https://wiki.kerbalspaceprogram.com/api.php?action=feedcontributions&user=KSPscientist&feedformat=atomKerbal Space Program Wiki - User contributions [en]2024-03-28T09:05:53ZUser contributionsMediaWiki 1.29.0https://wiki.kerbalspaceprogram.com/index.php?title=FL-C1000_Fuel_Tank&diff=99646FL-C1000 Fuel Tank2020-08-29T14:24:34Z<p>KSPscientist: Corrected: ‘your rocket may crash into your rocket’ to ‘your side booster may crash into your rocket’</p>
<hr />
<div>{{Expansion|mh|small=no}}<br />
{{User:ArnePeirs/created part}}<br />
{{:FL-C1000 Fuel Tank/Box}}<br />
<br />
==Info==<br />
This part is a very unique part as it includes built in separating thrusters. Although please be aware that the separating thrusters are a the top so if you place this part high up your side booster it may crash into your rocket.<br />
<br />
== Product description ==<br />
{{Quote|Bored with plain cylinders, the engineers at Jebediah Kerman's Junkyard and Spacecraft Parts Co came up with this snazzy new design. Includes built in separation boosters for good measure, because you can never have enough boosters.|manufacturer=JKJSP}}<br />
<br />
== Variants ==<br />
As of {{version|1.4.1}} this tank has three textures that can be switched in the editor.<br />
<br />
{{multiple image<br />
|align=left<br />
|width=200<br />
|image1=FL-C1000_White.png<br />
|alt1=White variant<br />
|image2=FL-C1000_Gray.png<br />
|alt2=Black-White variant<br />
|image3=FL-C1000_Orange.png<br />
|alt3=Gray-Orange variant<br />
|footer=The different variants of the tank<br />
}}<br />
{{clear|left}}<br />
<br />
== Trivia ==<br />
=== Real-world comparison ===<br />
The FL-C1000 is inspired by the booster stages of the [[w:R-7 (rocket family)|R-7 rocket family]].<br />
<br />
== Changes ==<br />
;[[1.4.1]]<br />
* Initial Release<br />
<br />
{{Making History parts}}<br />
[[Category:Liquid fuel tanks]]</div>KSPscientisthttps://wiki.kerbalspaceprogram.com/index.php?title=2HOT_Thermometer&diff=996422HOT Thermometer2020-08-28T09:58:06Z<p>KSPscientist: Corrected grammar (canm to can)</p>
<hr />
<div>{{Outdated|<br />
* This page provides information about the recently overhauled thermodynamics system. A lot of the information on this page has to be either removed or updated.<br />
}}<br />
<br />
{{:2HOT Thermometer/Box}}<br />
<br />
The '''2HOT Thermometer''' displays temperature to 5 significant figures when activated and right-clicked. They are immediately followed by a K, which is assumed to stand for [[w:Kelvin|Kelvin]]. In [[career|career mode]], it is available with [[Engineering 101]], at level 2 of the [[technology tree]].<br />
<br />
== Usage ==<br />
The temperature rises while A; approaching a celestial body hotter than space, B; entering an atmosphere, or C; firing engines. Heat can be reduced through [[Radiator_Panel_(small)|Radiator panels]] or [[Thermal_Control_System_(small)|Thermal control systems]] . The 2HOT also measures the ambient temperature. This can be used to determine atmosphere teperatures. Sunlight will affect the measured temperature, but not in a consistent manner; being in the shade can cause a thermometer to give lower read-outs, but getting close to [[Kerbol]] does not raise the temperature.<br />
<br />
While active, the thermometer drains 0.0075 [[electric charge]] per second (0.45&nbsp;{{mark|echu}}/min, 27&nbsp;{{mark|echu}}/hr).<br />
<br />
The 2HOT can be used to earn [[science]] while distant from a [[celestial body]], and it will continue to tell the temperature. Science can be generated by the 2HOT as long as the craft is within the sphere of influence of the celestial body and works if it is in a vacuum, like the [[PresMat Barometer]].<br />
<br />
== Product description ==<br />
{{Quote<br />
|This thermometer is definetely not a store-bought model with some wires stuck to it. Warranty void if an engineer admits it's actually a store-bought model with some wires stuck to it.<br />
|Probodobodyne Inc.}}<br />
<br />
== Changes ==<br />
;[[1.2]]<br />
* Changed tech from Basic Science to Engineering 101.<br />
;[[0.23.5]]<br />
* "PhysicsSignificance = 1" added. The part now has 0 mass and drag, despite the listed values.<br />
;[[0.22]]<br />
* Added functionality<br />
;[[0.18]]<br />
* Initial release<br />
<br />
{{Parts}}<br />
[[Category:Environmental sensors]]<br />
[[Category:Science]]</div>KSPscientisthttps://wiki.kerbalspaceprogram.com/index.php?title=How_to_make_real_rockets_with_making_history&diff=99553How to make real rockets with making history2020-08-08T07:57:06Z<p>KSPscientist: </p>
<hr />
<div>{{Expansion|mh|small=no}}<br />
<br />
Making History expansion comes with many parts that can be used to make rockets similar to real ones.<br />
<br />
More instructions and craft files coming Soon<br />
<br />
==Saturn V==<br />
<br />
===First Stage===<br />
First take the [[Kerbodyne Engine Cluster Adapter Tank]].<br />
<br />
Then place the [[Kerbodyne KE-1 "Mastodon" Liquid Fuel Engine]] on each of the 5 attachment points underneath the adapter (Make sure you change the mount to "bare").<br />
<br />
Next take the [[Kerbodyne S4-512 Fuel Tank]] and place it on top the the adapter.<br />
<br />
Next place a [[TD-50 Decoupler]] on top of the tank. <br />
<br />
===Second Stage===<br />
Then put a [[EP-50 Engine Plate]] on the decoupler with room for the engines (you can change the size later if need be).<br />
<br />
Take the [[RE-I2 "Skiff" Liquid Fuel Engine]], place 1 in the middle of the shroud and then place 4 more around the middle engine (Change the mount to "bare").<br />
<br />
Next place the [[Kerbodyne S4-256 Fuel Tank]] on top of the engine plate.<br />
<br />
Now take a [[AE-FF5 Airstream Protective Shell (5m)]] and put it on top of the fuel tank. Do not build it yet.<br />
<br />
Here you may use any decoupler other then the [[TD-50 Decoupler]] but the best one to use is the [[TD-25 Decoupler]]. Place it on top of the fairing.<br />
<br />
===Third Stage===<br />
Now take a [[RE-I2 "Skiff" Liquid Fuel Engine]] and put it on the Decoupler (It will look best if you choose the biggest mount).<br />
<br />
Next put a [[Kerbodyne S3-7200 Tank]] on the engine and build the fairing to connect with the bottom of the fuel tank.<br />
<br />
Done! You may now place what ever you like on top of it.<br />
<br />
===Apollo Spacecraft===<br />
<br />
====Lunar Module====<br />
<br />
Descent Stage:<br />
* [[LV-909 "Terrier" Liquid Fuel Engine]]<br />
* [[LT-05 Micro Landing Strut]] x4<br />
* [[FL-T100 Fuel Tank]]<br />
* [[Kelus Mobility Enhancer]]<br />
<br />
Ascent Stage:<br />
* [[Clamp-O-Tron Docking Port Jr.]]<br />
* [[Munar Excursion Module (M.E.M.)]]<br />
* [[48-7S "Spark" Liquid Fuel Engine]]<br />
* [[Communotron 16]]<br />
* [[Small Inline Reaction Wheel]]<br />
* [[Z-200 Rechargeable Battery Bank]]<br />
* (Optional: [[Stratus-V Minified Monopropellant Tank]] x2)<br />
<br />
====Command and Service Module====<br />
<br />
* [[RE-J10 "Wolfhound" Liquid Fuel Engine AJ10]]<br />
* [[Rockomax X200-8 Fuel Tank]]<br />
* [[FL-R1 RCS Fuel Tank]]<br />
* [[RV-105 RCS Thruster Block]] x4<br />
* [[TD-25 Decoupler]]<br />
* [[Heat Shield (2.5m)]]<br />
* [[Mk1-3 Command Pod]]<br />
* [[HG-5 High Gain Antenna]]<br />
* [[Communotron 16]]<br />
* [[Mk2-R Radial-Mount Parachute]] x2<br />
* [[Z-200 Rechargeable Battery Bank]]<br />
* [[SM-6A Service Module]] (Note: Parachutes will not work if placed inside SM-6A.)<br />
* [[Clamp-O-Tron Docking Port Jr.]]<br />
<br />
==Soyuz==<br />
<br />
===First Stage===<br />
<br />
* [[RK-7 "Kodiak" Liquid Fueled Engine]], Shroud Small<br />
* [[FL-T800 Fuel Tank]]<br />
* [[FL-T400 Fuel Tank]]<br />
* [[FL-A151L Fuel Tank Adapter]], upside down<br />
* [[FL-TX1800 Fuel Tank]]<br />
* [[Size 1.5 Decoupler]]<br />
* [[TT-70 Radial Decoupler]] x4<br />
* [[EAS-4 Strut Connector]] x4<br />
* [[RV-1 "Cub" Vernier Engine]] x4<br />
<br />
====Boosters====<br />
<br />
Four boosters, each consisting of:<br />
* [[FL-C1000 Fuel Tank]]<br />
* [[RK-7 "Kodiak" Liquid Fueled Engine]], Shroud Big<br />
* [[RV-1 "Cub" Vernier Engine]] x2, placed next to each other laterally<br />
<br />
===Second Stage===<br />
<br />
* [[EP-18 Engine Plate]], Quad, Medium-Short, Shroud enabled<br />
* [[LV-909 "Terrier" Liquid Fuel Engine]] x4, Bare<br />
* [[FL-TX1800 Fuel Tank]]<br />
<br />
[[File:Soyuz MHE.jpeg|thumb|center|Reference image]]<br />
<br />
===Spacecraft===<br />
====Trunk====<br />
* [[48-7S "Spark" Liquid Fuel Engine]]<br />
* [[Rockomax Brand Adapter]]<br />
* [[FL-TX440 Fuel Tank]], offset this into the [[Rockomax Brand Adapter]] until half of the outside detail on the fuel tank is hidden, third appearance, grey part facing up<br />
* [[Gigantor XL Solar Array]], Place this with a radial of two and offset towards the main body slightly<br />
* [[TD-18 Decoupler]]<br />
<br />
====Capsule====<br />
* [[Heat Shield (1.875m)]]<br />
* [[AE-FF1.5 Airstream Protective Shell (1.875m)]]<br />
* [[KV-3 'Pomegranate' Reentry Module]], place the end of the fairing just below the light grey circle and select the black and white fairing colour<br />
<br />
====Habitation module====<br />
* [[TD-12 Decoupler]],place this upside down<br />
* [[KV-2 ‘Pea’ Reentry Module]], Place this upside down and offset till it is just touching the decoupler<br />
* [[Clamp-O-Tron Docking Port]]<br />
* [[HG-5 High Gain Antenna]], place one anywhere around the docking port and place another one 90 degrees from the first.<br />
<br />
<br />
<br />
<br />
<br />
==Titan II==<br />
<br />
===First Stage===<br />
<br />
Start with a [[LV-TX87 "Bobcat" Liquid Fuel Engine]].<br />
<br />
Then add two [[FL-TX1800 Fuel Tank]]s.<br />
<br />
Next add a [[TD-18 Decoupler]].<br />
<br />
(Optional: For improved handling at the cost of historical accuracy, add four [[Basic Fin]]s to the bottom.)<br />
<br />
===Second Stage===<br />
<br />
Start with a [[LV-T91 "Cheetah" Liquid Fuel Engine]].<br />
<br />
Add a [[FL-TX1800 Fuel Tank]].<br />
<br />
Done! You may now place what ever you like on top of it.<br />
<br />
===Gemini Spacecraft===<br />
<br />
* [[Mk2 Command Pod]]<br />
* [[Heat Shield (1.875m)]]<br />
* [[Mk16 Parachute]]<br />
* [[Communotron 16]]<br />
<br />
==See Also==<br />
<br />
* [[Parts]]<br />
* [[Making History parts]]<br />
<br />
==External Links==<br />
<br />
Craft Files:<br />
* [https://kerbalx.com/Ketchupsaucerer/Saturn-V Saturn V]</div>KSPscientisthttps://wiki.kerbalspaceprogram.com/index.php?title=How_to_make_real_rockets_with_making_history&diff=99552How to make real rockets with making history2020-08-08T07:55:56Z<p>KSPscientist: </p>
<hr />
<div>{{Expansion|mh|small=no}}<br />
<br />
Making History expansion comes with many parts that can be used to make rockets similar to real ones.<br />
<br />
More instructions and craft files coming Soon<br />
<br />
==Saturn V==<br />
<br />
===First Stage===<br />
First take the [[Kerbodyne Engine Cluster Adapter Tank]].<br />
<br />
Then place the [[Kerbodyne KE-1 "Mastodon" Liquid Fuel Engine]] on each of the 5 attachment points underneath the adapter (Make sure you change the mount to "bare").<br />
<br />
Next take the [[Kerbodyne S4-512 Fuel Tank]] and place it on top the the adapter.<br />
<br />
Next place a [[TD-50 Decoupler]] on top of the tank. <br />
<br />
===Second Stage===<br />
Then put a [[EP-50 Engine Plate]] on the decoupler with room for the engines (you can change the size later if need be).<br />
<br />
Take the [[RE-I2 "Skiff" Liquid Fuel Engine]], place 1 in the middle of the shroud and then place 4 more around the middle engine (Change the mount to "bare").<br />
<br />
Next place the [[Kerbodyne S4-256 Fuel Tank]] on top of the engine plate.<br />
<br />
Now take a [[AE-FF5 Airstream Protective Shell (5m)]] and put it on top of the fuel tank. Do not build it yet.<br />
<br />
Here you may use any decoupler other then the [[TD-50 Decoupler]] but the best one to use is the [[TD-25 Decoupler]]. Place it on top of the fairing.<br />
<br />
===Third Stage===<br />
Now take a [[RE-I2 "Skiff" Liquid Fuel Engine]] and put it on the Decoupler (It will look best if you choose the biggest mount).<br />
<br />
Next put a [[Kerbodyne S3-7200 Tank]] on the engine and build the fairing to connect with the bottom of the fuel tank.<br />
<br />
Done! You may now place what ever you like on top of it.<br />
<br />
===Apollo Spacecraft===<br />
<br />
====Lunar Module====<br />
<br />
Descent Stage:<br />
* [[LV-909 "Terrier" Liquid Fuel Engine]]<br />
* [[LT-05 Micro Landing Strut]] x4<br />
* [[FL-T100 Fuel Tank]]<br />
* [[Kelus Mobility Enhancer]]<br />
<br />
Ascent Stage:<br />
* [[Clamp-O-Tron Docking Port Jr.]]<br />
* [[Munar Excursion Module (M.E.M.)]]<br />
* [[48-7S "Spark" Liquid Fuel Engine]]<br />
* [[Communotron 16]]<br />
* [[Small Inline Reaction Wheel]]<br />
* [[Z-200 Rechargeable Battery Bank]]<br />
* (Optional: [[Stratus-V Minified Monopropellant Tank]] x2)<br />
<br />
====Command and Service Module====<br />
<br />
* [[RE-J10 "Wolfhound" Liquid Fuel Engine AJ10]]<br />
* [[Rockomax X200-8 Fuel Tank]]<br />
* [[FL-R1 RCS Fuel Tank]]<br />
* [[RV-105 RCS Thruster Block]] x4<br />
* [[TD-25 Decoupler]]<br />
* [[Heat Shield (2.5m)]]<br />
* [[Mk1-3 Command Pod]]<br />
* [[HG-5 High Gain Antenna]]<br />
* [[Communotron 16]]<br />
* [[Mk2-R Radial-Mount Parachute]] x2<br />
* [[Z-200 Rechargeable Battery Bank]]<br />
* [[SM-6A Service Module]] (Note: Parachutes will not work if placed inside SM-6A.)<br />
* [[Clamp-O-Tron Docking Port Jr.]]<br />
<br />
==Soyuz==<br />
<br />
===First Stage===<br />
<br />
* [[RK-7 "Kodiak" Liquid Fueled Engine]], Shroud Small<br />
* [[FL-T800 Fuel Tank]]<br />
* [[FL-T400 Fuel Tank]]<br />
* [[FL-A151L Fuel Tank Adapter]], upside down<br />
* [[FL-TX1800 Fuel Tank]]<br />
* [[Size 1.5 Decoupler]]<br />
* [[TT-70 Radial Decoupler]] x4<br />
* [[EAS-4 Strut Connector]] x4<br />
* [[RV-1 "Cub" Vernier Engine]] x4<br />
<br />
====Boosters====<br />
<br />
Four boosters, each consisting of:<br />
* [[FL-C1000 Fuel Tank]]<br />
* [[RK-7 "Kodiak" Liquid Fueled Engine]], Shroud Big<br />
* [[RV-1 "Cub" Vernier Engine]] x2, placed next to each other laterally<br />
<br />
===Second Stage===<br />
<br />
* [[EP-18 Engine Plate]], Quad, Medium-Short, Shroud enabled<br />
* [[LV-909 "Terrier" Liquid Fuel Engine]] x4, Bare<br />
* [[FL-TX1800 Fuel Tank]]<br />
<br />
[[File:Soyuz MHE.jpeg|thumb|left|Reference image]]<br />
<br />
===Spacecraft===<br />
====Trunk====<br />
* [[48-7S "Spark" Liquid Fuel Engine]]<br />
* [[Rockomax Brand Adapter]]<br />
* [[FL-TX440 Fuel Tank]], offset this into the [[Rockomax Brand Adapter]] until half of the outside detail on the fuel tank is hidden, third appearance, grey part facing up<br />
* [[Gigantor XL Solar Array]], Place this with a radial of two and offset towards the main body slightly<br />
* [[TD-18 Decoupler]]<br />
<br />
====Capsule====<br />
* [[Heat Shield (1.875m)]]<br />
* [[AE-FF1.5 Airstream Protective Shell (1.875m)]]<br />
* [[KV-3 'Pomegranate' Reentry Module]], place the end of the fairing just below the light grey circle and select the black and white fairing colour<br />
<br />
====Habitation module====<br />
* [[TD-12 Decoupler]],place this upside down<br />
* [[KV-2 ‘Pea’ Reentry Module]], Place this upside down and offset till it is just touching the decoupler<br />
* [[Clamp-O-Tron Docking Port]]<br />
* [[HG-5 High Gain Antenna]], place one anywhere around the docking port and place another one 90 degrees from the first.<br />
<br />
<br />
<br />
<br />
<br />
==Titan II==<br />
<br />
===First Stage===<br />
<br />
Start with a [[LV-TX87 "Bobcat" Liquid Fuel Engine]].<br />
<br />
Then add two [[FL-TX1800 Fuel Tank]]s.<br />
<br />
Next add a [[TD-18 Decoupler]].<br />
<br />
(Optional: For improved handling at the cost of historical accuracy, add four [[Basic Fin]]s to the bottom.)<br />
<br />
===Second Stage===<br />
<br />
Start with a [[LV-T91 "Cheetah" Liquid Fuel Engine]].<br />
<br />
Add a [[FL-TX1800 Fuel Tank]].<br />
<br />
Done! You may now place what ever you like on top of it.<br />
<br />
===Gemini Spacecraft===<br />
<br />
* [[Mk2 Command Pod]]<br />
* [[Heat Shield (1.875m)]]<br />
* [[Mk16 Parachute]]<br />
* [[Communotron 16]]<br />
<br />
==See Also==<br />
<br />
* [[Parts]]<br />
* [[Making History parts]]<br />
<br />
==External Links==<br />
<br />
