https://wiki.kerbalspaceprogram.com/api.php?action=feedcontributions&user=Nilesrogoff&feedformat=atomKerbal Space Program Wiki - User contributions [en]2024-03-28T20:16:49ZUser contributionsMediaWiki 1.29.0https://wiki.kerbalspaceprogram.com/index.php?title=Parts/Command/hitchhikerStorageContainer/hitchikerStorageContainer.cfg&diff=9123Parts/Command/hitchhikerStorageContainer/hitchikerStorageContainer.cfg2012-12-07T03:42:27Z<p>Nilesrogoff: Created page with "<pre> name = crewCabin module = Part author = NovaSilisko mesh = model.mu rescaleFactor = 1 node_stack_top = 0.0, 0.986899, 0.0, 0.0, 1.0, 0.0 node_stack_bottom = 0.0, -0.98..."</p>
<hr />
<div><pre><br />
name = crewCabin<br />
module = Part<br />
author = NovaSilisko<br />
<br />
mesh = model.mu<br />
rescaleFactor = 1<br />
<br />
node_stack_top = 0.0, 0.986899, 0.0, 0.0, 1.0, 0.0<br />
node_stack_bottom = 0.0, -0.986899, 0.0, 0.0, 1.0, 0.0<br />
<br />
CrewCapacity = 4<br />
<br />
cost = 4000<br />
category = Utility<br />
subcategory = 0<br />
title = PPD-10 Hitchhiker Storage Container<br />
manufacturer = Jebediah Kerman's Junkyard and Spaceship Parts Co.<br />
description = The HSC was an invention of necessity - how do we store 4 Kerbals on-orbit without any real provisions for return? Who needed this remains a mystery, as do his motivations.<br />
<br />
attachRules = 1,0,1,1,0<br />
mass = 2.5<br />
<br />
dragModelType = default<br />
maximum_drag = 0.2<br />
minimum_drag = 0.3<br />
angularDrag = 2<br />
crashTolerance = 6<br />
breakingForce = 200<br />
breakingTorque = 200<br />
maxTemp = 2900<br />
<br />
vesselType = Ship<br />
</pre></div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Parts/Utility/dockingPortInline/dockingPortInline.cfg&diff=9122Parts/Utility/dockingPortInline/dockingPortInline.cfg2012-12-07T03:40:26Z<p>Nilesrogoff: Created page with "<pre> name = dockingPortLateral module = Part author = NovaSilisko mesh = model.mu rescaleFactor = 1 node_stack_top = 0.0, 0.5753132, 0.0, 0.0, 1.0, 0.0, 1 node_stack_botto..."</p>
<hr />
<div><pre><br />
name = dockingPortLateral<br />
module = Part<br />
author = NovaSilisko<br />
<br />
mesh = model.mu<br />
<br />
rescaleFactor = 1<br />
<br />
node_stack_top = 0.0, 0.5753132, 0.0, 0.0, 1.0, 0.0, 1<br />
node_stack_bottom = 0.0, -0.5753132, 0.0, 0.0, 1.0, 0.0, 1<br />
<br />
<br />
cost = 700<br />
category = Utility<br />
subcategory = 0<br />
title = Hull-mounted Clamp-O-Tron<br />
<br />
description = The hull-mounted Clamp-O-Tron is a variant of the classic C-O-T that's contained within a protective housing, which itself stacks vertically like normal rocket parts.<br />
attachRules = 1,1,1,1,0<br />
<br />
mass = 0.125<br />
dragModelType = default<br />
maximum_drag = 0.25<br />
minimum_drag = 0.25<br />
angularDrag = 0.5<br />
crashTolerance = 10<br />
maxTemp = 3400<br />
<br />
MODULE<br />
{<br />
name = ModuleDockingNode<br />
deployAnimationController = 1 <br />
nodeType = size1<br />
controlTransformName = controlNode<br />
}<br />
MODULE<br />
{<br />
name = ModuleAnimateGeneric<br />
animationName = dockingporthull<br />
}<br />
</pre></div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Inline_Clamp-O-Tron&diff=9121Inline Clamp-O-Tron2012-12-07T03:39:40Z<p>Nilesrogoff: </p>
<hr />
<div>{{Partbox|Name=Hull Mounted Clamp-O-Tron|Role=Docking|Class=Utility|File=Hull-mounted_clamp-o-tron.jpg|Costs=700|Mass=0.125|Drag=0.25|Temp=0|Tolerance=10|since=0.18|cfg=Parts/dockingPortLateral/part.cfg}}<br />
<br />
{{Quote|The hull mounted Clamp-O-Tron is a variant of the classic C-O-T that's contained within a protective housing, which itself stacks vertically like normal rocket parts|NovaSilisko}}<br />
== Changes ==<br />
{{Version|0.18|}}<br />
* Initial Release<br />
{{Parts}}</div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Clamp-O-Tron_Docking_Port_Jr.&diff=9120Clamp-O-Tron Docking Port Jr.2012-12-07T03:38:45Z<p>Nilesrogoff: Created page with "{{Partbox |Name=Clamp-o-tron Jr. |Role=Docking Port |Class=DockingPort |File=Clamp-o-tron jr.jpg |Costs=200 |Mass=0.02 |Drag=0.25 |Temp=3400 |Tolerance=10 |since=0.18 |cfg=Par..."</p>
<hr />
<div>{{Partbox<br />
|Name=Clamp-o-tron Jr.<br />
|Role=Docking Port<br />
|Class=DockingPort<br />
|File=Clamp-o-tron jr.jpg<br />
|Costs=200<br />
|Mass=0.02<br />
|Drag=0.25<br />
|Temp=3400<br />
|Tolerance=10<br />
|since=0.18<br />
|cfg=Parts/dockingPort3/part.cfg<br />
}}<br />
<br />
{{Quote<br />
|The Clamp-O-Tron Jr. is a small docking port, suitable for small vessels, or connection points that don't require the ability to transfer crew.<br />
|??}}<br />
== Changes ==<br />
;{{Version|0.18|}}<br />
* Initial Release<br />
<br />
{{Parts}}</div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Parts/Utility/dockingPortJr/dockingPortJr.cfg&diff=9119Parts/Utility/dockingPortJr/dockingPortJr.cfg2012-12-07T03:37:03Z<p>Nilesrogoff: Created page with "<pre> name = dockingPort3 module = Part author = NovaSilisko mesh = model.mu rescaleFactor = 1 node_stack_top = 0.0, 0.1474114, 0.0, 0.0, 1.0, 0.0, 1 node_stack_bottom = 0...."</p>
<hr />
<div><pre><br />
name = dockingPort3<br />
module = Part<br />
author = NovaSilisko<br />
<br />
mesh = model.mu<br />
<br />
rescaleFactor = 1<br />
<br />
node_stack_top = 0.0, 0.1474114, 0.0, 0.0, 1.0, 0.0, 1<br />
node_stack_bottom = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1<br />
node_attach = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0<br />
<br />
cost = 200<br />
category = Utility<br />
subcategory = 0<br />
title = Clamp-O-Tron Jr.<br />
<br />
description = The Clamp-O-Tron Jr. is a small docking port, suitable for small vessels, or connection points that don't require the ability to transfer crew.<br />
<br />
attachRules = 1,1,1,1,0<br />
<br />
mass = 0.02<br />
dragModelType = default<br />
maximum_drag = 0.25<br />
minimum_drag = 0.25<br />
angularDrag = 0.5<br />
crashTolerance = 10<br />
maxTemp = 3400<br />
<br />
//docking module will go here<br />
MODULE<br />
{<br />
name = ModuleDockingNode<br />
referenceAttachNode = top<br />
nodeType = size0 <br />
}<br />
</pre></div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Clamp-O-Tron_Docking_Port&diff=9116Clamp-O-Tron Docking Port2012-12-07T03:33:29Z<p>Nilesrogoff: Created page with "{{Partbox |Name=Clamp-o-tron Docking Port |Role=Docking Port |Class=DockingPort |File=Clamp-o-tron docking port.jpg |Costs=280 |Mass=0.05 |Drag=0.25 |Temp=3400 |Tolerance=10 |..."</p>
<hr />
<div>{{Partbox<br />
|Name=Clamp-o-tron Docking Port<br />
|Role=Docking Port<br />
|Class=DockingPort<br />
|File=Clamp-o-tron docking port.jpg<br />
|Costs=280<br />
|Mass=0.05<br />
|Drag=0.25<br />
|Temp=3400<br />
|Tolerance=10<br />
|since=0.18<br />
|cfg=Parts/dockingPort2/part.cfg<br />
}}<br />
<br />
{{Quote<br />
|The Clamp-O-Tron Docking Port allows for the firm attachment of two separate vessels. After docking, vessels can be just as easily undocked.<br />
|??}}<br />
== Changes ==<br />
;{{Version|0.18|}}<br />
* Initial Release<br />
<br />
{{Parts}}</div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Parts/Utility/dockingPort/dockingPort.cfg&diff=9115Parts/Utility/dockingPort/dockingPort.cfg2012-12-07T03:29:21Z<p>Nilesrogoff: Created page with "<pre> name = dockingPort2 module = Part author = NovaSilisko mesh = model.mu rescaleFactor = 1 node_stack_top = 0.0, 0.2828832, 0.0, 0.0, 1.0, 0.0, 1 node_stack_bottom = 0...."</p>
<hr />
<div><pre><br />
name = dockingPort2<br />
module = Part<br />
author = NovaSilisko<br />
<br />
mesh = model.mu<br />
<br />
rescaleFactor = 1<br />
<br />
node_stack_top = 0.0, 0.2828832, 0.0, 0.0, 1.0, 0.0, 1<br />
node_stack_bottom = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1<br />
node_attach = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0<br />
<br />
<br />
cost = 280<br />
category = Utility<br />
subcategory = 0<br />
title = Clamp-O-Tron Docking Port<br />
<br />
description = The Clamp-O-Tron Docking Port allows for the firm attachment of two separate vessels. After docking, vessels can be just as easily undocked.<br />
<br />
attachRules = 1,1,1,1,0<br />
<br />
mass = 0.05<br />
dragModelType = default<br />
maximum_drag = 0.25<br />
minimum_drag = 0.25<br />
angularDrag = 0.5<br />
crashTolerance = 10<br />
maxTemp = 3400<br />
<br />
MODULE<br />
{<br />
name = ModuleDockingNode<br />
referenceAttachNode = top<br />
nodeType = size1<br />
}<br />
</pre></div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=PB-X150_Xenon_Container&diff=9114PB-X150 Xenon Container2012-12-07T03:10:11Z<p>Nilesrogoff: Created page with "{{Partbox |Name=PB-X150 Xenon Container |Role=Xenon Tank |Class=xenontank |File=Pb-x150 xenon container.jpg |Costs=200 |Mass=0.05 |Drag=0.2-0.3 |Temp=2900 |Tolerance=6 |since=..."</p>
<hr />
<div>{{Partbox<br />
|Name=PB-X150 Xenon Container<br />
|Role=Xenon Tank<br />
|Class=xenontank<br />
|File=Pb-x150 xenon container.jpg<br />
|Costs=200<br />
|Mass=0.05<br />
|Drag=0.2-0.3<br />
|Temp=2900<br />
|Tolerance=6<br />
|since=0.18<br />
|More=<br />
{{PB-more|Max Xenon Gas|700}}<br />
|cfg=Parts/xenonTank/part.cfg<br />
}}<br />
<br />
{{Quote<br />
|Although most of the KSC staff can't pronounce "Xenon", when told how to say it correctly, they all agree it sounds super-cool - and everything possible should be done so it can be used as a fuel.<br />
|Probodobodyne Inc.}}<br />
== Changes ==<br />
;{{Version|0.18|}}<br />
* Initial Release<br />
<br />
{{Parts}}</div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Parts/FuelTank/xenonTank/xenonTank.cfg&diff=9112Parts/FuelTank/xenonTank/xenonTank.cfg2012-12-07T03:08:30Z<p>Nilesrogoff: Created page with "<pre> name = xenonTank module = Part author = NovaSilisko mesh = model.mu scale = 1 rescaleFactor = 1 node_stack_top = 0.0, 0.1404661, 0.0, 0.0, 1.0, 0.0 node_stack_bottom =..."</p>
<hr />
<div><pre><br />
name = xenonTank<br />
module = Part<br />
author = NovaSilisko<br />
<br />
mesh = model.mu<br />
scale = 1<br />
rescaleFactor = 1<br />
<br />
node_stack_top = 0.0, 0.1404661, 0.0, 0.0, 1.0, 0.0<br />
node_stack_bottom = 0.0, -0.1404661, 0.0, 0.0, 1.0, 0.0<br />
<br />
cost = 200<br />
category = Utility<br />
subcategory = 0<br />
title = PB-X150 Xenon Container<br />
manufacturer = Probodobodyne Inc.<br />
description = Although most of the KSC staff can't pronounce "Xenon", when told how to say it correctly, they all agree it sounds super-cool - and everything possible should be done so it can be used as a fuel.<br />
attachRules = 1,0,1,1,0<br />
<br />
mass = 0.05<br />
dragModelType = default<br />
maximum_drag = 0.2<br />
minimum_drag = 0.3<br />
angularDrag = 2<br />
crashTolerance = 6<br />
maxTemp = 2900<br />
