https://wiki.kerbalspaceprogram.com/api.php?action=feedcontributions&user=Mdatc&feedformat=atomKerbal Space Program Wiki - User contributions [en]2024-03-28T17:19:23ZUser contributionsMediaWiki 1.29.0https://wiki.kerbalspaceprogram.com/index.php?title=SP-W_3x2_Photovoltaic_Panels&diff=31048SP-W 3x2 Photovoltaic Panels2014-01-13T20:33:14Z<p>Mdatc: </p>
<hr />
<div>{{Partbox/SolarPanel<br />
|file=Sp-a photovoltaic panels.jpg<br />
|costs=300<br />
|mass=0.02<br />
|drag=0.25<br />
|temp=3200<br />
|tolerance=8<br />
|electricity=2<br />
|layout=2×3<br />
|since=0.18<br />
|part=solarPanels1<br />
}}<br />
<br />
The '''SP-W 2x3 Photovoltaic Panels''' are a mid-sized set of deployable solar panels. Unlike the OX-4W/L, the SP-W/L feature a heavy protective shroud. This shroud does not give any benefit to the panels itself, so it is just for aesthetics.<br />
<br />
The SP-W deploy a 3×2 solar cell layout. There is also a [[SP-L 1x6 Photovoltaic Panels|SP-L 1x6]] version available with a 1x6 layout. The panels generate [[electric charge]].<br />
<br />
== Description ==<br />
{{Quote<br />
|Probodobodyne branded Photovoltaic Panels are the world standard for power generation, from your own home to the stars. The SP model comes with a protective shroud, allowing recovery when it's no longer needed.<br />
|Probodobodyne Inc.}}<br />
== Changes ==<br />
;{{Version|0.20|}} (?)<br />
* Renamed from ''SP-A Photovoltaic Panels'' to ''SP-W 2x3 Photovoltaic Panels''<br />
;{{Version|0.18.2|}}<br />
* (Undocumented) Mass increased from 0.02 to 0.025.<br />
;{{Version|0.18|}}<br />
* Initial Release<br />
<br />
{{Parts}}</div>Mdatchttps://wiki.kerbalspaceprogram.com/index.php?title=Eve&diff=30902Eve2014-01-08T20:01:21Z<p>Mdatc: /* Topography */</p>
<hr />
<div>{{:Eve/Data}}<br />
<br />
'''Eve''' is the second [[planet]] from [[Kerbol]], the second largest body orbiting it, and KSP's analogue for [[w:Venus|the planet Venus]]. It has one small moon: a captured asteroid called '''[[Gilly]]'''.<br />
<br />
Eve is the closest planet to [[Kerbin]]. Visiting it potentially requires the least [[delta-v]] of any planet because its huge gravity well and dense atmosphere mitigate the difficulties that its slight relative inclination poses and greatly ease aero-captures, transfers, and landings; unfortunately, takeoff and escape therefore require the most delta-v of any celestial body with a solid surface.<br />
<br />
The combination of high gravity and thick atmosphere makes return missions from the sea level of Eve very difficult. It requires about 11,500 m/s of delta-v to get into orbit from sea level.<br />
<br />
== Topography ==<br />
<!-- This image is old. Please update it with a version from 0.18.<br />
[[File:Eve_isa_mapsat.png|thumb|right|A topographic map of Eve made with the ISA MapSat plugin]]<br />
--><br />
The surface of Eve looks not unlike that of Saturn's largest moon, Titan. It has several oceans, among which lie large, flat continents. The terrain has a few mountain peaks, but mostly consists of rolling hills that resemble purple sand dunes. These are speckled with small boulders, no doubt worn down by Eve's pressure, temperature, and wind. Eve's surface is covered with craters. The composition of the violet liquid which fills the oceans and lakes is unknown, although water remains a possibility: the boiling point of water is slightly higher than the surface temperature when taking the high atmospheric pressure into account.<ref>According to [http://www.wolframalpha.com/input/?i=water+at+507+kpa WolframAlpha] the boiling temperature is about 2.5&nbsp;K higher than the highest temperature measured.</ref> According to the devs during a livestream, it was joked that the lakes were made of rocket fuel. Eve's highest mountain range has a peak of 7526 m.<br />
<br />
== Atmosphere ==<br />
[[File:Atmosphere_kerbin_eve.png|thumb|left|A comparison of the atmospheres of Eve and Kerbin]]<br />
<br />
Eve's [[atmosphere]] begins at 96,708.6 m and is extremely dense: at 11,250 m, it's as thick as Kerbin's atmosphere at sea level (1 atm), and at Eve sea level the atmospheric pressure is 5 atm. Its atmospheric pressure fades exponentially, with a scale height of 7000 m. The atmosphere should be superheated due to the thick atmosphere trapping in heat, much like Venus, but this is not currently implemented.<br />
<br />
In general, the atmospheric pressure on Eve at an altitude expressed in meters is:<ref>A [[LV-N Atomic Rocket Motor|nuclear engine]] has a specific impulse of 220 in 1 atm or higher, 800 in vacuum, and the following at various Eve altitudes:<br />
{| class="wikitable"<br />
| altitude (m) || 11263 || 11268 || 11322 || 11598 || 11896 || 12200 || 12799 || 13868 || 14586 || 15292 || 16725 || 18711 || 22800 || 23556 || 32000 || 38000 || 43000 || 51963<br />
|-<br />
| specific impulse || 220 || 220.2 || 224.6 || 246.9 || 269.9 || 292.4 || 334.0 || 400.0 || 438.8 || 473.4 || 533.7 || 600.2 || 688.2 || 699.8 || 769.8 || 787.3 || 793.8 || 798.3<br />
|}</ref><br />
<br />
: <math>p_e = 5\ e^{-altitude/7000}</math><br />
<br />
From within Eve's atmosphere, the sky appears indigo during nighttime and a violet-purple color during daytime. During dawn and dusk, the sky is green. Given its purple coloration, the atmosphere is possibly composed of iodine.<br />
<br />
Jet engines do not function in Eve's atmosphere, since it contains no oxygen &mdash; they make noise and consume fuel, but they produce no thrust. Planes with other propulsion methods do, however, work very well, and are a great way to explore the planet. They work best between 35 km and 25 km where the atmosphere generates enough lift to glide and steer, but not enough drag to slow the aircraft excessively.<br />
<br />
As with version 0.17.1, an [[aerobraking]] maneuver arriving from Kerbin and resulting in orbit around Eve - without using fuel for braking - can be done aiming for a periapsis at approximately 72,500 m.<br />
<br />
The following table gives terminal velocities at different Eve altitudes. These are also the velocities at which a ship should travel for a fuel-optimal ascent from Eve, given the game's model of atmospheric drag.<ref>http://forum.kerbalspaceprogram.com/showthread.php/6664-Mini-challenge-max-altitude-with-this-supplied-spacecraft?p=100912&viewfull=1#post100912</ref><br />
{| class="wikitable"<br />
|-<br />
! Altitude (m) !! Velocity (m/s)<br />
|-<br />
| 0 || {{sigfigs|{{VT|planet=Eve|alt=0}}|3}}<br />
|-<br />
| 1000 || {{sigfigs|{{VT|planet=Eve|alt=1000}}|3}}<br />
|-<br />
| 5000 || {{sigfigs|{{VT|planet=Eve|alt=5000}}|3}}<br />
|-<br />
| 10000 || {{sigfigs|{{VT|planet=Eve|alt=10000}}|3}}<br />
|-<br />
| 15000 || {{sigfigs|{{VT|planet=Eve|alt=15000}}|3}}<br />
|-<br />
| 20000 || {{sigfigs|{{VT|planet=Eve|alt=20000}}|3}}<br />
|-<br />
| 30000 || {{sigfigs|{{VT|planet=Eve|alt=30000}}|3}}<br />
|-<br />
| 40000 || {{sigfigs|{{VT|planet=Eve|alt=40000}}|3}}<br />
|-<br />
| 50000 || {{sigfigs|{{VT|planet=Eve|alt=50000}}|3}}<br />
|-<br />
| 60000 || {{sigfigs|{{VT|planet=Eve|alt=60000}}|3}}<br />
|}<br />
<br />
== Natural satellites ==<br />
Eve's only natural satellite is the tiny captured asteroid [[Gilly]] in a highly eccentric and inclined orbit. Gilly is the smallest celestial body in the [[Kerbol]] system.<br />
<br />
== Orbital statistics ==<br />