Craft Files:<br />
* [https://kerbalx.com/Ketchupsaucerer/Saturn-V Saturn V]</div>KSPscientisthttps://wiki.kerbalspaceprogram.com/index.php?title=How_to_make_real_rockets_with_making_history&diff=99537How to make real rockets with making history2020-08-04T16:39:20Z<p>KSPscientist: </p>
<hr />
<div>{{Expansion|mh|small=no}}<br />
<br />
Making History expansion comes with many parts that can be used to make rockets similar to real ones.<br />
<br />
More instructions and craft files coming Soon<br />
<br />
==Saturn V==<br />
<br />
===First Stage===<br />
First take the [[Kerbodyne Engine Cluster Adapter Tank]].<br />
<br />
Then place the [[Kerbodyne KE-1 "Mastodon" Liquid Fuel Engine]] on each of the 5 attachment points underneath the adapter (Make sure you change the mount to "bare").<br />
<br />
Next take the [[Kerbodyne S4-512 Fuel Tank]] and place it on top the the adapter.<br />
<br />
Next place a [[TD-50 Decoupler]] on top of the tank. <br />
<br />
===Second Stage===<br />
Then put a [[EP-50 Engine Plate]] on the decoupler with room for the engines (you can change the size later if need be).<br />
<br />
Take the [[RE-I2 "Skiff" Liquid Fuel Engine]], place 1 in the middle of the shroud and then place 4 more around the middle engine (Change the mount to "bare").<br />
<br />
Next place the [[Kerbodyne S4-256 Fuel Tank]] on top of the engine plate.<br />
<br />
Now take a [[AE-FF5 Airstream Protective Shell (5m)]] and put it on top of the fuel tank. Do not build it yet.<br />
<br />
Here you may use any decoupler other then the [[TD-50 Decoupler]] but the best one to use is the [[TD-25 Decoupler]]. Place it on top of the fairing.<br />
<br />
===Third Stage===<br />
Now take a [[RE-I2 "Skiff" Liquid Fuel Engine]] and put it on the Decoupler (It will look best if you choose the biggest mount).<br />
<br />
Next put a [[Kerbodyne S3-7200 Tank]] on the engine and build the fairing to connect with the bottom of the fuel tank.<br />
<br />
Done! You may now place what ever you like on top of it.<br />
<br />
===Apollo Spacecraft===<br />
<br />
====Lunar Module====<br />
<br />
Descent Stage:<br />
* [[LV-909 "Terrier" Liquid Fuel Engine]]<br />
* [[LT-05 Micro Landing Strut]] x4<br />
* [[FL-T100 Fuel Tank]]<br />
* [[Kelus Mobility Enhancer]]<br />
<br />
Ascent Stage:<br />
* [[Clamp-O-Tron Docking Port Jr.]]<br />
* [[Munar Excursion Module (M.E.M.)]]<br />
* [[48-7S "Spark" Liquid Fuel Engine]]<br />
* [[Communotron 16]]<br />
* [[Small Inline Reaction Wheel]]<br />
* [[Z-200 Rechargeable Battery Bank]]<br />
* (Optional: [[Stratus-V Minified Monopropellant Tank]] x2)<br />
<br />
====Command and Service Module====<br />
<br />
* [[RE-J10 "Wolfhound" Liquid Fuel Engine AJ10]]<br />
* [[Rockomax X200-8 Fuel Tank]]<br />
* [[FL-R1 RCS Fuel Tank]]<br />
* [[RV-105 RCS Thruster Block]] x4<br />
* [[TD-25 Decoupler]]<br />
* [[Heat Shield (2.5m)]]<br />
* [[Mk1-3 Command Pod]]<br />
* [[HG-5 High Gain Antenna]]<br />
* [[Communotron 16]]<br />
* [[Mk2-R Radial-Mount Parachute]] x2<br />
* [[Z-200 Rechargeable Battery Bank]]<br />
* [[SM-6A Service Module]] (Note: Parachutes will not work if placed inside SM-6A.)<br />
* [[Clamp-O-Tron Docking Port Jr.]]<br />
<br />
==Soyuz==<br />
<br />
===First Stage===<br />
<br />
* [[RK-7 "Kodiak" Liquid Fueled Engine]], Shroud Small<br />
* [[FL-T800 Fuel Tank]]<br />
* [[FL-T400 Fuel Tank]]<br />
* [[FL-A151L Fuel Tank Adapter]], upside down<br />
* [[FL-TX1800 Fuel Tank]]<br />
* [[Size 1.5 Decoupler]]<br />
* [[TT-70 Radial Decoupler]] x4<br />
* [[EAS-4 Strut Connector]] x4<br />
* [[RV-1 "Cub" Vernier Engine]] x4<br />
<br />
====Boosters====<br />
<br />
Four boosters, each consisting of:<br />
* [[FL-C1000 Fuel Tank]]<br />
* [[RK-7 "Kodiak" Liquid Fueled Engine]], Shroud Big<br />
* [[RV-1 "Cub" Vernier Engine]] x2, placed next to each other laterally<br />
<br />
===Second Stage===<br />
<br />
* [[EP-18 Engine Plate]], Quad, Medium-Short, Shroud enabled<br />
* [[LV-909 "Terrier" Liquid Fuel Engine]] x4, Bare<br />
* [[FL-TX1800 Fuel Tank]]<br />
<br />
===Spacecraft===<br />
[[File:Soyuz MHE.jpeg|thumb|left|Reference image]]<br />
====Trunk====<br />
* [[48-7S "Spark" Liquid Fuel Engine]]<br />
* [[Rockomax Brand Adapter]]<br />
* [[FL-TX440 Fuel Tank]], offset this into the [[Rockomax Brand Adapter]] until half of the outside detail on the fuel tank is hidden, third appearance, grey part facing up<br />
* [[Gigantor XL Solar Array]], Place this with a radial of two and offset towards the main body slightly<br />
* [[TD-18 Decoupler]]<br />
<br />
====Capsule====<br />
* [[Heat Shield (1.875m)]]<br />
* [[AE-FF1.5 Airstream Protective Shell (1.875m)]]<br />
* [[KV-3 'Pomegranate' Reentry Module]], place the end of the fairing just below the light grey circle and select the black and white fairing colour<br />
<br />
====Habitation module====<br />
* [[TD-12 Decoupler]],place this upside down<br />
* [[KV-2 ‘Pea’ Reentry Module]], Place this upside down and offset till it is just touching the decoupler<br />
* [[Clamp-O-Tron Docking Port]]<br />
* [[HG-5 High Gain Antenna]], place one anywhere around the docking port and place another one 90 degrees from the first.<br />
<br />
<br />
<br />
<br />
<br />
==Titan II==<br />
<br />
===First Stage===<br />
<br />
Start with a [[LV-TX87 "Bobcat" Liquid Fuel Engine]].<br />
<br />
Then add two [[FL-TX1800 Fuel Tank]]s.<br />
<br />
Next add a [[TD-18 Decoupler]].<br />
<br />
(Optional: For improved handling at the cost of historical accuracy, add four [[Basic Fin]]s to the bottom.)<br />
<br />
===Second Stage===<br />
<br />
Start with a [[LV-T91 "Cheetah" Liquid Fuel Engine]].<br />
<br />
Add a [[FL-TX1800 Fuel Tank]].<br />
<br />
Done! You may now place what ever you like on top of it.<br />
<br />
===Gemini Spacecraft===<br />
<br />
* [[Mk2 Command Pod]]<br />
* [[Heat Shield (1.875m)]]<br />
* [[Mk16 Parachute]]<br />
* [[Communotron 16]]<br />
<br />
==See Also==<br />
<br />
* [[Parts]]<br />
* [[Making History parts]]<br />
<br />
==External Links==<br />
<br />
Craft Files:<br />
* [https://kerbalx.com/Ketchupsaucerer/Saturn-V Saturn V]</div>KSPscientisthttps://wiki.kerbalspaceprogram.com/index.php?title=How_to_make_real_rockets_with_making_history&diff=99536How to make real rockets with making history2020-08-04T16:38:13Z<p>KSPscientist: </p>
<hr />
<div>{{Expansion|mh|small=no}}<br />
<br />
Making History expansion comes with many parts that can be used to make rockets similar to real ones.<br />
<br />
More instructions and craft files coming Soon<br />
<br />
==Saturn V==<br />
<br />
===First Stage===<br />
First take the [[Kerbodyne Engine Cluster Adapter Tank]].<br />
<br />
Then place the [[Kerbodyne KE-1 "Mastodon" Liquid Fuel Engine]] on each of the 5 attachment points underneath the adapter (Make sure you change the mount to "bare").<br />
<br />
Next take the [[Kerbodyne S4-512 Fuel Tank]] and place it on top the the adapter.<br />
<br />
Next place a [[TD-50 Decoupler]] on top of the tank. <br />
<br />
===Second Stage===<br />
Then put a [[EP-50 Engine Plate]] on the decoupler with room for the engines (you can change the size later if need be).<br />
<br />
Take the [[RE-I2 "Skiff" Liquid Fuel Engine]], place 1 in the middle of the shroud and then place 4 more around the middle engine (Change the mount to "bare").<br />
<br />
Next place the [[Kerbodyne S4-256 Fuel Tank]] on top of the engine plate.<br />
<br />
Now take a [[AE-FF5 Airstream Protective Shell (5m)]] and put it on top of the fuel tank. Do not build it yet.<br />
<br />
Here you may use any decoupler other then the [[TD-50 Decoupler]] but the best one to use is the [[TD-25 Decoupler]]. Place it on top of the fairing.<br />
<br />
===Third Stage===<br />
Now take a [[RE-I2 "Skiff" Liquid Fuel Engine]] and put it on the Decoupler (It will look best if you choose the biggest mount).<br />
<br />
Next put a [[Kerbodyne S3-7200 Tank]] on the engine and build the fairing to connect with the bottom of the fuel tank.<br />
<br />
Done! You may now place what ever you like on top of it.<br />
<br />
===Apollo Spacecraft===<br />
<br />
====Lunar Module====<br />
<br />
Descent Stage:<br />
* [[LV-909 "Terrier" Liquid Fuel Engine]]<br />
* [[LT-05 Micro Landing Strut]] x4<br />
* [[FL-T100 Fuel Tank]]<br />
* [[Kelus Mobility Enhancer]]<br />
<br />
Ascent Stage:<br />
* [[Clamp-O-Tron Docking Port Jr.]]<br />
* [[Munar Excursion Module (M.E.M.)]]<br />
* [[48-7S "Spark" Liquid Fuel Engine]]<br />
* [[Communotron 16]]<br />
* [[Small Inline Reaction Wheel]]<br />
* [[Z-200 Rechargeable Battery Bank]]<br />
* (Optional: [[Stratus-V Minified Monopropellant Tank]] x2)<br />
<br />
====Command and Service Module====<br />
<br />
* [[RE-J10 "Wolfhound" Liquid Fuel Engine AJ10]]<br />
* [[Rockomax X200-8 Fuel Tank]]<br />
* [[FL-R1 RCS Fuel Tank]]<br />
* [[RV-105 RCS Thruster Block]] x4<br />
* [[TD-25 Decoupler]]<br />
* [[Heat Shield (2.5m)]]<br />
* [[Mk1-3 Command Pod]]<br />
* [[HG-5 High Gain Antenna]]<br />
* [[Communotron 16]]<br />
* [[Mk2-R Radial-Mount Parachute]] x2<br />
* [[Z-200 Rechargeable Battery Bank]]<br />
* [[SM-6A Service Module]] (Note: Parachutes will not work if placed inside SM-6A.)<br />
* [[Clamp-O-Tron Docking Port Jr.]]<br />
<br />
==Soyuz==<br />
<br />
===First Stage===<br />
<br />
* [[RK-7 "Kodiak" Liquid Fueled Engine]], Shroud Small<br />
* [[FL-T800 Fuel Tank]]<br />
* [[FL-T400 Fuel Tank]]<br />
* [[FL-A151L Fuel Tank Adapter]], upside down<br />
* [[FL-TX1800 Fuel Tank]]<br />
* [[Size 1.5 Decoupler]]<br />
* [[TT-70 Radial Decoupler]] x4<br />
* [[EAS-4 Strut Connector]] x4<br />
* [[RV-1 "Cub" Vernier Engine]] x4<br />
<br />
====Boosters====<br />
<br />
Four boosters, each consisting of:<br />
* [[FL-C1000 Fuel Tank]]<br />
* [[RK-7 "Kodiak" Liquid Fueled Engine]], Shroud Big<br />
* [[RV-1 "Cub" Vernier Engine]] x2, placed next to each other laterally<br />
<br />
===Second Stage===<br />
<br />
* [[EP-18 Engine Plate]], Quad, Medium-Short, Shroud enabled<br />
* [[LV-909 "Terrier" Liquid Fuel Engine]] x4, Bare<br />
* [[FL-TX1800 Fuel Tank]]<br />
<br />
===Spacecraft===<br />
<br />
====Trunk====<br />
* [[48-7S "Spark" Liquid Fuel Engine]]<br />
* [[Rockomax Brand Adapter]]<br />
* [[FL-TX440 Fuel Tank]], offset this into the [[Rockomax Brand Adapter]] until half of the outside detail on the fuel tank is hidden, third appearance, grey part facing up<br />
* [[Gigantor XL Solar Array]], Place this with a radial of two and offset towards the main body slightly<br />
* [[TD-18 Decoupler]]<br />
* [[Heat Shield (1.875m)]]<br />
* [[AE-FF1.5 Airstream Protective Shell (1.875m)]]<br />
* [[KV-3 'Pomegranate' Reentry Module]], place the end of the fairing just below the light grey circle and select the black and white fairing colour<br />
* [[TD-12 Decoupler]],place this upside down<br />
* [[KV-2 ‘Pea’ Reentry Module]], Place this upside down and offset till it is just touching the decoupler<br />
* [[Clamp-O-Tron Docking Port]]<br />
* [[HG-5 High Gain Antenna]], place one anywhere around the docking port and place another one 90 degrees from the first.<br />
<br />
[[File:Soyuz MHE.jpeg|thumb|left|Reference image]]<br />
<br />
<br />
<br />
==Titan II==<br />
<br />
===First Stage===<br />
<br />
Start with a [[LV-TX87 "Bobcat" Liquid Fuel Engine]].<br />
<br />
Then add two [[FL-TX1800 Fuel Tank]]s.<br />
<br />
Next add a [[TD-18 Decoupler]].<br />
<br />
(Optional: For improved handling at the cost of historical accuracy, add four [[Basic Fin]]s to the bottom.)<br />
<br />
===Second Stage===<br />
<br />
Start with a [[LV-T91 "Cheetah" Liquid Fuel Engine]].<br />
<br />
Add a [[FL-TX1800 Fuel Tank]].<br />
<br />
Done! You may now place what ever you like on top of it.<br />
<br />
===Gemini Spacecraft===<br />
<br />
* [[Mk2 Command Pod]]<br />
* [[Heat Shield (1.875m)]]<br />
* [[Mk16 Parachute]]<br />
* [[Communotron 16]]<br />
<br />
==See Also==<br />
<br />
* [[Parts]]<br />
* [[Making History parts]]<br />
<br />
==External Links==<br />
<br />
Craft Files:<br />
* [https://kerbalx.com/Ketchupsaucerer/Saturn-V Saturn V]</div>KSPscientisthttps://wiki.kerbalspaceprogram.com/index.php?title=How_to_make_real_rockets_with_making_history&diff=99535How to make real rockets with making history2020-08-04T16:37:02Z<p>KSPscientist: </p>
<hr />
<div>{{Expansion|mh|small=no}}<br />
<br />
Making History expansion comes with many parts that can be used to make rockets similar to real ones.<br />
<br />
More instructions and craft files coming Soon<br />
<br />
==Saturn V==<br />
<br />
===First Stage===<br />
First take the [[Kerbodyne Engine Cluster Adapter Tank]].<br />
<br />
Then place the [[Kerbodyne KE-1 "Mastodon" Liquid Fuel Engine]] on each of the 5 attachment points underneath the adapter (Make sure you change the mount to "bare").<br />
<br />
Next take the [[Kerbodyne S4-512 Fuel Tank]] and place it on top the the adapter.<br />
<br />
Next place a [[TD-50 Decoupler]] on top of the tank. <br />
<br />
===Second Stage===<br />
Then put a [[EP-50 Engine Plate]] on the decoupler with room for the engines (you can change the size later if need be).<br />
<br />
Take the [[RE-I2 "Skiff" Liquid Fuel Engine]], place 1 in the middle of the shroud and then place 4 more around the middle engine (Change the mount to "bare").<br />
<br />
Next place the [[Kerbodyne S4-256 Fuel Tank]] on top of the engine plate.<br />
<br />
Now take a [[AE-FF5 Airstream Protective Shell (5m)]] and put it on top of the fuel tank. Do not build it yet.<br />
<br />
Here you may use any decoupler other then the [[TD-50 Decoupler]] but the best one to use is the [[TD-25 Decoupler]]. Place it on top of the fairing.<br />
<br />
===Third Stage===<br />
Now take a [[RE-I2 "Skiff" Liquid Fuel Engine]] and put it on the Decoupler (It will look best if you choose the biggest mount).<br />
<br />
Next put a [[Kerbodyne S3-7200 Tank]] on the engine and build the fairing to connect with the bottom of the fuel tank.<br />
<br />
Done! You may now place what ever you like on top of it.<br />
<br />
===Apollo Spacecraft===<br />
<br />
====Lunar Module====<br />
<br />
Descent Stage:<br />
* [[LV-909 "Terrier" Liquid Fuel Engine]]<br />
* [[LT-05 Micro Landing Strut]] x4<br />
* [[FL-T100 Fuel Tank]]<br />
* [[Kelus Mobility Enhancer]]<br />
<br />
Ascent Stage:<br />
* [[Clamp-O-Tron Docking Port Jr.]]<br />
* [[Munar Excursion Module (M.E.M.)]]<br />
* [[48-7S "Spark" Liquid Fuel Engine]]<br />
* [[Communotron 16]]<br />
* [[Small Inline Reaction Wheel]]<br />
* [[Z-200 Rechargeable Battery Bank]]<br />
* (Optional: [[Stratus-V Minified Monopropellant Tank]] x2)<br />
<br />
====Command and Service Module====<br />
<br />
* [[RE-J10 "Wolfhound" Liquid Fuel Engine AJ10]]<br />
* [[Rockomax X200-8 Fuel Tank]]<br />
* [[FL-R1 RCS Fuel Tank]]<br />
* [[RV-105 RCS Thruster Block]] x4<br />
* [[TD-25 Decoupler]]<br />
* [[Heat Shield (2.5m)]]<br />
* [[Mk1-3 Command Pod]]<br />
* [[HG-5 High Gain Antenna]]<br />
* [[Communotron 16]]<br />
* [[Mk2-R Radial-Mount Parachute]] x2<br />
* [[Z-200 Rechargeable Battery Bank]]<br />
* [[SM-6A Service Module]] (Note: Parachutes will not work if placed inside SM-6A.)<br />
* [[Clamp-O-Tron Docking Port Jr.]]<br />
<br />
==Soyuz==<br />
<br />
===First Stage===<br />
<br />
* [[RK-7 "Kodiak" Liquid Fueled Engine]], Shroud Small<br />
* [[FL-T800 Fuel Tank]]<br />
* [[FL-T400 Fuel Tank]]<br />
* [[FL-A151L Fuel Tank Adapter]], upside down<br />
* [[FL-TX1800 Fuel Tank]]<br />
* [[Size 1.5 Decoupler]]<br />
* [[TT-70 Radial Decoupler]] x4<br />
* [[EAS-4 Strut Connector]] x4<br />
* [[RV-1 "Cub" Vernier Engine]] x4<br />
<br />
====Boosters====<br />
<br />
Four boosters, each consisting of:<br />
* [[FL-C1000 Fuel Tank]]<br />
* [[RK-7 "Kodiak" Liquid Fueled Engine]], Shroud Big<br />
* [[RV-1 "Cub" Vernier Engine]] x2, placed next to each other laterally<br />
<br />
===Second Stage===<br />
<br />
* [[EP-18 Engine Plate]], Quad, Medium-Short, Shroud enabled<br />
* [[LV-909 "Terrier" Liquid Fuel Engine]] x4, Bare<br />
* [[FL-TX1800 Fuel Tank]]<br />
<br />
===Spacecraft===<br />
<br />
====Trunk====<br />
* [[48-7S "Spark" Liquid Fuel Engine]]<br />
* [[Rockomax Brand Adapter]]<br />
* [[FL-TX440 Fuel Tank]], offset this into the [[Rockomax Brand Adapter]] until half of the outside detail on the fuel tank is hidden, third appearance, grey part facing up<br />