breakingForce = 50<br />
breakingTorque = 50<br />
<br />
RESOURCE<br />
{<br />
name = XenonGas<br />
amount = 700<br />
maxAmount = 700<br />
}<br />
</pre></div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=IX-6315_%22Dawn%22_Electric_Propulsion_System&diff=9111IX-6315 "Dawn" Electric Propulsion System2012-12-07T03:06:54Z<p>Nilesrogoff: </p>
<hr />
<div>{{Partbox<br />
|Name=PB-Ion Electric Propulsion System<br />
|Role=Xenon Engine<br />
|Class=xenonengine<br />
|File=Pb-ion electric propulsion system.jpg<br />
|Costs=5700<br />
|Mass=0.25<br />
|Drag=0.2<br />
|Temp=3600<br />
|Tolerance=7<br />
|since=0.18<br />
|More=<br />
{{PB-more|Electricity|-12}}<br />
{{PB-more|Xenon Gas|-0.01}}<br />
|cfg=Parts/ionEngine/part.cfg<br />
}}<br />
<br />
{{Quote<br />
|By emitting ionized xenon gas through a small thruster port, the PB-ION can produce incredibly efficient propulsion, but with a downside of very low thrust and high expense.<br />
|Ionic Protonic Electronics}}<br />
== Changes ==<br />
;{{Version|0.18|}}<br />
* Initial Release<br />
<br />
{{Parts}}</div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=IX-6315_%22Dawn%22_Electric_Propulsion_System&diff=9110IX-6315 "Dawn" Electric Propulsion System2012-12-07T03:06:36Z<p>Nilesrogoff: Created page with " {{Partbox |Name=PB-Ion Electric Propulsion System |Role=Xenon Engine |Class=xenonengine |File=Pb-ion electric propulsion system.jpg |Costs=5700 |Mass=0.25 |Drag=0.2 |Temp=..."</p>
<hr />
<div><br />
<br />
<br />
<br />
{{Partbox<br />
|Name=PB-Ion Electric Propulsion System<br />
|Role=Xenon Engine<br />
|Class=xenonengine<br />
|File=Pb-ion electric propulsion system.jpg<br />
|Costs=5700<br />
|Mass=0.25<br />
|Drag=0.2<br />
|Temp=3600<br />
|Tolerance=7<br />
|since=0.18<br />
|More=<br />
{{PB-more|Electricity|-12}}<br />
{{PB-more|Xenon Gas|-0.01}}<br />
|cfg=Parts/ionEngine/part.cfg<br />
}}<br />
<br />
{{Quote<br />
|By emitting ionized xenon gas through a small thruster port, the PB-ION can produce incredibly efficient propulsion, but with a downside of very low thrust and high expense.<br />
|Ionic Protonic Electronics}}<br />
== Changes ==<br />
;{{Version|0.18|}}<br />
* Initial Release<br />
<br />
{{Parts}}</div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Parts/Engine/ionEngine/ionEngine.cfg&diff=9109Parts/Engine/ionEngine/ionEngine.cfg2012-12-07T03:04:58Z<p>Nilesrogoff: Created page with "<pre> name = ionEngine module = Part author = NovaSilisko mesh = model.mu scale = 1 rescaleFactor = 1 node_stack_top = 0.0, 0.2135562, 0.0, 0.0, 1.0, 0.0, 1 node_stack_botto..."</p>
<hr />
<div><pre><br />
name = ionEngine<br />
module = Part<br />
author = NovaSilisko<br />
<br />
mesh = model.mu<br />
scale = 1<br />
rescaleFactor = 1<br />
<br />
node_stack_top = 0.0, 0.2135562, 0.0, 0.0, 1.0, 0.0, 1<br />
node_stack_bottom = 0.0, -0.1872844, 0.0, 0.0, 1.0, 0.0, 1<br />
<br />
cost = 5700<br />
category = Utility<br />
subcategory = 0<br />
title = PB-ION Electric Propulsion System<br />
manufacturer = Ionic Protonic Electronics<br />
description = By emitting ionized xenon gas through a small thruster port, the PB-ION can produce incredibly efficient propulsion, but with a downside of very low thrust and high expense.<br />
attachRules = 1,0,1,1,0<br />
<br />
// --- standard part parameters ---<br />
mass = 0.25<br />
dragModelType = default<br />
maximum_drag = 0.2<br />
minimum_drag = 0.2<br />
angularDrag = 2<br />
crashTolerance = 7<br />
maxTemp = 3600<br />
<br />
MODULE<br />
{<br />
name = ModuleEngines<br />
thrustVectorTransformName = thrustTransform<br />
exhaustDamage = False<br />
ignitionThreshold = 0.1<br />
minThrust = 0<br />
maxThrust = 0.5<br />
heatProduction = 0<br />
PROPELLANT<br />
{<br />
name = ElectricCharge<br />
ratio = 12.0<br />
}<br />
PROPELLANT<br />
{<br />
name = XenonGas<br />
ratio = 0.1<br />
}<br />
atmosphereCurve<br />
{<br />
key = 0 4200<br />
}<br />
<br />
}<br />
<br />
MODULE<br />
{<br />
name = FXModuleAnimateThrottle<br />
animationName = colorAnimation<br />
dependOnEngineState = True<br />
responseSpeed = 0.5<br />
}<br />
</pre></div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Illuminator_Mk2&diff=9102Illuminator Mk22012-12-07T02:42:11Z<p>Nilesrogoff: Created page with " {{Partbox |Name=Illuminator mk2 |Role=Light |Class=Part |File=Illuminator mk2.jpg |Costs=100 |Mass=0.015 |Drag=0.2 |Temp=3200 |Tolerance=8 |since=0.18 |More= {{PB-more|Elec..."</p>
<hr />
<div><br />
<br />
<br />
{{Partbox<br />
|Name=Illuminator mk2<br />
|Role=Light<br />
|Class=Part<br />
|File=Illuminator mk2.jpg<br />
|Costs=100<br />
|Mass=0.015<br />
|Drag=0.2<br />
|Temp=3200<br />
|Tolerance=8<br />
|since=0.18<br />
|More=<br />
{{PB-more|Electricity|-0.02}}<br />
|cfg=Parts/spotLight2/part.cfg<br />
}}<br />
<br />
{{Quote<br />
|The Illuminator Mk2 is an extra-wide beam, low-power Illuminator, for lighting up large swaths of whatever you wish. However, its beam does not shine very far.<br />
|RKEA Inc.}}<br />
== Changes ==<br />
;{{Version|0.18|}}<br />
* Initial Release<br />
<br />
{{Parts}}</div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Parts/Utility/spotLightMk2/spotLightMk2.cfg&diff=9101Parts/Utility/spotLightMk2/spotLightMk2.cfg2012-12-07T02:41:36Z<p>Nilesrogoff: Created page with "<pre> // --- general parameters --- name = spotLight2 module = Part author = NovaSilisko // --- asset parameters --- mesh = model.mu rescaleFactor = 1 // --- node definition..."</p>
<hr />
<div><pre><br />
// --- general parameters ---<br />
name = spotLight2<br />
module = Part<br />
author = NovaSilisko<br />
<br />
// --- asset parameters ---<br />
mesh = model.mu<br />
rescaleFactor = 1<br />
<br />
// --- node definitions ---<br />
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z<br />
node_attach = 0.0, -0.03070444, 0.2692509, 0.0, 0.0, -1.0<br />
<br />
// --- editor parameters ---<br />
cost = 100<br />
category = Utility<br />
subcategory = 0<br />
title = Illuminator Mk2<br />
manufacturer = RKEA Inc.<br />
description = The Illuminator Mk2 is an extra-wide beam, low-power Illuminator, for lighting up large swaths of whatever you wish. However, its beam does not shine very far.<br />
<br />
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision<br />
attachRules = 0,1,0,0,1<br />
<br />
// --- standard part parameters ---<br />
mass = 0.015<br />
dragModelType = default<br />
maximum_drag = 0.2<br />
minimum_drag = 0.2<br />
angularDrag = 1<br />
crashTolerance = 8<br />
maxTemp = 3200<br />
<br />
MODULE<br />
{<br />
name = ModuleLight<br />
lightName = spotlight<br />
useAnimationDim = true<br />
lightBrightenSpeed = 2.5<br />
lightDimSpeed = 2.5<br />
animationName = LightAnimation<br />
resourceAmount = 0.02<br />
useResources = true<br />
}<br />
</pre></div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Illuminator_Mk1&diff=9100Illuminator Mk12012-12-07T02:40:18Z<p>Nilesrogoff: Created page with " {{Partbox |Name=Illuminator mk1 |Role=Light |Class=Part |File=Illuminator mk1.jpg |Costs=100 |Mass=0.015 |Drag=0.2 |Temp=3200 |Tolerance=8 |since=0.18 |More= {{PB-more|Elec..."</p>
<hr />
<div><br />
<br />
<br />
{{Partbox<br />
|Name=Illuminator mk1<br />
|Role=Light<br />
|Class=Part<br />
|File=Illuminator mk1.jpg<br />
|Costs=100<br />
|Mass=0.015<br />
|Drag=0.2<br />
|Temp=3200<br />
|Tolerance=8<br />
|since=0.18<br />
|More=<br />
{{PB-more|Electricity|-0.04}}<br />
|cfg=Parts/spotLight1/part.cfg<br />
}}<br />
<br />
{{Quote<br />
|The Illuminator Mk1 from RKEA projects a strong beam of photons in its prograde direction, increasing the brightness of anything that they touch (it's a big flashlight)<br />
|RKEA Inc.}}<br />
== Changes ==<br />
;{{Version|0.18|}}<br />
* Initial Release<br />
<br />
{{Parts}}</div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Parts/Utility/spotLightMk1/spotLightMk1.cfg&diff=9099Parts/Utility/spotLightMk1/spotLightMk1.cfg2012-12-07T02:38:16Z<p>Nilesrogoff: Created page with "<pre> // --- general parameters --- name = spotLight1 module = Part author = NovaSilisko // --- asset parameters --- mesh = model.mu rescaleFactor = 1 // --- node definition..."</p>
<hr />
<div><pre><br />
// --- general parameters ---<br />
name = spotLight1<br />
module = Part<br />
author = NovaSilisko<br />
<br />
// --- asset parameters ---<br />
mesh = model.mu<br />
rescaleFactor = 1<br />
<br />
// --- node definitions ---<br />
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z<br />
node_attach = 0.0, 0.012301, 0.2139421, 0.0, 0.0, -1.0<br />
<br />
// --- editor parameters ---<br />
cost = 100<br />
category = Utility<br />
subcategory = 0<br />
title = Illuminator Mk1<br />
manufacturer = RKEA Inc.<br />
description = The Illuminator Mk1 from RKEA projects a strong beam of photons in its prograde direction, increasing the brightness of anything that they touch (it's a big flashlight)<br />
<br />
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision<br />
attachRules = 0,1,0,0,1<br />
<br />
// --- standard part parameters ---<br />
mass = 0.015<br />
dragModelType = default<br />
maximum_drag = 0.2<br />
minimum_drag = 0.2<br />
angularDrag = 1<br />
crashTolerance = 8<br />
maxTemp = 3200<br />
<br />
MODULE<br />
{<br />
name = ModuleLight<br />
lightName = spotlight<br />
useAnimationDim = true<br />
lightBrightenSpeed = 2.5<br />
lightDimSpeed = 2.5<br />
resourceAmount = 0.04<br />
animationName = LightAnimation<br />
useResources = true<br />
}<br />
</pre></div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=PB-NUK_Radioisotope_Thermoelectric_Generator&diff=9098PB-NUK Radioisotope Thermoelectric Generator2012-12-07T02:36:24Z<p>Nilesrogoff: Created page with " {{Partbox |Name=PB-NUK Radioisotope Thermoelectric Generator |Role=Generator |Class=Part |File=Pb-nuk radioisotope thermoelectric generator.jpg |Costs=1300 |Mass=0.175 |Drag..."</p>
<hr />
<div><br />
<br />
{{Partbox<br />
|Name=PB-NUK Radioisotope Thermoelectric Generator<br />
|Role=Generator<br />
|Class=Part<br />
|File=Pb-nuk radioisotope thermoelectric generator.jpg<br />
|Costs=1300<br />
|Mass=0.175<br />
|Drag=0.2<br />
|Temp=3000<br />
|Tolerance=7<br />
|since=0.18<br />
|More=<br />
{{PB-more|Electricity|1}}<br />
|cfg=Parts/RTG/part.cfg<br />
}}<br />
<br />
{{Quote<br />
|Through exploitation of the natural decay of Blutonium-238, this elegantly simple power generator can provide consistent, stable power for decades.<br />
|Ionic Protonic Electronics}}<br />
== Changes ==<br />
;{{Version|0.18|}}<br />
* Initial Release<br />
<br />
