https://wiki.kerbalspaceprogram.com/api.php?action=feedcontributions&user=Paaaad&feedformat=atomKerbal Space Program Wiki - User contributions [en]2024-03-29T14:08:11ZUser contributionsMediaWiki 1.29.0https://wiki.kerbalspaceprogram.com/index.php?title=List_of_easter_eggs&diff=99879List of easter eggs2020-11-07T01:22:07Z<p>Paaaad: </p>
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<div>{{TOC|align=right}}<br />
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{{Quote|An Easter Egg is an intentional inside joke, hidden message, or feature in a work such as a computer program, video game, movie, book, or crossword.|{{Wikipedia|Easter egg (media)}}}}<br />
<br />
<br />
In Kerbal Space Program, this corresponds to any anomaly that has been hidden in the game on the surfaces of bodies in the [[Kerbol System]] the Main Menu, in IVAs, and any other applicable area by the developers. This does not include bugs like [[terrain glitch|terrain glitches]].<br />
<br />
== Celestial Bodies ==<br />
<br />
=== [[Moho]] ===<br />
* Although originally a [[terrain glitch]], the [[Mohole]] (a large, steep vertical "tunnel" at [[Moho]]'s north pole) is often considered an Easter egg, and indeed was later "canonized" by the developers, being given its own biome (the "Northern Sinkhole") and [[KerbNet]] anomaly marker.<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
=== [[Eve]] ===<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
<gallery>Green_Monolith.png|The aforementioned Monolith.</gallery><br />
=== [[Gilly]] ===<br />
<!-- The "slot" is 100% just a bug, not an easter egg --><br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
=== [[Kerbin]] ===<br />
* Five [[Monolith]]s: one visible from [[KSC]], one by the tracking station at the [[Inland Kerbal Space Center]] ({{Kerbalmaps|20.6709|-146.4968|text=C|m=Inland%20Monolith}}), one at {{Kerbalmaps|35.5705|-74.9773|text=C}}, one at {{Kerbalmaps|-0.6403|-80.7669|text=C}}, and one at {{Kerbalmaps|-28.8084|-13.4401|text=C}}<br />
*The Inland Kerbal Space Center itself, being in effect the old Kerbal Space Center from 0.2<br />
* A destructible memorial to the old [[Command Pod Mk1|Mk. 1 Pod]] outside the level 3 [[VAB]].<br />
* A temple in the desert ({{Kerbalmaps|-6.4966|-141.6676|text=C}}) known as Tut-Un Jeb-Ahn, although this name can only be seen when a vessel crashes into it.<br />
* A crashed flying saucer can be found can be found embedded in the northern tundra. ({{Kerbalmaps|81.9552|-128.5139|text=C}})<br />
* The [[Island Airfield]] ({{Kerbalmaps|-1.5288|-71.9023|text=C}}) has a hangar containing the old, pre-artpass versions of the [[Command Pod Mk1|Mk. 1 Pod]] (rusted and oversized), the [[FL-T400 Fuel Tank]], and the [[LV-T45 Liquid Fuel Engine]].<br />
* The level 3 [[flagpole]] at the [[Kerbal Space Center]] can be climbed by Kerbals.<br />
* When the level 3 [[Astronaut Complex]] is destroyed, a large toilet can be found in the rubble.<br />
* In the ocean just south of the KSC, about midway between land and the southern ice cap (about {{Kerbalmaps|-30|-80|text=C}}), there is a giant smiley face carved into the ocean floor.<br />
* The inland space center at {{Kerbalmaps|20.6709|-146.4968|text=C}} has its own biomes, just like the equatorial space center.<br />
* One Commnet station is called "Nye Island," named for science communicator [[w:Bill Nye|Bill Nye]].<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
* The Commnet ground stations are also visible in Kerbnet in the same way as proper Easter Eggs.<br />
<gallery>Kermmunist_Launch_Site.png | The second space center, or "KSC2".<br />
Crashed Polar UFO.png | The crashed flying saucer.<br />
Toilet KSC.png | The toilet found in the rubble of the Astronaut Complex<br />
File:Kerbin_ISA_Topo_0_21.jpg|The smiley face on the seafloor can be seen faintly in the left half of this map, just south of the equator.<br />
File:KSPHappyFaceB+W.png|The smiley face with enhanced contrast.</gallery><br />
<br />
<br />
=== [[Mun]] ===<br />
* Three [[Monolith]]s (or Munoliths) at {{Kerbalmaps|-9.8314|25.9177|Mun|text=C}}, {{Kerbalmaps|57.6602|9.1423|Mun|text=C}}, and {{Kerbalmaps|-82.2062|102.9287|Mun|text=C}}<br />
* Three giant rock arches can be found at {{Kerbalmaps|12.4508|39.1959|Mun|text=C}}, {{Kerbalmaps|-12.4717|-140.9612|Mun|text=C}}, and {{Kerbalmaps|2.4633|81.5310|Mun|text=C}}<br />
* A memorial to [[w:Neil Armstrong|Neil Armstrong]], added shortly after his death in August 2012 ({{Kerbalmaps|0.7017|22.7460|Mun|text=C}})<br />
* A crashed flying saucer, identical to the one on Kerbin ({{Kerbalmaps|-70.9572|-68.1388|Mun|text=C}})<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
<gallery>File:Monolith.jpg|A Monolith (or Munolith) on the Mun.</gallery><br />
=== [[Minmus]] ===<br />
* One [[Monolith]] ({{Kerbalmaps|23.777|60.046|Minmus|text=C}})<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
<gallery>Minmus_Monolith.png|The only Minmus monolith.</gallery><br />
=== [[Duna]] ===<br />
* A giant Kerbal face, a reference to the infamous [[w:Face on Mars|"Face on Mars"]] ({{Kerbalmaps|17.0571|-85.4587|Duna|text=C}})<br />
* A camera mast based on that of the [[w:Curiosity (rover)|Curiosity]] rover<!--see comparison pictures of discussion page before you change it to Spirit or Opportunity--> can be found sticking out of a boulder. Originally it was embedded in the terrain itself before later being moved to the boulder, likely to prevent different terrain settings causing it to appear floating or underground. ({{Kerbalmaps|-30.3419|-28.8103|Duna|text=C}})<br />
* On the southern ice cap, there is a pyramidal hill that emits an SSTV signal. The source of the signal was several hundred meters beneath the hill as of [[0.22]], but as of [[1.2]], the signal is back at the surface. ({{Kerbalmaps|-66.0536|-160.8941|Duna|text=C}})<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
<gallery>Kerbal face.jpg|The Face on Duna</gallery><br />
=== [[Ike]] ===<br />
{{outdated}}<br />
* The Magic Boulder - '''Missing since [[0.18]]''' - The magic boulder used to orbit Ike at an altitude of 15 km with zero eccentricity and an inclination of 80 degrees. The mesh (physical surface) for the magic boulder did not match its texture (visible surface) which could result in ships apparently digging into the surface with no ill effect. It would also cause ships to explode seemingly spontaneously, sometimes metres away from the surface, displaying "''vesselname'' crashed into Magic Boulder" in the Flight Log. It also seemed to glow green as if radioactive, and there was a [[Monolith]] on its leading edge. The boulder had no gravity, did not appear in the map view and could not be targeted, much like any other Easter egg, except in orbit. [[List of easter eggs#Asteroids|A successor to the magic boulder]] was later added.<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
=== [[Dres]] ===<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
=== [[Jool]] ===<br />
* Even though the "surface" of Jool is inaccessible (since it is a gas giant and parts are destroyed due to the pressure), there are still science logs for having landed on Jool: "You're not sure how you even landed on the surface of a gas giant. But it's probably best not to think about it for too long."<br />
<br />
=== [[Laythe]] ===<br />
* There are two biomes on Laythe named for famous popular science figures - the Sagan Sea and the Degrasse Sea, named for [[w:Carl Sagan|Carl Sagan]] and [[w:Neil deGrasse Tyson|Neil deGrasse Tyson]] respectively.<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
=== [[Vall]] ===<br />
* Stonehenge formation, sometimes known as Vallhenge ({{Kerbalmaps|-60.0862|83.7801|Vall|text=C}})<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
<gallery>Vall Henge.png|The Vallhenge</gallery><br />
=== [[Tylo]] ===<br />
* A Cave-like formation can be found at {{Kerbalmaps|40.1996|174.0016|Tylo|text=C}}. Between [[0.23]] and [[1.1.2]] the cave was inadvertently placed hundreds of metres below the ground, but after [[1.1.3]] it has been fixed, and is once again on the surface.<br />
* Although since removed, there was once a crater with a faint image of Carl Sagan's face coloring the terrain.<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
=== [[Bop]] ===<br />
* Dead [[Deep Space Kraken]] ({{Kerbalmaps|68.43|117.03|Bop|text=C}})<br />
* Large Orange Circle ({{Kerbalmaps|-4.74|-72.77|Bop|text=C}})<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
<gallery>Bop_Deep_Space_Kraken.png|The dead Kraken.</gallery><br />
=== [[Pol]] ===<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
=== [[Eeloo]] ===<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
=== [[Asteroid|Asteroids]] ===<br />
* In rare cases, asteroids can be discovered with a texture featuring glowing cracks in a variety of colors, very similar to the original Magic Boulder, which orbited Ike.<br />
<gallery><br />
Magic Boulder Asteroid.png|A "magic" asteroid with glowing fissures.<br />
</gallery><br />
<!--ALTHOUGH I LOATHE STILL SEEING THIS I respect your right to talk about it, so I will leave it be. -Nova --><br />
<br />
=== Easter Egg Narrative ===<br />
In a forum post from late 2013,<ref>[http://forum.kerbalspaceprogram.com/index.php?/topic/54893-duna-sstv-transmission/&page=3#comment-854276 Kerbal Space Program forum post dated 23 December, 2013]</ref> [[Squad]] member Jeff C.(NovaSilisko) described an idea he had for connecting many easter eggs into a story concerning a civilization which predated the Kerbals. Experiments with interstellar travel resulted in the homeworld of this "precursor civilization" being flung out into an extremely distant orbit. Before they froze to death, they launched monoliths and other messages onto many planets and moons in hopes of seeding intelligent life. Instead, they created Kerbals, not-so-intelligent life.<br />
<br />
The planet would not show up in any map and would be too distant to be observed with a telescope, making locating it by chance nearly impossible. However, players would be able to find transmitters beaming out SSTV signals on various bodies, each one of which would provide part of the orbital parameters necessary to locate it. The planet would be a bit smaller than [[Kerbin]], covered in ruined cities and frozen oceans, and perpetually in twilight due to being so far from [[Kerbol]].<br />
<br />
The only element of this narrative which made it into the game is the SSTV transmitter on [[Duna]], which transmits an image originally intended to depict 4 members of the precursor civilization standing on their homeworld, with the logo of their government. Had the narrative story been completed, it would also have contained part of the orbital parameters. Because the story was never implemented into the game, this explanation for the SSTV signal's imagery is arguably non-canon.<ref>http://pastebin.com/3vvjushy</ref><br />
<br />
<br />
== Miscellaneous ==<br />
<!-- Terrain glitches were already mentioned at the top as not being easter eggs - no need to put them here too--><br />
=== [[Kerbal]]s ===<br />
* The color of the Kerbals' skin is close to is <tt>#BADA55</tt> ({{ColorBox|#BADA55}}) in hexadecimal but does not match it exactly. The hexadecimal RGB value spells like “badass” in leetspeak. Some say <tt>#84D455</tt> ({{ColorBox|#84D455}}) is the color of a Kerbal which is even further away than <tt>#BADA55</tt>. This connection is rumored, because Kerbals can have a BadS flag, which is usually interpreted as ''badass'', and - when creating custom Kerbals - there are checkboxes for "Veteran" and "Badass".<br />
<br />
<gallery>Skin color comparison.svg|An average of the skin color in Kerbal arm textures compared to the rumored colors</gallery><br />
<br />
=== [[IVA]] ===<br />
* Some of the cockpits have post-it notes and other humorous writings inside them. The writing is somewhat blurry on normal settings and hard to read, but still legible. For transcripts of the notes, see the respective part pages.<br />
* When double-clicked on the screen which says "docking mode" in the mk1 cockpit, the IVA view changes to show upwards through the window on the top-back of the cockpit with a flight console. This suggests Kerbals can leave (or rotate?) their seats to make it easier to dock. It should be designed to be used with [[Inline Clamp-O-Tron]].<br />
<br />
=== [[Parts]] ===<br />
* On the [[Z-100 Rechargable Battery Pack|Z-100]] and [[Z-400 Rechargable Battery]], the logo claims the batteries are Batt Man Batteries. This is a reference to [[w:Batman|Batman]].<br />
* On the [[Communotron 88-88]] is the hexadecimal number 0x62656570. When 0x62656570 is converted to ASCII it spells "beep".<br />
* Also on the [[Communotron 88-88]], is the serial number 04101957, which is the launch date of [[w:Sputnik 1|Sputnik 1]], 4 October 1957.<br />
* When the [[Mystery Goo™ Containment Unit]] is opened, revealing the holes, if one looks very closely in them, a faint smiley face can be seen. There is also "Containment Vessel" sign inside of it<br />
* When the [[SC-9001 Science Jr.]] is open, a message can be seen printed on the rear of the bay reading "Danger! Science Stuff" and [[w:Biological_hazard|Biohazard]] sign.<br />
* Also, the name of the part is a reference to [[w:HAL 9000]] from [[w:2001: A Space Odyssey]].<br />
* Two [[w:COSPAR designation|COSPAR designation]]s and names of both the [[w:International Space Station|International Space Station]] and [[w:Mir|Mir]] (in [[w:Cyrillic script|Cyrillic script]]) are printed on the [[Mobile Processing Lab MPL-LG-2]] hull.<br />
* The [[FL-T200 Fuel Tank]] has a very faint drawing on it which can just about be observed when fully zoomed in. The drawing becomes more visible during re-entry and appears to depict a failed re-entry procedure which has then been crossed out.<br />
* The [[Mk3 to Mk2 Adapter]] has the word "Kurvy" written on it, most likely a reference to its shape.<br />
* The [[EAS-4 Strut Connector]] has a cost of 42 an obvious reference to The Hitchhiker's guide to the galaxy's number of answers to the ultimate question.<br />
* The Telus Mobility Enhancer is similar to the ladder on the A-10 "Warthog" Close Ground Support Plane.<br />
* The LY series landing gear is a dual reference to Akron, Ohio based "Goodyear Tire & Rubber Company" and Buzz Lightyear from the Toy Story Franchise. On the tires,"Lightyear" is written.<br />
* The Kerbodyne Launch escape system has the designation A-004, a reference to [[w:A-004|A-004]], the final test of the Apollo launch escape system<br />
* The Probodobodyne HECS says in the product description: "Despite concerns that one day, autonomous spacecraft cores could become self-aware and turn against their creators, or even become very stubborn against opening pod bay doors, Probodobodyne insists that these unmanned AI-driven devices are the way of the future." This is a reference to ''2001: A Space Odyssey'', in which the self-aware computer system HAL-9000 becomes very rebellious and eventually refuses to open the pod bay doors for the human astronaut Dave Bowman.<br />
<br />
<gallery>LadderWarthogComparison.jpg|A comparison between the ladder in-game and the ladder on the A-10.</gallery><br />
<br />
*The PB-NUK radioscope thermoelectric generator description says ‘not to be used a heating during emergency rover exursions’<br />
This is a reference to The Martian, a book and movie where the main character, Mark Watney, uses a similar generator as a heat source when he drives across the surface of Mars.<br />
<br />
=== Loading Screen ===<br />
* While not that much of an Easter Egg instead of a reference, the loading screen makes a reference to [[w:The_Hitchhiker's_Guide_to_the_Galaxy|The Hitchhiker's Guide To The Galaxy]], stating "[[w:Answer_to_Life,_the_Universe,_and_Everything#Answer_to_the_Ultimate_Question_of_Life.2C_the_Universe.2C_and_Everything_.2842.29|Answering Ultimate Question]]" one of the well known phrases from the book.<br />
* As of 1.2, there are many more 'witty loading hints'.<br />
* One of the loading hints is "Falling With Style...", which may be a reference to Toy Story when Woody says, "That's not flying, that's falling with style!"<br />
<br />
== Main Menu ==<br />
* One of the two main menu images is that of a [[Kerbal]] standing on the Mun's surface, with Kerbin in the background. There is a 1 in 40 chance that a sand castle made of [[Mun]] dust can be seen near his feet.<br />
<br />
<gallery><br />
File:muncastle.png|The Mun dust castle.<br />
</gallery><br />
<br />
== Other ==<br />
* On the website "Kerbal Maps" - which shows maps of all the planetary bodies in the game - the URL contains the word "finitemonkeys", this being a reference to "The Infinite Monkey Theorum".<br />
<br />
== Scenarios ==<br />
{{outdated}}<br />
* During the Space Station One scenario, by zooming out far enough to show the planetary map, a ship by the name of '[[Kerbal XX]]' can be seen orbiting around Duna in a near-equatorial orbit (as of 0.23)<br />
<br />
<gallery><br />
File:Kerbal XX.png|Kerbal XX from the Station 1 scenario.<br />
</gallery><br />
<br />
== [[Patcher]] ==<br />
*If you look into the patcher log, before updating, the log says "HOLD ON TO YOUR BUTTS!"<br />
<br />
== References ==<br />
<references /><br />
<br />
== See also ==<br />
* “[http://www.youtube.com/watch?v=WJBSea-3DHs Visiting the Magic Boulder In Kerbal Space Program]” video by Scott Manley</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=CommNet&diff=99878CommNet2020-11-06T23:05:23Z<p>Paaaad: /* Difficulty Settings meanings */ Grammar</p>
<hr />
<div>'''CommNet''' is a relay and control communication system implemented first in KSP 1.2 pre-release. With CommNet enabled (as a difficulty setting), antennae have limited range from which control and transmission of science data is possible. Vessels without a [[Pilot]] require a link to a control source for full control (valid control sources are a vessel with an operational [[Probe_Control_Point|Probe Control Point]], or more commonly the Deep Space Network on [[Kerbin]]). Locations may be linked either through a direct connection or indirectly via one or more relays. <br />
<br />
The following table lists the maximum range for vessels with a single antenna signaling the Deep Space Network:<br />
{| class="wikitable"<br />
! colspan="2" rowspan="2" | '''Antenna Type'''<br />
! colspan="3" | [[Tracking Station]] Level (Rating)<br />
|-<br />
! '''1''' (2G) !! '''2''' (50G) !! '''3''' (250G)<br />
|-<br />
| <center>'''5k'''</center> || <center>'''Command pods (Built-in)'''</center><br />
| <center>3.16Mm (25% way to Mun)</center><br />
| <center>15.81Mm (Mun)</center><br />
| <center>35.36Mm (75% way to Minmus)</center> <br />
|-<br />
| <center>'''500k'''</center> || <center>'''[[Communotron 16]] / [[Communotron 16-S|16-S]]''' <br> '''[[Probodobodyne Experiment Control Station|BG: Control Station]]'''</center><br />
| <center>31.62Mm (67% way to Minmus)</center><br />
| <center>158.11Mm (Kerbin SOI)</center><br />
| <center>353.55Mm (Kerbin SOI)</center><br />
|-<br />
| <center>'''5M'''</center> || <center>'''[[HG-5 High Gain Antenna|HG-5 High Gain]]'''</center><br />
| <center>100Mm (Minmus)</center><br />
| <center>500Mm (Interplanetary around Kerbin)</center><br />
| <center>1.12Gm (Interplanetary around Kerbin)</center><br />
|-<br />
| <center>'''2G'''</center> || <center>'''[[Communotron DTS-M1|DTS-M1]] / [[RA-2 Relay Antenna|RA-2]]'''</center><br />
| <center>2Gm (Interplanetary around Kerbin)</center><br />
| <center>10Gm (Moho, Eve & Duna when close)</center><br />
| <center>22.36Gm (Moho always, Eve, Duna & Dres (barely) if close)</center><br />
|-<br />
| <center>'''10G'''</center> || <center>'''[[Communotron Ground HG-48|BG: HG-48]]'''</center><br />
| <center>4.47Gm </center><br />
| <center>22.4Gm </center><br />
| <center>50.0Gm </center><br />
|-<br />
| <center>'''15G'''</center> || <center>'''[[Communotron HG-55|HG-55]] / [[RA-15 Relay Antenna|RA-15]]'''</center><br />
| <center>5.48Gm (Eve when close)</center><br />
| <center>27.39Gm (Always Moho & Eve, Duna & Dres if close)</center><br />
| <center>61.24Gm (Dres, Jool & Eeloo if close, other planets always)</center><br />
|-<br />
| <center>'''100G'''</center> || <center>'''[[Communotron 88-88]] / [[RA-100 Relay Antenna|RA-100]]'''</center><br />
| <center>14.14Gm (Moho, Eve & Duna when close)</center><br />
| <center>70.71Gm (Jool & Eeloo if close, other planets always)</center><br />
| <center>158.11Gm (all bodies always)</center><br />
|}<br />
<br />
== Range calculation ==<br />
Individual vessels do not have a fixed maximum range: whether a connection is possible between two vessels that are a given distance apart depends on the transmission strength of the vessels at ''both'' ends of the connection. Each antenna has a "power rating", measured as a unitless number, which contributes to the overall power rating of the vessel it is attached to. A connection can be established between two vessels when the geometric mean of their power ratings is greater than their separation as measured in meters.<br />
This is calculated as follows:<br />
{{Formula<br />
|math code = <math> Range = \sqrt{Vessel_1 \times Vessel_2} </math><br />
|where = <br />
*<math>Range</math> is the maximum distance in meters at which two vessels can connect with each other.<br />
*<math>Vessel_1</math> and <math>Vessel_2</math> are the power ratings for the vessels that are attempting to connect to each other. <br />
}}<br />
Power ratings for antennae range from '''5k''' for the integrated antenna available in every [[Command module]], to '''100G''' for the largest dishes. Kerbin's Deep Space Network can be treated as a vessel with a rating of '''2G'''/'''50G'''/'''250G''' (depending on the level of the [[Tracking Station]]) for the purposes of calculating range.<br />
<br />
If (by difficulty setting) there is only one tracking station, a ship must depend on a CommNet relay manally placed around Kerbin, here are the general ranges between antennae.<br />
<br />
{| class="wikitable" style="text-align:center"<br />
! <br />
! 5k<br />
! 500k<br />
! 5M<br />
! 2G<br />
! 15G<br />
! 100G<br />
|-<br />
! 5k<br />
| 5km<br />
| 50km<br />
| 158km<br />
| 3.1Mm<br />
| 8.6Mm<br />
| 22.3Mm<br />
|-<br />
! 500k<br />
| 50km<br />
| 500km<br />
| 1.58Mm<br />
| 31.6Mm<br />
| 86.6Mm<br />
| 223Mm<br />
|-<br />
! 5M<br />
| 158km<br />
| 1.58Mm<br />
| 5Mm<br />
| 100Mm<br />
| 273Mm<br />
| 707Mm<br />
|-<br />
! 2G<br />
| 3.1Mm<br />
| 31.6Mm<br />
| 100Mm<br />
| 2Gm<br />
| 5.4Gm<br />
| 14.1Gm<br />
|-<br />
! 15G<br />
| 8.6Mm<br />
| 86.6Mm<br />
| 273Mm<br />
| 5.4Gm<br />
| 15Gm<br />
| 38.7Gm<br />
|-<br />
! 100G<br />
| 22.3Mm<br />
| 223Mm<br />
| 707Mm<br />
| 14.1Gm<br />
| 38.7Gm<br />
| 100Gm<br />
|}<br />
<br />
=== Combining antennae ===<br />
When a craft has multiple, combinable antennae, the antenna's power ratings stack in a way that provides diminishing returns using the following formula:<br />
<br />
<math> \text{Vessel Power} = \text{Strongest Antenna Power} \times \left ( \tfrac{\text{Sum of Antenna Powers}}{\text{Strongest Antenna Power}} \right ) ^ \text{Average Combinability Exponent} </math><br />
<br />
The vessel's Average Combinability Exponent is the average of the combinability exponent values of all antennas on the vessel, where each antenna is weighted proportionally to its respective power rating. Note that all antennae and relays have a combinability exponent value of 0.75 except for the Communotron 16 and the Communotron 16S, with values of 1.0 and 0.0 respectively. This means that the Average Combinability Exponent will always be 0.75 for a vessel containing neither of these antennae. For vessels with a Communotron 16 or 16S, the Average Combinability Exponent is calculated:<br />
<br />
{{Formula<br />
|math code = <math>\text{Average Combinability Exponent} = \frac{P_1 C_1 + P_2 C_2 + \cdots + P_n C_n}{P_1 + P_2 + \cdots + P_n} </math><br />
|where = <br />
*<math>\{P_1, P_2, \dots , P_n\}</math> are the power ratings of each antenna.<br />
*<math>\{C_1, C_2, \dots , C_n\}</math> are the combinability values of each respective antenna.<br />
}}<br />
For example, a vessel with a Communotron 88-88 (100G power, 0.75 combinability) and also a Communotron 16 (500k power, 1.00 combinability) would have the following as its Average Combinability Exponent:<br />
<br />
<math> \frac{(100 \times 10^9) \times 0.75 + (500 \times 10^3) \times 1.00}{(100 \times 10^9) + (500 \times 10^3)} = 0.75000125 </math><br />
<br />
Antennae combinability exponent values can be found under "antennaCombinableExponent" in the part configuration files. If the value is missing, the default value of 0.75 is used.<br />
<br />
== Signal strength ==<br />
<br />
The length of a communication link relative to its maximum range is represented by signal strength. Signal strength for a single-hop link starts at 100% at a distance of zero and decreases as distance increases, down to a signal strength of 0% at the maximum range of the link. The relationship is non-linear: the true value requires plotting the relative distance on a [[w:Cubic Hermite spline|Bezier curve]] with the keys '0 0 0 0' and '1 1 0 0'. This can be calculated as follows:<br />
<br />
* Calculate the relative distance between the vessels (the result should be between 0.0 and 1.0): <math> 1 - \frac{\text{Distance From Link Point}}{\text{Maximum Range}} </math> <br />
* Substitute the result above into the Bezier curve equation (cubic derivation): <math>-2x^3 + 3x^2 </math> or <math> (3-2x)x^2</math><br />
<br />
The result is the signal strength of the link at the specified distance. Note that the above applies to a single-hop link: if the signal is being bounced through one or more relays, the signal strength is the product of the signal strengths of each link making up the path to the control point.<br />
<br />
=== Example ===<br />
Calculating the Signal Strength between a Level 3 DSN Tracking Center and a probe around Jool at a distance of 73.4Gm from Kerbin with two Communotron 88-88 antennas:<br />
<br />
* Max Power of Lvl 3 DSN connection: <math> 250\,000\,000\,000 </math><br />
<br />
* Max Power of Probe: <math> 100\,000\,000\,000 \times \left (\frac{200\,000\,000\,000}{100\,000\,000\,000}\right )^{0.75} = 168\,179\,283\,051 </math><br />
<br />
* Max Range of Connection: <math>\sqrt{(2.5\times 10^{11})\times (1.68\times 10^{11})} = 205\,048\,337\,625 \text{m} </math><br />
<br />
* Relative distance between Link Points: <math> 1 - \frac{73.4}{205} = 0.642 </math><br />
<br />
* Signal Strength: <math> (3-2\times 0.642)\times 0.642^2 = 0.707 = 71% </math><br />
<br />
Therefore the signal strength for this connection would be 71%.<br />
<br />