* [[Gigantor XL Solar Array]], Place this with a radial of two and offset towards the main body slightly<br />
* [[TD-18 Decoupler]]<br />
* [[Heat Shield (1.875m)]]<br />
* [[AE-FF1.5 Airstream Protective Shell (1.875m)]]<br />
* [[KV-3 'Pomegranate' Reentry Module]], place the end of the fairing just below the light grey circle and select the black and white fairing colour<br />
* [[TD-12 Decoupler]],place this upside down<br />
* [[KV-2 ‘Pea’ Reentry Module]], Place this upside down and offset till it is just touching the decoupler<br />
* [[Clamp-O-Tron Docking Port]]<br />
* [[HG-5 High Gain Antenna]], place one anywhere around the docking port and place another one 90 degrees from the first<br />
[[File:Soyuz MHE.jpeg|thumb|left|Here is an image for reference]]<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Titan II==<br />
<br />
===First Stage===<br />
<br />
Start with a [[LV-TX87 "Bobcat" Liquid Fuel Engine]].<br />
<br />
Then add two [[FL-TX1800 Fuel Tank]]s.<br />
<br />
Next add a [[TD-18 Decoupler]].<br />
<br />
(Optional: For improved handling at the cost of historical accuracy, add four [[Basic Fin]]s to the bottom.)<br />
<br />
===Second Stage===<br />
<br />
Start with a [[LV-T91 "Cheetah" Liquid Fuel Engine]].<br />
<br />
Add a [[FL-TX1800 Fuel Tank]].<br />
<br />
Done! You may now place what ever you like on top of it.<br />
<br />
===Gemini Spacecraft===<br />
<br />
* [[Mk2 Command Pod]]<br />
* [[Heat Shield (1.875m)]]<br />
* [[Mk16 Parachute]]<br />
* [[Communotron 16]]<br />
<br />
==See Also==<br />
<br />
* [[Parts]]<br />
* [[Making History parts]]<br />
<br />
==External Links==<br />
<br />
Craft Files:<br />
* [https://kerbalx.com/Ketchupsaucerer/Saturn-V Saturn V]</div>KSPscientisthttps://wiki.kerbalspaceprogram.com/index.php?title=How_to_make_real_rockets_with_making_history&diff=99534How to make real rockets with making history2020-08-04T16:36:28Z<p>KSPscientist: </p>
<hr />
<div>{{Expansion|mh|small=no}}<br />
<br />
Making History expansion comes with many parts that can be used to make rockets similar to real ones.<br />
<br />
More instructions and craft files coming Soon<br />
<br />
==Saturn V==<br />
<br />
===First Stage===<br />
First take the [[Kerbodyne Engine Cluster Adapter Tank]].<br />
<br />
Then place the [[Kerbodyne KE-1 "Mastodon" Liquid Fuel Engine]] on each of the 5 attachment points underneath the adapter (Make sure you change the mount to "bare").<br />
<br />
Next take the [[Kerbodyne S4-512 Fuel Tank]] and place it on top the the adapter.<br />
<br />
Next place a [[TD-50 Decoupler]] on top of the tank. <br />
<br />
===Second Stage===<br />
Then put a [[EP-50 Engine Plate]] on the decoupler with room for the engines (you can change the size later if need be).<br />
<br />
Take the [[RE-I2 "Skiff" Liquid Fuel Engine]], place 1 in the middle of the shroud and then place 4 more around the middle engine (Change the mount to "bare").<br />
<br />
Next place the [[Kerbodyne S4-256 Fuel Tank]] on top of the engine plate.<br />
<br />
Now take a [[AE-FF5 Airstream Protective Shell (5m)]] and put it on top of the fuel tank. Do not build it yet.<br />
<br />
Here you may use any decoupler other then the [[TD-50 Decoupler]] but the best one to use is the [[TD-25 Decoupler]]. Place it on top of the fairing.<br />
<br />
===Third Stage===<br />
Now take a [[RE-I2 "Skiff" Liquid Fuel Engine]] and put it on the Decoupler (It will look best if you choose the biggest mount).<br />
<br />
Next put a [[Kerbodyne S3-7200 Tank]] on the engine and build the fairing to connect with the bottom of the fuel tank.<br />
<br />
Done! You may now place what ever you like on top of it.<br />
<br />
===Apollo Spacecraft===<br />
<br />
====Lunar Module====<br />
<br />
Descent Stage:<br />
* [[LV-909 "Terrier" Liquid Fuel Engine]]<br />
* [[LT-05 Micro Landing Strut]] x4<br />
* [[FL-T100 Fuel Tank]]<br />
* [[Kelus Mobility Enhancer]]<br />
<br />
Ascent Stage:<br />
* [[Clamp-O-Tron Docking Port Jr.]]<br />
* [[Munar Excursion Module (M.E.M.)]]<br />
* [[48-7S "Spark" Liquid Fuel Engine]]<br />
* [[Communotron 16]]<br />
* [[Small Inline Reaction Wheel]]<br />
* [[Z-200 Rechargeable Battery Bank]]<br />
* (Optional: [[Stratus-V Minified Monopropellant Tank]] x2)<br />
<br />
====Command and Service Module====<br />
<br />
* [[RE-J10 "Wolfhound" Liquid Fuel Engine AJ10]]<br />
* [[Rockomax X200-8 Fuel Tank]]<br />
* [[FL-R1 RCS Fuel Tank]]<br />
* [[RV-105 RCS Thruster Block]] x4<br />
* [[TD-25 Decoupler]]<br />
* [[Heat Shield (2.5m)]]<br />
* [[Mk1-3 Command Pod]]<br />
* [[HG-5 High Gain Antenna]]<br />
* [[Communotron 16]]<br />
* [[Mk2-R Radial-Mount Parachute]] x2<br />
* [[Z-200 Rechargeable Battery Bank]]<br />
* [[SM-6A Service Module]] (Note: Parachutes will not work if placed inside SM-6A.)<br />
* [[Clamp-O-Tron Docking Port Jr.]]<br />
<br />
==Soyuz==<br />
<br />
===First Stage===<br />
<br />
* [[RK-7 "Kodiak" Liquid Fueled Engine]], Shroud Small<br />
* [[FL-T800 Fuel Tank]]<br />
* [[FL-T400 Fuel Tank]]<br />
* [[FL-A151L Fuel Tank Adapter]], upside down<br />
* [[FL-TX1800 Fuel Tank]]<br />
* [[Size 1.5 Decoupler]]<br />
* [[TT-70 Radial Decoupler]] x4<br />
* [[EAS-4 Strut Connector]] x4<br />
* [[RV-1 "Cub" Vernier Engine]] x4<br />
<br />
====Boosters====<br />
<br />
Four boosters, each consisting of:<br />
* [[FL-C1000 Fuel Tank]]<br />
* [[RK-7 "Kodiak" Liquid Fueled Engine]], Shroud Big<br />
* [[RV-1 "Cub" Vernier Engine]] x2, placed next to each other laterally<br />
<br />
===Second Stage===<br />
<br />
* [[EP-18 Engine Plate]], Quad, Medium-Short, Shroud enabled<br />
* [[LV-909 "Terrier" Liquid Fuel Engine]] x4, Bare<br />
* [[FL-TX1800 Fuel Tank]]<br />
<br />
===Spacecraft===<br />
<br />
====Trunk====<br />
* [[48-7S "Spark" Liquid Fuel Engine]]<br />
* [[Rockomax Brand Adapter]]<br />
* [[FL-TX440 Fuel Tank]], offset this into the [[Rockomax Brand Adapter]] until half of the outside detail on the fuel tank is hidden, third appearance, grey part facing up<br />
* [[Gigantor XL Solar Array]], Place this with a radial of two and offset towards the main body slightly<br />
* [[TD-18 Decoupler]]<br />
* [[Heat Shield (1.875m)]]<br />
* [[AE-FF1.5 Airstream Protective Shell (1.875m)]]<br />
* [[KV-3 'Pomegranate' Reentry Module]], place the end of the fairing just below the light grey circle and select the black and white fairing colour<br />
* [[TD-12 Decoupler]],place this upside down<br />
* [[KV-2 ‘Pea’ Reentry Module]], Place this upside down and offset till it is just touching the decoupler<br />
* [[Clamp-O-Tron Docking Port]]<br />
* [[HG-5 High Gain Antenna]], place one anywhere around the docking port and place another one 90 degrees from the first<br />
<br />
[[File:Soyuz MHE.jpeg|thumb|left|Here is an image for reference]]<br />
<br />
<br />
==Titan II==<br />
<br />
===First Stage===<br />
<br />
Start with a [[LV-TX87 "Bobcat" Liquid Fuel Engine]].<br />
<br />
Then add two [[FL-TX1800 Fuel Tank]]s.<br />
<br />
Next add a [[TD-18 Decoupler]].<br />
<br />
(Optional: For improved handling at the cost of historical accuracy, add four [[Basic Fin]]s to the bottom.)<br />
<br />
===Second Stage===<br />
<br />
Start with a [[LV-T91 "Cheetah" Liquid Fuel Engine]].<br />
<br />
Add a [[FL-TX1800 Fuel Tank]].<br />
<br />
Done! You may now place what ever you like on top of it.<br />
<br />
===Gemini Spacecraft===<br />
<br />
* [[Mk2 Command Pod]]<br />
* [[Heat Shield (1.875m)]]<br />
* [[Mk16 Parachute]]<br />
* [[Communotron 16]]<br />
<br />
==See Also==<br />
<br />
* [[Parts]]<br />
* [[Making History parts]]<br />
<br />
==External Links==<br />
<br />
Craft Files:<br />
* [https://kerbalx.com/Ketchupsaucerer/Saturn-V Saturn V]</div>KSPscientisthttps://wiki.kerbalspaceprogram.com/index.php?title=How_to_make_real_rockets_with_making_history&diff=99533How to make real rockets with making history2020-08-04T16:35:58Z<p>KSPscientist: </p>
<hr />
<div>{{Expansion|mh|small=no}}<br />
<br />
Making History expansion comes with many parts that can be used to make rockets similar to real ones.<br />
<br />
More instructions and craft files coming Soon<br />
<br />
==Saturn V==<br />
<br />
===First Stage===<br />
First take the [[Kerbodyne Engine Cluster Adapter Tank]].<br />
<br />
Then place the [[Kerbodyne KE-1 "Mastodon" Liquid Fuel Engine]] on each of the 5 attachment points underneath the adapter (Make sure you change the mount to "bare").<br />
<br />
Next take the [[Kerbodyne S4-512 Fuel Tank]] and place it on top the the adapter.<br />
<br />
Next place a [[TD-50 Decoupler]] on top of the tank. <br />
<br />
===Second Stage===<br />
Then put a [[EP-50 Engine Plate]] on the decoupler with room for the engines (you can change the size later if need be).<br />
<br />
Take the [[RE-I2 "Skiff" Liquid Fuel Engine]], place 1 in the middle of the shroud and then place 4 more around the middle engine (Change the mount to "bare").<br />
<br />
Next place the [[Kerbodyne S4-256 Fuel Tank]] on top of the engine plate.<br />
<br />
Now take a [[AE-FF5 Airstream Protective Shell (5m)]] and put it on top of the fuel tank. Do not build it yet.<br />
<br />
Here you may use any decoupler other then the [[TD-50 Decoupler]] but the best one to use is the [[TD-25 Decoupler]]. Place it on top of the fairing.<br />
<br />
===Third Stage===<br />
Now take a [[RE-I2 "Skiff" Liquid Fuel Engine]] and put it on the Decoupler (It will look best if you choose the biggest mount).<br />
<br />
Next put a [[Kerbodyne S3-7200 Tank]] on the engine and build the fairing to connect with the bottom of the fuel tank.<br />
<br />
Done! You may now place what ever you like on top of it.<br />
<br />
===Apollo Spacecraft===<br />
<br />
====Lunar Module====<br />
<br />
Descent Stage:<br />
* [[LV-909 "Terrier" Liquid Fuel Engine]]<br />
* [[LT-05 Micro Landing Strut]] x4<br />
* [[FL-T100 Fuel Tank]]<br />
* [[Kelus Mobility Enhancer]]<br />
<br />
Ascent Stage:<br />
* [[Clamp-O-Tron Docking Port Jr.]]<br />
* [[Munar Excursion Module (M.E.M.)]]<br />
* [[48-7S "Spark" Liquid Fuel Engine]]<br />
* [[Communotron 16]]<br />
* [[Small Inline Reaction Wheel]]<br />
* [[Z-200 Rechargeable Battery Bank]]<br />
* (Optional: [[Stratus-V Minified Monopropellant Tank]] x2)<br />
<br />
====Command and Service Module====<br />
<br />
* [[RE-J10 "Wolfhound" Liquid Fuel Engine AJ10]]<br />
* [[Rockomax X200-8 Fuel Tank]]<br />
* [[FL-R1 RCS Fuel Tank]]<br />
* [[RV-105 RCS Thruster Block]] x4<br />
* [[TD-25 Decoupler]]<br />
* [[Heat Shield (2.5m)]]<br />
* [[Mk1-3 Command Pod]]<br />
* [[HG-5 High Gain Antenna]]<br />
* [[Communotron 16]]<br />
* [[Mk2-R Radial-Mount Parachute]] x2<br />
* [[Z-200 Rechargeable Battery Bank]]<br />
* [[SM-6A Service Module]] (Note: Parachutes will not work if placed inside SM-6A.)<br />
* [[Clamp-O-Tron Docking Port Jr.]]<br />
<br />
==Soyuz==<br />
<br />
===First Stage===<br />
<br />
* [[RK-7 "Kodiak" Liquid Fueled Engine]], Shroud Small<br />
* [[FL-T800 Fuel Tank]]<br />
* [[FL-T400 Fuel Tank]]<br />
* [[FL-A151L Fuel Tank Adapter]], upside down<br />
* [[FL-TX1800 Fuel Tank]]<br />
* [[Size 1.5 Decoupler]]<br />
* [[TT-70 Radial Decoupler]] x4<br />
* [[EAS-4 Strut Connector]] x4<br />
* [[RV-1 "Cub" Vernier Engine]] x4<br />
<br />
====Boosters====<br />
<br />
Four boosters, each consisting of:<br />
* [[FL-C1000 Fuel Tank]]<br />
* [[RK-7 "Kodiak" Liquid Fueled Engine]], Shroud Big<br />
* [[RV-1 "Cub" Vernier Engine]] x2, placed next to each other laterally<br />
<br />
===Second Stage===<br />
<br />
* [[EP-18 Engine Plate]], Quad, Medium-Short, Shroud enabled<br />
* [[LV-909 "Terrier" Liquid Fuel Engine]] x4, Bare<br />
* [[FL-TX1800 Fuel Tank]]<br />
<br />
===Spacecraft===<br />
<br />
====Trunk====<br />
* [[48-7S "Spark" Liquid Fuel Engine]]<br />
* [[Rockomax Brand Adapter]]<br />
* [[FL-TX440 Fuel Tank]], offset this into the [[Rockomax Brand Adapter]] until half of the outside detail on the fuel tank is hidden, third appearance, grey part facing up<br />
* [[Gigantor XL Solar Array]], Place this with a radial of two and offset towards the main body slightly<br />
* [[TD-18 Decoupler]]<br />
* [[Heat Shield (1.875m)]]<br />
* [[AE-FF1.5 Airstream Protective Shell (1.875m)]]<br />
* [[KV-3 'Pomegranate' Reentry Module]], place the end of the fairing just below the light grey circle and select the black and white fairing colour<br />
* [[TD-12 Decoupler]],place this upside down<br />
* [[KV-2 ‘Pea’ Reentry Module]], Place this upside down and offset till it is just touching the decoupler<br />
* [[Clamp-O-Tron Docking Port]]<br />
* [[HG-5 High Gain Antenna]], place one anywhere around the docking port and place another one 90 degrees from the first<br />
<br />
[[File:Soyuz MHE.jpeg|thumb|center|Here is an image for reference]]<br />
<br />
<br />
<br />
==Titan II==<br />
<br />
===First Stage===<br />
<br />
Start with a [[LV-TX87 "Bobcat" Liquid Fuel Engine]].<br />
<br />
Then add two [[FL-TX1800 Fuel Tank]]s.<br />
<br />
Next add a [[TD-18 Decoupler]].<br />
<br />
(Optional: For improved handling at the cost of historical accuracy, add four [[Basic Fin]]s to the bottom.)<br />
<br />
===Second Stage===<br />
<br />
Start with a [[LV-T91 "Cheetah" Liquid Fuel Engine]].<br />
<br />
Add a [[FL-TX1800 Fuel Tank]].<br />
<br />
Done! You may now place what ever you like on top of it.<br />
<br />
===Gemini Spacecraft===<br />
<br />
* [[Mk2 Command Pod]]<br />
* [[Heat Shield (1.875m)]]<br />
* [[Mk16 Parachute]]<br />
* [[Communotron 16]]<br />
<br />
==See Also==<br />
<br />
* [[Parts]]<br />
* [[Making History parts]]<br />
<br />
==External Links==<br />
<br />
Craft Files:<br />
* [https://kerbalx.com/Ketchupsaucerer/Saturn-V Saturn V]</div>KSPscientisthttps://wiki.kerbalspaceprogram.com/index.php?title=How_to_make_real_rockets_with_making_history&diff=99532How to make real rockets with making history2020-08-04T16:35:19Z<p>KSPscientist: </p>
<hr />
<div>{{Expansion|mh|small=no}}<br />
<br />
Making History expansion comes with many parts that can be used to make rockets similar to real ones.<br />
<br />
More instructions and craft files coming Soon<br />
<br />
==Saturn V==<br />
<br />
===First Stage===<br />
First take the [[Kerbodyne Engine Cluster Adapter Tank]].<br />
<br />
Then place the [[Kerbodyne KE-1 "Mastodon" Liquid Fuel Engine]] on each of the 5 attachment points underneath the adapter (Make sure you change the mount to "bare").<br />
<br />
Next take the [[Kerbodyne S4-512 Fuel Tank]] and place it on top the the adapter.<br />
<br />
Next place a [[TD-50 Decoupler]] on top of the tank. <br />
<br />
===Second Stage===<br />
Then put a [[EP-50 Engine Plate]] on the decoupler with room for the engines (you can change the size later if need be).<br />
<br />
Take the [[RE-I2 "Skiff" Liquid Fuel Engine]], place 1 in the middle of the shroud and then place 4 more around the middle engine (Change the mount to "bare").<br />
<br />
Next place the [[Kerbodyne S4-256 Fuel Tank]] on top of the engine plate.<br />
<br />
Now take a [[AE-FF5 Airstream Protective Shell (5m)]] and put it on top of the fuel tank. Do not build it yet.<br />
<br />
Here you may use any decoupler other then the [[TD-50 Decoupler]] but the best one to use is the [[TD-25 Decoupler]]. Place it on top of the fairing.<br />
<br />
===Third Stage===<br />
Now take a [[RE-I2 "Skiff" Liquid Fuel Engine]] and put it on the Decoupler (It will look best if you choose the biggest mount).<br />
<br />
Next put a [[Kerbodyne S3-7200 Tank]] on the engine and build the fairing to connect with the bottom of the fuel tank.<br />
<br />
Done! You may now place what ever you like on top of it.<br />
<br />
===Apollo Spacecraft===<br />
<br />
====Lunar Module====<br />
<br />
Descent Stage:<br />
* [[LV-909 "Terrier" Liquid Fuel Engine]]<br />
* [[LT-05 Micro Landing Strut]] x4<br />
* [[FL-T100 Fuel Tank]]<br />
* [[Kelus Mobility Enhancer]]<br />
<br />
Ascent Stage:<br />
* [[Clamp-O-Tron Docking Port Jr.]]<br />
* [[Munar Excursion Module (M.E.M.)]]<br />
* [[48-7S "Spark" Liquid Fuel Engine]]<br />
* [[Communotron 16]]<br />
* [[Small Inline Reaction Wheel]]<br />
* [[Z-200 Rechargeable Battery Bank]]<br />
* (Optional: [[Stratus-V Minified Monopropellant Tank]] x2)<br />
<br />
====Command and Service Module====<br />
<br />
* [[RE-J10 "Wolfhound" Liquid Fuel Engine AJ10]]<br />
