https://wiki.kerbalspaceprogram.com/api.php?action=feedcontributions&user=Leadbullet&feedformat=atomKerbal Space Program Wiki - User contributions [en]2024-03-29T06:29:41ZUser contributionsMediaWiki 1.29.0https://wiki.kerbalspaceprogram.com/index.php?title=Traveling_to_Moho&diff=67895Traveling to Moho2015-11-06T16:44:11Z<p>Leadbullet: grammar</p>
<hr />
<div>[[File:Moho18.png|thumb|Moho, if you do not see this at some point during the tutorial, you have done something incorrectly]]<br />
== Traveling to Moho ==<br />
[[Moho]] is the closest planet to [[Kerbol]], making it the first out of the current seven [[planet|planets]].<br />
<br />
== Crew ==<br />
On this mission, you should (if you use the [[Mk1-2 Command Pod]]) have an [[Engineer]], a [[Scientist]], and a [[Pilot]] onboard, so if anything goes wrong, someone can fix the problem.<br />
<br />
== Specifications ==<br />
*'''Length:''' 1-2 hours<br />
*'''Difficulty:''' Moderate<br />
*'''For Version:''' 1.0.4<br />
*You may want to attempt to land on [[Eve]] before Moho to get a feel for high [[Delta-V]] capture burns.<br />
<br />
== Pre-Construction Tips ==<br />
* Use as many [[EAS-4 Strut Connector|EAS-4 Strut Connectors]] as you need, you can never have enough struts.<br />
* If you build a quite un-aerodynamic lander, you may want to invest in a [[Fairing]].<br />
* On boosters place [[Sepratron I]]'s to push them away to not interfere with the main rocket.<br />
<br />
== The Rocket ==<br />
=== Landing/ Return Stage ===<br />
This stage can either have a 1.25, or 2.5m capsule on top, it all depends on your preference, but the engine should be a 2.5m engine. As Moho has very little gravity, it is quite easy to get off the surface. So this stage will be the smallest. To test your return stage, see if you can start on [[Minmus]] go to, and orbit the [[Mun]] and back to [[Kerbin]], this will give you a rough estimate for the ammount of fuel you need to land saftly on Kerbin. Remember to place a [[Heat shield|heat-shield]] on the bottom of your capsule, and put a [[Clamp-O-Tron Docking Port]] on the top of the capsule. As this is a long trip, put some [[Z-4K Rechargeable Battery Bank]] on the capsule, not on the lander, or return stage.<br />
=== Moho Injection Stage ===<br />
This stage should be a 2.5m stage. It's fuel tanks should compose of a [[Rockomax X200-16 Fuel Tank]] and a [[Rockomax X200-8 Fuel Tank]], with a [[Rockomax "Poodle" Liquid Engine]] on the bottom. This stage can be used for in orbit [[Science]] around Moho, just remember to collect your science before detaching the stage.<br />
=== Kerbol Injection Stage ===<br />
This stage should be the last 3.75m stage. It should have a [[Kerbodyne S3-7200 Tank]] as it's fuel supply. The engines should be, in the center a [[Rockomax "Mainsail" Liquid Engine]], then place 4 [[Cubic Octagonal Strut]] and attach [[LV-T30 "Reliant" Liquid Fuel Engine]]'s to these, use Offseting as needed. If needed on the Orbiting Stage (see below), put a fairing around the engines to increase aerodynamics. This is an ideal stage for Kerbol orbit science gathering because it will be passing out of Kerbin's [[SOI]] and into Kerbol's.<br />
=== Orbiting Stage ===<br />
This stage should be similar to a second stage if you are going to Minmus. As fuel use the Kerbodyne S3-7200 Tank, and the [[Kerbodyne S3-3600 Tank]]. As an engine use the [[Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine]]. Attach fins to this stage just as a percautionary measure.<br />
=== Launch Stage ===<br />