=== Science Transmission ===<br />
If CommNet is enabled in the difficulty settings, then transmitting [[Science|science]] through a connection with high signal strength will give a bonus the transmission efficiency of up to 40% (to a maximum of 100% value). This bonus decreases non-linearly with signal strength. For example, a Gravity Scan from low Jool orbit would give 90*0.4=35 Science if transmitted with CommNet disabled or over a marginal connection, but if transmitted through a connection with an overall strength of 100% would give 90*0.4*1.4=50.4 Science.<br />
<br />
== Connections through relays ==<br />
<br />
You can use ships with relay antennae to boost a weak signal or to transmit a signal when obstructed by a celestial body. You only need a ship with a probe core, a relay antenna, electricity and ways to generate it. You don't need to focus on your relay ship to relay a signal, it will be relayed automatically.<br />
<br />
When considering the antenna power of your vessel, direct antennae and relay antennae combine to give you a 'Power' to calculate signal strength back to the KSC, however, if a different vessel is connecting through you to communicate with the KSC the direct Antennae are disregarded in any calculations made.<br />
<br />
=== Example ===<br />
* A vessel with a Communotron 88-88 direct antenna and a RA-100 relay antenna orbiting around Eeloo at a distance of 105Gm from the KSC, with a Level 3 DSN, will connect back to the KSC with a signal strength of 48% as both antennae combine to give an increased antenna 'Power' for its own direct connection.<br />
<br />
* A vessel rendezvoused with the above craft with a measly Communotron 16 will have to communicate back to the KSC through the relay as its antenna is not strong enough to communicate with the KSC directly. As this small, probe craft will only consider the RA-100 Relay Antenna on the relay craft when calculating its connection back to the KSC, the power rating of the relay vessel drops and therefore the signal strength will drop to 26% (please note the calculations for these numbers have been obfuscated from the example for easy understanding of the concept).<br />
<br />
Relaying data does not consume [[Electric_charge|electrical power]], in contrast to transmitting science directly from a vessel containing science.<br />
<br />
The game always favors a direct connection to Kerbin even if a more powerful relay is nearby.<br />
<br />
== Effects of signal loss ==<br />
Depending on your difficulty settings, several effects occur when the CommNet signal is lost, either from the KSC or a probe control point. This could be due to either electricty loss, out of CommNet range, or an antenna destruction. There is also a setting where you can force the signal to blackout when entering a body's atmosphere too fast.<br />
<br />
* '''Manned without a pilot''': You will lose the ability to create maneuver nodes, or delete existing ones<br />
<br />
* '''Probe, require control unchecked''': Your probe will lose three capabilities : rotation control (roll, yaw, pitch), precise thrust control (only 0 or maximum), and the ability to create or remove maneuver nodes. If your probe is capable of locking a maneuver axis through SAS, it is advised to create a maneuver node before transmission blackout (passing behind a body) to allow the ship to perform the maneuver.<br />
<br />
* '''Probe, require control checked''': You will completely lose control of your probe. Either wait for it to go back to a CommNet range, or send a ship with a probe control point capability to do general maneuvers (deploy solar panels, precise control,...).<br />
<br />
SAS isn't transmitted by the KSC or a probe control point. If you cannot SAS, either look if your probe is controllable (batteries, CommNet range) or has a pilot onboard. The level of SAS depends on the ship itself (probe SAS levels or pilot level).<br />
<br />
== Difficulty Settings meanings ==<br />
<br />
{| class="wikitable"<br />
! Setting<br />
! When OFF<br />
! When ON<br />
|-<br />
! Activate CommNet<br />
| All ships have full control and can plot maneuver nodes wherever they are. If they have an antenna they can transmit science from anywhere.<br />
| Ships behave differently depending on they CommNet status, see below<br />
|-<br />
! Required signal for control<br />
| When out of range, probe-only ships go into partial control (same as hibernation) where they can only lock to available SAS axis and throttle at 0 or 100%<br />
| When out of range, probe-only ships will completely lose control<br />
|-<br />
! Plasma blackout<br />
| Atmospheric re-entry has no effect on CommNet<br />
| Atmospheric re-entry lowers the signal strength, you can hover the network icon in the telemetry bar to see how many<br />
|-<br />
! Range Modifier<br />
| colspan="2"| The value of this slider is a multiplier value that is applied to the power levels of all antennae<br />
|-<br />
! DSN Modifier<br />
| colspan="2"| The value of this slider is a multiplier value that is applied to the power level of the DSN Network<br />
|-<br />
! Allow additionnal ground stations<br />
| There is only one ground station: the KSC<br />
| Kerbin is covered with a lot of tracking stations that have the same level as the KSC<br />
|}<br />
<br />
== Tutorials, Calculators and Examples ==<br />
A Google Sheets document that can help calculate Signal Strength and Ranges for you can be found here: [http://forum.kerbalspaceprogram.com/index.php?/topic/149099-commnet-signal-strength-calculator-antenna-selector/ CommNet Signal Strength Calculator & Antenna Selector]<br />
<br />
Example orbits for setting up a planetary network can be found at: [[Tutorial:Ideal Orbits for Communication Satellites]]<br />
<br />
One method of setting up a full-system network can be found at [[Tutorial:Setting up a CommNet system]].<br />
<br />
[[Category:Communications]]</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Surface_features&diff=99681Surface features2020-09-11T21:23:51Z<p>Paaaad: /* Gilly */</p>
<hr />
<div>{{Expansion|bg|small=no}}<br />
== Surface Features ==<br />
<br />
Introduced in the Breaking Ground expansion, surface features are similar to [[Settings#Scenery|terrain scatter]]. Terrain scatter tends to be more prolific and can make it difficult to identify surface features. The largest difference is surface features can be interacted with, while terrain scatter allows objects to pass right through.<br />
<br />
== Description ==<br />
[[File:Large Minmus Rock.png|300px|thumb|left|Bill Kerman standing in front of a feature on Minmus]]<br />
<br />
In the Breaking Ground DLC, several new kinds of surface feature were added. These are to a much higher resolution than terrain and are also able to be interacted with. Kerbals can pick up samples of the features, and they can be scanned with the 3 different types of scanning arm.<br />
<br />
== Examples ==<br />
There are several different types of surface feature, including rocks (found on most planets and moons), and planet-specific features such as the Vall cryovolcanoes or the Wrinkle Ridges on Moho.<br />
<br />
== Surface Features by Planet ==<br />
<br />
=== Kerbin ===<br />
<br />
* Baobab trees: (grasslands or highlands)<br />
* Giant quartz: (mountains)<br />
<br />
==== Mun ====<br />
<gallery><br />
Mun_Stone.jpg|Mun Stone<br />
Mun_Crater.jpg|Mun Crater<br />
Mun_Large_Crater.jpg|Mun Large Crater<br />
</gallery><br />
* Mun Stones (all biomes) (can be picked up by a Kerbal)<br />
* Mun crater (all biomes)<br />
* Mun large crater (all biomes)<br />
<br />
==== Minmus ====<br />
<br />
* Green Sandstones (lowlands, flats, great flats, greater flats, lesser flats) (can be picked up by a Kerbal)<br />
* Olivine formation (lowlands, midlands, highlands, poles, slopes)<br />
<br />
=== Moho ===<br />
<br />
* Moho stone: (all biomes) (can be picked up by a Kerbal)<br />
* Moho wrinkle ridge: (all biomes)<br />
<br />
=== Eve ===<br />
<br />
* Volcanic rock: (all biomes) (can be picked up by a Kerbal)<br />
* Basalt formation: (peaks, impact ejecta, highlands, Olympus, craters, foothills, shallows)<br />
* Pancake dome: (peaks, impact ejecta, Olympus, craters, foothills, shallows)<br />
<br />
==== Gilly ====<br />
<br />
* Gilly ridgeline: (all biomes)<br />
<br />
=== Duna ===<br />
<br />
* Duna Stones: (all biomes except poles and polar highlands) (can be picked up by a Kerbal)<br />
* Blueberries: (all biomes) (can be picked up by a Kerbal)<br />
* Duna Meteorites: (all biomes)<br />
* Duna Dune: (all biomes except poles and polar highlands)<br />
<br />
==== Ike ====<br />
<br />
* Duna ejecta: (all biomes) (can be picked up by a Kerbal)<br />
<br />
=== Dres ===<br />
<br />
* Dres meteorite: (all biomes)<br />
* Dres crater: (poles, lowlands, midlands, highlands, impact craters, impact ejecta)<br />
<br />
=== Jool ===<br />
<br />
==== Laythe ====<br />
<br />
* Laythe stone: (all biomes) (can be picked up by a Kerbal)<br />
* Laythe boulder: (all biomes)<br />
* Laythe geyser: (shores, dunes, crater island)<br />
<br />
==== Vall ====<br />
<br />
* Vall ice chunk: (all biomes) (can be picked up by a Kerbal)<br />
* Vall stone: (all biomes)<br />
* Cryovolcano: (lowlands, midlands, highlands, northeast basin, northwest basin, southern basin, southern valleys)<br />
<br />
==== Tylo ====<br />
<br />
* Tylo light stone: (all biomes) (can be picked up by a Kerbal)<br />
* Tylo dark boulder: (all biomes)<br />
* Tylo checkerboard: (all biomes)<br />
<br />
==== Bop ====<br />
<br />
* Gravel pile: (poles, slopes, valley)<br />
<br />
==== Pol ====<br />
<br />
* Yellow stones: (all biomes) (can be picked up by a Kerbal)<br />
<br />
=== Eeloo ===<br />
<br />
* Eeloo ice chunk: (all biomes) (can be picked up by a Kerbal)<br />
* Eeloo brown boulder: (poles, midlands, highlands, lowlands, craters, northern glaciers, fragipan, southern glaciers, mu glacier)<br />
* Eeloo berg: (poles, midlands, highlands, lowlands, craters, northern glaciers, fragipan, southern glaciers, mu glacier)<br />
<br />
== In-Game Data Files ==<br />
<br />
The above location info is from <pre>GameData\SquadExpansion\Serenity\Resources\rocsdef.cfg</pre>.<br />
<br />
== Changes ==<br />
;Breaking Ground 1.1<br />
* Surface features more frequent.<br />
;Breaking Ground 1.0<br />
* Surface features introduced.</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Technology_tree&diff=80759Technology tree2018-03-16T03:53:25Z<p>Paaaad: </p>
<hr />
<div>{{Outdated|<br />
* Rewrite needed for 1.2 update}}<br />
[[File:Tech Tree.PNG|thumb|The entire tree as of 1.0.4]]<br />
The '''Technology tree''' allows the player to unlock more advanced [[parts]] for constructing variously leval [[craft]]. It is a branching tree structure composed of nodes, each containing a set of one or more parts. Previously collected [[Science]] points have to be spent to research a node, which then unlocks its parts for use in the [[Editor]]. [[Funds]] may also be involved in unlocking individual parts.<br />
<br />
The tree is accessible via the [[Kerbal Space Center]] [[Research and Development|Research and Development Facility]]'s “Technology” tab. As part of the [[Science]] system, the Technology tree is not available in [[Sandbox|Sandbox Mode]]; instead all parts are automatically unlocked. All other modes begin with the initial node “Start” unlocked. Each node beyond it has a prerequisite node or nodes which must be unlocked before it can be researched. Unlocking the entire tree requires 16,918 Science. Before difficulty modifiers, there are 392,019.3 Science points available from experiments, and 6,055.8 from recovered vessels.<br />
<br />
There are two additional placeholder nodes in the stock game which are included in the table below, but have no parts currently assigned to them. The nodes appear towards the end of the Tech Tree, and are only displayed in-game when a mod (or mods) are installed which use them. These nodes are: Nanolathing, costing 550 Science, and Experimental Motors, costing 1000 science. While these cannot be unlocked via research, it is technically possible to unlock them via [[Green Monolith|green monoliths]].<br />
<br />
== Use ==<br />
[[File:Science Bug I.png|thumb|''Precision Engineering'' is an example of a research node with prerequisites. It requires either ''Advanced Flight Control'' '''or''' ''Electrics'' be activated before becoming available.]]<br />
<br />
The technology tree is displayed as a horizontal branching tree structure, with low tech research nodes on the left and higher tech nodes on the right. The root node of the technology tree, ''Start'', is on the leftmost side of the tree and is active by default in all new Career Mode games.<br />
<br />
By conducting missions and collecting science, the player may spend their science points on available research nodes. In Career mode, depending on difficulty settings, funds may also be required to unlock each part in the node. Only nodes that have had their dependencies activated are displayed on the technology tree. As the player activates more nodes, higher tech nodes will become available until the eighth tier of the tree is reached.<br />
<br />
Most research nodes have dependencies upon earlier, lower technology nodes. For example, the General Rocketry node requires that the Basic Rocketry node be activated before the player may spend 20 science points to unlock its parts. Some nodes have multiple dependencies that require several nodes be activated before they become available. There are also research nodes that have multiple dependencies but only require one of them to be activated prior to becoming available. In case of career mode there is also a further restriction depending on the level of the research facility. The starting building allows only nodes under 100&nbsp;{{mark|scp}}, the mediocre allows up to 500&nbsp;{{mark|scp}}, and the final facility has no limits of course.<br />
<br />
== Research nodes ==<br />
{{TechTree}}<br />
<br />
[[Category:Technology tree nodes| ]]</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=List_of_easter_eggs&diff=80398List of easter eggs2018-03-02T03:43:04Z<p>Paaaad: /* Kerbol */</p>
<hr />
<div>{{TOC|align=right}}<br />
{{spoiler|article}}<br />
<br />
{{Quote|An Easter Egg is an intentional inside joke, hidden message, or feature in a work such as a computer program, video game, movie, book, or crossword.|{{Wikipedia|Easter egg (media)}}}}<br />
<br />
<br />
In Kerbal Space Program, this corresponds to any anomaly that has been hidden in the game on the surfaces of bodies in the [[Kerbol System]] the Main Menu, in IVAs, and any other applicable area by the developers. This does not include bugs like [[terrain glitch]]es.<br />
<br />
'''This page contains spoilers, as you have already been warned. For any who wish to preserve the sense of exploration, please [[Main Page|do not continue.]]'''<br />
<br />
<br />
== [[Kerbol]] ==<br />
* There is a "Landed At Sun" status available...<br />
<br />
=== [[Moho]] ===<br />
* Although itself a [[terrain glitch]], the [[Mohole]] (a large, steep vertical "tunnel" at [[Moho]]'s north pole) could be considered an easter egg, since anomalous forces are present around its rim, which may well be deliberate, and the fact that the mohole has its own [[biome]], the Northern [[w:sinkhole|Sinkhole]]. In the version 1.2 readme file, the changelog states that "Mohole given an empty PQSCity, which allows it to appear in KerbNet." suggesting the Mohole's are no longer glitches, but now permanent Easter Eggs.<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
<br />
=== [[Eve]] ===<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
[[File:Green_Monolith.png|thumb|150px|A [[Green Monolith]] on Eve.]]<br />
==== [[Gilly]] ====<br />
<br />
* Near the zero longitude meridian on Gilly, there is an anomalous "slot" in the terrain, which is about 2m x 1km in dimension. On approach, you can see stars in the slot. Touching the slot with a Kerbal on EVA or with a craft will destroy the Kerbal or the craft. It is not clear whether this is an intended Easter egg, or just a bug.<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
=== [[Kerbin]] ===<br />
* Five [[Monolith]]s: one visible from [[KSC]], one by the tracking station at the [[Inland Kerbal Space Center]] ({{Kerbalmaps|20.6709|-146.4968|text=C}}), one at {{Kerbalmaps|35.5705|-74.9773|text=C}}, one at {{Kerbalmaps|-0.6403|-80.7669|text=C}}, and one at {{Kerbalmaps|-28.8084|-13.4401|text=C}}<br />
* Destructible memorial to the old [[Mk1 Command Pod]] outside the level 3 [[VAB]].<br />
* A temple in the desert ({{Kerbalmaps|-6.4966|-141.6676|text=C}}) It is actually called Tut-Un Jeb-Ahn, if you crash into it.<br />
* A crashed flying saucer on northern ice cap ({{Kerbalmaps|81.9552|-128.5139|text=C}})<br />
* The [[Old Airfield]] ({{Kerbalmaps|-1.5288|-71.9023|text=C}}) has a hangar containing old versions of these parts: a [[Command Pod Mk1]] (but scorched and oversized), an old [[FL-T400 Fuel Tank]] and an old [[LV-T45 Liquid Fuel Engine]].<br />
* The level 3 [[flagpole]] at KSC can be climbed by Kerbals.<br />
* When the level 3 [[Astronaut Complex]] is destroyed, a toilet is visible in the rubble.<br />
[[File:Toilet KSC.png|thumb|150px|Toilet in the exploded Astronaut Center]]<br />
* In the ocean just south of the KSC, about midway between land and the southern ice cap (about {{Kerbalmaps|-30|-80|text=C}}), engraved into the ocean floor is a giant smiley face, best seen from orbit or on a topography map like [[:File:Kerbin heightmap.jpg]]. Also surprisingly it's really close to kerbin a lowest trench according to kerbal maps. Maybe there is some secret underwater down there?<br />
* The inland KSC at ({{Kerbalmaps|20.6709|-146.4968|text=C}}) actually has its own biomes, even including launch pad. if a flag is placed on it and you try to launch a rocket, it will make you remove the flag. As of [[1.2]] this bug has been fixed.<br />
* One Commnet station is called "Nye Island," possibly a reference to Bill Nye.<br />
<br />
==== [[Mun]] ====<br />
* Three [[Monolith]]s (or Munoliths) at {{Kerbalmaps|-9.8314|25.9177|Mun|text=C}}, {{Kerbalmaps|57.6602|9.1423|Mun|text=C}} and {{Kerbalmaps|-82.2062|102.9287|Mun|text=C}}<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
* Three mun Arches at {{Kerbalmaps|12.4508|39.1959|Mun|text=C}}, {{Kerbalmaps|-12.4717|-140.9612|Mun|text=C}} and {{Kerbalmaps|2.4633|81.5310|Mun|text=C}}<br />
* Neil Armstrong Memorial ({{Kerbalmaps|0.7017|22.7460|Mun|text=C}})<br />
* Crashed Flying Saucer ({{Kerbalmaps|-70.9572|-68.1388|Mun|text=C}})<br />
<br />
==== [[Minmus]] ====<br />
* One [[Monolith]] ({{Kerbalmaps|23.777|60.046|Minmus|text=C}})<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
=== [[Duna]] ===<br />
* Giant Kerbal face, likely a reference to the [[w:Face on Mars|"Face on Mars"]] ({{Kerbalmaps|17.0571|-85.4587|Duna|text=C}})<br />
[[File:Kerbal face.jpg|thumb|150px|The Giant Kerbal Face of Duna]]<br />
* The camera which looks like that of the [[w:Curiosity (rover)|Curiosity]] rover<!--see comparison pictures of discussion page before you change it to Spirit or Opportunity-->, no longer buried in the soil as of 1.2 (now sticking out of boulder {{Kerbalmaps|-30.3419|-28.8103|Duna|text=C}})<br />
* Hill making SSTV signal ({{Kerbalmaps|-66.0536|-160.8941|Duna|text=C}}) The source of the signal was several hundred meters beneath hill as of [[0.22]], but as of [[1.2]], the signal is back at the surface.<br />
* One [[Monolith]] (36º 44' 30" N 32º 59' 1" E)<br />
<br />
==== [[Ike]] ====<br />
* Magic Boulder - '''Missing since [[0.18]]''' - The magic boulder used to orbit Ike at an altitude of 15 km with zero eccentricity and an inclination of 80 degrees. The mesh (physical surface) for the magic boulder did not match its texture (visible surface) which could result in ships apparently digging into the surface with no ill effect. It would also cause ships to explode seemingly spontaneously, sometimes metres away from the surface, displaying "''vesselname'' crashed into Magic Boulder" in the Flight Log. It also seemed to glow green as if radioactive, and there was a [[Monolith]] on its leading edge. The boulder had no gravity, did not appear in the map view and could not be targeted, much like any other easter egg, except in orbit. The Magic Boulder was re-added as a random asteroid as of 1.1.3 and cannot be found orbiting Ike, but can be found as an asteroid if you're lucky enough to track it. It's known to come in different colours: Pink, Orange, Blue, Red, Yellow and the good old green.<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
[[File:NewMagicBoulder.jpg|thumb|Magic Boulder asteroid in 1.1.3]]<br />
<br />
=== [[Dres]] ===<br />
* Ring System of Asteroids - Asteroids now spawn around Dres in a circular formation. To be able to see and track the asteroids, you must travel to Dres first.<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
=== [[Jool]] ===<br />
* Even though the "surface" of Jool is inaccessible (since it is a gas giant and parts are destroyed due to the pressure), there are still science logs for the situation "Landed on Jool".<br />
<br />
==== [[Laythe]] ====<br />
* There is a biome called "The Sagan Sea" which may be a reference to Carl Sagan.<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
==== [[Vall]] ====<br />
[[File:Vall Henge.png|thumb|Formation on Vall]]<br />
* Stonehenge formation, sometimes known as Vallhenge ({{Kerbalmaps|-60.0862|83.7801|Vall|text=C}})<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
====[[Tylo]]====<br />
* Crater with Carl Sagan's face [Removed]<br />
* Cave-like formation ({{Kerbalmaps|40.1996|174.0016|Tylo|text=C}}). Between [[0.23]] and [[1.1.2]] ironically enough, the cave was hundreds of metres below the ground. Since [[1.1.3]] it is again on the surface.<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
==== [[Bop]] ====<br />
* Dead [[Deep Space Kraken]] ({{Kerbalmaps|68.43|117.03|Bop|text=C}})<br />
<br />
* Large Orange Circle ({{Kerbalmaps|-4.74|-72.77|Bop|text=C}})<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
==== [[Pol]] ====<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
=== [[Eeloo]] ===<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
== Easter Egg Narrative ==<br />
In a forum post from late 2013,<ref>[http://forum.kerbalspaceprogram.com/index.php?/topic/54893-duna-sstv-transmission/&page=3#comment-854276 Kerbal Space Program forum post dated 23 December, 2013]</ref> [[Squad]] member Jeff C.(NovaSilisko) described an idea he had for connecting many easter eggs into a story concerning a civilization which predated the Kerbals. Experiments with interstellar travel resulted in the homeworld of this "precursor civilization" being flung out into an extremely distant orbit. Before they froze to death, they launched monoliths and other messages onto many planets and moons in hopes of seeding intelligent life. Instead, they created Kerbals, not-so-intelligent life.<br />
<br />
The planet would not show up in any map and would be too distant to be observed with a telescope, making locating it by chance nearly impossible. However, players would be able to find transmitters beaming out SSTV signals on various bodies, each one of which would provide part of the orbital parameters necessary to locate it. The planet would be a bit smaller than [[Kerbin]], covered in ruined cities and frozen oceans, and perpetually in twilight due to being so far from [[Kerbol]].<br />
<br />
The only element of this narrative which made it into the game is the SSTV transmitter on [[Duna]], which transmits an image originally intended to depict 4 members of the precursor civilization standing on their homeworld, with the logo of their government. Had the narrative story been completed, it would also have contained part of the orbital parameters. Because the story was never implemented into the game, this explanation for the SSTV signal's imagery is arguably non-canon.<ref>http://pastebin.com/3vvjushy</ref><br />
<br />
== Miscellaneous ==<br />
* While not easter eggs per se, the exact geographical poles of most bodies have highly unusual topography, usually making them inaccessible, see [[terrain glitch]].<br />
<br />
=== [[Kerbal]]s ===<br />
[[File:Skin color comparison.svg|thumbnail|An average of the skin color in Kerbal arm textures compared to the rumored colors]]<br />
* The color of the Kerbals' skin is close to is <tt>#BADA55</tt> ({{ColorBox|#BADA55}}) in hexadecimal but does not match it exactly. The hexadecimal RGB value spells like “badass” in [[w:leet|leetspeek]]. Some say <tt>#84D455</tt> ({{ColorBox|#84D455}}) is the color of a Kerbal which is even further away than <tt>#BADA55</tt>. This connection is rumored, because Kerbals can have a BadS flag, which is usually interpreted as ''badass''.<br />
<br />
=== [[IVA]] ===<br />
* Some of the cockpits have post-it notes and other humorous writings inside them. The writing is somewhat blurry on normal settings and hard to read, but still legible. For transcripts of the notes, see the respective part pages.<br />
* When double-clicked on the screen which says "docking mode" in the mk1 cockpit, the IVA view changes to show upwards through the window on the top-back of the cockpit with a flight console. This suggests Kerbals can leave (or rotate?) their seats to make it easier to dock. It should be designed to be used with [[Inline Clamp-O-Tron]].<br />
<br />
=== [[Parts]] ===<br />
* On the [[Z-100 Rechargable Battery Pack|Z-100]] and [[Z-400 Rechargable Battery]], the logo claims the batteries are Batt Man Batteries. This is a reference to [[w:Batman|Batman]].<br />
* On the [[Communotron 88-88]] is the hexadecimal number 0x62656570. When 0x62656570 is converted to ASCII it spells "beep".<br />
* Also on the [[Communotron 88-88]], is the serial number 04101957, which is the launch date of [[w:Sputnik 1|Sputnik 1]], 4 October 1957.<br />
* When the [[Mystery Goo™ Containment Unit]] is opened, revealing the holes, if one looks very closely in them, a faint smiley face can be seen. There is also "Containment Vessel" sign inside of it<br />
* When the [[SC-9001 Science Jr.]] is open, a message can be seen printed on the rear of the bay reading "Danger! Science Stuff" and [[w:Biological_hazard|Biohazard]] sign.<br />
* The [[w:COSPAR designation|COSPAR designation]]s and names of both the [[w:International Space Station|International Space Station]] and [[w:Mir|Mir]] (in [[w:Cyrillic script|Cyrillic script]]) are printed on the [[Mobile Processing Lab MPL-LG-2]] hull.<br />
* The [[FL-T200 Fuel Tank]] has a very faint drawing on it which can just about be observed when fully zoomed in. The drawing becomes more visible during re-entry and appears to depict a failed re-entry procedure which has then been crossed out.<br />
