https://wiki.kerbalspaceprogram.com/api.php?action=feedcontributions&user=Mau&feedformat=atomKerbal Space Program Wiki - User contributions [en]2024-03-28T09:58:40ZUser contributionsMediaWiki 1.29.0https://wiki.kerbalspaceprogram.com/index.php?title=Gas_planet_3/ko&diff=70428Gas planet 3/ko2016-01-27T06:01:00Z<p>Mau: (See GP3 English deletion.)</p>
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<div></div>Mauhttps://wiki.kerbalspaceprogram.com/index.php?title=Gas_planet_3&diff=70427Gas planet 32016-01-27T05:58:38Z<p>Mau: It is extremely unlikely that this planet will ever be in KSP; this page should only exist if FAR more information becomes available.</p>
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<div></div>Mauhttps://wiki.kerbalspaceprogram.com/index.php?title=Kerbin&diff=68589Kerbin2015-12-01T19:25:17Z<p>Mau: </p>
<hr />
<div>{{Infobox/Body}}<br />
<br />
'''Kerbin''' is the home planet of the [[Kerbal]]s, the location of the [[Kerbal Space Center|Space Center]], and the main focus of [[Kerbal Space Program]]. It is also the [[w:Earth|Earth]] analog for the game and has two [[moon]]s named '''[[Mun]]''' and '''[[Minmus]]'''.<br />
<br />
Kerbin is the third planet in [[orbit]] around the star [[Kerbol]]. It is the third largest [[celestial body]] that orbits Kerbol, following [[Jool]] and [[Eve]]. Jool's moon [[Tylo]] has the same radius of Kerbin, though it may be classified as larger, as the highest point on Tylo is about 5&nbsp;km higher than the highest point on Kerbin. However, Tylo has only 80% of Kerbin's mass.<br />
<br />
Reaching a stable orbit around Kerbin is one of the first milestones a player might achieve in the game. With the introduction of version [[1.0.3]], attaining low Kerbin orbit requires a [[delta-v|Δv]] of approximately 3400 m/s (vacuum), though the exact amount depends on the efficiency of the ascent profile and the aerodynamics of the launch vehicle and payload. Only the planet [[Eve]] requires a higher Δv to attain orbit. Many interplanetary missions expend over half of their Δv in reaching Kerbin orbit. The energy required to escape a body from a given altitude is always exactly twice the kinetic energy of a circular orbit around the body at that height, leading one observer to remark:<br />
{{Quote|If you can get your ship into orbit, you're halfway to anywhere.|Robert Heinlein|quoted on page 194 of ''A Step Farther Out'' by Jerry Pournelle}}<br />
<br />
== In-game description ==<br />
<br />
{{Quote<br />
<br />
|A unique world, Kerbin has flat plains, soaring mountains and wide, blue oceans. Home to the Kerbals, it has just the right conditions to support a vast, seemingly undepletable population of the eager green creatures. <br><br> Reaching a stable orbit around Kerbin is one of the first things budding space programs strive for. It is said that he who can get his ship into orbit is halfway to anywhere.<br />
<br />
|[[Kerbal Astronomical Society]]}}<br />
<br />
== Topography ==<br />
[[File:Kerbin heightmap.jpg|thumb|left|Topographical representation of Kerbin's surface as of 0.18.2. Click for high resolution. by Zeroignite]]<br />
[[File:TallestMountain_small.png|thumb|left|Kerbal at Kerbin's highest peak]]<br />
Kerbin has a roughly equal distribution of surface liquid water and solid land, with polar icecaps and scattered deserts. Some of its mountains exceed 6&nbsp;km in height, with the tallest peak being 6764.1&nbsp;m in altitude at the coordinates 46°20'17" E 61°35'53" N. The lowest point is almost 1.4&nbsp;km deep and about 313° south-west of the Kerbal Space Center.<br />
<br />
=== Craters ===<br />
<br />
[[File:KerbinCraterElevation.jpg|thumb|left|Terrain model centered on Kerbin's most pronounced craters]]<br />
[[File:https://classconnection.s3.amazonaws.com/366/flashcards/796366/jpg/sz1323232105770.jpg|thumbnail|left|Diagram of Seismic S and P waves ensuing a planetary impact]]<br />
Unlike other bodies in its system, Kerbin has few visible craters because its environment would erode craters from the few meteors that avoid the gravity or surface of its large moon and survive entry. Nevertheless, some geological formations indicate that bodies have violently collided with Kerbin: a planetary feature appears to be an impact crater, while a secondary rupture lies on the other side of the planet (made by the intense [http://files.mundos-fantasticos.com/200000857-6eb2d6fab1/waves.jpg longitudinal], or P-wave [http://tpsearthspace12student.wikispaces.com/file/view/PwavesSwaves.jpg/113267379/PwavesSwaves.jpg earthquakes] that ensue.) Both are in excess of 100&nbsp;km diameter, and the main crater lies along the far-western coastline. The uplift is easily visible as a series of islands, and the feature has a central peak that pokes up through the water (also known as a rebound peak.) The other, and smaller of the two, is near the prime meridian in the northern hemisphere and is more easily missed, but its uplift rims are visible, and it also has a central rebound peak.<br />
<br />
== Biomes ==<br />
[[File:KerbinBiomeMap.png|left|thumb|The biomes on Kerbin]]<br />
Before 0.90 Kerbin was one of the few bodies with multiple [[Biomes#Kerbin|biomes]], Kerbin was second only to the Mun in number of biomes it has. Following the 0.90 update all celestial bodies have biomes. [[Science]] [[Science#Activities|experiments]] can be performed at all biomes, though Kerbin's low multipliers result in less impressive results than more distant worlds. Kerbin's biomes show a loose correlation with Earth's biomes and geographic features. Uniquely, Kerbin has 33 location biomes at KSC, these are comprised of each building and their props, the crawlerway, the flag, and KSC itself; these give a jumpstart to gathering Science points in [[Career]] mode.<br />
<br />
[[File:Kerbin Biome Map 0.90.0.png|thumb|left|Kerbin biome map as of 0.90.0]]<br />
{|<br />
|<br />
<span id="Planetary biome list"></span><br />
=== List of biomes ===<br />
* Ice Caps<br />
* Tundra<br />
* Highlands<br />
* Mountains<br />
* Grasslands<br />
* Deserts<br />
* Badlands<br />
* Shores<br />
* Water<br />
<span id="KSC location biome list"></span><br />
{{FlipBox|style=word-wrap: normal;margin: 0em 0em 0.5em; border-style: solid solid solid solid; padding: 0px; background-color: #FFFFFF; border-color:#aaaaaa; border-width:1px; width: 24em;<br />
|title=KSC location biome list<br />
|content=<br />
* [[KSC]]<br />
** [[Administration Facility|Administration]]<br />
** [[Astronaut Complex]]<br />
** Crawlerway<br />
** [[Flag Pole]]<br />
** [[Launch Pad|LaunchPad]]<br />
** [[Mission Control]]<br />
** [[Research and Development|R&D]]<br />
*** R&D Central Building<br />
*** R&D Corner Lab<br />
*** R&D Main Building<br />
*** R&D Observatory<br />
*** R&D Side Lab<br />
*** R&D Small Lab<br />
*** R&D Tanks<br />
*** R&D Wind Tunnel<br />
** [[Runway]]<br />
** [[Spaceplane Hangar|SPH]]<br />
*** SPH Main Building<br />
*** SPH Round Tank<br />
*** SPH Tanks<br />
*** SPH Water Tower<br />
** [[Tracking Station]]<br />
*** Tracking Station Dish East<br />
*** Tracking Station Dish North<br />
*** Tracking Station Dish South<br />
*** Tracking Station Hub<br />
** [[Vehicle Assembly Building|VAB]]<br />
*** VAB Main Building<br />
*** VAB Pod Memorial<br />
*** VAB Round Tank<br />
*** VAB SouthComplex<br />
*** VAB Tanks<br />
}}<br />
|}<br />
<br />
== Atmosphere ==<br />
[[File:Kerbin_Atmosphere_T&P.png|thumbnail|left|Temperature and pressure of Kerbin's atmosphere as a function of altitude.]]<br />
<br />
<!-- SPECULATION: Kerbin has an atmosphere of unknown composition, though Kerbin's plants and animals would not survive without O<sub>2</sub>, N<sub>2</sub>, and CO<sub>2</sub>. --><br />
Kerbin has a thick, warm [[atmosphere]] with a mass of approximately 4.7×10<sup>16</sup> kilograms, a sea level pressure of 101.325 kilopascals (1 atmosphere), and a depth of 70,000 meters. The atmosphere contains oxygen and can support combustion. Kerbin is the only planet or moon with a breathable atmosphere.<br />
<br />
The average [[w:Molecular_mass|molecular weight]] of Kerbin air is 28.9644 g/mol, and its [[w:Heat_capacity_ratio|adiabatic index]] is 1.40. This suggests that Kerbin likely has an earthlike nitrogen-oxygen atmosphere. The air-fuel ratio of jet engines operating in Kerbin's atmosphere suggests that the percentage of oxygen is similar to that of [[w:Atmosphere_of_Earth|Earth's atmosphere]] (about 21%).<br />
<br />
Like all other atmospheres in the game, Kerbin's atmosphere fades exponentially as altitude increases. The [[w:Scale_height|scale height]] varies with altitude, which is a change from pre-1.0 [[Version_history|versions]] of the game. The pressure-altitude profile is globally constant and independent of temperature. The following table gives the atmospheric pressure at various altitudes above sea level.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Altitude (m) !! Pressure (Pa) !! Pressure (atm)<br />
|-<br />
| 0 || 101 325 || 1.000<br />
|-<br />
| 2 500 || 69 015 || 0.681<br />
|-<br />
| 5 000 || 45 625 || 0.450<br />
|-<br />
| 7 500 || 29 126 || 0.287<br />
|-<br />
| 10 000 || 17 933 || 0.177<br />
|-<br />