* [[Rockomax X200-8 Fuel Tank]]<br />
* [[FL-R1 RCS Fuel Tank]]<br />
* [[RV-105 RCS Thruster Block]] x4<br />
* [[TD-25 Decoupler]]<br />
* [[Heat Shield (2.5m)]]<br />
* [[Mk1-3 Command Pod]]<br />
* [[HG-5 High Gain Antenna]]<br />
* [[Communotron 16]]<br />
* [[Mk2-R Radial-Mount Parachute]] x2<br />
* [[Z-200 Rechargeable Battery Bank]]<br />
* [[SM-6A Service Module]] (Note: Parachutes will not work if placed inside SM-6A.)<br />
* [[Clamp-O-Tron Docking Port Jr.]]<br />
<br />
==Soyuz==<br />
<br />
===First Stage===<br />
<br />
* [[RK-7 "Kodiak" Liquid Fueled Engine]], Shroud Small<br />
* [[FL-T800 Fuel Tank]]<br />
* [[FL-T400 Fuel Tank]]<br />
* [[FL-A151L Fuel Tank Adapter]], upside down<br />
* [[FL-TX1800 Fuel Tank]]<br />
* [[Size 1.5 Decoupler]]<br />
* [[TT-70 Radial Decoupler]] x4<br />
* [[EAS-4 Strut Connector]] x4<br />
* [[RV-1 "Cub" Vernier Engine]] x4<br />
<br />
====Boosters====<br />
<br />
Four boosters, each consisting of:<br />
* [[FL-C1000 Fuel Tank]]<br />
* [[RK-7 "Kodiak" Liquid Fueled Engine]], Shroud Big<br />
* [[RV-1 "Cub" Vernier Engine]] x2, placed next to each other laterally<br />
<br />
===Second Stage===<br />
<br />
* [[EP-18 Engine Plate]], Quad, Medium-Short, Shroud enabled<br />
* [[LV-909 "Terrier" Liquid Fuel Engine]] x4, Bare<br />
* [[FL-TX1800 Fuel Tank]]<br />
<br />
===Spacecraft===<br />
<br />
====Trunk====<br />
* [[48-7S "Spark" Liquid Fuel Engine]]<br />
* [[Rockomax Brand Adapter]]<br />
* [[FL-TX440 Fuel Tank]], offset this into the [[Rockomax Brand Adapter]] until half of the outside detail on the fuel tank is hidden, third appearance, grey part facing up<br />
* [[Gigantor XL Solar Array]], Place this with a radial of two and offset towards the main body slightly<br />
* [[TD-18 Decoupler]]<br />
* [[Heat Shield (1.875m)]]<br />
* [[AE-FF1.5 Airstream Protective Shell (1.875m)]]<br />
* [[KV-3 'Pomegranate' Reentry Module]], place the end of the fairing just below the light grey circle and select the black and white fairing colour<br />
* [[TD-12 Decoupler]],place this upside down<br />
* [[KV-2 ‘Pea’ Reentry Module]], Place this upside down and offset till it is just touching the decoupler<br />
* [[Clamp-O-Tron Docking Port]]<br />
* [[HG-5 High Gain Antenna]], place one anywhere around the docking port and place another one 90 degrees from the first<br />
<br />
[[File:Soyuz MHE.jpeg|frame|center|Here is an image for reference]]<br />
<br />
<br />
<br />
==Titan II==<br />
<br />
===First Stage===<br />
<br />
Start with a [[LV-TX87 "Bobcat" Liquid Fuel Engine]].<br />
<br />
Then add two [[FL-TX1800 Fuel Tank]]s.<br />
<br />
Next add a [[TD-18 Decoupler]].<br />
<br />
(Optional: For improved handling at the cost of historical accuracy, add four [[Basic Fin]]s to the bottom.)<br />
<br />
===Second Stage===<br />
<br />
Start with a [[LV-T91 "Cheetah" Liquid Fuel Engine]].<br />
<br />
Add a [[FL-TX1800 Fuel Tank]].<br />
<br />
Done! You may now place what ever you like on top of it.<br />
<br />
===Gemini Spacecraft===<br />
<br />
* [[Mk2 Command Pod]]<br />
* [[Heat Shield (1.875m)]]<br />
* [[Mk16 Parachute]]<br />
* [[Communotron 16]]<br />
<br />
==See Also==<br />
<br />
* [[Parts]]<br />
* [[Making History parts]]<br />
<br />
==External Links==<br />
<br />
Craft Files:<br />
* [https://kerbalx.com/Ketchupsaucerer/Saturn-V Saturn V]</div>KSPscientisthttps://wiki.kerbalspaceprogram.com/index.php?title=File:Soyuz_MHE.jpeg&diff=99531File:Soyuz MHE.jpeg2020-08-04T16:33:57Z<p>KSPscientist: </p>
<hr />
<div></div>KSPscientisthttps://wiki.kerbalspaceprogram.com/index.php?title=How_to_make_real_rockets_with_making_history&diff=99530How to make real rockets with making history2020-08-04T16:32:20Z<p>KSPscientist: </p>
<hr />
<div>{{Expansion|mh|small=no}}<br />
<br />
Making History expansion comes with many parts that can be used to make rockets similar to real ones.<br />
<br />
More instructions and craft files coming Soon<br />
<br />
==Saturn V==<br />
<br />
===First Stage===<br />
First take the [[Kerbodyne Engine Cluster Adapter Tank]].<br />
<br />
Then place the [[Kerbodyne KE-1 "Mastodon" Liquid Fuel Engine]] on each of the 5 attachment points underneath the adapter (Make sure you change the mount to "bare").<br />
<br />
Next take the [[Kerbodyne S4-512 Fuel Tank]] and place it on top the the adapter.<br />
<br />
Next place a [[TD-50 Decoupler]] on top of the tank. <br />
<br />
===Second Stage===<br />
Then put a [[EP-50 Engine Plate]] on the decoupler with room for the engines (you can change the size later if need be).<br />
<br />
Take the [[RE-I2 "Skiff" Liquid Fuel Engine]], place 1 in the middle of the shroud and then place 4 more around the middle engine (Change the mount to "bare").<br />
<br />
Next place the [[Kerbodyne S4-256 Fuel Tank]] on top of the engine plate.<br />
<br />
Now take a [[AE-FF5 Airstream Protective Shell (5m)]] and put it on top of the fuel tank. Do not build it yet.<br />
<br />
Here you may use any decoupler other then the [[TD-50 Decoupler]] but the best one to use is the [[TD-25 Decoupler]]. Place it on top of the fairing.<br />
<br />
===Third Stage===<br />
Now take a [[RE-I2 "Skiff" Liquid Fuel Engine]] and put it on the Decoupler (It will look best if you choose the biggest mount).<br />
<br />
Next put a [[Kerbodyne S3-7200 Tank]] on the engine and build the fairing to connect with the bottom of the fuel tank.<br />
<br />
Done! You may now place what ever you like on top of it.<br />
<br />
===Apollo Spacecraft===<br />
<br />
====Lunar Module====<br />
<br />
Descent Stage:<br />
* [[LV-909 "Terrier" Liquid Fuel Engine]]<br />
* [[LT-05 Micro Landing Strut]] x4<br />
* [[FL-T100 Fuel Tank]]<br />
* [[Kelus Mobility Enhancer]]<br />
<br />
Ascent Stage:<br />
* [[Clamp-O-Tron Docking Port Jr.]]<br />
* [[Munar Excursion Module (M.E.M.)]]<br />
* [[48-7S "Spark" Liquid Fuel Engine]]<br />
* [[Communotron 16]]<br />
* [[Small Inline Reaction Wheel]]<br />
* [[Z-200 Rechargeable Battery Bank]]<br />
* (Optional: [[Stratus-V Minified Monopropellant Tank]] x2)<br />
<br />
====Command and Service Module====<br />
<br />
* [[RE-J10 "Wolfhound" Liquid Fuel Engine AJ10]]<br />
* [[Rockomax X200-8 Fuel Tank]]<br />
* [[FL-R1 RCS Fuel Tank]]<br />
* [[RV-105 RCS Thruster Block]] x4<br />
* [[TD-25 Decoupler]]<br />
* [[Heat Shield (2.5m)]]<br />
* [[Mk1-3 Command Pod]]<br />
* [[HG-5 High Gain Antenna]]<br />
* [[Communotron 16]]<br />
* [[Mk2-R Radial-Mount Parachute]] x2<br />
* [[Z-200 Rechargeable Battery Bank]]<br />
* [[SM-6A Service Module]] (Note: Parachutes will not work if placed inside SM-6A.)<br />
* [[Clamp-O-Tron Docking Port Jr.]]<br />
<br />
==Soyuz==<br />
<br />
===First Stage===<br />
<br />
* [[RK-7 "Kodiak" Liquid Fueled Engine]], Shroud Small<br />
* [[FL-T800 Fuel Tank]]<br />
* [[FL-T400 Fuel Tank]]<br />
* [[FL-A151L Fuel Tank Adapter]], upside down<br />
* [[FL-TX1800 Fuel Tank]]<br />
* [[Size 1.5 Decoupler]]<br />
* [[TT-70 Radial Decoupler]] x4<br />
* [[EAS-4 Strut Connector]] x4<br />
* [[RV-1 "Cub" Vernier Engine]] x4<br />
<br />
====Boosters====<br />
<br />
Four boosters, each consisting of:<br />
* [[FL-C1000 Fuel Tank]]<br />
* [[RK-7 "Kodiak" Liquid Fueled Engine]], Shroud Big<br />
* [[RV-1 "Cub" Vernier Engine]] x2, placed next to each other laterally<br />
<br />
===Second Stage===<br />
<br />
* [[EP-18 Engine Plate]], Quad, Medium-Short, Shroud enabled<br />
* [[LV-909 "Terrier" Liquid Fuel Engine]] x4, Bare<br />
* [[FL-TX1800 Fuel Tank]]<br />
<br />
===Spacecraft===<br />
<br />
====Trunk====<br />
* [[48-7S "Spark" Liquid Fuel Engine]]<br />
* [[Rockomax Brand Adapter]]<br />
* [[FL-TX440 Fuel Tank]], offset this into the [[Rockomax Brand Adapter]] until half of the outside detail on the fuel tank is hidden, third appearance, grey part facing up<br />
* [[Gigantor XL Solar Array]], Place this with a radial of two and offset towards the main body slightly<br />
* [[TD-18 Decoupler]]<br />
* [[Heat Shield (1.875m)]]<br />
* [[AE-FF1.5 Airstream Protective Shell (1.875m)]]<br />
* [[KV-3 'Pomegranate' Reentry Module]], place the end of the fairing just below the light grey circle and select the black and white fairing colour<br />
* [[TD-12 Decoupler]],place this upside down<br />
* [[KV-2 ‘Pea’ Reentry Module]], Place this upside down and offset till it is just touching the decoupler<br />
* [[Clamp-O-Tron Docking Port]]<br />
* [[HG-5 High Gain Antenna]], place one anywhere around the docking port and place another one 90 degrees from the first<br />
<br />
[[File:Soyuz MHE|thumb]]<br />
<br />
<br />
<br />
<br />
==Titan II==<br />
<br />
===First Stage===<br />
<br />
Start with a [[LV-TX87 "Bobcat" Liquid Fuel Engine]].<br />
<br />
Then add two [[FL-TX1800 Fuel Tank]]s.<br />
<br />
Next add a [[TD-18 Decoupler]].<br />
<br />
(Optional: For improved handling at the cost of historical accuracy, add four [[Basic Fin]]s to the bottom.)<br />
<br />
===Second Stage===<br />
<br />
Start with a [[LV-T91 "Cheetah" Liquid Fuel Engine]].<br />
<br />
Add a [[FL-TX1800 Fuel Tank]].<br />
<br />
Done! You may now place what ever you like on top of it.<br />
<br />
===Gemini Spacecraft===<br />
<br />
* [[Mk2 Command Pod]]<br />
* [[Heat Shield (1.875m)]]<br />
* [[Mk16 Parachute]]<br />
* [[Communotron 16]]<br />
<br />
==See Also==<br />
<br />
* [[Parts]]<br />
* [[Making History parts]]<br />
<br />
==External Links==<br />
<br />
Craft Files:<br />
* [https://kerbalx.com/Ketchupsaucerer/Saturn-V Saturn V]</div>KSPscientisthttps://wiki.kerbalspaceprogram.com/index.php?title=FL-C1000_Fuel_Tank&diff=98676FL-C1000 Fuel Tank2020-06-25T13:55:31Z<p>KSPscientist: </p>
<hr />
<div>{{Expansion|mh|small=no}}<br />
{{User:ArnePeirs/created part}}<br />
{{:FL-C1000 Fuel Tank/Box}}<br />
<br />
==Info==<br />
This part is a very unique part as it includes built in separating thrusters. Although please be aware that the separating thrusters are a the top so if you place this part high up your rocket it may crash into your rocket.<br />
<br />
== Product description ==<br />
{{Quote|Bored with plain cylinders, the engineers at Jebediah Kerman's Junkyard and Spacecraft Parts Co came up with this snazzy new design. Includes built in separation boosters for good measure, because you can never have enough boosters.|manufacturer=JKJSP}}<br />
<br />
== Variants ==<br />
As of {{version|1.4.1}} this tank has three textures that can be switched in the editor.<br />
<br />
{{multiple image<br />
|align=left<br />
|width=200<br />
|image1=FL-C1000_White.png<br />
|alt1=White variant<br />
|image2=FL-C1000_Gray.png<br />
|alt2=Black-White variant<br />
|image3=FL-C1000_Orange.png<br />
|alt3=Gray-Orange variant<br />
|footer=The different variants of the tank<br />
}}<br />
{{clear|left}}<br />
<br />
== Trivia ==<br />
=== Real-world comparison ===<br />
The FL-C1000 is inspired by the booster stages of the [[w:R-7 (rocket family)|R-7 rocket family]].<br />
<br />
== Changes ==<br />
;[[1.4.1]]<br />
* Initial Release<br />
<br />
{{Making History parts}}<br />
[[Category:Liquid fuel tanks]]</div>KSPscientisthttps://wiki.kerbalspaceprogram.com/index.php?title=Mk1-2_Command_Pod&diff=98518Mk1-2 Command Pod2020-06-05T15:33:18Z<p>KSPscientist: </p>
<hr />
<div>{{Box|type=warning|As of {{version|1.4}} this command pod is only available via stock craft and craft files from before the update. The pod is replaced by the new [[Mk1-3 Command Pod]]. }}<br />
{{:Mk1-2 Command Pod/Box}}<br />
<br />
The '''Mk1-2 Command Pod''' was a [[Command Module]] housing three [[Kerbal]] crew members during their mission. It was a durable,<ref name="Durability through statistics">[http://wiki.kerbalspaceprogram.com/wiki/Command_module#List_of_command_modules]</ref>, rounded command pod. At a time, it was the second most expensive pod available in [[Career]] or [[Science mode]], and boasted the highest mass of any other capsule in the game.<br />
<br />
== Usage ==<br />
Generally placed at the top of the rocket, the Mk1-2 Pod provides full command module functionality. It has twice the torque of most other manned cockpits. For small or medium-sized rockets, this is often sufficient.<br />
<br />
The Mk1-2 Command Pod features a small [[radial size]] node on top, typically used for parts like the [[Mk16-XL Parachute]], proper sized [[Docking|docking ports]], [[SAS]] modules, [[RCS]] tanks or a [[Launch Escape System]]. It also has a large radial node on the bottom. The Pod is outfitted with several steps under the crew hatch as well as two windows facing upwards and two more sideways windows the crew can look through during [[IVA]]s.<br />
<br />
[[File:Command Pod Mk1-2 Interior View.png|thumb|left|Interior View from the upper-right seat of Mk1-2 Command Pod on the Launch Pad]]<br />
<br />
This command pod has a high impact tolerance of 45&nbsp;m/s which makes it much more stable than most other parts. The result is that the pod is often the only part of a ship that survives a crash. That's good for the crew when the crash happened on [[Kerbin]], but not so good when on another body, because it usually means the crew is stranded without a way to get home. But note that when it comes to pure impact tolerance, the Mk3 Cockpit intended for spaceplanes has an even higher rating.<br />
<br />
This pod has a decent capacity of resources in comparison to other capsules. 150 units of [[electric charge]] and 30 units of [[monopropellant]] gives it the ability to execute some missions without extra batteries or [[Monopropellant tank|monopropellant tanks]] being completely necessary. As mentioned before, along with the ability to attach a docking port to the upper node of the capsule, the onboard resources also mean the pod may be ideal for [[docking]].<br />
<br />
The extremely high density of the pod makes it useful for shifting the center of mass and orientating ships during aerobraking/reentry, additionally, the high mass and temperature tolerance make the pod useful for absorbing heat flux and it makes a moderately effective heat shield in and of itself.<br />
<br />
The Mk1-2 Command Pod has been replaced by the [[Mk1-3 Command Pod]]. However, KSP Enhanced Edition (For Xbox One and Playstation 4) has not replaced the Mk1-2 Command Pod yet.<br />
<br />
== Product description ==<br />
{{Quote|This modern cockpit is designed to be fully re-useable. Its spacious cabin can hold a maximum of 3 crew.|manufacturer=Kerlington Model Rockets and Paper Products Inc}}<br />
<br />
== Changes ==<br />
Unknown: Removed from the game, along with all legacy parts.<br />
*<br />
;[[1.4]]<br />
* Hidden from tech tree and part list<br />
;[[1.2]]<br />
* IVA improved<br />
;[[0.23]]<br />
* Added monopropellant storage<br />
;[[0.17]]<br />
* Added interior view<br />
;[[0.16]]<br />
* Initial Release<br />
<br />
{{Parts}}<br />
[[Category:Command modules]]</div>KSPscientisthttps://wiki.kerbalspaceprogram.com/index.php?title=Mk1-3_Command_Pod&diff=98517Mk1-3 Command Pod2020-06-05T15:32:20Z<p>KSPscientist: Removed “KSP enhanced edition does not have the 1-3 command pod</p>
<hr />
<div>{{:Mk1-3 Command Pod/Box}}<br />
<br />
The '''Mk1-3 Command Pod''' is a [[Command Module]] housing three [[Kerbal]] crew members during their mission. It is a durable,<ref name="Durability through statistics">[http://wiki.kerbalspaceprogram.com/wiki/Command_module#List_of_command_modules]</ref>, rounded command pod. Currently, it is the second most expensive pod available in [[Career]] or [[Science mode]].<br />
<br />
== Usage ==<br />
Generally placed at the top of the rocket, the Mk1-3 Pod provides full command module functionality. It has twice the torque of most other manned cockpits, which is usually sufficient for small or medium-sized rockets.<br />
<br />
It features a 1.25m [[radial size]] node on top, typically used for parts like the [[Mk16-XL Parachute]], proper-sized [[Docking|docking ports]], [[SAS]] modules, or a [[Launch Escape System]]. On the bottom, it has a 2.5m radial node.<br />
<br />
The high density of the pod makes it useful for shifting the center of mass and orientating ships during aerobraking/reentry; additionally, the high mass and temperature tolerance makes the pod useful for absorbing heat flux and it makes a moderately effective heat shield by itself. It also has a very high impact tolerance of 45&nbsp;m/s, which means the pod is often the only part of a ship which survives a crash. Put together, this makes it very good for returning to [[Kerbin]].<br />