* The [[Mk3 to Mk2 Adapter]] has the word "Kurvy" written on it, most likely a reference to its shape.<br />
* The [[EAS-4 Strut Connector]] has a cost of 42 an obvious reference to The Hitchhiker's guide to the galaxy's answer to the ultimate question.<br />
* The Telus Mobility Enhancer is similar to the ladder on the A-10 "Warthog" Close Ground Support Plane.<br />
* The LY series landing gear is a dual reference to Akron, Ohio based "Goodyear Tire & Rubber Company" and Buzz Lightyear from the Toy Story Franchise. On the tires,"Lightyear" is written.<br />
*The Kerbodyne Launch escape system has the designation A-004, a reference to [[w:A-004|A-004]], the final test of the Apollo launch escape system<br />
<br />
=== Loading Screen ===<br />
* While not that much of an Easter Egg instead of a reference, the loading screen makes a reference to [[w:The_Hitchhiker's_Guide_to_the_Galaxy|The Hitchhiker's Guide To The Galaxy]], stating "[[w:Answer_to_Life,_the_Universe,_and_Everything#Answer_to_the_Ultimate_Question_of_Life.2C_the_Universe.2C_and_Everything_.2842.29|Answering Ultimate Question]]" one of the well known phrases from the book.<br />
* As of 1.2, there are many more 'witty loading hints'.<br />
* One of the loading hints is "Falling With Style...", which may be a reference to Toy Story when Woody says, "That's not flying, that's falling with style!"<br />
<br />
== Main Menu ==<br />
* One of the two main menu images is that of a [[Kerbal]] standing on the Mun's surface, with Kerbin in the background. There is a 1 in 40 chance that a sand castle made of [[Mun]] dust can be seen near his feet.<br />
<gallery><br />
File:Menu easter egg.png|The Mun dust castle.<br />
</gallery><br />
<br />
== Scenarios ==<br />
[[File:KerbalXXScenario.png|thumb|right|The Kerbal XX orbiting Duna]]<br />
* During the Space Station One scenario, by zooming out far enough to show the planetary map, a ship by the name of '[[Kerbal XX]]' can be seen orbiting around Duna in a near-equatorial orbit (as of 0.23)<br />
<br />
== Patcher ==<br />
*If you look into the patcher log, before updating, the log says "HOLD ON TO YOUR BUTTS!"<br />
<br />
== References ==<br />
<references /><br />
<br />
== Gallery ==<br />
<gallery><br />
File:KSPHappyFace.png|Happy face engraved on Kerbin's ocean floor.<br />
File:KSPHappyFaceB+W.png|Happy face with increased brightness and contrast.<br />
File:goo_smiley_face.png|Goo Canister face with increased brightness and contrast.<br />
File:Kerbal XX.png|Kerbal XX from the Station 1 scenario.<br />
File:Drawings on FL-T200 Fuel Tank.png|Drawings made by a rather pessimistic Kerbal engineer.<br />
File:Monolith.jpg|A Monolith on the Mun (aka Munolith)<br />
File:Slot gilly.png|The Gilly's "slot"<br />
File:9001 and goo easter eggs.png|Hideous details inside of parts<br />
</gallery><br />
<br />
== See also ==<br />
* “[http://www.youtube.com/watch?v=WJBSea-3DHs Visiting the Magic Boulder In Kerbal Space Program]” video by Scott Manley<br />
* “[http://www.kerbalmaps.com/ KerbalMaps.com]” Map with all anomalies and locations.</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=List_of_easter_eggs&diff=80331List of easter eggs2018-02-25T04:34:41Z<p>Paaaad: Undo revision 80171 by KerbMaster (talk) That is not in the game- please do not add it to this list again.</p>
<hr />
<div>{{TOC|align=right}}<br />
{{spoiler|article}}<br />
<br />
{{Quote|An Easter Egg is an intentional inside joke, hidden message, or feature in a work such as a computer program, video game, movie, book, or crossword.|{{Wikipedia|Easter egg (media)}}}}<br />
<br />
<br />
In Kerbal Space Program, this corresponds to any anomaly that has been hidden in the game on the surfaces of bodies in the [[Kerbol System]] the Main Menu, in IVAs, and any other applicable area by the developers. This does not include bugs like [[terrain glitch]]es.<br />
<br />
'''This page contains spoilers, as you have already been warned. For any who wish to preserve the sense of exploration, please [[Main Page|do not continue.]]'''<br />
<br />
<br />
== [[Kerbol]] ==<br />
* There is a "Landed At Sun" status available...<br />
<br />
=== [[Moho]] ===<br />
* Although itself a [[terrain glitch]], the [[Mohole]] (a large, steep vertical "tunnel" at [[Moho]]'s north pole) could be considered an easter egg, since anomalous forces are present around its rim, which may well be deliberate, and the fact that the mohole has its own [[biome]], the Northern [[w:sinkhole|Sinkhole]]. In the version 1.2 readme file, the changelog states that "Mohole given an empty PQSCity, which allows it to appear in KerbNet." suggesting the Mohole's are no longer glitches, but now permanent Easter Eggs.<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
<br />
=== [[Eve]] ===<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
[[File:Green_Monolith.png|thumb|150px|A [[Green Monolith]] on Eve.]]<br />
==== [[Gilly]] ====<br />
<br />
* Near the zero longitude meridian on Gilly, there is an anomalous "slot" in the terrain, which is about 2m x 1km in dimension. On approach, you can see stars in the slot. Touching the slot with a Kerbal on EVA or with a craft will destroy the Kerbal or the craft. It is not clear whether this is an intended Easter egg, or just a bug.<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
=== [[Kerbin]] ===<br />
* Five [[Monolith]]s: one visible from [[KSC]], one by the tracking station at the [[Inland Kerbal Space Center]] ({{Kerbalmaps|20.6709|-146.4968|text=C}}), one at {{Kerbalmaps|35.5705|-74.9773|text=C}}, one at {{Kerbalmaps|-0.6403|-80.7669|text=C}}, and one at {{Kerbalmaps|-28.8084|-13.4401|text=C}}<br />
* Destructible memorial to the old [[Mk1 Command Pod]] outside the level 3 [[VAB]].<br />
* A temple in the desert ({{Kerbalmaps|-6.4966|-141.6676|text=C}}) It is actually called Tut-Un Jeb-Ahn, if you crash into it.<br />
* A crashed flying saucer on northern ice cap ({{Kerbalmaps|81.9552|-128.5139|text=C}})<br />
* The [[Old Airfield]] ({{Kerbalmaps|-1.5288|-71.9023|text=C}}) has a hangar containing old versions of these parts: a [[Command Pod Mk1]] (but scorched and oversized), an old [[FL-T400 Fuel Tank]] and an old [[LV-T45 Liquid Fuel Engine]].<br />
* The level 3 [[flagpole]] at KSC can be climbed by Kerbals.<br />
* When the level 3 [[Astronaut Complex]] is destroyed, a toilet is visible in the rubble.<br />
[[File:Toilet KSC.png|thumb|150px|Toilet in the exploded Astronaut Center]]<br />
* In the ocean just south of the KSC, about midway between land and the southern ice cap (about {{Kerbalmaps|-30|-80|text=C}}), engraved into the ocean floor is a giant smiley face, best seen from orbit or on a topography map like [[:File:Kerbin heightmap.jpg]]. Also surprisingly it's really close to kerbin a lowest trench according to kerbal maps. Maybe there is some secret underwater down there?<br />
* The inland KSC at ({{Kerbalmaps|20.6709|-146.4968|text=C}}) actually has its own biomes, even including launch pad. if a flag is placed on it and you try to launch a rocket, it will make you remove the flag. As of [[1.2]] this bug has been fixed.<br />
* One Commnet station is called "Nye Island," possibly a reference to Bill Nye.<br />
<br />
==== [[Mun]] ====<br />
* Three [[Monolith]]s (or Munoliths) at {{Kerbalmaps|-9.8314|25.9177|Mun|text=C}}, {{Kerbalmaps|57.6602|9.1423|Mun|text=C}} and {{Kerbalmaps|-82.2062|102.9287|Mun|text=C}}<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
* Three mun Arches at {{Kerbalmaps|12.4508|39.1959|Mun|text=C}}, {{Kerbalmaps|-12.4717|-140.9612|Mun|text=C}} and {{Kerbalmaps|2.4633|81.5310|Mun|text=C}}<br />
* Neil Armstrong Memorial ({{Kerbalmaps|0.7017|22.7460|Mun|text=C}})<br />
* Crashed Flying Saucer ({{Kerbalmaps|-70.9572|-68.1388|Mun|text=C}})<br />
<br />
==== [[Minmus]] ====<br />
* Two [[Monolith]]s ({{Kerbalmaps|23.777|60.046|Minmus|text=C}}) (9º 51' 21" N 67º 37' 58")<br />
<br />
=== [[Duna]] ===<br />
* Giant Kerbal face, likely a reference to the [[w:Face on Mars|"Face on Mars"]] ({{Kerbalmaps|17.0571|-85.4587|Duna|text=C}})<br />
[[File:Kerbal face.jpg|thumb|150px|The Giant Kerbal Face of Duna]]<br />
* The camera which looks like that of the [[w:Curiosity (rover)|Curiosity]] rover<!--see comparison pictures of discussion page before you change it to Spirit or Opportunity-->, no longer buried in the soil as of 1.2 (now sticking out of boulder {{Kerbalmaps|-30.3419|-28.8103|Duna|text=C}})<br />
* Hill making SSTV signal ({{Kerbalmaps|-66.0536|-160.8941|Duna|text=C}}) The source of the signal was several hundred meters beneath hill as of [[0.22]], but as of [[1.2]], the signal is back at the surface.<br />
* One [[Monolith]] (36º 44' 30" N 32º 59' 1" E)<br />
<br />
==== [[Ike]] ====<br />
* Magic Boulder - '''Missing since [[0.18]]''' - The magic boulder used to orbit Ike at an altitude of 15 km with zero eccentricity and an inclination of 80 degrees. The mesh (physical surface) for the magic boulder did not match its texture (visible surface) which could result in ships apparently digging into the surface with no ill effect. It would also cause ships to explode seemingly spontaneously, sometimes metres away from the surface, displaying "''vesselname'' crashed into Magic Boulder" in the Flight Log. It also seemed to glow green as if radioactive, and there was a [[Monolith]] on its leading edge. The boulder had no gravity, did not appear in the map view and could not be targeted, much like any other easter egg, except in orbit. The Magic Boulder was re-added as a random asteroid as of 1.1.3 and cannot be found orbiting Ike, but can be found as an asteroid if you're lucky enough to track it. It's known to come in different colours: Pink, Orange, Blue, Red, Yellow and the good old green.<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
[[File:NewMagicBoulder.jpg|thumb|Magic Boulder asteroid in 1.1.3]]<br />
<br />
=== [[Dres]] ===<br />
* Ring System of Asteroids - Asteroids now spawn around Dres in a circular formation. To be able to see and track the asteroids, you must travel to Dres first.<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
=== [[Jool]] ===<br />
* Even though the "surface" of Jool is inaccessible (since it is a gas giant and parts are destroyed due to the pressure), there are still science logs for the situation "Landed on Jool".<br />
<br />
==== [[Laythe]] ====<br />
* There is a biome called "The Sagan Sea" which may be a reference to Carl Sagan.<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
==== [[Vall]] ====<br />
[[File:Vall Henge.png|thumb|Formation on Vall]]<br />
* Stonehenge formation, sometimes known as Vallhenge ({{Kerbalmaps|-60.0862|83.7801|Vall|text=C}})<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
====[[Tylo]]====<br />
* Crater with Carl Sagan's face [Removed]<br />
* Cave-like formation ({{Kerbalmaps|40.1996|174.0016|Tylo|text=C}}). Between [[0.23]] and [[1.1.2]] ironically enough, the cave was hundreds of metres below the ground. Since [[1.1.3]] it is again on the surface.<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
==== [[Bop]] ====<br />
* Dead [[Deep Space Kraken]] ({{Kerbalmaps|68.43|117.03|Bop|text=C}})<br />
<br />
* Large Orange Circle ({{Kerbalmaps|-4.74|-72.77|Bop|text=C}})<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
==== [[Pol]] ====<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
=== [[Eeloo]] ===<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
== Easter Egg Narrative ==<br />
In a forum post from late 2013,<ref>[http://forum.kerbalspaceprogram.com/index.php?/topic/54893-duna-sstv-transmission/&page=3#comment-854276 Kerbal Space Program forum post dated 23 December, 2013]</ref> [[Squad]] member Jeff C.(NovaSilisko) described an idea he had for connecting many easter eggs into a story concerning a civilization which predated the Kerbals. Experiments with interstellar travel resulted in the homeworld of this "precursor civilization" being flung out into an extremely distant orbit. Before they froze to death, they launched monoliths and other messages onto many planets and moons in hopes of seeding intelligent life. Instead, they created Kerbals, not-so-intelligent life.<br />
<br />
The planet would not show up in any map and would be too distant to be observed with a telescope, making locating it by chance nearly impossible. However, players would be able to find transmitters beaming out SSTV signals on various bodies, each one of which would provide part of the orbital parameters necessary to locate it. The planet would be a bit smaller than [[Kerbin]], covered in ruined cities and frozen oceans, and perpetually in twilight due to being so far from [[Kerbol]].<br />
<br />
The only element of this narrative which made it into the game is the SSTV transmitter on [[Duna]], which transmits an image originally intended to depict 4 members of the precursor civilization standing on their homeworld, with the logo of their government. Had the narrative story been completed, it would also have contained part of the orbital parameters. Because the story was never implemented into the game, this explanation for the SSTV signal's imagery is arguably non-canon.<ref>http://pastebin.com/3vvjushy</ref><br />
<br />
== Miscellaneous ==<br />
* While not easter eggs per se, the exact geographical poles of most bodies have highly unusual topography, usually making them inaccessible, see [[terrain glitch]].<br />
<br />
=== [[Kerbal]]s ===<br />
[[File:Skin color comparison.svg|thumbnail|An average of the skin color in Kerbal arm textures compared to the rumored colors]]<br />
* The color of the Kerbals' skin is close to is <tt>#BADA55</tt> ({{ColorBox|#BADA55}}) in hexadecimal but does not match it exactly. The hexadecimal RGB value spells like “badass” in [[w:leet|leetspeek]]. Some say <tt>#84D455</tt> ({{ColorBox|#84D455}}) is the color of a Kerbal which is even further away than <tt>#BADA55</tt>. This connection is rumored, because Kerbals can have a BadS flag, which is usually interpreted as ''badass''.<br />
<br />
=== [[IVA]] ===<br />
* Some of the cockpits have post-it notes and other humorous writings inside them. The writing is somewhat blurry on normal settings and hard to read, but still legible. For transcripts of the notes, see the respective part pages.<br />
* When double-clicked on the screen which says "docking mode" in the mk1 cockpit, the IVA view changes to show upwards through the window on the top-back of the cockpit with a flight console. This suggests Kerbals can leave (or rotate?) their seats to make it easier to dock. It should be designed to be used with [[Inline Clamp-O-Tron]].<br />
<br />
=== [[Parts]] ===<br />
* On the [[Z-100 Rechargable Battery Pack|Z-100]] and [[Z-400 Rechargable Battery]], the logo claims the batteries are Batt Man Batteries. This is a reference to [[w:Batman|Batman]].<br />
* On the [[Communotron 88-88]] is the hexadecimal number 0x62656570. When 0x62656570 is converted to ASCII it spells "beep".<br />
* Also on the [[Communotron 88-88]], is the serial number 04101957, which is the launch date of [[w:Sputnik 1|Sputnik 1]], 4 October 1957.<br />
* When the [[Mystery Goo™ Containment Unit]] is opened, revealing the holes, if one looks very closely in them, a faint smiley face can be seen. There is also "Containment Vessel" sign inside of it<br />
* When the [[SC-9001 Science Jr.]] is open, a message can be seen printed on the rear of the bay reading "Danger! Science Stuff" and [[w:Biological_hazard|Biohazard]] sign.<br />
* The [[w:COSPAR designation|COSPAR designation]]s and names of both the [[w:International Space Station|International Space Station]] and [[w:Mir|Mir]] (in [[w:Cyrillic script|Cyrillic script]]) are printed on the [[Mobile Processing Lab MPL-LG-2]] hull.<br />
* The [[FL-T200 Fuel Tank]] has a very faint drawing on it which can just about be observed when fully zoomed in. The drawing becomes more visible during re-entry and appears to depict a failed re-entry procedure which has then been crossed out.<br />
* The [[Mk3 to Mk2 Adapter]] has the word "Kurvy" written on it, most likely a reference to its shape.<br />
* The [[EAS-4 Strut Connector]] has a cost of 42 an obvious reference to The Hitchhiker's guide to the galaxy's answer to the ultimate question.<br />
* The Telus Mobility Enhancer is similar to the ladder on the A-10 "Warthog" Close Ground Support Plane.<br />
* The LY series landing gear is a dual reference to Akron, Ohio based "Goodyear Tire & Rubber Company" and Buzz Lightyear from the Toy Story Franchise. On the tires,"Lightyear" is written.<br />
*The Kerbodyne Launch escape system has the designation A-004, a reference to [[w:A-004|A-004]], the final test of the Apollo launch escape system<br />
<br />
=== Loading Screen ===<br />
* While not that much of an Easter Egg instead of a reference, the loading screen makes a reference to [[w:The_Hitchhiker's_Guide_to_the_Galaxy|The Hitchhiker's Guide To The Galaxy]], stating "[[w:Answer_to_Life,_the_Universe,_and_Everything#Answer_to_the_Ultimate_Question_of_Life.2C_the_Universe.2C_and_Everything_.2842.29|Answering Ultimate Question]]" one of the well known phrases from the book.<br />
* As of 1.2, there are many more 'witty loading hints'.<br />
* One of the loading hints is "Falling With Style...", which may be a reference to Toy Story when Woody says, "That's not flying, that's falling with style!"<br />
<br />
== Main Menu ==<br />
* One of the two main menu images is that of a [[Kerbal]] standing on the Mun's surface, with Kerbin in the background. There is a 1 in 40 chance that a sand castle made of [[Mun]] dust can be seen near his feet.<br />
<gallery><br />
File:Menu easter egg.png|The Mun dust castle.<br />
</gallery><br />
<br />
== Scenarios ==<br />
[[File:KerbalXXScenario.png|thumb|right|The Kerbal XX orbiting Duna]]<br />
* During the Space Station One scenario, by zooming out far enough to show the planetary map, a ship by the name of '[[Kerbal XX]]' can be seen orbiting around Duna in a near-equatorial orbit (as of 0.23)<br />
<br />
== Patcher ==<br />
*If you look into the patcher log, before updating, the log says "HOLD ON TO YOUR BUTTS!"<br />
<br />
== References ==<br />
<references /><br />
<br />
== Gallery ==<br />
<gallery><br />
File:KSPHappyFace.png|Happy face engraved on Kerbin's ocean floor.<br />
File:KSPHappyFaceB+W.png|Happy face with increased brightness and contrast.<br />
File:goo_smiley_face.png|Goo Canister face with increased brightness and contrast.<br />
File:Kerbal XX.png|Kerbal XX from the Station 1 scenario.<br />
File:Drawings on FL-T200 Fuel Tank.png|Drawings made by a rather pessimistic Kerbal engineer.<br />
File:Monolith.jpg|A Monolith on the Mun (aka Munolith)<br />
File:Slot gilly.png|The Gilly's "slot"<br />
File:9001 and goo easter eggs.png|Hideous details inside of parts<br />
</gallery><br />
<br />
== See also ==<br />
* “[http://www.youtube.com/watch?v=WJBSea-3DHs Visiting the Magic Boulder In Kerbal Space Program]” video by Scott Manley<br />
* “[http://www.kerbalmaps.com/ KerbalMaps.com]” Map with all anomalies and locations.</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Vehicle_Assembly_Building&diff=79838Vehicle Assembly Building2018-01-21T07:28:28Z<p>Paaaad: /* Biomes */</p>
<hr />
<div>{{:Vehicle Assembly Building/Box}}<br />
:''Vehicle Editor redirects here; see also [[Spaceplane Hangar]].''<br />
<br />
The '''Vehicle Assembly Building''', commonly called the '''VAB''' (sometimes wrongly "''Vertical'' Assembly Building"), is one of the two [[craft]] construction facilities at [[Kerbal Space Center]]. It is quite obviously inspired by NASA's real world [[w:Vehicle Assembly Building|Vehicle Assembly Building]].<br />
<br />
It is the [[KSC]]'s tallest and single largest building, and situated at the heart of the complex. In [[Kerbal Space Program]] game development history, it can also be considered the oldest.<br />
<br />
== Usage ==<br />
Like its counterpart the [[Spaceplane Hangar]] (SPH), the [[Vehicle Assembly Building]] is for craft construction. The [[parts]] list is the same in both facilities. Also, while it keeps its own list of saved craft files and [[Subassembly|subassemblies]] of parts, these can all be cross-loaded between the [[VAB]] and SPH. <br />
<br />
There are essential differences between the two. The [[VAB]] workspace in general is vertically oriented, like a [[rocket]], as is it axis of symmetry when placing or moving parts. The SPH is horizontal in both regards, like a [[plane]] or [[rover]]. Also, the symmetry mode by default in the [[VAB]] is [[w:Radial_symmetry|radial]]; the SPH's default is [[w:Bilateral_symmetry|mirrored/bilateral symmetry]]. Since {{Version|0.90.0}} this can be toggled. In radial mode, parts can be placed singly or with two-, three-, four-, six- or eight-fold symmetry. Finally, craft launched from the [[VAB]] will start from the [[Launch Pad]] while the SPH launches from the [[Runway]].<br />
<br />
Like all installations, the Vehicle Assembly Building is upgradeable in [[Career|Career mode]]. The maximum number of [[part]]s used for building a craft and the available range of [[action group]]s increases with the upgrade level of the building. The first level allows only 30 [[part]]s, and no [[action group]]s, the second level 255 [[part]]s, and only the basic [[action group]]s (no custom groups), and the fully upgraded building has no limits on either. The state of development of the [[Launch Pad]] also limits the size of the buildable [[craft]].<br />
<br />
== Interface ==<br />
[[File:Editor GUI_00.jpg|thumb|right|Editor view within the workshops]]<br />
Since {{version|0.90.0}}, the editor interface for the [[Vehicle Assembly Building]] and the [[Spaceplane Hangar]] is the same. The only functional exceptions are the orientation of the axis of symmetry (vertical or horizontal, respectively) and the default symmetry mode (radial or mirrored). The symmetry mode can be toggled by pressing the {{key press|R}} button. <br />
<br />
The graphical interface provides clickable icons for almost all actions. There are a few [[key bindings#VAB|key combinations]] without icons. The {{Key press|Control}}+{{Key press|Z}} key combination undoes the last action, and {{Key press|Control}}+{{Key press|Y}} redoes it. Also, holding down the {{Key press|[[key bindings#Modifier key|Mod]]}}, when left-clicking on a part, copies a segment of the craft consisting of the part and all its children, rather than grabbing it to be moved.<br />
{{FlipBox|style=word-wrap: normal;margin: 0em 0em 0.5em; border-style: solid solid solid solid; padding: 0px; background-color: #EEEEEE; border-color:#aaaaaa; border-width:1px; width: 24em;<br />
|title='''Contents'''<br />
|content=<br />
* [[#Mode|Modes of workshops]]<br />
* [[#Name|Craft naming]]<br />
* [[#Flag|Mission Flag]]<br />
* [[#File|File and other operations]]<br />
:''in bottom left corner:''<br />
:* [[#B-L|Costs]]<br />
:* [[#B-L|Symmetry Mode]]<br />
:* [[#B-L|Snap Angle]]<br />
::''center-points:''<br />
::* [[#B-L|Center of Mass]]<br />
::* [[#B-L|Center of Thrust]]<br />
::* [[#B-L|Center of List]]<br />
:''information icons in bottom right corner:''<br />
:* [[#Info|Craft Stats]]<br />
:* [[#Info|Notifications]]<br />
:* [[#Info|Contracts]]<br />
:* [[#Info|Staging]]<br />
* [[#Gizmo|Editor Gizmos]]<br />
}}<br />
<span id="Mode"></span><br />
'''Mode controls''': Along the top of the screen are some of the workshop controls. The leftmost controls are dependent on the current mode the workshop is in.<br />
{|style="float: left;"<br />
|[[File:part icon.png|link=]] [[File:action group icon.png|link=]] [[File:crew icon.png|link=]] <br />
|}<br />
The mode is controlled by the three blue icons just left-of-center along the top. These are: [[Parts]] (the default mode), [[Action group|Action Groups]] and [[Crew]]. ''These modes are described in detail on their respective pages.''<br />
{{clear|left}}<br />
'''Mode bars''': the left 25%-30% of the screen will be occupied by the various controls related to the mode.<br />
* '''[[Parts]]''' - the tableau of parts appears. There is a column of icon-labelled tabs for choosing the type of the parts. There is a row of buttons for changing the sorting of the visible parts by: '''Name''', '''Mass''', '''Cost''' and '''Size'''. There is an “Enable Advanced Mode” switch on the top, toggling extra buttons to sort by '''Module''', '''Resource''', '''Manufacturer''', or '''Tech Level'''. Using [[Subassembly|Subassemblies]] and creating custom categories are also possible in this advanced mode.<br />
* '''[[Action group|Action Groups]]''' - menu for rearranging the basic and custom action groups.<br />
* '''[[Crew]]''' - menu for choosing [[kerbonaut]]s for the mission.<br />
<br />
<span id="Name"></span><br />
'''Craft Name''' is in the top center. Clicking on the name allows the user to edit the name before saving the current craft. It also drops down a textarea to write things such as a description of the vehicle, operations guides, or anything else noteworthy. Clicking anywhere else on the screen closes it.<br />
<br />
<span id="Flag"></span><br />
'''Mission Flag''' is just to the right of top center. It presents the [[Flag (Image)|flag]] used on decals and, if this is a manned vehicle, on any [[Extend-o-matic Series A1 Deployable Flag|flag planted]] by crew on EVAs.<br />
<br />
<span id="File"></span><br />
File controls and construction orders are located along the top right of the screen.<br />
{|style="float: right;"<br />
|[[File:New icon.png|link=]] [[File:Load icon.png|link=]] [[File:Save icon.png|link=]] [[File:Launch icon.png|37px|link=]] [[File:Exit icon.png|link=]]<br />
|}<br />
*''' New''' - Clears currently active vehicle from the [[VAB]].<br />
*''' Load''' - Opens a pop up window to load any previously saved vehicle assemblies. <br />
*''' Save''' - Saves the currently active vehicle to disk.<br />
*'''Launch''' is second in from the top right corner. If not recently saved, overwrites ''Auto Saved Ship'' on disk, then switches from the VAB to the [[Launch pad]].<br />
*'''Exit''' is the rightmost button. It exits the VAB back to the [[Kerbal Space Center|Space Center]].<br />
<br />
<span id="B-L"></span><br />
Few more things are visible and switchable in the bottom left corner.<br />
[[File:SymmetryIndicator.png|right|link=]]<br />
* The '''[[funds|cost]]''' of the current vehicle is shown on right in the upper row, and the current fund in the lower one. There is financial system only in career mode - so the lower row doesn't appears in [[sandbox]] and [[science mode]]<br />