| 15 000 || 6 722 || 0.066<br />
|-<br />
| 20 000 || 2 546 || 0.025<br />
|-<br />
| 25 000 || 989.0 || 0.010<br />
|-<br />
| 30 000 || 401.3 || 0.004<br />
|-<br />
| 40 000 || 78.99 || 0.001<br />
|-<br />
| 50 000 || 15.56 || 0.000<br />
|-<br />
| 60 000 || 2.382 || 0.000<br />
|-<br />
| 70 000 || 0 || 0.000<br />
|}<br />
<br />
Kerbin's atmosphere can be divided into three major layers, comparable to Earth's [[w:Troposphere|troposphere]], [[w:Stratosphere|stratosphere]] and [[w:Mesosphere|mesosphere]]. In the lower and upper layers, temperature decreases as altitude increases, while the middle layer spans of a region of increasing temperature. The boundary between the lower and middle layers occurs at an altitude of about 16 km at low latitudes, and about 9 km at high latitudes. The boundary between the middle and upper layer occurs at an altitude of about 38 km.<br />
<br />
Air temperatures vary with latitude and time of day. At the equator, sea level temperatures vary between a nighttime low of 32 °C and a daytime high of 41 °C. At the poles, the temperature varies between -35 °C and -30 °C. The globally averaged sea level temperature is approximately 13.5 °C. Since Kerbin has no axial tilt, there are no seasonal temperature variations.<br />
<br />
The atmosphere of Kerbin is patterned after Earth's [[w:U.S._Standard_Atmosphere|U.S. Standard Atmosphere]] (USSA), though with the vertical height scale reduced by 20%. Kerbin's "base" temperature and atmospheric pressure can be very closely approximated using the [http://www.braeunig.us/space/atmmodel.htm#table4 equations of the USSA], where Kerbin's geometric altitude, z, is converted to Earth's geopotential altitude, h, using the following equation:<br />
<br />
:h = 7963.75·z / (6371 + 1.25·z)<br />
<br />
The base temperature is the temperature less latitudinal and diurnal adjustments; it is roughly equal to the global mean temperature.<br />
<br />
=== Atmospheric flight ===<br />
The thickness of Kerbin's atmosphere makes it well suited for [[aerobraking]] from a high-speed interplanetary intercept. The periapsis altitude required for a successful aerocapture depends on the spacecraft's drag characteristics, its approach velocity, and the desired apoapsis of the resulting orbit. For most conditions, a periapsis altitude of about 30 km should result in an aerocapture.<br />
<br />
[[Parachute]]s perform well in Kerbin's dense air, allowing landings on both land and water to be accomplished without the aid of propulsion.<br />
<br />
Because of the presence of oxygen, [[jet engine]]s can operate in Kerbin's atmosphere. And, together with it's thickness, Kerbin's atmosphere is ideally suited for [[aircraft]] flight.<br />
<br />
== Orbits ==<br />
[[File:Sputnik in Kerbin's orbit.png|thumbnail|left|A Stayputnik MK2 satellite]]<br />
A [[synchronous orbit]] is achieved with a semi-major axis of {{OrbitAltitude|b=Kerbin|f=k|3=0}}. [[KEO|Kerbisynchronous Equatorial Orbit (KEO)]] has a circularly uniform altitude of {{OrbitAltitude|b=Kerbin|f=k}} and a speed of {{OrbitVelocity|b=Kerbin}}. From a 70&nbsp;km low equatorial orbit, the periapsis maneuver requires 676.5&nbsp;m/s and the apoapsis maneuver requires 434.9&nbsp;m/s. A syncronous [[w:Tundra orbit|Tundra orbit]] with eccentricity of 0.2864 and inclination of 63 degrees is achieved at 3799.7/1937.7 km. Inclination correlates with eccentricity: higher inclined orbits need to be more eccentric, while equatorial orbit may be circular, essentially KEO.<br />
<br />
A [[w:semi-synchronous orbit|semi-synchronous orbit]] with an orbital period of ½ of Kerbin's rotation period (2 h 59 m 34.7 s or 10774.7 seconds) is achieved at an altitude of {{OrbitAltitude|b=Kerbin|f=k|pf=1/2}} with an orbital velocity of {{OrbitVelocity|b=Kerbin|pf=1/2}}. A semi-syncronous [[w:Molniya orbit|Molniya orbit]] with eccentricity of 0.742<ref>“[http://www.uwgb.edu/dutchs/AstronNotes/Orbits0.HTM Some Major Orbit Types]” uses that, [[w:Molniya orbit#References|the Wikipedia article]] mentions 0.74105, and “[http://www.eumetcal.org/euromet/english/satmet/s3220/s3220332.htm Orbital Parameters of a Molniya Orbit]” uses 0.72.</ref> and inclination of 63 degrees can not be achieved, because the periapsis would be 36&nbsp;km below the ground. The highest eccentricity of a semi-synchronous orbit with a periapsis of 70&nbsp;km is 0.693<!---389102957193457747187874683092468355009655955115825698569= (1585.18 + 600-670)/(1585.18 + 600)--> with an apoapsis of 3100.36<!-- (1585.18+600)*2-670-600 -->&nbsp;km.<br />
<br />
The [[w:Hill sphere|Hill sphere]] (the radius around the planet at which moons are gravitationally stable) of Kerbin is 136 185&nbsp;km, or roughly 227 Kerbin radii.<br />
<div style="clear:left;"></div><br />
<br />
== Interplanetary travel ==<br />
<br />
From the lowest stable orbit around Kerbin (70&nbsp;km), the amount of delta-V needed to reach the orbits of other celestials is:<br />
<br />
{| class="wikitable"<br />
!Body<br />
!Delta-V<br />
|-<br />
| [[Mun]]<br />
| ~860&nbsp;m/s<br />
|-<br />
| [[Minmus]]<br />
| ~930&nbsp;m/s<br />
|-<br />
| [[Eve]]<br />
| ~1033&nbsp;m/s<br />
|-<br />
| [[Duna]]<br />
| ~1060&nbsp;m/s<br />
|-<br />
| [[Moho]]<br />
| ~1676&nbsp;m/s<br />
|-<br />
| [[Jool]]<br />
| ~1915&nbsp;m/s<br />
|-<br />
| [[Eeloo]]<br />
| ~2100&nbsp;m/s<br />
|-<br />
| [[Kerbol]] escape<br />
| ~2740&nbsp;m/s<br />
|}<br />
<br />
For comparison, the Δv required to reach [[KEO|geostationary Kerbin orbit]] from [[LKO]] is 1.12 km/s<br />
<br />
== Reference frames ==<br />
{{:Kerbin/RefFrame}}<br />
<br />
== Gallery ==<br />
<gallery><br />
Kerbin ISA Topo 0 21.jpg |Topographical map of Kerbin as of {{version|0.21}}<br />
Kerbin map from 0.14.jpg | A projection map of Kerbin, as of [[0.14.1]] and before (including the old demo).<br />
Kerbin color.png | An accurate full-colour projection map of Kerbin as of [[0.14.2]] to [[0.17.1]]<br />
KerbinDeltaVMap.png | A map displaying the delta V needed from/to Kerbin<br />
Kerbin_mun_minmus.jpg | Kerbin, Mün and Minmus.<br />
Kerbin,_Mun,_and_Minmus.jpeg | Kerbin with its two natural satellites, the Mun and Minmus, seen from KEO. Minmus can be seen just above the horizon of Kerbin on the left side of the picture.<br />
kerbin map 800.gif | A topographic heightmap of Kerbin made with the ISA MapSat plugin<br />
Kerbinmun500550km.png | Kerbin and the Mun, barely visible from ~500,550,000m<br />
Kerbin ISA Topo.png | Topographical image of Kerbin '''from 0.17.1'''. The terrain is slightly different in the latest version.<ref>http://forum.kerbalspaceprogram.com/entry.php/247-A-Brave-New-World</ref><br />
Kerbin r0 1.png | An unmanned probe on escape trajectory, flying past Kerbin, Mün and Minmus<br />
KerbalPolar1.png | Kerbin's North Pole<br />
Solar eclipse in LKO.jpg | A solar eclipse from low Kerbin orbit (LKO).<br />
MunarOrbit.png | Kerbin as seen from munar orbit.<br />
ModifiedKerbin.png | Kerbin modified with some texture mods.<br />
<br />
</gallery><br />
{{SpoilerBox<br />
|description=Spoiler images<br />
|content=<gallery><br />
Kermmunist_Launch_Site.png | The second launch site (currently unused).<br />
KEasterEgg.png | Kerbin from above with the Runway Easter Egg<br />
<br />
</gallery>}}<br />
<br />
== Changes ==<br />
;[[1.0.5]]<br />
* Kerbin actually spun up to have a 6 h synodic day.<br />
;[[0.90]]<br />
* Updated biomes.<br />
;[[0.22]]<br />
*Biomes added.<br />
;[[0.21]]<br />
*Terrain revised to produce more detailed and interesting landforms.<br />
;[[0.19.1]]<br />
*Fixed ladders on the fuel tanks near the launchpad.<br />
;[[0.19]]<br />
*New mesh for the launchpad and area (no launchtower anymore).<br />
*New mesh for the runway, with lights and sloping edges for rovers.<br />
;[[0.18]]<br />
*Terrain overhaul: Entire planet redo. Deserts, darker and greener grass, islands, darker ocean/water, snow capped mountains. Looks more realistic.<br />
*Several [[List of easter eggs|Easter Eggs]] added.<br />
*Airport added to island off of KSC coastline. (Not a launching point)<br />
;[[0.17]]<br />
* Improved atmosphere visuals. <br />
;[[0.15]]<br />
* [[Minmus]] added.<br />
;[[0.14.2]]<br />
* Much more varied and taller terrain added. Prior to this, some mountain ranges exceeded 600 m in height, but the tallest point was at an altitude of approximately 900 m.<br />
;[[0.12]]<br />
* [[Mün]] added.<br />
;[[0.11]]<br />
* Terrain overhaul, oceans became wet.<br />
;[[0.10.1]]<br />
* Atmosphere extended from ~34,500 m to ~69,000 m.<br />
;[[0.7.3]]<br />
* Initial Release<br />
<br />
== Trivia ==<br />
Kerbin's continents are derived from libnoise,<ref>http://libnoise.sourceforge.net/examples/complexplanet/</ref> a coherent noise generating library, though they have been increasingly modified with time.<br />
<br />
== Notes ==<br />
<references /><br />
<br />
{{Celestial Bodies}}<br />
[[Category:Celestials]]<br />
[[Category:Planets]]</div>Mauhttps://wiki.kerbalspaceprogram.com/index.php?title=Jool&diff=67124Jool2015-10-07T23:09:04Z<p>Mau: </p>
<hr />
<div>{{Outdated}}<br />
<br />
{{Infobox/Body}}<br />
<br />
