table Command Pods|{{Template:SUBPAGENAME}}}}<br />
<br />
= Propulsion =<br />
{{:Parts/Propulsion|{{Template:SUBPAGENAME}}}}<br />
<br />
= Control =<br />
{{:Parts/Command_&_Control|{{Template:SUBPAGENAME}}}}<br />
<br />
= Structural =<br />
{{:Parts/Structural_&_Aerodynamic|{{Template:SUBPAGENAME}}}}<br />
<br />
= Aero =<br />
<br />
= Utility =<br />
{{:Parts/Utility_&_Scientific|{{Template:SUBPAGENAME}}}}<br />
<br />
= Scientific =<br />
{{:Parts/Crew|{{Template:SUBPAGENAME}}}}<br />
<br />
{{Languages}}</div>JiminPhttps://wiki.kerbalspaceprogram.com/index.php?title=Parts&diff=8504Parts2012-11-30T17:33:35Z<p>JiminP: </p>
<hr />
<div>[[Image:All-parts-rocket-0.8.5.png|right|thumb|A three-stage rocket featuring each of the default parts as of 0.8.5]]<br />
This page lists the rocket '''parts''' that are included with the latest paid version of [[Kerbal Space Program]], currently 0.17.1. These parts are also called '''vanilla parts''', '''default parts''', and '''stock parts'''.<br />
<br />
For a list of all the parts available in the demo version of Kerbal Space Program, look at the [[Demo Parts|demo parts]] page.<br />
<br />
The game separates parts into seven categories for use within the [[Space Plane Hangar|Space Plane Hanger]] and the [[Vehicle Assembly Building]], though two of these categories are currently unused. The five that can be selected from are [[Parts/Command Pods|Command Pods]], [[Parts/Propulsion|Propulsion]], [[Parts/Command & Control|Command & Control]], [[Parts/Structural & Aerodynamic|Structural & Aerodynamic]], and [[Parts/Utility & Scientific|Utility & Scientific]].<br />
<br />
=Units of measure=<br />
*While units of mass and thrust are not specifically labeled in-game, a bit of logic can quickly determine that thrust is measured in [[w:Newton_(unit)#Common_use_of_kilonewtons_in_construction|kilonewtons (kN)]] and mass in [[w:Metric_tonne|metric tons (t)]]. For example, if measured in kilograms(kg), a "9 kg" [[Rockomax X200-16 Fuel Tank]] on [[Kerbin]], having a [[w:Surface_gravity|surface gravity]] of 9.81 m/s², would be roughly the size of a 48 oz coffee tin and only hold about 1.5 L of fuel. If measured in metric tons, a 9 t Rockomax X200-16 Fuel Tank under the same gravity would be about 0.67 m tall and 2 m in diameter, easily capable of holding the advertised 1600 L of fuel. Only a rocket engine with a thrust around 100 kN could have any chance to lift a 9 t fuel tank.<br />
<br />
*[[w:Thrust-to-weight_ratio|Thrust to weight ratio]] at sea level on Kerbin is calculated by the following equation, which applies only to liquid or solid fuel rocket engines, jet engines use a complicated formula on a vehicle to vehicle basis.<br />
<br />
:<math>\frac{T}{W}=\frac{T\ \mathrm{kN}}{(m\ \mathrm{t})(g_{\rm 0})}</math><br />
<br />
where:<br />
:<math>T</math> is the thrust obtained from the engine, in [[w:newton (unit)|kilonewton]]s.<br />
:<math>W</math> is the [[w:Weight|weight]] of the engine at sea level on [[Kerbin|Kerbin's]] surface.<br />
:<math>m</math> is the [[w:Mass|mass]] of the engine in metric tons (t).<br />
:<math>g_{\rm 0}</math> is the acceleration at sea level on [[Kerbin|Kerbin's]] surface, in m/s² (≈9.807 m/s²).<br />
<br />