Ascent through the thickest portion of Eve's atmosphere requires large amounts of delta-V. Driving to, and launching from the peak of one of Eve's mountains can drastically reduce the amount of delta-V required (thus allowing successful launches with significantly lighter rockets). The highest peak on Eve in 0.21.1 is 7540&nbsp;m near (25° S, 158.5° W)<br />
{| class="wikitable"<br />
|-<br />
! Altitude (m) !! Delta-V Required (m/s)<br />
|-<br />
| 0 || 11,282<br />
|-<br />
| 1000 || 10,731<br />
|-<br />
| 2000 || 10,219<br />
|-<br />
| 3000 || 9,743<br />
|-<br />
| 4000 || 9,300<br />
|-<br />
| 5000 || 8,888<br />
|-<br />
| 6000 || 8,507<br />
|-<br />
| 7000 || 8,150<br />
|-<br />
| 7540 || 7,968<br />
|}<br />
<br />
A [[w:Geosynchronous_orbit|synchronous orbit]] of Eve requires an altitude of 10373.195 km and a velocity of 858.95 m/s.<br />
For a semisynchronous orbit of ½ Eve day (11.25 hours or 40500 seconds) an orbit of 6275.676 km above Eve is needed with a velocity of 1082.2 m/s.<br />
<br />
== Reference Frames ==<br />
{{:Eve/RefFrame}}<br />
<br />
== Gallery ==<br />
<gallery><br />
Eve.png|Orbiting Eve.<br />
File:Eve_and_gilly.jpg|Eve (mid-left) and Gilly.<br />
<!-- This image is old. Please update it with a version from 0.18. File:eve_map_800.gif|A topographic height map of Eve made with the ISA MapSat plugin. --><br />
File:Eve_landed_1.png|Eve landscape shot.<br />
File:Eve_landed_2.png|Another Eve landscape shot.<br />
File:screenshot91.png | A Kerbal dropped from space.<br />
File:Eve-sunrise.png | Sunrises and sunsets on Eve can be really beautiful, with colors ranging from green to yellow to pink.<br />
File:Eve-plane.png| An unmanned plane in Eve's atmosphere.<br />
File:Eve_r0_1.png|A manned rover landing on the surface of Eve.<br />
</gallery><br />
<br />
== Bugs ==<br />
<br />
* Eve has higher gravity than [[Kerbin]], restricting a Kerbal's jump to only half a meter and making EVA jets useless. This being said, if a [[Kerbal]] falls from more than 4 m, they will hit the ground much harder than on Kerbin, which may cause them to clip into the terrain and accelerate away from Eve at phenomenal speed, usually sending the unlucky Kerbal on an escape trajectory from [[Kerbol]] if they are not killed by the fall. They may bring something into interstellar space with them if they hit an object instead of the ground.<br />
* [[Solar panel]]s can break on the surface of Eve even when retracted. This may be due to Eve's high gravity.<br />
* Rovers can be challenging to drive on Eve due to its gravity. The rover's wheels will easily break.<br />
<br />
*Landing legs on Eve can easily break because of Eve's high gravity.<br />
*When landing fast, craft will sometimes sink into the surface of Eve. This can be fixed by using landing legs to lift the ship up.<br />
<br />
== Changes ==<br />
;{{Version|0.21|}}<br />
* Terrain Tweaks &mdash; more land mass to the surface<br />
;{{Version|0.18|}}<br />
* Art pass.<br />
* Terrain tweaks &mdash; the tallest points are now about 6 km in altitude, compared to 11 km before.<br />
;{{Version|0.17|}}<br />
* Initial Release<br />
<br />
== Notes ==<br />
<references /><br />
<br />
{{Celestial Bodies}}<br />
[[Category:Celestials]]<br />
[[Category:Planets]]</div>Mdatchttps://wiki.kerbalspaceprogram.com/index.php?title=LV-N_%22Nerv%22_Atomic_Rocket_Motor&diff=30853LV-N "Nerv" Atomic Rocket Motor2014-01-06T19:24:40Z<p>Mdatc: /* Usage */</p>
<hr />
<div>{{:LV-N Atomic Rocket Motor/Box}}<br />
<br />
The '''LV-N Atomic Rocket Motor''' is a low-thrust, high-efficiency [[rocket engine]]. It is modeled after the real-world [[wikipedia:nuclear thermal rocket|nuclear thermal rocket]], which uses a fission reactor to heat liquid hydrogen and propel it out of the rocket nozzle; however, as of version {{Check version|0.23}}, it is still a hybrid design which is powered by [[liquid fuel]] and [[oxidizer]]. This is largely due to programming constraints, as stated in its parts.cfg file, although the real-world equivalent could use other liquids for propulsion, but then with a lower efficiency.<br />
<br />
== Usage ==<br />
The LV-N has a quite low thrust (the [[LV-909 Liquid Fuel Engine|LV-909]] being the only engine in its size-class with less power) and with 2.25 tons a very high mass, giving it the worst [[thrust-to-weight ratio]] of all liquid-fuel engines. Its fuel efficiency while in the atmosphere is also rather poor. But as soon as it gets out of the atmosphere, its fuel efficiency suddenly becomes superb. It has a vacuum I<sub>sp</sub> of 800 s, the best of any liquid-fueled engine. Only the [[PB-ION Electric Propulsion System]] is better but with even less thrust. <br />
<br />
This remarkable efficiency makes it quite popular for interplanetary travel. It is not recommended that the player attempt to use this engine to escape atmosphere or even the gravity of large moons due to its low Thrust-to-weight ratio.<br />
<br />
It will overheat, but it will usually stop at about ⅓ through the overheat bar. As of version 0.23, it will quickly overheat and explode when placed under a [[Rockomax Jumbo-64 Fuel Tank]].<br />
<br />
== Description ==<br />
{{Quote<br />
|Despite the big scary trefoil painted onto the side of this engine, its radioactive exhaust, and tendency to overheat, the LV-N Atomic Rocket Motor is harmless. Mostly.<br />
|Jebediah Kerman's Junkyard and Spaceship Parts Co.}}<br />
<br />
{{Quote|Yes, I know this is wrong. NTRs don't actually burn fuel and oxidizer, but we don't want to jump into making separate tanks for the two yet.|Excerpt from the part.cfg}}<br />
<br />
== Trivia ==<br />
* The description of this part is a reference to the Douglas Adams humorous sci-fi novel "Mostly Harmless"<br />
<br />
== Changes ==<br />
;{{Version|0.22|}}<br />
* Alternator added, engine now gains 5.0 electricity.<br />
;{{Version|0.17|}}<br />
* Initial release<br />
<br />
{{Parts}}<br />
[[Category:Liquid fuel engines]]</div>Mdatchttps://wiki.kerbalspaceprogram.com/index.php?title=Moho&diff=30851Moho2014-01-06T19:19:06Z<p>Mdatc: /* Topography */</p>
<hr />
<div>{{:Moho/Data}}<br />
<br />
'''Moho''' is the innermost planet of the [[Kerbol]] star system and the [[w:Mercury (planet)|Mercury]] analogue for Kerbal Space Program. It resembles [[Dres]] and [[Eeloo]] by lacking an [[atmosphere]] or natural satellites. As of 0.18, it is no longer [[w:Tidal locking|tidally locked]] to Kerbol.<br />
<br />
Moho's slightly inclined and eccentric [[orbit]], lack of atmosphere (for [[aerobraking]]) and moons (for [[Tutorial: Gravity Assist|gravity assist]]s) impede [[encounter]]ing and orbital capture.<br />
<br />
== Naming ==<br />
Moho is also the name for the outermost layer of molten rock that makes up the mantle (that layer was the target of [[w:Project_Mohole|Project Mohole]]). It may have been named by [[Kerbal]] astronomers who, according to its in-game description, believed it to be flowing with rivers and oceans of lava.<br />
<br />
== Topography ==<br />
Moho's surface ranges from light brown highlands to dark brown Maria. Its heavy cratering, though less than that of the moons of [[Kerbin]] and [[Jool]], suggests erosion. Tidal friction with Kerbol most likely causes airless Moho's erosion by inducing volcanic periods that fill craters(citation needed). The volcanism of Moho being removed in 0.18 proves that Moho's volcanism is periodic because Moho's volcanism — which likely occurs on a geological timescale — must have been discovered just before Moho stopped being volcanic.<br />