{{Parts}}</div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Parts/Electrical/RTG/RTG.cfg&diff=9097Parts/Electrical/RTG/RTG.cfg2012-12-07T02:34:10Z<p>Nilesrogoff: Created page with "<pre> name = rtg module = Part author = NovaSilisko mesh = model.mu scale = 1 rescaleFactor = 1 node_stack_top = 0.0, 0.3268025, 0.0, 0.0, 1.0, 0.0, 0 node_stack_bottom = 0...."</p>
<hr />
<div><pre><br />
name = rtg<br />
module = Part<br />
author = NovaSilisko<br />
<br />
mesh = model.mu<br />
scale = 1<br />
rescaleFactor = 1<br />
<br />
node_stack_top = 0.0, 0.3268025, 0.0, 0.0, 1.0, 0.0, 0<br />
node_stack_bottom = 0.0, -0.3268025, 0.0, 0.0, 1.0, 0.0, 0<br />
node_attach = 0.0, -0.3268025, 0.0, 0.0, -1.0, 0.0, 0<br />
<br />
cost = 1300<br />
category = Utility<br />
subcategory = 0<br />
title = PB-NUK Radioisotope Thermoelectric Generator<br />
manufacturer = Ionic Protonic Electronics<br />
description = Through exploitation of the natural decay of Blutonium-238, this elegantly simple power generator can provide consistent, stable power for decades.<br />
attachRules = 1,1,1,0,0<br />
<br />
// --- standard part parameters ---<br />
mass = 0.175<br />
dragModelType = default<br />
maximum_drag = 0.2<br />
minimum_drag = 0.2<br />
angularDrag = 2<br />
crashTolerance = 7<br />
maxTemp = 3000<br />
<br />
MODULE<br />
{<br />
name = ModuleGenerator<br />
isAlwaysActive = true<br />
OUTPUT_RESOURCE<br />
{<br />
name = ElectricCharge<br />
rate = 1<br />
} <br />
}<br />
</pre></div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=OX-STAT_Photovoltaic_Panels&diff=9095OX-STAT Photovoltaic Panels2012-12-07T02:31:24Z<p>Nilesrogoff: Created page with " {{Partbox |Name=OX-STAT Photovolatic panels |Role=Solar Panel |Class=Part |File=Ox-stat photovoltaic panels.jpg |Costs=100 |Mass=0.005 |Drag=0.2 |Temp=3200 |Tolerance=8 |sinc..."</p>
<hr />
<div><br />
{{Partbox<br />
|Name=OX-STAT Photovolatic panels<br />
|Role=Solar Panel<br />
|Class=Part<br />
|File=Ox-stat photovoltaic panels.jpg<br />
|Costs=100<br />
|Mass=0.005<br />
|Drag=0.2<br />
|Temp=3200<br />
|Tolerance=8<br />
|since=0.18<br />
|More=<br />
{{PB-more|Electricity|0.75}}<br />
|cfg=Parts/solarPanels5/part.cfg<br />
}}<br />
<br />
{{Quote<br />
|The OX-STAT solar panel is a simple panel with no sun-tracking or deployment mechanics. As a result, it is very light and cheap.<br />
|Probodobodyne Inc.}}<br />
== Changes ==<br />
;{{Version|0.18|}}<br />
* Initial Release<br />
<br />
{{Parts}}</div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Parts/Electrical/radialFlatSolarPanel/radialFlatSolarPanel.cfg&diff=9094Parts/Electrical/radialFlatSolarPanel/radialFlatSolarPanel.cfg2012-12-07T02:29:28Z<p>Nilesrogoff: Created page with "<pre> // --- general parameters --- name = solarPanels5 module = Part author = NovaSilisko // --- asset parameters --- mesh = model.mu rescaleFactor = 1 // --- node definiti..."</p>
<hr />
<div><pre><br />
// --- general parameters ---<br />
name = solarPanels5<br />
module = Part<br />
author = NovaSilisko<br />
<br />
// --- asset parameters ---<br />
mesh = model.mu<br />
rescaleFactor = 1<br />
<br />
// --- node definitions ---<br />
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z<br />
node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, 1.0<br />
<br />
// --- editor parameters ---<br />
cost = 100<br />
category = Utility<br />
subcategory = 0<br />
title = OX-STAT Photovoltaic Panels<br />
manufacturer = Probodobodyne Inc.<br />
description = The OX-STAT solar panel is a simple panel with no sun-tracking or deployment mechanics. As a result, it is very light and cheap.<br />
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision<br />
attachRules = 0,1,0,0,1<br />
<br />
// --- standard part parameters ---<br />
mass = 0.005<br />
dragModelType = default<br />
maximum_drag = 0.2<br />
minimum_drag = 0.2<br />
angularDrag = 1<br />
crashTolerance = 8<br />
maxTemp = 3200<br />
<br />
MODULE<br />
{<br />
name = ModuleDeployableSolarPanel<br />
<br />
sunTracking = false<br />
<br />
raycastTransformName = suncatcher<br />
pivotName = suncatcher<br />
<br />
isBreakable = false<br />
<br />
resourceName = ElectricCharge<br />
<br />
chargeRate = 0.75<br />
<br />
powerCurve<br />
{<br />
key = 206000000000 0 0 0<br />
key = 13599840256 1 0 0<br />
key = 68773560320 0.5 0 0<br />
key = 0 10 0 0<br />
}<br />
}<br />
</pre></div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=User_talk:Coldheat007&diff=9093User talk:Coldheat0072012-12-07T02:27:33Z<p>Nilesrogoff: Created page with "You receive my (un)unofficial not lazy badge for being one of the 3-4 people to help update the wiki to 0.18 :D ~~~~"</p>
<hr />
<div>You receive my (un)unofficial not lazy badge for being one of the 3-4 people to help update the wiki to 0.18 :D [[User:Nilesrogoff|--n]] ([[User talk:Nilesrogoff|talk]]) 02:27, 7 December 2012 (UTC)</div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Parts/Electrical/3x2ShroudSolarPanels/3x2ShroudSolarPanels.cfg&diff=9091Parts/Electrical/3x2ShroudSolarPanels/3x2ShroudSolarPanels.cfg2012-12-07T02:24:04Z<p>Nilesrogoff: Created page with "<pre> // --- general parameters --- name = solarPanels1 module = Part author = NovaSilisko // --- asset parameters --- mesh = model.mu rescaleFactor = 1 // --- node definiti..."</p>
<hr />
<div><pre><br />
// --- general parameters ---<br />
name = solarPanels1<br />
module = Part<br />
author = NovaSilisko<br />
<br />
// --- asset parameters ---<br />
mesh = model.mu<br />
rescaleFactor = 1<br />
<br />
// --- node definitions ---<br />
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z<br />
node_attach = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0<br />
<br />
// --- editor parameters ---<br />
cost = 300<br />
category = Utility<br />
subcategory = 0<br />
title = SP-A Photovoltaic Panels<br />
manufacturer = Probodobodyne Inc.<br />
description = Probodobodyne branded Photovoltaic Panels are the world standard for power generation, from your own home to the stars. The SP model comes with a protective shroud, allowing recovery when it's no longer needed.<br />
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision<br />
attachRules = 0,1,0,0,1<br />
<br />
// --- standard part parameters ---<br />
mass = 0.02<br />
dragModelType = default<br />
maximum_drag = 0.2<br />
minimum_drag = 0.2<br />
angularDrag = 1<br />
crashTolerance = 8<br />
maxTemp = 3200<br />
<br />
MODULE<br />
{<br />
name = ModuleDeployableSolarPanel<br />
<br />
animationName = solarpanels<br />
<br />
resourceName = ElectricCharge<br />
<br />
chargeRate = 2<br />
<br />
powerCurve<br />
{<br />
key = 206000000000 0 0 0<br />
key = 13599840256 1 0 0<br />
key = 68773560320 0.5 0 0<br />
key = 0 10 0 0<br />
}<br />
}<br />
<br />
</pre></div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Gigantor_XL_Solar_Array&diff=9087Gigantor XL Solar Array2012-12-07T02:14:38Z<p>Nilesrogoff: </p>
<hr />
<div>{{Partbox<br />
|Name=Gigantor XL Solar Array<br />
|Role=Solar Panel<br />
|Class=Part<br />
|File=Gigantor xl solar array.jpg<br />
|Costs=3000<br />
|Mass=0.35<br />
|Drag=0.2<br />
|Temp=3200<br />
|Tolerance=8<br />
|since=0.18<br />
|More=<br />
{{PB-more|Electricity|14}}<br />
|cfg=Parts/largeSolarPanel/part.cfg<br />
}}<br />
<br />
{{Quote<br />
|The single largest solar array available for purchase, the Gigantor XL offers tremendous generation potential from a compact initial package.<br />
|Probodobodyne Inc.}}<br />
== Changes ==<br />
;{{Version|0.18|}}<br />
* Initial Release<br />
<br />
{{Parts}}</div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Parts/Electrical/3x2SolarPanels/3x2SolarPanels.cfg&diff=9086Parts/Electrical/3x2SolarPanels/3x2SolarPanels.cfg2012-12-07T02:12:16Z<p>Nilesrogoff: Created page with "<pre> // --- general parameters --- name = solarPanels3 module = Part author = NovaSilisko // --- asset parameters --- mesh = model.mu rescaleFactor = 1 // --- node definiti..."</p>
<hr />
<div><pre><br />
// --- general parameters ---<br />
name = solarPanels3<br />
module = Part<br />
author = NovaSilisko<br />
<br />
// --- asset parameters ---<br />
mesh = model.mu<br />
rescaleFactor = 1<br />
<br />
// --- node definitions ---<br />
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z<br />
node_attach = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0<br />
<br />
// --- editor parameters ---<br />
cost = 300<br />
category = Utility<br />
subcategory = 0<br />
title = OX-4 Photovoltaic Panels<br />
manufacturer = Probodobodyne Inc.<br />
description = The OX-4 is similar in design to the SP series solar panels, but without the heavy casing.<br />
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision<br />
attachRules = 0,1,0,0,1<br />
<br />
// --- standard part parameters ---<br />
mass = 0.01<br />
dragModelType = default<br />
maximum_drag = 0.2<br />
minimum_drag = 0.2<br />
angularDrag = 1<br />
crashTolerance = 8<br />
maxTemp = 3200<br />
<br />
MODULE<br />
{<br />
name = ModuleDeployableSolarPanel<br />
<br />
animationName = altsolarpanelbase<br />
<br />
resourceName = ElectricCharge<br />
<br />
chargeRate = 2<br />
<br />
powerCurve<br />
{<br />
key = 206000000000 0 0 0<br />
key = 13599840256 1 0 0<br />
key = 68773560320 0.5 0 0<br />
key = 0 10 0 0<br />
}<br />
}<br />
</pre></div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Gigantor_XL_Solar_Array&diff=9085Gigantor XL Solar Array2012-12-07T02:10:31Z<p>Nilesrogoff: </p>
<hr />
<div>{{Partbox<br />
|Name=Gigantor XL Solar Array<br />
|Role=Solar Panel<br />
|Class=Part<br />
|File=Gigantor xl solar array.jpg<br />
|Costs=3000<br />
|Mass=0.35<br />
|Drag=0.2<br />
|Temp=3200<br />
|Tolerance=8<br />
|since=0.18<br />
|cfg=Parts/largeSolarPanel/part.cfg<br />
}}<br />
<br />
{{Quote<br />
|The single largest solar array available for purchase, the Gigantor XL offers tremendous generation potential from a compact initial package.<br />
|Probodobodyne Inc.}}<br />
== Changes ==<br />
;{{Version|0.18|}}<br />
* Initial Release<br />
<br />
{{Parts}}</div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Gigantor_XL_Solar_Array&diff=9084Gigantor XL Solar Array2012-12-07T02:10:10Z<p>Nilesrogoff: Created page with "{{Partbox |Name=Gigantor XL Solar Array |Role=Solar Panel |Class=LandingStrut |File=Gigantor xl solar array.jpg |Costs=3000 |Mass=0.35 |Drag=0.2 |Temp=3200 |Tolerance=8 |since..."</p>
<hr />
<div>{{Partbox<br />
|Name=Gigantor XL Solar Array<br />
|Role=Solar Panel<br />
|Class=LandingStrut<br />
|File=Gigantor xl solar array.jpg<br />
|Costs=3000<br />
|Mass=0.35<br />
|Drag=0.2<br />
|Temp=3200<br />
|Tolerance=8<br />
|since=0.18<br />
|cfg=Parts/largeSolarPanel/part.cfg<br />
}}<br />
<br />
{{Quote<br />
|The single largest solar array available for purchase, the Gigantor XL offers tremendous generation potential from a compact initial package.<br />