<br />
This pod has a decent capacity of resources in comparison to other capsules. 150 units of [[electric charge]] and 30 units of [[monopropellant]] gives the ability to execute some missions without extra batteries or [[Monopropellant tank|monopropellant tanks]] being necessary. This monopropellant capacity combined with its integrated RCS thrusters and the upper node of the capsule being sized for most docking ports mean the pod is good for [[docking]] (but beware: there is NO fore/aft thrust at all).<br />
<br />
The Mk3 cockpit intended for spaceplanes has mostly superior qualities, but is larger and has more mass.<br />
<br />
The Mk1-3 is used as a replacement for the old [[Mk1-2 Command Pod]] since [[1.4]].<br />
<br />
If 2 pilots are aboard, the ship containing this command pod will be able to [[Probe Control Point|control probes]] or rovers without a connection to the KSC.<br />
<br />
== Product description ==<br />
{{Quote|This modern cockpit includes space for three crew members, and integrated RCS thrusters.|manufacturer=Kerlington Model Rockets and Paper Products Inc}}<br />
<br />
== Trivia ==<br />
=== Real-world comparison ===<br />
The Mk1-3 Command Pod was inspired by the [[w:Apollo (spacecraft)|Apollo capsule]].<br />
<br />
== Changes ==<br />
;[[1.8]]<br />
* Reduced crashTolerance from 45 to 20<br />
;[[1.4.2]]<br />
* Reduced ElectricCharge consumption from 1.2 to 0.45<br />
;[[1.4.1]]<br />
* Added IVA<br />
;[[1.4]]<br />
* Initial Release<br />
<br />
== References ==<br />
<references /><br />
<br />
{{Parts}}<br />
[[Category:Command modules]]</div>KSPscientisthttps://wiki.kerbalspaceprogram.com/index.php?title=RC-L01_Remote_Guidance_Unit&diff=98415RC-L01 Remote Guidance Unit2020-05-13T11:54:08Z<p>KSPscientist: Corrected grammar</p>
<hr />
<div>{{:RC-L01 Remote Guidance Unit/Box}}<br />
<br />
The '''RC-L01 Remote Guidance Unit''' is a [[command module]] built for unmanned [[:Category:Rockomax Conglomerate|Rockomax]]/[[radial size|Size 2]] rockets.<br />
<br />
== Usage ==<br />
Designed to be placed anywhere in a large-diameter stack, the RC-L01 Remote Guidance Unit provides full command module functionality.<br />
<br />
It consumes almost twice as much [[electricity]] as most other [[probe#Probe cores|probe cores]] but provides three times as much torque and, like its smaller sibling the [[RC-001S Remote Guidance Unit]], stores significantly more electric charge than most, as well as lasting for >80 hours in hibernation from a full charge with no power input. It can also survive for 833 minutes (or 13.8 hours) off of the [[Z-4K Rechargeable Battery Bank]]<br />
<br />
<br />
Weighing half a ton, it is the heaviest probe core, but it is still lighter than the lightest manned command pod.<br />
<br />
It is one of a few high end probe cores that can collect, store and transfer experiments in the same way as an [[experiment storage unit]].<br />
<br />
If attached to a ship with a pilot, this ship will be able to [[Probe Control Point|control probes]] or rovers without a connection to the KSC.<br />
<br />
== Product description ==<br />
{{Quote|A larger version of the popular RGU system, developed in partnership with the Rockomax conglomerate.|manufacturer=SEC}}<br />
<br />
== Changes ==<br />
;[[1.2]]<br />
* Added KerbNet<br />
;[[0.20]]<br />
* Initial Release<br />
<br />
== Gallery ==<br />
<gallery><br />
remote_guidance.jpg|A rover guided by a remote guidance unit. Note the Commnet icon.<br />
</gallery><br />
<br />
{{Parts}}<br />
[[Category:Command modules]]</div>KSPscientisthttps://wiki.kerbalspaceprogram.com/index.php?title=RC-L01_Remote_Guidance_Unit&diff=98414RC-L01 Remote Guidance Unit2020-05-13T11:53:22Z<p>KSPscientist: Added survival time on Z-4K Rechargeable Battery Bank</p>
<hr />
<div>{{:RC-L01 Remote Guidance Unit/Box}}<br />
<br />
The '''RC-L01 Remote Guidance Unit''' is a [[command module]] built for unmanned [[:Category:Rockomax Conglomerate|Rockomax]]/[[radial size|Size 2]] rockets.<br />
<br />
== Usage ==<br />
Designed to be placed anywhere in a large-diameter stack, the RC-L01 Remote Guidance Unit provides full command module functionality.<br />
<br />
It consumes almost twice as much [[electricity]] as most other [[probe#Probe cores|probe cores]] but provides three times as much torque and, like its smaller sibling the [[RC-001S Remote Guidance Unit]], stores significantly more electric charge than most, as well as lasting for >80 hours in hibernation from a full charge with no power input. It can also survive for 833 minutes (or 13.8 hours) of of the [[Z-4K Rechargeable Battery Bank]]<br />
<br />
<br />
Weighing half a ton, it is the heaviest probe core, but it is still lighter than the lightest manned command pod.<br />
<br />
It is one of a few high end probe cores that can collect, store and transfer experiments in the same way as an [[experiment storage unit]].<br />
<br />
If attached to a ship with a pilot, this ship will be able to [[Probe Control Point|control probes]] or rovers without a connection to the KSC.<br />
<br />
== Product description ==<br />
{{Quote|A larger version of the popular RGU system, developed in partnership with the Rockomax conglomerate.|manufacturer=SEC}}<br />
<br />
== Changes ==<br />
;[[1.2]]<br />
* Added KerbNet<br />
;[[0.20]]<br />
* Initial Release<br />
<br />
== Gallery ==<br />
<gallery><br />
remote_guidance.jpg|A rover guided by a remote guidance unit. Note the Commnet icon.<br />
</gallery><br />
<br />
{{Parts}}<br />
[[Category:Command modules]]</div>KSPscientisthttps://wiki.kerbalspaceprogram.com/index.php?title=User:KSPscientist&diff=98383User:KSPscientist2020-05-06T17:35:34Z<p>KSPscientist: Created page with "Hi I’m a rookie KSP scientist and satellite builder. Current projects: -Mün relay and exploration system -Long range Kerbol system relay -Minmus colony"</p>
<hr />
<div>Hi I’m a rookie KSP scientist and satellite builder.<br />
<br />
Current projects:<br />
-Mün relay and exploration system<br />
-Long range Kerbol system relay <br />
-Minmus colony</div>KSPscientisthttps://wiki.kerbalspaceprogram.com/index.php?title=Talk:Key_bindings&diff=98374Talk:Key bindings2020-05-02T15:36:52Z<p>KSPscientist: </p>
<hr />
<div>== Grouping and ordering ==<br />
<br />
The current page is actually up to date. But very confusing and poorly laid out. I'm messing around with colors to try to group related commands. They'll also likely need to be reordered.<br />
<br />
Question - do we want to arrange this by color or version? It seems like it's arranged (poorly) by version at the moment, but it seems more logical to group by command type (since presumably, the version information is just a bonus.)<br />
<br />
The alternative is to group it by color, but separate everything that's in the demo version from the new commands. Thoughts? If anyone even watches the talk page? :P <br />
-[[User:Epsilon|Epsilon]] ([[User talk:Epsilon|talk]]) 18:31, 5 August 2012 (UTC)<br />
<br />
* I agree with what you are saying here. I think ordering by version is a very poor idea, it has next to no bearing on what you want to find out. Think it should broken down into separate tables, each in their own section. So a section for 'VAB/SPH', 'IVA', 'EVA', 'General UI' (Maybe link to pages that can explain things like the how to navigate the menu system and how to use the tracking station) and finally a section for 'Ship Control'. [[User:Thecoshman|Thecoshman]] ([[User talk:Thecoshman|talk]]) 10:40, 25 September 2012 (UTC)<br />
<br />
== + / - to zoom not working ==<br />
<br />
Can someone else confirm? They don't work for me on 0.23.5. (only shift-mouse wheel will zoom). Happens everywhere, VAB, SPH, in-game. <small>— Preceding [[w:Wikipedia:Signatures|unsigned]] comment added by [[User:BlobKerman|BlobKerman]] ([[User talk:BlobKerman|talk]] • [[Special:Contributions/BlobKerman|contribs]]) 14:01, 11 May 2014 (UTC)</small><br />
<br />
My +/- are working, but I had changed them in the settings before playing. --[[User:Mnethercutt|Mnethercutt]] ([[User talk:Mnethercutt|talk]]) 06:06, 12 May 2014 (CDT)<br />
<br />
Numpad +/- are working. Regular +/- are not. <small>— Preceding [[w:Wikipedia:Signatures|unsigned]] comment added by [[User:Qazsedcft|Qazsedcft]] ([[User talk:Qazsedcft|talk]] • [[Special:Contributions/Qazsedcft|contribs]]) 08:48, 29 June 2014 (UTC)</small><br />
<br />
== Shift-tab to reverse cycle focus in orbital map doesn't work ==<br />
<br />
Can someone else confirm? It doesn't work for me on 0.23.5.--[[User:BlobKerman|BlobKerman]] ([[User talk:BlobKerman|talk]]) 19:05, 29 June 2014 (CDT)<br />
:Kinda lame, turns out it's left-shift only.--[[User:BlobKerman|BlobKerman]] ([[User talk:BlobKerman|talk]]) 19:18, 29 June 2014 (CDT)<br />
<br />
== Volume / Music adjustment ==<br />
<br />
Is there any way to control sound/music from the game? I play KSP on one monitor, and do spreadsheets and other important work on another. It's totally not youtube videos. It would be cool to temporarily turn off music without exiting from game while watching videos. [[User:Dlazerka|Dlazerka]] ([[User talk:Dlazerka|talk]]) 22:41, 10 August 2014 (CDT)<br />
:You have to switch to the game and go to the settings, but you don't have to leave the current “session” you are playing. Apart from that most modern operating systems support you to change the volume of any application without switching to it. — [[User:XZise|xZise]] <small>&#91;[[User talk:XZise|talk]]&#93;</small> 06:20, 11 August 2014 (CDT)<br />
<br />
== mod key ==<br />
<br />
maybe instead of inventing a <strike>bicycle</strike> new key, making it more confusing, we'll just use ALT (as windows being most common system) and mention alternatives from other OS, instead of explaining what a mod key is? <small>— Preceding [[w:Wikipedia:Signatures|unsigned]] comment added by [[User:Gendalf|Gendalf]] ([[User talk:Gendalf|talk]] • [[Special:Contributions/Gendalf|contribs]]) 05:11, 15 May 2015</small><br />
<br />
: I disagree. I think it's just fine as it is. It's explained prominently at the top. What is confusing about the explanation? The only confusion I see is possibly for old school Unix people who are used to X11 terminology where there's actually 5 "mod" keys (mod1–mod5), but we're an entirely different group and very unlikely to be confused by the way that it's being used here. --[[User:Murph|Murph]] ([[User talk:Murph|talk]]) 07:40, 15 May 2015 (UTC)<br />
<br />
:: A new name for 3 buttons makes it 4 names, when you can use 1 of 3, leaving 2 alternatives. It's just a suboptimal decision for a simple action, that would eliminate the need to read the explanation of the button for 90% of the people. :P That's the whole point of this page - concise information delivery. <small>— Preceding [[w:Wikipedia:Signatures|unsigned]] comment added by [[User:Gendalf|Gendalf]] ([[User talk:Gendalf|talk]] • [[Special:Contributions/Gendalf|contribs]]) </small> 19:40, 15 May 2015 (UTC)<br />
<br />
::: It is not a new name. "Mod" or "modifier" has been around for at least 30–40 years that I'm aware of, as a term which includes the "Alt" key. It is the long established, correct generic name or term for the keys in question. See also {{Wikipedia|Modifier key}}. I still do not agree that it is either confusing or something that needs to be changed. --[[User:Murph|Murph]] ([[User talk:Murph|talk]]) 19:57, 15 May 2015 (UTC)<br />
<br />
:::: This definitely needs to be changed. I have not once seen "Alt" called "mod" before. On every keyboard I've ever seen (even apple keyboards), there is an Alt key. Calling it "mod" just confuses everyone who isn't an expert on keyboard history. Sure, it's explained on this page, but not on any of the many other pages that reference the key. If anything we should at least use "mod (Alt)" or something to avoid confusion. [[User:12Me21|12Me21]] ([[User talk:12Me21|talk]]) 00:11, 1 March 2018 (UTC)<br />
<br />
On 1.0.4 the default keybinding seems to be RightAlt this doesn't work on GNU/Linux Debian Jessie (LXDE) Had to change settings.cfg back to RightShift. We might need to look at reflecting it here.. Can someone confirm? --[[User:Gdb|Gdb]] ([[User talk:Gdb|talk]]) 23:46, 19 July 2015 (UTC)<br />
<br />
We need to get a complete list of Xbox (and PS4) controls in to the WIKI<br />
<br />
Hi I have been playing KSP Xbox for a while and I can add the Xbox controls as I have seen a lot of people asking for them.</div>KSPscientisthttps://wiki.kerbalspaceprogram.com/index.php?title=Deep_Space_Kraken&diff=98373Deep Space Kraken2020-05-02T15:34:08Z<p>KSPscientist: Removed repeated header and out of date link</p>
<hr />
<div>The '''Deep Space Kraken''' was the name given by the community to a bug prior to {{version|0.17}}. The name ''Kraken'' comes from the [[w:Kraken|legendary deep-sea creature]] that supposedly attacked and sometimes destroyed ancient sailors' ships, a good analogy for "something" unexplainedly attacking and destroying players' ships. Since the original bug was fixed, "Kraken" has become a symbol for many bugs, which are often not related to the original bug. <br />
<br />
The Deep Space Kraken was a famous bug and is namesake of other bugs in Kerbal Space Program. It was removed with version 0.17. The bug could be triggered by moving at high velocities in the game. The cause was that KSP prior to 0.17 would move the ship in space, instead of moving space around the ship. The high velocities caused floating-point errors in the code which caused parts to be slightly misaligned or misplaced on the ship which would in turn cause the physics engine to detect the parts breaking off or colliding.<br />
<br />
A fix was implemented in 0.17, involving offsetting velocity to the universe around the vessel meaning that the focused vessel will always be at a low speed. However, this caused a similar bug to appear, called the [[#Deep Space Cthulhu|Deep Space Cthulhu]], which can break apart ships when quickly switching out of high time accelerations (as of 0.17). Another side effect of this fix is that the Kraken can strike vessels which are passed closely and at very high speed, because the speed is offloaded to them instead of the active vessel.<br />
<br />
{{SpoilerBox<br />
|description=A related Easter Egg<br />
|content=One of the [[Easter Eggs]] in the game is a dead deep space Kraken that can be found on [[Bop]], the small rocky moon orbiting [[Jool]].}}<br />
<br />
== Main Krakens ==<br />
This is a list of bugs that are attributed to the Kraken bug but are actually the result of physics glitches.<br />
<br />
=== General Kraken ===<br />
[[File:kerbalkraken.png|200px|thumb|right|The gyro Kraken strikes a lone kerbal!]]<br />
'''General Kraken''' or '''The Kraken''' mainly occurs during interplanetary travel. General Kraken only breaks a few parts of a spacecraft which may then collide and result in explosions. The Kraken may also force parts slowly through each other and result in catastrophic explosions. Unlike the Cthulhu, the Kraken tends to attack when exiting the Map View and IVA mode. This Kraken was largely fixed much earlier in the KSP development, with a system officially named "Krakensbane" which changed the reference point from Kerbin to the current vessel, thus reducing the rounding errors that started the chain reaction.<br />
<br />
=== Gyro Kraken ===<br />
'''Gyro Kraken''' is when a spacecraft will spin around and vibrate so intensely that the spacecraft will be obliterated. The rate of spinning is so extreme that it is impossible to be replicated manually. This is actually a bug with parts clipping through each other and colliding with each other, causing what is also known as 'ghost forces'.<br />
On occasion, it will appear as though something is hitting your craft at high speeds rather than just spinning out of control.<br />
<br />
=== Warp Kraken ===<br />
'''Warp Kraken''' is a bug that attacks Kerbals exiting spacecraft that have just come out of a high time warp. Upon contact with the surface, the bug causes the kerbal to be shot out of the solar system at an insane velocity (possibly exceeding the speed of light) while destroying all spacecraft in the vicinity.<br />
<br />
=== Deep Space Cthulhu ===<br />
