https://wiki.kerbalspaceprogram.com/api.php?action=feedcontributions&user=Laie&feedformat=atomKerbal Space Program Wiki - User contributions [en]2024-03-29T13:43:49ZUser contributionsMediaWiki 1.29.0https://wiki.kerbalspaceprogram.com/index.php?title=The_annual_and_reliable_Moho_Transfer_Opportunity&diff=99527The annual and reliable Moho Transfer Opportunity2020-08-03T17:44:40Z<p>Laie: </p>
<hr />
<div>= The Problem =<br />
Moho is arguably the hardest planet to get to: It's low orbit around the sun is inclined by 7° (that's a lot) and eccentric to boot. Many a Kerbonaut has rejoiced at a cheap transfer only to find, upon arrival, that the capture at Moho would require ludicrous amounts of Δv.<br />
<br />
= The Workaround =<br />
Forget about the ordinary transfer window planners: a transfer opportunity comes around every year when Kerbin crosses it's AN with Moho. This allows you to match inclinations with Moho as you leave Kerbin, which on most years is cheaper than any ordinary transfer where you effectively need to match inclinations during the capture burn at Moho.<br />
<br />
Every year, Day 83 is ''Leave for Moho Day'': Transfer time less than one Kerbin year, at a cost of 4600m/s or less.<br />
<br />
== Launch from Kerbin ==<br />
For best results, you want to do your departure burn Moho on day 82, 5 hours. Being off by an hour or two hardly matters, but don't make it days. If there's things you need to do in orbit before you can depart (perhaps periapsis kicks?), you need to set a launch date accordingly.<br />
<br />
Optional: You can save a little Δv if you launch your vessel into a inclined orbit about Kerbin: On day 82, take off at local noon (watch your shadow) going a little south, heading about 110-115 degrees. For those who play by numbers: you want a Kerbin orbit of approx. 15-16° inclination with a LAN of about 230 degrees. <br />
<br />
== Departure from Kerbin == <br />
Depart from Kerbin so that a) you closely match inclination with Moho, and b) your periapsis around the sun about touches Moho's orbit (that's a PE of just a little over 4,000,000,000m).<br />
If you start from an 85km equatorial orbit, that maneuver will require about 1980m/s prograde and -1200m/s normal, for a total of 2300m/s.<br />
If you're already on an inclined orbit, the burn will be about 2150m/s prograde.<br />
[[File:Moho transfer SideView.jpg|800x431px|thumb|left|side view]][[File:Moho transfer Top1.jpg|800x431px|thumb|right|top view]]<br />
<br />
<br />
== Meeting Moho ==<br />
Now plan a maneuver near (usually not exactly at) your PE around the sun, so that you encounter Moho the next time you come around. Effectively you are treating this as a rendezvous. If you're lucky and don't need to make a large burn at PE (or if you're simply patient and willing to wait several orbits), the whole transfer from LKO to LMO can cost under 4km/s. If you need to force it with a large maneuver while orbiting the sun, the total cost may be up to 4500-4600m/s ''at worst''.</div>Laiehttps://wiki.kerbalspaceprogram.com/index.php?title=The_annual_and_reliable_Moho_Transfer_Opportunity&diff=99521The annual and reliable Moho Transfer Opportunity2020-08-02T11:13:12Z<p>Laie: </p>
<hr />
<div>= The Problem =<br />
Moho is arguably the hardest planet to get to: It's low orbit around the sun is inclined by 7° (that's a lot) and eccentric to boot. Many a Kerbonaut has rejoiced at a cheap transfer only to find, upon arrival, that the capture at Moho would require ludicrous amounts of Δv.<br />
<br />
= The Workaround =<br />
Forget about the ordinary transfer window planners: a transfer opportunity comes around every year when Kerbin crosses it's AN with Moho. This allows you to match inclinations with Moho as you leave Kerbin, which on most years is cheaper than any ordinary transfer where you effectively need to match inclinations during the capture burn at Moho.<br />
<br />
Every year, Day 83 is ''Leave for Moho Day'': Transfer time less than one Kerbin year, at a cost of 4600m/s or less.<br />
<br />
== Launch from Kerbin ==<br />
Optional: You can save a little Δv if you launch your vessel into a inclined orbit about Kerbin: On day 82, take off at local noon (watch your shadow) going a little south, heading about 110-115 degrees. For those who play by numbers: you want a Kerbin orbit of 16° inclination with a LAN of 230 degrees. <br />
Either way, you want to leave for Moho very early on Day 83, or possibly late on day 82. If there's things you need to do in orbit before you can depart (perhaps periapsis kicks?), you need to set a launch date accordingly.<br />
<br />
== Departure from Kerbin == <br />
<br />
Depart from Kerbin so that a) you closely match inclination with Moho, and b) your periapsis around the sun about touches Moho's orbit (that's a PE of just a little under 4,000,000,000m).<br />
If you start from an 85km equatorial orbit, that maneuver will require about 1980m/s prograde and -1200m/s normal, for a total of 2300m/s.<br />
If you're already on an inclined orbit, the burn will be about 2150m/s prograde.<br />
[[File:Moho transfer SideView.jpg|800x431px|thumb|left|side view]][[File:Moho transfer Top1.jpg|800x431px|thumb|center|top view]]<br />
<br />
== Meeting Moho ==<br />
<br />
Now plan a maneuver near (usually not exactly at) your PE around the sun, so that you encounter Moho the next time you come around. Effectively you are treating this as a rendezvous. If you're lucky and don't need to make a large burn at PE (or if you're simply patient and willing to wait several orbits), the whole transfer from LKO to LMO can cost under 4km/s. If you need to force it with a large maneuver while orbiting the sun, the total cost may be up to 4500-4600m/s ''at worst''.</div>Laiehttps://wiki.kerbalspaceprogram.com/index.php?title=The_annual_and_reliable_Moho_Transfer_Opportunity&diff=99520The annual and reliable Moho Transfer Opportunity2020-08-02T11:11:56Z<p>Laie: Created page with "= The Problem = Moho is arguably the hardest planet to get to: It's low orbit around the sun is inclined by 7° (that's a lot) and eccentric to boot. Many a Kerbonaut has rejo..."</p>
<hr />
<div>= The Problem =<br />
Moho is arguably the hardest planet to get to: It's low orbit around the sun is inclined by 7° (that's a lot) and eccentric to boot. Many a Kerbonaut has rejoiced at a cheap transfer only to find, upon arrival, that the capture at Moho would require ludicrous amounts of Δv.<br />
<br />
= The Workaround =<br />
Forget about the ordinary transfer window planners: a transfer opportunity comes around every year when Kerbin crosses it's AN with Moho. This allows you to match inclinations with Moho as you leave Kerbin, which on most years is cheaper than any ordinary transfer where you effectively need to match inclinations during the capture burn at Moho. <br />
Every year, Day 83 is ''Leave for Moho Day'': Transfer time less than one Kerbin year, at a cost of 4600m/s or less.<br />
<br />
== Launch from Kerbin ==<br />
Optional: You can save a little Δv if you launch your vessel into a inclined orbit about Kerbin: On day 82, take off at local noon (watch your shadow) going a little south, heading about 110-115 degrees. For those who play by numbers: you want a Kerbin orbit of 16° inclination with a LAN of 230 degrees. <br />
Either way, you want to leave for Moho very early on Day 83, or possibly late on day 82. If there's things you need to do in orbit before you can depart (perhaps periapsis kicks?), you need to set a launch date accordingly.<br />
<br />
== Departure from Kerbin == <br />
<br />
Depart from Kerbin so that a) you closely match inclination with Moho, and b) your periapsis around the sun about touches Moho's orbit (that's a PE of just a little under 4,000,000,000m).<br />
If you start from an 85km equatorial orbit, that maneuver will require about 1980m/s prograde and -1200m/s normal, for a total of 2300m/s.<br />
If you're already on an inclined orbit, the burn will be about 2150m/s prograde.<br />
[[File:Moho transfer SideView.jpg|800x431px|thumb|left|side view]][[File:Moho transfer Top1.jpg|800x431px|thumb|center|top view]]<br />
<br />
== Meeting Moho ==<br />
<br />
Now plan a maneuver near (usually not exactly at) your PE around the sun, so that you encounter Moho the next time you come around. Effectively you are treating this as a rendezvous. If you're lucky and don't need to make a large burn at PE (or if you're simply patient and willing to wait several orbits), the whole transfer from LKO to LMO can cost under 4km/s. If you need to force it with a large maneuver while orbiting the sun, the total cost may be up to 4500-4600m/s ''at worst''.</div>Laiehttps://wiki.kerbalspaceprogram.com/index.php?title=File:Moho_transfer_Top1.jpg&diff=99519File:Moho transfer Top1.jpg2020-08-02T10:27:04Z<p>Laie: Top view of the generic, annual Moho launch opportunity</p>
<hr />
<div>Top view of the generic, annual Moho launch opportunity</div>Laiehttps://wiki.kerbalspaceprogram.com/index.php?title=File:Moho_transfer_SideView.jpg&diff=99518File:Moho transfer SideView.jpg2020-08-02T10:09:12Z<p>Laie: </p>
<hr />
<div></div>Laiehttps://wiki.kerbalspaceprogram.com/index.php?title=Tutorials&diff=99517Tutorials2020-08-02T09:51:08Z<p>Laie: /* Moho */</p>
<hr />
<div>[[File:How Hard Can It Be.PNG|thumbnail|How hard can it be?]]<br />
This article is a list of '''tutorials''' that will guide you through the finer points of the Kerbal Space Program. Be aware that some tutorials may be outdated.<br />
<br />
''Please note that these articles are user-created, and each user is responsible for their tutorial.''<br />
<br />
* For a high-level overview of the game mechanics, you can read this [[Tutorial:Game Manual|Game Manual]] by ''[[User:SGCam|SGCam]]''.<br />
* For first-time players, try [[Tutorial: Walkthrough for Ye Compleat Beginner]].<br />
* A less detailed "cheat sheet" type reference is available as [[Basic Maneuvers]].<br />
* For a history-based series of missions that build up your knowledge, check out [[Campaigns]].<br />
* A list of the game's default [[key bindings]] is also available.<br />
<br />
<br />
== Rocket and Probe Design ==<br />
* [[Cheat Sheet]] A KSP Rocket Scientist's Cheat Sheet<br />
* [[Tutorial:Basic Rocket Design|Basic Rocket Design]] by Senshi<br />
* [[Tutorial: Basic Probe And Satellite Building|Basic Probe And Satellite Building]] By Nova Storm<br />
* [https://forum.kerbalspaceprogram.com/index.php?/topic/72093-exploring-the-system-a-design-tutorial-campaign-090-final/ Exploring the System] a comprehensive mission and vehicle design campaign by Pecan<br />
* [[Tutorial:Intermediate Rocket Design|Intermediate Rocket Design]]<br />
* [[Tutorial:Advanced Rocket Design|Advanced Rocket Design]] by Vincent McConnell and Kosmo-not<br />
* [[Tutorial:Asparagus Staging|Asparagus Staging]] a method to design very fuel-efficient rockets<br />
* [[Tutorial:Rocket Assembly|Rocket Assembly]] Making the most of sub-assemblies, by shadowraven<br />
* [[Tutorial:Whats with all the math?|What's with all the math?]] A non-rigorous explanation of the math in KSP<br />