This will be the biggest stage on your rocket. As the fuel supply it should have a [[Kerbodyne S3-14400 Tank]] and a [[Kerbodyne S3-7200 Tank]]. For propulsion, undoubtedly, use the [[S3 KS-25x4 "Mammoth" Liquid Fuel Engine]]. As side boosters, use the [[LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine]], also use [[S1 SRB-KD25k]] for extra thrust. Make sure to have fins on this stage, as this one should get you about 2/3 of the way to orbit<br />
<br />
== Launching to Moho ==<br />
<br />
=== Orbiting Kerbin ===<br />
This is a very routine launch, put you space craft in a rough 150 by 150 Km orbit. See [[Tutorials]] for orbiting help.<br />
<br />
=== Kerbol Injection ===<br />
This step is not very hard. Burn until your craft is in a Kerbol periapsis inbetween Moho and Eve. Once you hit periapsis, bring your apoapsis down until you orbit is about circular inbetween Moho and Eve.<br />
<br />
=== Moho Injection ===<br />
This is most likely the longest step. Wait until Moho is inbetween you and Kerbol, then burn Retrograde untill you get an incounter. Once you are near Moho periapsis, set up a [[Maneuver node]] and get in orbit aroung Moho, it does not have to be circular. Congratulations, you have just got in orbit around Moho!<br />
<br />
=== Landing On Moho === <br />
This is the same as landing on the [[Mun]]. If you do not know, go to apoapsis, burn retrograde until you are on a suborbital trajectory. Try to land on the light side of Moho. Just in case, put some [[Illuminator Mk1]] or [[Illuminator Mk2]] on your lander. Get your happy little [[Kerbals]] out and say some inspiring words, and frolic about. If you are in [[Career]]Mode harvest all the [[science]] Moho can offer. <br />
<br />
=== Returning To Kerbin ===<br />
This is a very easy step, very similar to returning from the Mun. Burn Eastward until you are in a 100 by 100Km orbit. Then wait until Kerbin is about 75° degrees ahead of Moho. Then set up your [[Maneuver node]], and find an encounter with Kerbin. Use your last remaining fuel to get in orbit around Kerbin, atleast inside the orbit of the Mun, so if a rescue ship is needed it won't have to take long to build and has a better chance of getting an approach with it.<br />
<br />
== What To Do Next? ==<br />
If you are stuck on what to do next, here are a few good ideas:<br />
* Go down the [[Mohole]] on either pole of Moho<br />
* Bring a [[rover]]<br />
* Fly a [[Spaceplane]] to Moho (This should not be attempted for new players, as Moho has very rough terrain which makes landing planes very difficult)<br />
* Crash into [[Kerbol]]</div>Leadbullethttps://wiki.kerbalspaceprogram.com/index.php?title=Planned_features&diff=67894Planned features2015-11-06T15:53:00Z<p>Leadbullet: changed the word "that" to the word "so" for grammatical clarity</p>
<hr />
<div>{{Outdated|<br />
* Largely innaccurate information caused by misunderstanding, misquoting, and out of date information.<br />
* Should be replaced with confirmed features for the next version only.}}<br />
{{Box|2=The entries on the following list '''must be properly cited''' to ensure verifiability.}}<br />
<br />
The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.<br />
<br />
'''This list is not an official road-map for KSP.''' It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the [[version history]].<br />
<br />
== Future features ==<br />
{| class="wikitable float-right"<br />
|-<br />
| Current version: {{Check version/Cur}}<br />
|}<br />
<br />
This section lists all planned features for future releases. Entries highlighted in <span style = "background:#42C0FB">blue</span> are planned for the next update (Soon™). Entries in <span style = "background:#FFEE44">yellow</span> have been partially implemented. Entries in <span style = "background:#00FF00">green</span> are already in development but are not expected for the next update or are so huge that there are multiple updates incrementally adding that feature. <span style = "background:#FF5500; color:#FFFFFF">Orange</span> is for the questionable features - had pros and contras, or simply unconfirmed.<br />