'''Deep Space Cthulhu''' is a fan-made term for a {{Version|0.17}} bug similar to the Kraken, except it only seems to attack when exiting high time warp speeds. Instead of adding phantom forces, Deep Space Cthulhu instead tends to detach parts from one another. In milder, yet more infuriating forms, Deep Space Cthulhu will instead detach small groups of engines, making it impossible to perform orbital burns. [[w: Cthulhu|Cthulhu]] is a cosmic entity from [[w:H. P. Lovecraft|H.P. Lovecraft]]'s novels, and bears a slight resemblance to a Kraken. It has been reported that Cthulhu can attack ships that are still on the launch pad when coming out of a high time warp.<br />
<br />
=== Wormhole Kraken ===<br />
The '''Wormhole Kraken''' has been reported to affect ships as they are leaving Kerbin's atmosphere. If there is a lot of weight below a decoupler (which is most likely also the center of mass), the rocket will clip through itself. While in Kerbin's low atmosphere, the bottom part of the link will start moving faster than the top due to the normal acceleration. Once the top of this broken part passes the actual top of the rocket, the entire rocket will obliterate itself, leaving no two pieces attached.<br />
<br />
=== Hell Kraken ===<br />
<br />
[[File:Dead kraken.png|thumb|The Hell Kraken]]<br />
[[File:Mun rover kraken.jpg|thumbnail|right|Mun rover loaded again after being affected by the hell Kraken (v. 0.22)]]<br />
The '''Hell Kraken''' is a bug which was discovered during the 0.21 version. It seems to strike when a [[kerbonaut]] on [[EVA]] hits a celestial body's surface, causing the screen to turn black, with the UI remaining though. The altitude will remain at 2/3&nbsp;Mm which displays as "666,666&nbsp;m". As of version [[0.23]], the altitude GUI will display "666,666", and will change numbers rapidly like so: "666,666"-"555,555"-"444,444", etc. A good example of this is Danny2462's famous "Having Fun in the Solar System" video.<br />
<br />
The [[navball]] also disappears, and when returning to the space center, the screen remains black and the game must be manually closed from the desktop. This Kraken is particularly dangerous because when encountered on the surface of a planet, it causes all craft in the vicinity to be destroyed, and those left are shot out of [[Kerbol]] orbit. The log in [[Debug Toolbar]] shows "look viewing vector is zero". As of V1.1, the altitude GUI will go blank, and the game will crash.<br />
It "seems" to be fixed in V1.6.0<br />
<br />
=== NaN Kraken ===<br />
The '''NaN Kraken''' is a bug which can only be evoked if the orbits of celestial bodies are altered, via a mod or the alteration of the game's code. If a ship is on the surface of a planet, and another planet is suddenly moved so that the craft is within its SoI, the sudden change in gravity will cause the craft to go towards the latter at incredible speeds, and will sometimes even go through a planet to accomplish this. Please note that the gravity of the second planet does not have to be greater as only one gravity source is allowed at any given time.<br />
<br />
=== Kore Kraken ===<br />
This bug was [http://www.reddit.com/r/KerbalSpaceProgram/comments/1pafeq/atlantis_base_located_800m_below_the_seas_of/ ] discovered in KSP version 0.22. This type of Kraken will only occur when parts somehow manage to come to rest below the surface of the sea of Kerbin. When resumed some parts may not make contact with the ground and can actually float through the ground and towards the core of the planet. When the parts get near enough to the core of the planet, they will gain extreme speeds (about 97.8% of the speed of light) and shoot out towards infinity, not actually hitting the far side of Kerbin (likely because tick-based physics at high speeds can easily "miss" collisions) when they shoot out.<br />
<br />
=== 6 Death Kraken ===<br />
The '''6 Death Kraken''' attacks mostly during early launch stages. It strikes craft that is inside of Kerbin's atmosphere. Around 6,000 meters, at random, the craft will accelerate suddenly, blasting out of view. The trajectory will wobble extremely fast. The engine sound will become warped and robotic-sounding. It is impossible to recover from this form of the Kraken, as the craft is out of view and extremely likely to crash. You can save your Kerbal by going on EVA out of the ship and hope you survive. Reverting back to "Launch" or "VAB/SPH" may not fix it, as this Kraken will most likely strike again. The only way to vanquish this Kraken is to re-install the game. The '''6 Death Kraken''' has not been confirmed in .24 or .25. It appears to be caused by the game attempting an extremely high physics warp, which breaks everything.<br />
<br />
The '''6 Death Kraken''' has been sighted and confirmed for 1.0.5, as of 12/15/2015.<br />
<br />
A similar, less dangerous, Kraken has also been sighted, where physics will accelerate slightly at 6,000 meters, similar to physical warp but less intense. No actual acceleration is observed, but it is similarly relentless.<br />
<br />
=== Ass Kraken ===<br />
<br />
[[File:Asskraken.png|thumb|The Ass Kraken - the worst of them all]]<br />
The '''Ass Kraken''', discovered by forum user Clockwork13, is a rare Kraken that occurs while loading quicksaves. It makes the screen get completely wiped out by those red fire particles that can be seen when [[Atmospheric entry|entering atmospheres]]. The screen then turns white, and the game needs to be manually closed. Once the game is restarted, all of ships will disappear except for EVAs and Flags. Occasionally debris in orbit around the sun will survive. When reopening the save, it says that the parts to just about all of ships are missing. This doesn't just affect ships but also affects the research. All archives go unharmed, but random parts go missing. The node is still researched, just a lot of parts require another entry fee to gain access to them again. There seem to be varying degrees of Ass Kraken, sometimes deleting parts and ships, and other times leaving them unharmed. This is probably the most devastating, but rarest Kraken. The Ass Kraken has been confirmed in .90, so be careful with quick-loading. The name stems from the discoverer's initial frustration after discovering the Ass Kraken. It is unknown if this bug occurs with recent versions of KSP.<br />
[[File:2015-03-31 00003.jpeg|thumbnail|Ass Kraken after unpausing for the first time]]<br />
[[File:2015-03-31 00004.jpeg|thumbnail|Ass Kraken unpaused :note the hud failure]]<br />
<br />
=== Map Kraken ===<br />
[[File:Map_Kraken_Strikes_Kerbin.png|thumbnail|Right|The Map Kraken - You screwed something up.]]<br />
Appears in 0.24 only in the map screen when switching directly to it the moment you get on the launch pad. The vessel will be destroyed and blasted through your map screen as you stand by, helpless to say a word. This is an 'Ultra-rare' Kraken and has not been able to be reproduced. (This may be due to the fact that the incident shown to the right occurred in the presence of mods.) This Kraken has been able to be reproduced by Forum user Resident_Crash_Lander without the presence of mods; However the criteria for this occurring are incredibly rare, as you need a launch clamp to detach from the launchpad and collide with a vessel in motion and open the map at the exact time of the collision, This occurred in .24.<br />
<br />
== Drag Kraken ==<br />
This is a gigantic mashup of different variable-related effects and may as well be the most complex Kraken ever.<br />
<br />
=== Stage 1: Minus Drag ===<br />
When you set the drag value to something really high, like 12345678.0, you experience a lot of drag, as usual. In some cases, you glitch into the ground. But, in other cases, you suddenly shoot off at ridiculously high speeds, hundreds of times the speed of light. Those two glitches may be caused by some drag-related variable overflowing, causing massive negative drag and shooting you off at insane speeds. At those speeds, you soon encounter the second stage: Low precision.<br />
<br />
=== Stage 2: Imprecision ===<br />
Soon, your capsule starts shaking due to reduced precision. This is caused by the extreme distance. Your capsule soon starts shaking violently from low precision, and when you EVA, you get shot off at about 115 quintillion m/s! This extreme speed is enough to cause some ''serious'' precision reduction. Once you timewarp to yottameters, the “steps” get truly macroscopic. Now, the moon orbits get bit-crushed, becoming more and more glitchy. The camera also starts to glitch out. At the extreme, all the planets are in the same “step”, and even the sun starts to glitch out! Going back to launch seems to fix it, but things are still glitchy.<br />
<br />
=== Stage 3: Land Glitch and Final Kraken ===<br />
You try it again, but you glitch into the ground. After that, the land gets completely corrupted, possibly due to other “bit-crushing” effects, and the final Kraken happens in a few seconds. This final Kraken is the same as the Hell Kraken, and is independent of, but caused by, the rest of the weirdness.<br />
<br />
== Minor/Poorly Documented Krakens ==<br />
<br />
=== Apocalypse Kraken ===<br />
The '''Apocalypse Kraken''' is a bug of unknown cause and unknown rarity. Little is known about this bug because it has been recorded only once. This report has not been confirmed. It causes the craft to accelerate to ridiculous speeds, exiting the solar system in seconds. After leaving the solar system, the map shows empty space. Reverting the flight will return the craft to Kerbin, but the map will remain empty. No sun or Mun will appear in the sky, and Kerbin experiences an eternal night. This affects all save files, lasting until the game is reinstalled. <br />
<br />
=== Kerbin Kraken ===<br />
The Kerbin Kraken is a bug found in 0.25 to 1.0 or earlier than 0.25. It is a fairly small glitch that attacks when you are time-warping toward Kerbin and you enter the map screen. When the ship crashes into Kerbin with the map screen open, Kerbin will explode and you will be on an escape velocity out of the solar system.<br />
<br />
=== Ghost Kraken ===<br />
The Ghost Kraken is a bug when entering a time warp. The ship being controlled will bend until most of the parts have detached. Phantom forces will pull parts down to the planet until they crash into it. It is possible that when you reselect the ship's command pod the ship will duplicate itself and will be okay. It is impossible to time warp while being affected by this Kraken because the parts are under acceleration.<br />
<br />
===Kerbal Kraken===<br />
This Kraken occurs in 0.24 & 0.24.2 when the player attempts to edit save file configuration settings of the original three astronauts--or possibly all active astronauts--at any time, whether the game is running or not. If a player attempts to edit something in the <code>.Persistent</code> file in the save folder, the game will glitch, causing the player to be unable to access the VAB and SPH. The player can access Mission Control, R & D, The Tracking Station, and the Astronaut Complex; However, when attempting to return to the KSC screen, the screen becomes locked and stuck. The player can still click buttons and control some parts of the game, but cannot exit the current building or the save file. The only fix is to delete the affected save file. This Kraken is particularly dangerous because it requires you to delete the entire save file.<br />
<br />
In .90, a version of this Kraken can appear when you fire a Kerbal (even one who is MIA) if that Kerbal had completed an achievement (such as first flight, first Mun landing, altitude records, etc.). Editing the save file to add the Kerbal back in with the "Dead" status will allow the game to work normally while still freeing up the slot to hire another Kerbonaut. There is a fix among the [http://forum.kerbalspaceprogram.com/threads/97285-KSP-v0-90-Stock-Bug-Fix-Modules-%28Release-v0-1-7d-6-Jan-15%29-Misc-Utilities-%2818-Jan-15%29 Stock Bug Fix Modules] that will prevent this bug from happening, but any save already hit by this will still need to be manually edited.<br />
<br />
===Space Center Kraken===<br />
This Kraken occurs rarely when you build a vehicle that extends beyond the VAB or SPH limits, upon leaving either It causes you to zoom in near the VAB and freezes your camera control. It is difficult but not impossible to access the main menu from this state but the game must be restarted in order to access the save file in which it occurred again without this Kraken appearing. This has only been observed in versions .24, and .24.2, and was reported by wiki user TJ McCaustland.<br />
<br />
===Launchpad Kraken===<br />
This Kraken occurs any time an exceptionally large spacecraft is placed on the launchpad in version 0.25. Once the craft has loaded, the weight of the spacecraft triggers the explosion sequence of the launchpad, destroying first the launchpad, and then breaking the craft apart and sending any surviving pieces flying in different directions. The remaining pieces can then destroy other facilities. This can be avoided by using Launch Stability Enhancers to elevate the heavy craft above the launchpad. This may not be an actual Kraken, rather a bug associated with version 0.25. Still, it's something to worry about.<br />
<br />
===Quicksave Kraken===<br />
A new, quite poorly documented Kraken can cause quicksaves to exhibit what is known as "loading teleportation", i.e. when we quicksave close to a ground comms structure, like the one on HarvesteR Massif, the loaded quicksave will contain misplaced vessels and flags, that will levitate in the air indefinitely...<br />
<br />
===Solar Kraken===<br />
This Kraken happens very rarely when switching to a ship in a 180-degree inclination in an orbit. Then, it destroys the entire solar system, removes the orbit indicators, and leaves only your ship, and some random parts flying near you, even if you haven't unlocked them with science left. Reloading the game fixes this.<br />
<br />
=== Phase Kraken ===<br />
'''Phase Kraken''' is when parts of spacecraft will clip inwards through itself when anchored weakly and enough thrust is applied. This phasing happens not vertically, but rotating inwards around an anchor point. Usually happens with boosters, the parts will phase through the craft at time warp and eventually explode, either because you leave time warp or the thrust stops being applied at it whips back and the other ends collide, destroying all parts in the explosion radius. Note: this may fall under another Kraken or not actually be a Kraken, but I consider it to be a Kraken, and its own one. Known to exist in 1.0.4.<br />
<br />
===Rover Kraken===<br />
A possible new Kraken, it occurs frequently when testing rovers on Kerbin. Rovers will hit invisible bumps, coming a few meters off of the ground and will usually land wheels up. Any rover with combustible parts is usually destroyed on impact. It appears to be very common in 1.0.4. The bug is probably caused by spaces in between Kerbin's Terrain Tiles, that act as bumps and cause R.U.D - Random Unplanned Disassembly.<br />
<br />
===NoMass Kraken===<br />
A very interesting Kraken manifests itself when a craft's mass leaves the positives. This can happen by part-editing, for example, let's say we create a part with -20.0 mass value. This object, if launched alone, will float up to around 0.7 meters, then remain stationary and immovable. It can still be destroyed. Now, if an object is attached to our massless part, a spaceplane, for example, we will observe it get unmovable. Upon applying thrust, the affected ship will start shaking rapidly, losing integrity and falling apart. Objects free of the massless piece will behave as expected. This bug was first checked by Alto and has not been proven. It is anticipated that the momentum equation returns a damaged value, that cannot be acted upon by other parts.<br />
<br />
=== Docking Kraken ===<br />
The Docking Kraken does not actually affect the craft itself, but rather interferes with its instruments, showing a sudden and inexplicable gain of velocity, even if the actual relative velocity is zero. While not damaging, it makes docking nearly impossible, unless the affected player is very good at flying by eye.<br />
<br />
=== Water Kraken === <br />