*Specific impulse at sea level on Kerbin is is calculated by the following equation. To reduce confusion, [[w:Specific_impulse|specific impulse]] is given in both velocity and time units. Please see the discussion page for further reading on ways of expressing specific impulse.<br />
<br />
:<math>\mathrm{I_{\rm sp}}= 1000 \cdot \frac{T\ \mathrm{kN}}{(\dot m)(g_{\rm 0})}</math><br />
<br />
where:<br />
:<math>I_{\rm sp}</math> is the specific impulse measured in seconds.<br />
:<math>T</math> is the thrust obtained from the engine, in [[w:newton (unit)|kilonewton]]s.<br />
:<math>\dot m</math> is the [[w:mass flow rate|mass flow rate]] in kg/s, which is negative the time-rate of change of the vehicle's mass since propellant is being expelled. <math>\dot m = \frac{\mathrm{Total Mass Tons} - \mathrm{Dry Mass Tons} \cdot 1000}{Burn Time} = \mathrm{kg/s}</math><br />
:<math>g_{\rm 0}</math> is the acceleration at sea level on [[Kerbin|Kerbin's]] surface, in m/s² (≈9.807 m/s²).<br />
<br />
= Pods =<br />
{{Template:Stats Table Command Pods|{{Template:SUBPAGENAME}}}}<br />
<br />
= Propulsion =<br />
{{:Parts/Propulsion|{{Template:SUBPAGENAME}}}}<br />
<br />
= Control =<br />
{{:Parts/Command_&_Control|{{Template:SUBPAGENAME}}}}<br />
<br />
= Structural =<br />
{{:Parts/Structural_&_Aerodynamic|{{Template:SUBPAGENAME}}}}<br />
<br />
= Aero =<br />
<br />
= Utility =<br />
{{:Parts/Utility_&_Scientific|{{Template:SUBPAGENAME}}}}<br />
<br />
= Scientific =<br />
{{:Parts/Crew|{{Template:SUBPAGENAME}}}}<br />
<br />
{{Languages}}</div>JiminPhttps://wiki.kerbalspaceprogram.com/index.php?title=User:JiminP&diff=8502User:JiminP2012-11-30T17:31:23Z<p>JiminP: </p>
<hr />
<div>Hi<br />
<br />
EN ⇒ KO<br />
----<br />
<br />
[[Image:All-parts-rocket-0.8.5.png|right|thumb|버전 0.8.5에 있는 기본 부품들을 보여주는 3단 로켓]]<br />
이 페이지는 제일 최근 유료 버전(현재 0.17.1)의 [[Kerbal Space Program]]에 포함되어 있는 로켓 '''부품'''들의 목록이다. 이 부품들은 '''바닐라 부품''', '''기본 부품''' 등으로 불린다.<br />
<br />
데모 버전의 KSP에 있는 모든 부품의 목록은 [[Demo Parts/ko|데모 부품]] 항목에 있다.<br />
<br />
게임 안에서 [[Space Plane Hangar/ko|우주 비행기 조립실]]과 [[Vehicle Assembly Building/ko|로켓 조립실]]에서 쓰이는 부품들을 7개의 분류로 나눠놨지만, 두 개의 분류에는 아직 어떠한 부품도 없다. 부품이 있는 다섯 개의 항목은 [[Parts/Command Pods/ko|사령실]], [[Parts/Propulsion/ko|추친체]], [[Parts/Commmand & Control/ko|제어부]], [[Parts/Structual & Aerodynamic/ko|구조물 및 비행체]], 그리고 [[Parts/Utility & Scientific/ko|유용한 것들 & 과학 장비]] 항목이다.<br />
<br />
=측정 단위=<br />
*질량과 추력의 단위가 게임 내에서 적혀있지 않지만, 질량의 단위가 [[w:Metric_tonne|톤(t)]]이며 추력의 단위가 [[w:Newton_(unit)#Common_use_of_kilonewtons_in_construction|킬로뉴턴(kN)]]이라는 것을 쉽게 알 수 있다.<br />
<br />
*커빈 해수면에서의 [[w:Thrust-to-weight_ratio|추력 대 중량비]]는, 액체 또는 고체 엔진일 경우에는 다음 공식에 의해서 계산된다. (제트 엔진은 더 복잡한 공식을 사용한다.)<br />
<br />
:<math>\frac{T}{W}=\frac{T\ \mathrm{kN}}{(m\ \mathrm{t})(g_{\rm 0})}</math><br />
<br />
여기서:<br />
:<math>T</math>는 엔진 추력을 킬로뉴턴 단위로 나타낸 것이다.<br />
:<math>W</math>는 [[Kerbin/ko|커빈]]의 해수면에서 엔진의 무게를 나타낸 것이다.<br />
:<math>m</math>은 톤 단위로 나타낸 엔진의 질량이다.<br />
:<math>g_{\rm 0}</math>은 m/s² 단위로 나타낸 커빈 해수면에서의 중력 가속도이다. (≈9.807 m/s²)<br />
<br />
*Specific impulse at sea level on Kerbin is is calculated by the following equation. To reduce confusion, [[w:Specific_impulse|specific impulse]] is given in both velocity and time units. Please see the discussion page for further reading on ways of expressing specific impulse.<br />
<br />
:<math>\mathrm{I_{\rm sp}}= 1000 \cdot \frac{T\ \mathrm{kN}}{(\dot m)(g_{\rm 0})}</math><br />
<br />
where:<br />