<br />
The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here, or cancelled altogether.<br />
<br />
The next major version is expected to be 1.1, and will, among other things, update the game engine to Unity 5.2.<ref>[http://kerbaldevteam.tumblr.com/post/119964546216/ Devnote Tuesdays] on May 26<sup>th</sup>, 2015</ref> However, a 1.0.5 update based on Unity 4 is scheduled to be released before 1.1, and plans to add in some features originally intended for it.<ref name="KSP 1.0.5"></ref><br />
<br />
=== Flight operations ===<br />
<br />
* <span style = "background:#42C0FB">Upgraded staging UI</span> (KSP 1.1)<ref>[http://kerbaldevteam.tumblr.com/post/125371371593/ Devnote Tuesdays] on August 18<sup>th</sup>, 2015</ref><br />
<br />
* <span style = "background:#42C0FB">Upgraded orbit renderer/map view</span> (KSP 1.1)<ref>[http://kerbaldevteam.tumblr.com/post/128126888294/ Devnote Tuesdays] on September 1<sup>st</sup>, 2015</ref><br />
<br />
* <span style = "background:#42C0FB">EVA Navball</span> (KSP 1.0.5)<ref name="1.0.5 Approaching"></ref><br />
<br />
* <span style = "background:#42C0FB">New nozzle effects for jet engines</span> (KSP 1.0.5)<ref name="1.0.5 Approaching"></ref><br />
<br />
=== Space Center ===<br />
<br />
* <span style = "background:#42C0FB">Upgraded UI for buildings</span> (KSP 1.1)<ref name="efficiency-edition">[http://kerbaldevteam.tumblr.com/post/124102829064/ Devnote Tuesdays] on July 21<sup>th</sup>, 2015</ref><ref name="Community Manager">[http://kerbaldevteam.tumblr.com/post/125371371593/ Devnote Tuesdays] on July 28<sup>th</sup>, 2015</ref><br />
<br />
=== Spacecraft construction ===<br />
<br />
* <span style = "background:#42C0FB">New wheels</span> (KSP 1.1)<ref>[http://kerbaldevteam.tumblr.com/post/123488890647/ Devnote Tuesdays] on July 5<sup>th</sup>, 2015</ref><br />
<br />
* <span style = "background:#42C0FB">New antennas</span> (KSP 1.1)<ref name="relay">[[article:350|Development Relay]] by Ted on July 22<sup>th</sup>, 2015</ref><br />
<br />
* <span style = "background:#42C0FB">New editor</span> (KSP 1.1)<ref name="Community Manager"></ref><br />
<br />
* <span style = "background:#42C0FB">New, and Overhauled Parts</span> (KSP 1.0.5)<ref name="KSP 1.0.5"></ref><br />
<br />
* <span style = "background:#42C0FB">Overhaul of the buoyancy models</span> (KSP 1.0.5)<ref name="1.0.5 Approaching">[http://kerbaldevteam.tumblr.com/post/132047908194/ Devnote Tuesdays] on October 27<sup>th</sup>, 2015</ref><br />
<br />
* <span style = "background:#42C0FB">New radiator part</span> (KSP 1.0.5)<ref name="1.0.5 Approaching"></ref><br />
<br />
=== Celestial bodies ===<br />
<br />
* <span style = "background:#FF5500; color:#FFFFFF">3 additional gas planets</span> (<span style = "background:#FFEE44">[[Jool]]</span> being the only currently available, <span style = "background:#00FF00">[[gas planet 2]]</span> and <span style = "background:#FF5500; color:#FFFFFF">[[gas planet 3]]</span>), moons and an <span style = "background:#FFEE44">asteroid belt</span><ref>[http://kerbaldevteam.tumblr.com/post/77126143476/ Devnote Tuesdays] on February 18<sup>th</sup>, 2014</ref><ref>[http://forum.kerbalspaceprogram.com/threads/16723?p=235429#post235429 &#91;UNOFFICIAL/FANMADE&#93; 0.17 Discussion Thread 2]</ref><ref>“[http://www.twitch.tv/ksptv/b/501587795?t=19m40s KSP-TV: Squadcast, back and later than ever!]” interview of HarvesteR by Maxmaps (19:40)</ref><br />