* [[Tutorial: Recovering Rocket Stages|Recovering Rocket Stages]] Recovering those usually-expended stages for more funds!<br />
* [[How to Build a Basic Satellite|Making a Small Satellite]] Great for littering space with. By ReadingChicken<br />
* [[How to make real rockets with making history]] <br />
<br />
<br />
=== Breaking Ground tutorials ===<br />
* Quick notes regarding parts<br />
* [[Tutorial:Making a Breaking ground Propeller]] Creating a tutorial using Breaking grounds DLC<br />
* [[Tutorial:Deployable Science]] How to deploy and use the new parts to collect science<br />
<br />
== Orbiting and Docking ==<br />
=== Orbiting Fundamentals ===<br />
* [[Tutorial: How to Get into Orbit|How to Get into Orbit]] a primer on how to get into your first orbit<br />
* [[Tutorial: Basic Orbiting (Math)|Basic Orbiting (Math)]] by Entroper<br />
* [[Tutorial: Walkthrough for Ye Compleat Beginner|Walkthrough for Ye Compleat Beginner]]<br />
* [[Tutorial: Advanced Orbiting|Advanced Orbiting]] by Entroper<br />
* [[Tutorial: Earth-Moon Aldrin Cycler|Advanced Earth-Moon Aldrin Cycler Orbit]]<br />
* [[Tutorial: Land at the Space Center|Land at the Space Center]] by an anonymous person from Albany, New York<br />
* [[Tutorial: Gravity Assist|Performing a gravity assist]]<br />
* [[Camera view]] How to see yourself in space<br />
* [[Geosynchronous Orbit (Math)]]<br />
=== Orbital Rendezvous ===<br />
* [[Tutorial: The Berry Maneuver]] Simple instructions on how to get to another planet or moon without all the waiting (it is not necessary to wait for your target planet to reach you) by Gregory Berry<br />
* [[Tutorial:Orbital Rendezvous|Tutorial 1]] and [[Tutorial: Orbital Rendezvous|tutorial 2]] (should be merged)<br />
* A detailed discussion on [[Tutorial: How to meet objects in orbit|how to meet objects in orbit]], including how to synchronize orbits/phases<br />
<br />
=== Docking ===<br />
* [[Tutorial: Docking Is Easy]] (if you follow this tutorial) Docking is easy if you understand the navball. Waiting for a close intersection is not necessary. This tutorial is simple and detailed instructions to dock without frustration. By Gregory Berry<br />
* [[Tutorial:Basic Docking|Basic Docking]] by PD<br />
* [[Tutorial: Orbital Docking with the Kergena Target Vehicle|Orbital Docking with the Kergena Target Vehicle]]<br />
<br />
== Rover Design ==<br />
* [[Basic Rover Design]] by Alto<br />
<br />
== Plane and Spaceplane Design ==<br />
* [[Tutorial: Basic Plane Design|Basic Plane Design]] by StelarCF<br />
* [[Tutorial: Fighter Plane Design|Fighter Plane Design]] by ZXZX10000 & StelarCF <br />
* [[Tutorial: Spaceplane basics|Spaceplane basics]] by Heatseeker<br />
* [https://forum.kerbalspaceprogram.com/index.php?/topic/47818-basic-aircraft-design-explained-simply-with-pictures Basic Aircraft Design - Explained Simply, With Pictures] by keptin (partially obsolete as of 1.0; ignore comments about drag)<br />
<br />
==Real life missions==<br />
The high level of realism in Kerbal Space Program allows to recreate historical, current and future missions of human spaceflight. These missions start simple and become gradually more complex, so they are a great way to learn KSP. For a logical and progressive list of missions, goals, and milestones that may or may not have tutorials linked, check out the [[Campaigns]] article to get ideas in planning your own space program.<br />
<br />
* [[Tutorial: Sputnik 1|Sputnik 1]] - first satellite in orbit<br />
* [[Tutorial: Vostok 1|Vostok 1]] - first human spaceflight<br />
* [[Tutorial: Gemini 6A and 7|Gemini 6A & 7]] First orbital rendezvous<br />
* [[Tutorial: Luna 9|Luna 9]] - First soft landing of a probe on the moon<br />
* [[Tutorial: Apollo 11|Apollo 11]] - First human moon landing<br />
* [[Tutorial: Apollo 15|Apollo 15]] - First moon buggy.<br />
* [[Tutorial:Salyut programme|Salyut programme]] - First space stations of any kind<br />
* [[Tutorial: Deep Impact|Deep Impact]] - first look into a Comet.<br />
* [[Tutorial: ISS|International Space Station]] - Series of missions for the current space station.<br />
<!-- comming soon:<br />
* [[Tutorial: Viking 1|Viking 1]] - First soft landing on Mars<br />
* [[Tutorial: US Mars Probes|US Mars Probes]] - Mars probes from NASA's history --><br />
* [[Tutorial: Mars One|Mars One]] - first colony on Mars consisting of four people at first by 2023.<br />
<br />
==Career mode==<br />
* [[Career Tutorials|Basic Career Mode Knowledge]] by [[User:TheVman|TheVman]]<br />
* [[Tutorial:Start a career game|Maximizing the First Mission]] by [[User:Brendan|Brendan]]<br />
* [[Money Farming|Money Farming]] by [[User:bshagopian|bshagopian]]<br />
* [https://www.youtube.com/watch?v=TeKZ71h6AqY Getting Started - The First Two Missions]<br />
<br />
==Science mode==<br />
* [[Tutorial:Basic Science mode|Basic Science mode]]<br />
* [[Tutorial:Science mode|Science Mode Tutorial]]<br />
<br />
==Planets and Moons==<br />
=== General ===<br />
* [[Traveling Around the Kerbol System]] by [[User:nicnacnic|nicnacnic]] (Not Complete)<br />
* [[Tutorial:Hopping around celestial bodies|Hopping around celestial bodies]]<br />
<br />
<br />
=== Mun ===<br />
* [[Tutorial:Mun For Dummies|Mun For Dummies: Travelling to the Mun and Back]] by [[User:nicnacnic|nicnacnic]] (For Version 1.0 to 1.2)<br />
* [[Tutorial:Mun Landing|Traveling to The Mun]] by [[User:craigmt1|craigmt1]]<br />
* [[Tutorial:Free Return Trajectory|Free Return Trajectory]] to the [[Mun]] by [[User:PD|PD]] (Credit to [http://forum.kerbalspaceprogram.com/index.php?action=profile;u=10640 Rascal Nag (Forum Profile)] for [http://forum.kerbalspaceprogram.com/index.php?topic=6058.0 original forum tutorial])<br />
* [[Tutorial:Mun Orbital Station]] by [[User:JimbobIsEpic|JimbobIsEpic]] with a major edit by [[User: DiamondT|DiamondT]]<br />
*[[Tutorial:Building a Lunar base|Building a lunar base]] by [[User:Mnethercutt|Mnethercutt]]<br />
*[[Tutorial:Mun Super Easy|Mun Landing Without All That Math]]<br />
<br />
=== Minmus ===<br />
* [[Tutorial:How to get to Minmus|How to get to Minmus]] by [[User:craigmt1|craigmt1]]<br />
<br />
=== Moho ===<br />
*[[Traveling to Moho]] by [[User:ZXStarFox|ZXStarFox]]<br />
*[[The annual and reliable Moho Transfer Opportunity]]<br />
<br />
=== Eve ===<br />
* [[Tutorial:How to get to Eve|Traveling to Eve]] by [[User:craigmt1|craigmt1]]<br />
* [[Tutorial:Returning From Eve|Returning from Eve]] <br />
<br />
=== Duna ===<br />
* [[Tutorial:How to get to Duna|Traveling to Duna and Back]] by [[User:craigmt1|craigmt1]]<br />
=== Jool ===<br />
* [[Tutorial:How to get to Jool]] by [[User:nicnacnic|nicnacnic]] (For Version 1.0 to 1.2)<br />
<br />
=== Laythe ===<br />
* [[Tutorial:LF Laythe|"Let's Fly!" Tutorial: Traveling to Laythe]] by [[User:greenjinjo|greenjinjo]]<br />
* [[Tutorial:Spaceplane_to_Laythe|Take a Spaceplane to Laythe and Back]]<br />
* [[Tutorial: Laythe Aerobraking]] by [[User:nicnacnic|nicnacnic]]<br />
<br />
== General Information ==<br />
* [[Orbital and physics terms]]<br />
* [[:Tutorial:Action group]]<br />
* [[Maneuver node]]<br />
* [[Orbit darkness time]]<br />
* [[Science]]<br />
* [[Tech tree]]<br />
* [[Tutorial:Installing Addons]]<br />
* [[Tutorial:Improved KSC]]<br />
* [[Tutorial:Ideal Orbits for Communication Satellites]]<br />
* [[Tutorial:Setting up a CommNet system]]<br />
<br />
== Customization ==<br />
* [[Tutorial:Modifing Kerbals|Modifing Kerbals]]<br />
* [[Tutorial:Create custom flags!|Create custom flags!]]<br />
* [[Part Tweaks]] by [[geostar1024]]<br />
* [[Tutorial:Changing Part Configuration Files|Changing CFG Files]] by [[User:Mnethercutt|Mnethercutt]]<br />
* [[Tutorial:Sharing craft files|Sharing craft files]]<br />
* [[Tutorial:Making Planets|Making Your Own Planets With Kopernicus]] by KspGuy415<br />
<br />
== Add-on Development ==<br />
* [[Making an asset from start to finish]] - [[User:Darrknox|Darrknox]] & [[User:Killerhurtz|Killerhurtz]]<br />
* [[Plugins]] (using and creating) - [[User:N3X15|N3X15]]<br />
* [[Adding Airlocks and Ladders to Parts]]<br />
* [[Editing MBM Textures]]<br />
* [[Kerbal to Pro: Modelling in 3ds Max]] - [[User:Bilsta1000|Bilsta1000]] covers modelling, texturing, basic animation and importing to KSP<br />
* [[Community API Documentation]]<br />
* [[Garbage Reduction]]<br />
<br />
== Stubs ==<br />
These tutorials aren't completely finished yet. You can help to complete them.<br />
<br />
* [[Multifunctional rocket]] by Adicogames<br />
* [[Basic SSTO Design]] by Suzaka<br />
* [[Tutorial: Basic Orbiting|Basic Orbiting]] by Entroper<br />
* [[Tutorial: Spaceplane basics|Spaceplane basics]] by Heatseeker<br />
* [[Tutorial: Direct-Ascent Mun Landing|Direct-Ascent Mun Landing]] by B_36<br />
* [[Tutorial: The Kergena Target Vehicle (KTV): Orbital Docking Practice|Kergena Target Vehicle]] by Mpickering<br />
* [[Tutorial:Orbital_Rendezvous|Orbital Rendezvous]]<br />
* [[Tutorial:Making a planet|Making a planet]] by JebKeb<br />
<br />
== Rureglathon's Narrated Video Tutorials ==<br />
* [http://www.youtube.com/playlist?list=PLq84OfdEcKxRNMnK10GRTyeBbdDg23xYz Playlist of all tutorials]<br />
* [http://www.youtube.com/watch?v=5Lz5u_AjAI4 How to get into orbit]<br />
* [http://www.youtube.com/watch?v=ZyDGpdBHL2s Rover design tutorial]<br />
* [http://www.youtube.com/watch?v=9WMkoJ96jWc Advanced rocket design tutorial]<br />
* [http://www.youtube.com/watch?v=d7qMGpx011c Basic orbiting/maneuver tutorial]<br />
* [http://www.youtube.com/watch?v=dC-HCj1hH_Q How to set up and perform transfer burns]<br />
* [http://www.youtube.com/watch?v=ClBu_hC6ME8 How to build and fly SSTO Spaceplanes]<br />
* [http://www.youtube.com/watch?v=NGOrQm24pwY Geostationary orbit tutorial]<br />
* [http://www.youtube.com/watch?v=M9GXfop37Mc How to land on Moons]<br />
* [http://www.youtube.com/watch?v=YbHSFtMQKyo How to return from Moons]<br />
* [http://www.youtube.com/watch?v=cD20EdYWI6Y Asparagus staging tutorial]<br />
* [http://www.youtube.com/watch?v=1hwX854eG8E Space Shuttle design tutorial]<br />
* [http://www.youtube.com/watch?v=NGOrQm24pwY Apollo style mission tutorial/walkthrough]<br />
* [http://www.youtube.com/watch?v=g6GDNJYndyM Advanced plane building tutorial]<br />
* [http://www.youtube.com/watch?v=kQXlGhikSYI Rendezvous tutorial]<br />
* [http://www.youtube.com/watch?v=_ur1OPk12KQ Docking tutorial]<br />
* [http://www.youtube.com/watch?v=1vaId5pq87k How to get a free return trajectory]<br />
* [http://www.youtube.com/watch?v=7tQOZl1d_m8 How to make interplanetary transfers (without a calculator)]<br />
* [http://www.youtube.com/watch?v=xusWav-ufNI How to capture asteroids]<br />
* [http://www.youtube.com/watch?v=v3sO8iYo648 How to recreate Apollo 11]<br />
* [http://www.youtube.com/watch?v=XwCRbfk4sXE How to make Cargo Bay Doors]<br />
For more tutorials and other videos, my YouTube channel is [http://www.youtube.com/channel/UC34_4bRrgxn62E1xjhdt3ag here].<br />
<br />
== Video tutorials ==<br />
Feel free to check out the [[Kerbal Space Program Media Page]] for tutorials, channels, and other videos exploring what you can do in KSP.<br />
<br />