:<math>I_{\rm sp}</math> is the specific impulse measured in seconds.<br />
:<math>T</math> is the thrust obtained from the engine, in [[w:newton (unit)|kilonewton]]s.<br />
:<math>\dot m</math> is the [[w:mass flow rate|mass flow rate]] in kg/s, which is negative the time-rate of change of the vehicle's mass since propellant is being expelled. <math>\dot m = \frac{\mathrm{Total Mass Tons} - \mathrm{Dry Mass Tons} \cdot 1000}{Burn Time} = \mathrm{kg/s}</math><br />
:<math>g_{\rm 0}</math> is the acceleration at sea level on [[Kerbin|Kerbin's]] surface, in m/s² (≈9.807 m/s²).<br />
<br />
= Pods =<br />
{{Template:Stats Table Command Pods|{{Template:SUBPAGENAME}}}}<br />
<br />
= Propulsion =<br />
{{:Parts/Propulsion|{{Template:SUBPAGENAME}}}}<br />
<br />
= Control =<br />
{{:Parts/Command_&_Control|{{Template:SUBPAGENAME}}}}<br />
<br />
= Structural =<br />
{{:Parts/Structural_&_Aerodynamic|{{Template:SUBPAGENAME}}}}<br />
<br />
= Aero =<br />
<br />
= Utility =<br />
{{:Parts/Utility_&_Scientific|{{Template:SUBPAGENAME}}}}<br />
<br />
= Scientific =<br />
{{:Parts/Crew|{{Template:SUBPAGENAME}}}}<br />
<br />
{{Languages}}</div>JiminPhttps://wiki.kerbalspaceprogram.com/index.php?title=User:JiminP&diff=8501User:JiminP2012-11-30T17:18:29Z<p>JiminP: </p>
<hr />
<div>Hi<br />
<br />
EN ⇒ KO<br />
----<br />
<br />
[[Image:All-parts-rocket-0.8.5.png|right|thumb|버전 0.8.5에 있는 기본 부품들을 보여주는 3단 로켓]]<br />
이 페이지는 제일 최근 유료 버전(현재 0.17.1)의 [[Kerbal Space Program]]에 포함되어 있는 로켓 '''부품'''들의 목록입니다. 이 부품들은 '''바닐라 부품''', '''기본 부품''' 등으로 불립니다.<br />
<br />
데모 버전의 KSP에 있는 모든 부품의 목록을 보시려면 [[Demo Parts/ko|데모 부품]] 항목으로 가 주세요.<br />
<br />
<br />
게임 안에서 [[Space Plane Hangar/ko|우주 비행기 조립실]]과 [[Vehicle Assembly Building/ko|로켓 조립실]]에서 쓰이는 부품들을 7개의 분류로 나눠놓았지만, 두 개의 분류에는 아직 어떠한 부품도 없습니다. 부품이 있는 다섯 개의 항목은 [[Parts/Command Pods/ko|사령실]], [[Parts/Propulsion/ko|추친체]] [[Parts/Commmand & Control/ko|제어부]], [[Parts/Structual & Aerodynamic/ko|구조물 및 비행체]], 그리고 [[Parts/Utility & Scientific/ko|유용한 것들 & 과학 장비]] 항목입니다.<br />
<br />
=Units of measure=<br />
*While units of mass and thrust are not specifically labeled in-game, a bit of logic can quickly determine that thrust is measured in [[w:Newton_(unit)#Common_use_of_kilonewtons_in_construction|kilonewtons (kN)]] and mass in [[w:Metric_tonne|metric tons (t)]]. For example, if measured in kilograms(kg), a "9 kg" [[Rockomax X200-16 Fuel Tank]] on [[Kerbin]], having a [[w:Surface_gravity|surface gravity]] of 9.81 m/s2, would be roughly the size of a 48 oz coffee tin and only hold about 1.5 L of fuel. If measured in metric tons, a 9 t Rockomax X200-16 Fuel Tank under the same gravity would be about 0.67 m tall and 2 m in diameter, easily capable of holding the advertised 1600 L of fuel. Only a rocket engine with a thrust around 100 kN could have any chance to lift a 9 t fuel tank.<br />
<br />
*[[w:Thrust-to-weight_ratio|Thrust to weight ratio]] at sea level on Kerbin is calculated by the following equation, which applies only to liquid or solid fuel rocket engines, jet engines use a complicated formula on a vehicle to vehicle basis.<br />
<br />
:<math>\frac{T}{W}=\frac{T\ \mathrm{kN}}{(m\ \mathrm{t})(g_{\rm 0})}</math><br />
<br />
where:<br />
:<math>T</math> is the thrust is the thrust obtained from the engine, in [[w:newton (unit)|kilonewton]]s.<br />