** The dwarf planet [[Eeloo]] would become a [[moon]] of the [[gas planet 2]].<ref>[http://forum.kerbalspaceprogram.com/threads/29807?p=447959#post447959 Post in the forum] by NovaSilisko</ref><br />
<br />
* <span style = "background:#FF5500; color:#FFFFFF">Maxmaps has gone on record with claiming new planets are, "a big maybe."</span><ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja7sep Answer] from Maxmaps in his AMA</ref><br />
<br />
=== Physics & dynamics ===<br />
<br />
* <span style = "background:#42C0FB">Enhanced physics for wheels</span> (KSP 1.1)<ref name="efficiency-edition"></ref><br />
<br />
* <span style = "background:#42C0FB">Thermal Improvements</span> (KSP 1.0.5)<ref name="KSP 1.0.5"></ref><br />
<br />
=== Other game features ===<br />
<br />
* Life-support systems (presently not confirmed, but has been considered for future inclusion)<ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cjaatbg Answer] from Maxmaps in his AMA</ref><br />
<br />
* <span style = "background:#FF5500; color:#FFFFFF">Resources beyond present scope</span> (Fuel, Oxygen, Electricity, etc.)<ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja7615 Answer] from Maxmaps in his AMA</ref><br />
<br />
* <span style = "background:#42C0FB">Probe telemetry</span> (KSP 1.1)<ref name="relay"></ref><br />
<br />
* <span style = "background:#42C0FB">Antenna relay networks</span> (KSP 1.1)<ref name="relay"></ref><br />
<br />
* <span style = "background:#42C0FB">A new/better Application Launcher</span> (KSP 1.1)<ref name="charity-event">[http://kerbaldevteam.tumblr.com/post/124689795219/ Devnote Tuesdays] On July 28<sup>th</sup>, 2015</ref><ref name="Community Manager"></ref><br />
<br />
* <span style = "background:#42C0FB">Three stock apps: MessageSystem, Contracts and the Engineer’s Report</span> (KSP 1.1)<ref name="charity-event"></ref><br />
<br />
* <span style = "background:#42C0FB">KSPedia - a new help framework</span> (KSP 1.1)<ref>[http://kerbaldevteam.tumblr.com/post/129166162111/ Devnote Tuesdays] On September 15<sup>th</sup>, 2015</ref><ref name="getting ever closer"></ref><ref>[http://kerbaldevteam.tumblr.com/post/130154638218/ Devnote Tuesdays] On September 29<sup>th</sup>, 2015</ref><ref name="KSP 1.0.5"></ref><br />
<br />
* <span style = "background:#42C0FB">Contextual Contracts</span> (KSP 1.0.5)<ref name="KSP 1.0.5">[http://kerbaldevteam.tumblr.com/post/130640252764/ Devnote Tuesdays] On October 6<sup>th</sup>, 2015</ref><br />
<br />
* <span style = "background:#42C0FB">The skill and level is displayed when hovering over a Kerbal's face</span> (KSP 1.1)<ref name="KSP 1.0.5"></ref><br />
<br />
* <span style = "background:#42C0FB">Overhaul of contracts</span> (KSP 1.0.5)<ref name="1.0.5 Approaching"></ref><br />
<br />
* <span style = "background:#42C0FB">New core heat system</span> (KSP 1.0.5)<ref name="1.0.5 Approaching"></ref><br />
<br />
* <span style = "background:#42C0FB">Internals for [[Mk1 Cockpit]] and [[MK2 Crew Cabin]]</span> (KSP 1.0.5)<ref name="1.0.5 Approaching"></ref><br />
<br />
* <span style = "background:#42C0FB">Better portrait system</span> (KSP 1.1)<ref name="1.0.5 Approaching"></ref><br />
<br />
* <span style = "background:#42C0FB">Sprite animations in Application Launcher</span> (KSP 1.1)<ref name="1.0.5 Approaching"></ref><br />
<br />
=== Scenery & graphics ===<br />
<br />
* <span style = "background:#FFEE44">Procedurally generated craters (Mun in 0.21)</span><ref>[[blog:667|Procedural Craters]] dev blog post by "HarvesteR"</ref><br />
<br />