* The '''Symmetry Mode''' is just right from the financial indicators. The number of symmetry level increasable and decreasable by clicking on the indicator (left or right), or using the {{key press|X}} and {{key press|Shift}}+{{key press|X}} keys. The switching between bilateral and radial symmetry is possible pressing {{key press|R}} key. <br />
* The '''Angle Snap''''s icon is the next. It is toggleable by clicking on it or pressing {{key press|C}}.<br />
* At the left side of this row there are the icons of the center-points in a column:<br />
** '''[[center of mass|Center of Mass]]'''<br />
** '''[[center of thrust|Center of Thrust]]'''<br />
** '''[[center of lift|Center of Lift]]'''<br />
<br />
<span id="Info"></span><br />
There are some popping up menu icons in the bottom right corner too, these from left:<br />
* '''Craft Stats''': The number of parts, the sizes and mass of the current craft shown clicking on the icon illustrated with an "<big>'''i'''</big>". If a value is beyond the capability of the building, the row turns to red in career game mode.<br />
* '''[[Contracts]]''': These list currently active contracts accepted in [[Mission Control]]. This icon appears only in career mode.<br />
* '''Notifications''': These report completed Contracts.<br />
* '''[[Stage|Staging]]''': On the right edge of the screen, rising from the bottom, is a dynamic and editable list of the current stages of the vehicle under construction. The game will attempt to build the stages as the user adds parts. However, the user may want to change the order that stages are activated, or edit what happens at each stage. The constantly visible '''''RESET''''' rearranges the staging system automatically.<br />
<br />
<span id="Gizmo"></span><br />
'''Editor Gizmos''': Icons for fine tune of the placing of the parts.<br />
[[File:Assemblymodes_icons.png|left|link=]]<br />
The editor gizmos appears on the top left as the first part is paced in the workshop (they are visible only if some part placed in the workshop) and makes fine tune of the parts situation and orientation possible. They Place, Offset, Rotate and [[root part|Root]]. The modes can be activated by clicking on them, or pressing the equivalent ({{Key press|1|2|3|4|chain=}}) key.<br />
{{clear|left}}<br />
* '''Place''' is the default mode, for placing new and already placed parts.<br />
* '''Offset''' makes the fine tune of the location of the placed parts possible. Pressing (left)-{{key press|Shift}} makes this tuning work with even finer steps.<br />
* '''Rotate''' for rotating - changing the orientation - of the already placed parts. The (left)-{{key press|Shift}} works same way in this case too.<br />
* '''Root''' for changing the [[root part]] with a single clicking on. The chosen part has to satisfy the conditions of being root part.<br />
<br />
== Appearance ==<br />
The Vehicle Assembly Building is structured around an approximately 100&nbsp;m tall assembly bay tower (108&nbsp;m including helipad) located at the center of [[KSC]]. A wing extends south from the assembly bay tower, itself taller than most buildings at [[KSC]] and structured in three tiers. A smaller, lower wing extends a short distance on the north side. On the roof, there are 2 helipads between the skylights. There are no helicopters in the game{{check version||0.90}}, but the helipads provide a suitable landing target for [[Craft#VTOL|VTOL]] vehicles. <br />
<br />
On the east face of the assembly bay tower is an 8-leaf vertical lift door<ref>[http://www.international-door.com/vertical-lift-docked-doors.php Term "multi-leaf vertical lift door" used by real-world maker of similar door for NASA]</ref> approximately 93&nbsp;m tall. Closed at all other times, during craft assembly the east door is visibly open (giving 50&nbsp;m clearance) as though ready for the craft to be rolled out. However, craft appear directly on the Launch Pad and the door is never seen in motion. The view outside is always lit as midday regardless of time in-game. Additionally, on the north, west, and south faces of the [[VAB]] are large, yellow, swinging doors which appear to be auxiliary entrances.<br />
<br />
[[Kerbal]] scientists and workers roam the floor while a gauntlet of ground crew remain stationed at the main east door. Utility vehicles drive in and out and onto cargo lifts set in the north and south interior framework of the VAB. Occasionally, the utility vehicles will drive through one another, or through Kerbals on the floor, all without any effect on each other. None of this activity interacts with the build process, though scientists appear to examine the craft and workers hammer, drill, tighten, and wrench thin air.<br />
<br />
Just to the northwest of the [[VAB]] is the retirement monument to the old Mk1 Pod used in the earliest versions of [[KSP]].<br />
<br />
{{SpoilerBox|description=Additional things to discover.|content=Beginning at the southeast corner of the assembly bay, a series of climbable stairs and ladders lead to the roof of the VAB. However, surmounting the ladders onto the helipad deck is very difficult.}}<br />
{{SpoilerBox|description=Glitch|content=If a Kerbal jumps off of the VAB roof, they may survive, but might temporarily glitch on landing, with the arms shooting outward and becoming the "thing" for a few seconds. It is similar to the effects experienced when falling into [[Jool]].}}<br />
<br />
{{ID|KSP:building,interiors090|VAB|header='''Relative Level Interiors'''}}<br />
<br />
== Levels ==<br />
*'''Level 1''': Free<br />
**Maximum number of [[Parts|parts]]: 30<br />
*'''Level 2''': {{mark|fund}}337,500<br />
**Maximum number of [[parts]]: 255<br />
**Basic [[action group]]s available<br />
*'''Level 3''': {{mark|fund}}1,267,500<br />
**Unlimited number of [[parts]]<br />
**Custom [[action groups]] available<br />
<br />
== Biomes ==<br />
*'''Level 1''': the VAB hex is available as an area [[biome]], and the VAB Main Building is available as a structure biome.<br />
*'''Level 2''': the VAB South Complex is added as a structure biome.<br />
*'''Level 3''': the VAB South Complex is '''removed''', and the VAB Tanks, Round Tank, and Pod Memorial are added as structure biomes.<br />
<br />
Notes: structure biomes must be in contact with a [[craft]] to be accessed. The fact that the South Complex disappears when the VAB is fully upgraded may mean that you want to delay the upgrade until all your science instruments and/or the [[Mobile Processing Lab MPL-LG-2]] are available. The total science that may be missed amounts to 55.5 points on 100% science rewards (Normal difficulty).<br />
<br />
== Gallery ==<br />
<gallery><br />
vabexterior.jpg|The exterior view of the VAB until 0.21<br />
vabint.png|The interior view of the VAB until 0.21<br />
VABTier1.png|The level 1 VAB<br />
Inside_VABTier1.png|The interior view of the VAB (level 1)<br />
VABTier2.png|The level 2 VAB<br />
Inside_VABTier2.png|The interior view of the VAB (level 2)<br />
VABwLP.jpg|The level 3 VAB<br />
VABin.jpg|The crewed interior view of the VAB (level 3)<br />
Rocket-power VTOL on VAB.jpg|On the helipad of the VAB<br />
VAB night.png|The VAB at night<br />
</gallery><br />
<br />
== Changes ==<br />
;[[0.90.0]]<br />
* Added interior relative to building level.<br />
;[[0.22]]<br />
* Added possibility to add and use [[subassemblies]]<br />
* Redesigned exterior<br />
;[[0.21]]<br />
* Redesigned exterior and interior with supply trucks, animated lifts, and more Kerbal Engineers.<br />
* Tweaked lighting for [[VAB]] interior and [[Launch Pad]]<br />
;[[0.16]]<br />
* Added ground crew<br />
;[[0.7.3]]<br />
* Initial release<br />
<br />
== References ==<br />
<references/><br />
<br />
== See also ==<br />
* {{Wikipedia|Vehicle Assembly Building}}<br />
<br />
[[Category:Game interface]]<br />
{{Kerbal Space Center}}</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=List_of_easter_eggs&diff=79824List of easter eggs2018-01-16T02:40:36Z<p>Paaaad: /* Loading Screen */ Nayn Cat is from Module Manager, not stock game.</p>
<hr />
<div>{{TOC|align=right}}<br />
{{spoiler|article}}<br />
<br />
{{Quote|An Easter Egg is an intentional inside joke, hidden message, or feature in a work such as a computer program, video game, movie, book, or crossword.|{{Wikipedia|Easter egg (media)}}}}<br />
<br />
<br />
In Kerbal Space Program, this corresponds to any anomaly that has been hidden in the game on the surfaces of bodies in the [[Kerbol System]] the Main Menu, in IVAs, and any other applicable area by the developers. This does not include bugs like [[terrain glitch]]es.<br />
<br />
'''This page contains spoilers, as you have already been warned. For any who wish to preserve the sense of exploration, please [[Main Page|do not continue.]]'''<br />
<br />
<br />
== [[Kerbol]] ==<br />
* none known <br />
<br />
=== [[Moho]] ===<br />
* Although itself a [[terrain glitch]], the [[Mohole]] (a large, steep vertical "tunnel" at [[Moho]]'s north pole) could be considered an easter egg, since anomalous forces are present around its rim, which may well be deliberate, and the fact that the mohole has its own [[biome]], the Northern [[w:sinkhole|Sinkhole]]. In the version 1.2 readme file, the changelog states that "Mohole given an empty PQSCity, which allows it to appear in KerbNet." suggesting the Mohole's are no longer glitches, but now permanent Easter Eggs.<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
<br />
=== [[Eve]] ===<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
[[File:Green_Monolith.png|thumb|150px|A [[Green Monolith]] on Eve.]]<br />
==== [[Gilly]] ====<br />
<br />
* Near the zero longitude meridian on Gilly, there is an anomalous "slot" in the terrain, which is about 2m x 1km in dimension. On approach, you can see stars in the slot. Touching the slot with a Kerbal on EVA or with a craft will destroy the Kerbal or the craft. It is not clear whether this is an intended Easter egg, or just a bug.<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
=== [[Kerbin]] ===<br />
* Five [[Monolith]]s: one visible from [[KSC]], one by the tracking station at the [[Inland Kerbal Space Center]] ({{Kerbalmaps|20.6709|-146.4968|text=C}}), one at {{Kerbalmaps|35.5705|-74.9773|text=C}}, one at {{Kerbalmaps|-0.6403|-80.7669|text=C}}, and one at {{Kerbalmaps|-28.8084|-13.4401|text=C}}<br />
* Destructible memorial to the old [[Mk1 Command Pod]] outside the level 3 [[VAB]].<br />
* A temple in the desert ({{Kerbalmaps|-6.4966|-141.6676|text=C}}) It is actually called Tut-Un Jeb-Ahn, if you crash into it.<br />
* A crashed flying saucer on northern ice cap ({{Kerbalmaps|81.9552|-128.5139|text=C}})<br />
* The [[Old Airfield]] ({{Kerbalmaps|-1.5288|-71.9023|text=C}}) has a hangar containing old versions of these parts: a [[Command Pod Mk1]] (but scorched and oversized), an old [[FL-T400 Fuel Tank]] and an old [[LV-T45 Liquid Fuel Engine]].<br />
* The level 3 [[flagpole]] at KSC can be climbed by Kerbals.<br />
* When the level 3 [[Astronaut Complex]] is destroyed, a toilet is visible in the rubble.<br />
[[File:Toilet KSC.png|thumb|150px|Toilet in the exploded Astronaut Center]]<br />
* In the ocean just south of the KSC, about midway between land and the southern ice cap (about {{Kerbalmaps|-30|-80|text=C}}), engraved into the ocean floor is a giant smiley face, best seen from orbit or on a topography map like [[:File:Kerbin heightmap.jpg]]. Also surprisingly it's really close to kerbin a lowest trench according to kerbal maps. Maybe there is some secret underwater down there?<br />
* The inland KSC at ({{Kerbalmaps|20.6709|-146.4968|text=C}}) actually has its own biomes, even including launch pad. if a flag is placed on it and you try to launch a rocket, it will make you remove the flag. As of [[1.2]] this bug has been fixed.<br />
* One Commnet station is called "Nye Island," possibly a reference to Bill Nye.<br />
<br />
==== [[Mun]] ====<br />
* Three [[Monolith]]s (or Munoliths) at {{Kerbalmaps|-9.8314|25.9177|Mun|text=C}}, {{Kerbalmaps|57.6602|9.1423|Mun|text=C}} and {{Kerbalmaps|-82.2062|102.9287|Mun|text=C}}<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
* Three mun Arches at {{Kerbalmaps|12.4508|39.1959|Mun|text=C}}, {{Kerbalmaps|-12.4717|-140.9612|Mun|text=C}} and {{Kerbalmaps|2.4633|81.5310|Mun|text=C}}<br />
* Neil Armstrong Memorial ({{Kerbalmaps|0.7017|22.7460|Mun|text=C}})<br />
* Crashed Flying Saucer ({{Kerbalmaps|-70.9572|-68.1388|Mun|text=C}})<br />
<br />
==== [[Minmus]] ====<br />
* Two [[Monolith]]s ({{Kerbalmaps|23.777|60.046|Minmus|text=C}}) (9º 51' 21" N 67º 37' 58")<br />
<br />
=== [[Duna]] ===<br />
* Giant Kerbal face, likely a reference to the [[w:Face on Mars|"Face on Mars"]] ({{Kerbalmaps|17.0571|-85.4587|Duna|text=C}})<br />
[[File:Kerbal face.jpg|thumb|150px|The Giant Kerbal Face of Duna]]<br />
* The camera which looks like that of the [[w:Curiosity (rover)|Curiosity]] rover<!--see comparison pictures of discussion page before you change it to Spirit or Opportunity-->, no longer buried in the soil as of 1.2 (now sticking out of boulder {{Kerbalmaps|-30.3419|-28.8103|Duna|text=C}})<br />
* Hill making SSTV signal ({{Kerbalmaps|-66.0536|-160.8941|Duna|text=C}}) The source of the signal was several hundred meters beneath hill as of [[0.22]], but as of [[1.2]], the signal is back at the surface.<br />
* One [[Monolith]] (36º 44' 30" N 32º 59' 1" E)<br />
<br />
==== [[Ike]] ====<br />
* Magic Boulder - '''Missing since [[0.18]]''' - The magic boulder used to orbit Ike at an altitude of 15 km with zero eccentricity and an inclination of 80 degrees. The mesh (physical surface) for the magic boulder did not match its texture (visible surface) which could result in ships apparently digging into the surface with no ill effect. It would also cause ships to explode seemingly spontaneously, sometimes metres away from the surface, displaying "''vesselname'' crashed into Magic Boulder" in the Flight Log. It also seemed to glow green as if radioactive, and there was a [[Monolith]] on its leading edge. The boulder had no gravity, did not appear in the map view and could not be targeted, much like any other easter egg, except in orbit. The Magic Boulder was re-added as a random asteroid as of 1.1.3 and cannot be found orbiting Ike, but can be found as an asteroid if you're lucky enough to track it. It's known to come in different colours: Pink, Orange, Blue, Red, Yellow and the good old green.<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
[[File:NewMagicBoulder.jpg|thumb|Magic Boulder asteroid in 1.1.3]]<br />
<br />
=== [[Dres]] ===<br />
* Ring System of Asteroids - Asteroids now spawn around Dres in a circular formation. To be able to see and track the asteroids, you must travel to Dres first.<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
=== [[Jool]] ===<br />
* Even though the "surface" of Jool is inaccessible (since it is a gas giant and parts are destroyed due to the pressure), there are still science logs for the situation "Landed on Jool".<br />
<br />
==== [[Laythe]] ====<br />
* There is a biome called "The Sagan Sea" which may be a reference to Carl Sagan.<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
==== [[Vall]] ====<br />
[[File:Vall Henge.png|thumb|Formation on Vall]]<br />
* Stonehenge formation, sometimes known as Vallhenge ({{Kerbalmaps|-60.0862|83.7801|Vall|text=C}})<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
====[[Tylo]]====<br />
* Crater with Carl Sagan's face [Removed]<br />
* Cave-like formation ({{Kerbalmaps|40.1996|174.0016|Tylo|text=C}}). Between [[0.23]] and [[1.1.2]] ironically enough, the cave was hundreds of metres below the ground. Since [[1.1.3]] it is again on the surface.<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
==== [[Bop]] ====<br />
* Dead [[Deep Space Kraken]] ({{Kerbalmaps|68.43|117.03|Bop|text=C}})<br />
<br />
* Large Orange Circle ({{Kerbalmaps|-4.74|-72.77|Bop|text=C}})<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
==== [[Pol]] ====<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
=== [[Eeloo]] ===<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
== Easter Egg Narrative ==<br />
In a forum post from late 2013,<ref>[http://forum.kerbalspaceprogram.com/index.php?/topic/54893-duna-sstv-transmission/&page=3#comment-854276 Kerbal Space Program forum post dated 23 December, 2013]</ref> [[Squad]] member Jeff C.(NovaSilisko) described an idea he had for connecting many easter eggs into a story concerning a civilization which predated the Kerbals. Experiments with interstellar travel resulted in the homeworld of this "precursor civilization" being flung out into an extremely distant orbit. Before they froze to death, they launched monoliths and other messages onto many planets and moons in hopes of seeding intelligent life. Instead, they created Kerbals, not-so-intelligent life.<br />
<br />
The planet would not show up in any map and would be too distant to be observed with a telescope, making locating it by chance nearly impossible. However, players would be able to find transmitters beaming out SSTV signals on various bodies, each one of which would provide part of the orbital parameters necessary to locate it. The planet would be a bit smaller than [[Kerbin]], covered in ruined cities and frozen oceans, and perpetually in twilight due to being so far from [[Kerbol]].<br />
<br />
The only element of this narrative which made it into the game is the SSTV transmitter on [[Duna]], which transmits an image originally intended to depict 4 members of the precursor civilization standing on their homeworld, with the logo of their government. Had the narrative story been completed, it would also have contained part of the orbital parameters. Because the story was never implemented into the game, this explanation for the SSTV signal's imagery is arguably non-canon.<ref>http://pastebin.com/3vvjushy</ref><br />
<br />
== Miscellaneous ==<br />
* While not easter eggs per se, the exact geographical poles of most bodies have highly unusual topography, usually making them inaccessible, see [[terrain glitch]].<br />
<br />
=== [[Kerbal]]s ===<br />
[[File:Skin color comparison.svg|thumbnail|An average of the skin color in Kerbal arm textures compared to the rumored colors]]<br />
* The color of the Kerbals' skin is close to is <tt>#BADA55</tt> ({{ColorBox|#BADA55}}) in hexadecimal but does not match it exactly. The hexadecimal RGB value spells like “badass” in [[w:leet|leetspeek]]. Some say <tt>#84D455</tt> ({{ColorBox|#84D455}}) is the color of a Kerbal which is even further away than <tt>#BADA55</tt>. This connection is rumored, because Kerbals can have a BadS flag, which is usually interpreted as ''badass''.<br />
<br />
=== [[IVA]] ===<br />
* Some of the cockpits have post-it notes and other humorous writings inside them. The writing is somewhat blurry on normal settings and hard to read, but still legible. For transcripts of the notes, see the respective part pages.<br />
* When double-clicked on the screen which says "docking mode" in the mk1 cockpit, the IVA view changes to show upwards through the window on the top-back of the cockpit with a flight console. This suggests Kerbals can leave (or rotate?) their seats to make it easier to dock. It should be designed to be used with [[Inline Clamp-O-Tron]].<br />
<br />
=== [[Parts]] ===<br />
* On the [[Z-100 Rechargable Battery Pack|Z-100]] and [[Z-400 Rechargable Battery]], the logo claims the batteries are Batt Man Batteries. This is a reference to [[w:Batman|Batman]].<br />
* On the [[Communotron 88-88]] is the hexadecimal number 0x62656570. When 0x62656570 is converted to ASCII it spells "beep".<br />
* Also on the [[Communotron 88-88]], is the serial number 04101957, which is the launch date of [[w:Sputnik 1|Sputnik 1]], 4 October 1957.<br />
* When the [[Mystery Goo™ Containment Unit]] is opened, revealing the holes, if one looks very closely in them, a faint smiley face can be seen. There is also "Containment Vessel" sign inside of it<br />
* When the [[SC-9001 Science Jr.]] is open, a message can be seen printed on the rear of the bay reading "Danger! Science Stuff" and [[w:Biological_hazard|Biohazard]] sign.<br />
* The [[w:COSPAR designation|COSPAR designation]]s and names of both the [[w:International Space Station|International Space Station]] and [[w:Mir|Mir]] (in [[w:Cyrillic script|Cyrillic script]]) are printed on the [[Mobile Processing Lab MPL-LG-2]] hull.<br />
* The [[FL-T200 Fuel Tank]] has a very faint drawing on it which can just about be observed when fully zoomed in. The drawing becomes more visible during re-entry and appears to depict a failed re-entry procedure which has then been crossed out.<br />
* The [[Mk3 to Mk2 Adapter]] has the word "Kurvy" written on it, most likely a reference to its shape.<br />
* The [[EAS-4 Strut Connector]] has a cost of 42 an obvious reference to The Hitchhiker's guide to the galaxy's answer to the ultimate question.<br />
* The Telus Mobility Enhancer is similar to the ladder on the A-10 "Warthog" Close Ground Support Plane.<br />
* The LY series landing gear is a dual reference to Akron, Ohio based "Goodyear Tire & Rubber Company" and Buzz Lightyear from the Toy Story Franchise. On the tires,"Lightyear" is written.<br />
*The Kerbodyne Launch escape system has the designation A-004, a reference to [[w:A-004|A-004]], the final test of the Apollo launch escape system<br />
<br />
=== Loading Screen ===<br />
* While not that much of an Easter Egg instead of a reference, the loading screen makes a reference to [[w:The_Hitchhiker's_Guide_to_the_Galaxy|The Hitchhiker's Guide To The Galaxy]], stating "[[w:Answer_to_Life,_the_Universe,_and_Everything#Answer_to_the_Ultimate_Question_of_Life.2C_the_Universe.2C_and_Everything_.2842.29|Answering Ultimate Question]]" one of the well known phrases from the book.<br />
* As of 1.2, there are many more 'witty loading hints'.<br />
* One of the loading hints is "Falling With Style...", which may be a reference to Toy Story when Woody says, "That's not flying, that's falling with style!"<br />
<br />
== Main Menu ==<br />
* One of the two main menu images is that of a [[Kerbal]] standing on the Mun's surface, with Kerbin in the background. There is a 1 in 40 chance that a sand castle made of [[Mun]] dust can be seen near his feet.<br />
<gallery><br />
File:Menu easter egg.png|The Mun dust castle.<br />
</gallery><br />
<br />
== Scenarios ==<br />
[[File:KerbalXXScenario.png|thumb|right|The Kerbal XX orbiting Duna]]<br />
* During the Space Station One scenario, by zooming out far enough to show the planetary map, a ship by the name of '[[Kerbal XX]]' can be seen orbiting around Duna in a near-equatorial orbit (as of 0.23)<br />
<br />
== Patcher ==<br />
*If you look into the patcher log, before updating, the log says "HOLD ON TO YOUR BUTTS!"<br />
<br />
== References ==<br />
<references /><br />
<br />
== Gallery ==<br />
<gallery><br />
File:KSPHappyFace.png|Happy face engraved on Kerbin's ocean floor.<br />
File:KSPHappyFaceB+W.png|Happy face with increased brightness and contrast.<br />
File:goo_smiley_face.png|Goo Canister face with increased brightness and contrast.<br />
File:Kerbal XX.png|Kerbal XX from the Station 1 scenario.<br />
File:Drawings on FL-T200 Fuel Tank.png|Drawings made by a rather pessimistic Kerbal engineer.<br />
File:Monolith.jpg|A Monolith on the Mun (aka Munolith)<br />
File:Slot gilly.png|The Gilly's "slot"<br />
File:9001 and goo easter eggs.png|Hideous details inside of parts<br />
</gallery><br />
<br />
== See also ==<br />
* “[http://www.youtube.com/watch?v=WJBSea-3DHs Visiting the Magic Boulder In Kerbal Space Program]” video by Scott Manley<br />
* “[http://www.kerbalmaps.com/ KerbalMaps.com]” Map with all anomalies and locations.</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=List_of_easter_eggs&diff=79823List of easter eggs2018-01-16T02:37:23Z<p>Paaaad: /* Kerbin */ Removed TARDIS reference due to lack of in-game evidence.</p>
<hr />
<div>{{TOC|align=right}}<br />
{{spoiler|article}}<br />
<br />
{{Quote|An Easter Egg is an intentional inside joke, hidden message, or feature in a work such as a computer program, video game, movie, book, or crossword.|{{Wikipedia|Easter egg (media)}}}}<br />
<br />
<br />
In Kerbal Space Program, this corresponds to any anomaly that has been hidden in the game on the surfaces of bodies in the [[Kerbol System]] the Main Menu, in IVAs, and any other applicable area by the developers. This does not include bugs like [[terrain glitch]]es.<br />
<br />
'''This page contains spoilers, as you have already been warned. For any who wish to preserve the sense of exploration, please [[Main Page|do not continue.]]'''<br />
<br />
<br />
== [[Kerbol]] ==<br />
* none known <br />
<br />
=== [[Moho]] ===<br />
* Although itself a [[terrain glitch]], the [[Mohole]] (a large, steep vertical "tunnel" at [[Moho]]'s north pole) could be considered an easter egg, since anomalous forces are present around its rim, which may well be deliberate, and the fact that the mohole has its own [[biome]], the Northern [[w:sinkhole|Sinkhole]]. In the version 1.2 readme file, the changelog states that "Mohole given an empty PQSCity, which allows it to appear in KerbNet." suggesting the Mohole's are no longer glitches, but now permanent Easter Eggs.<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
<br />
=== [[Eve]] ===<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
[[File:Green_Monolith.png|thumb|150px|A [[Green Monolith]] on Eve.]]<br />
==== [[Gilly]] ====<br />
<br />
* Near the zero longitude meridian on Gilly, there is an anomalous "slot" in the terrain, which is about 2m x 1km in dimension. On approach, you can see stars in the slot. Touching the slot with a Kerbal on EVA or with a craft will destroy the Kerbal or the craft. It is not clear whether this is an intended Easter egg, or just a bug.<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
=== [[Kerbin]] ===<br />
* Five [[Monolith]]s: one visible from [[KSC]], one by the tracking station at the [[Inland Kerbal Space Center]] ({{Kerbalmaps|20.6709|-146.4968|text=C}}), one at {{Kerbalmaps|35.5705|-74.9773|text=C}}, one at {{Kerbalmaps|-0.6403|-80.7669|text=C}}, and one at {{Kerbalmaps|-28.8084|-13.4401|text=C}}<br />
* Destructible memorial to the old [[Mk1 Command Pod]] outside the level 3 [[VAB]].<br />
* A temple in the desert ({{Kerbalmaps|-6.4966|-141.6676|text=C}}) It is actually called Tut-Un Jeb-Ahn, if you crash into it.<br />
* A crashed flying saucer on northern ice cap ({{Kerbalmaps|81.9552|-128.5139|text=C}})<br />
* The [[Old Airfield]] ({{Kerbalmaps|-1.5288|-71.9023|text=C}}) has a hangar containing old versions of these parts: a [[Command Pod Mk1]] (but scorched and oversized), an old [[FL-T400 Fuel Tank]] and an old [[LV-T45 Liquid Fuel Engine]].<br />
* The level 3 [[flagpole]] at KSC can be climbed by Kerbals.<br />
* When the level 3 [[Astronaut Complex]] is destroyed, a toilet is visible in the rubble.<br />