This Kraken may happen when you are landed on water, and you time-warp resulting in your kerbal dropping 1000 meters into the water. It is caused by the physics engine not rendering the surface correctly and allowing the kerbal to fall, can cause minor spaghettification.<br />
<br />
=== Intercontinental Kraken === <br />
The Intercontinental Kraken was arguable, the first-ever Kraken. It happens in 0.7.3 (the pre-alpha stage) when you move too far from the KSC. Your craft starts wobbling and possibly completely disassembles itself. (R.U.D)<br />
<br />
===Launchclamp Kraken===<br />
The launchclamp has extreme integrity... Because of that, it can survive a Kraken. Let us have some fun and trigger one! Place a big rocket on the launchpad with one clamp so it bends. Then engage some engines so that the clamp is strained more! Next step... hit the craft on time warp with a different craft and object thrower! Bam! The clamps separate upon touching the runway/launchpad with their top and damage it! Luckily they reenter the atmosphere after a nice hop! Mine ended up on the arctic as well as in water... Have fun! Please also write Your experience to make this important Kraken data more valid!<br />
<br />
=== Spaghetti Kraken ===<br />
Sometimes, after a Kerbal disembarks from a spacecraft on a slope, the Kerbal begins falling strangely, with its limbs stretching to painful and insane lengths, similar to the effect caused by black holes' "spaghettification". The Kerbal keeps "falling" even after it hits smooth terrain and eventually gets killed from the "impact". This Kraken is found in Version 1.2.1 - 1.6.1. Reported by wiki user RedRapter a.k.a forum user RandomGuy1824.<br />
<br />
=== Superpowered Kraken ===<br />
This Kraken was very severe (And funny) when it still existed. It was activated by spinning extremely fast, and doing an EVA after the craft's spinning was slowed by something unknown. The effects were that you would go faster than light, causing the game to bug out and glitch map view. If you went to focus on the smallest moon, Gilly, it would have EVERY other celestial body overlapping it. The Kerbolar System would lose all meaning, as orbit lines shake around, planets blink, and the KS also shakes around. Sometimes it looks like it was duplicated and is blinking rapidly. This also affected every save file, and you would need to restart KSP to fix it. This is probably caused by KSP having a supermassive number, which then makes KSP completely trash numerical accuracy. This was fixed in 1.2 when the new PhysX rolled in, fixing the glitchiest Kraken in KSP history (As of 1.2.2). Not to get mixed up with the Gyro Kraken.<ref>https://www.youtube.com/watch?v=AIL97cLV8Z0</ref><ref>https://www.youtube.com/watch?v=RngJpofxT6Q</ref> (These videos show this Kraken in action)<br />
<br />
=== Wheel Kraken ===<br />
The '''Wheel Kraken''' is a Kraken that is activated by wheels. The '''Wheel Kraken''' can make parts with wheels in them float up in the air, and go out of control. This Kraken is also the culprit of the thing where if Kerbals are hit with wheels, the hit Kerbal stretches before hitting the ground and exploding. The stretched Kerbal can damage spacecraft and also damage the KSC. The outcome is the Spaghetti Kraken's main effect. This is confirmed for KSP 1.1.2.<ref>https://www.youtube.com/watch?v=XTB6etdKUg0</ref><ref>https://www.youtube.com/watch?v=OOaiFYxTsXc</ref><br />
<br />
=== Lock-Kerbal Kraken ===<br />
This Kraken is very rare, and if your Kerbal ragdolls after something is triggered, and get up, you will be locked in the position that you were in when rag-dolled.<ref>https://www.youtube.com/watch?v=ZZV7BX2db3Q</ref><br />
<br />
=== Compact Kraken === <br />
The '''Compact Kraken''' is an occurrence when having a large craft go through maximum time warp, and out very quickly, The craft will squeeze together making a glitchy ball or other shape of parts, and immediately explode.<br />
<br />
=== Thermal Cooling System Kraken ===<br />
This Kraken can be rarely found when after docking a part with Thermal Cooling Systems (doesn't matter how big or small the docking part is) onto a surface base and then exiting the game or going to the Space Center, such part will start spinning and alternating from left to right. This Kraken can destroy entire bases by flipping them completely. A "solution" to this problem is to quickly undock the part, though it will still spin out of control until the Thermal Cooling Systems are destroyed, which is unpractical as because it may also spin towards a base.<br />
<br />
=== SAS Kraken ===<br />
This is a Kraken that seems to attack in 1.1 and beyond if SAS is left on during flight while a ship is orbiting a celestial body. The '''SAS Kraken''' can rip apart a ship and kill the entire crew very easily. It is currently not yet known if this is actually a Kraken or not, but it can do nasty damage to an unsuspecting player by destroying a craft.<br />
<br />
=== Impact Kraken ===<br />
This Kraken, found in the 1.1.x versions, toys with debris resulting from collisions. Usually, it manifests when something hits a celestial body at high speed, but sometimes it can be caused by internal self-collision (most notably, by using clipping parts). It propels debris away with impossible velocities, sending it to escape trajectories from Kerbol. [https://www.youtube.com/watch?v=9kZ4QtG3ey4 This video] demonstrates the summoning of the Impact Kraken through clipped parts (the effect itself is at 1:35).<br />
<br />
=== Skycrane Kraken ===<br />
This Kraken, found in 1.2, affects the stock vehicle rover+skycrane. A slightly modified skycrane, if decoupled while the rover is stationary, appears to hit one wheel. It then sends the rover flying, spinning wildly. This Kraken is reproducible with these modifications: remove the solar panels, add Gigantor XL panels on the sides of the command module, add a PB-Nuk generator on top of the command module, and use struts to connect it to the command module. Next, replace the wheels with 4 Rovemax M1 wheels. This Kraken can be alleviated by throttling the skycrane up slightly before releasing it. These modifications included adding an XL parachute to the top of the skycrane.<br />
<br />
=== Launchpad Kraken === <br />
This Kraken, reported by steam user Cpt. Bob, is achieved by simultaneously launching your craft and reverting to launch. This causes the craft to have random parts laying sideways on the launchpad, have all engines running, and have no effect by physics. Once the craft is launched, physics starts affecting the craft, and it goes to hell, as the craft is likely unbalanced by the Kraken. This Kraken is only reported in 1.1.2<br />
<br />
=== Vehicle Return Kraken ===<br />
This Kraken has apparently an unknown cause but has been observed multiple random times. When a Kerbal is returning to a craft from Eva, the camera switches to the vehicle. The Kerbal stays on the ladder and is not inside the vehicle. You are unable to switch to the Kerbal, making it seem they had a heart attack. This Kraken is reported only in 1.1.2 and has only been observed to affect the PPD 12 Cupola Module and the Mk2 Lander Can.<br />
<br />
=== Relativistic Kraken ===<br />
The Relativistic Kraken emerges when a craft accelerates to a very high speed, like near lightspeed (either legitimately, i.e. through KSP-Interstellar fusion drives, or as a result of another type of Kraken). It begins oscillating the craft along all axes, making it impossible to turn if the SAS or RCS aren't very powerful. This can easily result in missing the retrograde burn and flying by your target at insane speed (if the acceleration was deliberate).<br />
<br />
=== Targeting Kraken ===<br />
<br />
The Targeting Kraken is found when you target an external craft while on the launchpad with a clamp attached to your rocket. If you enable SAS and set it to target, the craft destroys itself, launching parts at near light-speed. The cause may be that the craft is trying to move toward the target, but it can't, so the game tries to force it to face the craft, but the launch clamp prevents it from moving, so it keeps trying to force itself to face it building up a tremendous amount of speed.<br />
<br />
== Recently discovered/submitted krakens ==<br />
=== Possible Apocalypse Kraken ===<br />
I user Xeno'quaza have believe i performed a Apocalypse kraken, while i have no screenshot of the initial part of the bug i do have screen shots of the after affect and the whole thing matches the description provided as best as it can here are some of the screen shots of it (i do have more which will be posted shortly) it happend when i was flying at the corona of the sun at around 3000m/s at a angle nearly parallel to the surface the acceleration was not instantaneous but took place over several seconds accelerating to well past the speed of light, also the permanent night appears randomly when loading a quicksave or a craft, but after restarting the game goes away until the next time it randomly appears.<br />
https://steamcommunity.com/sharedfiles/filedetails/?id=1999809892 <br />
https://steamcommunity.com/sharedfiles/filedetails/?id=1999810506 this next one dosent match the description provided but it happend when reverting back to the quicksave when the beleived apocalypse kraken happend <br />
https://steamcommunity.com/sharedfiles/filedetails/?id=1999811583 <br />
<br />
=== Island Kraken ===<br />
(note this kraken has since been fixed) This was a kraken that I discovered in ksp 1.5.1 but disappeared in 1.6. This kraken was very simple to achieve by just flying the stock slim shuttle craft straight up and down again and when you reached space and looked down the area surrounding the ksc would be turned into water but nothing else including the surrounding area and the buildings would be left untouched leaving a floating ksc (giving the island appearance) that when you touched down a hill would randomly spawn on top of you and destroy your craft. I am sure other craft work but the slim shuttle was the only thing that worked for me. This glitch would go away when you reverted to the vab or launchpad (although that wouldn't have much use as the glitch would reappear as soon as you reached space) but you couldn't use the affected craft untill 1.6.<br />
<br />
=== Drunk kerbal Kraken ===<br />
Whilst possible in earlier versions, I, user rocketeer, found a trigger. This Kraken gets kerbals stuck in ragdoll mode but retains control if time warp is shortly activated when kerbals are in their getting up animation, possibly causing him/her to clip in the ground, be flung up a few meters and crash into the ground. Not to be confused with <br />
=== Gilly-Spinny Kraken ===<br />
Happens on Gilly while doing EVA. This Kraken causes Kerbals to lose collision and start slowly spinning around in circles. The Space Center and RCS buttons will stop working. The pause menu will also stop working causing the player to be stuck watching a kerbal spin endlessly. The only known way to end this glitch is to close the game manually or power off. It only happened once. This kraken was later discovered to be caused by an out of date version of KAS and should be removed.<br />
<br />
=== Jool Kore Kraken ===<br />
The Kore Kraken strikes in water or whatever the ''hell'' is in Eve's oceans (update: it's probably jet fuel. Don't launch ships from there). But in many situations, a version where the craft is traveling at high velocities towards 'solids' can occur. <br />
The most easy-to-replicate example is Jool's 'surface', where even so much as attempting a proper 'landing' (lots of quotation marks in this Kraken's description, huh?) can replicate the Kore Kraken. However, the altimeter will register a static altitude of a few negative dozen meters. It persists as late as 1.81, but does not harm the save file and can be deterred with a simple revert. Or by not trying to land on ''goddamn Jool''. <br />
--[[User:Ntchdbythkrkn|Ntchdbythkrkn]] ([[User talk:Ntchdbythkrkn|talk]]) 03:50, 30 March 2020 (UTC)<br />
<br />
=== The Glitch Device Kraken/Danny2462 Kraken ===<br />
It is unclear as to whether or not this is actually classifiable as a Kraken, but it is catastrophic nonetheless. Discovered by YouTube user [https://www.youtube.com/user/Danny2462|Danny2462] and explored in his videos [https://www.youtube.com/watch?v=kTg3vB8x3TY|''Kerbal Space Program: The Glitch Device''] and [https://www.youtube.com/watch?v=Zd-Vx25_yZE|''100k Sub Special - Destroying the Solar System''], if an [[Advanced Grabbing Unit]] holding a Kerbal will have its Kerbal also attached to another AGU, this Kraken will glitch the entire celestial body that the contraption sits on, should it even be on the ground at all. [[File:GlitchDeviceImmediateEffects.png|thumb|right|This is what occurs in the moments directly after the original Glitch Device is used.]] <br />
Designs for said contraptions can vary, but the basic results and principles remain the same. They are as follows:<br />
# A Kerbal, while affixed to an AGU, is also grabbed by another AGU that is touching the ground of a given celestial body. (The KSC counts.)<br />
# The terrain will disappear, and the contraption will fall into a void featuring a series of large blue rings. It will hit an invisible surface and begin to explode perpetually.<br />
# In the map view, the body will still be there, but the light of the Sun will visibly shine through it.<br />
# Even after a revert, the camera perspective changing system will have been notably altered.<br />
When switching to a vessel that was not on the ground on the first place, the terrain will have disappeared, replaced by ocean. ('''Note:''' This particular effect has only been publicly tested on Kerbin. The same occurrence may happen on Eve and Laythe, but testing this on non-oceanic bodies has yet to be shown.) However, the hitboxes will still be present, and so will the KSC, even if the device is tested on its grounds. The visibility of the terrain will also be restored when zooming out to the maximum level, and those parts.<br />
''Note:''' This does not appear to affect game data, and can be deterred through a simple revert.<br />
--[[User:Ntchdbythkrkn|Ntchdbythkrkn]] ([[User talk:Ntchdbythkrkn|talk]]) 07:00, 1 April 2020 (UTC)<br />
<br />
=== Splat-Spazz Kraken ===<br />
When a Kerbal hits the ground hard, but not hard enough to die they will spaghettify. An easy way to do this is walking off the roof of the VAB.<br />
<br />
== Suspicious / Fake Krakens ==<br />
<br />
=== Editor Kraken ===<br />
This Kraken can be found by quicksaving and editing a Kerbal. The craft (And Kerbin) is destroyed, with only the cockpit remaining (Currently only Mk-2 Inline Cockpit). You cannot battle this Kraken through conventional means (NOT EVEN THE SUN CAN HELP YOU). You have to DESTROY the craft using HyperEdit, which is barely enough to rid of the Kraken. This has only been tested once (Currently), and there are no recordings of this Kraken in action, only one instance of this has been seen. This Kraken is a nasty one, especially when you need to change a little thing, such as a Kerbal's data. This can also be called the Karma Kraken (Well, kinda) since you are bending KSP to your wants. This has not been reproduced, and the finder of the Kraken is scared to try it again. This has been reported in KSP 1.2.2. This might be fake.<br />
<br />
== Changes ==<br />
;[[0.17]]<br />
* (Bug fix) 'Off loading' velocity to the universe alleviated this problem, though it still exists in 'new' form.<br />
== References ==</div>KSPscientisthttps://wiki.kerbalspaceprogram.com/index.php?title=Tutorials&diff=98368Tutorials2020-04-30T18:29:34Z<p>KSPscientist: Removed orbiting cheat sheet because the link is out of date.</p>
<hr />
<div>[[File:How Hard Can It Be.PNG|thumbnail|How hard can it be?]]<br />
This article is a list of '''tutorials''' that will guide you through the finer points of the Kerbal Space Program. Be aware that some tutorials may be outdated.<br />
<br />
''Please note that these articles are user-created, and each user is responsible for their tutorial.''<br />
<br />
* For a high-level overview of the game mechanics, you can read this [[Tutorial:Game Manual|Game Manual]] by ''[[User:SGCam|SGCam]]''.<br />
* For first-time players, try [[Tutorial: Walkthrough for Ye Compleat Beginner]].<br />
* A less detailed "cheat sheet" type reference is available as [[Basic Maneuvers]].<br />