* <span style = "background:#42C0FB">Using and creating shaders</span> (partial in KSP 1.0.5, a bigger update in KSP 1.1)<ref name="KSP 1.0.5"></ref><ref name="1.0.5 Approaching"></ref><br />
<br />
=== Game & engine ===<br />
<br />
* <span style = "background:#FFEE44">64-bit support: Windows ([[0.24]]) and Linux are supported, though Windows x64 is highly unstable and crash-happy.</span><br />
<br />
* <span style = "background:#42C0FB">Engine update from Unity 4 to Unity 5.2.</span> (KSP 1.1)<ref>[http://kerbaldevteam.tumblr.com/post/119387018756/ Devnote Tuesdays] on May 19<sup>th</sup>, 2015</ref><br />
<br />
* <span style = "background:#42C0FB">Improved loading time</span> (KSP 1.1)<ref name="getting ever closer">[http://kerbaldevteam.tumblr.com/post/129662524952/ Devnote Tuesdays] On September 22<sup>th</sup>, 2015</ref><br />
<br />
* <span style = "background:#42C0FB">Quicker scene changes</span> (KSP 1.1)<ref name="getting ever closer"></ref><br />
<br />
* <span style = "background:#00FF00">Multiplayer</span><ref>[https://www.facebook.com/kerbalspaceprogram/posts/978528622166362?comment_id=978554832163741&reply_comment_id=978557518830139&total_comments=12&comment_tracking=%7B%22tn%22%3A%22R9%22%7D Answer on Facebook] on April 28<sup>th</sup>, 2015</ref><ref>[http://kerbaldevteam.tumblr.com/post/125870848429/ Devnote Tuesdays] on August 4<sup>th</sup>, 2015</ref><br />
** Squad is committed to add multiplayer to the finished game after the success of the user created mod KMP, or Kerbal MultiPlayer. Squad says “Multiplayer is something we had planned to do after it was all said and done, but it’s time for us to start looking at it now”.<ref>[http://www.pcgamer.com/2013/12/12/kerbal-space-program-committed-to-multiplayer-career-and-sandbox-modes/ PC Gamer] On December 12<sup>th</sup>, 2013</ref> With 0.24 Squad specifically states that they working on the first steps to add multiplayer after career is finished.<ref>“[[article:250|The 0.24 Update Goals Post!]]” by HarvesteR released on February 4<sup>th</sup>, 2014</ref><br />
** KMP is a multiplayer system that has been replaced with [http://d-mp.org DMP] (As of 0.23.5). The mod is no longer available to the public.<ref>[http://forum.kerbalspaceprogram.com/threads/55835 Kerbal MultiPlayer (Alpha)]</ref><br />
<br />
=== Modding ===<br />
<br />
=== Other ===<br />
<br />
* Expansion packs/DLCs (different from updates, will be purchased separately and include features distinct from the original game's main idea)<ref>[http://kerbaldevteam.tumblr.com/post/47730955705/ Expansions blog post]</ref> (Partially implemented by the official Squad mods Kerbin Cup and Asteroid Day)<br />
<br />
== Outdated Features ==<br />
The features listed here are outdated and need a new reference. Some of these features are more of a request than features.<br />
<br />
=== Flight operations ===<br />
* <span style = "background:#FFEE44">Enhanced [[IVA]]s</span>: Moving and <span style = "background:#FFEE44">interacting</span> inside of the craft<ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja8jxl Answer] from Maxmaps in his AMA</ref><br />
<br />
* <span style = "background:#FFEE44">Repairing</span>: Ability to repair certain things. (Already partially added in 0.90){{cn}}<br />
<br />
* More <span style = "background:#FFEE44">Prebuilt crafts</span>, for <span style = "background:#FFEE44">tutorials</span> or as examples{{cn}}<br />
<br />
* <span style = "background:#FFEE44">Autopilot system</span> (Partially achieved by 0.90.0, now a "Pilot" Kerbal can orient a craft to certain points, e.g. Prograde){{cn}}<br />
<br />
=== Space Center ===<br />
* <span style = "background:#FF5500; color:#FFFFFF">Observatory</span>: Discover new [[Celestial body|celestial bodies]] to visit{{cn}}<br />