:<math>W</math> is the weight of the engine at sea level on [[Kerbin|Kerbin's]] surface.<br />
:<math>m</math> is the mass of the engine in metric tons (t).<br />
:<math>g_{\rm 0}</math> is the acceleration at sea level on [[Kerbin|Kerbin's]] surface, in m/s² (≈9.807 m/s²).<br />
<br />
*Specific impulse at sea level on Kerbin is is calculated by the following equation. To reduce confusion, [[w:Specific_impulse|specific impulse]] is given in both velocity and time units. Please see the discussion page for further reading on ways of expressing specific impulse.<br />
<br />
:<math>\mathrm{I_{\rm sp}}= 1000 \cdot \frac{T\ \mathrm{kN}}{(\dot m)(g_{\rm 0})}</math><br />
<br />
where:<br />
:<math>I_{\rm sp}</math> is the specific impulse measured in seconds.<br />
:<math>T</math> is the thrust obtained from the engine, in [[w:newton (unit)|kilonewton]]s.<br />
:<math>\dot m</math> is the [[w:mass flow rate|mass flow rate]] in kg/s, which is negative the time-rate of change of the vehicle's mass since propellant is being expelled. <math>\dot m = \frac{\mathrm{Total Mass Tons} - \mathrm{Dry Mass Tons} \cdot 1000}{Burn Time} = \mathrm{kg/s}</math><br />
:<math>g_{\rm 0}</math> is the acceleration at sea level on [[Kerbin|Kerbin's]] surface, in m/s² (≈9.807 m/s²).<br />
<br />
= Pods =<br />
{{Template:Stats Table Command Pods|{{Template:SUBPAGENAME}}}}<br />
<br />
= Propulsion =<br />
{{:Parts/Propulsion|{{Template:SUBPAGENAME}}}}<br />
<br />
= Control =<br />
{{:Parts/Command_&_Control|{{Template:SUBPAGENAME}}}}<br />
<br />
= Structural =<br />
{{:Parts/Structural_&_Aerodynamic|{{Template:SUBPAGENAME}}}}<br />
<br />
= Aero =<br />
<br />
= Utility =<br />
{{:Parts/Utility_&_Scientific|{{Template:SUBPAGENAME}}}}<br />
<br />
= Scientific =<br />
{{:Parts/Crew|{{Template:SUBPAGENAME}}}}<br />
<br />
{{Languages}}</div>JiminPhttps://wiki.kerbalspaceprogram.com/index.php?title=Planned_features&diff=8433Planned features2012-11-24T12:36:03Z<p>JiminP: /* Space Center */</p>
<hr />
<div>The features listed here are planned for future versions of Kerbal Space Program.<br />
This list may change during the course of development.<br />
If a feature is present in a mod, there may be a link to the mod.<br />
<br />
== Future releases ==<br />
<br />
This section lists all planned features for future releases. Entries highlighted in <span style = "background:#ADFF2F">Green</span> have already been added to the game, and entries in <span style = "background:#42C0FB">Blue</span> are planned for the next update (soon). Please note that these features in blue may be pushed back. Entries in <span style = "background:#EEFF00">Yellow</span> have been partially implemented.<br />
<br />
Please note that these features are not a commitment, and the dev team is not under any obligation to implement them all.<br />
<br />
KSP version 0.18 has planned for docking.<br />
<br />
=== Flight Operations===<br />
<br />
* <span style = "background:#ADFF2F">Better parachute control[http://kerbalspaceprogram.com/forum/index.php?topic=206.msg1475#msg1475]</span><br />
* <span style = "background:#ADFF2F">Trajectory/Orbital Display UI</span><br />
* <span style = "background:#ADFF2F">Full [[map view]] with 3D trajectory/orbital information</span><br />
* <span style = "background:#42C0FB">An action groups system, for assigning parts or groups of parts to specific keys and buttons<br />