<br />
Moho has brown-colored smooth basins. These basins are likely the product of volcanism.<br />
<br />
Moho has two very deep wells at its geographic north and south poles. Current analysis and probe exploration have revealed the north crater to be more than five kilometers deep; however, the probe crashed into the ever narrowing canyon walls before reaching the very bottom. A set of three probes was then sent to properly determine the depth to within 100 meters. The final analysis found the depth of the northern well to be around 4.6km deep after the final probe reached the very bottom intact.<ref>“[[thread:48006|Moho's Secrets Revealed]]” in the forums measuring the depth of the northern pit.</ref> These wells may be dormant volcanic tubes. Further analysis of the canyon walls is needed for a final answer. <!--most likely explanation: it's just a glitch in the procedural terrain generation algorithm --> These holes, often called Moholes, may be a reference to [[w:Project_Mohole|Project Mohole]].<br />
<br />
== Orbital Statistics ==<br />
Mohosynchronous and semi-synchronous orbits are impossible — they would require altitudes of {{OrbitAltitude | period=1210000 | mass=2.53e21 | radius=250000 | factor=k }} and {{OrbitAltitude | period=605000 | mass=2.53e21 | radius=250000 | factor=k }} respectively, both of which are beyond Moho's [[sphere of influence]].<br />
<br />
== Reference Frames ==<br />
{{:Moho/RefFrame}}<br />
<br />
== Solar System Counterpart ==<br />
It appears that Moho is the [[Kerbol System]] analog of the planet Mercury. Both share a similar cratered landscape, like most bodies with little to no atmosphere. Both planets are also the closest ones to their respective stars and are lacking of natural satellites. On the other hand Moho has a brown texture, but Mercury is grey to dark grey. In addition, Mercury has at least very tenuous atmosphere of about 10⁻¹³ kPa while Moho has no atmosphere. Although a pressure of only 10⁻¹³ kPa (≃ 10⁻¹⁵ atm) wouldn't be measureable by the [[PresMat Barometer]].<br />
<br />
== Gallery ==<br />
<gallery><br />
Moho_800_map.gif | A topographic height map of Moho as at Version 0.18.2 made with the ISA MapSat plugin.<br />
Moho_landing.png | A successful landing at Moho pre-0.18. Note the engines still overheating.<br />
Probewedge.jpg | A Probe wedged in the 5km deep lava well at the north pole.<br />
Moho_flyby.png | A probe performing a Moho flyby.<br />
BillSmile.png | Bill Kerman having the time of his life wedged in the northern hole<br />
</gallery><br />
<br />
== Changes ==<br />
;{{Version|0.21|}}<br />
*New, procedurally generated, textures added, with higher detail craters.<br />
;{{Version|0.18|}}<br />
* Entirely changed more cratered surface.<br />
* Color changed from red to brown.<br />
* No more superheated atmosphere. <br />
* No longer tidally locked. <br />
* Mass reduced.<br />
;{{Version|0.17|}}<br />
* Initial Release<br />
<br />
== Notes ==<br />
<references /><br />
<br />
{{Celestial Bodies}}<br />
[[Category:Celestials]]<br />
[[Category:Planets]]</div>Mdatchttps://wiki.kerbalspaceprogram.com/index.php?title=Mk1-2_Command_Pod&diff=30106Mk1-2 Command Pod2013-12-21T21:09:47Z<p>Mdatc: /* Changes */</p>
<hr />
<div>{{Outdated}}<br />
{{:Mk1-2 Command Pod/Box}}<br />
<br />
The '''Mk1-2 Command Pod''' is a [[Command Module]] housing three [[Kerbal]] crew members during their mission. <br />
<br />
== Usage ==<br />
Generally placed at the top of the rocket, the Mk1-2 Pod provides full command module functionality. It has twice the torque of most other manned cockpits. For small or medium-sized rockets, this is often sufficient.<br />
<br />
The Mk1-2 Command Pod features a small [[radial size]] node on top, typically used for parts like the [[Mk16-XL Parachute]], [[SAS]] modules or [[RCS]] tanks. It also has a large radial size node on the bottom. The Pod is outfitted with several steps under the crew hatch as well as two windows facing upwards and two more sideways windows the crew can look through during [[IVA]]s.<br />
<br />
[[File:Command Pod Mk1-2 Interior View.png|thumb|left|Interior View from upper-right seat of Mk1-2 Command Pod on the Launch Pad]]<br />
<br />
This command pod has a high impact tolerance of 45 m/s which makes it much more stable that most other parts. The result is that the pod is often the only part of a ship which survives a crash. That's good for the crew when the crash happened on [[Kerbin]], but not so good when on another body, because it usually means the crew is stranded without a way to get home. But note that when it comes to pure impact tolerance, the [[Mk3 Cockpit]] intended for spaceplanes has an even higher rating.<br />
<br />
== Description ==<br />
{{Quote<br />
|This modern cockpit is designed to be fully re-useable. Its spacious cabin can hold a maximum of 3 crew.<br />
|Kerlington Model Rockets and Paper Products Inc.}}<br />
<br />
== Changes ==<br />
;{{Version 0.23}}<br />
*Added monopropellant storage<br />
;{{Version|0.17|}}<br />
* Added interior view<br />
;{{Version|0.16|}}<br />
* Initial Release<br />
<br />
{{Parts}}<br />
[[Category:Command modules]]</div>Mdatchttps://wiki.kerbalspaceprogram.com/index.php?title=Rockomax_Jumbo-64_Fuel_Tank&diff=29824Rockomax Jumbo-64 Fuel Tank2013-12-17T19:45:59Z<p>Mdatc: </p>
<hr />
<div>{{:Rockomax Jumbo-64 Fuel Tank/Box}}<br />
<br />
The '''Rockomax Jumbo-64 Fuel Tank''' provides fuel to attached [[liquid fuel engine]]s, and is the largest [[liquid fuel tank]] available for now.<br />
<br />
As of {{Check version|0.21.1}}, this tank does not transfer heat effectively. Engines attached directly to it and running at full throttle (especially [[Mainsail]]s or [[LV-N]]s) will overheat. Throttling down, or placing a fuel tank (such as the [[Rockomax X200-8 Fuel Tank]]) or structural component in between the engines and the Jumbo-64 fuel tank will fix this. Another workaround for this problem is to stack two [[Rockomax X200-32 Fuel Tank]]s in place of a Jumbo-64. Together they have exactly the same mass, fuel capacity, drag and dimensions but different part count which might impact on the performance of the game.<br />
<br />
The mainsail produces less heat in 0.22. Its heat production was lowered from 500 to 400, reducing the chance of overheating. The LV-N will no longer overheat under this tank as of 0.22.<br />
<br />
There is a "01" label near the top lip of the fuel tank.<br />
[[File:Jumbo 64 Mark.png|thumb|That's how many fuel tanks can SAFELY go on the same craft.]]<br />
== Description ==<br />
{{Quote|The largest tank available from Rockomax, the Jumbo-64 holds a vast amount of fuel in a friendly orange insulated container. Contrary to popular belief, the Jumbo-64 is NOT orange flavored and should NOT be tasted.<br />
|Rockomax Conglomerate}}<br />
<br />
== Changes ==<br />
<br />
;{{Version|0.18|}}<br />
* Initial release<br />
<br />
{{Parts}}<br />
[[Category:Liquid fuel tanks]]</div>Mdatchttps://wiki.kerbalspaceprogram.com/index.php?title=Rockomax_Jumbo-64_Fuel_Tank&diff=29823Rockomax Jumbo-64 Fuel Tank2013-12-17T19:43:47Z<p>Mdatc: Update</p>
<hr />
<div>{{:Rockomax Jumbo-64 Fuel Tank/Box}}<br />