'''Jool''' is a [[w:Gas giant|gas giant]] and the sixth planet of the [[Kerbol]] star system. It is the [[w:Jupiter|Jupiter]] analog for Kerbal Space Program. Aside from Kerbol, Jool has the largest diameter and greatest mass of all celestial bodies. While its distance from [[Kerbin]] makes it difficult to reach, it is one of the most appealing targets for missions due to its large and complex system of five moons: '''[[Laythe]]''', '''[[Vall]]''', '''[[Tylo]]''', '''[[Bop]]''', and '''[[Pol]]'''. It was possible to land and plant flags on Jool<ref>“[http://www.youtube.com/watch?v=WriMi5R72Pc Kerbal Space Program: Planting a Flag on Jool]” by Dahud Lefthanded in version 0.20<!--end flight button was removed in 0.21 , flag planting was added in 0.20--></ref> before v0.23. In versions following 0.23, the craft won't stop at an altitude of 0, instead it will continue descending until it gets to -250&nbsp;m. At this point, anything that hits this altitude at any speed will be completely destroyed.<br />
<br />
== In-game description ==<br />
<br />
{{Quote<br />
<br />
|Jool is particularly known for being a rather large, predominantly green planet. Kerbalkind has longed to visit it since it was first spotted in the sky. Philosophers reason that the swirling green planet must be a really nice place to visit, on account of its wholesome coloration. <br><br> If you look at Jool through a telescope, it is fuzzy.<br />
<br />
|[[Kerbal Astronomical Society]]}}<br />
<br />
== Atmosphere ==<br />
Jool has an extremely dense, cold [[atmosphere]] with a mass of approximately 8.8×10<sup>19</sup> kilograms, a datum level pressure of 1519.875 kilopascals (15 atmospheres), and a depth of 200,000 meters. Compared to the atmosphere of [[Kerbin]], Jool's atmosphere has 1875 times the mass, 15 times the surface pressure, and nearly 3 times the depth. At an altitude of 96,378 m on Jool, the atmospheric pressure is the same as at sea level on Kerbin (1 atm).<br />
<br />
The average [[w:Molecular_mass|molecular weight]] of Jool air is 2.8 g/mol, and its [[w:Heat_capacity_ratio|adiabatic index]] is 1.43. Although the composition of Jool's atmosphere is unknown, these values suggest that it consists mostly of hydrogen and helium. The molar mass of Jool's atmosphere is comparable to the real life planets [[w:Uranus|Uranus]] and [[w:Neptune|Neptune]]. Because of the low molar weight, Jool air at the datum level is only about 2 times as dense as Kerbin air at sea level.<br />
<br />
Like all other atmospheres in the game, Jool's atmosphere fades exponentially as altitude increases. The [[w:Scale_height|scale height]] varies with altitude, which is a change from pre-1.0 [[Version_history|versions]] of the game. The pressure-altitude profile is globally constant and independent of temperature. The following table gives the atmospheric pressure at various altitudes above the datum level.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Altitude (m) !! Pressure (Pa) !! Pressure (atm)<br />
|-<br />
| 0 || 1 519 875 || 15.000<br />
|-<br />
| 10 000 || 1 072 480 || 10.585<br />
|-<br />
| 20 000 || 817 125 || 8.064<br />
|-<br />
| 30 000 || 658 008 || 6.494<br />
|-<br />
| 40 000 || 520 935 || 5.141<br />
|-<br />
| 50 000 || 405 932 || 4.006<br />
|-<br />
| 60 000 || 311 385 || 3.073<br />
|-<br />
| 70 000 || 234 855 || 2.318<br />
|-<br />
| 80 000 || 173 901 || 1.716<br />
|-<br />
| 90 000 || 126 082 || 1.244<br />
|-<br />
| 100 000 || 88 960 || 0.878<br />
|-<br />
| 110 000 || 60 095 || 0.593<br />
|-<br />
| 120 000 || 37 045 || 0.366<br />
|-<br />
| 130 000 || 19 870 || 0.196<br />
|-<br />
| 140 000 || 12 750 || 0.126<br />
|-<br />
| 150 000 || 10 000 || 0.099<br />
|-<br />
| 160 000 || 7 221 || 0.071<br />
|-<br />
| 170 000 || 4 524 || 0.045<br />
|-<br />
| 180 000 || 2 216 || 0.022<br />
|-<br />
| 190 000 || 605.4 || 0.006<br />
|-<br />
| 200 000 || 0 || 0.000<br />
|}<br />
<br />
Air temperatures decrease as altitude increases up to an elevation of about 123 km, were the coldest atmospheric temperatures are found. A gradual warming begins above 123 km. At an altitude of 194 km there begins a very rapid increase in temperature, suggesting the presence of a [[w:Thermosphere|thermosphere]].<br />
<br />
Air temperatures vary with latitude and time of day. At the datum level (elevation = 0) the temperature is a globally constant -73 °C. As the altitude increases, latitudinal and diurnal temperature variations are observed, becoming more pronounced with increasing altitude. At an altitude of 123.45 km, temperatures at the equator vary between a nighttime low of -129 °C and a daytime high of -122 °C. At this same altitude over the poles, the temperature varies between -185 °C and -181 °C. Since Jool has no axial tilt, there are no seasonal temperature variations.<br />
<br />
=== Atmospheric flight ===<br />
[[Aerobraking]] into Jool orbit from a high-speed interplanetary intercept is possible but, since version [[1.0.3]], is very difficult to achieve due to rapid and often destructive [[w:Aerodynamic heating|aerodynamic heating]]. A successful aerocapture requires a properly designed spacecraft, with a large ablator mass and a low [[w:Ballistic coefficient|ballistic coefficient]], and precise periapsis targeting. The required periapsis altitude depends on the spacecraft's drag characteristics and its approach velocity. The margins for error are extremely small.<br />
<br />
[[Parachute]]s work very effectively in Jool's dense atmosphere.<br />
<br />
Jool has no solid surface to land on; descending spacecraft will explode when they reach the altitude of -250 m. The message "... collided with Cloud" will be displayed in the mission summary. The game may glitch out and corrupt the save. Prior to version 0.23, it was possible to land on a solid surface, though spacecraft were inevitably and invariably devoured by the [[Kraken]]. <br />
<br />
If a [[kerbonaut]] is put on EVA, he will not be destroyed, making one-way sacrificial landings possible. However, as seen near the end of [http://www.youtube.com/watch?v=Kkeb5-u3-lY&feature=youtu.be&t=2m37s this video], the kerbonaut will start to glitch out and shake uncontrollably. This only happens on 4× time warp. The game will later glitch and the Hell Kraken will strike. Unless you restart the game, [[Kerbin]]'s atmosphere will be missing but it is unknown if this still happens.<br />
<br />
This glitch, while most common on Jool, is not unique to Jool, and can even be experienced on Kerbin in extreme situations; for example, going on EVA from a high speed [[spaceplane]] as it takes off can occasionally cause this, or it can even, although much more rarely, happen in less extreme situations as simple as sliding slowly on the Mun. If you do experience this outside of Jool, it is very difficult to replicate, which is why recordings of this are so rare.<br />
<br />
== Reference frames ==<br />
{{:Jool/RefFrame}}<br />
<br />
== Natural satellites ==<br />
{|<br />
|<br />
[[File:JoolLaythe.png|thumb|right|The ocean moon [[Laythe]], about to transit Jool.]]<br />
<br />
Jool has five natural satellites, each with an orbit well-aligned with Jool's orbital plane:<br />
* '''[[Laythe]]''', an ocean moon, is the only moon with an atmosphere. It is the closest to Jool and second largest of its moons. Due to its high orbital speed, it is somewhat challenging to reach. Next to [[Eve]], its size and composition make it the most similar celestial body to [[Kerbin]].<br />
* '''[[Vall]]''', an ice moon, is the third largest and second closest of Jool's moons. Its orbital path and velocity sit almost exactly between Laythe and Tylo.<br />
* '''[[Tylo]]''', a rocky moon, has gravity similar to [[Kerbin]] and terrain similar to Kerbin's [[Mun]]. It has the largest SOI of Jool's moons, making it easy to encounter, but achieving orbit and landing are exceptionally difficult due to its large gravity well and lack of atmosphere.<br />
* '''[[Bop]]''', a captured asteroid, is the second smallest of Jool's moons. Due to its distant, erratic orbit and low gravity, it is also challenging to reach.<br />
* '''[[Pol]]''', named after its resemblance to a grain of pollen, is Jool's smallest and most distant moon. It is yellow and green, and its terrain is rocky and uneven, with tall, spiky mountains.<br />
<br />
Laythe, Vall, and Tylo are in a [[w:Laplace resonance|Laplace resonance]], with orbital periods of 1:2:4 respectively. Despite the fact that the moons can easily eclipse both each other and Jool, they do not.<br />
<br />
Synchronous Orbits around any of the Joolian moons are impossible, as they all lie outside the Sphere of Influence of the moons, as is common with tidally locked bodies.<br />
|}<br />
<br />
<br />
== Gallery ==<br />
{{See also||{{Images}}}}<br />
<gallery><br />
Jool_Descent.png | A probe deep within Jool's atmosphere which is eventually crushed by the extreme pressure.<br />
Jool.png | Jool in 0.17.<br />
jool_and_moons.jpg | Jool and its moons in 0.17.<br />
Jool low orbit.png | Low orbit over Jool.<br />
Winged probe around Jool.png | A Probe with winglets to steer. Note that as you descend deeper into the atmosphere, it gets harder to move at all, rendering RCS and winglets useless.<br />