* <span style = "background:#ADFF2F">E.V.As- Extravehicular activities (Moving around outside of the Craft)</span><br />
* <span style = "background:#ADFF2F">I.V.As- Intravehicular activity </span><br />
* <span style = "background:#EEFF00">Enhanced I.V.As (Moving and interacting inside of the Craft) </span><br />
* <span style = "background:#ADFF2F">Internal and Camera views with a full virtual cockpit</span><br />
* <span style = "background:#ADFF2F">Persistence (saving) and switching between multiple ships</span><br />
* <span style="background:#42C0FB">Docking</span><br />
* <span style = "background:#ADFF2F">Time acceleration</span> [http://kerbalspaceprogram.com/forum/index.php?topic=714.msg6385#msg6385]<br />
* <span style="background:#42C0FB">Renaming vessels and changing their icon in Map Veiw</span><br />
* Crew Tasks: Have the crew take charge of controlling the ship (provided they can handle it)<br />
* <span style = "background:#ADFF2F">Prebuilt ships, for tutorials or as examples</span><br />
* <span style = "background:#ADFF2F">Training scenarios as in-depth tutorials</span><br />
<br />
=== Space Center ===<br />
<br />
* Astronaut Complex : Hire and train kerbonauts<br />
* Research and Development : Discover and Improve Parts (from a tech tree)<br />
* Part recovery[http://kerbalspaceprogram.com/forum/index.php?topic=206.msg1475#msg1475]<br />
* <span style = "background:#ADFF2F">Runway : to land on or launch from</span><br />
* <span style = "background:#42C0FB">A small dirt runway on an island near KSC</span><br />
* <span style = "background:#ADFF2F">Spaceplane hangar : A secondary VAB, that allows for horizontal (belly-down) construction</span><br />
* Mission Control Room : <span style = "background:#42C0FB">Create flight plans</span> and take on missions and challenges<br />
* <span style = "background:#ADFF2F">Tracking Station: Keep track of orbiting objects and ongoing missions</span><br />
* Observatory : Discover new celestial bodies to visit<br />
<br />
=== Spacecraft Construction ===<br />
<br />
* Exploded View : A schematic visualization of the ship, allowing for greater control over ship functionality<br />
* <span style = "background:#EEFF00">Tweakables : Context menu when rightclicking on a part[http://kerbalspaceprogram.com/forum/index.php?topic=206.msg1257#msg1257]</span><br />
* Stack Extensions : Fairings, <span style = "background:#ADFF2F">[[EAS-4 Strut Connector | structural reinforcements]]</span> and solid-booster fuel plugs<br />
* Side-mounts : <span style = "background:#ADFF2F">Liquid-fueled parallel stages, drop-tanks,</span> and cargo pods<br />
* Spacecraft Stats: Total Weight, Loaded Fuel (per Stage?) <span style = "background:#ADFF2F">Center of mass, thrust, lift</span> and drag<br />
* <span style="background:#42C0FB">Probe Parts and Electrical Systems</span><br />
* <span style="background:#42C0FB">Overhauled model on most parts</span><br />
* Saving Parts: The ability to save parts and reuse them in a different ship, like a lander. [http://kerbalspaceprogram.com/forum/showthread.php/23902-Saving-an-Assembly]<br />
* <span style="background:#42C0FB">Space station parts such as crew modules and solar panels</span><br />
<br />
=== Physics / Dynamics ===<br />
<br />