* For a history-based series of missions that build up your knowledge, check out [[Campaigns]].<br />
* A list of the game's default [[key bindings]] is also available.<br />
<br />
<br />
== Rocket and Probe Design ==<br />
* [[Cheat Sheet]] A KSP Rocket Scientist's Cheat Sheet<br />
* [[Tutorial:Basic Rocket Design|Basic Rocket Design]] by Senshi<br />
* [[Tutorial: Basic Probe And Satellite Building|Basic Probe And Satellite Building]] By Nova Storm<br />
* [https://forum.kerbalspaceprogram.com/index.php?/topic/72093-exploring-the-system-a-design-tutorial-campaign-090-final/ Exploring the System] a comprehensive mission and vehicle design campaign by Pecan<br />
* [[Tutorial:Intermediate Rocket Design|Intermediate Rocket Design]]<br />
* [[Tutorial:Advanced Rocket Design|Advanced Rocket Design]] by Vincent McConnell and Kosmo-not<br />
* [[Tutorial:Asparagus Staging|Asparagus Staging]] a method to design very fuel-efficient rockets<br />
* [[Tutorial:Rocket Assembly|Rocket Assembly]] Making the most of sub-assemblies, by shadowraven<br />
* [[Tutorial:Whats with all the math?|What's with all the math?]] A non-rigorous explanation of the math in KSP<br />
* [[Tutorial: Recovering Rocket Stages|Recovering Rocket Stages]] Recovering those usually-expended stages for more funds!<br />
* [[How to Build a Basic Satellite|Making a Small Satellite]] Great for littering space with. By ReadingChicken<br />
* [[How to make real rockets with making history]] <br />
<br />
<br />
=== Breaking Ground tutorials ===<br />
* Quick notes regarding parts<br />
* [[Tutorial:Making a Breaking ground Propeller]] Creating a tutorial using Breaking grounds DLC<br />
* [[Tutorial:Deployable Science]] How to deploy and use the new parts to collect science<br />
<br />
== Orbiting and Docking ==<br />
=== Orbiting Fundamentals ===<br />
* [[Tutorial: How to Get into Orbit|How to Get into Orbit]] a primer on how to get into your first orbit<br />
* [[Tutorial: Basic Orbiting (Math)|Basic Orbiting (Math)]] by Entroper<br />
* [[Tutorial: Walkthrough for Ye Compleat Beginner|Walkthrough for Ye Compleat Beginner]]<br />
* [[Tutorial: Advanced Orbiting|Advanced Orbiting]] by Entroper<br />
* [[Tutorial: Earth-Moon Aldrin Cycler|Advanced Earth-Moon Aldrin Cycler Orbit]]<br />
* [[Tutorial: Land at the Space Center|Land at the Space Center]] by an anonymous person from Albany, New York<br />
* [[Tutorial: Gravity Assist|Performing a gravity assist]]<br />
* [[Camera view]] How to see yourself in space<br />
* [[Geosynchronous Orbit (Math)]]<br />
=== Orbital Rendezvous ===<br />
* [[Tutorial: The Berry Maneuver]] Simple instructions on how to get to another planet or moon without all the waiting (it is not necessary to wait for your target planet to reach you) by Gregory Berry<br />
* [[Tutorial:Orbital Rendezvous|Tutorial 1]] and [[Tutorial: Orbital Rendezvous|tutorial 2]] (should be merged)<br />
* A detailed discussion on [[Tutorial: How to meet objects in orbit|how to meet objects in orbit]], including how to synchronize orbits/phases<br />
<br />
=== Docking ===<br />
* [[Tutorial: Docking Is Easy]] (if you follow this tutorial) Docking is easy if you understand the navball. Waiting for a close intersection is not necessary. This tutorial is simple and detailed instructions to dock without frustration. By Gregory Berry<br />
* [[Tutorial:Basic Docking|Basic Docking]] by PD<br />
* [[Tutorial: Orbital Docking with the Kergena Target Vehicle|Orbital Docking with the Kergena Target Vehicle]]<br />
<br />
== Rover Design ==<br />
* [[Basic Rover Design]] by Alto<br />
<br />
== Plane and Spaceplane Design ==<br />
* [[Tutorial: Basic Plane Design|Basic Plane Design]] by StelarCF<br />
* [[Tutorial: Fighter Plane Design|Fighter Plane Design]] by ZXZX10000 & StelarCF <br />
* [[Tutorial: Spaceplane basics|Spaceplane basics]] by Heatseeker<br />
* [https://forum.kerbalspaceprogram.com/index.php?/topic/47818-basic-aircraft-design-explained-simply-with-pictures Basic Aircraft Design - Explained Simply, With Pictures] by keptin (partially obsolete as of 1.0; ignore comments about drag)<br />
<br />
==Real life missions==<br />
The high level of realism in Kerbal Space Program allows to recreate historical, current and future missions of human spaceflight. These missions start simple and become gradually more complex, so they are a great way to learn KSP. For a logical and progressive list of missions, goals, and milestones that may or may not have tutorials linked, check out the [[Campaigns]] article to get ideas in planning your own space program.<br />
<br />
* [[Tutorial: Sputnik 1|Sputnik 1]] - first satellite in orbit<br />
* [[Tutorial: Vostok 1|Vostok 1]] - first human spaceflight<br />
* [[Tutorial: Gemini 6A and 7|Gemini 6A & 7]] First orbital rendezvous<br />
* [[Tutorial: Luna 9|Luna 9]] - First soft landing of a probe on the moon<br />
* [[Tutorial: Apollo 11|Apollo 11]] - First human moon landing<br />
* [[Tutorial: Apollo 15|Apollo 15]] - First moon buggy.<br />
* [[Tutorial:Salyut programme|Salyut programme]] - First space stations of any kind<br />
* [[Tutorial: Deep Impact|Deep Impact]] - first look into a Comet.<br />
* [[Tutorial: ISS|International Space Station]] - Series of missions for the current space station.<br />
<!-- comming soon:<br />
* [[Tutorial: Viking 1|Viking 1]] - First soft landing on Mars<br />
* [[Tutorial: US Mars Probes|US Mars Probes]] - Mars probes from NASA's history --><br />
* [[Tutorial: Mars One|Mars One]] - first colony on Mars consisting of four people at first by 2023.<br />
<br />
==Career mode==<br />
* [[Career Tutorials|Basic Career Mode Knowledge]] by [[User:TheVman|TheVman]]<br />
* [[Tutorial:Start a career game|Maximizing the First Mission]] by [[User:Brendan|Brendan]]<br />
* [[Money Farming|Money Farming]] by [[User:bshagopian|bshagopian]]<br />
* [https://www.youtube.com/watch?v=TeKZ71h6AqY Getting Started - The First Two Missions]<br />
<br />
==Science mode==<br />
* [[Tutorial:Basic Science mode|Basic Science mode]]<br />
* [[Tutorial:Science mode|Science Mode Tutorial]]<br />
<br />
==Planets and Moons==<br />
=== General ===<br />
* [[Traveling Around the Kerbol System]] by [[User:nicnacnic|nicnacnic]] (Not Complete)<br />
* [[Tutorial:Hopping around celestial bodies|Hopping around celestial bodies]]<br />
<br />
<br />
=== Mun ===<br />
* [[Tutorial:Mun For Dummies|Mun For Dummies: Travelling to the Mun and Back]] by [[User:nicnacnic|nicnacnic]] (For Version 1.0 to 1.2)<br />
* [[Tutorial:Mun Landing|Traveling to The Mun]] by [[User:craigmt1|craigmt1]]<br />
* [[Tutorial:Free Return Trajectory|Free Return Trajectory]] to the [[Mun]] by [[User:PD|PD]] (Credit to [http://forum.kerbalspaceprogram.com/index.php?action=profile;u=10640 Rascal Nag (Forum Profile)] for [http://forum.kerbalspaceprogram.com/index.php?topic=6058.0 original forum tutorial])<br />
* [[Tutorial:Mun Orbital Station]] by [[User:JimbobIsEpic|JimbobIsEpic]] with a major edit by [[User: DiamondT|DiamondT]]<br />
*[[Tutorial:Building a Lunar base|Building a lunar base]] by [[User:Mnethercutt|Mnethercutt]]<br />
*[[Tutorial:Mun Super Easy|Mun Landing Without All That Math]]<br />
<br />
=== Minmus ===<br />
* [[Tutorial:How to get to Minmus|How to get to Minmus]] by [[User:craigmt1|craigmt1]]<br />
<br />
=== Moho ===<br />
*[[Traveling to Moho]] by [[User:ZXStarFox|ZXStarFox]]<br />
<br />
=== Eve ===<br />
* [[Tutorial:How to get to Eve|Traveling to Eve]] by [[User:craigmt1|craigmt1]]<br />
* [[Tutorial:Returning From Eve|Returning from Eve]] <br />
<br />
=== Duna ===<br />
* [[Tutorial:How to get to Duna|Traveling to Duna and Back]] by [[User:craigmt1|craigmt1]]<br />
=== Jool ===<br />
* [[Tutorial:How to get to Jool]] by [[User:nicnacnic|nicnacnic]] (For Version 1.0 to 1.2)<br />
<br />
=== Laythe ===<br />
* [[Tutorial:LF Laythe|"Let's Fly!" Tutorial: Traveling to Laythe]] by [[User:greenjinjo|greenjinjo]]<br />
* [[Tutorial:Spaceplane_to_Laythe|Take a Spaceplane to Laythe and Back]]<br />
* [[Tutorial: Laythe Aerobraking]] by [[User:nicnacnic|nicnacnic]]<br />
<br />
== General Information ==<br />
* [[Orbital and physics terms]]<br />
* [[:Tutorial:Action group]]<br />
* [[Maneuver node]]<br />
* [[Orbit darkness time]]<br />
* [[Science]]<br />
* [[Tech tree]]<br />
* [[Tutorial:Installing Addons]]<br />
* [[Tutorial:Improved KSC]]<br />
* [[Tutorial:Ideal Orbits for Communication Satellites]]<br />
* [[Tutorial:Setting up a CommNet system]]<br />
<br />
== Customization ==<br />
* [[Tutorial:Modifing Kerbals|Modifing Kerbals]]<br />
* [[Tutorial:Create custom flags!|Create custom flags!]]<br />
* [[Part Tweaks]] by [[geostar1024]]<br />
* [[Tutorial:Changing Part Configuration Files|Changing CFG Files]] by [[User:Mnethercutt|Mnethercutt]]<br />
* [[Tutorial:Sharing craft files|Sharing craft files]]<br />
* [[Tutorial:Making Planets|Making Your Own Planets With Kopernicus]] by KspGuy415<br />
<br />
== Add-on Development ==<br />
* [[Making an asset from start to finish]] - [[User:Darrknox|Darrknox]] & [[User:Killerhurtz|Killerhurtz]]<br />
* [[Plugins]] (using and creating) - [[User:N3X15|N3X15]]<br />
* [[Adding Airlocks and Ladders to Parts]]<br />
* [[Editing MBM Textures]]<br />
* [[Kerbal to Pro: Modelling in 3ds Max]] - [[User:Bilsta1000|Bilsta1000]] covers modelling, texturing, basic animation and importing to KSP<br />
* [[Community API Documentation]]<br />
* [[Garbage Reduction]]<br />
<br />
== Stubs ==<br />
These tutorials aren't completely finished yet. You can help to complete them.<br />
<br />
* [[Multifunctional rocket]] by Adicogames<br />
* [[Basic SSTO Design]] by Suzaka<br />
* [[Tutorial: Basic Orbiting|Basic Orbiting]] by Entroper<br />
* [[Tutorial: Spaceplane basics|Spaceplane basics]] by Heatseeker<br />
* [[Tutorial: Direct-Ascent Mun Landing|Direct-Ascent Mun Landing]] by B_36<br />
* [[Tutorial: The Kergena Target Vehicle (KTV): Orbital Docking Practice|Kergena Target Vehicle]] by Mpickering<br />
* [[Tutorial:Orbital_Rendezvous|Orbital Rendezvous]]<br />
* [[Tutorial:Making a planet|Making a planet]] by JebKeb<br />
<br />
== Rureglathon's Narrated Video Tutorials ==<br />
* [http://www.youtube.com/playlist?list=PLq84OfdEcKxRNMnK10GRTyeBbdDg23xYz Playlist of all tutorials]<br />
* [http://www.youtube.com/watch?v=5Lz5u_AjAI4 How to get into orbit]<br />
* [http://www.youtube.com/watch?v=ZyDGpdBHL2s Rover design tutorial]<br />
* [http://www.youtube.com/watch?v=9WMkoJ96jWc Advanced rocket design tutorial]<br />
* [http://www.youtube.com/watch?v=d7qMGpx011c Basic orbiting/maneuver tutorial]<br />
* [http://www.youtube.com/watch?v=dC-HCj1hH_Q How to set up and perform transfer burns]<br />
* [http://www.youtube.com/watch?v=ClBu_hC6ME8 How to build and fly SSTO Spaceplanes]<br />
* [http://www.youtube.com/watch?v=NGOrQm24pwY Geostationary orbit tutorial]<br />
* [http://www.youtube.com/watch?v=M9GXfop37Mc How to land on Moons]<br />
* [http://www.youtube.com/watch?v=YbHSFtMQKyo How to return from Moons]<br />
* [http://www.youtube.com/watch?v=cD20EdYWI6Y Asparagus staging tutorial]<br />
* [http://www.youtube.com/watch?v=1hwX854eG8E Space Shuttle design tutorial]<br />
* [http://www.youtube.com/watch?v=NGOrQm24pwY Apollo style mission tutorial/walkthrough]<br />
* [http://www.youtube.com/watch?v=g6GDNJYndyM Advanced plane building tutorial]<br />
* [http://www.youtube.com/watch?v=kQXlGhikSYI Rendezvous tutorial]<br />
* [http://www.youtube.com/watch?v=_ur1OPk12KQ Docking tutorial]<br />
* [http://www.youtube.com/watch?v=1vaId5pq87k How to get a free return trajectory]<br />
* [http://www.youtube.com/watch?v=7tQOZl1d_m8 How to make interplanetary transfers (without a calculator)]<br />
* [http://www.youtube.com/watch?v=xusWav-ufNI How to capture asteroids]<br />
* [http://www.youtube.com/watch?v=v3sO8iYo648 How to recreate Apollo 11]<br />
* [http://www.youtube.com/watch?v=XwCRbfk4sXE How to make Cargo Bay Doors]<br />
For more tutorials and other videos, my YouTube channel is [http://www.youtube.com/channel/UC34_4bRrgxn62E1xjhdt3ag here].<br />
<br />
== Video tutorials ==<br />
Feel free to check out the [[Kerbal Space Program Media Page]] for tutorials, channels, and other videos exploring what you can do in KSP.<br />
<br />
* [http://www.youtube.com/watch?v=0XbB-CmA4mI Beginner's Guide to Kerbal Space Program (Getting Started - Narrated)]<br />
* [http://www.youtube.com/watch?v=JSBJrA4Gj7g Getting&Making Orbit ] <br />
* [http://www.youtube.com/watch?v=2rPBI9EqQFA Docking Part 1 ][http://www.youtube.com/watch?v=OVmZILdFW5g Docking Part 2 ]<br />
* [http://www.youtube.com/watch?v=zibNAqRCYSo Tips & Tricks & Hints Part 1 ] <br />
* [http://www.youtube.com/watch?v=vbdbYiIAX5I Tips & Tricks & Hints Part 2 (Getting orbit)] <br />
* [http://www.youtube.com/watch?v=13yFs595hqM Action Groups Tutorial ]<br />
* [http://www.youtube.com/watch?v=xE4m7LownMw Changing the Primary Command/Pod Module's Tutorial] (Not required since [[0.21]])<br />
* [http://www.youtube.com/watch?v=U_B9lv_M3oc&feature=related Getting the Perfect Orbit Everytime] <br />
* [http://www.youtube.com/watch?v=yoCOgJn5O_A Easy guide to Orbiting, updated for v0.11] also works for v0.12<br />
* [http://www.youtube.com/watch?v=9RvVjysJKB4 Build and Fly A Rocket Into Orbit (Narrated)]<br />
* [http://www.youtube.com/watch?v=VgbTA1mac3I Orbit Made Easy]<br />
* [http://www.youtube.com/watch?v=VtK0AuxChGI Moon Landing]<br />
* [http://www.youtube.com/watch?v=lFBftGe_dXQ Beginners Guide on How To Get To The Mun in Kerbal Space Program]<br />
* [http://www.youtube.com/watch?v=2SOwbuF_7v4 How to Get into a Solar Orbit]<br />
* [http://www.youtube.com/watch?v=vym4aYaoa7w Armor Building Guide]<br />
* [http://www.youtube.com/watch?v=iVfBsWZdW0M Missile Building Guide]<br />
<br />
== Creating New Tutorials ==<br />
To create your own tutorial, start with [[Tutorial:Template]]. When adding to the [[:Category:Tutorials]] add the name of the tutorial (like in the template) to sort the pages without the prefix ''Tutorial:''.<br />
<br />
'''Note to tutorial writers:''' These are supposed to be tutorials. Think "Orbits for Dummies." If you're going to explain intricate details (including math!), consider marking your tutorial "'''Advanced'''".<br />
<br />
{{Tutorials}}<br />
[[Category:Tutorials| ]]</div>KSPscientisthttps://wiki.kerbalspaceprogram.com/index.php?title=Advanced_Canard&diff=98350Advanced Canard2020-04-26T18:04:37Z<p>KSPscientist: </p>
<hr />
<div>{{:Advanced Canard/Box}}<br />
<br />
The '''Advanced Canard''' is a [[control surface]] — a [[part]] that generates [[lift]] and deflects to alter a [[craft]]'s [[center of lift]] to aid control of aerodynamic flight within an [[atmosphere]]. It also functions as a small [[wing]] in that it generates significantly more lift than an [[aileron]].<br />
<br />
In contrast to the [[AV-R8 Winglet]] which was designed when KSP only had rockets, the Advanced Canard was intended for use on an aircraft. That intention has not stopped space programs all across Kerbin from using the (slightly) lighter control surface as a rocket stability fin. <br />
<br />
The Advanced Canard offers different dimensions from the Standard Canard, most notably a shorter attachment base. They otherwise have identical stats.<br />
<br />
== Usage ==<br />
Advanced Canards must be mounted curving backward otherwise they will cease to function as intended.<br />
<br />
== Product description ==<br />
{{Quote<br />
|Our engineers thought this design looked "high tech" and therefore must be clear improvement on earlier models. <br />
}}<br />
<br />
== Changes ==<br />
;[[1.0]]<br />
* New model and texture<br />
* Rebalanced for the new aerodynamics<br />
<br />
;[[0.15]]<br />
* Initial Release<br />
<br />
{{Parts}}<br />
[[Category:Control surfaces]]</div>KSPscientisthttps://wiki.kerbalspaceprogram.com/index.php?title=Talk:Advanced_Nose_Cone_-_Type_B&diff=98301Talk:Advanced Nose Cone - Type B2020-04-24T16:15:17Z<p>KSPscientist: Created page with "Hi I’ve noticed that on the box on the right it does not say Advanced Nose Cone - type B it instead says Ogiva Avanzata - Tipo B. I think this is a translating error. I’m..."</p>
<hr />
<div>Hi I’ve noticed that on the box on the right it does not say Advanced Nose Cone - type B it instead says Ogiva Avanzata - Tipo B. I think this is a translating error. I’m not sure how to fix it. Can somebody else look into it.<br />
Thanks</div>KSPscientist