* [http://www.youtube.com/watch?v=0XbB-CmA4mI Beginner's Guide to Kerbal Space Program (Getting Started - Narrated)]<br />
* [http://www.youtube.com/watch?v=JSBJrA4Gj7g Getting&Making Orbit ] <br />
* [http://www.youtube.com/watch?v=2rPBI9EqQFA Docking Part 1 ][http://www.youtube.com/watch?v=OVmZILdFW5g Docking Part 2 ]<br />
* [http://www.youtube.com/watch?v=zibNAqRCYSo Tips & Tricks & Hints Part 1 ] <br />
* [http://www.youtube.com/watch?v=vbdbYiIAX5I Tips & Tricks & Hints Part 2 (Getting orbit)] <br />
* [http://www.youtube.com/watch?v=13yFs595hqM Action Groups Tutorial ]<br />
* [http://www.youtube.com/watch?v=xE4m7LownMw Changing the Primary Command/Pod Module's Tutorial] (Not required since [[0.21]])<br />
* [http://www.youtube.com/watch?v=U_B9lv_M3oc&feature=related Getting the Perfect Orbit Everytime] <br />
* [http://www.youtube.com/watch?v=yoCOgJn5O_A Easy guide to Orbiting, updated for v0.11] also works for v0.12<br />
* [http://www.youtube.com/watch?v=9RvVjysJKB4 Build and Fly A Rocket Into Orbit (Narrated)]<br />
* [http://www.youtube.com/watch?v=VgbTA1mac3I Orbit Made Easy]<br />
* [http://www.youtube.com/watch?v=VtK0AuxChGI Moon Landing]<br />
* [http://www.youtube.com/watch?v=lFBftGe_dXQ Beginners Guide on How To Get To The Mun in Kerbal Space Program]<br />
* [http://www.youtube.com/watch?v=2SOwbuF_7v4 How to Get into a Solar Orbit]<br />
* [http://www.youtube.com/watch?v=vym4aYaoa7w Armor Building Guide]<br />
* [http://www.youtube.com/watch?v=iVfBsWZdW0M Missile Building Guide]<br />
<br />
== Creating New Tutorials ==<br />
To create your own tutorial, start with [[Tutorial:Template]]. When adding to the [[:Category:Tutorials]] add the name of the tutorial (like in the template) to sort the pages without the prefix ''Tutorial:''.<br />
<br />
'''Note to tutorial writers:''' These are supposed to be tutorials. Think "Orbits for Dummies." If you're going to explain intricate details (including math!), consider marking your tutorial "'''Advanced'''".<br />
<br />
{{Tutorials}}<br />
[[Category:Tutorials| ]]</div>Laiehttps://wiki.kerbalspaceprogram.com/index.php?title=Talk:Tylo&diff=57315Talk:Tylo2015-01-23T13:11:00Z<p>Laie: Created page with "I've just done gravimeter readings in space high and found that the three major craters won't give different results; after transmitting a result from one of them, scans over ..."</p>
<hr />
<div>I've just done gravimeter readings in space high and found that the three major craters won't give different results; after transmitting a result from one of them, scans over the others have the near-zero transmit value of a repeat experiment. Also, if you want to store the results in a pod, it can hold only one scan from over a Major Crater; later scans over the other Major Craters appear to be duplicates. So for all practical purposes, the three Major Craters seem to be one and the same biome. I've tried to update the article, but am not sure if I got the wording right.<br />
--[[User:Laie|Laie]] ([[User talk:Laie|talk]]) 07:11, 23 January 2015 (CST)</div>Laiehttps://wiki.kerbalspaceprogram.com/index.php?title=Tylo&diff=57314Tylo2015-01-23T13:03:23Z<p>Laie: /* Biomes */</p>
<hr />
<div>{{Infobox/Body}}<br />
<br />
'''Tylo''' is the third [[moon]] of [[Jool]]. It is the largest of Jool's five moons, the largest moon in the entire [[Kerbol System]], and the largest celestial body without an atmosphere. It is Kerbal Space Program's analog for [[w:Ganymede (moon)|Ganymede]], a moon of [[w:Jupiter|Jupiter]].<br />
<br />
Landing on Tylo is extremely challenging. Its gravity is similar to [[Kerbin]]'s, but aerobraking is impossible, since there is no [[atmosphere]]. However, due to its large gravity well, Tylo is an ideal target for a [[Tutorial: Gravity Assist|gravity assist]] to enter or leave the Jool system safely and with minimal fuel consumption.<br />
<br />
Having a spacecraft orbiting very close to the surface can give you orbit periods of about 29 minutes going about 2,170&nbsp;m/s. Like the other large Joolian moons, Tylo is tidally locked. Synchronous orbits around Tylo are not possible, as they would lie outside of its SOI, at a radius of 14,758,067 meters.<br />
<br />
According to former developer NovaSilisko, Tylo was planned to possibly be made into a high-contrasting body like [[w:Iapetus (moon)|Iapetus]].<ref name="nova june">[http://forum.kerbalspaceprogram.com/threads/29807-Planet-Ideas-And-Names-For-The-Future-Of-Kerbal-Space-Program?p=447959&viewfull=1#post447959 Post in the forum] by NovaSilisko</ref><br />
<br />
== In-game Description ==<br />
<br />
{{Quote<br />
<br />
|Tylo was the first moon of Jool to be discovered by the Kerbal Astronomical Society. After many failed attempts to take a flawless picture of Jool to hang on the office walls, it was finally discovered that the wandering white smear was indeed a moon. <br><br> Scientists speculate that the view from the surface with Laythe, Vall, and Jool overhead must be quite something.<br />
<br />
|Kerbal Astronomical Society.}}<br />
<br />
== Topography ==<br />
Tylo has a rocky surface. It has a varying elevation between 0 meters (Tylo baseline height) and peaks of more than 11290 meters. Tylo's surface looks similar to that of [[Mün]], but has much fewer impact craters (especially on the side facing away from Jool) and is more uneven.<br />
<br />
Due to the coloring of the surface of Tylo, it is likely that it is covered in a rhyolite layer of rock, nickel, a little cobalt, some sort of ice and dust, spread by meteorite impacts, but as there is no official way to determine the composition of the moon this is only hypothetical. This explains why Tylo has a rather bright and white surface.<br />
<br />
Because it is very large in comparison to other moons, it is unlikely that it is a captured planet. For a planet of this size, Jool would have to be much larger and denser to produce a large and strong enough gravitational well. It is unknown why Tylo hasn't formed an atmosphere.<br />
<br />
Because of its high gravity and lack of an atmosphere, Tylo is very hard to land on and reach orbit from. However, low altitude orbits at high speeds can be achieved for these same reasons.<br />
<br />
== Biomes ==<br />
Tylo has 8 [[biome]]s. Three "Major Craters" are shown in different colors in debug view, but appear to be the same biome. It is unknown, if this is a bug or was simply overlooked by Squad.<br />
<br />
=== Biome list ===<br />
{{Biome list|<br />
* Highlands<br />
* Midlands<br />
* Lowlands<br />
* Mara<br />
* Minor Craters<br />
* Major Crater (3×)}}<br />
<br />
== Science ==<br />
<br />
Tylo has the second-highest [[science]] multipliers in the game. The only orbit with a higher multiplier is the [[sun]] and the only surface with a better multiplier is that of [[Eve]]. Unfortunately Tylo has no atmosphere, which means that there is one less zone to conduct experiments in and that some experiments do not work at all. That means that it is only the second most science-rich Joolean moon after [[Laythe]].<br />
<br />
== Reference Frames ==<br />
{{:Tylo/RefFrame}}<br />
<br />
== Trivia ==<br />
*Kerbin has the same equatorial radius as Tylo (600,000m) yet Tylo's surface gravity is much lower than Kerbin. This is most likely because Tylo is composed of low density matter.<br />
*There are two known Easter eggs on Tylo. <br />
{{SpoilerBox<br />
|description=<br />
|content=One is Carl Sagan's face on a mountain and the other is a cave-like underground formation.}}<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Gui_Tylo_ISA_Topo.png | Topographical map of Tylo.<br />
File:Gui_Tylo_Polars_Topo.png<br />
File: Tylo_map_800.gif | A topographic height map of Tylo made with the ISA MapSat plugin<br />
File:TyloFromLaythe.png | Picture of Tylo as seen from Laythe<br />
File:Joolrise.png | A Joolrise with a Laythe transit seen from a very low orbit around Tylo<br />
File:Tylocrater.png | A small crater on Tylo as seen from the surface<br />
File:Tylo_Partay.jpeg | Three kerbonauts boldly going where no kerbal has gone before.<br />
</gallery><br />
<br />
== Notes ==<br />
<references /><br />
<br />
== Changes ==<br />
;{{Version|0.90|}}<br />
* Added biomes<br />
;{{Version|0.17|}}<br />
* Initial release<br />
<br />
{{Celestial Bodies}}<br />
[[Category:Celestials]]<br />
[[Category:Moons]]</div>Laiehttps://wiki.kerbalspaceprogram.com/index.php?title=Mobile_Processing_Lab_MPL-LG-2&diff=37873Mobile Processing Lab MPL-LG-22014-05-07T07:56:56Z<p>Laie: some rephrasing</p>
<hr />
<div>{{:Mobile Processing Lab MPL-LG-2/Box}}<br />
The '''Mobile Processing Lab MPL-LG-2''' allows [[Science|scientific data]] to be transmitted with higher efficiency and to reuse the [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] after transmitting their result.<br />
<br />
The module needs its full capacity of two Kerbals to work. Note that it is not a command module; any craft it's a part of will need a probe body or [[command pod]] to be piloted. It starts unmanned by default, but crewmembers can be added in the [[Crew]] tab before launch. Using the module also consumes [[electricity]].<br />
<br />
== Purpose ==<br />
===Processing===<br />
<br />
The lab can ''process'' science from any attached science part including those on docked vessels. Once processed, experiments will yield 50% more Science Points compared to unprocessed data: for example, if the standard Transmit Value for a given experiment is 30%, the Lab pushes this by 15 percentage points to 45%. Processing consumes electricity (see below).<br />
<br />
===Storing===<br />
<br />
While the transmission boost is quite substantial, it cannot replace recovery of science results. The Lab has no immediate effect on data you keep, but it can store an infinite amounts of scientific results -- even multiple copies from the same experiment in the same situation & biome. This won't happen automatically, though: some Kerbal has to go on EVA and make the rounds, manually [[Science#Recovering the results while leaving the equipment: Taking and Storing Data|collecting]] the data from every instrument.<br />
<br />
===Cleaning===<br />
<br />
Once their science has been either taken or transmitted, the [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] modules can be reset for reuse by ''cleaning out'' these experiments.<br />
<br />
== Actually using the Lab ==<br />
<br />
===Leaving the Lab===<br />
Kerbals in the Lab do not show up among the ordinary crew members. In order to get them on an EVA, you have to click on the Lab's Crew Hatch -- and left-click at that, other than the common right-click.<br />
<br />
===Energy Requirements===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Experiment<br />
| Surface Sample<br />
| Mystery Goo Observation<br />
| Materials Study<br />
| Temperature Scan<br />
| Atmospheric Pressure Scan<br />
| Seismic Scan<br />
| Gravity Scan<br />
| Atmosphere Analysis<br />
|-<br />
! Required part (tech tree lvl)<br />
| One Kerbonaut<br />
| [[Mystery Goo™ Containment Unit]] (2)<br />
| [[SC-9001 Science Jr.]] (4)<br />
| [[2HOT Thermometer]] (5)<br />
| [[PresMat Barometer]] (6)<br />