* <span style = "background:#ADFF2F">Better model of atmospheric pressure</span> <span style = "background:#EEFF00">and drag.</span><br />
* <span style = "background:#ADFF2F">Splashdowns and floating parts.</span><br />
* Wind / Turbulence conditions<br />
* Reentry heat<br />
* New lighting system with better shadows<br />
* Possibility of reentry heat weakening structural connections [http://kerbalspaceprogram.com/forum/index.php?topic=6706.0]<br />
<br />
=== Scenery / Graphics ===<br />
<br />
* <span style = "background:#ADFF2F">Procedural quadtree-based terrain engine</span><br />
* Clouds (weather?)<br />
* Static Particles (cloudlets)<br />
* Long-duration smoke trails<br />
* <span style = "background:#ADFF2F">Fuel-dependent larger explosions</span><br />
* Asteroids<br />
*<span style = "background:#42C0FB">A dwarf planet (Dres) and a new Jool moon (Pol)<br />
* <span style = "background:#ADFF2F">4 planets and 6 moons</span> [http://kerbalspaceprogram.com/forum/showthread.php/16723-UNOFFICIAL-FANMADE-0-17-Discussion-Thread-2?p=235429&viewfull=1#post235429]<br />
* 3 gas planets, moons and an asteroid belt[http://kerbalspaceprogram.com/forum/showthread.php/16723-UNOFFICIAL-FANMADE-0-17-Discussion-Thread-2?p=235429&viewfull=1#post235429] <br />
* Better scenery for space center scene<br />
*<span style = "background:#42C0FB">Art passes on Moho, Eve, Kerbin, Duna, and Tylo.<br />
* Matching launchpad scenery in flight<br />
* Cities and other geographic points of reference<br />
* Space Center Facilities can be destroyed by crash-landing onto them, and fixing them will cost you.[http://kerbalspaceprogram.com/forum/index.php?topic=1192.0]<br />
<br />
=== Audio ===<br />
<br />
*<span style="background:#EEFF00"> More and better sound effects </span><br />
*<span style="background:#42C0FB"> In-Game Music </span><br />
<br />
=== Game / Engine ===<br />
<br />
* <span style = "background:#ADFF2F">Settings Screen</span><br />
* <span style = "background:#ADFF2F">Input Mapping</span><br />
* <span style = "background:#ADFF2F">In-Game Settings screen</span><br />
* <span style = "background:#ADFF2F">Joystick/Gamepad support</span><br />
* <span style = "background:#ADFF2F">Mac OS X Support</span><br />
* OSC Data Interface, for connectivity with external applications<br />
* <span style = "background:#ADFF2F">Faster game loading</span><br />
<br />
'''Source(s):''' [http://www.downloadranking.com Game solutions]<br />
<br />
=== Modding ===<br />
<br />
* <span style = "background:#EEFF00">A more complete [[SDK]] and documentation (You can help by adding to the wiki!)</span><br />
* <span style = "background:#ADFF2F">Normal map support for part textures</span><br />
* <span style = "background:#ADFF2F">More modding opportunities than just parts</span><br />
<br />
== Web Services ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Feature !! Status<br />
|-<br />
| Mac Fixes<br />
* .app packaging (Finder-compatible)<br />
* Clipboard support<br />
| In progress<br />
|-<br />
| Auto-resume interrupted downloads<br />
| In progress<br />
|-<br />
| OSX<br />
|-<br />
|Downloads through BitTorrent (long-term)<br />
|Planning<br />
|-<br />
|Load-balanced Repair Packages<br />
|Feasibility Analysis<br />
|}<br />
<br />
[[Category:Documentation]]</div>JiminPhttps://wiki.kerbalspaceprogram.com/index.php?title=User:JiminP&diff=7002User:JiminP2012-10-20T12:46:44Z<p>JiminP: </p>