<br />
The '''Rockomax Jumbo-64 Fuel Tank''' provides fuel to attached [[liquid fuel engine]]s, and is the largest [[liquid fuel tank]] available for now.<br />
<br />
As of {{Check version|0.21.1}}, this tank does not transfer heat effectively. Engines attached directly to it and running at full throttle (especially [[Mainsail]]s or [[LV-N]]s) will overheat. Throttling down, or placing a fuel tank (such as the [[Rockomax X200-8 Fuel Tank]]) or structural component in between the engines and the Jumbo-64 fuel tank will fix this. Another workaround for this problem is to stack two [[Rockomax X200-32 Fuel Tank]]s in place of a Jumbo-64. Together they have exactly the same mass, fuel capacity, drag and dimensions but different part count which might impact on the performance of the game.<br />
<br />
The mainsail produces less heat in 0.22. Its heat production was lowered from 500 to 400, reducing the chance of overheating.<br />
<br />
There is a "01" label near the top lip of the fuel tank.<br />
[[File:Jumbo 64 Mark.png|thumb|That's how many fuel tanks can SAFELY go on the same craft.]]<br />
== Description ==<br />
{{Quote|The largest tank available from Rockomax, the Jumbo-64 holds a vast amount of fuel in a friendly orange insulated container. Contrary to popular belief, the Jumbo-64 is NOT orange flavored and should NOT be tasted.<br />
|Rockomax Conglomerate}}<br />
<br />
== Changes ==<br />
<br />
;{{Version|0.18|}}<br />
* Initial release<br />
<br />
{{Parts}}<br />
[[Category:Liquid fuel tanks]]</div>Mdatchttps://wiki.kerbalspaceprogram.com/index.php?title=M-1x1_Structural_Panel&diff=29822M-1x1 Structural Panel2013-12-17T19:40:13Z<p>Mdatc: Fourth, not forth.</p>
<hr />
<div>{{:M-1x1 Structural Panel/Box}}<br />
<br />
The [[M-1x1 Structural Panel]], is a panel used for construction. It has a high impact tolerance and low mass. Thus, it is a useful part when constructing craft. It is a fourth of the [[M-2x2 Structural Panel]]. The M-1x1 Structural Panel can be used as a rover body or as a structural element.<br />
<br />
Because of the way aerodynamic drag works, the orientation of the panel to the air flow isn't important.<br />
<br />
== Manufacturer's description ==<br />
{{Quote|A sturdy metal plate, perfect for construction all sorts of things.|Dinkelstein Kerman's Construction Emporium}}<br />
<br />
== Changes ==<br />
;{{Version|0.19|}}<br />
* Initial release<br />
<br />
{{Parts}}</div>Mdatchttps://wiki.kerbalspaceprogram.com/index.php?title=M-1x1_Structural_Panel&diff=29790M-1x1 Structural Panel2013-12-16T22:37:43Z<p>Mdatc: /* Description */</p>
<hr />
<div>{{Stub}}<br />
<br />
{{:M-1x1 Structural Panel/Box}}<br />
<br />
The [[M-1x1 Structural Panel]], is a panel used for construction.<br />
<br />
== Description ==<br />
{{Quote|A sturdy metal plate, perfect for construction all sorts of things.|Dinkelstein Kerman's Construction Emporium}}<br />
<br />
The [[M-1x1 Structural Panel]] has a high impact tolerance and low mass. Thus, it is a useful part when constructing craft.It is a smaller version of the 2x2 Structural panel. The 1x1 structural panel can be used as a rover body or as a structural element.<br />
<br />
== Changes ==<br />
<br />
;{{Version|0.19|}}<br />
* Initial release<br />
<br />
<br />
== See also: ==<br />
[[M-2x2 Structural Panel]]<br />
<br />
{{Parts}}</div>Mdatchttps://wiki.kerbalspaceprogram.com/index.php?title=M-1x1_Structural_Panel&diff=29789M-1x1 Structural Panel2013-12-16T20:40:00Z<p>Mdatc: /* Description */</p>
<hr />
<div>{{Stub}}<br />
<br />
{{:M-1x1 Structural Panel/Box}}<br />
<br />
The [[M-1x1 Structural Panel]], is a panel used for construction.<br />
<br />
== Description ==<br />
{{Quote|A sturdy metal plate, perfect for construction all sorts of things.|Dinkelstein Kerman's Construction Emporium}}<br />
<br />
The [[M-1x1 Structural Panel]] has a high impact tolerance, and reletively less weight. Which makes it a handy part for almost every vessel. The 1x1 structural panel can be used as a rover body or as a structural element.<br />
<br />
== Changes ==<br />
<br />
;{{Version|0.19|}}<br />
* Initial release<br />
<br />
<br />
== See also: ==<br />
[[M-2x2 Structural Panel]]<br />
<br />
{{Parts}}</div>Mdatchttps://wiki.kerbalspaceprogram.com/index.php?title=Z-400_Rechargeable_Battery&diff=29406Z-400 Rechargeable Battery2013-12-11T22:31:11Z<p>Mdatc: </p>
<hr />
<div>{{:Z-400 Rechargable Battery/Box}}<br />
<br />
The '''Z-400 Rechargable Battery''' is a part that stores [[Electric charge|electrical charge]] for a spacecraft storing 400 units of electrical charge. It stores 4 times the Charge of a Z-100 for 4 times the mass. It is radially attached, like the Z-100.<br />
<br />
== Description ==<br />
{{Quote<br />
|The Z-400 battery pack is a versatile, compact electrical charge storage solution designed for heavier loads then AAAA batteries can handle. Holds one E-size battery with a maximum of 400 units of charge.<br />
|Zaltonic Electronics}}<br />
<br />
== Changes ==<br />
;{{Version|0.19|}}<br />
* Initial Release<br />
<br />
{{Parts}}<br />
[[Category:Batteries]]</div>Mdatchttps://wiki.kerbalspaceprogram.com/index.php?title=Moho&diff=29401Moho2013-12-11T22:22:54Z<p>Mdatc: /* Topography */</p>
<hr />
<div>{{:Moho/Data}}<br />
<br />
'''Moho''' is the innermost planet of the [[Kerbol]] star system and the [[w:Mercury (planet)|Mercury]] analogue for Kerbal Space Program. It resembles [[Dres]] and [[Eeloo]] by lacking an [[atmosphere]] or natural satellites. As of 0.18, it is no longer [[w:Tidal locking|tidally locked]] to Kerbol.<br />
<br />
Moho's slightly inclined and eccentric [[orbit]], lack of atmosphere (for [[aerobraking]]) and moons (for [[Tutorial: Gravity Assist|gravity assist]]s) impede [[encounter]]ing and orbital capture.<br />
<br />
== Naming ==<br />
Moho is also the name for the outermost layer of molten rock that makes up the mantle (that layer was the target of [[w:Project_Mohole|Project Mohole]]). It may have been named by [[Kerbal]] astronomers who, according to its in-game description, believed it to be flowing with rivers and oceans of lava.<br />
<br />
== Topography ==<br />
Moho's surface ranges from light brown highlands to dark brown Maria. Its heavy cratering, though less than that of the moons of [[Kerbin]] and [[Jool]], suggests erosion. Tidal friction with Kerbol most likely causes airless Moho's erosion by inducing volcanic periods that fill craters(citation needed). The volcanism of Moho being removed in 0.18 proves that Moho's volcanism is periodic because Moho's volcanism — which likely occurs on a geological timescale — must have been discovered just before Moho stopped being volcanic.<br />
<br />
Moho has two very deep wells at its geographic north and south poles. Current analysis and probe exploration have revealed the north crater to be more than five kilometers deep; however, the probe crashed into the ever narrowing canyon walls before reaching the very bottom. A set of three probes was then sent to properly determine the depth to within 100 meters. The final analysis found the depth of the northern well to be around 4.6km deep after the final probe reached the very bottom intact.<ref>“[[thread:48006|Moho's Secrets Revealed]]” in the forums measuring the depth of the northern pit.</ref> These wells may be dormant volcanic tubes. Further analysis of the canyon walls is needed for a final answer. <!--most likely explanation: it's just a glitch in the procedural terrain generation algorithm --> These holes, often called Moholes, may be a reference to [[w:Project_Mohole|Project Mohole]].<br />