| [[Double-C Seismic Accelerometer]] (7)<br />
| [[GRAVMAX Negative Gravioli Detector]] (8)<br />
| [[Sensor Array Computing Nose Cone]] (8)<br />
|-<br />
! Base value<br />
| 30<br />
| 10<br />
| 25<br />
| 8<br />
| 12<br />
| 20<br />
| 20<br />
| 20<br />
|-<br />
! Maximum value<br />
| 40<br />
| 13<br />
| 32<br />
| 8<br />
| 12<br />
| 22<br />
| 22<br />
| 24<br />
|-<br />
! Data scale<br />
| 1<br />
| 1<br />
| 1<br />
| 1<br />
| 1<br />
| 2.5<br />
| 3<br />
| 10<br />
|-<br />
! Transmission efficiency<br />
| 25%<br />
| 30%<br />
| 20%<br />
| 50%<br />
| 50%<br />
| 45%<br />
| 40%<br />
| 35%<br />
|-<br />
! Processing bonus<br />
| +12%<br />
| +15%<br />
| +10%<br />
| +25%<br />
| +25%<br />
| +22%<br />
| +20%<br />
| +17%<br />
|-<br />
! Processing energy (E)<br />
| 300<br />
| 100<br />
| 250<br />
| 80<br />
| 120<br />
| 500<br />
| 600<br />
| 2000<br />
|}<br />
<br />
Cleaning a Goo or Materials Container requires the same amount as processing it. Even if you don't process and transmit, merely cleaning out three of each will require 1050 Electricity Units over the course of about two minutes. As there will usually be long idle times between two clean-outs, you probably need mostly batteries and only a few solar modules.<br />
<br />
===Safely(!) Returning the Lab to Kerbin===<br />
<br />
The Lab is quite fragile, withstanding only impacts up to 6m/s. It takes ridiculous amounts of parachutes to land it safely. Other approaches to the problem trade in a few chutes for lander legs, or tiny engines and a miniscule fuel supply to pull the brakes shortly before impact. Test your design before actual use.<br />
<br />
==Usage Scenarios==<br />
<br />
===Docking Space-Lab===<br />
<br />
A lander performs all experiments as usual, but rather than returning home, it docks with a Laboratory; EVA over all experiments, take/collect data, board Laboratory. The data is now safely stored in the Lab. You may clean out the experiments and re-use the same lander. Return the lab to Kerbin when done.<br />
<br />
It's recommended to have ladders (at least) on the Materials Containers: the margin of error between "close enough to take the data" and "bouncing off" is rather small. It'd be nice if you could touch off all instruments while climbing a single ladder, though this would make for a tall assembly.<br />
<br />
===Lab Lander===<br />
<br />
Integrate the Lab in the Lander, do the data gathering and instrument cleaning on-site. No risk of poor kerbals drifting off into space. You may bring enough fuel in order to make several small hops and visit different biomes before you need to re-orbit and dock with a filling station. While convenient, such landers tend to be rather bulky and heavy, though.<br />
<br />
<br />
== Trivia ==<br />
* The [[w:COSPAR designation|COSPAR designation]]s and names of both the [[w:International Space Station|International Space Station]] and [[w:Mir|Mir]] (in [[w:Cyrillic script|Cyrillic script]]) are printed on the laboratory's hull.<br />
<br />
== Manufacturer's description ==<br />
{{Quote|The mobile processing lab was developed to help increase the amount of science we're able to do in the field. Instead of needing to haul samples all the way back to Kerbin, the mobile lab will allow you to process these samples on site! This model is guaranteed to spontaneously combust less often than the previous models, and also has the equipment necessary to clean out and restore functionality to inoperable experiments.|Integrated Integrals}}<br />
<br />
== Changes ==<br />
;{{Version|0.23|}}<br />
* Initial release<br />
<br />
{{Parts}}</div>Laiehttps://wiki.kerbalspaceprogram.com/index.php?title=Mobile_Processing_Lab_MPL-LG-2&diff=37829Mobile Processing Lab MPL-LG-22014-05-06T16:19:29Z<p>Laie: </p>
<hr />
<div>{{:Mobile Processing Lab MPL-LG-2/Box}}<br />
The '''Mobile Processing Lab MPL-LG-2''' allows [[Science|scientific data]] to be transmitted with higher efficiency and to reuse the [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] after transmitting their result.<br />
<br />
The module needs its full capacity of two Kerbals to work. Note that it is not a command module; any craft it's a part of will need a probe body or [[command pod]] to be piloted. It starts unmanned by default, but crewmembers can be added in the [[Crew]] tab before launch. Using the module also consumes [[electricity]].<br />
<br />
== Purpose ==<br />
===Processing===<br />
<br />
The lab can "process" science from any attached science part including those on docked vessels. Science can also be moved around by Kerbals on EVA. Processing consumes electricity. Once processed, experiments will yield 50% more Science Points compared to unprocessed data: for example, if the standard Transmit Value for a given experiment is 30%, the Lab pushes this by 15 percentage points to 45%.<br />
<br />
===Storing===<br />
<br />
While the transmission boost is quite substantial, it still cannot replace the actual recovery of science results. However, the [[Mobile Processing Lab MPL-LG-2]] also helps solving the problem of getting numerous results back to Kerbin, as it can also store infinite amounts of scientific data -- even multiple copies from the same experiment in the same situation & biome. This won't happen automatically, though: some Kerbal has to make the rounds and collect the data from every instrument.<br />
<br />
===Cleaning===<br />
<br />
Once their science has been either taken or transmitted, the [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] can be reset for reuse by "cleaning" them.<br />
<br />
== Actually using the Lab ==<br />
<br />
===Leaving the Lab===<br />
Kerbals in the Lab do not show up among the ordinary crew members. In order to get them on an EVA, you have to click on the Lab's Crew Hatch -- and left-click at that, other than the common right-click.<br />
<br />
===Energy Requirements===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Experiment<br />
| Surface Sample<br />
| Mystery Goo Observation<br />
| Materials Study<br />
| Temperature Scan<br />
| Atmospheric Pressure Scan<br />
| Seismic Scan<br />
| Gravity Scan<br />
| Atmosphere Analysis<br />
|-<br />
! Required part (tech tree lvl)<br />
| One Kerbonaut<br />
| [[Mystery Goo™ Containment Unit]] (2)<br />
| [[SC-9001 Science Jr.]] (4)<br />
| [[2HOT Thermometer]] (5)<br />
| [[PresMat Barometer]] (6)<br />
| [[Double-C Seismic Accelerometer]] (7)<br />
| [[GRAVMAX Negative Gravioli Detector]] (8)<br />
| [[Sensor Array Computing Nose Cone]] (8)<br />
|-<br />
! Base value<br />
| 30<br />
| 10<br />
| 25<br />
| 8<br />
| 12<br />
| 20<br />
| 20<br />
| 20<br />
|-<br />
! Maximum value<br />
| 40<br />
| 13<br />
| 32<br />
| 8<br />
| 12<br />
| 22<br />
| 22<br />
| 24<br />
|-<br />
! Data scale<br />
| 1<br />
| 1<br />
| 1<br />
| 1<br />
| 1<br />
| 2.5<br />
| 3<br />
| 10<br />
|-<br />
! Transmission efficiency<br />
| 25%<br />
| 30%<br />
| 20%<br />
| 50%<br />
| 50%<br />
| 45%<br />
| 40%<br />
| 35%<br />
|-<br />
! Processing bonus<br />
| +12%<br />
| +15%<br />
| +10%<br />
| +25%<br />
| +25%<br />
| +22%<br />
| +20%<br />
| +17%<br />
|-<br />
! Processing energy (E)<br />
| 300<br />
| 100<br />
| 250<br />
| 80<br />
| 120<br />
| 500<br />
| 600<br />
| 2000<br />
|}<br />
<br />
Cleaning a Goo or Materials Container requires the same amount as processing it. Even if you don't process and transmit, merely cleaning out three of each will require 1050 Electricity Units over the course of about two minutes. As there will usually be long idle times between two clean-outs, you probably need mostly batteries and only a few solar modules.<br />
<br />
===Safely(!) Returning the Lab to Kerbin===<br />
<br />
The Lab is quite fragile, withstanding only impacts up to 6m/s. It takes ridiculous amounts of parachutes to land it safely. Other approaches to the problem trade in a few chutes for lander legs, or tiny engines and a miniscule fuel supply to pull the brakes shortly before impact. Test your design before actual use.<br />
<br />
==Usage Scenarios==<br />
<br />
===Docking Space-Lab===<br />
<br />
A lander performs all experiments as usual, but rather than returning home, it docks with a Laboratory; EVA over all experiments, take/collect data, board Laboratory. The data is now safely stored in the Lab. You may clean out the experiments and re-use the same lander. Return the lab to Kerbin when done.<br />
<br />
It's recommended to have ladders (at least) on the Materials Containers: the margin of error between "close enough to take the data" and "bouncing off" is rather small. It'd be nice if you could touch off all instruments while climbing a single ladder, though this would make for a tall assembly.<br />
<br />
===Lab Lander===<br />
<br />
Integrate the Lab in the Lander, do the data gathering and instrument cleaning on-site. No risk of poor kerbals drifting off into space. You may bring enough fuel in order to make several small hops and visit different biomes before you need to re-orbit and dock with a filling station. While convenient, such landers tend to be rather bulky and heavy, though.<br />
<br />
<br />
== Trivia ==<br />
* The [[w:COSPAR designation|COSPAR designation]]s of both the [[w:International Space Station|International Space Station]] and [[w:Mir|Mir]] are printed on the laboratory's hull.<br />
<br />
== Manufacturer's description ==<br />
{{Quote|The mobile processing lab was developed to help increase the amount of science we're able to do in the field. Instead of needing to haul samples all the way back to Kerbin, the mobile lab will allow you to process these samples on site! This model is guaranteed to spontaneously combust less often than the previous models, and also has the equipment necessary to clean out and restore functionality to inoperable experiments.|Integrated Integrals}}<br />
<br />
== Changes ==<br />
;{{Version|0.23|}}<br />
* Initial release<br />
<br />
{{Parts}}</div>Laiehttps://wiki.kerbalspaceprogram.com/index.php?title=Science&diff=37803Science2014-05-06T13:13:33Z<p>Laie: /* For Beginners: what is Science, anyway? */</p>
<hr />
<div><!-- gif is missing or corrupted [[File:KSP_Tech_Progression.gif|thumb|The first few stages of the Tech tree, showing the unlock system]] --><br />
[[File:Lander on Duna.png|thumb|A lander on Duna to gather scientific data]]<br />
[[File:EVA report.png|thumb|An image of the GUI after doing an EVA report]]<br />
'''Science''', sometimes called '''science points''', is needed to unlock new [[parts]] in the [[technology tree]]. It is obtained by performing different scientific '''activities''' in different '''situations''' and '''biomes''' (where available), then either returning to [[Kerbin]] and recovering the craft or transmitting the activity data home with an [[antenna]].<br />
<br />
== For Beginners: what is Science, anyway? ==<br />
<br />