[[File:Toilet KSC.png|thumb|150px|Toilet in the exploded Astronaut Center]]<br />
* In the ocean just south of the KSC, about midway between land and the southern ice cap (about {{Kerbalmaps|-30|-80|text=C}}), engraved into the ocean floor is a giant smiley face, best seen from orbit or on a topography map like [[:File:Kerbin heightmap.jpg]]. Also surprisingly it's really close to kerbin a lowest trench according to kerbal maps. Maybe there is some secret underwater down there?<br />
* The inland KSC at ({{Kerbalmaps|20.6709|-146.4968|text=C}}) actually has its own biomes, even including launch pad. if a flag is placed on it and you try to launch a rocket, it will make you remove the flag. As of [[1.2]] this bug has been fixed.<br />
* One Commnet station is called "Nye Island," possibly a reference to Bill Nye.<br />
<br />
==== [[Mun]] ====<br />
* Three [[Monolith]]s (or Munoliths) at {{Kerbalmaps|-9.8314|25.9177|Mun|text=C}}, {{Kerbalmaps|57.6602|9.1423|Mun|text=C}} and {{Kerbalmaps|-82.2062|102.9287|Mun|text=C}}<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
* Three mun Arches at {{Kerbalmaps|12.4508|39.1959|Mun|text=C}}, {{Kerbalmaps|-12.4717|-140.9612|Mun|text=C}} and {{Kerbalmaps|2.4633|81.5310|Mun|text=C}}<br />
* Neil Armstrong Memorial ({{Kerbalmaps|0.7017|22.7460|Mun|text=C}})<br />
* Crashed Flying Saucer ({{Kerbalmaps|-70.9572|-68.1388|Mun|text=C}})<br />
<br />
==== [[Minmus]] ====<br />
* Two [[Monolith]]s ({{Kerbalmaps|23.777|60.046|Minmus|text=C}}) (9º 51' 21" N 67º 37' 58")<br />
<br />
=== [[Duna]] ===<br />
* Giant Kerbal face, likely a reference to the [[w:Face on Mars|"Face on Mars"]] ({{Kerbalmaps|17.0571|-85.4587|Duna|text=C}})<br />
[[File:Kerbal face.jpg|thumb|150px|The Giant Kerbal Face of Duna]]<br />
* The camera which looks like that of the [[w:Curiosity (rover)|Curiosity]] rover<!--see comparison pictures of discussion page before you change it to Spirit or Opportunity-->, no longer buried in the soil as of 1.2 (now sticking out of boulder {{Kerbalmaps|-30.3419|-28.8103|Duna|text=C}})<br />
* Hill making SSTV signal ({{Kerbalmaps|-66.0536|-160.8941|Duna|text=C}}) The source of the signal was several hundred meters beneath hill as of [[0.22]], but as of [[1.2]], the signal is back at the surface.<br />
* One [[Monolith]] (36º 44' 30" N 32º 59' 1" E)<br />
<br />
==== [[Ike]] ====<br />
* Magic Boulder - '''Missing since [[0.18]]''' - The magic boulder used to orbit Ike at an altitude of 15 km with zero eccentricity and an inclination of 80 degrees. The mesh (physical surface) for the magic boulder did not match its texture (visible surface) which could result in ships apparently digging into the surface with no ill effect. It would also cause ships to explode seemingly spontaneously, sometimes metres away from the surface, displaying "''vesselname'' crashed into Magic Boulder" in the Flight Log. It also seemed to glow green as if radioactive, and there was a [[Monolith]] on its leading edge. The boulder had no gravity, did not appear in the map view and could not be targeted, much like any other easter egg, except in orbit. The Magic Boulder was re-added as a random asteroid as of 1.1.3 and cannot be found orbiting Ike, but can be found as an asteroid if you're lucky enough to track it. It's known to come in different colours: Pink, Orange, Blue, Red, Yellow and the good old green.<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
[[File:NewMagicBoulder.jpg|thumb|Magic Boulder asteroid in 1.1.3]]<br />
<br />
=== [[Dres]] ===<br />
* Ring System of Asteroids - Asteroids now spawn around Dres in a circular formation. To be able to see and track the asteroids, you must travel to Dres first.<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
=== [[Jool]] ===<br />
* Even though the "surface" of Jool is inaccessible (since it is a gas giant and parts are destroyed due to the pressure), there are still science logs for the situation "Landed on Jool".<br />
<br />
==== [[Laythe]] ====<br />
* There is a biome called "The Sagan Sea" which may be a reference to Carl Sagan.<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
==== [[Vall]] ====<br />
[[File:Vall Henge.png|thumb|Formation on Vall]]<br />
* Stonehenge formation, sometimes known as Vallhenge ({{Kerbalmaps|-60.0862|83.7801|Vall|text=C}})<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
====[[Tylo]]====<br />
* Crater with Carl Sagan's face [Removed]<br />
* Cave-like formation ({{Kerbalmaps|40.1996|174.0016|Tylo|text=C}}). Between [[0.23]] and [[1.1.2]] ironically enough, the cave was hundreds of metres below the ground. Since [[1.1.3]] it is again on the surface.<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
==== [[Bop]] ====<br />
* Dead [[Deep Space Kraken]] ({{Kerbalmaps|68.43|117.03|Bop|text=C}})<br />
<br />
* Large Orange Circle ({{Kerbalmaps|-4.74|-72.77|Bop|text=C}})<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
==== [[Pol]] ====<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
=== [[Eeloo]] ===<br />
* One [[Green Monolith]] (Randomly spawns for each game)<br />
<br />
== Easter Egg Narrative ==<br />
In a forum post from late 2013,<ref>[http://forum.kerbalspaceprogram.com/index.php?/topic/54893-duna-sstv-transmission/&page=3#comment-854276 Kerbal Space Program forum post dated 23 December, 2013]</ref> [[Squad]] member Jeff C.(NovaSilisko) described an idea he had for connecting many easter eggs into a story concerning a civilization which predated the Kerbals. Experiments with interstellar travel resulted in the homeworld of this "precursor civilization" being flung out into an extremely distant orbit. Before they froze to death, they launched monoliths and other messages onto many planets and moons in hopes of seeding intelligent life. Instead, they created Kerbals, not-so-intelligent life.<br />
<br />
The planet would not show up in any map and would be too distant to be observed with a telescope, making locating it by chance nearly impossible. However, players would be able to find transmitters beaming out SSTV signals on various bodies, each one of which would provide part of the orbital parameters necessary to locate it. The planet would be a bit smaller than [[Kerbin]], covered in ruined cities and frozen oceans, and perpetually in twilight due to being so far from [[Kerbol]].<br />
<br />
The only element of this narrative which made it into the game is the SSTV transmitter on [[Duna]], which transmits an image originally intended to depict 4 members of the precursor civilization standing on their homeworld, with the logo of their government. Had the narrative story been completed, it would also have contained part of the orbital parameters. Because the story was never implemented into the game, this explanation for the SSTV signal's imagery is arguably non-canon.<ref>http://pastebin.com/3vvjushy</ref><br />
<br />
== Miscellaneous ==<br />
* While not easter eggs per se, the exact geographical poles of most bodies have highly unusual topography, usually making them inaccessible, see [[terrain glitch]].<br />
<br />
=== [[Kerbal]]s ===<br />
[[File:Skin color comparison.svg|thumbnail|An average of the skin color in Kerbal arm textures compared to the rumored colors]]<br />
* The color of the Kerbals' skin is close to is <tt>#BADA55</tt> ({{ColorBox|#BADA55}}) in hexadecimal but does not match it exactly. The hexadecimal RGB value spells like “badass” in [[w:leet|leetspeek]]. Some say <tt>#84D455</tt> ({{ColorBox|#84D455}}) is the color of a Kerbal which is even further away than <tt>#BADA55</tt>. This connection is rumored, because Kerbals can have a BadS flag, which is usually interpreted as ''badass''.<br />
<br />
=== [[IVA]] ===<br />
* Some of the cockpits have post-it notes and other humorous writings inside them. The writing is somewhat blurry on normal settings and hard to read, but still legible. For transcripts of the notes, see the respective part pages.<br />
* When double-clicked on the screen which says "docking mode" in the mk1 cockpit, the IVA view changes to show upwards through the window on the top-back of the cockpit with a flight console. This suggests Kerbals can leave (or rotate?) their seats to make it easier to dock. It should be designed to be used with [[Inline Clamp-O-Tron]].<br />
<br />
=== [[Parts]] ===<br />
* On the [[Z-100 Rechargable Battery Pack|Z-100]] and [[Z-400 Rechargable Battery]], the logo claims the batteries are Batt Man Batteries. This is a reference to [[w:Batman|Batman]].<br />
* On the [[Communotron 88-88]] is the hexadecimal number 0x62656570. When 0x62656570 is converted to ASCII it spells "beep".<br />
* Also on the [[Communotron 88-88]], is the serial number 04101957, which is the launch date of [[w:Sputnik 1|Sputnik 1]], 4 October 1957.<br />
* When the [[Mystery Goo™ Containment Unit]] is opened, revealing the holes, if one looks very closely in them, a faint smiley face can be seen. There is also "Containment Vessel" sign inside of it<br />
* When the [[SC-9001 Science Jr.]] is open, a message can be seen printed on the rear of the bay reading "Danger! Science Stuff" and [[w:Biological_hazard|Biohazard]] sign.<br />
* The [[w:COSPAR designation|COSPAR designation]]s and names of both the [[w:International Space Station|International Space Station]] and [[w:Mir|Mir]] (in [[w:Cyrillic script|Cyrillic script]]) are printed on the [[Mobile Processing Lab MPL-LG-2]] hull.<br />
* The [[FL-T200 Fuel Tank]] has a very faint drawing on it which can just about be observed when fully zoomed in. The drawing becomes more visible during re-entry and appears to depict a failed re-entry procedure which has then been crossed out.<br />
* The [[Mk3 to Mk2 Adapter]] has the word "Kurvy" written on it, most likely a reference to its shape.<br />
* The [[EAS-4 Strut Connector]] has a cost of 42 an obvious reference to The Hitchhiker's guide to the galaxy's answer to the ultimate question.<br />
* The Telus Mobility Enhancer is similar to the ladder on the A-10 "Warthog" Close Ground Support Plane.<br />
* The LY series landing gear is a dual reference to Akron, Ohio based "Goodyear Tire & Rubber Company" and Buzz Lightyear from the Toy Story Franchise. On the tires,"Lightyear" is written.<br />
*The Kerbodyne Launch escape system has the designation A-004, a reference to [[w:A-004|A-004]], the final test of the Apollo launch escape system<br />
<br />
=== Loading Screen ===<br />
* While not that much of an Easter Egg instead of a reference, the loading screen makes a reference to [[w:The_Hitchhiker's_Guide_to_the_Galaxy|The Hitchhiker's Guide To The Galaxy]], stating "[[w:Answer_to_Life,_the_Universe,_and_Everything#Answer_to_the_Ultimate_Question_of_Life.2C_the_Universe.2C_and_Everything_.2842.29|Answering Ultimate Question]]" one of the well known phrases from the book.<br />
*During April fools, Nyan Cat can be seen flying across the screen. This is confirmed in 1.0.5-1.1<ref>http://forum.kerbalspaceprogram.com/index.php?/topic/135651-its-april-fools-day/&do=findComment&comment=2487512</ref><br />
* As of 1.2, there are many more 'witty loading hints'.<br />
* One of the loading hints is "Falling With Style...", which may be a reference to Toy Story when Woody says, "That's not flying, that's falling with style!"<br />
<br />
== Main Menu ==<br />
* One of the two main menu images is that of a [[Kerbal]] standing on the Mun's surface, with Kerbin in the background. There is a 1 in 40 chance that a sand castle made of [[Mun]] dust can be seen near his feet.<br />
<gallery><br />
File:Menu easter egg.png|The Mun dust castle.<br />
</gallery><br />
<br />
== Scenarios ==<br />
[[File:KerbalXXScenario.png|thumb|right|The Kerbal XX orbiting Duna]]<br />
* During the Space Station One scenario, by zooming out far enough to show the planetary map, a ship by the name of '[[Kerbal XX]]' can be seen orbiting around Duna in a near-equatorial orbit (as of 0.23)<br />
<br />
== Patcher ==<br />
*If you look into the patcher log, before updating, the log says "HOLD ON TO YOUR BUTTS!"<br />
<br />
== References ==<br />
<references /><br />
<br />
== Gallery ==<br />
<gallery><br />
File:KSPHappyFace.png|Happy face engraved on Kerbin's ocean floor.<br />
File:KSPHappyFaceB+W.png|Happy face with increased brightness and contrast.<br />
File:goo_smiley_face.png|Goo Canister face with increased brightness and contrast.<br />
File:Kerbal XX.png|Kerbal XX from the Station 1 scenario.<br />
File:Drawings on FL-T200 Fuel Tank.png|Drawings made by a rather pessimistic Kerbal engineer.<br />
File:Monolith.jpg|A Monolith on the Mun (aka Munolith)<br />
File:Slot gilly.png|The Gilly's "slot"<br />
File:9001 and goo easter eggs.png|Hideous details inside of parts<br />
</gallery><br />
<br />
== See also ==<br />
* “[http://www.youtube.com/watch?v=WJBSea-3DHs Visiting the Magic Boulder In Kerbal Space Program]” video by Scott Manley<br />
* “[http://www.kerbalmaps.com/ KerbalMaps.com]” Map with all anomalies and locations.</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Biome&diff=79071Biome2017-07-02T02:20:18Z<p>Paaaad: /* Laythe */ exists-->consists</p>
<hr />
<div>In Kerbal Space Program a '''biome''' is a geographic area on the surface of a [[celestial body]] typically corresponding with types of geology like mountains or craters. This is in contrast to the real meaning of the term in which [[w:Biome|biomes]] are biotic communities in contiguous areas with similar climatic conditions and organism populations.<br />
<br />
The results of [[Science#Science activities|science activities]] often differ when performed in different biomes, and thus provide more opportunities to earn Science Points in [[Career|Career Mode]] to research further along the [[technology tree]]. In [[Sandbox]], even the text descriptions from experiments are unavailable, rendering biomes unimportant. For details and tips on how to get as much Science as possible from exploring biomes (and where to find water in a Mountain biome, for example), see the [[Tutorial:Science|Science Tutorial]].<br />
<br />
Areas belonging to a biome may be geographically ''separate'', but they're not considered ''different'' areas. For example, after performing an EVA Report at Kerbin's north polar IceCap biome, performing one from the southern IceCap gives the same results (and Science Points) as if it had been performed a second time in the northern IceCap.<br />
<br />
With version [[0.90]] biomes were added to all celestial bodies which have a solid surface, which excepts Jool and the Sun. Before that only the [[Kerbin]] system - Kerbin, [[Mun]] and [[Minmus]] - had biomes. [[Jool]]'s moon [[Laythe]] and the planet [[Eve]] have bodies of water and science activities performed in them stated as being from "Laythe's oceans" and "Eve's oceans". However, this was just the effect of the [[Science#Situations|situation]] "SrfSplashed" for a splashdown versus the usual "SrfLanded" surface landing.<br />
<br />
With versions [[1.2]] and [[1.2.1]] biome maps were slightly overhauled.<br />
<br />
== Kerbol ==<br />
The star [[Kerbol]] (officially called “The Sun”) has no biomes. Any attempt to land on its surface will result in the [[craft]] overheating, and ultimately exploding.<br />
<br />
=== Moho ===<br />
Moho has 12 [[biome]]s. It is one of three bodies (the other being [[Kerbin]] and [[Ike]]) that have their own North and South Pole biome. It is dotted with Minor Craters and features four distinct Lowland Biomes. The [[Mohole]] also features as a Biome within the North Pole with the Mohole's Rim being a separate Biome.<br />
{{Biome list|body=Moho|list=<br />
* North Pole<br />
* Northern Sinkhole Ridge<br />
* Northern Sinkhole<br />
* Highlands<br />
* Midlands<br />
* Minor Craters<br />
* Central Lowlands<br />
* Western Lowlands<br />
* South Western Lowlands<br />
* South Eastern Lowlands<br />
* Canyon<br />
* South Pole}}<br />
<br />
=== Eve ===<br />
[[Eve]] has 15 Biomes with their own science to be collected. It's main features are a large Explodium Sea with some scattered Islands and Shallow areas as well as a Main Continent and Poles. Within the Continent lie three large bodies of liquid, one being a Crater Lake. There are also areas covered with Impact Ejecta.<br />
{{Biome list|body=Eve|list=<br />
* Poles<br />
* Lowlands<br />
* Midlands<br />
* Highlands<br />
* Foothills<br />
* Peaks<br />
* Impact Ejecta<br />
* Explodium Sea<br />
* Akatsuki Lake<br />
* Shallows<br />
* Crater Lake<br />
* Western Sea<br />
* Olympus<br />
* Craters<br />
* Eastern Sea}}<br />
<br />
==== Gilly ====<br />
With only 3 biomes, the moon of Eve, called [[Gilly]], has the fewest number of biomes.<br />
{|<br />
| style="vertical-align:middle; text-align:center;" |<br />
[[File:Gilly Biome Map 1.2.1.png|thumb|left|Gilly biome map as of 1.2.1]]<br />
|<br />
* Lowlands<br />
* Midlands<br />
* Highlands<br />
|}<br />
=== Kerbin ===<br />
The planet [[Kerbin]] has 11 biomes, plus a large number of surface-only “location biomes” comprising [[Kerbal Space Center]]. Roughly 60% Kerbin's surface is Water biome. Grasslands and Highlands biomes cover most of the land area. Along with Moho and Ike it has distinct polar biomes.<br />
<br />
Kerbin is the only celestial body with location biomes: the grounds of [[KSC]] and the many structures it is composed of. Each count as a biome only with experiments performed on the surface. KSC is within a Shores biome, so experiments while flying at any altitude over the KSC count as Shores. However, it is possible to get an "EVA Report while flying over" the area, either while jumping, grabbing a ladder on a craft, or sitting on a [[EAS-1 External Command Seat]].<br />
{|<br />
| style="vertical-align:middle; text-align:center;" |<br />
[[File:Kerbin biome 1800x900.png|thumb|left|Kerbin biome map as of 1.2]]<br />
|<br />
* Ice Caps<br />
* Northern Ice Shelf<br />
* Southern Ice Shelf<br />
* Tundra<br />
* Highlands<br />
* Mountains<br />
* Grasslands<br />
* Deserts<br />
* Badlands<br />
* Shores<br />
* Water<br />
|}<br />
<br><br />
{{FlipBox|style=word-wrap: normal;margin: 0em 0em 0.5em; border-style: none none solid none; padding: 0px; background-color: #DFFFDF; border-color:#aaaaaa; border-width:1px; width: 22em;<br />
|title='''KSC location biome list'''<br />
|content=<br />
* [[KSC]]<br />
** [[Administration Facility|Administration]]<br />
** [[Astronaut Complex]]<ref group="Note">In career mode, the Astronaut Complex location biome is available with a first-level building if in contact with the structure, or anywhere on its hex after the first upgrade.</ref><br />
** [[Crawlerway]]<br />
** [[Flag Pole]]<br />
** [[Launch Pad|LaunchPad]]<br />
** [[Mission Control]]<br />
** [[Research and Development|R&D]]<br />
*** R&D Central Building<br />
*** R&D Corner Lab<br />
*** R&D Main Building<br />
*** R&D Observatory<br />
*** R&D Side Lab<br />
*** R&D Small Lab<br />
*** R&D Tanks<br />
*** R&D Wind Tunnel<br />
** [[Runway]]<br />
** [[Spaceplane Hangar|SPH]]<br />
*** SPH Main Building<br />
*** SPH Round Tank<br />
*** SPH Tanks<br />
*** SPH Water Tower<br />
** [[Tracking Station]]<br />
*** Tracking Station Dish East<br />
*** Tracking Station Dish North<br />
*** Tracking Station Dish South<br />
*** Tracking Station Hub<br />
** [[Vehicle Assembly Building|VAB]]<br />
*** VAB Main Building<br />
*** VAB Pod Memorial<br />
*** VAB Round Tank<br />
*** VAB South Complex<ref group="Note">The South Complex location biome is only accessible with a second-level VAB, making the science available there missable content.</ref><br />
*** VAB Tanks<br />
''Notes: While the per-area biomes are available from the start of a new career game, the per-structure biomes will not be found until each facility is upgraded once or twice. To access each per-structure biome, your craft needs to be touching each new building.''<br />
<references group="Note" /><br />
<br />
}}<br />
==== Mun ====<br />
The biggest moon of Kerbin, called the [[Mun]], has a total of 17 biomes, 7 of which are uniquely named major craters. The [[Mun]] has the largest amount of biomes in the [[Kerbol]] System. Most of the surface area belongs to the Midlands biome followed by the Highlands. Canyon biomes extend off a few major craters.<br />
{{Biome list|body=Mun|<br />
* Poles<br />
* Polar Lowlands<br />
* Polar Crater<br />
* Highlands<br />
* Highland Craters<br />
* Midlands<br />
* Midland Craters<br />
* Lowlands<br />
* Northern Basin<br />
* Farside Basin<br />
* Northwest Crater<br />
* East Farside Crater<br />
* Canyons<br />
* Farside Crater<br />
* East Crater<br />
* Twin Craters<br />
* Southwest Crater}}<br />
<br />
==== Minmus ====<br />
The moon of Kerbin, called [[Minmus]], has a total of 9 biomes. The most distinctive quality of Minmus's biomes is the variety of Flats, which in-game text describe as “lake beds”. They are almost perfectly flat and may represent [[w:Salt_pan_(geology)|salt flats]]. Roughly two-thirds of the surface area is irregular terrain transitioning between Highlands, Midlands, and Lowlands with Slopes in-between.<br />
{{Biome list|body=Minmus|<br />
* Poles<br />
* Lowlands<br />
* Midlands<br />
* Highlands<br />
* Slopes<br />
* Flats<br />
* Lesser Flats<br />
* Great Flats<br />
* Greater Flats}}<br />
<br />
=== Duna ===<br />
The planet [[Duna]] has 12 Biomes. Within the generic mix of Low-, Mid- and Highlands lie various Basins and Canyons with some scattered craters. The most dominant feature is the Midland Sea, which spans half the Planet. The Poles also include separate Highlands and Craters<br />
{{Biome list|body=Duna|<br />
* Poles<br />
* Polar Highlands<br />
* Polar Craters<br />
* Highlands<br />
* Midlands<br />
* Lowlands<br />
* Craters<br />
* Midland Sea<br />
* Northern Basin<br />
* Southern Basin<br />
* Northern Shelf<br />
* Midland Canyon<br />
* Eastern Canyon<br />
* Western Canyon}}<br />
<br />
==== Ike ====<br />
The moon of Duna, called [[Ike]], has 8 biomes. It is one of three bodies (the other being Moho and Kerbin) that has their own North and South Pole biome.<br />
{{Biome list|body=Ike|<br />
* Polar Lowlands<br />
* Midlands<br />
* Lowlands<br />
* Eastern Mountain Ridge<br />
* Western Mountain Ridge<br />
* Central Mountain Range<br />
* South Eastern Mountain Range<br />
* South Pole}}<br />
<br />
=== Dres ===<br />
The planet [[Dres]] has 8 biomes.<br />
{{Biome list|body=Dres|<br />
* Poles<br />
* Highlands<br />
* Midlands<br />
* Lowlands<br />
* Ridges<br />
* Impact [[w:Ejecta|Ejecta]]<br />
* Impact Craters<br />
* Canyons}}<br />
<br />
=== Jool ===<br />
The planet [[Jool]] has no biomes, since it is a gas giant and therefore landing on its surface is not possible.<br />
<br />
==== Laythe ====<br />
The first moon of Jool, called [[Laythe]], has 10 biomes. Laythe consists of a huge ocean, called The Sagen Sea, with some small Dunes and Shores biomes. It also has bay, called the Cresent Bay and a Poles biome.<br />
Laythe consists primarily of a huge ocean, called The Sagen Sea, with another ocean called the DeGrasse Sea and some small Peaks, Dunes and Shores biomes. It also has a Poles biome.<br />
{{Biome list|body=Laythe|<br />
* Poles<br />
* Shores<br />
* Dunes<br />
* Crescent Bay<br />
* The Sagen Sea<br />
* Crater Island<br />
* Shallows<br />
* Crater Bay<br />
* DeGrasse Sea<br />
* Peaks}}<br />
<br />
==== Vall ====<br />
The second moon of Jool, called [[Vall]], has 9 biomes. It has mostly large Lowlands broken up by Midlands and Highlands with some high Mountains in between. There are four distinct Basins and Poles available as well.<br />
{{Biome list|body=Vall|<br />
* Poles<br />
* Highlands<br />
* Midlands<br />
* Lowlands<br />
* Mountains<br />
* Northeast Basin<br />
* Northwest Basin<br />
* Southern Basin<br />
* Southern Valleys}}<br />
<br />
==== Tylo ====<br />
The third moon of Jool, called [[Tylo]], has 9 biomes. It mostly consists of generic Low-, Mid- and Highlands with some Mara and Minor Craters scattered in between. There are four distinct Craters. Previously three of these Craters were simply named Major Crater, the reason for this oddity not being known.<br />
{{Biome list|body=Tylo|<br />
* Highlands<br />
* Midlands<br />
* Lowlands<br />
* Mara<br />
* Minor Craters<br />
* Gagarin Crater<br />
* Grissom Crater<br />
* Galileio Crater<br />
* Tycho Crater}}<br />
<br />
==== Bop ====<br />
The fourth moon of Jool, called [[Bop]], has 5 biomes.<br />
{|<br />
| style="vertical-align:middle; text-align:center;" |<br />
[[File:Bop biome 1800x900.png|thumb|left|Bop biome map as of 1.2.1]]<br />
|<br />
* Poles<br />
* Slopes<br />
* Peaks<br />
* Valley<br />
* Ridges<br />
|}<br />
<br />
==== Pol ====<br />
The fifth moon of Jool, called [[Pol]], has 4 biomes.<br />
{|<br />
| style="vertical-align:middle; text-align:center;" |<br />
[[File:Pol Biome Map 1.2.1.png|thumb|left|Pol biome map as of 1.2.1]]<br />
|<br />
* Poles<br />
* Lowlands<br />
* Midlands<br />
* Highlands<br />
|}<br />
<br />
=== Eeloo ===<br />
The planet [[Eeloo]] has a total of 11 biomes. <br />
{{Biome list|body=Eeloo|<br />
* Poles<br />
* Northern Glaciers<br />
* Midlands<br />
* Lowlands<br />
* Ice Canyons<br />
* Highlands<br />
* Craters<br />
* Fragipan<br />
* Babbage Patch<br />
* Southern Glaciers<br />
* Mu Glacier}}<br />
<br />
== References ==<br />
* [http://forum.kerbalspaceprogram.com/threads/53567?p=1605233#post1605233 Answer] in “List of places and biomes in KSP (planetary geology & geography) - UPDATING FOR v0.90” by [http://forum.kerbalspaceprogram.com/members/81815 Olympic1]<br />
<br />
== See Also ==<br />
<br />
* [[Tutorial:Science|A discussion & tutorial of how and where to get Science in biomes]]<br />
<br />
[[Category:Locations]]<br />
[[Category:Career-specific features]]<br />
[[Category:Biome| ]]<br />
[[Category:Science]]</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Biome&diff=79070Biome2017-07-02T02:14:50Z<p>Paaaad: /* Moho */ Typo</p>
<hr />
<div>In Kerbal Space Program a '''biome''' is a geographic area on the surface of a [[celestial body]] typically corresponding with types of geology like mountains or craters. This is in contrast to the real meaning of the term in which [[w:Biome|biomes]] are biotic communities in contiguous areas with similar climatic conditions and organism populations.<br />
<br />
The results of [[Science#Science activities|science activities]] often differ when performed in different biomes, and thus provide more opportunities to earn Science Points in [[Career|Career Mode]] to research further along the [[technology tree]]. In [[Sandbox]], even the text descriptions from experiments are unavailable, rendering biomes unimportant. For details and tips on how to get as much Science as possible from exploring biomes (and where to find water in a Mountain biome, for example), see the [[Tutorial:Science|Science Tutorial]].<br />