|Probodobodyne Inc.}}<br />
== Changes ==<br />
;{{Version|0.18|}}<br />
* Initial Release<br />
<br />
{{Parts}}</div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Parts/Electrical/gigantorXlSolarArray/gigantorXlSolarArray.cfg&diff=9083Parts/Electrical/gigantorXlSolarArray/gigantorXlSolarArray.cfg2012-12-07T02:08:34Z<p>Nilesrogoff: Created page with "<pre> // --- general parameters --- name = largeSolarPanel module = Part author = NovaSilisko // --- asset parameters --- mesh = model.mu rescaleFactor = 1 // --- node defin..."</p>
<hr />
<div><pre><br />
// --- general parameters ---<br />
name = largeSolarPanel<br />
module = Part<br />
author = NovaSilisko<br />
<br />
// --- asset parameters ---<br />
mesh = model.mu<br />
rescaleFactor = 1<br />
<br />
// --- node definitions ---<br />
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z<br />
node_attach = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0<br />
<br />
// --- editor parameters ---<br />
cost = 3000<br />
category = Utility<br />
subcategory = 0<br />
title = Gigantor XL Solar Array<br />
manufacturer = Probodobodyne Inc.<br />
description = The single largest solar array available for purchase, the Gigantor XL offers tremendous generation potential from a compact initial package.<br />
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision<br />
attachRules = 0,1,0,0,1<br />
<br />
// --- standard part parameters ---<br />
mass = 0.35<br />
dragModelType = default<br />
maximum_drag = 0.2<br />
minimum_drag = 0.2<br />
angularDrag = 1<br />
crashTolerance = 8<br />
maxTemp = 3200<br />
<br />
MODULE<br />
{<br />
name = ModuleDeployableSolarPanel<br />
<br />
animationName = bigsolarpanel<br />
<br />
raycastTransformName = suncatcher<br />
<br />
resourceName = ElectricCharge<br />
<br />
chargeRate = 14<br />
<br />
powerCurve<br />
{<br />
key = 206000000000 0 0 0<br />
key = 13599840256 1 0 0<br />
key = 68773560320 0.5 0 0<br />
key = 0 10 0 0<br />
}<br />
}<br />
</pre></div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Parts/Utility/landingLegLT-2/landingLegLT-2.cfg&diff=9082Parts/Utility/landingLegLT-2/landingLegLT-2.cfg2012-12-07T02:06:01Z<p>Nilesrogoff: </p>
<hr />
<div><pre><br />
// Kerbal Space Program - Part Config<br />
<br />
// --- general parameters ---<br />
name = landingLeg1-2<br />
module = HLandingLeg<br />
author = NovaSilisko<br />
<br />
// --- asset parameters ---<br />
mesh = model.mu<br />
rescaleFactor = 1<br />
<br />
animationName = newlandingleg<br />
<br />
PhysicsSignificance = 0<br />
<br />
// --- node definitions ---<br />
node_attach = 0.0, -0.05577543, -0.1288447, 0.0, 0.0, 1.0<br />
<br />
// --- editor parameters ---<br />
cost = 240<br />
category = Utility<br />
subcategory = 0<br />
title = LT-2 Landing Struts<br />
manufacturer = Moving Parts Experts Group<br />
description = It may have been originally designed as a heavy-duty metal detector, but this Landing Leg certainly emphasises an important fact in surface landings: You don't need to put a crater in the ground to stop yourself.<br />
<br />
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision<br />
attachRules = 0,1,0,0,0<br />
<br />
// --- standard part parameters ---<br />
mass = 0.1<br />
dragModelType = default<br />
maximum_drag = 0.2<br />
minimum_drag = 0.2<br />
angularDrag = 2<br />
crashTolerance = 12<br />
maxTemp = 2900<br />
<br />
CoMOffset = 0, 0, 0.1<br />
<br />
breakingForce = 80<br />
breakingTorque = 80<br />
<br />
deploySpeed = 0.75<br />
retractSpeed = -0.75<br />
randomSpeedFactor = 0.05<br />
</pre></div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=LT-1_Landing_Struts&diff=9079LT-1 Landing Struts2012-12-07T02:04:54Z<p>Nilesrogoff: Page created</p>
<hr />
<div>{{Partbox<br />
|Name=LT-2(1) Landing Strut<br />
|Role=Landing Gear<br />
|Class=LandingStrut<br />
|File=Lt-2 landing strut.jpg<br />
|Costs=240<br />
|Mass=0.1<br />
|Drag=0.2<br />
|Temp=2900<br />
|Tolerance=12<br />
|since=??<br />
|cfg=Parts/LandingLeg1-2/part.cfg<br />
}}<br />
<br />
{{Quote<br />
|It may have been originally designed as a heavy-duty metal detector, but this Landing Leg certainly emphasises an important fact in surface landings: You don't need to put a crater in the ground to stop yourself.<br />
|Moving Parts Experts Group}}<br />
Note Emphasizes is misspelled on this page because it is also misspelled in the game<br />
== Changes ==<br />
;{{Version|??|}}<br />
* Initial Release<br />
<br />
{{Parts}}</div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Parts/Utility/landingLegLT-2/landingLegLT-2.cfg&diff=9077Parts/Utility/landingLegLT-2/landingLegLT-2.cfg2012-12-07T02:00:50Z<p>Nilesrogoff: Page created</p>
<hr />
<div><pre><br />
// Kerbal Space Program - Part Config<br />
<br />
// --- general parameters ---<br />
name = landingLeg1-2<br />
module = HLandingLeg<br />
author = NovaSilisko<br />
<br />
// --- asset parameters ---<br />
mesh = model.mu<br />
rescaleFactor = 1<br />
<br />
animationName = newlandingleg<br />
<br />
PhysicsSignificance = 0<br />
<br />
// --- node definitions ---<br />
node_attach = 0.0, -0.05577543, -0.1288447, 0.0, 0.0, 1.0<br />
<br />
// --- editor parameters ---<br />
cost = 240<br />
category = Utility<br />
subcategory = 0<br />
title = LT-2 Landing Struts<br />
manufacturer = Moving Parts Experts Group<br />
description = It may have been originally designed as a heavy-duty metal detector, but this Landing Leg certainly emphasises an important fact in surface landings: You don't need to put a crater in the ground to stop yourself.<br />
<br />
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision<br />
attachRules = 0,1,0,0,0<br />
<br />
// --- standard part parameters ---<br />
mass = 0.1<br />
dragModelType = default<br />
maximum_drag = 0.2<br />
minimum_drag = 0.2<br />
angularDrag = 2<br />
crashTolerance = 12<br />
maxTemp = 2900<br />
<br />
CoMOffset = 0, 0, 0.1<br />
<br />
breakingForce = 80<br />
breakingTorque = 80<br />
<br />
deploySpeed = 0.75<br />
retractSpeed = -0.75<br />
randomSpeedFactor = 0.05<br />
<pre></div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Z-1k_Rechargeable_Battery_Bank&diff=9060Z-1k Rechargeable Battery Bank2012-12-06T14:27:17Z<p>Nilesrogoff: Created page with "{{Partbox |Name=Z-500 Rechargable Battery Bank |Role=Battery |Class=Battery |File=Z-500 rechargable battery bank.jpg |Costs=80 |Mass=0.05 |Drag=0.2 |Temp=3200 |Tolerance=8 |si..."</p>
<hr />
<div>{{Partbox<br />
|Name=Z-500 Rechargable Battery Bank<br />
|Role=Battery<br />
|Class=Battery<br />
|File=Z-500 rechargable battery bank.jpg<br />
|Costs=80<br />
|Mass=0.05<br />
|Drag=0.2<br />
|Temp=3200<br />
|Tolerance=8<br />
|since=0.18<br />
|cfg=Parts/batteryBank/part.cfg<br />
}}<br />
<br />
{{Quote<br />
|The Z-500 is a stackable battery bank, with five times the power capacity of the Z-100..<br />
|Zaltonic Electronics}}<br />
<br />
== Changes ==<br />
;{{Version|0.18|}}<br />
* Initial Release<br />
<br />
{{Parts}}</div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Z-100_Rechargeable_Battery_Pack&diff=9058Z-100 Rechargeable Battery Pack2012-12-06T14:17:13Z<p>Nilesrogoff: Fixed some guy's shitty work</p>
<hr />
<div>{{Partbox<br />
|Name=Z-100 Rechargable Battery Bank<br />
|Role=Battery<br />
|Class=Battery<br />
|File=Z-100 rechargable battery bank.jpg<br />
|Costs=80<br />
|Mass=0.005<br />
|Drag=0.2<br />
|Temp=3200<br />
|Tolerance=8<br />
|since=0.18<br />
|cfg=Parts/batteryPack/part.cfg<br />
}}<br />
<br />
{{Quote<br />
|The Z-100 battery pack is the standard model for electrical applications. Holds two (2) AAAA batteries and holds a maximum 100 units of charge.<br />
|Zaltonic Electronics}}<br />
<br />
== Changes ==<br />
;{{Version|0.18|}}<br />
* Initial Release<br />
<br />
{{Parts}}</div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Parts/Electrical/z-100Battery/z-100Battery.cfg&diff=9057Parts/Electrical/z-100Battery/z-100Battery.cfg2012-12-06T14:16:06Z<p>Nilesrogoff: Page created</p>
<hr />
<div><pre><br />
// --- general parameters ---<br />
name = batteryPack<br />
module = Part<br />
author = NovaSilisko<br />
<br />
// --- asset parameters ---<br />
mesh = model.mu<br />
rescaleFactor = 1<br />
<br />
// --- node definitions ---<br />
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z<br />
node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0<br />
<br />
// --- editor parameters ---<br />
cost = 80<br />
category = Utility<br />
subcategory = 0<br />
title = Z-100 Rechargable Battery Pack<br />
manufacturer = Zaltonic Electronics<br />
description = The Z-100 battery pack is the standard model for electrical applications. Holds two (2) AAAA batteries and holds a maximum 100 units of charge.<br />
<br />
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision<br />
attachRules = 0,1,0,0,0<br />
<br />
// --- standard part parameters ---<br />
mass = 0.005<br />
dragModelType = default<br />
maximum_drag = 0.2<br />
minimum_drag = 0.2<br />
angularDrag = 1<br />
crashTolerance = 8<br />
maxTemp = 3200<br />
<br />
RESOURCE<br />
{<br />
name = ElectricCharge<br />
amount = 100<br />
maxAmount = 100<br />
}<br />
</pre></div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=LT-05_Micro_Landing_Strut&diff=9055LT-05 Micro Landing Strut2012-12-06T14:09:56Z<p>Nilesrogoff: </p>
<hr />
<div>{{Partbox<br />
|Name=Lt-5 Micro Landing Strut<br />
|Role=Landing Gear<br />
|Class=LandingStrut<br />
<!--|File=Delta_wing.png--><br />
|Costs=150<br />
|Mass=0.015<br />
|Drag=0.2<br />
|Temp=2900<br />
|Tolerance=10<br />
|since=0.18<br />
|cfg=Parts/miniLandingLeg/part.cfg<br />
}}<br />
<br />
{{Quote<br />
|A small landing leg designed for space probes or lightweight landers. Basically made of toothpicks, so be careful.<br />
|Moving Parts Experts Group}}<br />
<br />
== Changes ==<br />
;{{Version|0.18|}}<br />
* Initial Release<br />
<br />
{{Parts}}</div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=LT-05_Micro_Landing_Strut&diff=9054LT-05 Micro Landing Strut2012-12-06T14:09:12Z<p>Nilesrogoff: Created page with "{{Partbox |Name=Lt-5 Micro Landing Strut |Role=Landing Gear |Class=LandingStrut <!--|File=Delta_wing.png--> |Costs=150 |Mass=0.015 |Drag=0.2 |Temp=2900 |Tolerance=10 |Since=0...."</p>
<hr />
<div>{{Partbox<br />
|Name=Lt-5 Micro Landing Strut<br />
|Role=Landing Gear<br />
|Class=LandingStrut<br />
<!--|File=Delta_wing.png--><br />
|Costs=150<br />
|Mass=0.015<br />
|Drag=0.2<br />
|Temp=2900<br />
|Tolerance=10<br />
|Since=0.18<br />
|cfg=Parts/miniLandingLeg/part.cfg<br />
}}<br />
<br />
{{Quote<br />
|A small landing leg designed for space probes or lightweight landers. Basically made of toothpicks, so be careful.<br />