<br />
== Orbital Statistics ==<br />
Mohosynchronous and semi-synchronous orbits are impossible — they would require altitudes of {{OrbitAltitude | period=1210000 | mass=2.53e21 | radius=250000 | factor=k }} and {{OrbitAltitude | period=605000 | mass=2.53e21 | radius=250000 | factor=k }} respectively, both of which are beyond Moho's [[sphere of influence]].<br />
<br />
== Reference Frames ==<br />
{{:Moho/RefFrame}}<br />
<br />
== Solar System Counterpart ==<br />
It appears that Moho is the [[Kerbol System]] analog of the planet Mercury. Both share a similar cratered landscape, like most bodies with little to no atmosphere. Both planets are also the closest ones to their respective stars and are lacking of natural satellites. On the other hand Moho has a brown texture, but Mercury is grey to dark grey. In addition, Mercury has at least very tenuous atmosphere of about 10⁻¹³ kPa while Moho has no atmosphere. Although a pressure of only 10⁻¹³ kPa (≃ 10⁻¹⁵ atm) wouldn't be measureable by the [[PresMat Barometer]].<br />
<br />
== Gallery ==<br />
<gallery><br />
Moho_800_map.gif | A topographic height map of Moho as at Version 0.18.2 made with the ISA MapSat plugin.<br />
Moho_landing.png | A successful landing at Moho pre-0.18. Note the engines still overheating.<br />
Probewedge.jpg | A Probe wedged in the 5km deep lava well at the north pole.<br />
Moho_flyby.png | A probe performing a Moho flyby.<br />
BillSmile.png | Bill Kerman having the time of his life wedged in the northern hole<br />
</gallery><br />
<br />
== Changes ==<br />
;{{Version|0.21|}}<br />
*New, procedurally generated, textures added, with higher detail craters.<br />
;{{Version|0.18|}}<br />
* Entirely changed more cratered surface.<br />
* Color changed from red to brown.<br />
* No more superheated atmosphere. <br />
* No longer tidally locked. <br />
* Mass reduced.<br />
;{{Version|0.17|}}<br />
* Initial Release<br />
<br />
== Notes ==<br />
<references /><br />
<br />
{{Celestial Bodies}}<br />
[[Category:Celestials]]<br />
[[Category:Planets]]</div>Mdatchttps://wiki.kerbalspaceprogram.com/index.php?title=M-Beam_200_I-Beam_Pocket_Edition&diff=29396M-Beam 200 I-Beam Pocket Edition2013-12-11T21:27:29Z<p>Mdatc: </p>
<hr />
<div>{{:M-Beam 200 I-Beam Pocket Edition/Box}}<br />
{{Stub}}<br />
The M-Beam 200 is a structural part for use in construction of spacecraft. It heavily resembles an [[w:I-beam|I-beam]]. It has an impact tolerance of 80.<br />
== Description ==<br />
{{Quote<br />
|Handcrafted by Dinkelstein himself, the M-Beam 200 works great for making rockets and skyscrapers alike. This one's half as long as the normal version, for building smaller skyscrapers and/or rockets.<br />
|Dinkelstein Kerman's Contruction Emporium}}<br />
<br />
== Changes ==<br />
;{{version|0.19.0|}}<br />
*Initial release<br />
<br />
{{Parts}}</div>Mdatchttps://wiki.kerbalspaceprogram.com/index.php?title=Laythe&diff=29395Laythe2013-12-11T20:45:20Z<p>Mdatc: /* Atmosphere */</p>
<hr />
<div>{{:Laythe/Data}}<br />
<br />
'''Laythe''' is the first of the five [[w:Natural satellite|natural satellites]] of [[Jool]]. Although mostly covered in seas, Laythe has numerous rocky, sandy islands. Laythe is tidally locked to Jool. Synchronous orbits around Laythe are not possible, as they would lie outside of its SOI, at a radius of 5,186,399 meters. A circular [[w:archipelago|archipelago]] that is prominent in maps suggests that Laythe suffered a massive impact in its distant past.<br />
<br />
Achieving a stable orbit around from sea level requires a [[delta-V]] of ≈2800 m/s.<br />
<br />
Laythe has no real-world analogue. In the real-world [[w:Jupiter|Jupiter system]], the moons [[w:Ganymede (moon)|Ganymede]], [[w:Europa (moon)|Europa]] and [[w:Io (moon)|Io]] form a group with an [[w:Orbital Resonance|orbital resonance]] just like KSPs [[Tylo]], [[Vall]] and Laythe. But while Tylo and Vall have a certain resemblance to their real-life counterparts, Laythe is very unlike the volcanic, atmosphere-less, dry Io. Though Laythe has liquid water on its surface, the temperature there is below 0 degrees Celsius. This means that Laythe's oceans must contain another compound, most likely ionic, such as salt.<br />
<br />
According to developer NovaSilisko, Laythe is planned to have volcanic, probably cryovolcanic, activity and high radiation levels in later versions, making it a much more hostile moon than now ({{Check version|0.22}}).<ref>[http://forum.kerbalspaceprogram.com/showthread.php/28451-Could-Laythe-actually-exist-with-real-physics?p=349683&viewfull=1#post349683 Forumpost from NovaSilisko]</ref><ref>[http://forum.kerbalspaceprogram.com/threads/29807-Planet-Ideas-And-Names-For-The-Future-Of-Kerbal-Space-Program?p=447959&viewfull=1#post447959 Post from NovaSilisko]</ref><br />
<br />
== Atmosphere ==<br />
Laythe's [[atmosphere]] begins at 55,262 meters and is slightly thicker than Kerbin's. It is the only moon in the game which has an atmosphere.<br />
<br />
Like all other atmospheres in the game, Laythe's atmosphere fades exponentially with increasing altitude (with a scale height of 4000 m). In general, the atmospheric pressure on Laythe at an altitude expressed in meters is:<ref>A [[LV-N Atomic Rocket Motor]] has a specific impulse of 220 in 1 atm, 800 in vacuum, and the following at various Laythe altitudes:<br />
{| class="wikitable"<br />
| altitude (m) || 600 || 1464 || 1800 || 2238 || 2698 || 3296 || 4104 || 16435<br />
|-<br />
| specific impulse || 400.7 || 478.2 || 504.2 || 534.8 || 563.7 || 596.5 || 633.7 || 792.4<br />
|}</ref><br />
<br />
:<math>p_l = 0.8\ e^{-altitude/4000}</math><br />
<br />
With proper [[aerobraking]] near Laythe and Jool, reaching Laythe may require the least delta-V of all of Jool's moons. When approaching Jool on a Hohmann transfer orbit from Kerbin, aerobraking with a Jool periapsis of 119.5 km will put your apoapsis roughly near Laythe's orbit.<br />
<br />
Another way is to approach Laythe directly, with proper timing and orbit adjustments done on the way to Jool. Laythe's orbital period makes it easy target to time and allows less Δv on arrival (only 2000 m/s), thus aerobraking on Laythe is lighter than on Jool. Diving to ~22 km will almost circularize the (retrograde) orbit.<br />
<br />
Landing on higher points of Laythe's surface has to be done with a help of retro burns as parachutes alone are not enough to sufficiently lower velocity for landing.<br />
<br />
Jet engines work in Laythe's atmosphere as it contains oxygen. However, their air intake efficiency is lower.<br />
<br />
Laythe is mostly ocean. There are many craters on its surface, and some of the largest features it has may be related to impacts.<br />
<br />
== Reference Frames ==<br />
{{:Laythe/RefFrame}}<br />
<br />
== Gallery ==<br />
<gallery><br />
Mechjeb Laythe.png | A large user-created probe in low orbit around Laythe.<br />
ProbeonLaythe.png | A probe on the surface of Laythe.<br />
Laythe Topo compressed.png | A topographic map of Laythe made with ISA MapSat.<br />
Laythe bump gray.jpg | A grayscale bump map normalized at sea level.<br />