<br />
Areas belonging to a biome may be geographically ''separate'', but they're not considered ''different'' areas. For example, after performing an EVA Report at Kerbin's north polar IceCap biome, performing one from the southern IceCap gives the same results (and Science Points) as if it had been performed a second time in the northern IceCap.<br />
<br />
With version [[0.90]] biomes were added to all celestial bodies which have a solid surface, which excepts Jool and the Sun. Before that only the [[Kerbin]] system - Kerbin, [[Mun]] and [[Minmus]] - had biomes. [[Jool]]'s moon [[Laythe]] and the planet [[Eve]] have bodies of water and science activities performed in them stated as being from "Laythe's oceans" and "Eve's oceans". However, this was just the effect of the [[Science#Situations|situation]] "SrfSplashed" for a splashdown versus the usual "SrfLanded" surface landing.<br />
<br />
With versions [[1.2]] and [[1.2.1]] biome maps were slightly overhauled.<br />
<br />
== Kerbol ==<br />
The star [[Kerbol]] (officially called “The Sun”) has no biomes. Any attempt to land on its surface will result in the [[craft]] overheating, and ultimately exploding.<br />
<br />
=== Moho ===<br />
Moho has 12 [[biome]]s. It is one of three bodies (the other being [[Kerbin]] and [[Ike]]) that have their own North and South Pole biome. It is dotted with Minor Craters and features four distinct Lowland Biomes. The [[Mohole]] also features as a Biome within the North Pole with the Mohole's Rim being a separate Biome.<br />
{{Biome list|body=Moho|list=<br />
* North Pole<br />
* Northern Sinkhole Ridge<br />
* Northern Sinkhole<br />
* Highlands<br />
* Midlands<br />
* Minor Craters<br />
* Central Lowlands<br />
* Western Lowlands<br />
* South Western Lowlands<br />
* South Eastern Lowlands<br />
* Canyon<br />
* South Pole}}<br />
<br />
=== Eve ===<br />
[[Eve]] has 15 Biomes with their own science to be collected. It's main features are a large Explodium Sea with some scattered Islands and Shallow areas as well as a Main Continent and Poles. Within the Continent lie three large bodies of liquid, one being a Crater Lake. There are also areas covered with Impact Ejecta.<br />
{{Biome list|body=Eve|list=<br />
* Poles<br />
* Lowlands<br />
* Midlands<br />
* Highlands<br />
* Foothills<br />
* Peaks<br />
* Impact Ejecta<br />
* Explodium Sea<br />
* Akatsuki Lake<br />
* Shallows<br />
* Crater Lake<br />
* Western Sea<br />
* Olympus<br />
* Craters<br />
* Eastern Sea}}<br />
<br />
==== Gilly ====<br />
With only 3 biomes, the moon of Eve, called [[Gilly]], has the fewest number of biomes.<br />
{|<br />
| style="vertical-align:middle; text-align:center;" |<br />
[[File:Gilly Biome Map 1.2.1.png|thumb|left|Gilly biome map as of 1.2.1]]<br />
|<br />
* Lowlands<br />
* Midlands<br />
* Highlands<br />
|}<br />
=== Kerbin ===<br />
The planet [[Kerbin]] has 11 biomes, plus a large number of surface-only “location biomes” comprising [[Kerbal Space Center]]. Roughly 60% Kerbin's surface is Water biome. Grasslands and Highlands biomes cover most of the land area. Along with Moho and Ike it has distinct polar biomes.<br />
<br />
Kerbin is the only celestial body with location biomes: the grounds of [[KSC]] and the many structures it is composed of. Each count as a biome only with experiments performed on the surface. KSC is within a Shores biome, so experiments while flying at any altitude over the KSC count as Shores. However, it is possible to get an "EVA Report while flying over" the area, either while jumping, grabbing a ladder on a craft, or sitting on a [[EAS-1 External Command Seat]].<br />
{|<br />
| style="vertical-align:middle; text-align:center;" |<br />
[[File:Kerbin biome 1800x900.png|thumb|left|Kerbin biome map as of 1.2]]<br />
|<br />
* Ice Caps<br />
* Northern Ice Shelf<br />
* Southern Ice Shelf<br />
* Tundra<br />
* Highlands<br />
* Mountains<br />
* Grasslands<br />
* Deserts<br />
* Badlands<br />
* Shores<br />
* Water<br />
|}<br />
<br><br />
{{FlipBox|style=word-wrap: normal;margin: 0em 0em 0.5em; border-style: none none solid none; padding: 0px; background-color: #DFFFDF; border-color:#aaaaaa; border-width:1px; width: 22em;<br />
|title='''KSC location biome list'''<br />
|content=<br />
* [[KSC]]<br />
** [[Administration Facility|Administration]]<br />
** [[Astronaut Complex]]<ref group="Note">In career mode, the Astronaut Complex location biome is available with a first-level building if in contact with the structure, or anywhere on its hex after the first upgrade.</ref><br />
** [[Crawlerway]]<br />
** [[Flag Pole]]<br />
** [[Launch Pad|LaunchPad]]<br />
** [[Mission Control]]<br />
** [[Research and Development|R&D]]<br />
*** R&D Central Building<br />
*** R&D Corner Lab<br />
*** R&D Main Building<br />
*** R&D Observatory<br />
*** R&D Side Lab<br />
*** R&D Small Lab<br />
*** R&D Tanks<br />
*** R&D Wind Tunnel<br />
** [[Runway]]<br />
** [[Spaceplane Hangar|SPH]]<br />
*** SPH Main Building<br />
*** SPH Round Tank<br />
*** SPH Tanks<br />
*** SPH Water Tower<br />
** [[Tracking Station]]<br />
*** Tracking Station Dish East<br />
*** Tracking Station Dish North<br />
*** Tracking Station Dish South<br />
*** Tracking Station Hub<br />
** [[Vehicle Assembly Building|VAB]]<br />
*** VAB Main Building<br />
*** VAB Pod Memorial<br />
*** VAB Round Tank<br />
*** VAB South Complex<ref group="Note">The South Complex location biome is only accessible with a second-level VAB, making the science available there missable content.</ref><br />
*** VAB Tanks<br />
''Notes: While the per-area biomes are available from the start of a new career game, the per-structure biomes will not be found until each facility is upgraded once or twice. To access each per-structure biome, your craft needs to be touching each new building.''<br />
<references group="Note" /><br />
<br />
}}<br />
==== Mun ====<br />
The biggest moon of Kerbin, called the [[Mun]], has a total of 17 biomes, 7 of which are uniquely named major craters. The [[Mun]] has the largest amount of biomes in the [[Kerbol]] System. Most of the surface area belongs to the Midlands biome followed by the Highlands. Canyon biomes extend off a few major craters.<br />
{{Biome list|body=Mun|<br />
* Poles<br />
* Polar Lowlands<br />
* Polar Crater<br />
* Highlands<br />
* Highland Craters<br />
* Midlands<br />
* Midland Craters<br />
* Lowlands<br />
* Northern Basin<br />
* Farside Basin<br />
* Northwest Crater<br />
* East Farside Crater<br />
* Canyons<br />
* Farside Crater<br />
* East Crater<br />
* Twin Craters<br />
* Southwest Crater}}<br />
<br />
==== Minmus ====<br />
The moon of Kerbin, called [[Minmus]], has a total of 9 biomes. The most distinctive quality of Minmus's biomes is the variety of Flats, which in-game text describe as “lake beds”. They are almost perfectly flat and may represent [[w:Salt_pan_(geology)|salt flats]]. Roughly two-thirds of the surface area is irregular terrain transitioning between Highlands, Midlands, and Lowlands with Slopes in-between.<br />
{{Biome list|body=Minmus|<br />
* Poles<br />
* Lowlands<br />
* Midlands<br />
* Highlands<br />
* Slopes<br />
* Flats<br />
* Lesser Flats<br />
* Great Flats<br />
* Greater Flats}}<br />
<br />
=== Duna ===<br />
The planet [[Duna]] has 12 Biomes. Within the generic mix of Low-, Mid- and Highlands lie various Basins and Canyons with some scattered craters. The most dominant feature is the Midland Sea, which spans half the Planet. The Poles also include separate Highlands and Craters<br />
{{Biome list|body=Duna|<br />
* Poles<br />
* Polar Highlands<br />
* Polar Craters<br />
* Highlands<br />
* Midlands<br />
* Lowlands<br />
* Craters<br />
* Midland Sea<br />
* Northern Basin<br />
* Southern Basin<br />
* Northern Shelf<br />
* Midland Canyon<br />
* Eastern Canyon<br />
* Western Canyon}}<br />
<br />
==== Ike ====<br />
The moon of Duna, called [[Ike]], has 8 biomes. It is one of three bodies (the other being Moho and Kerbin) that has their own North and South Pole biome.<br />
{{Biome list|body=Ike|<br />
* Polar Lowlands<br />
* Midlands<br />
* Lowlands<br />
* Eastern Mountain Ridge<br />
* Western Mountain Ridge<br />
* Central Mountain Range<br />
* South Eastern Mountain Range<br />
* South Pole}}<br />
<br />
=== Dres ===<br />
The planet [[Dres]] has 8 biomes.<br />
{{Biome list|body=Dres|<br />
* Poles<br />
* Highlands<br />
* Midlands<br />
* Lowlands<br />
* Ridges<br />
* Impact [[w:Ejecta|Ejecta]]<br />
* Impact Craters<br />
* Canyons}}<br />
<br />
=== Jool ===<br />
The planet [[Jool]] has no biomes, since it is a gas giant and therefore landing on its surface is not possible.<br />
<br />
==== Laythe ====<br />
The first moon of Jool, called [[Laythe]], has 10 biomes. Laythe exists of a huge ocean, called The Sagen Sea, with some small Dunes and Shores biomes. It also has bay, called the Cresent Bay and a Poles biome.<br />
Laythe consists primarily of a huge ocean, called The Sagen Sea, with another ocean called the DeGrasse Sea and some small Peaks, Dunes and Shores biomes. It also has a Poles biome.<br />
{{Biome list|body=Laythe|<br />
* Poles<br />
* Shores<br />
* Dunes<br />
* Crescent Bay<br />
* The Sagen Sea<br />
* Crater Island<br />
* Shallows<br />
* Crater Bay<br />
* DeGrasse Sea<br />
* Peaks}}<br />
<br />
==== Vall ====<br />
The second moon of Jool, called [[Vall]], has 9 biomes. It has mostly large Lowlands broken up by Midlands and Highlands with some high Mountains in between. There are four distinct Basins and Poles available as well.<br />
{{Biome list|body=Vall|<br />
* Poles<br />
* Highlands<br />
* Midlands<br />
* Lowlands<br />
* Mountains<br />
* Northeast Basin<br />
* Northwest Basin<br />
* Southern Basin<br />
* Southern Valleys}}<br />
<br />
==== Tylo ====<br />
The third moon of Jool, called [[Tylo]], has 9 biomes. It mostly consists of generic Low-, Mid- and Highlands with some Mara and Minor Craters scattered in between. There are four distinct Craters. Previously three of these Craters were simply named Major Crater, the reason for this oddity not being known.<br />
{{Biome list|body=Tylo|<br />
* Highlands<br />
* Midlands<br />
* Lowlands<br />
* Mara<br />
* Minor Craters<br />
* Gagarin Crater<br />
* Grissom Crater<br />
* Galileio Crater<br />
* Tycho Crater}}<br />
<br />
==== Bop ====<br />
The fourth moon of Jool, called [[Bop]], has 5 biomes.<br />
{|<br />
| style="vertical-align:middle; text-align:center;" |<br />
[[File:Bop biome 1800x900.png|thumb|left|Bop biome map as of 1.2.1]]<br />
|<br />
* Poles<br />
* Slopes<br />
* Peaks<br />
* Valley<br />
* Ridges<br />
|}<br />
<br />
==== Pol ====<br />
The fifth moon of Jool, called [[Pol]], has 4 biomes.<br />
{|<br />
| style="vertical-align:middle; text-align:center;" |<br />
[[File:Pol Biome Map 1.2.1.png|thumb|left|Pol biome map as of 1.2.1]]<br />
|<br />
* Poles<br />
* Lowlands<br />
* Midlands<br />
* Highlands<br />
|}<br />
<br />
=== Eeloo ===<br />
The planet [[Eeloo]] has a total of 11 biomes. <br />
{{Biome list|body=Eeloo|<br />
* Poles<br />
* Northern Glaciers<br />
* Midlands<br />
* Lowlands<br />
* Ice Canyons<br />
* Highlands<br />
* Craters<br />
* Fragipan<br />
* Babbage Patch<br />
* Southern Glaciers<br />
* Mu Glacier}}<br />
<br />
== References ==<br />
* [http://forum.kerbalspaceprogram.com/threads/53567?p=1605233#post1605233 Answer] in “List of places and biomes in KSP (planetary geology & geography) - UPDATING FOR v0.90” by [http://forum.kerbalspaceprogram.com/members/81815 Olympic1]<br />
<br />
== See Also ==<br />
<br />
* [[Tutorial:Science|A discussion & tutorial of how and where to get Science in biomes]]<br />
<br />
[[Category:Locations]]<br />
[[Category:Career-specific features]]<br />
[[Category:Biome| ]]<br />
[[Category:Science]]</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Vehicle_Assembly_Building&diff=75300Vehicle Assembly Building2016-10-23T03:07:34Z<p>Paaaad: /* Appearance */</p>
<hr />
<div>{{:Vehicle Assembly Building/Box}}<br />
:''Vehicle Editor redirects here; see also [[Spaceplane Hangar]].''<br />
<br />
The '''Vehicle Assembly Building''', commonly called the '''VAB''' (sometimes wrongly "''Vertical'' Assembly Building"), is one of the two [[craft]] construction facilities at [[Kerbal Space Center]]. It is quite obviously inspired by NASA's real world [[w:Vehicle Assembly Building|Vehicle Assembly Building]].<br />
<br />
It is the [[KSC]]'s tallest and single largest building, and situated at the heart of the complex. In [[Kerbal Space Program]] game development history, it can also be considered the oldest.<br />
<br />
== Usage ==<br />
Like its counterpart the [[Spaceplane Hangar]] (SPH), the [[Vehicle Assembly Building]] is for craft construction. The [[parts]] list is the same in both facilities. Also, while it keeps its own list of saved craft files and [[Subassembly|subassemblies]] of parts, these can all be cross-loaded between the [[VAB]] and SPH. <br />
<br />
There are essential differences between the two. The [[VAB]] workspace in general is vertically oriented, like a [[rocket]], as is it axis of symmetry when placing or moving parts. The SPH is horizontal in both regards, like a [[plane]] or [[rover]]. Also, the symmetry mode by default in the [[VAB]] is [[w:Radial_symmetry|radial]]; the SPH's default is [[w:Bilateral_symmetry|mirrored/bilateral symmetry]]. Since {{Version|0.90.0}} this can be toggled. In radial mode, parts can be placed singly or with two-, three-, four-, six- or eight-fold symmetry. Finally, craft launched from the [[VAB]] will start from the [[Launch Pad]] while the SPH launches from the [[Runway]].<br />
<br />
Like all installations, the Vehicle Assembly Building is upgradeable in [[Career|Career mode]]. The maximum number of [[part]]s used for building a craft and the available range of [[action group]]s increases with the upgrade level of the building. The first level allows only 30 [[part]]s, and no [[action group]]s, the second level 255 [[part]]s, and only the basic [[action group]]s (no custom groups), and the fully upgraded building has no limits on either. The state of development of the [[Launch Pad]] also limits the size of the buildable [[craft]].<br />
<br />
== Interface ==<br />
[[File:Editor GUI_00.jpg|thumb|right|Editor view within the workshops]]<br />
Since {{version|0.90.0}}, the editor interface for the [[Vehicle Assembly Building]] and the [[Spaceplane Hangar]] is the same. The only functional exceptions are the orientation of the axis of symmetry (vertical or horizontal, respectively) and the default symmetry mode (radial or mirrored). The symmetry mode can be toggled by pressing the {{key press|R}} button. <br />
<br />
The graphical interface provides clickable icons for almost all actions. There are a few [[key bindings#VAB|key combinations]] without icons. The {{Key press|Control}}+{{Key press|Z}} key combination undoes the last action, and {{Key press|Control}}+{{Key press|Y}} redoes it. Also, holding down the {{Key press|[[key bindings#Modifier key|Mod]]}}, when left-clicking on a part, copies a segment of the craft consisting of the part and all its children, rather than grabbing it to be moved.<br />
{{FlipBox|style=word-wrap: normal;margin: 0em 0em 0.5em; border-style: solid solid solid solid; padding: 0px; background-color: #EEEEEE; border-color:#aaaaaa; border-width:1px; width: 24em;<br />
|title='''Contents'''<br />
|content=<br />
* [[#Mode|Modes of workshops]]<br />
* [[#Name|Craft naming]]<br />
* [[#Flag|Mission Flag]]<br />
* [[#File|File and other operations]]<br />
:''in bottom left corner:''<br />
:* [[#B-L|Costs]]<br />
:* [[#B-L|Symmetry Mode]]<br />
:* [[#B-L|Snap Angle]]<br />
::''center-points:''<br />
::* [[#B-L|Center of Mass]]<br />
::* [[#B-L|Center of Thrust]]<br />
::* [[#B-L|Center of List]]<br />
:''information icons in bottom right corner:''<br />
:* [[#Info|Craft Stats]]<br />
:* [[#Info|Notifications]]<br />
:* [[#Info|Contracts]]<br />
:* [[#Info|Staging]]<br />
* [[#Gizmo|Editor Gizmos]]<br />
}}<br />
<span id="Mode"></span><br />
'''Mode controls''': Along the top of the screen are some of the workshop controls. The leftmost controls are dependent on the current mode the workshop is in.<br />
{|style="float: left;"<br />
|[[File:part icon.png|link=]] [[File:action group icon.png|link=]] [[File:crew icon.png|link=]] <br />
|}<br />
The mode is controlled by the three blue icons just left-of-center along the top. These are: [[Parts]] (the default mode), [[Action group|Action Groups]] and [[Crew]]. ''These modes are described in detail on their respective pages.''<br />
{{clear|left}}<br />
'''Mode bars''': the left 25%-30% of the screen will be occupied by the various controls related to the mode.<br />
* '''[[Parts]]''' - the tableau of parts appears. There is a column of icon-labelled tabs for choosing the type of the parts. There is a row of buttons for changing the sorting of the visible parts by: '''Name''', '''Mass''', '''Cost''' and '''Size'''. There is an “Enable Advanced Mode” switch on the top, toggling extra buttons to sort by '''Module''', '''Resource''', '''Manufacturer''', or '''Tech Level'''. Using [[Subassembly|Subassemblies]] and creating custom categories are also possible in this advanced mode.<br />
* '''[[Action group|Action Groups]]''' - menu for rearranging the basic and custom action groups.<br />
* '''[[Crew]]''' - menu for choosing [[kerbonaut]]s for the mission.<br />
<br />
<span id="Name"></span><br />
'''Craft Name''' is in the top center. Clicking on the name allows the user to edit the name before saving the current craft. It also drops down a textarea to write things such as a description of the vehicle, operations guides, or anything else noteworthy. Clicking anywhere else on the screen closes it.<br />
<br />
<span id="Flag"></span><br />
'''Mission Flag''' is just to the right of top center. It presents the [[Flag (Image)|flag]] used on decals and, if this is a manned vehicle, on any [[Extend-o-matic Series A1 Deployable Flag|flag planted]] by crew on EVAs.<br />
<br />
<span id="File"></span><br />
File controls and construction orders are located along the top right of the screen.<br />
{|style="float: right;"<br />
|[[File:New icon.png|link=]] [[File:Load icon.png|link=]] [[File:Save icon.png|link=]] [[File:Launch icon.png|37px|link=]] [[File:Exit icon.png|link=]]<br />
|}<br />
*''' New''' - Clears currently active vehicle from the [[VAB]].<br />
*''' Load''' - Opens a pop up window to load any previously saved vehicle assemblies. <br />
*''' Save''' - Saves the currently active vehicle to disk.<br />
*'''Launch''' is second in from the top right corner. If not recently saved, overwrites ''Auto Saved Ship'' on disk, then switches from the VAB to the [[Launch pad]].<br />
*'''Exit''' is the rightmost button. It exits the VAB back to the [[Kerbal Space Center|Space Center]].<br />
<br />
<span id="B-L"></span><br />
Few more things are visible and switchable in the bottom left corner.<br />
[[File:SymmetryIndicator.png|right|link=]]<br />
* The '''[[funds|cost]]''' of the current vehicle is shown on right in the upper row, and the current fund in the lower one. There is financial system only in career mode - so the lower row doesn't appears in [[sandbox]] and [[science mode]]<br />
* The '''Symmetry Mode''' is just right from the financial indicators. The number of symmetry level increasable and decreasable by clicking on the indicator (left or right), or using the {{key press|X}} and {{key press|Shift}}+{{key press|X}} keys. The switching between bilateral and radial symmetry is possible pressing {{key press|R}} key. <br />
* The '''Angle Snap''''s icon is the next. It is toggleable by clicking on it or pressing {{key press|C}}.<br />
* At the left side of this row there are the icons of the center-points in a column:<br />
** '''[[center of mass|Center of Mass]]'''<br />
** '''[[center of thrust|Center of Thrust]]'''<br />
** '''[[center of lift|Center of Lift]]'''<br />
<br />
<span id="Info"></span><br />
There are some popping up menu icons in the bottom right corner too, these from left:<br />
* '''Craft Stats''': The number of parts, the sizes and mass of the current craft shown clicking on the icon illustrated with an "<big>'''i'''</big>". If a value is beyond the capability of the building, the row turns to red in career game mode.<br />
* '''[[Contracts]]''': These list currently active contracts accepted in [[Mission Control]]. This icon appears only in career mode.<br />
* '''Notifications''': These report completed Contracts.<br />
* '''[[Stage|Staging]]''': On the right edge of the screen, rising from the bottom, is a dynamic and editable list of the current stages of the vehicle under construction. The game will attempt to build the stages as the user adds parts. However, the user may want to change the order that stages are activated, or edit what happens at each stage. The constantly visible '''''RESET''''' rearranges the staging system automatically.<br />
<br />
<span id="Gizmo"></span><br />
'''Editor Gizmos''': Icons for fine tune of the placing of the parts.<br />
[[File:Assemblymodes_icons.png|left|link=]]<br />
The editor gizmos appears on the top left as the first part is paced in the workshop (they are visible only if some part placed in the workshop) and makes fine tune of the parts situation and orientation possible. They Place, Offset, Rotate and [[root part|Root]]. The modes can be activated by clicking on them, or pressing the equivalent ({{Key press|1|2|3|4|chain=}}) key.<br />
{{clear|left}}<br />
* '''Place''' is the default mode, for placing new and already placed parts.<br />
* '''Offset''' makes the fine tune of the location of the placed parts possible. Pressing (left)-{{key press|Shift}} makes this tuning work with even finer steps.<br />
* '''Rotate''' for rotating - changing the orientation - of the already placed parts. The (left)-{{key press|Shift}} works same way in this case too.<br />
* '''Root''' for changing the [[root part]] with a single clicking on. The chosen part has to satisfy the conditions of being root part.<br />
<br />
== Appearance ==<br />
The Vehicle Assembly Building is structured around an approximately 100&nbsp;m tall assembly bay tower (108&nbsp;m including helipad) located at the center of [[KSC]]. A wing extends south from the assembly bay tower, itself taller than most buildings at [[KSC]] and structured in three tiers. A smaller, lower wing extends a short distance on the north side. On the roof, there are 2 helipads between the skylights. There are no helicopters in the game{{check version||0.90}}, but the helipads provide a suitable landing target for [[Craft#VTOL|VTOL]] vehicles. <br />
<br />
On the east face of the assembly bay tower is an 8-leaf vertical lift door<ref>[http://www.international-door.com/vertical-lift-docked-doors.php Term "multi-leaf vertical lift door" used by real-world maker of similar door for NASA]</ref> approximately 93&nbsp;m tall. Closed at all other times, during craft assembly the east door is visibly open (giving 50&nbsp;m clearance) as though ready for the craft to be rolled out. However, craft appear directly on the Launch Pad and the door is never seen in motion. The view outside is always lit as midday regardless of time in-game. Additionally, on the north, west, and south faces of the [[VAB]] are large, yellow, swinging doors which appear to be auxiliary entrances.<br />
<br />
[[Kerbal]] scientists and workers roam the floor while a gauntlet of ground crew remain stationed at the main east door. Utility vehicles drive in and out and onto cargo lifts set in the north and south interior framework of the VAB. Occasionally, the utility vehicles will drive through one another, or through Kerbals on the floor, all without any effect on each other. None of this activity interacts with the build process, though scientists appear to examine the craft and workers hammer, drill, tighten, and wrench thin air.<br />
<br />
Just to the northwest of the [[VAB]] is the retirement monument to the old Mk1 Pod used in the earliest versions of [[KSP]].<br />
<br />
{{SpoilerBox|description=Additional things to discover.|content=Beginning at the southeast corner of the assembly bay, a series of climbable stairs and ladders lead to the roof of the VAB. However, surmounting the ladders onto the helipad deck is very difficult.}}<br />
{{SpoilerBox|description=Glitch|content=If a Kerbal jumps off of the VAB roof, they may survive, but might temporarily glitch on landing, with the arms shooting outward and becoming the "thing" for a few seconds. It is similar to the effects experienced when falling into [[Jool]].}}<br />
<br />
{{ID|KSP:building,interiors090|VAB|header='''Relative Level Interiors'''}}<br />
<br />
== Levels ==<br />
*'''Level 1''': Free<br />
**Maximum number of [[Parts|parts]]: 30<br />
*'''Level 2''': {{mark|fund}}337,500<br />
**Maximum number of [[parts]]: 255<br />
**Basic [[action group]]s available<br />
*'''Level 3''': {{mark|fund}}1,267,500<br />
**Unlimited number of [[parts]]<br />
**Custom [[action groups]] available<br />
<br />
== Biomes ==<br />
*'''Level 1''': the VAB hex is available as an area [[biome]], and the VAB Main Building is available as a structure biome.<br />
*'''Level 2''': the VAB South Complex is added as a structure biome.<br />
*'''Level 3''': the VAB South Complex is '''removed''', and the VAB Tanks, Round Tank, and Pod Memorial are added as structure biomes.<br />
<br />
Notes: structure biomes must be in contact with a [[craft]] to be accessed. The fact that the South Complex disappears when the VAB is fully upgraded may mean that you want to delay the upgrade until all your science instruments and/or the [[Mobile Processing Lab MPL-LG-2]] are available.<br />
<br />
== Gallery ==<br />
<gallery><br />
vabexterior.jpg|The exterior view of the VAB until 0.21<br />
vabint.png|The interior view of the VAB until 0.21<br />
VABTier1.png|The level 1 VAB<br />
Inside_VABTier1.png|The interior view of the VAB (level 1)<br />
VABTier2.png|The level 2 VAB<br />
Inside_VABTier2.png|The interior view of the VAB (level 2)<br />
VABwLP.jpg|The level 3 VAB<br />
VABin.jpg|The crewed interior view of the VAB (level 3)<br />
Rocket-power VTOL on VAB.jpg|On the helipad of the VAB<br />
VAB night.png|The VAB at night<br />
</gallery><br />
<br />
== Changes ==<br />
;[[0.90.0]]<br />
* Added interior relative to building level.<br />
;[[0.22]]<br />
* Added possibility to add and use [[subassemblies]]<br />
* Redesigned exterior<br />
;[[0.21]]<br />
* Redesigned exterior and interior with supply trucks, animated lifts, and more Kerbal Engineers.<br />