|Moving Parts Experts Group}}<br />
<br />
== Changes ==<br />
;{{Version|0.18|}}<br />
* Initial Release<br />
<br />
{{Parts}}</div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Parts/Utility/landingLegLT-5/landingLegLT-5.cfg&diff=9053Parts/Utility/landingLegLT-5/landingLegLT-5.cfg2012-12-06T13:57:16Z<p>Nilesrogoff: Page created</p>
<hr />
<div><pre><br />
// Kerbal Space Program - Part Config<br />
<br />
// --- general parameters ---<br />
name = miniLandingLeg<br />
module = HLandingLeg<br />
author = NovaSilisko<br />
<br />
// --- asset parameters ---<br />
mesh = model.mu<br />
rescaleFactor = 1<br />
<br />
animationName = probeleg<br />
<br />
// --- node definitions ---<br />
node_attach = 0.0256775, 0.05144107, 0.0, 1.0, 0.0, 0.0<br />
<br />
// --- editor parameters ---<br />
cost = 150<br />
category = Utility<br />
subcategory = 0<br />
title = LT-5 Micro Landing Strut<br />
manufacturer = Moving Parts Experts Group<br />
description = A small landing leg designed for space probes or lightweight landers. Basically made of toothpicks, so be careful.<br />
<br />
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision<br />
attachRules = 0,1,0,0,0<br />
<br />
// --- standard part parameters ---<br />
mass = 0.015<br />
dragModelType = default<br />
maximum_drag = 0.2<br />
minimum_drag = 0.2<br />
angularDrag = 2<br />
crashTolerance = 10<br />
maxTemp = 2900<br />
<br />
breakingForce = 4<br />
breakingTorque = 4<br />
<br />
deploySpeed = 1<br />
retractSpeed = -1<br />
randomSpeedFactor = 0.02<br />
<br />
explosionPotential = 0<br />
</pre></div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Delta-Deluxe_Winglet&diff=9052Delta-Deluxe Winglet2012-12-06T13:37:45Z<p>Nilesrogoff: Page created</p>
<hr />
<div>{{Partbox<br />
|Name=Delta-Deluxe Winglet<br />
|Role=Wing<br />
|Class=ControlSurface<br />
<!--|File=Delta_wing.png--><br />
|Costs=600<br />
|Mass=0.02<br />
|Drag=0.02<br />
|Temp=3400<br />
|Tolerance=12<br />
|Since=0.18<br />
|More=<br />
{{PB-more|Lift Rating|0.7}}<br />
|cfg=Parts/winglet3/part.cfg<br />
}}<br />
<br />
{{Quote<br />
|The Delta-Deluxe Winglet is a large aerodynamic surface with a small built-in aileron. It is very lightweight and offers more lift than the AV-R8 but the small control surface area means it is not as quick to turn.<br />
|Kerlington Model Rockets and Paper Products Inc.}}<br />
<br />
== Changes ==<br />
;{{Version|0.18|}}<br />
* Initial Release<br />
<br />
{{Parts}}</div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Parts/Aero/wingletDeltaDeluxe/wingletDeltaDeluxe.cfg&diff=9051Parts/Aero/wingletDeltaDeluxe/wingletDeltaDeluxe.cfg2012-12-06T13:26:39Z<p>Nilesrogoff: Page created</p>
<hr />
<div><pre><br />
// this is a sample config file, for determining a good file format for defining part parameters<br />
// comment line - ignored by cfg parser<br />
// empty lines, or lines without a '=' sign are also ignored<br />
// all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting<br />
// diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs)<br />
// each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though)<br />
// each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored.<br />
// conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value<br />
// This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed)<br />
<br />
<br />
// --- general parameters ---<br />
name = winglet3<br />
module = ControlSurface<br />
author = NovaSilisko<br />
<br />
// --- asset parameters ---<br />
mesh = model.mu<br />
scale = 1<br />
rescaleFactor = 1<br />
<br />
<br />
// --- editor parameters ---<br />
cost = 600<br />
category = Aero<br />
subcategory = 0<br />
title = Delta-Deluxe Winglet<br />
manufacturer = Kerlington Model Rockets and Paper Products Inc.<br />
description = The Delta-Deluxe Winglet is a large aerodynamic surface with a small built-in aileron. It is very lightweight and offers more lift than the AV-R8 but the small control surface area means it is not as quick to turn.<br />
attachRules = 0,1,0,0,1<br />
<br />
// --- node definitions ---<br />
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z<br />
node_attach = 0.4780781, 0.1322544, 0.0, 1.0, 0.0, 0.0<br />
<br />
<br />
// --- standard part parameters ---<br />
mass = 0.02<br />
dragModelType = override<br />
maximum_drag = 0.02<br />
minimum_drag = 0.02<br />
angularDrag = 5<br />
crashTolerance = 12<br />
maxTemp = 3400<br />
explosionPotential = 0.1<br />
<br />
// --- winglet parameters ---<br />
// dragCoeff will override the maximum_drag value<br />
dragCoeff = 0.6<br />
deflectionLiftCoeff = 0.7<br />
ctrlSurfaceRange = 15<br />
ctrlSurfaceArea = 0.2<br />
<br />
// --- tweakables (coming soon...) ---<br />
<br />
<br />
<br />
<br />
// ----- DO NOT EDIT BELOW THIS POINT ------<br />
</pre></div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Structural_Wing_Type_A&diff=9050Structural Wing Type A2012-12-06T13:10:51Z<p>Nilesrogoff: Page created</p>
<hr />
<div>{{Partbox<br />
|Name=Structural Wing<br />
|Role=Wing<br />
|Class=Wing<br />
<!--|File=Delta_wing.png--><br />
|Costs=500<br />
|Mass=0.05<br />
|Drag=0.02<br />
|Temp=3400<br />
|Tolerance=15<br />
|Since=?<br />
|More=<br />
{{PB-more|Lift Rating|1.0}}<br />
|cfg=Parts/structuralWing/part.cfg<br />
}}<br />
<br />
{{Quote<br />
|This wing has been constructed of surplus wing components. Comes complete with "like new" finish. Intended uses include, very large canards, and leading edges of larger delta wings.<br />
|C7 Aerospace Division}}<br />
<br />
== Changes ==<br />
;{{Version|?|}}<br />
* Initial Release<br />
<br />
{{Parts}}</div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Parts/Aero/wings/structural1.cfg&diff=9049Parts/Aero/wings/structural1.cfg2012-12-06T13:08:26Z<p>Nilesrogoff: page created</p>
<hr />
<div><pre><br />
// this is a sample config file, for determining a good file format for defining part parameters<br />
// comment line - ignored by cfg parser<br />
// empty lines, or lines without a '=' sign are also ignored<br />
// all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting<br />
// diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs)<br />
// each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though)<br />
// each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored.<br />
// conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value<br />
// This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed)<br />
<br />
<br />
// --- general parameters ---<br />
name = structuralWing<br />
module = Winglet<br />
author = C. Jenkins<br />
<br />
// --- asset parameters ---<br />
mesh = model.mu<br />
scale = 0.1<br />
<br />
// --- editor parameters ---<br />
cost = 500<br />
category = Aero<br />
subcategory = 0<br />
title = Structural Wing<br />
manufacturer = C7 Aerospace division<br />
description = This wing has been constructed of surplus wing components. Comes complete with "like new" finish. Intended uses include, very large canards, and leading edges of larger delta wings.<br />
<br />
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision<br />
attachRules = 0,1,0,1,1<br />
<br />
// --- node definitions ---<br />
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z<br />
node_attach = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0<br />
<br />
<br />
// --- standard part parameters ---<br />
mass = 0.05<br />
dragModelType = override<br />
maximum_drag = 0.02<br />
minimum_drag = 0.02<br />
angularDrag = 2<br />
crashTolerance = 15<br />
maxTemp = 3400<br />
explosionPotential = 0.1<br />
fuelCrossFeed = True<br />
breakingTorque = 100<br />
// --- winglet parameters ---<br />
// dragCoeff will override the maximum_drag value<br />
dragCoeff = 0.4<br />
deflectionLiftCoeff = 1.0<br />
<br />
<br />
<br />
// --- tweakables (coming soon...) ---<br />
<br />
<br />
<br />
<br />
// ----- DO NOT EDIT BELOW THIS POINT ------<br />
</pre></div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Tail_Fin&diff=9048Tail Fin2012-12-06T12:58:17Z<p>Nilesrogoff: Page created</p>
<hr />
<div>{{Partbox<br />
|Name=Tail Fin<br />
|Role=Wing<br />
|Class=Wing<br />
<!--|File=Delta_wing.png--><br />
|Costs=500<br />
|Mass=0.02<br />
|Drag=0.02<br />
|Temp=3400<br />
|Tolerance=12<br />
|Since=?<br />
|More=<br />
{{PB-more|Lift Rating|0.3}}<br />
|cfg=Parts/tailfin/part.cfg<br />
}}<br />
<br />
{{Quote<br />
|This tailfin has passed extensive modeling in our patented P.A.S system.(Paper Airplane Simulation). This fin has been blunted to prevent accidental dismemberment of installing technicians.<br />
|C7 Aerospace Division}}<br />
<br />
== Changes ==<br />
;{{Version|?|}}<br />
* Initial Release<br />
<br />
{{Parts}}</div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Parts/Aero/airplaneFins/tailfin.cfg&diff=9047Parts/Aero/airplaneFins/tailfin.cfg2012-12-06T12:52:01Z<p>Nilesrogoff: Page created</p>
<hr />
<div><pre><br />
// this is a sample config file, for determining a good file format for defining part parameters<br />
// comment line - ignored by cfg parser<br />
// empty lines, or lines without a '=' sign are also ignored<br />
// all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting<br />
// diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs)<br />
// each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though)<br />
// each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored.<br />
// conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value<br />
// This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed)<br />
<br />
<br />
// --- general parameters ---<br />
name = tailfin<br />
module = Winglet<br />
author = C. Jenkins<br />
<br />
// --- asset parameters ---<br />
mesh = model.mu<br />
scale = 0.1<br />
<br />
<br />
// --- editor parameters ---<br />
cost = 500<br />
category = Aero<br />
subcategory = 0<br />
title = Tail Fin<br />
manufacturer = C7 Aerospace Division<br />
description = This tailfin has passed extensive modeling in our patented P.A.S system.(Paper Airplane Simulation). This fin has been blunted to prevent accidental dismemberment of installing technicians.<br />
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision<br />
attachRules = 0,1,0,1,1<br />
<br />
// --- node definitions ---<br />
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z<br />
node_attach = 0, 0, 0.0, -1.0, 0.0, 0.0<br />
<br />
<br />
// --- standard part parameters ---<br />
mass = 0.02<br />
dragModelType = override<br />
maximum_drag = 0.02<br />
minimum_drag = 0.02<br />
angularDrag = 2<br />
crashTolerance = 12<br />
maxTemp = 3400<br />
explosionPotential = 0.1<br />
fuelCrossFeed = True<br />
<br />
// --- winglet parameters ---<br />