Jool aerobraking with moons.png | A view of Laythe, Vall, and Tylo during an aerobraking on Jool.<br />
19Aerobrake.jpg | A Probe aerobraking in Jool's atmosphere as of 0.19, With Laythe, Tylo, and Vall in the background. The aerobraking elapsed 15 minutes before the probe was destroyed.<br />
Joolstation.png | A small space station orbiting Jool in 0.20.<br />
</gallery><br />
<br />
== Trivia ==<br />
* Jool has roughly the same equatorial radius as the planets [[w:Earth|Earth]] and [[w:Venus|Venus]].<br />
* The sunsets and sunrises on Jool are a shade of yellowish brown.<br />
* Like Jool's moons, Jupiter's three nearest moons, Io, Europa, and Ganymede, have a Laplace resonance of 1:2:4.<br />
* Jool, Laythe and Tylo all have a surface gravity of 7.85&nbsp;m/s² (≃ 0.8 g)<br />
* The green gas which composes Jool could be chlorine.<br />
* The barometric, gravitational and temperature measurements taken as close to 0 meters altitude are roughly 14.9785&nbsp;atm, 0.785&nbsp;m/s<sup>2</sup>, 989.45&nbsp;°C, respectively. <br />
* Despite not having a surface, the game files that contain what the Kerbals say in the different reports/observations (ScienceDefs.cfg) also contains some reports while landed on the surface of Jool.<br />
{{SpoilerBox<br />
|description=Jool surface report/observations <br />
|content=*'''EVA Report:''' You're not sure how you even landed on the surface of a gas giant. But it's probably best not to think about it for too long..<br />
*'''Materials Study:''' You're not sure where the container stops and the samples start anymore...<br />
*'''Atmospheric Pressure Scan:''' Either the pressure is really high, or the instrument just melted. It's hard to tell what happened first.<br />
*'''Seismic Scan 1:''' The sensor doesn't even know what to do with itself here.<br />
*'''Seismic Scan 2:''' The sensor has informed you that the warranty has just been voided. No refunds.<br />
*'''Gravity Scan:''' The instrument has been crushed by the massive gravitational forces. Science!<br />
*'''Atmosphere Analysis:''' The instrument has mostly compressed into an unrecognizable mass of metal.<br />
}}<br />
<br />
== Notes ==<br />
<references /><br />
<br />
== Changes ==<br />
;[[0.18]]<br />
* Added a new, more distant moon named Pol.<br />
;[[0.17]]<br />
* Initial Release<br />
<br />
{{Celestial Bodies}}<br />
[[Category:Celestials]]<br />
[[Category:Planets]]</div>Mauhttps://wiki.kerbalspaceprogram.com/index.php?title=Jool&diff=67117Jool2015-10-07T01:18:00Z<p>Mau: Fixed typo.</p>
<hr />
<div>{{Outdated}}<br />
<br />
{{Infobox/Body}}<br />
<br />
'''Jool''' is a [[w:Gas giant|gas giant]] and the sixth planet of the [[Kerbol]] star system. It is the [[w:Jupiter|Jupiter]] analog for Kerbal Space Program. Aside from Kerbol, Jool has the largest diameter and greatest mass of all celestial bodies. While its distance from [[Kerbin]] makes it difficult to reach, it is one of the most appealing targets for missions due to its large and complex system of five moons: '''[[Laythe]]''', '''[[Vall]]''', '''[[Tylo]]''', '''[[Bop]]''', and '''[[Pol]]'''. It was possible to land and plant flags on Jool<ref>“[http://www.youtube.com/watch?v=WriMi5R72Pc Kerbal Space Program: Planting a Flag on Jool]” by Dahud Lefthanded in version 0.20<!--end flight button was removed in 0.21 , flag planting was added in 0.20--></ref> before v0.23. In versions following 0.23, the craft won't stop at an altitude of 0, instead it will continue descending until it gets to -250&nbsp;m. At this point anything that hits this altitude at any speed will be completely destroyed.<br />
<br />
== In-game description ==<br />
<br />
{{Quote<br />
<br />
|Jool is particularly known for being a rather large, predominantly green planet. Kerbalkind has longed to visit it since it was first spotted in the sky. Philosophers reason that the swirling green planet must be a really nice place to visit, on account of its wholesome coloration. <br><br> If you look at Jool through a telescope, it is fuzzy.<br />
<br />
|[[Kerbal Astronomical Society]]}}<br />
<br />
== Atmosphere ==<br />
Jool has an extremely dense, cold [[atmosphere]] with a mass of approximately 8.8×10<sup>19</sup> kilograms, a datum level pressure of 1519.875 kilopascals (15 atmospheres), and a depth of 200,000 meters. Compared to the atmosphere of [[Kerbin]], Jool's atmosphere has 1875 times the mass, 15 times the surface pressure, and nearly 3 times the depth. At an altitude of 96,378 m on Jool, the atmospheric pressure is the same as at sea level on Kerbin (1 atm).<br />
<br />
The average [[w:Molecular_mass|molecular weight]] of Jool air is 2.8 g/mol, and its [[w:Heat_capacity_ratio|adiabatic index]] is 1.43. Although the composition of Jool's atmosphere is unknown, these values suggest that it consists mostly of hydrogen and helium. The molar mass of Jool's atmosphere is comparable to the real life planets [[w:Uranus|Uranus]] and [[w:Neptune|Neptune]]. Because of the low molar weight, Jool air at the datum level is only about 2 times as dense as Kerbin air at sea level.<br />
<br />
Like all other atmospheres in the game, Jool's atmosphere fades exponentially as altitude increases. The [[w:Scale_height|scale height]] varies with altitude, which is a change from pre-1.0 [[Version_history|versions]] of the game. The pressure-altitude profile is globally constant and independent of temperature. The following table gives the atmospheric pressure at various altitudes above the datum level.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Altitude (m) !! Pressure (Pa) !! Pressure (atm)<br />
|-<br />
| 0 || 1 519 875 || 15.000<br />
|-<br />
| 10 000 || 1 072 480 || 10.585<br />
|-<br />
| 20 000 || 817 125 || 8.064<br />
|-<br />
| 30 000 || 658 008 || 6.494<br />
|-<br />
| 40 000 || 520 935 || 5.141<br />
|-<br />
| 50 000 || 405 932 || 4.006<br />
|-<br />
| 60 000 || 311 385 || 3.073<br />
|-<br />
| 70 000 || 234 855 || 2.318<br />
|-<br />
| 80 000 || 173 901 || 1.716<br />
|-<br />
| 90 000 || 126 082 || 1.244<br />
|-<br />
| 100 000 || 88 960 || 0.878<br />
|-<br />
| 110 000 || 60 095 || 0.593<br />
|-<br />
| 120 000 || 37 045 || 0.366<br />
|-<br />
| 130 000 || 19 870 || 0.196<br />
|-<br />
| 140 000 || 12 750 || 0.126<br />
|-<br />
| 150 000 || 10 000 || 0.099<br />
|-<br />
| 160 000 || 7 221 || 0.071<br />
|-<br />
| 170 000 || 4 524 || 0.045<br />
|-<br />
| 180 000 || 2 216 || 0.022<br />
|-<br />
| 190 000 || 605.4 || 0.006<br />
|-<br />
| 200 000 || 0 || 0.000<br />
|}<br />
<br />
Air temperatures decrease as altitude increases up to an elevation of about 123 km, were the coldest atmospheric temperatures are found. A gradual warming begins above 123 km. At an altitude of 194 km there begins a very rapid increase in temperature, suggesting the presence of a [[w:Thermosphere|thermosphere]].<br />
<br />
Air temperatures vary with latitude and time of day. At the datum level (elevation = 0) the temperature is a globally constant -73 °C. As the altitude increases, latitudinal and diurnal temperature variations are observed, becoming more pronounced with increasing altitude. At an altitude of 123.45 km, temperatures at the equator vary between a nighttime low of -129 °C and a daytime high of -122 °C. At this same altitude over the poles, the temperature varies between -185 °C and -181 °C. Since Jool has no axial tilt, there are no seasonal temperature variations.<br />
<br />
=== Atmospheric flight ===<br />
[[Aerobraking]] into Jool orbit from a high-speed interplanetary intercept is possible but, since version [[1.0.3]], is very difficult to achieve due to rapid and often destructive [[w:Aerodynamic heating|aerodynamic heating]]. A successful aerocapture requires a properly designed spacecraft, with a large ablator mass and a low [[w:Ballistic coefficient|ballistic coefficient]], and precise periapsis targeting. The required periapsis altitude depends on the spacecraft's drag characteristics and its approach velocity. The margins for error are extremely small.<br />
<br />
[[Parachute]]s work very effectively in Jool's dense atmosphere.<br />
<br />
Jool has no solid surface to land on; descending spacecraft will explode when they reach the altitude of -250 m. The message "... collided with Cloud" will be displayed in the mission summary. The game may glitch out and corrupt the save. Prior to version 0.23, it was possible to land on a solid surface, though spacecraft were inevitably and invariably devoured by the [[Kraken]]. <br />
<br />
If a [[kerbonaut]] is put on EVA, he will not be destroyed, making one-way sacrificial landings possible. However, as seen near the end of [http://www.youtube.com/watch?v=Kkeb5-u3-lY&feature=youtu.be&t=2m37s this video], the kerbonaut will start to glitch out and shake uncontrollably. This only happens on 4× time warp. The game will later glitch and the Hell Kraken will strike. Unless you restart the game, [[Kerbin]]'s atmosphere will be missing but it is unknown if this still happens.<br />
<br />