<br />
=== Spacecraft construction ===<br />
* <span style = "background:#FFEE44">Spacecraft stats: Total weight, loaded resources (per stage?)</span><ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja72er Answer] from Maxmaps in his AMA</ref><br />
<br />
* Exploded view: A schematic visualization of the craft, allowing for greater control over the craft's functionality{{cn}}<br />
<br />
* <span style = "background:#FF5500; color:#FFFFFF">Solid-booster fuel plugs</span>{{cn}}<br />
<br />
* More parts for moon bases and space stations{{cn}}<br />
<br />
=== Physics & dynamics ===<br />
* Wind & turbulence conditions{{cn}}<br />
<br />
* <span style = "background:#FFEE44">Damage effects</span>{{cn}}<br />
<br />
* New lighting system with better shadows{{cn}}<br />
<br />
=== Scenery & graphics ===<br />
* Cities and other geographic points of reference{{cn}}<br />
<br />
* Clouds (weather?){{cn}}<br />
<br />
* Static particles (cloudlets){{cn}}<br />
<br />
=== Game & engine ===<br />
* OSC data interface: Connectivity with external applications{{cn}}<br />
<br />
=== Modding ===<br />
* <span style = "background:#FFEE44">A more complete [[SDK]] and documentation (you can help by adding to the wiki!)</span>{{cn}}<br />
<br />
== Not planned or shelved ==<br />
The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, are already available via mods.<!-- put here, what unambiguously will not be implemented! --><br />
<br />
* <span style = "background:#FF5555; color:#FFFFFF">Steam achievements</span><ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cjaarta Answer] from Maxmaps in his AMA</ref><br />
<br />
* <span style = "background:#FF5555; color:#FFFFFF">Competitor/rival space agencies</span><ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja8z0q Answer] from Maxmaps in his AMA</ref><br />
<br />
* <span style = "background:#FF5555; color:#FFFFFF">Realistically sized celestial bodies </span><ref>[http://www.twitch.tv/ksptv/b/433446141?t=57m43s Q&A during 0.21 early access livestream with Yargnit and Ted]</ref><br />
<br />
[[File:New eva.jpg|thumb|The new EVA suit]]<br />
<br />
* <span style = "background:#FF5555; color:#FFFFFF">New [[EVA]] suits</span> (New high-poly model will be used only for cinematics)<ref>[http://kerbaldevteam.tumblr.com/post/93338999759/ Devnote Tuesdays] on the dev blog</ref><ref>[http://forum.kerbalspaceprogram.com/threads/90612 Forum post by KasperVLD]</ref><br />
<br />
* <span style = "background:#FF5555; color:#FFFFFF">Weapons or military features</span>{{cn}}<br />
<br />
* <span style = "background:#FF5555; color:#FFFFFF">Autopilot systems</span>{{cn}} (partially achieved by 0.90.0)<br />
<br />
* <span style = "background:#FF5555; color:#FFFFFF">Alien civilizations</span>{{cn}}<br />
<br />
* <span style = "background:#FF5555; color:#FFFFFF">Terraforming</span>{{cn}}<br />
<br />
* <span style = "background:#FF5555; color:#FFFFFF">Conversion to a different game engine.</span>{{cn}}<br />
<br />
* <span style = "background:#FF5555; color:#FFFFFF">Mobile version.</span>{{cn}}<br />
<br />
== Web Services ==<br />
{| class="wikitable"<br />
|-<br />
! Feature !! Status<br />
|-<br />
| Mac Fixes<br />
* .app packaging (Finder-compatible)<br />
* Clipboard support<br />
| In progress<br />
|-<br />
| Auto-resume interrupted downloads<br />
| In progress<br />
|-<br />
| Downloads through BitTorrent (long-term)<br />
| Planning<br />
|-<br />
| Load-balanced Repair Packages<br />
| Feasibility Analysis<br />
|}<br />
<br />
== References ==<br />
<references /><br />
<br />
{{Versions}}<br />
<br />
[[Category:Documentation]]</div>Leadbullet