// dragCoeff will override the maximum_drag value<br />
dragCoeff = 0.5<br />
deflectionLiftCoeff = 0.3<br />
<br />
<br />
<br />
// --- tweakables (coming soon...) ---<br />
<br />
<br />
<br />
<br />
// ----- DO NOT EDIT BELOW THIS POINT ------<br />
</pre></div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Getting_Started&diff=9033Getting Started2012-12-06T03:35:31Z<p>Nilesrogoff: </p>
<hr />
<div>This guide is intended to help you through your first few hours with Kerbal Space Program. Although it's far from comprehensive, you should have a decent understanding of the basics.<br />
<br />
== Buying ==<br />
Squad provides a fairly straightforward storefront from which you can buy KSP.<br />
<br />
#Visit http://kerbalspaceprogram.com<br />
#Click on the store<br />
<!-- I forgot ;_; --><br />
<br />
== Downloading ==<br />
Squad, the makers of Kerbal Space Program, have [[Patcher|a simple download tool]] used to download, update, and repair the game. It can also choose to download the game from the powerful [http://s3.amazonaws.com Amazon S3] cloud when the main servers are under load.<br />
<br />
# Go to the store.<br />
# Log in with your username and password.<br />
# Click on the Profile button.<br />
# Scroll down to the bottom and select the download link next to the purchase invoice.<br />
# Download the patcher for your platform into '''an empty folder'''.<br />
#* Mac users:<br />
#*#Ensure the execute permission is set on the Patcher.command file.<br />
#*#Install Mono from the bundled .dmg file, if needed.<br />
#*#Run Patcher.command.<br />
#* Windows Users:<br />
#*# Install .NET Framework 4.0 or above, if needed. (New versions of Windows already have it.)<br />
#*# Run Patcher.exe.<br />
<br />
== Running the Game ==<br />
<br />
Once the game is installed, it is time to run it. This is done by browsing to the folder the game was unpacked in and running KSP.exe. A shortcut can be made on the Desktop to this file which will make running the game a bit faster, unless you want to run it from a USB drive and have all of your game information with you for playing on any computer.<br />
<br />
[[File:MainScreen.png|thumbnail|center|Figure 1 : KSP v0.18.1 Main Screen]]<br />
<br />
The main screen has the following links:<br />
<br />
# Start Game<br />
# Settings<br />
# KSP Community<br />
# Credits<br />
# Quit<br />
<br />
By selecting the Start Game menu item, the Start and Load Game menu will appear.<br />
<br />
[[File:StartGameMenu.png|thumbnail|center|Figure 2: Start / Resume Game Menu]]<br />
<br />
When starting a new game, which is what this portion of the WIKI is assuming, the save game name does not have to remain 'default'. Change this to what ever name you want the save file to be.<br />
<br />
[[File:NewGame.png|thumbnail|center|Figure 3 : New Game Window]]<br />
<br />
Once the new game is started, the Launch Compound with the two assembly bays, tracking station, and launch pad will appear.<br />
<br />
== The Rocket! ==<br />
<br />
[[File:LaunchSite.png|thumbnail|center|Figure 4 : The Launch Site]]<br />
<br />
Since a rocket is needed, select the middle structure, it will say Vehicle Assembly Building. From here we will begin the first rocket using a stock rocket.<br />
<br />
[[File:KerbalXstock.png|thumbnail|center|Figure 5 : Assembly Menu]]<br />
<br />
By selecting the Orange Folder in the top right section of the window, the menu shown in Figure 5 will appear. Find and select the Kerbal X (stock). This will load up the rocket, Kerbal X. This rocket is fairly simple and can easily achieve orbit around the planet. If you are using the demo version, [http://dl.dropbox.com/u/27588455/Jam001.craft Here] is a simple rocket I made that has achieved orbit with more than enough fuel for the return to the planet.<br />
<br />
[[File:TheKerbalX.png|thumbnail|center|Figure 6 : The Kerbal X]]<br />
<br />
While this rocket appears to be a bit complex, it is really simple and can easily be explained. On the right side of the screen, shown in Figure 6, there are orange folders that have numbers ranging from 1 to 8. These are the launch stages that your rocket has. Launch stages are different than your rocket stages as the stages that make up the launch stages are what the spacebar triggers with each press. Each stage has at least one icon inside of it. These are the events of that stage. The launch stages are thus:<br />
<br />
# Rocket Launch Stage 8<br />
#*# This is your initial launch stage<br />
#*# There are a total of seven Liquid Fuel Thrusters that are activated on this stage<br />
# Rocket Launch Stage 7<br />
#*# This is the second launch stage<br />
#*# This launch stage releases the support braces, TT18-A Launch Stability Enhancers, that are shown at the bottom of the Kerbal X Rocket<br />
#**# The TT18-A LSEs are the open frame supports capped with the red cap<br />
# Rocket Launch Stage 6<br />
#*# This, the third, launch stage releases two of the boosters from the main rocket<br />
#**# This stage should only be triggered after the first set of two boosters are out of fuel<br />
#**# There is an audible cue as well as a visual indicator when a rocket engine is out of fuel<br />
# Rocket Launch Stage 5<br />
#*# After a short while two more engines will run out, and pressing the spacebar will activate this stage to release them off of the main rocket<br />
#**# Again, only trigger this stage *after* two more engines have run out of fuel<br />
# Rocket Launch Stage 4<br />
#*# This is the same as the previous two launch stages<br />
#**# The main difference here is that this is the last set of the booster engines for this rocket<br />
# Rocket Launch Stage 3<br />
#*# This is the end of the first stage of the rocket<br />
#**# When the spacebar is pressed, the main engine that helped the boosters get the rocket into space will separate from the second stage of the rocket<br />
# Rocket Launch Stage 2<br />
#*# This stage starts up the smaller engine attached directly to the capsule<br />
# Rocket Launch Stage 1<br />
#*# This is the last stage before the parachute is opened<br />
#**# Since this is the last stage that will release the last engine, it is suggested *not* to activate it until you are on the return trip towards the planet<br />
# Rocket Launch Stage 0<br />
#*# This is the absolute last stage that deploys the parachute when activated<br />
<br />
That is the run down of the orange tabs on the right side of the screen. While there is nothing that really *needs* to be done to the Kerbal X Rocket, I strongly advise adding a couple of items that will make getting into orbit a bit easier. <br />
<br />
<br />
<br />
==Launching the rocket==<br />
Once you've made or selected a rocket, press the big green launch button in the top right. <br />
<br />
Flight controls are not exactly straightforward. W, S, A, and D move the ship around, but they are relative to your rotation, controlled with Q and E. The easiest way to keep your rocket on target with WSAD is to look at the navball, in the bottom middle of the screen.<br />
<br />
Before launching your rocket, take a second to look at your map, by pressing M. This will bring up [[Kerbin]] on the map. Scroll out to show kerbins moons, and even farther to see the rest of the solar system. It will be a while before you even learn how to make a rocket than can escape the sphere of influence of [[Kerbin]], so experiment with different rocket designs, and see what works best for you. <br />
<br />
Launching your rocket is the easy part. Just press space. But don't do that just yet, press T to turn SAS on. SAS is essentially autopilot, without SAS you just won't turn as well. Pure SAS allows you to control the movement of your rocket with the WSADQE keys faster, and with more power, however it is nothing compared to ASAS (Advanced SAS). Advanced SAS allows your rocket to use thrust vectoring (You'll learn about that later too) and it keeps you on course, instead of you having to turn manually.<br />
<br />
Each time you run out of fuel in a stage, press space until the next stage of fuel and engines start burning.<br />
<br />
If you don't want to read everything I said above all you need to know is before launching press T, than press space to launch and if your rocket stops going, press space again. <br />
<br />
==Getting into orbit==<br />
<br />
It's time to make your own rocket. The parts editor in the VAB is simple enough to use, but if I were you I would stay away from spaceplanes for a little while longer.<br />
<br />
You already know a little bit about staging, but I'm going to generalize it even more for you.<br />
<br />
====The launching stage====<br />
Here you have a whole bunch of high powered engines and large fuel tanks, Solid rocket boosters are most often used here. The motto here is pack as much of it on as you can because you're not taking it with you. <br />
<br />
If you do not already know, you can mount things radially (on the side) of other things, and by the magic of the symmetry button (Bottom of the parts menu) you can have the radially mounted things not make your poor rocket tip over. <br />
<br />
Staging is one of the most important aspects of building a rocket. I still use staging, even though a lot of people have quickly traded it out for action groups. On the right there is a tall bar with everything in it's respective stage, however if you were to put half your rockets in one stage and the other half in another, you would go almost 3 times as far, in twice the time!<br />
<br />
====The other stages====<br />
<br />
Generally split into a circularization stage (I totally didn't make that word up), and an interplanetary stage but for you all you really need to know is everything after the stages in the atmosphere should be light, with medium to low power. Once you're out, if you're going into orbit all you need is a LV-N, 909 or a poodle, depending on your preference.<br />
<br />
===How to use these stages===<br />
<br />