Science is making observations and getting the reports home. Too abstract? Then let's make a short tutorial: design the simplest ship possible, a plain [[Command Pod Mk1]] and nothing else. Hit "Launch". Of course, that pod won't go anywhere, but it doesn't need to: on the launchpad, right-click the pod, select "Crew Report", and you're doing science! You cannot transmit the results, because your simple craft has no antenna. In order to get the data home, you need to [[recover]] your vessel.<br />
<br />
Important Science Fact: whatever you do in the field, '''you won't get any Science Points until you return the results''', either by radio transmission or by recovering the vessel where the results are kept.<br />
<br />
[[#Crew_Report|Crew Report]] is just one Science Activity; your crew may also leave the pod and create an [[#EVA_Report|EVA Report]] or collect [[#Surface_Sample|Soil Samples]]. Later you will also get dedicated science instruments like thermometers or the [[Mystery Goo™ Containment Unit]].<br />
<br />
===Biomes===<br />
'''[[Biomes]]''' are areas of a body's surface defined by an additional map in KSP game data. Currently{{Check version||0.23.5}} only the planet [[Kerbin]] and its moons, [[Mun]] and [[Minmus]], are fully detailed with biomes.<br />
<br />
If you paid attention during out brief tutorial above, you noticed that you got a "Crew Report from the Launch Pad" -- just getting you capsule off the pad will move it into a new biome where you can get a new report for fresh Science Points. Actually, Kerbal Space Center alone is made up of three different biomes; the rest of the planet is not as finely detailed, but Mountains, Deserts, Icecaps and so on are easy to make out from above. You will need to collect quite a few surface samples etc. from Kerbin before you can even consider going to the Mun.<br />
<br />
On Mun and Minmus every large crater (or depression, respectively) is a biome to it's own, plus a few more in-between. The latter are nowhere near as obvious as desert and grassland are on Kerbin, but there are slight differences in the look of the surface. For fully detailed maps, refer to the [[Biomes]] article.<br />
<br />
Some combinations of activity and situation ignore biomes and give the same result wherever performed within an SOI; these combinations are marked " Global " in the table below.<br />
<br />
===Situations===<br />
'''Situations''' reflect the flight status of your craft or [[kerbonaut]] relative to a celestial body. There are six possible situations, some of which may be irrelevant to a given science activity or unavailable on a given celestial body.<br />
* SrfLanded: in contact with the terrestrial surface<br />
* SrfSplashed: in a liquid body on the surface (such as oceans)<br />
* ''Flying Low'': above the surface at any height, if and only if an atmosphere is present<br />
* ''Flying High'': in the upper atmosphere, if and only if an atmosphere is present<br />
* In Space Low: above the surface at any height and not in an atmosphere<br />
* In Space High: high above the surface and any atmosphere but still in its [[Sphere of influence|SOI]]<br />
<br />
An atmosphere is required for the situations "''Flying Low''" and "''Flying High''" and for using the ''[[PresMat Barometer]]'' and the ''[[Sensor Array Computing Nose Cone]]''. Also, KSP only considers a craft (or Kerbal) to be flying in an atmospheric region if it is on a sub-orbital trajectory. For example, taking readings while [[aerobraking]] in the upper atmosphere will return data for the "In Space Low" situation instead of "''Flying High''" even if the altitude is below the edge of space.<br />
<br />
== Getting Results Back Home ==<br />
<br />
As said above: doing lots of science in the field will not suffice. Only when the results somehow find their way to your R&D department will you be credited with science points.<br />
<br />
=== Transmission and Recovery Values ===<br />
<br />
[[File:Mystery_Goo_report.png|thumb|upright|left|Mystery Goo Observation]]<br />
For every result, you have the choice to either transmit the data or to keep it. For most experiments, transmission will yield significantly fewer points than recovering the results -- so much should be obvious. The two bars at the bottom of that window carry a lot of information, though:<br />
<br />
First example, Mystery Goo:<br />
The absolute length of the bars represents the total amount of Science Points that can be collected from that particular experiment, in this case that would be 13 points. The bright green line shows the fraction of points you will get for performing the experiment once; in this case, 10/13th or approx 77%. If you repeat that experiment, you will get 77% of the remaining three points, and so on. Every time you repeat that particular experiment and recover the data, you will receive ~77% of however many (or few) science points are still left. As a rule of thumb, repeatable experiments are pretty much depleted after the third time.<br />
<br />
The blue bar indicating transmission value follows a similar pattern, but please notice how even the dark blue stops far short of the total amount. No matter how many transmissions you make, you won't receive more than 30% of the available points. Once you are above the 30% threshold (eg, because you already returned one container), further transmissions will be worthless. The [[Mobile Processing Lab MPL-LG-2]] can boost that number a a little (more on that below), but the fact remains: transmissions alone will get you only so far.<br />
<br />
[[File:EVA report.png|thumb|upright|left|EVA report]]<br />
For comparison, an EVA Report: <br />
Whether you transmit or return the data, you will get the full science points all in one go. That kind is often called "non-repeatable experiments", although "no need to repeat" would be more precise. You may of course repeat this; filing the results more than once won't get you any more Science Points, though.<br />
<br />
===Recovering the results while leaving the equipment: Taking and Storing Data===<br />
<br />
All results are kept somewhere. If your Kerbal takes a surface sample, he carries it on himself at first. The moment he enters a pod or capsule, the result is transferred from Kerbal to capsule. A message on the screen notifies you of this, though it fades pretty quickly. <br />
<br />
If your research is based on equipment, like thermometers or the [[Mystery Goo™ Containment Unit]], the results are on said equipment. Probably the most convenient means of recovering these results is to just recover the science modules, but this is not the only way: a Kerbal can take the data (right-click during EVA, while in close proximity to the equipment in question) and subsequently transfer them to a pod, capsule, or some other modules. Simple experiments (e.g., thermometers) will then be available for immediate re-use; more complicated ones (e.g., Mystery Goo) will need to be cleaned out. The Lab is the only means of doing so during a mission. Still, once the data has been taken off them, the spent modules may safely be left behind.<br />
<br />
Getting and staying close enough to effect an transfer can be a hassle sometimes, even on the ground, much more so in space. Having ladders to cling to makes this much easier.<br />
<br />
Kerbals can also take data from one pod and move it to another: that's important when you want to make an Appollo-Style Mission where the Lander Module and the Return Vessel are two distinct spacecraft.<br />
<br />
Most modules have only a limited capacity; typically, command pods can only take "one of each": one surface sample from here and one from there is possible, but if you want to take home two surface samples from the same site you need to bring two pods. Incidentally, it is not necessary to board a capsule only to transfer the data, you can again do this by right-click while being close to it. Putting data onto a module from the outside (i.e. without boarding the module) will store only as much data as the module can take, the remainder stays with the Kerbal. <br />
<br />
Kerbals can take an unlimited amount of data from modules, even if that data includes several soil samples and EVA reports.<br />
<br />
If you transmit data, you will implicitly "take" it from a module without the hassles of EVA. The other effects regarding re-usability and the possible need to clean out the module are the same, regardles of whether you take the data manually or by transmission.<br />
<br />
== Mobile Processing Lab MPL-LG-2 ==<br />
The [[Mobile Processing Lab MPL-LG-2]] improves the value of science data before transmitting it; it has no effect on data kept aboard. Crew Reports and EVA Reports have no penalty on transmitting them, so lab processing doesn't benefit these two. The others typically improve by 50% (if the standard Transmit Value for a given experiment is 20%, the Lab pushes this to 30% and so on). While quite a boost, this still leaves a lot of unrecovered Science Points, so you probably still want to bring data back home.<br />
<br />
However, the [[Mobile Processing Lab MPL-LG-2]] can also store infinite amounts of scientific data - even multiple copies from the same experiment in the same situation & biome.<br />
<br />
Finally, it can clean the [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] modules, making them available for reuse after transmitting or collecting data.<br />
<br />
Refer to the [[main article|Mobile Processing Lab MPL-LG-2]] for ramifications and usage scenarios.<br />
<br />
== Tables ==<br />
<br />
This is an overview of all science activities which can be performed and how results differ by '''biome''' and '''situation'''. Activities performed within one [[sphere of influence]](SOI) have no effect on the Science Points that can be earned doing science activities within the SOI of any other [[celestial body]].<br />
<br />
=== Table of science activities and situations ===<br />
The top row of the chart names each activity; the left hand column shows the six possible situations. Each intersection shows whether the activity is possible and, if so, whether it differs by '''Biome''' or gives one '''Global''' result for the entire celestial body for a given situation. <br />
<br />
Activities and situations requiring an atmosphere are <span style="background-color:#e9e9f9;">''italicized and colored''</span>.<br />
{| class="wikitable" style="text-align:center"<br />
! scope="row" rowspan="2" | <br />
! colspan="2" | Kerbonaut<br />
! scope="col" | Capsule<br />
! colspan="7" | Modules<br />
|-<br />
! scope="col" | [[#Surface_Sample|Surface Sample]] <!-- use [[Surface Sample]] as soon as the target is not in this page --><br />
! scope="col" | [[#EVA_Report|EVA Report]] <!-- use [[EVA Report]] as soon as the target is not in this page --><br />
! scope="col" | [[#Crew_Report|Crew Report]] <!-- use [[Crew Report]] as soon as the target is not in this page --><br />
! scope="col" | [[Mystery Goo™ Containment Unit]]<br />
! scope="col" | [[SC-9001 Science Jr.]]<br />
! scope="col" | [[2HOT Thermometer]]<br />
! scope="col" style="font-style:italic; background-color:#e9e9f9;" | [[PresMat Barometer]]<br />
! scope="col" | [[GRAVMAX Negative Gravioli Detector]]<br />
! scope="col" | [[Double-C Seismic Accelerometer]]<br />