File:KSP.EXE 0x69D82224.png| A color map of Laythe<br />
VallFromLaythe.png | Vall as seen on Laythe<br />
TyloFromLaythe.png | Tylo as seen on Laythe<br />
BopFromLaythe.png | Bop as seen on Laythe<br />
Laythetransen.svg | Laythe transfer plan<br />
Laythe_map_800.gif | A topographic height map of Laythe as at Version 0.18.2 made with the ISA MapSat plugin<br />
Laythe_Ice_Cap.png | Laythe's northern ice cap, with the Sun, Vall, and Tylo.<br />
Jet_on_Laythe.png | User-created jet flying in Laythe's atmosphere.<br />
TogsSpaceplace1.jpg | User-created jet space plane on re-entry to Laythe.<br />
Direct_Laythe_approach.jpg | A direct approach to Laythe.<br />
</gallery><br />
<br />
== Changes ==<br />
;{{Version|0.17|}}<br />
* Initial Release<br />
<br />
== Notes ==<br />
<references /><br />
<br />
{{Celestial Bodies}}<br />
[[Category:Celestials]]<br />
[[Category:Moons]]</div>Mdatchttps://wiki.kerbalspaceprogram.com/index.php?title=Tylo&diff=29394Tylo2013-12-11T20:42:55Z<p>Mdatc: /* Topography */</p>
<hr />
<div>{{:Tylo/Data}}<br />
<br />
'''Tylo''' is the third [[moon]] of [[Jool]]. It is the largest of Jool's five moons, the largest moon in the entire [[Kerbol System]], and the largest celestial body without an atmosphere. It is Kerbal Space Program's analog for [[w:Ganymede_(moon)|Ganymede]], a moon of [[w:Jupiter|Jupiter]].<br />
<br />
Landing on Tylo is extremely challenging. Its gravity is similar to [[Kerbin]]'s, but aerobraking is impossible, since there is no [[atmosphere]]. However, due to its large gravity well, Tylo is an ideal target for a [[Tutorial: Gravity Assist|gravity assist]] to enter or leave the Jool system safely and with minimal fuel consumption.<br />
<br />
Having a spacecraft orbiting very close to the surface can give you orbit periods of about 29 minutes going about 2,170 m/s. Like the other large Joolian moons, Tylo is tidally locked. Synchronous orbits around Tylo are not possible, as they would lie outside of its SOI, at a radius of 14,758,067 meters.<br />
<br />
== Topography ==<br />
Tylo has a rocky surface. It has a varying elevation between 0 meters (Tylo baseline height) and peaks of more than 11290 meters. <br />
<br />
Tylo's surface looks similar to that of [[Mün]], but has much fewer impact craters (especially on the side facing away from Jool) and is more uneven.<br />
<br />
Due to the coloring of the surface of Tylo, it is likely that it is covered in a layer of ice and small amounts of rock. This explains why Tylo has a rather bright surface. <br />
<br />
Because of it's high gravity and lack of an atmosphere, Tylo is very hard to land on and reach orbit from. However, low altitude orbits at high speeds can be achieved for these same reasons.<br />
<br />
== Reference Frames ==<br />
{{:Tylo/RefFrame}}<br />
<br />
== Trivia ==<br />
*Kerbin has the same equatorial radius as Tylo (600,000m) yet Tylo's surface gravity is much lower than Kerbin. This is most likely because Tylo is composed of low density matter.<br />
*There are two known Easter eggs on Tylo. <br />
{{SpoilerBox<br />
|description=<br />
|content=One is Carl Sagan's face on a mountain and the other is a cave-like underground formation.}}<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Gui_Tylo_ISA_Topo.png | Topographical map of Tylo.<br />
File:Gui_Tylo_Polars_Topo.png<br />
File: Tylo_map_800.gif | A topographic height map of Tylo made with the ISA MapSat plugin<br />
File:TyloFromLaythe.png | Picture of Tylo as seen from Laythe<br />
File:Joolrise.png | A Joolrise with a Laythe transit seen from a very low orbit around Tylo<br />
File:Tylocrater.png | A small crater on Tylo as seen from the surface<br />
File:Tylo_Partay.jpeg | Three kerbonauts boldly going where no kerbal has gone before.<br />
</gallery><br />
<br />
== Changes ==<br />
;{{Version|0.17|}}<br />
* Initial Release<br />
<br />
{{Celestial Bodies}}<br />
[[Category:Celestials]]<br />
[[Category:Moons]]</div>Mdatchttps://wiki.kerbalspaceprogram.com/index.php?title=RC-L01_Remote_Guidance_Unit&diff=29392RC-L01 Remote Guidance Unit2013-12-11T20:38:16Z<p>Mdatc: /* Usage */</p>
<hr />
<div>{{Outdated}}<br />
{{:RC-L01 Remote Guidance Unit/Box}}<br />
<br />
The '''RC-L01 Remote Guidance Unit''' is an unmanned [[Command Module]] that runs on [[Electricity]].<br />
<br />
== Usage ==<br />
Designed to be placed anywhere in a large-diameter stack, the RC-L01 Remote Guidance Unit provides full command module functionality.<br />
<br />
It consumes almost twice as much [[electricity]] as most other unmanned pods, but is also able to store three times as much, which means that it survives longer when without any other power source. Running on its own batteries, it will stay powered for 10 minutes.<br />
<br />
With a half ton of weight it is the most heavy probe command module available, but is still lighter than the lightest manned command module.<br />
<br />
The RC-L01 Remote Guidance Unit features a size-2 node on top and bottom.<br />
<br />
== Description ==<br />
{{Quote|A larger version of the popular RGU system, developed in partnership with the Rockomax conglomerate.|STEADLER Engineering Corps}}<br />
<br />
== Changes ==<br />
;{{Version|0.20|}}<br />
* Initial Release<br />
<br />
{{Parts}}<br />
[[Category:Command modules]]</div>Mdatchttps://wiki.kerbalspaceprogram.com/index.php?title=Probodobodyne_QBE&diff=29390Probodobodyne QBE2013-12-11T20:36:23Z<p>Mdatc: /* Usage */</p>
<hr />
<div>{{:Probodobodyne QBE/Box}}<br />
<br />
The '''Probodobodyne QBE''' is an unmanned [[command module]] that runs on [[electricity]].<br />
<br />
== Usage ==<br />
Generally placed at the top of the rocket, the Probodobodyne QBE provides full command module functionality. It has a much higher impact tolerance than the other robotic pods. It is also rather light.<br />
<br />
The Probodobodyne QBE features a tiny size node on top and bottom.<br />
<br />
== Description ==<br />
<br />
The QBE is one of the few parts in Kerbal Space Program that is covered in [[w:Multi-layer insulation|multi-layer insulation]].<br />
<br />
{{Quote|QBE is a sturdy, cubic, and relatively lightweight probe core. It also can survive higher heat loads than its counterparts. Its simplistic shape also appeals to modern art collectors. Truly, something for everyone.|Probodobodyne Inc.}}<br />
<br />
== Changes ==<br />
;{{Version|0.18|}}<br />
* Initial Release<br />
<br />
{{Parts}}<br />
[[Category:Command modules]]</div>Mdatchttps://wiki.kerbalspaceprogram.com/index.php?title=Z-4K_Rechargeable_Battery_Bank&diff=29389Z-4K Rechargeable Battery Bank2013-12-11T20:35:11Z<p>Mdatc: </p>
<hr />
<div>{{:Z-4K Rechargable Battery Bank/Box}}<br />
<br />
The '''Z-4K Rechargable Battery Bank''' is a part that stores 4000 units of [[Electric charge|electrical charge]] for a spacecraft. It has a mass of 0.2, and thus is quite heavy.<br />
<br />
== Description ==<br />
It can be used as a structural element (unlike the radial batteries), and the round shape and attachment nodes make it fit better into some rocket designs.<br />
<br />
{{Quote<br />
|The Z-4K is the largest battery pack available from Zaltonic. While Zaltonic admits intense electrical discharges can be really cool, shorting the Z-4K's contacts should probably be avoided.<br />
|Zaltonic Electronics}}<br />
<br />
== Changes ==<br />