* Tweaked lighting for [[VAB]] interior and [[Launch Pad]]<br />
;[[0.16]]<br />
* Added ground crew<br />
;[[0.7.3]]<br />
* Initial release<br />
<br />
== References ==<br />
<references/><br />
<br />
== See also ==<br />
* {{Wikipedia|Vehicle Assembly Building}}<br />
<br />
[[Category:Game interface]]<br />
{{Kerbal Space Center}}</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Moho&diff=74154Moho2016-09-25T01:13:32Z<p>Paaaad: /* Topography */</p>
<hr />
<div>{{Infobox/Body}}<br />
<br />
'''Moho''' is the third-smallest planet and the one closest to [[Kerbol]], with an orbital period of 102 days, the shortest in the [[Kerbol System|Kerbol system]], and an orbital velocity ranging from 12-18km/s, is also the fastest [[celestial body]] in [[Kerbal Space Program]]. It is the [[w:Mercury (planet)|Mercury]] analogue. Moho lacks an [[atmosphere]] and natural satellites. The planet gets its name from the [https://en.wikipedia.org/wiki/Mohorovi%C4%8Di%C4%87_discontinuity ''Moho''rovičić discontinuity], the boundary between the [[w:Earth|Earth]]'s crust and mantle.<br />
<br />
Moho's inclined, low, and eccentric [[orbit]] and lack of atmosphere or moons (for [[aerobraking]] and [[Tutorial: Gravity Assist|gravity assist]]s, respectively) make [[encountering]] the planet relatively difficult. Without an atmosphere to retain or block heat, Moho's daytime surface temperatures can exceed 300°C, making [[radiator]]s an absolute necessity if any [[part]] (such as drills or engines) must be cool to operate both safely and effectively.<br />
<br />
== In-game Description ==<br />
<br />
{{Quote<br />
<br />
|Moho figures in Kerbal mythology as a fiery place with oceans of flowing lava. In reality, however, it's much less interesting. <br><br> Scientists speculate about possible ways to make it awesome like in the stories. Some of those ideas have led to new breakthroughs in aerospace technology.<br />
<br />
|[[Kerbal Astronomical Society]]}}<br />
<br />
== Topography ==<br />
Moho's surface ranges from light brown highlands to dark brown basins, possibly the product of [[w:volcanism|volcanism]]. Its highest point is in its northern hemisphere at an altitude of 6817 m. Moho's heavy cratering suggests erosion caused by tidal friction with Kerbol. <br />
<br />
Moho has a very deep well at its geographic north pole, called the Northern Sinkhole. The Mohole is about 4.6 kilometers deep, and has a descending angle of 80 degrees. <ref>“[[thread:48006|Moho's Secrets Revealed]]” </ref> The hole is a glitch in the procedural generation of terrain; many other bodies with land at the north pole have similar bugs.<ref>https://www.youtube.com/watch?v=-e5SGynBJ4Y</ref> Despite the appearance of another hole at the geographic south pole in [[Map View]], one does not exist.<br />
<br />
The Mohole can destroy craft and kill Kerbals that fall into it.<br />
<br />
== Biomes ==<br />
Moho has 12 [[biome]]s. It is one of two bodies (the other being [[Ike]]) that have their own North and South Pole biome.<br />
<br />
=== Biome list ===<br />
{{Biome list|list=<br />
* North Pole<br />
* Northern Sinkhole Ridge<br />
* Northern Sinkhole<br />
* Highlands<br />
* Midlands<br />
* Minor Craters<br />
* Central Lowlands<br />
* Western Lowlands<br />
* South Western Lowlands<br />
* South Eastern Lowlands<br />
* Canyon<br />
* South Pole}}<br />
<br />
== Orbital Statistics ==<br />
Mohosynchronous and semi-synchronous orbits are impossible — they would require altitudes of {{OrbitAltitude | period=1210000 | mass=2.53e21 | radius=250000 | factor=k }} and {{OrbitAltitude | period=605000 | mass=2.53e21 | radius=250000 | factor=k }} respectively, both of which are beyond Moho's [[sphere of influence]].<br />
<br />
== Reference Frames ==<br />
{{:Moho/RefFrame}}<br />
<br />
== Solar System Counterpart ==<br />
Moho is the apparent [[Kerbol System]] analog of the planet Mercury. Both share a similar cratered landscape, like most bodies with little to no atmosphere. Due to the lack of an atmosphere to retain heat, Moho and Mercury are freezing on the night side and, relative to Earth, extremely hot on the day side. Both planets are the closest to their respective stars and lack natural satellites. <br />
<br />
However, Moho has a brown surface, while Mercury has a dark grey surface. In addition, Mercury has a tenuous atmosphere of about 10⁻¹³ kPa while Moho has no atmosphere; although, a pressure of 10⁻¹³ kPa (≃ 10⁻¹⁵ atm) would be rendered "unmeasurable" by the [[PresMat Barometer]] and register in KSP as a vacuum. <br />
<br />
== Gallery ==<br />
<gallery><br />
Moho_800_map.gif | A topographic height map of Moho as at Version 0.18.2 made with the ISA MapSat plugin.<br />
Moho_landing.png | A successful landing at Moho pre-0.18. Note the engines still overheating.<br />
Moho Landing 0.23.5.png | A successful landing in 0.23.5, after Moho's color was changed and its superheated atmosphere was removed. The walls of the basins are quite steep.<br />
Probewedge.jpg | A probe wedged in the 5&nbsp;km deep lava well at the north pole.<br />
Moho_flyby.png | A probe performing a Moho flyby.<br />
HannyNMohole.png | Hanny Kerman wedged in the Northern [[Mohole]] sideways. Lots of orientation jittering was observed.<br />
</gallery><br />
<br />
== Changes ==<br />
;[[0.90]]<br />
* Added biomes<br />
;[[0.21]]<br />
*New, procedurally generated, textures added, with higher detail craters.<br />
;[[0.18]]<br />
* Entirely changed more cratered surface.<br />
* Color changed from red to brown.<br />
* No more superheated atmosphere. <br />
* No longer tidally locked. <br />
* Mass reduced.<br />
;[[0.17]]<br />
* Initial Release<br />
<br />
== Notes ==<br />
<references /><br />
<br />
{{Celestial Bodies}}<br />
[[Category:Celestials]]<br />
[[Category:Planets]]</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Craft&diff=74153Craft2016-09-24T20:03:20Z<p>Paaaad: /* Additional categories */ Fixed typos.</p>
<hr />
<div>A '''craft''', '''vessel''' or '''vehicle''' is a group of [[parts]] including at least one [[command module]]. Inclusion of a command module is the sole difference between craft and [[debris]].<br />
<br />
Outside of [[scenarios]] and [[training]], craft enter play only by being launched from the [[Launch pad|Launch Pad]] or [[Runway]] at [[Kerbal Space Center]]. One craft may be separated into multiple distinct craft, assuming the separated objects each have a command module. KSP also includes developer-built [[stock craft]] of several types, though they're not available in [[Career]] or [[Science mode]] games.<br />
<br />
== Vessel types ==<br />
[[File:IconDebris.png|link=debris|Debris]][[File:IconShip.png|link=ship|Ship]][[File:IconProbe.png|link=probe|Probe]][[File:IconLander.png|link=Lander|Lander]][[File:IconRover.png|link=rover|Rover]][[File:IconStation.png|link=space station|Station]][[File:IconBase.png|link=base|Base]]<br />
<br />
In [[Map view]] (and the [[Tracking Station]]), each object has a single '''type'''. Type is the criteria both for filtering the display of objects and the icon each object is represented with. Type can be manually changed through a command module's “Rename Vessel” option or in the “'''i'''” info panel in Map view. There are seven possible craft types, including '''Debris'''. <br />
<br />
When craft are launched from the [[Runway]] or [[Launch pad|Launch Pad]], and the first time a sub-craft detaches from its parent by [[decoupler]]s or [[docking port]]s, KSP automatically assigns one of four types to each craft based on its command module. Each command module has a default type of either '''Ship''', '''Lander''', '''Rover''', or '''Probe'''. <br />
<br />
When multiple command modules or craft are combined, type is resolved by a hierarchy (listed below from highest ranked type to lowest). When multiple command modules are built into one craft, the module with the highest type sets the default type of the whole craft. When multiple craft are docked together as one craft, the combined craft's type ''and'' name are determined by the craft which originally had the highest type. After undocking, craft resume their original names and types. When craft of equal type dock together, possibly the older craft determines the combined craft's name.<br />
* Base<br />
* Station<br />
* Ship<br />
* Lander<br />
* Rover<br />
* Probe<br />
* Debris<br />
<br />
Being part of KSP, this type system is universal. However, it may not always match players' perceptions. A command module of one type may be chosen for what is functionally another. One craft may be a hybrid possessing qualities of multiple types or be composed of multiple sub-craft of different types joined together. Or the craft may be something completely different. <br />
<br />
Descriptions of each type follow in the order they appear in Map view.<br />
<br />
=== Debris (manual) ===<br />
{{Main|Debris}}<br />
A craft's type can manually be set to “Debris”. This does not render the craft uncontrollable; it is not [[Debris]] in the usual sense. Possible uses include filtering out functional but no longer useful probes, although the Tracking Station's “Terminate” option may be better. It may also suit roleplaying needs for simulated conflicts.<br />
<br />
Note also that any uncontrolled debris which can be docked with can be manually set to any other type by a docked craft, and this persists after undocking.<br />
<br />
=== Probes ===<br />
{{Main|Probe}}<br />
A craft with a “probe core” and no crew modules or external seats is automatically typed as a [[Probe]]. Commonly, a probe is designed to leave Kerbin and travel to another [[celestial body]] or orbit as a satellite. Probes often are orbiters but may also take the form of robotic rovers or stationary landers. Probes are generally thought of as small, but larger categories of vehicles like planes and rockets can be entirely probe-controlled, though players may categorize these as “drones” instead.<br />
<br />
Probe cores can also supplement control of other types of craft when manned command modules lack crew; the type will still default to the manned module's type.<br />
<br />
=== Rovers ===<br />
{{Main|Rover}}<br />
[[Rover]]s are wheeled vehicles built to drive on terrestrial surfaces. Rarely are they built to fly or even glide, though they may be carried by another craft elsewhere on [[Kerbin]] or to another celestial body. Typically they will have [[:Category:Rover_wheels|powered wheels]], but [[Small Gear Bay|landing gear]] coupled with [[RCS]] thrusters or [[reaction engine]]s also work.<br />
<br />
The [[EAS-1 External Command Seat]] is the only command module automatically typed as a rover. Players may prefer to manually type a wheeled Probe without a command seat as a Rover.<br />
<br />
=== Landers ===<br />
{{Main|Lander}}<br />
Typically part of manned missions to a celestial body, landers make a vertical landing on a terrestrial surface with landing legs and remaining stationary unless or until they lift off and return to orbit. Typically they arrive at their destination by detaching or staging from a larger vessel and deorbiting onto the surface.<br />
<br />
KSP labels a craft as a lander if its command module is a [[Mk1 Lander Can]], [[Mk2 Lander-can]], or a [[PPD-12 Cupola Module]].<br />
<br />
=== Ships ===<br />
{{Main|Ship}}<br />
The most general type. Any vehicle which possesses a manned command module with an enclosed crew compartment and is not a Lander is typed as a Ship. It applies equally well to the general categories of rockets and planes.<br />
<br />
=== Stations ===<br />
{{Main|Space station}}<br />
Short for [[space station]], these are typically installations meant to remain permanently in a fixed orbit. Stations are distinguished from probe satellites by either being manned or made for other vessels to dock with, usually both. <br />
<br />
Any craft docked with a Station temporarily becomes a part of it under the Station's name, excepting only a Base. The count of the docked craft's type remains as before, but the craft itself will not be listed or visible in Map view. After undocking, the craft's name and type will be unchanged.<br />
<br />
KSP does not automatically assign this type to any craft{{check version||1.0.4}} and so is assigned manually by players as they see fit.<br />
<br />
=== Bases ===<br />
{{Main|Base}}<br />
Bases are installations meant to remain in place on the surface of a celestial body providing resources or functionality for other craft or a crew. <br />
<br />
Most Bases are designed to remain in place permanently, but some are designed with wheels or flight capability and merely stay in place for an arbitrarily “long time” while rovers or other vehicles travel to and from the Base during missions. Bases are usually manned outposts, though they may be vacant of crew for periods. <br />
<br />
Any craft docked with a Base temporarily becomes a part of it under the Base's name, even a Station. The count of the docked craft's type remains as before, but the craft itself will not be listed or visible in Map view. After undocking, the craft's name and type will be unchanged.<br />
<br />
KSP does not automatically assign this type to any craft{{check version||1.0.4}} and so is assigned manually by players as they see fit.<br />
<br />
== Additional categories ==<br />
There are also categories referenced in-game or in official material that aren't part of KSP's explicit types. These terms are useful for discussions or other contexts. One craft may belong in multiple categories, such as a VTOL SSTO spaceplane.<br />
<br />
=== Rocket ===<br />
[[Rocket]]s, along with planes, are one of the most commonly used categories in describing craft. Rockets rely on thrust for lift, using aerodynamics simply for stability.<br />
<br />
=== Plane ===<br />
[[Plane]]s are the other most commonly used category of craft in KSP. Planes use [[wing]]s inside an [[atmosphere]] for aerodynamic lift in powered, horizontal flight. Planes which use only [[intake air|air-breathing]] [[jet engine]]s are '''airplanes'''.<br />
<br />
=== Spaceplane ===<br />
[[Spaceplane]]s are planes able to function as spacecraft beyond altitudes with sufficient air for jets. The name of the [[Spaceplane Hangar]] implies them as a goal, though many stock craft are conventional airplanes.<br />
<br />
Many players additionally require the ability to achieve orbit before considering a craft a [[w:Spaceplane|spaceplane]], though a [[w:Suborbital_spaceplane|suborbital spaceplane]] is a spaceplane.<br />
<br />
=== SSTO ===<br />
Any craft that can achieve orbit without detaching any parts (such as fuel tanks or engines) is categorized as a [[single-stage-to-orbit]] or [[w:Single-stage-to-orbit|SSTO]]. These are almost always spaceplanes, although SSTO rockets are also possible.<br />
<br />
=== VTOL ===<br />
The category of [[w:VTOL|Vertical TakeOff and Landing]] is generally applied to any craft able to both takeoff and land vertically. It properly applies only to planes, but KSP's stock example is something perhaps best described as a VTOL rover. [[w:VTVL|VTVL]] is the correct term for rockets that land vertically, but few players use the term.<br />
<br />
== See also ==<br />
* [[API:Vessel]], the API for craft<br />
<br />
[[Category:Craft]]</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Vall&diff=74111Vall2016-09-16T05:27:26Z<p>Paaaad: /* Biomes */</p>
<hr />
<div>{{Infobox/Body}}<br />
<br />
'''Vall''' is the second of the five [[w:Natural satellite|natural satellites]] of [[Jool]]. Like the other large Joolian moons, [[Laythe]] and [[Tylo]] (of which Vall is the smallest), Vall is tidally locked to its parent. Synchronous orbits around Vall are not possible, as they would lie outside of its [[Sphere of influence|SOI]], at a radius of 3,893,254 meters.<br />
<br />
Vall is KSP's analog to Jupiter's moon [[w:Europa (moon)|Europa]].<br />
<br />
Though the bodies have topical similarities, landing on Vall and returning is significantly more challenging than a landing on the [[Mün]], due to the former's higher gravity, more uneven terrain and distance from [[Kerbin]].<br />
<br />
According to former developer NovaSilisko, Vall was planned to be made more like [[Eeloo]], with cracks in the ice and a more chaotic surface than in 0.20.2.<ref>[http://forum.kerbalspaceprogram.com/threads/29807-Planet-Ideas-And-Names-For-The-Future-Of-Kerbal-Space-Program?p=447959&viewfull=1#post447959 Post in the forum] by NovaSilisko</ref><br />
<br />
== In-game Description ==<br />
<br />
{{Quote<br />
<br />
|Vall was one of the last Moons of Jool to be discovered. Frustrated scientists kept trying to wipe it off the lenses of their telescopes. Eventually after a rash of returned telescopes, Advanced Optics Co. finally decided to just tell them it was an actual object in the sky.<br />
<br />
|[[Kerbal Astronomical Society]]}}<br />
<br />
== Topography ==<br />
<br />
Vall has an icy surface dominated by hilly lowland areas separated by mountain ridges and which ranges in elevation from 0 to 7976 m. There are almost no completely level areas, making it hard to find good landing spots. <br />
<br />
Vall has some circular mountain ridges which could be remnants of impact craters, but they are heavily eroded, hinting that Vall has some geological activity, presumably in the form of [[w:Cryovolcano|cryovolcanism]].<br />
<br />
The surface color ranges between white and light blue. When terrain scatters are activated, large boulders with contrast-rich black and white surface patterns can be found on the surface.<br />
<br />
== Biomes ==<br />
Vall has 8 [[biome]]s.<br />
<br />
=== Biome list ===<br />
{{Biome list|<br />
* Poles<br />
* Highlands<br />
* Midlands<br />
* Lowlands<br />
* Northeast Basin<br />
* Northwest Basin<br />
* Southern Basin<br />
* Southern Valleys}}<br />
<br />
== Reference Frames ==<br />
{{:Vall/RefFrame}}<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Mechjeb_Vall.png | A small user-created probe in low orbit around Vall. Jool and Laythe have risen in the background.<br />
File:Vall-landscape.png | A crew of Kerbonauts enjoying the view over Vall's landscape.<br />
File:Vall-rock.png | One of the rocks which can be found on Vall.<br />
File:Vall topo compressed.png | A topographic map of Vall made with the ISA MapSat plugin.<br />
File:Vall natural bump compressed.jpg | A bump map in approximate natural colors.<br />
File:Vall-jool-laythe-tylo.jpg | The surface of Vall with Jool, Laythe and Tylo in the background. Bop is also on this picture but far too small to recognise.<br />
File:Vall_800_map.gif |A topographic height map of Vall made with the ISA MapSat plugin<br />
File:VallFromLaythe.png | Picture of Vall visible from Laythe<br />
File:Probe high above Vall.png |A small probe in a high orbit over Vall<br />
File:Landing party on Vall.jpg| A crew of kerbonauts, a lander, and a rover on the surface of Vall.<br />
</gallery><br />
<br />
== Trivia ==<br />
* According to the Tracking Station information of Vall, it was one of the last moons of Jool to be discovered. This was because the Kerbal astronomers mistook the icy moon for a smudge. After multiple failed attempts to get rid of the "smudge", they figured out it was, in fact, a moon.<br />
* If N-body simulation was used in the game, Vall would be slingshotted out of the Joolian system within a few days, due to the gravitational influences of nearby Laythe and Tylo.<br />
<br />
== Changes ==<br />
;[[1.2]]<br />
* Added biomes<br />
;[[0.90]]<br />
* Added biomes<br />
;[[0.17]]<br />
* Initial Release<br />
<br />
== Notes ==<br />
<references /><br />
<br />
{{Celestial Bodies}}<br />
[[Category:Celestials]]<br />
[[Category:Moons]]</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Advanced_Nose_Cone_-_Type_B/Box&diff=73773Advanced Nose Cone - Type B/Box2016-08-01T00:44:32Z<p>Paaaad: Changed research to Specialized Construction</p>
<hr />
<div><noinclude>{{Data template used}}</noinclude><br />
{{Infobox/Part<br />
|file=Advanced Nose Cone - Type B.png<br />
|type=nc<br />
|manufacturer=GNP<br />
|costs=320<br />
|mass=0.075<br />
|drag=0.1<br />
|temp=2000<br />
|tolerance=40<br />
|research=Specialized Construction<br />
|unlock cost=6200<br />
|since=1.0<br />
|filename=ConeB.cfg<br />
|part=cones<br />
}}</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Structural_Wing_Type_A/Box&diff=73772Structural Wing Type A/Box2016-08-01T00:41:20Z<p>Paaaad: Changed research to Supersonic Flight</p>
<hr />
<div><noinclude>{{Data template used}}</noinclude><br />
{{Infobox/Part<br />
|file=Structural Wing Type A.png<br />
|type=win<br />
|manufacturer=C7<br />
|costs=500<br />
|mass=0.1<br />
|drag=0.02<br />
|temp=2400<br />
|tolerance=15<br />
|research=Supersonic Flight<br />
|unlock cost=6400<br />
|since=0.25<br />
|filename=structural1.cfg<br />
|part=wings<br />
|more={{Infobox/Part/lifting surface<br />
|lift=1<br />
}}<br />
}}</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Mk2_Cargo_Bay_CRG-04/Box&diff=73771Mk2 Cargo Bay CRG-04/Box2016-08-01T00:39:27Z<p>Paaaad: Changed research to Supersonic Flight</p>
<hr />
<div><noinclude>{{Data template used}}</noinclude><br />
{{Infobox/Part<br />
|file=Mk2 Cargo Bay CRG-04.png<br />
|role=Cargo bay<br />
|type=cb<br />
|size=ii<br />
|manufacturer=C7<br />
|costs=320<br />
|mass=0.25<br />
|drag=0.2-0.3<br />
|temp=2500<br />
|tolerance=50<br />
|research=Supersonic Flight<br />
|unlock cost=11500<br />
|since=0.25<br />
|filename=BayS.cfg<br />
|part=mk2CargoBay<br />
|more={{Infobox/Part/lifting surface<br />
|lift=0.35<br />
}}<br />
}}</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Standard_Canard/Box&diff=73770Standard Canard/Box2016-08-01T00:37:59Z<p>Paaaad: Changed research to Advanced Aerodynamics</p>
<hr />
<div><noinclude>{{Data template used}}</noinclude><br />
{{Infobox/Part<br />
|file=Standard canard.png<br />
|type=cs<br />
|manufacturer=C7<br />
|costs=720<br />
|mass=0.1<br />
|drag=0.02<br />
|temp=2400<br />
|tolerance=12<br />
|research=Advanced Aerodynamics<br />
|unlock cost=11400<br />
|since=0.15<br />
|filename=standardCanard.cfg<br />
|part=airplaneFins<br />
|more={{Infobox/Part/winglet<br />
|drag-coeff=0.5<br />
|lift=0.52<br />
}}<br />
{{Infobox/Part/control surface<br />
|area=1<br />
|deflection=15<br />
}}<br />
}}</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Small_Delta_Wing/Box&diff=73769Small Delta Wing/Box2016-08-01T00:35:42Z<p>Paaaad: Changed research to Advanced Aerodynamics</p>
<hr />
<div><noinclude>{{Data template used}}</noinclude><br />
{{Infobox/Part<br />
|file=Small Delta Wing.png<br />
|type=win<br />
|manufacturer=C7<br />
|costs=200<br />
|mass=0.05<br />
|drag=0.02<br />
|temp=2400<br />
|tolerance=15<br />
|research=Advanced Aerodynamics<br />
|unlock cost=3200<br />
|since=0.25<br />
|filename=delta_small.cfg<br />
|part=wings<br />
|more={{Infobox/Part/winglet<br />
|drag-coeff=0.1<br />
|lift=0.5<br />
}}<br />
{{Infobox/Part/lifting surface<br />
|lift=0.5<br />
}}<br />
}}</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Delta_Wing/Box&diff=73768Delta Wing/Box2016-08-01T00:35:30Z<p>Paaaad: Changed research to Advanced Aerodynamics</p>
<hr />
<div><noinclude>{{Data template used}}</noinclude><br />
{{Infobox/Part<br />
|file=Delta_wing.png<br />
|type=win<br />
|manufacturer=C7<br />
|costs=600<br />
|mass=0.2<br />
|drag=0.02<br />
|temp=2400<br />
|tolerance=15<br />
|research=Advanced Aerodynamics<br />
|unlock cost=6400<br />
|since=0.15<br />
|filename=delta.cfg<br />
|part=wings<br />
|more={{Infobox/Part/winglet<br />
|drag-coeff=0.6<br />
|lift=2.0<br />
}}<br />
{{Infobox/Part/lifting surface<br />
|lift=2.0<br />
}}<br />
}}</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Elevon_2/Box&diff=73767Elevon 2/Box2016-08-01T00:34:05Z<p>Paaaad: Changed research to Advanced Aerodynamics</p>
<hr />
<div><noinclude>{{Data template used}}</noinclude><br />
{{Infobox/Part<br />
|file=Elevon 2.png<br />
|type=cs<br />
|manufacturer=C7<br />
|costs=550<br />
|mass=0.06<br />
|drag=0.02<br />
|temp=2400<br />
|tolerance=15<br />
|research=Advanced Aerodynamics<br />
|unlock cost=3200<br />
|since=0.25<br />
|filename=elevon2.cfg<br />
|part=wings<br />
|more={{Infobox/Part/winglet<br />
|drag-coeff=0.33<br />
|lift=0.3<br />
}}<br />
{{Infobox/Part/control surface<br />
|area=1.0<br />
|deflection=20<br />
}}<br />
}}</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Elevon_3/Box&diff=73766Elevon 3/Box2016-08-01T00:33:31Z<p>Paaaad: Changed research to Advanced Aerodynamics</p>
<hr />
<div><noinclude>{{Data template used}}</noinclude><br />
{{Infobox/Part<br />
|file=Elevon 3.png<br />
|type=cs<br />
|manufacturer=C7<br />
|costs=650<br />
|mass=0.08<br />
|drag=0.02<br />
|temp=2400<br />
|tolerance=15<br />
|research=Advanced Aerodynamics<br />
|unlock cost=3200<br />
|since=0.25<br />
|filename=elevon3.cfg<br />
|part=wings<br />
|more={{Infobox/Part/winglet<br />
|drag-coeff=0.5<br />
|lift=0.42<br />
}}<br />
{{Infobox/Part/control surface<br />
|area=1.0<br />
|deflection=20<br />
}}<br />
}}</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Elevon_5/Box&diff=73765Elevon 5/Box2016-08-01T00:32:12Z<p>Paaaad: Changed research to Advanced Aerodynamics</p>
<hr />
<div><noinclude>{{Data template used}}</noinclude><br />
{{Infobox/Part<br />
|file=Elevon 5.png<br />
|type=cs<br />
|manufacturer=C7<br />
|costs=800<br />
|mass=0.08<br />
|drag=0.02<br />
|temp=2400<br />
|tolerance=15<br />
|research=Advanced Aerodynamics<br />
|unlock cost=4800<br />
|since=0.25<br />
|filename=elevon5.cfg<br />
|part=wings<br />
|more={{Infobox/Part/winglet<br />
|drag-coeff=0.6<br />
|lift=0.4<br />
}}<br />
{{Infobox/Part/control surface<br />
|area=1.0<br />
|deflection=20<br />
}}<br />
}}</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Swept_Wing_Type_A/Box&diff=73764Swept Wing Type A/Box2016-08-01T00:31:02Z<p>Paaaad: Changed research to Advanced Aerodynamics</p>
<hr />
<div><noinclude>{{Data template used}}</noinclude><br />
{{Infobox/Part<br />
|file=Swept Wing Type A.png<br />
|type=win<br />
|manufacturer=C7<br />
|costs=500<br />
|mass=0.113<br />
|drag=0.02<br />
|temp=2400<br />
|tolerance=15<br />
|research=Advanced Aerodynamics<br />
|unlock cost=6400<br />
|since=0.25<br />
|filename=swept1.cfg<br />
|part=wings<br />
|more={{Infobox/Part/lifting surface<br />
|lift=1.13<br />
}}<br />
}}</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Mk2_Cargo_Bay_CRG-08/Box&diff=73748Mk2 Cargo Bay CRG-08/Box2016-07-31T06:10:51Z<p>Paaaad: Changed research to High Altitude Flight</p>
<hr />
<div><noinclude>{{Data template used}}</noinclude><br />
{{Infobox/Part<br />
|file=Mk2 Cargo Bay CRG-08.png<br />
|role=Cargo bay<br />
|type=cb<br />
|size=ii<br />
|manufacturer=C7<br />
|costs=500<br />
|mass=0.5<br />