! scope="col" style="font-style:italic; background-color:#e9e9f9;" | [[Sensor Array Computing Nose Cone]]<br />
|-<br />
! scope="row" style="text-align:right;" | Surface: Landed<br />
|Biome<br />
|Biome<br />
|Biome<br />
|Biome<br />
|Biome<br />
|Biome<br />
|style="font-style:italic; background-color:#e9e9f9;" |Biome<br />
|Biome<br />
|Biome<br />
|style="font-style:italic; background-color:#e9e9f9;" |Biome<br />
|-<br />
! scope="row" style="text-align:right;" | Surface: Splashed<br />
|Biome<br />
|Biome<br />
|Biome<br />
|Biome<br />
|Biome<br />
|Biome<br />
|style="font-style:italic; background-color:#e9e9f9;" |Biome<br />
|Biome<br />
|—<br />
|—<br />
|-style="font-style:italic; background-color:#e9e9f9;"<br />
! scope="row" style="text-align:right;" | Flying Low<br />
| —<br />
|Biome<br />
|Biome<br />
|Global<br />
|Global<br />
|Biome<br />
|Global<br />
|—<br />
|—<br />
|Biome<br />
|-style="font-style:italic; background-color:#e9e9f9;"<br />
! scope="row" style="text-align:right;" | Flying&nbsp;High<br />
| —<br />
|Global<br />
|Global<br />
|Global<br />
|Global<br />
|Global<br />
|Global<br />
|—<br />
|—<br />
|Biome<br />
|-<br />
! scope="row" style="text-align:right;" | In Space Low<br />
|—<br />
|Biome<br />
|Global<br />
|Global<br />
|Global<br />
|Global<br />
|—<br />
|Biome<br />
|—<br />
|—<br />
|-<br />
! scope="row" style="text-align:right;" | In Space High<br />
|—<br />
|Global<br />
|Global<br />
|Global<br />
|Global<br />
|—<br />
|—<br />
|Biome<br />
|—<br />
|—<br />
|}<br />
<br />
=== Surface Sample ===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Requires<br />
| One kerbonaut<br />
|-<br />
! Base value<br />
| 30<br />
|-<br />
! Maximum value<br />
| 40<br />
|-<br />
! Data scale<br />
| 1<br />
|-<br />
! Transmission efficiency<br />
| 25%<br />
|-<br />
! Processing bonus<br />
| +12%<br />
|-<br />
! Processing energy<br />
| 300&nbsp;E<br />
|}<br />
<br />
'''Surface Samples''' can be taken by kerbonauts when performing an EVA on the ground or in water of a celestial body. The results vary by biome and are different while swimming within the biome too.<br />
<br />
=== EVA Report ===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Requires<br />
| One kerbonaut<br />
|-<br />
! Base value<br />
| 8<br />
|-<br />
! Maximum value<br />
| 8<br />
|-<br />
! Data scale<br />
| 1<br />
|-<br />
! Transmission efficiency<br />
| 100%<br />
|}<br />
<br />
'''EVA Reports''' are done by kerbonauts on an [[EVA]]. Like crew reports they give different results depending on altitude and biome (if performed low enough). Only one EVA Report per biome/situation combination is necessary. The easiest ways to take a Flying Low report are to jump from the surface, or hang onto a ladder whilst landed.<br />
<br />
A kerbonaut can only take and hold one EVA Report at a time without storing it in a Command Pod, though reports retrieved from a Command Pod have no limitations on how many of a type can be carried.<br />
<br />
=== Crew Report ===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Requires<br />
| A manned command pod<br />
|-<br />
! Base value<br />
| 5<br />
|-<br />
! Maximum value<br />
| 5<br />
|-<br />
! Data scale<br />
| 1<br />
|-<br />
! Transmission efficiency<br />
| 100%<br />
|}<br />
<br />
'''Crew Reports''' can be created in any manned [[command pod]]. Reports uniquely differ between [[celestial body]] and [[Science#Situations|situation]]. Because the transmission efficiency is 100%, repeating them or transmitting them multiple times yields no additional Science.<br />
<br />
If a command pod has taken a Crew Report but not transmitted it, it cannot take a new report even when in a new situation, biome, or sphere of influence. This limitation can be circumvented by having a kerbonaut on EVA "take data" from the command pod. Even if they store the data in the same command pod it was taken from, the Crew Report will be treated as just another piece of data to store. A second Crew Report can be taken even in exactly the same spot; no additional points are yielded by duplicate Crew Reports though.<br />
<br />
=== Modules ===<br />
<br />
Experiments done by separate parts like the [[Mystery Goo™ Containment Unit]] behave similarly to Crew Reports. They may be performed in different flight phases and on different celestial bodies returning different results. Each module can only store one result at a time, but a result can be sent home with an [[antenna]] to allow the experiment to be performed again under the same or under new conditions. Data can also be extracted from the module by a kerbonaut during an EVA. There is a penalty for transmitting data home instead of recovering the module to Kerbin. <br />
<br />
Since {{version|0.23}}, transmitting or collecting data renders the Mystery Goo™ Containment Unit and SC-9001 Science Jr. disabled for the remainder of a flight. If the craft has (or can be docked with) a fully crewed [[lab]], it can reset those modules at a cost of time and electric charge.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Experiment<br />
| Mystery Goo Observation<br />
| Materials Study<br />
| Temperature Scan<br />
| Atmospheric Pressure Scan<br />
| Seismic Scan<br />
| Gravity Scan<br />
| Atmosphere Analysis<br />
|-<br />
! Required part (tech tree lvl)<br />
| [[Mystery Goo™ Containment Unit]] (2)<br />
| [[SC-9001 Science Jr.]] (4)<br />
| [[2HOT Thermometer]] (5)<br />
| [[PresMat Barometer]] (6)<br />
| [[Double-C Seismic Accelerometer]] (7)<br />
| [[GRAVMAX Negative Gravioli Detector]] (8)<br />
| [[Sensor Array Computing Nose Cone]] (8)<br />
|-<br />
! Base value<br />
| 10<br />
| 25<br />
| 8<br />
| 12<br />
| 20<br />
| 20<br />
| 20<br />
|-<br />
! Maximum value<br />
| 13<br />
| 32<br />
| 8<br />
| 12<br />
| 22<br />
| 22<br />
| 24<br />
|-<br />
! Data scale<br />
| 1<br />
| 1<br />
| 1<br />
| 1<br />
| 2.5<br />
| 3<br />
| 10<br />
|-<br />
! Transmission efficiency<br />
| 30%<br />
| 20%<br />
| 50%<br />
| 50%<br />
| 45%<br />
| 40%<br />
| 35%<br />
|-<br />
! Processing bonus<br />
| +15%<br />
| +10%<br />
| +25%<br />
| +25%<br />
| +22%<br />
| +20%<br />
| +17%<br />
|-<br />
! Processing energy (E)<br />
| 100<br />
| 250<br />
| 80<br />
| 120<br />
| 500<br />
| 600<br />
| 2000<br />
|}<br />
<br />
The transmission efficiency caps the maximum returnable science with the experiment via antennae. To gather all scientific value experiments needs to be recovered.<br />
<br />
== Mobile Processing Lab MPL-LG-2 ==<br />
The [[Mobile Processing Lab MPL-LG-2]] improves the value of science data before transmitting it; it has no effect on data kept aboard. Crew Reports and EVA Reports have no penalty on transmitting them, so lab processing doesn't benefit these two. For others, it can squeeze out points from reports that at first have "+0.0 Science" value to transmit. It can also clean the [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] to reuse them after transmitting or collecting data.<br />
<br />
Both cleaning and processing required a certain amount of time and electric charge. Cleaning an experiment requires the same amount of energy as processing its report data.<br />
<br />
The [[Mobile Processing Lab MPL-LG-2]] can also store multiple copies of scientific data - even those from the same experiment in the same situation & biome. For example, a lander could conduct three material studies with separate [[SC-9001 Science Jr.]] units, rendezvous and dock with a ship containing a [[Mobile Processing Lab MPL-LG-2]], then have a Kerbal on EVA "Take Data" from each [[SC-9001 Science Jr.]] and place it in the lab. This must be done once per piece of data, as a Kerbal can only store one type of unique data at a time. Most experiments can be 'maxed out' in a single trip by recovering three or four samples.<br />
<br />
== Craft recovery ==<br />
<br />
Recovering a craft after it landed on Kerbin also yields science points by itself. Its value depends on how far the craft flew. Recovering a craft after a suborbital flight returns less valuable (but different) results than one which orbited the [[Mun]], for example. The returned value appears to be 5 * (surfaces visited + bodies orbited).<br />
<br />
== Celestial body multipliers ==<br />
<br />
{| class="wikitable sortable"<br />
|- <!-- sort doesn't work with rowspan --><br />
! <br />
! Surface<br />
! colspan="2" | Atmosphere <ref group="note">Suborbital flight necessary for atmosphere readings, having the [[periapsis]] inside the atmosphere start is not sufficient.</ref><br />
! colspan="2" | Space<br />
|-<br />
! Celestial body<br />
! Multiplier<br />
! Multiplier<br />
! Border<br />
! Multiplier<br />
! Border <ref group="note">Many of these altitudes are taken from users [[thread:53567|reporting on the forum]] and not from game data itself.</ref><br />
{{:Science/Row|Kerbol|sb=1&nbsp;Gm}}<br />
{{:Science/Row|Moho|sb=80&nbsp;km}}<br />
{{:Science/Row|Eve}}<br />
{{:Science/Row|Gilly|sb=6&nbsp;km}}<br />
{{:Science/Row|Kerbin|<sup>[''[[Talk:Science#Celestial_Body_Multipliers|dubious]]'']</sup>}}<br />
{{:Science/Row|Mun|sb=60&nbsp;km}}<br />
{{:Science/Row|Minmus|sb=30&nbsp;km}}<br />
{{:Science/Row|Duna|<sup>[''[[Talk:Science#Celestial_Body_Multipliers|dubious]]'']</sup>}}<br />
{{:Science/Row|Ike|6=50&nbsp;km}}<br />
{{:Science/Row|Dres|6=25&nbsp;km}}<br />
{{:Science/Row|Jool}}<br />
{{:Science/Row|Laythe}}<br />
{{:Science/Row|Vall|6=90&nbsp;km}}<br />
{{:Science/Row|Tylo|6=250&nbsp;km}}<br />
{{:Science/Row|Bop|<sup>[''[[Talk:Science#Celestial_Body_Multipliers|dubious]]'']</sup>|sb=25&nbsp;km}}<br />
{{:Science/Row|Pol|<sup>[''[[Talk:Science#Celestial_Body_Multipliers|dubious]]'']</sup>|sb=22&nbsp;km}}<br />
{{:Science/Row|Eeloo|<sup>[''[[Talk:Science#Celestial_Body_Multipliers|dubious]]'']</sup>|sb=60&nbsp;km}}<br />
|}<br />
<references group="note" /><br />
<br />
Each celestial body has different multipliers applied to the collected scientific data, based upon where it is taken in relation to that body. Biomes do not affect these multipliers. <br />
<br />
The altitudes given in this table determine the altitude above mean sea level of the boundary between lower and upper atmosphere and between near and outer space. The upper atmosphere extends to the atmospheric height and the outer space extends up to the end of the sphere of influence.</div>Laiehttps://wiki.kerbalspaceprogram.com/index.php?title=Science&diff=37802Science2014-05-06T13:06:37Z<p>Laie: Lots of detailed how-to stuff. Needs interwiki links and possibly a few pictures.</p>
<hr />
<div><!-- gif is missing or corrupted [[File:KSP_Tech_Progression.gif|thumb|The first few stages of the Tech tree, showing the unlock system]] --><br />
[[File:Lander on Duna.png|thumb|A lander on Duna to gather scientific data]]<br />
[[File:EVA report.png|thumb|An image of the GUI after doing an EVA report]]<br />
'''Science''', sometimes called '''science points''', is needed to unlock new [[parts]] in the [[technology tree]]. It is obtained by performing different scientific '''activities''' in different '''situations''' and '''biomes''' (where available), then either returning to [[Kerbin]] and recovering the craft or transmitting the activity data home with an [[antenna]].<br />