<hr />
<div>Hi<br />
<br />
EN ⇒ KO<br />
----<br />
<br />
[[Image:All-parts-rocket-0.8.5.png|right|thumb|버전의 기본 부품들을 보여주는 3단 로켓]]<br />
이 페이지는 [[Kerbal Space Program]]의 제일 최근 유료 버전인 0.17에 포함된 로켓 '''부품'''들을 나열하고 있습니다. 이 부품들은 '''바닐라 부품''', '''기본 부품'''으로도 불려집니다.<br />
<br />
For a list of all the parts available in the demo version of Kerbal Space Program, look at the [[Demo Parts|demo parts]] page.<br />
<br />
The game separates parts into seven categories for use within the [[Space Plane Hangar|Space Plane Hanger]] and the [[Vehicle Assembly Building]], though two of these categories are currently unused. The five that can be selected from are [[Parts/Command Pods|Command Pods]], [[Parts/Propulsion|Propulsion]], [[Parts/Command & Control|Command & Control]], [[Parts/Structural & Aerodynamic|Structural & Aerodynamic]] and [[Parts/Utility & Scientific|Utility & Scientific]].<br />
<br />
=Units of measure=<br />
*While units are not specifically labeled in-game, a bit of logic can quickly determine that thrust is measured in [[w:Newton_(unit)#Common_use_of_kilonewtons_in_construction|kilonewtons (kN)]] and mass in [[w:Metric_tonne|metric tons (t)]]. For example, if measured in kilograms(kg), a "9 kg" [[Rockomax X200-16 Fuel Tank]] on [[Kerbin]], having a [[w:Surface_gravity|surface gravity]] of 9.81 m/s2, would be roughly the size of a 48 oz coffee tin and only hold about 1.5 L of fuel. If measured in metric tons, a 9 t Rockomax X200-16 Fuel Tank under the same gravity would be about 0.67 m tall and 2 m in diameter, easily capable of holding the advertised 1600 L of fuel. Only a rocket engine with a thrust around 100 kN could have any chance to lift a 9 t fuel tank.<br />
<br />
*It is likely that the game engine uses kg to calculate part mass in the background but displays metric tons for parts in the user interface to save on screen space. It is also easier to read 20 "t" than 20000 "kg" ''(1 metric ton = 1000 kg)''.<br />
<br />
*To reduce confusion, [[w:Specific_impulse|specific impulse]] is given in both velocity and time units. Please see the discussion page for further reading on ways of expressing specific impulse.<br />
<br />
= Command Pods =<br />
{{:Parts/Command_Pods|{{Template:SUBPAGENAME}}}}<br />
<br />
= Propulsion =<br />
{{:Parts/Propulsion|{{Template:SUBPAGENAME}}}}<br />
<br />
= Command & Control =<br />
{{:Parts/Command_&_Control|{{Template:SUBPAGENAME}}}}<br />
<br />
= Structural & Aerodynamic =<br />
{{:Parts/Structural_&_Aerodynamic|{{Template:SUBPAGENAME}}}}<br />
<br />
= Utility & Scientific =<br />
{{:Parts/Utility_&_Scientific|{{Template:SUBPAGENAME}}}}<br />
<br />
= Decals =<br />
{{:Parts/Decals|{{Template:SUBPAGENAME}}}}<br />
<br />
= Crew =<br />
{{:Parts/Crew|{{Template:SUBPAGENAME}}}}<br />
<br />
{{Languages}}</div>JiminPhttps://wiki.kerbalspaceprogram.com/index.php?title=User:JiminP&diff=7000User:JiminP2012-10-20T12:43:52Z<p>JiminP: </p>
<hr />
<div>Hi<br />
<br />
EN ⇒ KO<br />
----<br />
<br />
[[Image:All-parts-rocket-0.8.5.png|right|thumb|A three-stage rocket featuring each of the default parts as of 0.8.5]]<br />
This page lists the rocket '''parts''' that are included with the latest paid version of [[Kerbal Space Program]], currently 0.17. These parts are also called '''vanilla parts''', '''default parts''', and '''stock parts'''.<br />