Remember when I told you how to open the map? that's going to come in handy here. Your map also shows your orbital details, so what you need to do is burn just about directly up with your launcher stage. This may take a while, and I encourage you NOT to use the physics warp as with most rockets if you are burning and using the physics warp you will almost always veer wildly off course or explode in midair. Once your apoapsis (displayed on the map) is above about 70km press X or hold control to turn off your throttle. Turn off SAS and aim your rocket so it is facing sideways. On the navball the marker indicating your direction should be right on the border between blue and brown. Turn SAS back on and time warp (slowly) until your rocket is about 1km below your apoapsis, than start burning. On the map your orbit should get wider and wider (you can bring up your navball on the map and keep steering, and see your fuel on the map by pressing F2 twice), and once it gets wide enough your periapsis will pop out of the ground, see its shadow and go scampering off into space. Once your apoapsis and periapsis are both above 70km, you can rest and look at your work. Than you can start thinking, well great I have a piece of junk in orbit of my planet. To reenter kerbin, you need to burn retrograde. That sounds fancy, but if you have enough fuel just turn your rocket until you see the yellow circle with the small yellow lines in the middle. Point directly at it and burn baby burn. If you put a parachute on the top of your rocket, when you drop to 500m above the ground it will deploy and if you made your top stages light enough it will almost completely stop you before you hit the ground. If your rocket is too heavy, the parachute will rip off and your kerbals will fall gently to the ground, exploding upon impact.<br />
<br />
If you run out of fuel while burning retrograd, don't worry! so long as your periapsis is less than 70 km you can just timewarp and the atmosphere around [[Kerbin]] will slow your rocket down every time it gets below 70km. For fancy points you can try to time your deorbit burn (retrogade burn) to when you are almost on top of kerbal space center, but you have to be aiming 90 degrees when you get your rocket into orbit for that to work well.<br />
<br />
== Still To Do ==<br />
<br />
# Links for additional tips, tricks, and guidance</div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Getting_Started&diff=9029Getting Started2012-12-06T03:12:10Z<p>Nilesrogoff: </p>
<hr />
<div>This guide is intended to help you through your first few hours with Kerbal Space Program. Although it's far from comprehensive, you should have a decent understanding of the basics.<br />
<br />
== Buying ==<br />
Squad provides a fairly straightforward storefront from which you can buy KSP.<br />
<br />
#Visit http://kerbalspaceprogram.com<br />
#Click on the store<br />
<!-- I forgot ;_; --><br />
<br />
== Downloading ==<br />
Squad, the makers of Kerbal Space Program, have [[Patcher|a simple download tool]] used to download, update, and repair the game. It can also choose to download the game from the powerful [http://s3.amazonaws.com Amazon S3] cloud when the main servers are under load.<br />
<br />
# Go to the store.<br />
# Log in with your username and password.<br />
# Click on the Profile button.<br />
# Scroll down to the bottom and select the download link next to the purchase invoice.<br />
# Download the patcher for your platform into '''an empty folder'''.<br />
#* Mac users:<br />
#*#Ensure the execute permission is set on the Patcher.command file.<br />
#*#Install Mono from the bundled .dmg file, if needed.<br />
#*#Run Patcher.command.<br />
#* Windows Users:<br />
#*# Install .NET Framework 4.0 or above, if needed. (New versions of Windows already have it.)<br />
#*# Run Patcher.exe.<br />
<br />
== Running the Game ==<br />
<br />
Once the game is installed, it is time to run it. This is done by browsing to the folder the game was unpacked in and running KSP.exe. A shortcut can be made on the Desktop to this file which will make running the game a bit faster, unless you want to run it from a USB drive and have all of your game information with you for playing on any computer.<br />
<br />
[[File:MainScreen.png|thumbnail|center|Figure 1 : KSP v0.18.1 Main Screen]]<br />
<br />
The main screen has the following links:<br />
<br />
# Start Game<br />
# Settings<br />
# KSP Community<br />
# Credits<br />
# Quit<br />
<br />
By selecting the Start Game menu item, the Start and Load Game menu will appear.<br />
<br />
[[File:StartGameMenu.png|thumbnail|center|Figure 2: Start / Resume Game Menu]]<br />
<br />
When starting a new game, which is what this portion of the WIKI is assuming, the save game name does not have to remain 'default'. Change this to what ever name you want the save file to be.<br />
<br />
[[File:NewGame.png|thumbnail|center|Figure 3 : New Game Window]]<br />
<br />
Once the new game is started, the Launch Compound with the two assembly bays, tracking station, and launch pad will appear.<br />
<br />
== The Rocket! ==<br />
<br />
[[File:LaunchSite.png|thumbnail|center|Figure 4 : The Launch Site]]<br />
<br />
Since a rocket is needed, select the middle structure, it will say Vehicle Assembly Building. From here we will begin the first rocket using a stock rocket.<br />
<br />
[[File:KerbalXstock.png|thumbnail|center|Figure 5 : Assembly Menu]]<br />
<br />
By selecting the Orange Folder in the top right section of the window, the menu shown in Figure 5 will appear. Find and select the Kerbal X (stock). This will load up the rocket, Kerbal X. This rocket is fairly simple and can easily achieve orbit around the planet. If you are using the demo version, [http://dl.dropbox.com/u/27588455/Jam001.craft Here] is a simple rocket I made that has achieved orbit with more than enough fuel for the return to the planet.<br />
<br />
[[File:TheKerbalX.png|thumbnail|center|Figure 6 : The Kerbal X]]<br />
<br />
While this rocket appears to be a bit complex, it is really simple and can easily be explained. On the right side of the screen, shown in Figure 6, there are orange folders that have numbers ranging from 1 to 8. These are the launch stages that your rocket has. Launch stages are different than your rocket stages as the stages that make up the launch stages are what the spacebar triggers with each press. Each stage has at least one icon inside of it. These are the events of that stage. The launch stages are thus:<br />
<br />
# Rocket Launch Stage 8<br />
#*# This is your initial launch stage<br />
#*# There are a total of seven Liquid Fuel Thrusters that are activated on this stage<br />
# Rocket Launch Stage 7<br />
#*# This is the second launch stage<br />
#*# This launch stage releases the support braces, TT18-A Launch Stability Enhancers, that are shown at the bottom of the Kerbal X Rocket<br />
#**# The TT18-A LSEs are the open frame supports capped with the red cap<br />
# Rocket Launch Stage 6<br />
#*# This, the third, launch stage releases two of the boosters from the main rocket<br />
#**# This stage should only be triggered after the first set of two boosters are out of fuel<br />
#**# There is an audible cue as well as a visual indicator when a rocket engine is out of fuel<br />
# Rocket Launch Stage 5<br />
#*# After a short while two more engines will run out, and pressing the spacebar will activate this stage to release them off of the main rocket<br />
#**# Again, only trigger this stage *after* two more engines have run out of fuel<br />
# Rocket Launch Stage 4<br />
#*# This is the same as the previous two launch stages<br />
#**# The main difference here is that this is the last set of the booster engines for this rocket<br />
# Rocket Launch Stage 3<br />
#*# This is the end of the first stage of the rocket<br />
#**# When the spacebar is pressed, the main engine that helped the boosters get the rocket into space will separate from the second stage of the rocket<br />
# Rocket Launch Stage 2<br />
#*# This stage starts up the smaller engine attached directly to the capsule<br />
# Rocket Launch Stage 1<br />
#*# This is the last stage before the parachute is opened<br />
#**# Since this is the last stage that will release the last engine, it is suggested *not* to activate it until you are on the return trip towards the planet<br />
# Rocket Launch Stage 0<br />
#*# This is the absolute last stage that deploys the parachute when activated<br />
<br />
That is the run down of the orange tabs on the right side of the screen. While there is nothing that really *needs* to be done to the Kerbal X Rocket, I strongly advise adding a couple of items that will make getting into orbit a bit easier. <br />
<br />
<br />
<br />
==Launching the rocket==<br />
Once you've made or selected a rocket, press the big green launch button in the top right. <br />
<br />
Flight controls are not exactly straightforward. W, S, A, and D move the ship around, but they are relative to your rotation, controlled with Q and E. The easiest way to keep your rocket on target with WSAD is to look at the navball, in the bottom middle of the screen.<br />
<br />
Before launching your rocket, take a second to look at your map, by pressing M. This will bring up [[Kerbin]] on the map. Scroll out to show kerbins moons, and even farther to see the rest of the solar system. It will be a while before you even learn how to make a rocket than can escape the sphere of influence of [[Kerbin]], so experiment with different rocket designs, and see what works best for you. <br />
<br />
Launching your rocket is the easy part. Just press space. But don't do that just yet, press T to turn SAS on. SAS is essentially autopilot, without SAS you just won't turn as well. Pure SAS allows you to control the movement of your rocket with the WSADQE keys faster, and with more power, however it is nothing compared to ASAS (Advanced SAS). Advanced SAS allows your rocket to use thrust vectoring (You'll learn about that later too) and it keeps you on course, instead of you having to turn manually.<br />
<br />
Each time you run out of fuel in a stage, press space until the next stage of fuel and engines start burning.<br />
<br />
If you don't want to read everything I said above all you need to know is before launching press T, than press space to launch and if your rocket stops going, press space again. <br />
<br />
== Still To Do ==<br />
<br />
# Getting into an orbit with enough fuel for re-entry<br />
# Getting back down safely<br />
# Links for additional tips, tricks, and guidance</div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=User_talk:Lukan&diff=9011User talk:Lukan2012-12-05T16:28:38Z<p>Nilesrogoff: Created page with "You receive my (un)unofficial not lazy badge for being one of the 3-4 people to help update the wiki to 0.18 :D ~~~~"</p>
<hr />
<div>You receive my (un)unofficial not lazy badge for being one of the 3-4 people to help update the wiki to 0.18 :D [[User:Nilesrogoff|--n]] ([[User talk:Nilesrogoff|talk]]) 16:28, 5 December 2012 (UTC)</div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Template:Parts&diff=9010Template:Parts2012-12-05T13:52:12Z<p>Nilesrogoff: Formatting</p>
<hr />
<div><div clear="both" style="margin: 10px 0; border: 1px solid #ccc; background-color: #F6f6f6; float: left"><br />