<br />
== For Beginners: what is Science, anyway? ==<br />
<br />
Science is making observations and getting the reports home. Too abstract? Then let's make a short tutorial: design the simplest ship possible, a plain [[Command Pod Mk1]] and nothing else. Hit "Launch". Of course, that pod won't go anywhere, but it doesn't need to: on the launchpad, right-click the pod, select "Crew Report", and you're doing science! You cannot transmit the results, because your simple craft has no antenna. In order to get the data home, you need to [[recover]] your vessel.<br />
<br />
'''Important Science Fact''': whatever you do in the field, you won't get any Science Points until you return the data, either by radio transmission or by recovering the vessel where the results are kept.<br />
<br />
[[#Crew_Report|Crew Report]] is just one Science Activity; your crew may also leave the pod and create an [[#EVA_Report|EVA Report]] or collect [[#Surface_Sample|Soil Samples]]. Later you will also get dedicated science instruments like thermometers or the [[Mystery Goo™ Containment Unit]].<br />
<br />
===Biomes===<br />
'''[[Biomes]]''' are areas of a body's surface defined by an additional map in KSP game data. Currently{{Check version||0.23.5}} only the planet [[Kerbin]] and its moons, [[Mun]] and [[Minmus]], are fully detailed with biomes.<br />
<br />
If you paid attention during out brief tutorial above, you noticed that you got a "Crew Report from the Launch Pad" -- just getting you capsule off the pad will move it into a new biome where you can get a new report for fresh Science Points. Actually, Kerbal Space Center alone is made up of three different biomes; the rest of the planet is not as finely detailed, but Mountains, Deserts, Icecaps and so on are easy to make out from above. You will need to collect quite a few surface samples etc. from Kerbin before you can even consider going to the Mun.<br />
<br />
On Mun and Minmus every large crater (or depression, respectively) is a biome to it's own, plus a few more in-between. The latter are nowhere near as obvious as desert and grassland are on Kerbin, but there are slight differences in the look of the surface. For fully detailed maps, refer to the [[Biomes]] article.<br />
<br />
Some combinations of activity and situation ignore biomes and give the same result wherever performed within an SOI; these combinations are marked " Global " in the table below.<br />
<br />
===Situations===<br />
'''Situations''' reflect the flight status of your craft or [[kerbonaut]] relative to a celestial body. There are six possible situations, some of which may be irrelevant to a given science activity or unavailable on a given celestial body.<br />
* SrfLanded: in contact with the terrestrial surface<br />
* SrfSplashed: in a liquid body on the surface (such as oceans)<br />
* ''Flying Low'': above the surface at any height, if and only if an atmosphere is present<br />
* ''Flying High'': in the upper atmosphere, if and only if an atmosphere is present<br />
* In Space Low: above the surface at any height and not in an atmosphere<br />
* In Space High: high above the surface and any atmosphere but still in its [[Sphere of influence|SOI]]<br />
<br />
An atmosphere is required for the situations "''Flying Low''" and "''Flying High''" and for using the ''[[PresMat Barometer]]'' and the ''[[Sensor Array Computing Nose Cone]]''. Also, KSP only considers a craft (or Kerbal) to be flying in an atmospheric region if it is on a sub-orbital trajectory. For example, taking readings while [[aerobraking]] in the upper atmosphere will return data for the "In Space Low" situation instead of "''Flying High''" even if the altitude is below the edge of space.<br />
<br />
== Getting Results Back Home ==<br />
<br />
As said above: doing lots of science in the field will not suffice. Only when the results somehow find their way to your R&D department will you be credited with science points.<br />
<br />
=== Transmission and Recovery Values ===<br />
<br />
[[File:Mystery_Goo_report.png|thumb|upright|left|Mystery Goo Observation]]<br />
For every result, you have the choice to either transmit the data or to keep it. For most experiments, transmission will yield significantly fewer points than recovering the results -- so much should be obvious. The two bars at the bottom of that window carry a lot of information, though:<br />
<br />
First example, Mystery Goo:<br />
The absolute length of the bars represents the total amount of Science Points that can be collected from that particular experiment, in this case that would be 13 points. The bright green line shows the fraction of points you will get for performing the experiment once; in this case, 10/13th or approx 77%. If you repeat that experiment, you will get 77% of the remaining three points, and so on. Every time you repeat that particular experiment and recover the data, you will receive ~77% of however many (or few) science points are still left. As a rule of thumb, repeatable experiments are pretty much depleted after the third time.<br />
<br />
The blue bar indicating transmission value follows a similar pattern, but please notice how even the dark blue stops far short of the total amount. No matter how many transmissions you make, you won't receive more than 30% of the available points. Once you are above the 30% threshold (eg, because you already returned one container), further transmissions will be worthless. The [[Mobile Processing Lab MPL-LG-2]] can boost that number a a little (more on that below), but the fact remains: transmissions alone will get you only so far.<br />
<br />
[[File:EVA report.png|thumb|upright|left|EVA report]]<br />
For comparison, an EVA Report: <br />
Whether you transmit or return the data, you will get the full science points all in one go. That kind is often called "non-repeatable experiments", although "no need to repeat" would be more precise. You may of course repeat this; filing the results more than once won't get you any more Science Points, though.<br />
<br />
===Recovering the results while leaving the equipment: Taking and Storing Data===<br />
<br />
All results are kept somewhere. If your Kerbal takes a surface sample, he carries it on himself at first. The moment he enters a pod or capsule, the result is transferred from Kerbal to capsule. A message on the screen notifies you of this, though it fades pretty quickly. <br />
<br />
If your research is based on equipment, like thermometers or the [[Mystery Goo™ Containment Unit]], the results are on said equipment. Probably the most convenient means of recovering these results is to just recover the science modules, but this is not the only way: a Kerbal can take the data (right-click during EVA, while in close proximity to the equipment in question) and subsequently transfer them to a pod, capsule, or some other modules. Simple experiments (e.g., thermometers) will then be available for immediate re-use; more complicated ones (e.g., Mystery Goo) will need to be cleaned out. The Lab is the only means of doing so during a mission. Still, once the data has been taken off them, the spent modules may safely be left behind.<br />
<br />
Getting and staying close enough to effect an transfer can be a hassle sometimes, even on the ground, much more so in space. Having ladders to cling to makes this much easier.<br />
<br />
Kerbals can also take data from one pod and move it to another: that's important when you want to make an Appollo-Style Mission where the Lander Module and the Return Vessel are two distinct spacecraft.<br />
<br />
Most modules have only a limited capacity; typically, command pods can only take "one of each": one surface sample from here and one from there is possible, but if you want to take home two surface samples from the same site you need to bring two pods. Incidentally, it is not necessary to board a capsule only to transfer the data, you can again do this by right-click while being close to it. Putting data onto a module from the outside (i.e. without boarding the module) will store only as much data as the module can take, the remainder stays with the Kerbal. <br />
<br />
Kerbals can take an unlimited amount of data from modules, even if that data includes several soil samples and EVA reports.<br />
<br />
If you transmit data, you will implicitly "take" it from a module without the hassles of EVA. The other effects regarding re-usability and the possible need to clean out the module are the same, regardles of whether you take the data manually or by transmission.<br />
<br />
== Mobile Processing Lab MPL-LG-2 ==<br />
The [[Mobile Processing Lab MPL-LG-2]] improves the value of science data before transmitting it; it has no effect on data kept aboard. Crew Reports and EVA Reports have no penalty on transmitting them, so lab processing doesn't benefit these two. The others typically improve by 50% (if the standard Transmit Value for a given experiment is 20%, the Lab pushes this to 30% and so on). While quite a boost, this still leaves a lot of unrecovered Science Points, so you probably still want to bring data back home.<br />
<br />
However, the [[Mobile Processing Lab MPL-LG-2]] can also store infinite amounts of scientific data - even multiple copies from the same experiment in the same situation & biome.<br />
<br />
Finally, it can clean the [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] modules, making them available for reuse after transmitting or collecting data.<br />
<br />
Refer to the [[main article|Mobile Processing Lab MPL-LG-2]] for ramifications and usage scenarios.<br />
<br />
== Tables ==<br />
<br />
This is an overview of all science activities which can be performed and how results differ by '''biome''' and '''situation'''. Activities performed within one [[sphere of influence]](SOI) have no effect on the Science Points that can be earned doing science activities within the SOI of any other [[celestial body]].<br />
<br />
=== Table of science activities and situations ===<br />
The top row of the chart names each activity; the left hand column shows the six possible situations. Each intersection shows whether the activity is possible and, if so, whether it differs by '''Biome''' or gives one '''Global''' result for the entire celestial body for a given situation. <br />
<br />
Activities and situations requiring an atmosphere are <span style="background-color:#e9e9f9;">''italicized and colored''</span>.<br />
{| class="wikitable" style="text-align:center"<br />
! scope="row" rowspan="2" | <br />
! colspan="2" | Kerbonaut<br />
! scope="col" | Capsule<br />
! colspan="7" | Modules<br />
|-<br />
! scope="col" | [[#Surface_Sample|Surface Sample]] <!-- use [[Surface Sample]] as soon as the target is not in this page --><br />
! scope="col" | [[#EVA_Report|EVA Report]] <!-- use [[EVA Report]] as soon as the target is not in this page --><br />