This glitch, while most common on Jool, is not unique to Jool, and can even be experienced on Kerbin in extreme situations; for example, going on EVA from a high speed [[spaceplane]] as it takes off can occasionally cause this, or it can even, although much more rarely, happen in less extreme situations as simple as sliding slowly on the Mun. If you do experience this outside of Jool, it is very difficult to replicate, which is why recordings of this are so rare.<br />
<br />
== Reference frames ==<br />
{{:Jool/RefFrame}}<br />
<br />
== Natural satellites ==<br />
{|<br />
|<br />
[[File:JoolLaythe.png|thumb|right|The ocean moon [[Laythe]], about to transit Jool.]]<br />
<br />
Jool has five natural satellites, each with an orbit well-aligned with Jool's orbital plane:<br />
* '''[[Laythe]]''', an ocean moon, is the only moon with an atmosphere. It is the closest to Jool and second largest of its moons. Due to its high orbital speed, it is somewhat challenging to reach. Next to [[Eve]], its size and composition make it the most similar celestial body to [[Kerbin]].<br />
* '''[[Vall]]''', an ice moon, is the third largest and second closest of Jool's moons. Its orbital path and velocity sit almost exactly between Laythe and Tylo.<br />
* '''[[Tylo]]''', a rocky moon, has gravity similar to [[Kerbin]] and terrain similar to Kerbin's [[Mun]]. It has the largest SOI of Jool's moons, making it easy to encounter, but achieving orbit and landing are exceptionally difficult due to its large gravity well and lack of atmosphere.<br />
* '''[[Bop]]''', a captured asteroid, is the second smallest of Jool's moons. Due to its distant, erratic orbit and low gravity, it is also challenging to reach.<br />
* '''[[Pol]]''', named after its resemblance to a grain of pollen, is Jool's smallest and most distant moon. It is yellow and green, and its terrain is rocky and uneven, with tall, spiky mountains.<br />
<br />
Laythe, Vall, and Tylo are in a [[w:Laplace resonance|Laplace resonance]], with orbital periods of 1:2:4 respectively. Despite the fact that the moons can easily eclipse both each other and Jool, they do not.<br />
<br />
Synchronous Orbits around any of the Joolian moons are impossible, as they all lie outside the Sphere of Influence of the moons, as is common with tidally locked bodies.<br />
|}<br />
<br />
<br />
== Gallery ==<br />
{{See also||{{Images}}}}<br />
<gallery><br />
Jool_Descent.png | A probe deep within Jool's atmosphere which is eventually crushed by the extreme pressure.<br />
Jool.png | Jool in 0.17.<br />
jool_and_moons.jpg | Jool and its moons in 0.17.<br />
Jool low orbit.png | Low orbit over Jool.<br />
Winged probe around Jool.png | A Probe with winglets to steer. Note that as you descend deeper into the atmosphere, it gets harder to move at all, rendering RCS and winglets useless.<br />
Jool aerobraking with moons.png | A view of Laythe, Vall, and Tylo during an aerobraking on Jool.<br />
19Aerobrake.jpg | A Probe aerobraking in Jool's atmosphere as of 0.19, With Laythe, Tylo, and Vall in the background. The aerobraking elapsed 15 minutes before the probe was destroyed.<br />
Joolstation.png | A small space station orbiting Jool in 0.20.<br />
</gallery><br />
<br />
== Trivia ==<br />
* Jool has roughly the same equatorial radius as the planets [[w:Earth|Earth]] and [[w:Venus|Venus]].<br />
* The sunsets and sunrises on Jool are a shade of yellowish brown.<br />
* Like Jool's moons, Jupiter's three nearest moons, Io, Europa, and Ganymede, have a Laplace resonance of 1:2:4.<br />
* Jool, Laythe and Tylo all have a surface gravity of 7.85&nbsp;m/s² (≃ 0.8 g)<br />
* The green gas which composes Jool could be chlorine.<br />
* The barometric, gravitational and temperature measurements taken as close to 0 meters altitude are roughly 14.9785&nbsp;atm, 0.785&nbsp;m/s<sup>2</sup>, 989.45&nbsp;°C, respectively. <br />
* Despite not having a surface, the game files that contain what the Kerbals say in the different reports/observations (ScienceDefs.cfg) also contains some reports while landed on the surface of Jool.<br />
{{SpoilerBox<br />
|description=Jool surface report/observations <br />
|content=*'''EVA Report:''' You're not sure how you even landed on the surface of a gas giant. But it's probably best not to think about it for too long..<br />
*'''Materials Study:''' You're not sure where the container stops and the samples start anymore...<br />
*'''Atmospheric Pressure Scan:''' Either the pressure is really high, or the instrument just melted. It's hard to tell what happened first.<br />
*'''Seismic Scan 1:''' The sensor doesn't even know what to do with itself here.<br />
*'''Seismic Scan 2:''' The sensor has informed you that the warranty has just been voided. No refunds.<br />
*'''Gravity Scan:''' The instrument has been crushed by the massive gravitational forces. Science!<br />
*'''Atmosphere Analysis:''' The instrument has mostly compressed into an unrecognizable mass of metal.<br />
}}<br />
<br />
== Notes ==<br />
<references /><br />
<br />
== Changes ==<br />
;[[0.18]]<br />
* Added a new, more distant moon named Pol.<br />
;[[0.17]]<br />
* Initial Release<br />
<br />
{{Celestial Bodies}}<br />
[[Category:Celestials]]<br />
[[Category:Planets]]</div>Mauhttps://wiki.kerbalspaceprogram.com/index.php?title=Gas_planet_2&diff=67116Gas planet 22015-10-07T01:12:08Z<p>Mau: </p>
<hr />
<div>{{Infobox<br />
|file= GasPlanet2.png<br />
|lines=<br />
{{Infobox/Line|Orbit|Outside of [[Jool]]}}<br />
{{Infobox/Line|Equatorial radius|Estimated 9000&nbsp;km}}<br />
{{Infobox/Line|Moons|* Four major moons<br />
* Multiple tiny moons}}<br />
{{Infobox/Line|Other:<br />
* Rings}}<br />
{{Infobox/Line|1=<ref name="nova june">[http://forum.kerbalspaceprogram.com/threads/29807-Planet-Ideas-And-Names-For-The-Future-Of-Kerbal-Space-Program?p=447959&viewfull=1#post447959 Post in the forum] by NovaSilisko</ref>}}<br />
}}<br />
<br />
{{Box|type=warning|These information are from a concept and the information about the object may change.}}<br />
<br />
The '''gas planet 2''' (abbreviated '''GP2''') is a proposed [[planet]] outside the orbit of [[Jool]]. It is planned to make the current [[dwarf planet]] [[Eeloo]] the innermost of four major moons. Like its current sister planet, Jool, it is planned to have "At least 20" smaller moons orbiting it.<ref name="nova june" /> This gas planet will most likely be the Kerbal counterpart of Saturn.<br />
== Description ==<br />
Gas planet 2 (no official name given as of yet) is a potential planet to be located outside [[Jool]]'s orbit. It might have rings, as it's real life counterpart, Saturn, has them. In the prototype picture it shows that the planet has a blue hue. <br />
== Naming ==<br />
Currently only the names of the four major moons are known. It is assumed that the list given is from the innermost to the outermost moon:<br />
* [[Eeloo]]: Planned to orbit the new planet, NovaSilisko has stated that there will be geysers on it. The prototype geysers have been shown to work "Quite well."<br />
* Daphy: A very small asteroid covered in "Fluff". It may or may not be in the rings themselves.<br />
* Potatus: Another small moon. It will have a high inclination relative to GP2. NovaSilisko has claimed that it will rotate extremely fast, stretching it into an oblate spheroid. <br />
* Fonso: Will be about 300KM across, and will be the second moon to hold an atmosphere, which will be two atmospheres dense. The extremely mountainous surface will have peaks that stretch into the vacuum. <br />
<br />
== Trivia ==<br />
*The original version of the mod "Krag's Planet Factory" by Kragathea includes a gas giant planet called Sentar, which mimics the characteristics intended for Gas Planet 2 including, among other things, both a parallel for the planned moon Fonso that goes by the name Skelton and a parallel for the planned moon Potatus that goes by the name of Inaccessable<!--This is the actual spelling used in the mod. Do not correct!-->, although it does not orbit Sentar. It is not possible to land on much of Inaccessable, since at the equator the surface rotates faster than the escape velocity. The mod is still available but is no longer being maintained, so it may cause fairly serious glitches.<br />
<br />
*An addon for the Kopernicus mod, called Kerbol Plus, also introduces analogues of GP2 and its moons, in addition to various other worlds.<br />
== Notes ==<br />
<references /><br />
<br />
[[Category:Celestials]]<br />
[[Category:Planets]]</div>Mauhttps://wiki.kerbalspaceprogram.com/index.php?title=Gas_planet_3&diff=67115Gas planet 32015-10-07T01:08:05Z<p>Mau: </p>
<hr />
<div>{{Infobox<br />
|file= <br />
|lines=<br />
{{Infobox/Line|Orbit|Outside of [[Jool]]}}<br />
{{Infobox/Line|Equatorial radius|Estimated 2000 km}}<br />
{{Infobox/Line|Moons|Unknown, possibly one with faint rings}}<br />
{{Infobox/Line|Surface gravity|Estimated 6.0 g}}<br />
{{Infobox/Line|Atmospheric pressure|Estimated 30 atm}}<br />
<br />
{{Infobox/Line|1=<ref name="nova june">[http://forum.kerbalspaceprogram.com/threads/29807-Planet-Ideas-And-Names-For-The-Future-Of-Kerbal-Space-Program?p=447959&viewfull=1#post447959 Post in the forum] by NovaSilisko</ref>}}<br />
}}<br />
<br />
{{Box|type=warning|These information are from a concept and the information about the object may change.}}<br />
<br />