<div style="background: #ccc; padding: .5em; text-align: center; font-size: large">[[Parts|Default parts]]</div><br />
{|<br />
|-valign="top"<br />
| '''[[Parts#Pods|Command Pods]]''' || [[Cockpit Mk1]] • [[Cockpit Mk2]] • [[Cockpit Mk3]] • [[Command Pod Mk1]] • [[Command Pod Mk1-2]] • [[Mk2 Lander-can]]<br />
<br />
[[Probodobodyne QBE]] • [[Probodobodyne OKTO]] • [[Stayputnik Mk. 2]]<br />
<br />
|-valign="top"<br />
| '''[[Parts#Propulsion|Propulsion]]''' || [[Basic Jet Engine]] • [[TurboJet Engine]] <br />
<br />
[[FL-T200 Fuel Tank]] • [[FL-T400 Fuel Tank]] • [[FL-T800 Fuel Tank]] • [[Rockomax X200-16 Fuel Tank]] • [[Rockomax X200-32 Fuel Tank]] • [[Rockomax Jumbo 64 Fuel Tank]] • [[Oscar-B Fuel Tank]] • [[Round-8 Toroidal Fuel Tank]]<br />
<br />
[[Rockomax "Mainsail" Liquid Engine]] • [[LV-T30 Liquid Fuel Engine]] • [[LV-T45 Liquid Fuel Engine]] • [[Rockomax "Poodle" Liquid Engine]] • [[LV-909 Liquid Fuel Engine]] • [[Toroidal Aerospike Rocket]] • [[Rockomax Mark 55 Radial Mount Liquid Engine]] • [[LV-N Atomic Rocket Engine]] • [[Rockomax 24-77]] • [[LV-1 Liquid Fuel Engine]]<br />
<br />
[[RT-10 Solid Fuel Booster]] • [[Rockomax BACC Solid Fuel Booster]] • [[Sepratron I]]<br />
<br />
[[FL-R25 RCS Fuel Tank]] • [[FL-R1 RCS Fuel Tank]] • [[Stratus-V Roundified Monopropellant Tank]]<br />
<br />
[[Structural Fuselage]] • [[Sepratron I]] • [[MK1 Fuselage - Jet Fuel]] • [[MK2 Fuselage]] • [[Mk3 Fuselage]] • [[MK3 To MK2 Adapter]] • [[MK2 To Small Size Adapter]]<br />
<br />
|-valign="top"<br />
| '''[[Parts#Control|Control]]''' || [[S.A.S. Module]] • [[Advanced S.A.S. Module]] • [[Advanced S.A.S. Module, Large]] • [[Avionics Package]]<br />
<br />
[[RCS Thruster Block|RV-105 RCS Thruster Block]] • [[Linear RCS Port]]<br />
<br />
|-valign="top"<br />
| '''[[Parts#Structural|Structural]]''' || [[EAS-4 Strut Connector]] • [[FTX-2 External Fuel Duct]] • [[Small Hardpoint]] • [[Structural Pylon]] • [[TVR-1180C Mk1 Stack Tri-Coupler]] • [[Rockomax Brand Adapter]] • [[NCS Adapter]] • [[Cubic Octagonal Strut]] • [[Modular Girder Adapter]] • [[Modular Girder Segment]] • [[Modular Girder Segment XL]] • [[Octagonal strut]] • [[Rockomax Brand Adapter 02]] • [[Rockomax Hubmax Multi-Point Connector]] • [[TVR-200 Stack Bi-Coupler]]<br />
<br />
[[TT18-A Launch Stability Enhancer]]<br />
<br />
[[Hydraulic Detachment Manifold]] • [[TT-38K Radial Decoupler]] • [[TR-18A Stack Decoupler]] • [[Rockomax Brand Decoupler]] • [[TR-2C Stack Seperator]] • [[TR-2V Stack Decoupler]] • [[TR-18D Stack Seperator]] • [[TT-70 Radial Decoupler]]<br />
<br />
<br />
|-valign="top"<br />
| '''[[Parts#Aero|Aero]]''' || [[AV-R8 Winglet]] • [[Standard Canard]] • [[Advanced Canard]] • [[Standard Control Surface]] • [[Small Control Surface]] • [[Structural Wing]] • [[Swept Wings]] • [[Wing Connector]] • [[Tail Fin]] • [[AV-T1 Winglet]] • [[Delta Wing]] • [[Delta-Deluxe Winglet]]<br />
<br />
[[Standard NC]] • [[Tail Connector]] • [[Aerodynamic Nose Cone]] • [[Protective rocket nose mk7]]<br />
<br />
[[Engine Nacelle]] • [[Radial Air Intake]] • [[Circular Intake]] • [[Radial Engine Body]] • [[Ram Air Intake]]<br />
<br />
|-valign="top"<br />
| '''[[Parts#Utility|Utility]]''' || [[Small Gear Bay]] • [[LT-2 Landing Struts]] • [[LT-2 Landing Struts]] • [[Lt-5 Micro Landing Strut]]<br />
<br />
[[Mk16 Parachute]] • [[Mk16-XL Parachute]] • [[Mk2-R Radial mount parachute]] • [[Mk25 parachute]]<br />
<br />
[[Pegasus I Mobility Enhancer]] • [[Telus Mobility Enhancer]] • [[Telus-LV Bay Mobility Enhancer]]<br />
<br />
[[Gigantor XL Solar Array]] • [[OX-4/4B Photovolatic panels]] • [[Illuminator mk1]] • [[Illuminator mk2]] • [[OX-STAT Photovolatic panels]] • [[PB-NUK Radioisotope Thermoelectric Generator]] • [[SP-A/B Photovolatic Panels]] • [[Z-100 Rechargable Battery Bank]] • [[Z-500 Rechargable Battery Bank]]<br />
<br />
[[PB-Ion Electric Propulsion System]] • [[PB-X150 Xenon Container]] <br />
<br />
[[Clamp-o-tron Docking Port]] • [[Clamp-o-tron Jr.]] • [[Clamp-o-tron Shielded Docking Port.]] • [[Hull-mounted Clamp-o-tron]] • [[PPD-10 Hitchhiker Storage Container]] <br />
<br />
|-valign="top"<br />
| '''[[Parts#Scientific|Science]]''' || [[Double-C accelerometer]] • [[PresMat Barometer]] • [[GRAVMAX Negative Gravioli Detector]] • [[2HOT Thermometer]]<br />
<br />
[[Communotron 88-88]] • [[Communotron 16]]<br />
<br />
<noinclude><br />
|-valign="top"<br />
| '''Decals '''<br />
||<br />
|-valign="top"<br />
| '''Crew '''<br />
||<br />
</noinclude><br />
|}<br />
<br />
</div><includeonly>[[Category:Default Part]]</includeonly><noinclude><br />
== Usage ==<br />
Nav-bar for default parts. Just enter<br />
<nowiki>{{Parts}}</nowiki><br />
at the bottom of the page.<br />
<br />
<br />
• [[]]<br />
<br />
[[Category:Templates|Parts]]<br />
</noinclude></div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Swept_Wings&diff=9009Swept Wings2012-12-05T13:41:31Z<p>Nilesrogoff: </p>
<hr />
<div>{{Partbox<br />
|Name=Swept Wing<br />
|Role=Wing<br />
|Class=Wing<br />
<!--|File=Delta_wing.png--><br />
|Costs=500<br />
|Mass=0.05<br />
|Drag=0.02<br />
|Temp=3400<br />
|Tolerance=15<br />
|Since=??<br />
|More=<br />
{{PB-more|Lift Rating|1.6}}<br />
|cfg=Parts/sweptWing/part.cfg<br />
}}<br />
<br />
{{Quote<br />
|A prototype swept back wing. Made of light weight composite materials. Guaranteed to generate lift, not guaranteed to ensure crew safety.<br />
|C7 Aerospace division}}<br />
<br />
== Changes ==<br />
;{{Version|?|}}<br />
* Initial Release<br />
<br />
{{Parts}}</div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Swept_Wings&diff=9008Swept Wings2012-12-05T13:40:46Z<p>Nilesrogoff: Created page with "{{Partbox |Name=Swept Wing |Role=Wing |Class=Wing <!--|File=Delta_wing.png--> |Costs=500 |Mass=0.05 |Drag=0.02 |Temp=3400 |Tolerance=15 |Since=?? |More= {{PB-more|Lift Rating|..."</p>
<hr />
<div>{{Partbox<br />
|Name=Swept Wing<br />
|Role=Wing<br />
|Class=Wing<br />
<!--|File=Delta_wing.png--><br />
|Costs=500<br />
|Mass=0.05<br />
|Drag=0.02<br />
|Temp=3400<br />
|Tolerance=15<br />
|Since=??<br />
|More=<br />
{{PB-more|Lift Rating|1.6}}<br />
|cfg=Parts/sweptWing/part.cfg<br />
}}<br />
<br />
The '''Delta Wing''' is the largest wing in the game.<br />
<br />
== Changes ==<br />
;{{Version|?|}}<br />
* Initial Release<br />
<br />
{{Parts}}</div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Parts/Aero/airplaneFins/sweptWing.cfg&diff=9007Parts/Aero/airplaneFins/sweptWing.cfg2012-12-05T13:37:47Z<p>Nilesrogoff: </p>
<hr />
<div><pre>// this is a sample config file, for determining a good file format for defining part parameters<br />
// comment line - ignored by cfg parser<br />
// empty lines, or lines without a '=' sign are also ignored<br />
// all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting<br />
// diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs)<br />
// each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though)<br />
// each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored.<br />
// conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value<br />
// This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed)<br />
<br />
<br />
// --- general parameters ---<br />
name = sweptWing<br />
module = Winglet<br />
author = C. Jenkins<br />
<br />
// --- asset parameters ---<br />
mesh = model.mu<br />
scale = 0.1<br />
<br />
<br />
// --- editor parameters ---<br />
cost = 500<br />
category = Aero<br />
subcategory = 0<br />
title = Swept Wings<br />
manufacturer = C7 Aerospace division<br />
description = A prototype swept back wing. Made of light weight composite materials. Guaranteed to generate lift, not guaranteed to ensure crew safety.<br />
<br />
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision<br />
attachRules = 0,1,0,1,1<br />
<br />
// --- node definitions ---<br />
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z<br />
node_attach = 0.0, 0.0, 0.0, -1.0, 0.0, 0.0<br />
<br />
<br />
// --- standard part parameters ---<br />
mass = 0.05<br />
dragModelType = override<br />
maximum_drag = 0.02<br />
minimum_drag = 0.02<br />
angularDrag = 2<br />
crashTolerance = 15<br />
maxTemp = 3400<br />
explosionPotential = 0.1<br />
fuelCrossFeed = True<br />
// --- winglet parameters ---<br />
// dragCoeff will override the maximum_drag value<br />
dragCoeff = 0.6<br />
deflectionLiftCoeff = 1.6<br />
<br />
<br />
<br />
// --- tweakables (coming soon...) ---<br />
<br />
<br />
<br />
<br />
// ----- DO NOT EDIT BELOW THIS POINT ------<br />
</pre></div>Nilesrogoffhttps://wiki.kerbalspaceprogram.com/index.php?title=Parts/Aero/airplaneFins/sweptWing.cfg&diff=9006Parts/Aero/airplaneFins/sweptWing.cfg2012-12-05T13:37:35Z<p>Nilesrogoff: Page created</p>
<hr />
<div>// this is a sample config file, for determining a good file format for defining part parameters<br />
// comment line - ignored by cfg parser<br />
// empty lines, or lines without a '=' sign are also ignored<br />
// all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting<br />
// diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs)<br />
// each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though)<br />
// each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored.<br />
// conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value<br />
// This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed)<br />
<br />
<br />
// --- general parameters ---<br />
name = sweptWing<br />
module = Winglet<br />
author = C. Jenkins<br />
<br />
// --- asset parameters ---<br />
mesh = model.mu<br />
scale = 0.1<br />
<br />
<br />
// --- editor parameters ---<br />
cost = 500<br />
category = Aero<br />
subcategory = 0<br />
title = Swept Wings<br />
manufacturer = C7 Aerospace division<br />
description = A prototype swept back wing. Made of light weight composite materials. Guaranteed to generate lift, not guaranteed to ensure crew safety.<br />
<br />
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision<br />
attachRules = 0,1,0,1,1<br />
<br />
// --- node definitions ---<br />
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z<br />
node_attach = 0.0, 0.0, 0.0, -1.0, 0.0, 0.0<br />
<br />
<br />
// --- standard part parameters ---<br />
mass = 0.05<br />
dragModelType = override<br />
maximum_drag = 0.02<br />
minimum_drag = 0.02<br />
angularDrag = 2<br />
crashTolerance = 15<br />
maxTemp = 3400<br />
explosionPotential = 0.1<br />
fuelCrossFeed = True<br />
// --- winglet parameters ---<br />
// dragCoeff will override the maximum_drag value<br />
dragCoeff = 0.6<br />
deflectionLiftCoeff = 1.6<br />
<br />
<br />
<br />
// --- tweakables (coming soon...) ---<br />
<br />
<br />
<br />
<br />
// ----- DO NOT EDIT BELOW THIS POINT ------<br />
</pre></div>Nilesrogoff