;{{Version|0.21|}}<br />
* Initial Release<br />
<br />
{{Parts}}</div>Mdatchttps://wiki.kerbalspaceprogram.com/index.php?title=NCS_Adapter&diff=29388NCS Adapter2013-12-11T20:31:57Z<p>Mdatc: /* Usage */</p>
<hr />
<div>{{Partbox<br />
|file=NCS_Adapter_Transparent.png<br />
|size=s<br />
|size2=t<br />
|role=Structural<br />
|manufacturer=C7 Aerospace Division<br />
|costs=680<br />
|mass=.3<br />
|drag=.3<br />
|temp=3400<br />
|tolerance=20<br />
|part=noseConeAdapter<br />
|class=Strut<br />
}}<br />
The '''NCS Adapter''' is a strut-type part that acts as an [[adapter]] between size 0 and size 1 parts of rockets.<br />
<br />
== Usage ==<br />
The NCS adapter is made for placing nose cones onto spacecraft. The adapter is mainly cosmetic and at the moment plays no key factor in flight. It produces less drag than many other structural parts however.<br />
<br />
== Description ==<br />
{{Quote|The base of C7 Aerospace's Nose Cone system (NCS)|C7 Aerospace Division}}<br />
<br />
== Changes ==<br />
;{{Version|0.16|}}<br />
* Initial release <br />
<br />
{{Parts}}<br />
[[Category:Adapters]]</div>Mdatchttps://wiki.kerbalspaceprogram.com/index.php?title=Modular_Girder_Adapter&diff=29387Modular Girder Adapter2013-12-11T20:30:29Z<p>Mdatc: </p>
<hr />
<div>{{Stub}}<br />
{{:Modular Girder Adapter/Box}}<br />
This part works as an adapter to 1.25 meter parts. It has a high impact tolerance.<br />
== Description ==<br />
{{Quote<br />
|This piece allows you to attach Modular Girder parts to standard 1.25m attachment points.<br />
|Maxo Construction Toys}}<br />
<br />
== Changes ==<br />
;{{Version|0.18|}}<br />
* Initial release<br />
<br />
{{Parts}}<br />
[[Category:Adapters]]</div>Mdatchttps://wiki.kerbalspaceprogram.com/index.php?title=Oscar-B_Fuel_Tank&diff=29386Oscar-B Fuel Tank2013-12-11T20:27:56Z<p>Mdatc: </p>
<hr />
<div>{{:Oscar-B Fuel Tank/Box}}<br />
<br />
The '''Oscar-B Fuel Tank''' provides fuel to attached [[liquid fuel engine]]s. <br />
<br />
It is currently the smallest liquid fuel tank in the game. It only carries 70% of the capacity of the next largest fuel tank (the [[ROUND-8 Toroidal Fuel Tank]]) and less than 7% of the capacity of the [[FL-T200 Fuel Tank]].<br />
<br />
The Oscar-B's mass ratio (5.245) is slightly worse than that of the Round-8 (5.44), and significantly worse than an FL-T or Rockomaxx tank (9). Also the oxidizer volume is 0.0094&nbsp;l short thus the ratio between oxidizer and liquid fuel is not exactly matched. Also, it cannot be attached radially.<br />
<br />
== Description ==<br />
{{Quote|The Oscar-B Fuel Tank from Probodobodyne is a compact fuel container for small space probes, or a backup tank for other small spacecraft. Do not wash in cold water, or feed after midnight.|Probodobodyne Inc.}}<br />
<br />
== Changes ==<br />
;{{Version|0.18.2|}}<br />
* Description changed<br />
;{{Version|0.18|}}<br />
* Initial release<br />
<br />
{{Parts}}<br />
[[Category:Liquid fuel engines]]</div>Mdatchttps://wiki.kerbalspaceprogram.com/index.php?title=Mk-55_%22Thud%22_Liquid_Fuel_Engine&diff=29384Mk-55 "Thud" Liquid Fuel Engine2013-12-11T20:26:14Z<p>Mdatc: /* Usage */</p>
<hr />
<div>{{:Rockomax Mark 55 Radial Mount Liquid Engine/Box}}<br />
<br />
The '''Rockomax Mark 55 Radial mount engine''' requires fuel from external liquid fuel tanks, and must be either connected beneath them or be on the receiving end of a fuel line.<br />
<br />
== Usage ==<br />
The Mark 55 is the third [[liquid fuel engine]] with thrust vector control, that allows efficient control of the rocket during descent and landing. The Mk 55 is fairly low thrust, however this is offset by its comparatively low weight. The engine has a comparable TWR with the [[LV-T45 Liquid Fuel Engine|LV-T45]]. <br />
<br />
The low thrust (and radial mounting) makes a single Mk55 unsuitable as a main engine on most lower stages, but it can be used to augment other engines. A common use of this engine is in lander designs, as it eliminates the need to have a vulnerable engine in an easily-damaged position. The I<sub>sp</sub> of this engine is quite poor (290 at 1 atm and 320 in vacuum) which limits its usefulness. It is recommended to not be used in atmospheric landings.<br />
<br />
Also, landing legs can be added to these engines. This is an advantage shared between radial engines, such as the LV-1R, Rockomax 24-77 and the Mark 55.<br />
<br />
As of 0.18.2, this engine has the highest range of gimbal with 3 degrees.<br />
<br />
== Description ==<br />
{{Quote<br />
|After an intensive search for an engineer crazy enough to plan and build a revolutionary new engine type, researchers stumbled across Eugene Kerman - or, as he's known by night... THE CONSTRUCTOR! He failed miserably, and this is what we got instead.|Jebediah Kerman's Junkyard and Spaceship Parts Co.}}<br />
<br />
== Changes ==<br />
;{{Version|0.18|}}<br />
* Mass reduced from from 1.5 to 0.9, gimbal range increased to 3°, Isp curve changed from 330 vacuum/280 atmosphere to 320 vacuum/290 atmosphere, heat production increased from 300 to 350.<br />
;{{Version|0.17|}}<br />
* Renamed 'Mark 55 Radial mount engine' to 'Rockomax Mark 55 Radial Mount Liquid Engine'<br />
* Thrust increased from 80 kN to 120 kN.<br />
;{{Version|0.16|}}<br />
* Initial Release<br />
<br />
{{Parts}}</div>Mdatchttps://wiki.kerbalspaceprogram.com/index.php?title=LV-T45_%22Swivel%22_Liquid_Fuel_Engine&diff=29220LV-T45 "Swivel" Liquid Fuel Engine2013-12-06T20:27:57Z<p>Mdatc: /* Usage */</p>
<hr />
<div>{{:LV-T45 Liquid Fuel Engine/Box}}<br />
<br />
The '''LV-T45 Liquid Fuel Engine''' is an engine which requires fuel from external liquid fuel tanks, and must be either connected beneath them or be on the receiving end of a fuel line.<br />
<br />
== Usage ==<br />
The LV-T45 was the first [[liquid fuel]] engine with thrust vector control, that allows efficient control of the rocket when it is most needed - during ascent and orbit correction burns. Despite having the same specific impulse as the [[LV-T30 Liquid Fuel Engine]], the more complex LV-T45 has slightly less thrust (and longer burn time at the same fuel amount). Parallel ignition of several LV-T30 and LV-T45 engines at lift-off can lead to maximized thrust without losing control. <br />
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However, the LV-T45 has a mass of 1.5 tons and as said before, less thrust compared to the LV-T30, which weighs 1.25 tons. This means a worse TWR. <br />
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Like LV-T30, the LV-T45 cannot be placed on radial [[decoupler]]s and are typically reserved as a main engine after lift-off. The LV-T45 must be directly below a non-empty fuel tank to produce any thrust.<br />
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== Description ==<br />
{{Quote<br />
|The LV-T45 engine was considered another breakthrough in the LV-T series, due to its Thrust Vectoring feature. The LV-T45 can deflect its thrust to aid in craft control. All these added mechanics however, make for a slightly smaller and less powerful engine in comparison with earlier LV-T models.<br />
|Jebediah Kerman's Junkyard and Spaceship Parts Co.}}<br />
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[[File:LTV45.png|thumb|right|Pre-0.18 appearance]]<br />
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Created by: Mrbrownce<br />