The '''gas planet 3''' (abbreviated '''GP3''') is a proposed [[planet]] outside the orbit of [[Jool]]. Even though it is referenced as "gas planet", it might not be one after all. Instead, this planet might be a giant rocky planet, with approximately 2000 kilometer radius and extremely thick atmosphere. It also might have a moon with faint rings.<br />
<br />
== Notes ==<br />
<references /><br />
<br />
[[Category:Celestials]]<br />
[[Category:Planets]]</div>Mauhttps://wiki.kerbalspaceprogram.com/index.php?title=Gas_planet_3&diff=67114Gas planet 32015-10-07T01:07:08Z<p>Mau: </p>
<hr />
<div>{{Infobox<br />
|file= <br />
|lines=<br />
{{Infobox/Line|Orbit|Outside of [[Jool]]}}<br />
{{Infobox/Line|Equatorial radius|Estimated 2000 km}}<br />
{{Infobox/Line|Moons|Unknown, possibly one with faint rings}}<br />
{{Infobox/Line|Surface gravity|Estimated 6.0 g}}<br />
{{Infobox/Line|Atmospheric pressure|Estimated 30 atm}}<br />
<br />
{{Infobox/Line|1=<ref name="nova june">[http://forum.kerbalspaceprogram.com/threads/29807-Planet-Ideas-And-Names-For-The-Future-Of-Kerbal-Space-Program?p=447959&viewfull=1#post447959 Post in the forum] by NovaSilisko</ref>}}<br />
}}<br />
<br />
{{Box|type=warning|These information are from a concept and the information about the object may change.}}<br />
<br />
The '''gas planet 3''' (abbreviated '''GP3''') is a proposed [[planet]] outside the orbit of [[Jool]]. Even though it is referenced as "gas planet", it might not be one after all. Instead, this planet might be a giant rocky planet, with approximately 2000 kilometer radius and extremely thick atmosphere. It also might have a moon that will have faint rings.<br />
<br />
== Notes ==<br />
<references /><br />
<br />
[[Category:Celestials]]<br />
[[Category:Planets]]</div>Mauhttps://wiki.kerbalspaceprogram.com/index.php?title=List_of_mods&diff=67113List of mods2015-10-07T01:02:41Z<p>Mau: Fixed typos/spelling/grammer, added more addons, etc...</p>
<hr />
<div>{{Box|This [[w:Wikipedia:incomplete lists|incomplete list]] is not intended to be exhaustive. For an exhaustive list, [[thread:55401|see here on the forums]].}}<br />
<br />
This incomplete list contains some major [[Addon|''mods'' or ''addons'']] for Kerbal Space Program.<br />
<br />
Legend : <br />
* [[File:Tech Tree Icon.svg|32px]] : Those mods are well integrated into the Career Mode tech tree.<br />
<br />
<br />
{| border = 1 cellspacing=0 cellpadding=10<br />
|-<br />
|colspan="4" style="background:#f0f0f0;"|<big>'''Part Collections'''</big><br>These mods add new components for building vehicles.<br />
|-<br />
| B9 Aerospace Pack<br />
| [[File:Tech Tree Icon.svg|32px]]<br />
| A collection of parts for building large spaceplanes.<br />
| [http://forum.kerbalspaceprogram.com/threads/92630-0-24-2-B9-Aerospace-Release-5-2-4-(updated-04-10-14) Forum]<br />
|-<br />
| KW Rocketry<br />
| [[File:Tech Tree Icon.svg|32px]]<br />
| A parts collection for rockets, many inspired by real-life designs.<br />
| [http://www.curse.com/ksp-mods/kerbal/220894-kw-rocketry-v2-6d Download]<br>[http://forum.kerbalspaceprogram.com/threads/51037 Forum]<br />
|-<br />
| Home V3.0<br />
|<br />
| Parts which can be used to build remote outposts on other bodies than [[Kerbin]].<br />
| [http://forum.kerbalspaceprogram.com/threads/81754 Forum]<br />
|-<br />
| Kerbal Attachment System<br />
|<br />
| A set of parts for linking together spacecraft or moving parts around on them during missions.<br />
| [http://forum.kerbalspaceprogram.com/threads/53134 Forum]<br />
|-<br />
| Infernal Robotics<br />
|<br />
| Flexible joints and articulation which allow spacecraft to contain moving parts and change during missions.<br />
| [http://www.curse.com/ksp-mods/kerbal/220267-magic-smoke-industries-infernal-robotics-v0-14 Download]<br>[http://forum.kerbalspaceprogram.com/threads/37707 Forum]<br />
|- <br />
|colspan="4" style="background:#f0f0f0;"|<big>'''Realism '''</big><br>These mods add more realism to the game, moving it closer to real-world space operations while often making it more difficult to play in some ways.<br />
|-<br />
| RemoteTech<br />
|<br />
| Adds realistic limits to deep-space communications.<br />
| [http://forum.kerbalspaceprogram.com/threads/83305 Forum]<br />
|-<br />
| Realism Overhaul<br />
|<br />
| A group of mods that change KSP to make it more realistic.<br />
| [http://forum.kerbalspaceprogram.com/threads/99966 Forum]<br />
|-<br />
| Ferram Aerospace Research<br />
|<br />
| Updates the aerodynamics model to one much more accurate to the real world.<br />
| [http://forum.kerbalspaceprogram.com/threads/20451 Forum]<br />
|-<br />
| Better Than Starting Manned<br />
| [[File:Tech Tree Icon.svg|32px]]<br />
| Rebalances the tech tree around starting out with probe cores only and having to earn the ability to launch manned missions, as well as many other changes.<br />
| [http://forum.kerbalspaceprogram.com/threads/61632 Forum]<br />
|-<br />
| TAC Life Support<br />
|<br />
| Adds life-support requirements and resource limitations to manned missions.<br />
| [http://www.curse.com/ksp-mods/kerbal/221022-tac-life-support Download]<br>[http://forum.kerbalspaceprogram.com/threads/40667 Forum]<br />
|-<br />
| Kerbal Operating System<br />
|<br />
| kOS is a scriptable autopilot system. It allows you write small programs that automate specific tasks.<br />
| [https://kerbalstuff.com/mod/86/kOS:%20Scriptable%20Autopilot%20System Download]<br>[http://ksp-kos.github.io/KOS_DOC/ Docs]<br>[http://forum.kerbalspaceprogram.com/threads/68089 Forum]<br />
|-<br />
| colspan="4" style="background:#f0f0f0;"|<big>'''Utilities'''</big><br>These mods add in features that make tasks easier.<br />
|-<br />
| MechJeb 2<br />
| [[File:Tech Tree Icon.svg|32px]]<br />
| A set of automatic pilot systems which can precisely perform various maneuvers, as well as display more detailed information about a craft or orbit than the base game.<br />
| [http://kerbal.curseforge.com/ksp-mods/220221-mechjeb Download]<br>[http://forum.kerbalspaceprogram.com/threads/12384 Forum]<br />
|-<br />
| Kerbal Engineer Redux<br />
| [[File:Tech Tree Icon.svg|32px]]<br />
| Displays the [[TWR]] and [[delta-v]] of spacecraft under construction in the [[VAB]].<br />
| [http://www.curse.com/ksp-mods/kerbal/220285-kerbal-engineer-redux Download]<br>[http://forum.kerbalspaceprogram.com/threads/18230 Forum]<br />
|-<br />
| Kerbal Alarm Clock<br />
|<br />
| Allows the game to schedule alarms and notifications for future events (such as a ship's arrival at a new [[SOI]]).<br />
| [http://kerbal.curseforge.com/ksp-mods/220289-kerbal-alarm-clock Download]<br>[http://forum.kerbalspaceprogram.com/threads/24786 Forum]<br />
|-<br />
| Raster Prop Monitor<br />
|<br />
| Displays multi-purpose interactive screens on various [[IVA]] sections of ships. Can work in partner ship with some mods by default.<br />
| [http://github.com/Mihara/RasterPropMonitor/releases Download]<br />
|-<br />
|Docking Port Alignment Indicator<br />
|<br />
| A small widget to show the alignment of two docking ports to each other.<br />
| [http://www.curse.com/ksp-mods/kerbal/220299-docking-port-alignment-indicator-version-3-1 Download]<br />
|-<br />
<br />
| colspan="4" style="background:#f0f0f0;"|<big>'''Science'''</big><br>Adds game features relating to gathering information about the environment and earning [[science]].<br />
|-<br />
| ScanSat<br />
| [[File:Tech Tree Icon.svg|32px]]<br />
| Allows satellites to create maps of the celestial bodies they are orbiting, including [[biome]]s and [[List of easter eggs|easter egg]]s.<br />
| [http://forum.kerbalspaceprogram.com/threads/80369 Forum]<br />
|-<br />
| Kethane Pack<br />
| [[File:Tech Tree Icon.svg|32px]]<br />
| Adds an advanced resource system comparable to stock, primarily for spacecraft to create their own fuel when landed on other celestial bodies.<br />
| [http://forum.kerbalspaceprogram.com/threads/23979 Forum]<br>[https://github.com/Majiir/Kethane/wiki Wiki]<br />
|-<br />
| Station Science<br />
|<br />
| Adds new types of orbital laboratories and experiments which can be done in orbit.<br />
| [http://kerbal.curseforge.com/ksp-mods/220216-station-science-v-0-4 Download]<br>[http://forum.kerbalspaceprogram.com/threads/54774 Forum]<br />
|-<br />
| KSP Interstellar<br />
| [[File:Tech Tree Icon.svg|32px]]<br />
| Expands the tech tree to cover more exotic types of energy and propulsion.<br />
| [http://forum.kerbalspaceprogram.com/threads/43839 Forum]<br />
|-<br />
| DMagic Orbital Science<br />
|<br />
| Adds several new science experiments.<br />
| [http://kerbal.curseforge.com/parts/220208-dmagic-orbital-science Download]<br>[http://forum.kerbalspaceprogram.com/threads/64972 Forum]<br />
|-<br />
|colspan="4" style="background:#f0f0f0;"|<big>'''Misc Tools'''</big><br><br />
|-<br />
| Toolbar<br />
|<br />
| Adds a unified toolbar to the game. Many other mods integrate with this one to display common controls.<br />
| [http://forum.kerbalspaceprogram.com/threads/60863 Forum]<br />
|-<br />
| Crew Manifest<br />
|<br />
| Allows [[kerbonaut]]s to be transferred between different parts of a spacecraft without having to perform an [[EVA]]. This mod's features have been implemented into the stock game.<br />