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For a list of all the parts available in the demo version of Kerbal Space Program, look at the [[Demo Parts|demo parts]] page.<br />
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The game separates parts into seven categories for use within the [[Space Plane Hangar|Space Plane Hanger]] and the [[Vehicle Assembly Building]], though two of these categories are currently unused. The five that can be selected from are [[Parts/Command Pods|Command Pods]], [[Parts/Propulsion|Propulsion]], [[Parts/Command & Control|Command & Control]], [[Parts/Structural & Aerodynamic|Structural & Aerodynamic]] and [[Parts/Utility & Scientific|Utility & Scientific]].<br />
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=Units of measure=<br />
*While units are not specifically labeled in-game, a bit of logic can quickly determine that thrust is measured in [[w:Newton_(unit)#Common_use_of_kilonewtons_in_construction|kilonewtons (kN)]] and mass in [[w:Metric_tonne|metric tons (t)]]. For example, if measured in kilograms(kg), a "9 kg" [[Rockomax X200-16 Fuel Tank]] on [[Kerbin]], having a [[w:Surface_gravity|surface gravity]] of 9.81 m/s2, would be roughly the size of a 48 oz coffee tin and only hold about 1.5 L of fuel. If measured in metric tons, a 9 t Rockomax X200-16 Fuel Tank under the same gravity would be about 0.67 m tall and 2 m in diameter, easily capable of holding the advertised 1600 L of fuel. Only a rocket engine with a thrust around 100 kN could have any chance to lift a 9 t fuel tank.<br />
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*It is likely that the game engine uses kg to calculate part mass in the background but displays metric tons for parts in the user interface to save on screen space. It is also easier to read 20 "t" than 20000 "kg" ''(1 metric ton = 1000 kg)''.<br />
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*To reduce confusion, [[w:Specific_impulse|specific impulse]] is given in both velocity and time units. Please see the discussion page for further reading on ways of expressing specific impulse.<br />
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= Command Pods =<br />
{{:Parts/Command_Pods|{{Template:SUBPAGENAME}}}}<br />
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= Propulsion =<br />
{{:Parts/Propulsion|{{Template:SUBPAGENAME}}}}<br />
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= Command & Control =<br />
{{:Parts/Command_&_Control|{{Template:SUBPAGENAME}}}}<br />
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= Structural & Aerodynamic =<br />
{{:Parts/Structural_&_Aerodynamic|{{Template:SUBPAGENAME}}}}<br />
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= Utility & Scientific =<br />
{{:Parts/Utility_&_Scientific|{{Template:SUBPAGENAME}}}}<br />
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= Decals =<br />
{{:Parts/Decals|{{Template:SUBPAGENAME}}}}<br />
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= Crew =<br />
{{:Parts/Crew|{{Template:SUBPAGENAME}}}}<br />
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{{Languages}}</div>JiminPhttps://wiki.kerbalspaceprogram.com/index.php?title=User:JiminP&diff=6999User:JiminP2012-10-20T12:24:49Z<p>JiminP: Created page with "Hi"</p>
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<div>Hi</div>JiminP