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== Changes ==<br />
<br />
;{{Version|0.18|}}<br />
* Retextured<br />
;{{Version|0.12|}}<br />
* Initial Release<br />
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<br />
{{Parts}}<br />
[[Category:Demo parts]]<br />
[[Category:Liquid fuel engines]]</div>Mdatchttps://wiki.kerbalspaceprogram.com/index.php?title=Z-400_Rechargeable_Battery&diff=29219Z-400 Rechargeable Battery2013-12-06T20:20:57Z<p>Mdatc: </p>
<hr />
<div>{{:Z-400 Rechargable Battery/Box}}<br />
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The '''Z-400 Rechargable Battery''' is a part that stores [[Electric charge|electrical charge]] for a spacecraft storing 400 units of electrical charge.It stores 4 times the Charge of a Z-100 for 4 times the weight.<br />
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== Description ==<br />
{{Quote<br />
|The Z-400 battery pack is a versatile, compact electrical charge storage solution designed for heavier loads then AAAA batteries can handle. Holds one E-size battery with a maximum of 400 units of charge.<br />
|Zaltonic Electronics}}<br />
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== Changes ==<br />
;{{Version|0.19|}}<br />
* Initial Release<br />
<br />
{{Parts}}</div>Mdatchttps://wiki.kerbalspaceprogram.com/index.php?title=24-77_%22Twitch%22_Liquid_Fuel_Engine&diff=2921824-77 "Twitch" Liquid Fuel Engine2013-12-06T20:18:18Z<p>Mdatc: /* Usage */</p>
<hr />
<div>{{:Rockomax 24-77/Box}}<br />
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== Usage ==<br />
The '''Rockomax 24-77''' is used to provide thrust to a rocket. It is great for small probe landers because it has a great thrust to weight ratio.While it can be radially attached without a cubic octagonal strut and can be used to fit landing legs, it has the downside of being less powerful and efficient than the Rockomax 48-7S. It is slightly lighter, being 0.01 tons lighter than the 48-7S.<br />
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== Description ==<br />
{{Quote<br />
|Tiny engine! But very useful, good for craft where larger radial engines won't fit. Although, you may need more of them to lift larger payloads.|Rockomax Conglomerate}}<br />
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== Changes ==<br />
;{{Version|0.18|}}<br />
* Initial Release<br />
<br />
{{Parts}}</div>Mdatchttps://wiki.kerbalspaceprogram.com/index.php?title=48-7S_%22Spark%22_Liquid_Fuel_Engine&diff=2921748-7S "Spark" Liquid Fuel Engine2013-12-06T20:17:03Z<p>Mdatc: /* Usage */</p>
<hr />
<div>{{:Rockomax 48-7S/Box}}<br />
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Originally from the KSPX parts mod, the '''Rockomax 48-7S''' is the non radial version of the [[Rockomax 24-77]].<br />
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== Usage == <br />
Like the 24-77, LV-1, and LV-1R, the 48-7S is intended to propel probes and small crewed craft. Due to its relatively high Isp and thrust to weight ratio, the 48-7S is remarkably capable in ascent, transfer, and lander roles. It also has thrust vectoring, like its radially attached counterpart,the Rockomax 24-77, allowing for greater control.<br />
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== Description ==<br />
{{Quote|A cousin of the 24-77, the 48-7S is a stack mounted probe engine that packs quite a punch.|{{Infobox/Part/Manufacturer|RMC}}}}<br />
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== Changes ==<br />
;{{Version|0.22|}}<br />
* Thrust increased from 20 to 30 kN.<br />
;{{Version|0.21|}}<br />
* Initial release<br />
<br />
{{Parts}}</div>Mdatchttps://wiki.kerbalspaceprogram.com/index.php?title=48-7S_%22Spark%22_Liquid_Fuel_Engine&diff=2921648-7S "Spark" Liquid Fuel Engine2013-12-06T20:16:41Z<p>Mdatc: /* Usage */</p>
<hr />
<div>{{:Rockomax 48-7S/Box}}<br />
<br />
Originally from the KSPX parts mod, the '''Rockomax 48-7S''' is the non radial version of the [[Rockomax 24-77]].<br />
<br />
== Usage == <br />
Like the 24-77, LV-1, and LV-1R, the 48-7S is intended to propel probes and small crewed craft. Due to its relatively high Isp and thrust to weight ratio, the 48-7S is remarkably capable in ascent, transfer, and lander roles. It also has thrust vectoring, like its radially attached counterpart,the Rockomax 24-77.<br />
<br />
== Description ==<br />
{{Quote|A cousin of the 24-77, the 48-7S is a stack mounted probe engine that packs quite a punch.|{{Infobox/Part/Manufacturer|RMC}}}}<br />
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== Changes ==<br />
;{{Version|0.22|}}<br />
* Thrust increased from 20 to 30 kN.<br />
;{{Version|0.21|}}<br />
* Initial release<br />
<br />
{{Parts}}</div>Mdatchttps://wiki.kerbalspaceprogram.com/index.php?title=24-77_%22Twitch%22_Liquid_Fuel_Engine&diff=2921524-77 "Twitch" Liquid Fuel Engine2013-12-06T20:15:00Z<p>Mdatc: /* Usage */</p>
<hr />
<div>{{:Rockomax 24-77/Box}}<br />
<br />
== Usage ==<br />
The '''Rockomax 24-77''' is used to provide thrust to a rocket. It is great for small probe landers because it has a great thrust to weight ratio.While it can be radially attached without a cubic octagonal strut and can be used to fit landing legs, it has the downside of being less powerful and efficient than the Rockomax 48-7S.<br />
<br />
== Description ==<br />
{{Quote<br />
|Tiny engine! But very useful, good for craft where larger radial engines won't fit. Although, you may need more of them to lift larger payloads.|Rockomax Conglomerate}}<br />
<br />
== Changes ==<br />
;{{Version|0.18|}}<br />
* Initial Release<br />
<br />
{{Parts}}</div>Mdatchttps://wiki.kerbalspaceprogram.com/index.php?title=LV-1R_%22Spider%22_Liquid_Fuel_Engine&diff=29214LV-1R "Spider" Liquid Fuel Engine2013-12-06T20:11:45Z<p>Mdatc: </p>
<hr />
<div>{{Stub}}<br />
{{:LV-1R Liquid Fuel Engine/Box}}<br />
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The '''LV-1R Liquid Fuel Engine''' is the radial version of the [[LV-1 Liquid Fuel Engine]]. It still suffers from low TWR and Isp, but is again by far the lightest engine in the game, tied with the LV-1. The radial configuration allows for a greater variety of mounting points. Unlike the LV-1, this has a proper fuel gauge.<br />
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== Description ==<br />
{{Quote<br />
|Adapted to appease engineers who were outraged at the puniness of the LV-1, the radial mounted LV-1R offers an appealing solution: "Just add more". Point away from face.|Jebediah Kerman's Junkyard and Spaceship Parts Co.}}<br />
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== Changes ==<br />
;{{version|0.21|}}<br />
*Initial release<br />
<br />
{{Parts}}</div>Mdatchttps://wiki.kerbalspaceprogram.com/index.php?title=LV-1R_%22Spider%22_Liquid_Fuel_Engine&diff=29074LV-1R "Spider" Liquid Fuel Engine2013-12-02T20:07:40Z<p>Mdatc: </p>
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<div>{{Stub}}<br />
{{:LV-1R Liquid Fuel Engine/Box}}<br />
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The '''LV-1R Liquid Fuel Engine''' is the radial version of the [[LV-1 Liquid Fuel Engine]].It still suffers from low power and Isp, but the former can be rectified by adding more engines.<br />
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== Changes ==<br />
;{{version|0.21|}}<br />
*Initial release<br />
<br />
{{Parts}}</div>Mdatc