| [http://forum.kerbalspaceprogram.com/threads/60936 Forum]<br />
|-<br />
| KSP Mod Admin<br />
|<br />
| A manager which helps install, remove, and keep track of other mods.<br />
| [http://www.curse.com/ksp-mods/kerbal/220263-ksp-mod-admin Download]<br>[http://forum.kerbalspaceprogram.com/threads/26031 Forum]<br />
|-<br />
| Language Patches<br />
|<br />
| 6 patches are available, and allows you to translate the game.<br />
| [http://forum.kerbalspaceprogram.com/threads/94908-International-Project-Language-Patches-Translate-the-game Forum]<br/>[http://www.ksppatch.sitew.org/#Downloads.A Website]<br />
|-<br />
| KSP Add-on Version Checker<br />
|<br />
| A plugin that allows for compatible mods to be checked for their latest versions.<br />
| [http://forum.kerbalspaceprogram.com/threads/79745-0-25-0-KSP-AVC-Add-on-Version-Checker-Plugin-1-1-5-MiniAVC-KSP-AVC-Online Forum]<br />
|-<br />
| colspan="4" style="background:#f0f0f0;"|<big>'''Cheats (For Cheaters!)'''</big><br><br />
|-<br />
| HyperEdit<br />
|<br />
| Allows ships to be moved instantly to anywhere the system with no cost.<br />
| [http://forum.kerbalspaceprogram.com/threads/37756-0-23-HyperEdit-Teleporter-Orbit-Planet-Editor-More Forum]<br />
|}<br />
<br />
The criteria to be added in this list are simple :<br />
* It adds important features to Kerbal Space Program. New game play....<br />
* It corrects some missing stuff in the main game. <br />
* There is no major bug... <br />
* It's fun !<br />
<br />
It is then totally subjective. Feel free to adds your favorites addons here.<br />
<br />
Just remember to add a good description, telling why this addon is important for you, how it is integrated in the game.... and so on<br />
<br />
== See also ==<br />
* [[Calculation Tools]], a collection of calculators which work independently.<br />
* [[Multiplayer]]<br />
* [http://kerbal.curseforge.com/ Kerbal CurseForge] to share mods.<br />
* [http://www.kerbalstuff.com/ KerbalStuff] Open-source mod sharing website.<br />
* [http://forum.kerbalspaceprogram.com/threads/55401-Community-Mods-and-Plugins-Library Mod List] On the forums by User (Nismobg)</div>Mauhttps://wiki.kerbalspaceprogram.com/index.php?title=Planned_features&diff=67112Planned features2015-10-06T23:50:54Z<p>Mau: 1.05 was announced today; I added information on it.</p>
<hr />
<div>{{Delete|Largely innaccurate information caused by misunderstanding, misquoting, and out of date information. Should be replaced with confirmed features for the next version only.}}<br />
{{Box|2=The entries on the following list '''must be properly cited''' to ensure verifiability.}}<br />
<br />
The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.<br />
<br />
'''This list is not an official road-map for KSP.''' It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the [[version history]].<br />
<br />
== Future features ==<br />
{| class="wikitable float-right"<br />
|-<br />
| Current version: {{Check version/Cur}}<br />
|}<br />
<br />
This section lists all planned features for future releases. Entries highlighted in <span style = "background:#42C0FB">blue</span> are planned for the next update (Soon™). Entries in <span style = "background:#FFEE44">yellow</span> have been partially implemented. Entries in <span style = "background:#00FF00">green</span> are already in development but are not expected for the next update or are that huge that there are multiple updates incrementally adding that feature. <span style = "background:#FF5500; color:#FFFFFF">Orange</span> is for the questionable features - had pros and contras, or simply unconfirmed.<br />
<br />
The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here, or cancelled altogether.<br />
<br />
The next major version is expected to be 1.1, and will, among other things, update the game engine to Unity 5.<ref>[http://kerbaldevteam.tumblr.com/post/119964546216/ Devnote Tuesdays] on May 26<sup>th</sup>, 2015</ref> However, a 1.05 update based on Unity 4 is scheduled to be released before 1.1, and plans to add in some features originally intended for it.<ref>[http://kerbaldevteam.tumblr.com/post/130640252764/devnote-tuesday-kerbal-space-program-105 Devnote Tuesdays] on October 6<sup>th</sup>, 2015</ref><br />
<br />
<br />
=== Flight operations ===<br />
<br />
* <span style = "background:#FFEE44">Enhanced [[IVA]]s</span>: Moving and <span style = "background:#FFEE44">interacting</span> inside of the craft<ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja8jxl Answer] from Maxmaps in his AMA</ref><br />
<br />
* <span style = "background:#FFEE44">Repairing</span>: Ability to repair certain things. (Already partially added in 0.90){{cn}}<br />
<br />
* More <span style = "background:#FFEE44">Prebuilt crafts</span>, for <span style = "background:#FFEE44">tutorials</span> or as examples{{cn}}<br />
<br />
* <span style = "background:#FFEE44">Autopilot system</span> (Partially achieved by 0.90.0, now a "Pilot" Kerbal can orient a craft to certain points, e.g. Prograde){{cn}}<br />
<br />
* <span style = "background:#42C0FB">Upgraded staging UI</span><ref>[http://kerbaldevteam.tumblr.com/post/125371371593/ Devnote Tuesdays] on August 18<sup>th</sup>, 2015</ref><br />
<br />
* <span style = "background:#42C0FB">Upgraded orbit renderer/map view</span><ref>[http://kerbaldevteam.tumblr.com/post/128126888294] on September 1<sup>st</sup>, 2015</ref><br />
=== Space Center ===<br />
<br />
* <span style = "background:#42C0FB">Upgraded UI for buildings</span><ref name="efficiency-edition">[http://kerbaldevteam.tumblr.com/post/124102829064/ Devnote Tuesdays] on July 21<sup>th</sup>, 2015</ref><ref name="Community Manager">[http://kerbaldevteam.tumblr.com/post/125371371593/ Devnote Tuesdays] on July 28<sup>th</sup>, 2015</ref><br />
<br />
* <span style = "background:#FF5500; color:#FFFFFF">Observatory</span>: Discover new [[Celestial body|celestial bodies]] to visit{{cn}}<br />
<br />
=== Spacecraft construction ===<br />
<br />
* <span style = "background:#FFEE44">Spacecraft stats: Total weight, loaded resources (per stage?)</span><ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja72er Answer] from Maxmaps in his AMA</ref><br />
<br />
* Exploded view: A schematic visualization of the craft, allowing for greater control over the craft's functionality{{cn}}<br />
<br />
* <span style = "background:#FF5500; color:#FFFFFF">Solid-booster fuel plugs</span>{{cn}}<br />
<br />
* More parts for moon bases and space stations{{cn}}<br />
<br />
* <span style = "background:#42C0FB">New wheels</span><ref>[http://kerbaldevteam.tumblr.com/post/123488890647/ Devnote Tuesdays] on July 5<sup>th</sup>, 2015</ref><br />
<br />
* <span style = "background:#42C0FB">New antennas</span><ref name="relay">[[article:350|Development Relay]] by Ted on July 22<sup>th</sup>, 2015</ref><br />
<br />
* <span style = "background:#42C0FB">New editor</span><ref name="Community Manager"></ref><br />
<br />
=== Celestial bodies ===<br />
<br />
* <span style = "background:#FF5500; color:#FFFFFF">3 additional gas planets</span> (<span style = "background:#FFEE44">[[Jool]]</span> being the only currently available, <span style = "background:#00FF00">[[gas planet 2]]</span> and [[gas planet 3]]), moons and an <span style = "background:#FFEE44">asteroid belt</span><ref>[http://kerbaldevteam.tumblr.com/post/77126143476/ Devnote Tuesdays] on February 18<sup>th</sup>, 2014</ref><ref>[http://forum.kerbalspaceprogram.com/threads/16723?p=235429#post235429 &#91;UNOFFICIAL/FANMADE&#93; 0.17 Discussion Thread 2]</ref><ref>“[http://www.twitch.tv/ksptv/b/501587795?t=19m40s KSP-TV: Squadcast, back and later than ever!]” interview of HarvesteR by Maxmaps (19:40)</ref><br />
** The dwarf planet [[Eeloo]] would become a [[moon]] of the [[gas planet 2]].<ref>[http://forum.kerbalspaceprogram.com/threads/29807?p=447959#post447959 Post in the forum] by NovaSilisko</ref><br />
<br />
* <span style = "background:#FF5500; color:#FFFFFF">Maxmaps has gone on record with claiming new planets are, "a big maybe."</span><ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja7sep Answer] from Maxmaps in his AMA</ref><br />
<br />
=== Physics & dynamics ===<br />
<br />
* Wind & turbulence conditions{{cn}}<br />
<br />
* <span style = "background:#FFEE44">Damage effects</span>{{cn}}<br />
<br />
* New lighting system with better shadows{{cn}}<br />
<br />
*<span style = "background:#42C0FB">Enhanced physics for wheels</span><ref name="efficiency-edition"></ref><br />
<br />
=== Other game features ===<br />
<br />
* Life-support systems (presently not confirmed, but has been considered for future inclusion)<ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cjaatbg Answer] from Maxmaps in his AMA</ref><br />
<br />
* <span style = "background:#FF5500; color:#FFFFFF">Resources beyond present scope</span> (Fuel, Oxygen, Electricity, etc.)<ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja7615 Answer] from Maxmaps in his AMA</ref> (available with mods)<br />
<br />
* <span style = "background:#42C0FB">Probe telemetry</span><ref name="relay"></ref><br />
<br />
* <span style = "background:#42C0FB">Antenna relay networks</span><ref name="relay"></ref><br />
<br />