! scope="col" | [[#Crew_Report|Crew Report]] <!-- use [[Crew Report]] as soon as the target is not in this page --><br />
! scope="col" | [[Mystery Goo™ Containment Unit]]<br />
! scope="col" | [[SC-9001 Science Jr.]]<br />
! scope="col" | [[2HOT Thermometer]]<br />
! scope="col" style="font-style:italic; background-color:#e9e9f9;" | [[PresMat Barometer]]<br />
! scope="col" | [[GRAVMAX Negative Gravioli Detector]]<br />
! scope="col" | [[Double-C Seismic Accelerometer]]<br />
! scope="col" style="font-style:italic; background-color:#e9e9f9;" | [[Sensor Array Computing Nose Cone]]<br />
|-<br />
! scope="row" style="text-align:right;" | Surface: Landed<br />
|Biome<br />
|Biome<br />
|Biome<br />
|Biome<br />
|Biome<br />
|Biome<br />
|style="font-style:italic; background-color:#e9e9f9;" |Biome<br />
|Biome<br />
|Biome<br />
|style="font-style:italic; background-color:#e9e9f9;" |Biome<br />
|-<br />
! scope="row" style="text-align:right;" | Surface: Splashed<br />
|Biome<br />
|Biome<br />
|Biome<br />
|Biome<br />
|Biome<br />
|Biome<br />
|style="font-style:italic; background-color:#e9e9f9;" |Biome<br />
|Biome<br />
|—<br />
|—<br />
|-style="font-style:italic; background-color:#e9e9f9;"<br />
! scope="row" style="text-align:right;" | Flying Low<br />
| —<br />
|Biome<br />
|Biome<br />
|Global<br />
|Global<br />
|Biome<br />
|Global<br />
|—<br />
|—<br />
|Biome<br />
|-style="font-style:italic; background-color:#e9e9f9;"<br />
! scope="row" style="text-align:right;" | Flying&nbsp;High<br />
| —<br />
|Global<br />
|Global<br />
|Global<br />
|Global<br />
|Global<br />
|Global<br />
|—<br />
|—<br />
|Biome<br />
|-<br />
! scope="row" style="text-align:right;" | In Space Low<br />
|—<br />
|Biome<br />
|Global<br />
|Global<br />
|Global<br />
|Global<br />
|—<br />
|Biome<br />
|—<br />
|—<br />
|-<br />
! scope="row" style="text-align:right;" | In Space High<br />
|—<br />
|Global<br />
|Global<br />
|Global<br />
|Global<br />
|—<br />
|—<br />
|Biome<br />
|—<br />
|—<br />
|}<br />
<br />
=== Surface Sample ===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Requires<br />
| One kerbonaut<br />
|-<br />
! Base value<br />
| 30<br />
|-<br />
! Maximum value<br />
| 40<br />
|-<br />
! Data scale<br />
| 1<br />
|-<br />
! Transmission efficiency<br />
| 25%<br />
|-<br />
! Processing bonus<br />
| +12%<br />
|-<br />
! Processing energy<br />
| 300&nbsp;E<br />
|}<br />
<br />
'''Surface Samples''' can be taken by kerbonauts when performing an EVA on the ground or in water of a celestial body. The results vary by biome and are different while swimming within the biome too.<br />
<br />
=== EVA Report ===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Requires<br />
| One kerbonaut<br />
|-<br />
! Base value<br />
| 8<br />
|-<br />
! Maximum value<br />
| 8<br />
|-<br />
! Data scale<br />
| 1<br />
|-<br />
! Transmission efficiency<br />
| 100%<br />
|}<br />
<br />
'''EVA Reports''' are done by kerbonauts on an [[EVA]]. Like crew reports they give different results depending on altitude and biome (if performed low enough). Only one EVA Report per biome/situation combination is necessary. The easiest ways to take a Flying Low report are to jump from the surface, or hang onto a ladder whilst landed.<br />
<br />
A kerbonaut can only take and hold one EVA Report at a time without storing it in a Command Pod, though reports retrieved from a Command Pod have no limitations on how many of a type can be carried.<br />
<br />
=== Crew Report ===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Requires<br />
| A manned command pod<br />
|-<br />
! Base value<br />
| 5<br />
|-<br />
! Maximum value<br />
| 5<br />
|-<br />
! Data scale<br />
| 1<br />
|-<br />
! Transmission efficiency<br />
| 100%<br />
|}<br />
<br />
'''Crew Reports''' can be created in any manned [[command pod]]. Reports uniquely differ between [[celestial body]] and [[Science#Situations|situation]]. Because the transmission efficiency is 100%, repeating them or transmitting them multiple times yields no additional Science.<br />
<br />
If a command pod has taken a Crew Report but not transmitted it, it cannot take a new report even when in a new situation, biome, or sphere of influence. This limitation can be circumvented by having a kerbonaut on EVA "take data" from the command pod. Even if they store the data in the same command pod it was taken from, the Crew Report will be treated as just another piece of data to store. A second Crew Report can be taken even in exactly the same spot; no additional points are yielded by duplicate Crew Reports though.<br />
<br />
=== Modules ===<br />
<br />
Experiments done by separate parts like the [[Mystery Goo™ Containment Unit]] behave similarly to Crew Reports. They may be performed in different flight phases and on different celestial bodies returning different results. Each module can only store one result at a time, but a result can be sent home with an [[antenna]] to allow the experiment to be performed again under the same or under new conditions. Data can also be extracted from the module by a kerbonaut during an EVA. There is a penalty for transmitting data home instead of recovering the module to Kerbin. <br />
<br />
Since {{version|0.23}}, transmitting or collecting data renders the Mystery Goo™ Containment Unit and SC-9001 Science Jr. disabled for the remainder of a flight. If the craft has (or can be docked with) a fully crewed [[lab]], it can reset those modules at a cost of time and electric charge.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Experiment<br />
| Mystery Goo Observation<br />
| Materials Study<br />
| Temperature Scan<br />
| Atmospheric Pressure Scan<br />
| Seismic Scan<br />
| Gravity Scan<br />
| Atmosphere Analysis<br />
|-<br />
! Required part (tech tree lvl)<br />
| [[Mystery Goo™ Containment Unit]] (2)<br />
| [[SC-9001 Science Jr.]] (4)<br />
| [[2HOT Thermometer]] (5)<br />
| [[PresMat Barometer]] (6)<br />
| [[Double-C Seismic Accelerometer]] (7)<br />
| [[GRAVMAX Negative Gravioli Detector]] (8)<br />
| [[Sensor Array Computing Nose Cone]] (8)<br />
|-<br />
! Base value<br />
| 10<br />
| 25<br />
| 8<br />
| 12<br />
| 20<br />
| 20<br />
| 20<br />
|-<br />
! Maximum value<br />
| 13<br />
| 32<br />
| 8<br />
| 12<br />
| 22<br />
| 22<br />
| 24<br />
|-<br />
! Data scale<br />
| 1<br />
| 1<br />
| 1<br />
| 1<br />
| 2.5<br />
| 3<br />
| 10<br />
|-<br />
! Transmission efficiency<br />
| 30%<br />
| 20%<br />
| 50%<br />
| 50%<br />
| 45%<br />
| 40%<br />
| 35%<br />
|-<br />
! Processing bonus<br />
| +15%<br />
| +10%<br />
| +25%<br />
| +25%<br />
| +22%<br />
| +20%<br />
| +17%<br />
|-<br />
! Processing energy (E)<br />
| 100<br />
| 250<br />
| 80<br />
| 120<br />
| 500<br />
| 600<br />
| 2000<br />
|}<br />
<br />
The transmission efficiency caps the maximum returnable science with the experiment via antennae. To gather all scientific value experiments needs to be recovered.<br />
<br />
== Mobile Processing Lab MPL-LG-2 ==<br />
The [[Mobile Processing Lab MPL-LG-2]] improves the value of science data before transmitting it; it has no effect on data kept aboard. Crew Reports and EVA Reports have no penalty on transmitting them, so lab processing doesn't benefit these two. For others, it can squeeze out points from reports that at first have "+0.0 Science" value to transmit. It can also clean the [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] to reuse them after transmitting or collecting data.<br />
<br />
Both cleaning and processing required a certain amount of time and electric charge. Cleaning an experiment requires the same amount of energy as processing its report data.<br />
<br />
The [[Mobile Processing Lab MPL-LG-2]] can also store multiple copies of scientific data - even those from the same experiment in the same situation & biome. For example, a lander could conduct three material studies with separate [[SC-9001 Science Jr.]] units, rendezvous and dock with a ship containing a [[Mobile Processing Lab MPL-LG-2]], then have a Kerbal on EVA "Take Data" from each [[SC-9001 Science Jr.]] and place it in the lab. This must be done once per piece of data, as a Kerbal can only store one type of unique data at a time. Most experiments can be 'maxed out' in a single trip by recovering three or four samples.<br />
<br />
== Craft recovery ==<br />
<br />
Recovering a craft after it landed on Kerbin also yields science points by itself. Its value depends on how far the craft flew. Recovering a craft after a suborbital flight returns less valuable (but different) results than one which orbited the [[Mun]], for example. The returned value appears to be 5 * (surfaces visited + bodies orbited).<br />
<br />
== Celestial body multipliers ==<br />
<br />
{| class="wikitable sortable"<br />
|- <!-- sort doesn't work with rowspan --><br />
! <br />
! Surface<br />
! colspan="2" | Atmosphere <ref group="note">Suborbital flight necessary for atmosphere readings, having the [[periapsis]] inside the atmosphere start is not sufficient.</ref><br />
! colspan="2" | Space<br />
|-<br />
! Celestial body<br />
! Multiplier<br />
! Multiplier<br />
! Border<br />
! Multiplier<br />
! Border <ref group="note">Many of these altitudes are taken from users [[thread:53567|reporting on the forum]] and not from game data itself.</ref><br />
{{:Science/Row|Kerbol|sb=1&nbsp;Gm}}<br />
{{:Science/Row|Moho|sb=80&nbsp;km}}<br />
{{:Science/Row|Eve}}<br />
{{:Science/Row|Gilly|sb=6&nbsp;km}}<br />
{{:Science/Row|Kerbin|<sup>[''[[Talk:Science#Celestial_Body_Multipliers|dubious]]'']</sup>}}<br />
{{:Science/Row|Mun|sb=60&nbsp;km}}<br />
{{:Science/Row|Minmus|sb=30&nbsp;km}}<br />
{{:Science/Row|Duna|<sup>[''[[Talk:Science#Celestial_Body_Multipliers|dubious]]'']</sup>}}<br />
{{:Science/Row|Ike|6=50&nbsp;km}}<br />
{{:Science/Row|Dres|6=25&nbsp;km}}<br />
{{:Science/Row|Jool}}<br />
{{:Science/Row|Laythe}}<br />
{{:Science/Row|Vall|6=90&nbsp;km}}<br />
{{:Science/Row|Tylo|6=250&nbsp;km}}<br />
{{:Science/Row|Bop|<sup>[''[[Talk:Science#Celestial_Body_Multipliers|dubious]]'']</sup>|sb=25&nbsp;km}}<br />
{{:Science/Row|Pol|<sup>[''[[Talk:Science#Celestial_Body_Multipliers|dubious]]'']</sup>|sb=22&nbsp;km}}<br />
{{:Science/Row|Eeloo|<sup>[''[[Talk:Science#Celestial_Body_Multipliers|dubious]]'']</sup>|sb=60&nbsp;km}}<br />
|}<br />
<references group="note" /><br />
<br />
Each celestial body has different multipliers applied to the collected scientific data, based upon where it is taken in relation to that body. Biomes do not affect these multipliers. <br />
<br />
The altitudes given in this table determine the altitude above mean sea level of the boundary between lower and upper atmosphere and between near and outer space. The upper atmosphere extends to the atmospheric height and the outer space extends up to the end of the sphere of influence.</div>Laiehttps://wiki.kerbalspaceprogram.com/index.php?title=File:Mystery_Goo_report.png&diff=37800File:Mystery Goo report.png2014-05-06T12:49:24Z<p>Laie: Mystery Goo observation while in Space near Kerbin</p>
<hr />
<div>Mystery Goo observation while in Space near Kerbin</div>Laie