* <span style = "background:#42C0FB">A new/better Application Launcher</span><ref name="charity-event">[http://kerbaldevteam.tumblr.com/post/124689795219/ Devnote Tuesdays] On July 28<sup>th</sup>, 2015</ref><ref name="Community Manager"></ref><br />
<br />
* <span style = "background:#42C0FB">Three stock apps: MessageSystem, Contracts and the Engineer’s Report</span><ref name="charity-event"></ref><br />
<br />
=== Scenery & graphics ===<br />
<br />
* <span style = "background:#FFEE44">Procedurally generated craters (Mun in 0.21)</span><ref>[[blog:667|Procedural Craters]] dev blog post by "HarvesteR"</ref><br />
<br />
* Cities and other geographic points of reference{{cn}} (Available with mods)<br />
<br />
* Clouds (weather?){{cn}}<br />
<br />
* Static particles (cloudlets){{cn}} (Available with mods)<br />
<br />
=== Game & engine ===<br />
<br />
* <span style = "background:#FFEE44">64-bit support: Windows ([[0.24]]) and Linux are supported, though Windows x64 is highly unstable and crash-happy.</span><br />
<br />
* <span style = "background:#42C0FB">Engine update from Unity 4 to Unity 5.</span><ref>[http://kerbaldevteam.tumblr.com/post/119387018756/ Devnote Tuesdays] on May 19<sup>th</sup>, 2015</ref><br />
<br />
* <span style = "background:#00FF00">Multiplayer</span><ref>[https://www.facebook.com/kerbalspaceprogram/posts/978528622166362?comment_id=978554832163741&reply_comment_id=978557518830139&total_comments=12&comment_tracking=%7B%22tn%22%3A%22R9%22%7D Answer on Facebook] on April 28<sup>th</sup>, 2015</ref><ref>[http://kerbaldevteam.tumblr.com/post/125870848429/ Devnote Tuesdays] on August 4<sup>th</sup>, 2015</ref><br />
** Squad is committed to add multiplayer to the finished game after the success of the user created mod KMP, or Kerbal MultiPlayer. Squad says “Multiplayer is something we had planned to do after it was all said and done, but it’s time for us to start looking at it now”.<ref>[http://www.pcgamer.com/2013/12/12/kerbal-space-program-committed-to-multiplayer-career-and-sandbox-modes/ PC Gamer] On December 12<sup>th</sup>, 2013</ref> With 0.24 Squad specifically states that they working on the first steps to add multiplayer after career is finished.<ref>“[[article:250|The 0.24 Update Goals Post!]]” by HarvesteR released on February 4<sup>th</sup>, 2014</ref><br />
** KMP is a multiplayer system that has been replaced with [http://d-mp.org DMP] (As of 0.23.5). The mod is no longer available to the public.<ref>[http://forum.kerbalspaceprogram.com/threads/55835 Kerbal MultiPlayer (Alpha)]</ref><br />
<br />
* OSC data interface: Connectivity with external applications{{cn}}<br />
<br />
=== Modding ===<br />
<br />
* <span style = "background:#FFEE44">A more complete [[SDK]] and documentation (you can help by adding to the wiki!)</span>{{cn}}<br />
<br />
=== Other ===<br />
<br />
* Expansion packs/DLCs (different from updates, will be purchased separately and include features distinct from the original game's main idea)<ref>[http://kerbaldevteam.tumblr.com/post/47730955705/ Expansions blog post]</ref> (Partially implemented by the official Squad mods Kerbin Cup and Asteroid Day)<br />
<br />
* [More] Merchandise<ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cjaamm9 Answer] from Maxmaps in his AMA</ref><br />
<br />
== Not planned or shelved ==<br />
The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, and mining, are already available via mods.<!-- put here, what unambiguously will not be implemented! --><br />
<br />
* <span style = "background:#FF5555; color:#FFFFFF">Steam achievements</span><ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cjaarta Answer] from Maxmaps in his AMA</ref><br />
<br />
* <span style = "background:#FF5555; color:#FFFFFF">Competitor/rival space agencies</span><ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja8z0q Answer] from Maxmaps in his AMA</ref><br />
<br />
* <span style = "background:#FF5555; color:#FFFFFF">Realistically sized celestial bodies </span><ref>[http://www.twitch.tv/ksptv/b/433446141?t=57m43s Q&A during 0.21 early access livestream with Yargnit and Ted]</ref> (Available with mods)<br />
<br />
[[File:New eva.jpg|thumb|The new EVA suit]]<br />
<br />
* <span style = "background:#FF5555; color:#FFFFFF">New [[EVA]] suits</span> (New high-poly model will be used only for cinematics)<ref>[http://kerbaldevteam.tumblr.com/post/93338999759/ Devnote Tuesdays] on the dev blog</ref><ref>[http://forum.kerbalspaceprogram.com/threads/90612 Forum post by KasperVLD]</ref> (Available with mods)<br />
<br />
* <span style = "background:#FF5555; color:#FFFFFF">Weapons or military features</span>{{cn}} (Available with mods)<br />
<br />
* <span style = "background:#FF5555; color:#FFFFFF">Autopilot systems</span>{{cn}} (Available with mods, is partially achieved by 0.90.0)<br />
<br />
* <span style = "background:#FF5555; color:#FFFFFF">Alien civilizations</span>{{cn}}<br />
<br />
* <span style = "background:#FF5555; color:#FFFFFF">Terraforming</span>{{cn}} (Available with mods)<br />
<br />
* <span style = "background:#FF5555; color:#FFFFFF">Conversion to a different game engine.</span>{{cn}}<br />
<br />
* <span style = "background:#FF5555; color:#FFFFFF">Mobile version.</span>{{cn}}<br />
<br />
== Web Services ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Feature !! Status<br />
|-<br />
| Mac Fixes<br />
* .app packaging (Finder-compatible)<br />
* Clipboard support<br />
| In progress<br />
|-<br />
| Auto-resume interrupted downloads<br />
| In progress<br />
|-<br />
|Downloads through BitTorrent (long-term)<br />
|Planning<br />
|-<br />
|Load-balanced Repair Packages<br />
|Feasibility Analysis<br />
|}<br />
<br />
== References ==<br />
<references /><br />
<br />
{{Versions}}<br />
<br />
[[Category:Documentation]]</div>Mauhttps://wiki.kerbalspaceprogram.com/index.php?title=Gas_planet_2&diff=66938Gas planet 22015-09-21T02:43:17Z<p>Mau: I edited some things in the introduction (Planet Factory isn't really 'current' anymore.) in addition to cleaning up the article on Kerbol Plus.</p>
<hr />
<div>{{Infobox<br />
|file= GasPlanet2.png<br />
|lines=<br />
{{Infobox/Line|Orbit|Outside of [[Jool]]}}<br />
{{Infobox/Line|Equatorial radius|Estimated 9000&nbsp;km}}<br />
{{Infobox/Line|Moons|* Four major moons<br />
* Multiple tiny moons}}<br />
{{Infobox/Line|Other:<br />
* Rings}}<br />
{{Infobox/Line|1=<ref name="nova june">[http://forum.kerbalspaceprogram.com/threads/29807-Planet-Ideas-And-Names-For-The-Future-Of-Kerbal-Space-Program?p=447959&viewfull=1#post447959 Post in the forum] by NovaSilisko</ref>}}<br />
}}<br />
<br />
{{Box|type=warning|These information are from a concept and the information about the object may change.}}<br />
<br />
The '''gas planet 2''' (abbreviated '''GP2''') is a proposed [[planet]] outside the orbit of [[Jool]]. It is planned to make the current [[dwarf planet]] [[Eeloo]] the innermost of four major moons. Like its current sister planet, Jool, it is planned to have "At least 20" smaller moons orbiting it.<ref name="nova june" /> This gas planet will most likely be the Kerbal counterpart of Saturn.<br />
== Description ==<br />
Gas planet 2 (no official name given as of yet) is a potential planet to be located outside [[Jool]]'s orbit. It might have rings, as it's real life counterpart, Saturn, has them. In the prototype picture it shows that the planet has a blue hue. <br />
== Naming ==<br />
Currently only the names of the four major moons are known. It is assumed that the list given is from the innermost to the outermost moon:<br />
* [[Eeloo]]: Planned to orbit the new planet, NovaSilisko has stated that there will be geysers on it. The prototype geysers have been shown to work "Quite well."<br />
* Daphy: A very small asteroid covered in "Fluff". It may or may not be in the rings themselves.<br />
* Potatus: Another small moon. It will have a high inclination relative to GP2. NovaSilisko has claimed that it will rotate extremely fast, stretching it into an oblate spheroid. <br />
* Fonso: Will be about 300KM across, and will be the second moon to hold an atmosphere, which will be two atmospheres dense. The extremely mountainous surface will have peaks that stretch into the vacuum. <br />
<br />
== Trivia ==<br />
*The original version of the mod "Krag's Planet Factory" by Kragathea includes a gas giant planet called Sentar, which mimics the characteristics intended for Gas Planet 2 including, among other things, both a parallel for the planned moon Fonso that goes by the name Skelton and a parallel for the planned moon Potatus that goes by the name of Inaccessable<!--This is the actual spelling used in the mod. Do not correct!-->, although it does not orbit Sentar. It is not possible to land on much of Inaccessable, since at the equator the surface rotates faster than the escape velocity. The mod is still available but is no longer being maintained, so may cause fairly serious glitches.<br />
<br />
*An addon for the Kopernicus mod, called Kerbol Plus, also introduces analogues of GP2 and its moons, in addition to various other worlds.<br />
== Notes ==<br />
<references /><br />
<br />
[[Category:Celestials]]<br />
[[Category:Planets]]</div>Mau