|drag=0.2-0.3<br />
|temp=2500<br />
|tolerance=50<br />
|research=High Altitude Flight<br />
|unlock cost=17200<br />
|since=0.25<br />
|filename=BayL.cfg<br />
|part=mk2CargoBay<br />
|more={{Infobox/Part/lifting surface<br />
|lift=0.7<br />
}}<br />
}}</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Mk2_Clamp-O-Tron/Box&diff=73747Mk2 Clamp-O-Tron/Box2016-07-31T06:09:23Z<p>Paaaad: Changed research to High Altitude Flight</p>
<hr />
<div><noinclude>{{Data template used}}</noinclude><br />
{{Infobox/Part<br />
|file=Mk2 Clamp-O-Tron.png<br />
|type=dp<br />
|size=ii<br />
|manufacturer=C7<br />
|costs=850<br />
|mass=0.30<br />
|mp=75.000<br />
|drag=0.2-0.3<br />
|temp=2500<br />
|tolerance=50<br />
|research=High Altitude Flight<br />
|unlock cost=11000<br />
|since=0.25<br />
|filename=mk2DockingPort.cfg<br />
|part=mk2DockingPort<br />
|more={{Infobox/Part/title|win}}<br />
{{Infobox/Part/lifting surface<br />
|lift=0.24<br />
}}<br />
{{Infobox/Part/title|mpt}}<br />
{{Infobox/Part/tank<br />
|mp=75.0<br />
}}<br />
}}</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=FAT-455_Aeroplane_Main_Wing/Box&diff=73745FAT-455 Aeroplane Main Wing/Box2016-07-31T06:05:56Z<p>Paaaad: Changed research to Heavy Aerodynamics</p>
<hr />
<div><noinclude>{{Data template used}}</noinclude><br />
{{Infobox/Part<br />
|file=FAT455AirplaneWing.png<br />
|type=win<br />
|manufacturer=WOAE<br />
|costs=2800<br />
|mass=0.78<br />
|lf=0.000<br />
|ox=0.000<br />
|drag=0.02<br />
|temp=1200<br />
|tolerance=15<br />
|research=Heavy Aerodynamics<br />
|unlock cost=36400<br />
|since=1.0<br />
|filename=MainWing.cfg<br />
|part=airlinerWings<br />
|more={{Infobox/Part/title|win}}<br />
{{Infobox/Part/lifting surface<br />
|lift=7.8<br />
}}<br />
{{Infobox/Part/title|lft}}<br />
{{Infobox/Part/tank<br />
|lf=0.0<br />
|lf-max=600.0<br />
|ox=0<br />
}}<br />
}}</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=FAT-455_Aeroplane_Tail_Fin/Box&diff=73744FAT-455 Aeroplane Tail Fin/Box2016-07-31T06:04:17Z<p>Paaaad: Changed research to Heavy Aerodynamics</p>
<hr />
<div><noinclude>{{Data template used}}</noinclude><br />
{{Infobox/Part<br />
|file=FAT455TailFin.png<br />
|type=cs<br />
|manufacturer=WOAE<br />
|costs=1000<br />
|mass=0.36<br />
|drag=0.02<br />
|temp=1200<br />
|tolerance=15<br />
|research=Heavy Aerodynamics<br />
|unlock cost=4000<br />
|since=1.0<br />
|filename=TailFin.cfg<br />
|part=airlinerWings<br />
|more={{Infobox/Part/winglet<br />
|drag-coeff=0.6<br />
|lift=2.69<br />
}}<br />
{{Infobox/Part/control surface<br />
|area=0.37<br />
|deflection=15<br />
}}<br />
}}</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Mk3_Cargo_Bay_CRG-25&diff=73743Mk3 Cargo Bay CRG-252016-07-31T06:02:35Z<p>Paaaad: Added missing Template:Parts</p>
<hr />
<div>{{User:BobBot/created part}}<br />
{{:Mk3 Cargo Bay CRG-25/Box}}<br/><br/><br />
<div style="float:left">[[File:Anim Mk3 Cargo Bay CRF-25.gif]]</div><br />
The '''Mk3 Cargo Bay CRG-25''' is a cargo bay introduced in version 0.90.0.<br />
<br />
It can accomodate a [[Rockomax X200-16 Fuel Tank]]. It is [[Radial size|Mk3]] sized and is meant to be used in spaceplanes. It can be used to transport spacecraft, segments of a space station, etc.<br />
{{clear|left}}<br />
== Product description ==<br />
{{Quote<br />
|Originally we threw away the container the Rockomax X200-16 tank came in, then one day a bright and upcoming engineer suggested we reuse them. He was promptly reallocated to another department and his boss came up with the brilliant idea of reusing these containers as cargo bays!<br />
}}<br />
<br />
== Changes ==<br />
;[[0.90.0]]<br />
* Initial release<br />
<br />
{{Parts}}</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Mk3_Cargo_Bay_CRG-50&diff=73742Mk3 Cargo Bay CRG-502016-07-31T06:02:27Z<p>Paaaad: Added missing Template:Parts</p>
<hr />
<div>{{User:BobBot/created part}}<br />
{{:Mk3 Cargo Bay CRG-50/Box}}<br />
<br />
The '''Mk3 Cargo Bay CRG-50''' is a cargo bay introduced in version 0.90.0.<br />
<br />
It can accomodate a [[Rockomax X200-32 Fuel Tank]]. It is [[Radial size|Mk3]] sized and is meant to be used in spaceplanes. It can be used to transport spacecraft, segments of a space station, etc.<br />
<br />
<br />
== Product description ==<br />
{{Quote<br />
|Originally we threw away the container the Rockomax X200-32 tank came in, then one day a bright and upcoming engineer suggested we reuse them. He was promptly reallocated to another department and his boss came up with the brilliant idea of reusing these containers as cargo bays!<br />
}}<br />
<br />
== Changes ==<br />
;[[0.90.0]]<br />
* Initial release<br />
<br />
{{Parts}}</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Fuel_Cell&diff=73741Fuel Cell2016-07-31T05:56:50Z<p>Paaaad: /* Usage */ Typo</p>
<hr />
<div>{{About|the specific part|generic part|fuel cell}}<br />
{{:Fuel Cell/Box}}<br />
<br />
The '''Fuel Cell''' is a part introduced in version 1.0 which converts [[liquid fuel]] and [[oxidizer]] into [[electric charge]].<br />
<br />
== Usage==<br />
The fuel cell is well suited for several roles. Among these are:<br />
* Power production for long distance missions where solar panels no longer become efficient<br />
* Providing power to drilling platforms carrying a [[Convert-O-Tron 250]] (as power production is effectively limitless)<br />
* A source of temporary high output power production (such as for extreme range communications)<br />
<br />
== Product description ==<br />
{{Quote<br />
|A small fuel cell that allows fuel and oxidizer to be converted into energy. Handy for those places where a solar panel will not do. Also handy for re-heating snacks.<br />
}}<br />
<br />
== Changes ==<br />
;[[1.0]]<br />
* Initial release<br />
<br />
{{Parts}}<br />
[[Category:Fuel cells]]</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Mk3_Rocket_Fuel_Fuselage_Short&diff=73738Mk3 Rocket Fuel Fuselage Short2016-07-31T00:40:55Z<p>Paaaad: Added missing Template:Parts</p>
<hr />
<div>{{User:BobBot/created part}}<br />
{{:Mk3 Rocket Fuel Fuselage Short/Box}}<br />
<br />
The '''Mk3 Rocket Fuel Fuselage Short''' is a part introduced in version 0.90.0. It contains the [[liquid fuel]]/[[oxidizer]] mixture, and is mainly used for spaceplanes.<br />
<br />
<br />
== Product description ==<br />
{{Quote<br />
|A compact fuel tank for when the rest of your craft is taken up by cargo bays!<br />
}}<br />
<br />
== Changes ==<br />
;[[0.90.0]]<br />
* Initial release<br />
<br />
{{Parts}}</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Mk3_Rocket_Fuel_Fuselage&diff=73737Mk3 Rocket Fuel Fuselage2016-07-31T00:40:04Z<p>Paaaad: Added missing Template:Parts</p>
<hr />
<div>{{User:BobBot/created part}}<br />
{{:Mk3 Rocket Fuel Fuselage/Box}}<br />
<br />
The '''Mk3 Rocket Fuel Fuselage''' is a part introduced in version 0.90.0.<br />
<br />
== Product description ==<br />
{{Quote<br />
|For that rare moment when your fuel needs are less than ludicrous.<br />
}}<br />
<br />
== Changes ==<br />
;[[0.90.0]]<br />
* Initial release<br />
<br />
{{Parts}}</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Mk3_Liquid_Fuel_Fuselage_Long&diff=73736Mk3 Liquid Fuel Fuselage Long2016-07-31T00:38:56Z<p>Paaaad: Added missing Template:Parts</p>
<hr />
<div>{{User:BobBot/created part}}<br />
{{:Mk3 Liquid Fuel Fuselage Long/Box}}<br />
<br />
The '''Mk3 Liquid Fuel Fuselage Long''' is a part introduced in version 0.90.0.<br />
<br />
== Product description ==<br />
{{Quote<br />
|C7 Aerospace Division had issues piping the fuel from the refinery, so they brought the refinery tanks to us! It sounded like they muttered "Good luck.." as they dropped off these parts.<br />
}}<br />
<br />
== Changes ==<br />
;[[0.90.0]]<br />
* Initial release<br />
<br />
{{Parts}}</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Mk3_Liquid_Fuel_Fuselage_Short&diff=73735Mk3 Liquid Fuel Fuselage Short2016-07-31T00:38:02Z<p>Paaaad: Added missing Template:Parts</p>
<hr />
<div>{{User:BobBot/created part}}<br />
{{:Mk3 Liquid Fuel Fuselage Short/Box}}<br />
<br />
The '''Mk3 Liquid Fuel Fuselage Short''' is a part introduced in version 0.90.0. It holds a lot of fuel because of its size and the amount of needed thrust to lift mk3 parts off the runway.<br />
<br />
== Product description ==<br />
{{Quote<br />
|For the economically minded aerospace designer, who is building a massive plane...<br />
}}<br />
<br />
== Changes ==<br />
;[[0.90.0]]<br />
* Initial release<br />
<br />
{{Parts}}</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Mk3_Liquid_Fuel_Fuselage&diff=73733Mk3 Liquid Fuel Fuselage2016-07-31T00:37:06Z<p>Paaaad: Added missing Template:Parts</p>
<hr />
<div>{{User:BobBot/created part}}<br />
{{:Mk3 Liquid Fuel Fuselage/Box}}<br />
<br />
The '''Mk3 Liquid Fuel Fuselage''' is a part introduced in version 0.90.0.<br />
<br />
== Product description ==<br />
{{Quote<br />
|For when your fuel needs are only 1/4 as enormous.<br />
}}<br />
<br />
== Changes ==<br />
;[[0.90.0]]<br />
* Initial release<br />
<br />
{{Parts}}</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Mk3_to_3.75m_Adapter&diff=73732Mk3 to 3.75m Adapter2016-07-31T00:35:52Z<p>Paaaad: Added missing Template:Parts</p>
<hr />
<div>{{User:BobBot/created part}}<br />
{{:Mk3 to 3.75m Adapter/Box}}<br />
<br />
The '''Mk3 to 3.75m Adapter''' is a part introduced in version 0.90.0. It contains the [[liquid fuel]]/[[oxidizer]] mixture, and is mainly used for spaceplanes.<br />
<br />
<br />
== Product description ==<br />
{{Quote<br />
|An adapter for when your craft turns from a massive rocket into a gargantuan plane!<br />
}}<br />
<br />
== Changes ==<br />
;[[0.90.0]]<br />
* Initial release<br />
<br />
{{Parts}}</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Mk3_to_2.5m_Adapter&diff=73731Mk3 to 2.5m Adapter2016-07-31T00:33:55Z<p>Paaaad: Added missing Template:Parts</p>
<hr />
<div>{{User:BobBot/created part}}<br />
{{:Mk3 to 2.5m Adapter/Box}}<br />
<br />
The '''Mk3 to 2.5m Adapter''' is a part introduced in version 0.90.0. It contains the [[liquid fuel]]/[[oxidizer]] mixture, and is mainly used for spaceplanes.<br />
<br />
<br />
== Product description ==<br />
{{Quote<br />
|Perfectly pointy, carefully curved and devastatingly destructive, this Mk3 to 2.5m adapter can satisfy your wildest of dreams. Or it'll let you bridge the gaps between parts on your craft while giving you a bit of fuel... Your choice.<br />
}}<br />
<br />
== Changes ==<br />
;[[0.90.0]]<br />
* Initial release<br />
<br />
{{Parts}}</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=2.5m_to_Mk2_Adapter&diff=737302.5m to Mk2 Adapter2016-07-31T00:30:39Z<p>Paaaad: Added missing Template:Parts</p>
<hr />
<div>{{User:BobBot/created part}}<br />
{{:2.5m to Mk2 Adapter/Box}}<br />
<br />
The '''2.5m to Mk2 Adapter''' is a part introduced in version 0.90.0. It contains the [[liquid fuel]]/[[oxidizer]] mixture, and is mainly used for spaceplanes. It gives a sleek transition between 2.5m and Mk2 parts. It is very useful for creating large high speed spaceplanes with 2.5 parts while utilizing the two kerbal capacity, aerodynamic modeling, and lifting body effect of the Mk2 Cockpit.<br />
== Product description ==<br />
{{Quote<br />
|When you can't decide between a rocket and a spaceplane, why not both?|manufacturer=C7<br />
}}<br />
<br />
== Changes ==<br />
;[[0.90.0]]<br />
* Initial release<br />
<br />
{{Parts}}</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=2.5m_to_Mk2_Adapter/Box&diff=737292.5m to Mk2 Adapter/Box2016-07-31T00:28:27Z<p>Paaaad: Changed research to High Altitude Flight</p>
<hr />
<div><noinclude>{{Data template used}}</noinclude><br />
{{Infobox/Part<br />
|file=2.5m to Mk2 Adapter.png<br />
|type=lft<br />
|manufacturer=C7<br />
|costs=800<br />
|mass=0.57<br />
|lf=360.000<br />
|drag=0.2-0.3<br />
|temp=2500<br />
|tolerance=50<br />
|research=High Altitude Flight<br />
|unlock cost=18000<br />
|since=0.90.0<br />
|filename=Size2-Mk2.cfg<br />
|part=adapterTanks<br />
|more={{Infobox/Part/tank<br />
|lf=360.0<br />
}}<br />
}}</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Mk2_Bicoupler/Box&diff=73728Mk2 Bicoupler/Box2016-07-31T00:25:55Z<p>Paaaad: Changed research to Supersonic Flight</p>
<hr />
<div><noinclude>{{Data template used}}</noinclude><br />
{{Infobox/Part<br />
|file=Mk2 Bicoupler.png<br />
|type=lft<br />
|size=ii<br />
|size2=1<br />
|manufacturer=C7<br />
|costs=860<br />
|mass=0.29<br />
|lf=180.000<br />
|drag=0.2-0.3<br />
|temp=2500<br />
|tolerance=50<br />
|research=Supersonic Flight<br />
|unlock cost=19800<br />
|since=0.25<br />
|filename=bicoupler.cfg<br />
|part=mk2Adapters<br />
|more={{Infobox/Part/title|win}}<br />
{{Infobox/Part/lifting surface<br />
|lift=0.3<br />
}}<br />
{{Infobox/Part/title|lft}}<br />
{{Infobox/Part/tank<br />
|lf=180.0<br />
}}<br />
}}</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Mk2_Rocket_Fuel_Fuselage_Short/Box&diff=73727Mk2 Rocket Fuel Fuselage Short/Box2016-07-31T00:21:05Z<p>Paaaad: Changed research to Supersonic Flight</p>
<hr />
<div><noinclude>{{Data template used}}</noinclude><br />
{{Infobox/Part<br />
|file=Mk2 LF+O Fuselage Short.png<br />
|type=lft<br />
|size=ii<br />
|manufacturer=C7<br />
|costs=750<br />
|mass=0.29<br />
|lf=180.000<br />
|drag=0.2-0.3<br />
|temp=2500<br />
|tolerance=50<br />
|research=Supersonic Flight<br />
|unlock cost=18500<br />
|since=0.25<br />
|filename=LFO_short.cfg<br />
|part=mk2FuselageShort<br />
|more={{Infobox/Part/title|win}}<br />
{{Infobox/Part/lifting surface<br />
|lift=0.35<br />
}}<br />
{{Infobox/Part/title|lft}}<br />
{{Infobox/Part/tank<br />
|lf=180.0<br />
}}<br />
}}</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Mk2_Rocket_Fuel_Fuselage/Box&diff=73726Mk2 Rocket Fuel Fuselage/Box2016-07-31T00:16:57Z<p>Paaaad: Changed research to High Altitude Flight</p>
<hr />
<div><noinclude>{{Data template used}}</noinclude><br />
{{Infobox/Part<br />
|file=Mk2 LF+O Fuselage.png<br />
|type=lft<br />
|size=ii<br />
|manufacturer=C7<br />
|costs=1450<br />
|mass=0.57<br />
|lf=360.000<br />
|drag=0.2-0.3<br />
|temp=2500<br />
|tolerance=50<br />
|research=High Altitude Flight<br />
|unlock cost=18500<br />
|since=0.25<br />
|filename=LFO_long.cfg<br />
|part=mk2FuselageLong<br />
|more={{Infobox/Part/title|win}}<br />
{{Infobox/Part/lifting surface<br />
|lift=0.7<br />
}}<br />
{{Infobox/Part/title|lft}}<br />
{{Infobox/Part/tank<br />
|lf=360.0<br />
}}<br />
}}</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Mk2_Liquid_Fuel_Fuselage_Short/Box&diff=73725Mk2 Liquid Fuel Fuselage Short/Box2016-07-31T00:13:24Z<p>Paaaad: Changed research to Supersonic Flight</p>
<hr />
<div><noinclude>{{Data template used}}</noinclude><br />
{{Infobox/Part<br />
|file=Mk2 Liquid Fuselage Short.png<br />
|type=lft<br />
|size=ii<br />
|manufacturer=C7<br />
|costs=750<br />
|mass=0.29<br />
|lf=400.000<br />
|ox=0.000<br />
|drag=0.2-0.3<br />
|temp=2500<br />
|tolerance=50<br />
|research=Supersonic Flight<br />
|unlock cost=18500<br />
|since=0.25<br />
|filename=L_short.cfg<br />
|part=mk2FuselageShort<br />
|more={{Infobox/Part/title|win}}<br />
{{Infobox/Part/lifting surface<br />
|lift=0.35<br />
}}<br />
{{Infobox/Part/title|lft}}<br />
{{Infobox/Part/tank<br />
|lf=400.0<br />
|ox=0<br />
}}<br />
}}</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Mk2_Liquid_Fuel_Fuselage/Box&diff=73724Mk2 Liquid Fuel Fuselage/Box2016-07-31T00:00:01Z<p>Paaaad: Changed research to High Altitude Flight</p>
<hr />
<div><noinclude>{{Data template used}}</noinclude><br />
{{Infobox/Part<br />
|file=Mk2 FT.png<br />
|type=lft<br />
|size=ii<br />
|manufacturer=C7<br />
|costs=1450<br />
|mass=0.57<br />
|lf=800.000<br />
|ox=0.000<br />
|drag=0.2-0.3<br />
|temp=2500<br />
|tolerance=50<br />
|research=High Altitude Flight<br />
|unlock cost=18500<br />
|since=0.25<br />
|filename=L_long.cfg<br />
|part=mk2FuselageLong<br />
|more={{Infobox/Part/title|win}}<br />
{{Infobox/Part/lifting surface<br />
|lift=0.7<br />
}}<br />
{{Infobox/Part/title|lft}}<br />
{{Infobox/Part/tank<br />
|lf=800.0<br />
|ox=0<br />
}}<br />
}}</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Mk2_to_1.25m_Adapter_Long/Box&diff=73723Mk2 to 1.25m Adapter Long/Box2016-07-30T23:56:52Z<p>Paaaad: Changed research to High Altitude Flight</p>
<hr />
<div><noinclude>{{Data template used}}</noinclude><br />
{{Infobox/Part<br />
|file=Mk2 to 1.25m Adapter Long.png<br />
|type=lft<br />
|size=1<br />
|size2=ii<br />
|manufacturer=C7<br />
|costs=1050<br />
|mass=0.57<br />
|lf=360.000<br />
|drag=0.2-0.3<br />
|temp=2500<br />
|tolerance=50<br />
|research=High Altitude Flight<br />
|unlock cost=17500<br />
|since=0.25<br />
|filename=long.cfg<br />
|part=mk2Adapters<br />
|more={{Infobox/Part/title|win}}<br />
{{Infobox/Part/lifting surface<br />
|lift=0.6<br />
}}<br />
{{Infobox/Part/title|lft}}<br />
{{Infobox/Part/tank<br />
|lf=360.0<br />
}}<br />
}}</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=Template:Parts&diff=73722Template:Parts2016-07-30T23:26:47Z<p>Paaaad: </p>
<hr />
<div>{{Navbox{{#ifeq:{{{navbox}}}|sandbox|/sandbox|{{\sandbox}}}}<br />
| name = Parts{{#ifeq:{{{navbox}}}|sandbox|/sandbox|{{\sandbox}}}}<br />
| state = {{{state|}}}<br />
| title = [[Parts{{if lang}}|{{lang<br />
|en=Default parts<br />
|fr=Pièces par Défaut<br />
|pl=Domyślne części<br />
|de=Standardbauteile<br />
|hr=Tvornički postavljeni dijelovi<br />
|ru=Стандартные детали<br />
}}]]<br />
| image = <br />
| selected = {{{selected|{{{1|}}}}}} <!-- For {{Navbox with collapsible groups}}, ignored by {{Navbox}} --><br />
<br />
| list1 = {{Navbox{{#ifeq:{{{navbox}}}|sandbox|/sandbox|{{\sandbox}}}}|child|groupwidth={{{groupwidth|{{Parts/groupwidth}}}}}<br />
| state = {{#ifeq:{{{selected|{{{1|}}}}}}|command modules|uncollapsed|{{{state1|collapsed}}}}}<br />
| title = [[Command module{{if lang}}|{{lang<br />
|en=Command modules<br />
|hr=Zapovjedni moduli<br />
|pl=Moduły dowodzenia<br />
|de=Kommandomodule<br />
|ru=Командные отсеки<br />
|fr=Modules de Commande<br />
}}]]<br />
| groupclass = wrap<br />
| listclass = hlist<br />
<br />
| group1 = {{lang<br />
|en=Manned pods<br />
|pl=Moduły załogowe<br />
|hr=Moduli s posadom<br />
|de=Bemannte Kapseln<br />
|ru=Пилотируемые отсеки<br />
|fr=Pods habités<br />
}}<br />
| list1 =<br />
* {{LangFallback|Mk1 Cockpit}}<br />
* {{LangFallback|Mk1 Inline Cockpit}}<br />
* {{LangFallback|Mk2 Cockpit}}<br />
* {{LangFallback|Mk2 Inline Cockpit}}<br />
* {{LangFallback|Mk3 Cockpit}}<br />
* {{LangFallback|Mk1 Command Pod}}<br />
* {{LangFallback|Mk1-2 Command Pod}}<br />
* {{LangFallback|Mk1 Lander Can}}<br />
* {{LangFallback|Mk2 Lander Can}}<br />
* {{LangFallback|PPD-12 Cupola Module}}<br />
<br />
| group2 = {{lang<br />
|en=Command seats<br />
|fr=Sièges de Commande<br />
|pl=Fotele<br />
|de=Sitze<br />
|hr=Upravljačka sjedala<br />
|ru=Внешние командные кресла<br />
}}<br />
| list2 = <br />
* {{LangFallback|EAS-1 External Command Seat}}<br />
<br />
| group3 = {{lang<br />
|en=Probe cores<br />
|pl=Sondy<br />
|fr=Cœurs de Sonde<br />
|hr=Tijela sondi<br />
|de=Sonden<br />
|ru=Корпусы зондов<br />
}}<br />
| list3 = <br />
* {{LangFallback|Probodobodyne QBE}}<br />
* {{LangFallback|Probodobodyne HECS}}<br />
* {{LangFallback|Probodobodyne OKTO}}<br />
* {{LangFallback|Probodobodyne OKTO2}}<br />
* {{LangFallback|Probodobodyne HECS2}}<br />
* {{LangFallback|Stayputnik Mk. 1}}<br />
* {{LangFallback|Probodobodyne RoveMate}}<br />
* {{LangFallback|RC-001S Remote Guidance Unit}}<br />
* {{LangFallback|RC-L01 Remote Guidance Unit}}<br />
* {{LangFallback|MK2 Drone Core}}<br />
<br />
}}<br />
<br />
| list2 = {{Navbox{{#ifeq:{{{navbox}}}|sandbox|/sandbox|{{\sandbox}}}}|child|groupwidth={{{groupwidth|{{Parts/groupwidth}}}}}<br />
| state = {{#ifeq:{{{selected|{{{1|}}}}}}|propulsion|uncollapsed|{{{state2|collapsed}}}}}<br />
| title = [[Parts{{if lang}}#{{lang<br />
|en=Fuel tanks|pl=Napędy<br />
|hr=Pogon<br />
|de=Treibstofftanks<br />
|ru=Системы движения<br />
}}|{{lang<br />
|en=Fuel tanks<br />
|pl=Zbiorniki<br />
|de=Treibstofftanks<br />
|ru=Топливные баки<br />
}}]]<br />
| groupclass = wrap<br />
| listclass = hlist<br />
<br />
| group1 = [[Liquid fuel tank{{if lang}}|{{lang<br />
|en=Liquid fuel tanks<br />
|fr=Réservoirs de Carburant Liquide<br />
|pl=Zbiorniki na paliwo ciekłe<br />
|hr=Spremnici tekućeg goriva<br />
|de=Flüssigtreibstofftanks<br />
|ru=Баки для жидкого топлива}}]]<br />
| list1 = <br />
* {{LangFallback|Oscar-B Fuel Tank}}<br />
* {{LangFallback|ROUND-8 Toroidal Fuel Tank}}<br />
* {{LangFallback|FL-T100 Fuel Tank}}<br />
* {{LangFallback|FL-T200 Fuel Tank}}<br />
* {{LangFallback|FL-T400 Fuel Tank}}<br />
* {{LangFallback|FL-T800 Fuel Tank}}<br />
* {{LangFallback|Rockomax X200-8 Fuel Tank}}<br />
* {{LangFallback|Rockomax X200-16 Fuel Tank}}<br />
* {{LangFallback|Rockomax X200-32 Fuel Tank}}<br />
* {{LangFallback|Rockomax Jumbo-64 Fuel Tank}}<br />
* {{LangFallback|Kerbodyne S3-3600 Tank}}<br />
* {{LangFallback|Kerbodyne S3-7200 Tank}}<br />
* {{LangFallback|Kerbodyne S3-14400 Tank}}<br />
* {{LangFallback|C7 Brand Adapter - 2.5m to 1.25m}}<br />
* {{LangFallback|C7 Brand Adapter Slanted - 2.5m to 1.25m}}<br />
<br />
| group2 = {{lang<br />
|en=[[Monopropellant]] fuel&nbsp;tanks<br />
|de=Monopropellant&shy;treibstoff&shy;tanks<br />
|ru=Баки с монотопливом<br />
}}<br />
| list2 = <br />
* {{LangFallback|Stratus-V Cylindrified Monopropellant Tank}}<br />
* {{LangFallback|Stratus-V Roundified Monopropellant Tank}}<br />
* {{LangFallback|FL-R1 RCS Fuel Tank}}<br />
* {{LangFallback|FL-R10 RCS Fuel Tank}}<br />
* {{LangFallback|FL-R25 RCS Fuel Tank}}<br />
* {{LangFallback|Mk2 Monopropellant Tank}}<br />
* {{LangFallback|Mk3 Monopropellant Tank}}<br />
<br />
| group3 = {{lang<br />
|en=Jet fuselages<br />
|pl=Kadłuby lotnicze<br />
|fr=Fuselages Jet<br />
|hr=Trupovi s avionskim gorivom<br />
|de=Jet-Rümpfe<br />
|ru=Фюзеляжи<br />
}}<br />
| list3 = <br />
* {{LangFallback|Mk0 Liquid Fuel Fuselage}}<br />
* {{LangFallback|Mk1 Liquid Fuel Fuselage}}<br />
* {{LangFallback|Mk2 to 1.25m Adapter}}<br />
* {{LangFallback|Mk2 to 1.25m Adapter Long}}<br />
* {{LangFallback|Mk2 Liquid Fuel Fuselage}}<br />
* {{LangFallback|Mk2 Liquid Fuel Fuselage Short}}<br />
* {{LangFallback|Mk2 Rocket Fuel Fuselage}}<br />
* {{LangFallback|Mk2 Rocket Fuel Fuselage Short}}<br />
* {{LangFallback|Mk2 Bicoupler}}<br />
* {{LangFallback|2.5m to Mk2 Adapter}}<br />
* {{LangFallback|Mk3 to 2.5m Adapter}}<br />
* {{LangFallback|Mk3 to 2.5m Adapter Slanted}}<br />
* {{LangFallback|Mk3 to 3.75m Adapter}}<br />
* {{LangFallback|Mk3 to Mk2 Adapter}}<br />
* {{LangFallback|Mk3 Liquid Fuel Fuselage}}<br />
* {{LangFallback|Mk3 Liquid Fuel Fuselage Short}}<br />
* {{LangFallback|Mk3 Liquid Fuel Fuselage Long}}<br />
* {{LangFallback|Mk3 Rocket Fuel Fuselage}}<br />
* {{LangFallback|Mk3 Rocket Fuel Fuselage Short}}<br />
* {{LangFallback|Mk3 Rocket Fuel Fuselage Long}}<br />
* {{LangFallback|Mk3 Engine Mount}}<br />
* {{LangFallback|NCS Adapter}}<br />
<br />
| group4 = {{lang<br />
|en=Fuel transfer<br />
|pl=Transfer paliwa<br />
|hr=Prijenos goriva<br />
|fr=Transfert de Carburant<br />
|de=Treibstofftransfer<br />
|ru=Системы передачи топлива<br />
}}<br />
| list4 = <br />
* {{LangFallback|FTX-2 External Fuel Duct}}<br />
<br />
| group5 = [[Xenon gas{{if lang}}|{{lang<br />
|en=Xenon<br />
|hr=Ksenon<br />
|pl=Ksenonowe<br />
|ru=Модули системы движения на Ксеноне<br />
}}]]{{lang<br />
|en=&#32;propulsion<br />
|pl=&#32;napędy<br />
|de=-Antrieb<br />
|ru=Система движения на Ксеноне<br />
}}<br />
| list5 = <br />
* {{LangFallback|PB-X50R Xenon Container}}<br />
* {{LangFallback|PB-X150 Xenon Container}}<br />
* {{LangFallback|PB-X750 Xenon Container}}<br />
<br />
| group6 = {{lang<br />
|en=Ore storage<br />
}}<br />
| list6 = <br />
* {{LangFallback|Small Holding Tank}}<br />
* {{LangFallback|Large Holding Tank}}<br />
* {{LangFallback|Radial Holding Tank}}<br />
<br />
}}<br />
<br />
| list3 = {{Navbox{{#ifeq:{{{navbox}}}|sandbox|/sandbox|{{\sandbox}}}}|child|groupwidth={{{groupwidth|{{Parts/groupwidth}}}}}<br />
| state = {{#ifeq:{{{selected|{{{1|}}}}}}|propulsion|uncollapsed|{{{state3|collapsed}}}}}<br />
| title = [[Parts{{if lang}}#{{lang<br />
|en=Engines<br />
|pl=Napędy<br />
|hr=Pogon<br />
|de=Antriebe<br />
|ru=Системы движения<br />
}}|{{lang<br />
|en=Engines<br />
|pl=Silniki<br />
|de=Antriebe<br />
|ru=Двигатели<br />
}}]]<br />
| groupclass = wrap<br />
| listclass = hlist<br />
<br />
| group1 = [[Jet engine{{if lang}}|{{lang<br />
|en=Jet engines<br />
|pl=Silniki odrzutowe<br />
|fr=Moteurs Jet<br />
|hr=Mlazni motori<br />
|de=Jet-Triebwerke<br />
|ru=Воздушно-реактивные двигатели<br />
}}]]<br />
| list1 = <br />
* {{LangFallback|J-33 "Wheesley" Turbofan Engine}}<br />
* {{LangFallback|J-X4 "Whiplash" Turbo Ramjet Engine}}<br />
* {{LangFallback|CR-7 R.A.P.I.E.R. Engine}}<br />
* {{LangFallback|J-20 "Juno" Basic Jet Engine}}<br />
* {{LangFallback|J-404 "Panther" Afterburning Turbofan}}<br />
* {{LangFallback|J-90 "Goliath" Turbofan Engine}}<br />
<br />
| group2 = [[Rocket engine{{if lang}}|{{lang<br />
|en=Liquid fuel engines<br />
|fr=Moteurs à Carburant Liquide<br />
|hr=Motori na tekuće gorivo<br />
|pl=Silniki na paliwo ciekłe<br />
|de=Flüssigtreibstoffraketen<br />
|ru=Ракетные Двигатели<br />
}}]]<br />
| list2 = <br />
* {{LangFallback|LV-1 "Ant" Liquid Fuel Engine}}<br />
* {{LangFallback|LV-1R "Spider" Liquid Fuel Engine}} •{{LangFallback|24-77 "Twitch" Liquid Fuel Engine}}<br />
* {{LangFallback|48-7S "Spark" Liquid Fuel Engine}}<br />
* {{LangFallback|Mk-55 "Thud" Liquid Fuel Engine}}<br />
* {{LangFallback|T-1 Toroidal Aerospike "Dart" Liquid Fuel Engine}}<br />
* {{LangFallback|LV-N "Nerv" Atomic Rocket Motor}}<br />
* {{LangFallback|LV-909 "Terrier" Liquid Fuel Engine}}<br />
* {{LangFallback|LV-T45 "Swivel" Liquid Fuel Engine}}<br />
* {{LangFallback|LV-T30 "Reliant" Liquid Fuel Engine}}<br />
* {{LangFallback|S3 KS-25 "Vector" Liquid Fuel Engine}}<br />
* {{LangFallback|RE-L10 "Poodle" Liquid Fuel Engine}}<br />
* {{LangFallback|RE-I5 "Skipper" Liquid Fuel Engine}}<br />
* {{LangFallback|RE-M3 "Mainsail" Liquid Engine}}<br />
* {{LangFallback|Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine}}<br />
* {{LangFallback|LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine}}<br />
* {{LangFallback|S3 KS-25x4 "Mammoth" Liquid Fuel Engine}}<br />
<br />
| group3 = [[Solid rocket booster{{if lang}}|{{lang<br />
|en=Solid fuel rockets<br />
|pl=Rakiety na paliwo stałe<br />
|hr=Motori na kruto gorivo<br />
|de=Feststoffraketen<br />
|fr=Fusées à Carburant Solide<br />
|ru=Твердотопливные ускорители<br />
}}]]<br />
| list3 = <br />
* {{LangFallback|Sepratron I}}<br />
* {{LangFallback|RT-5 "Flea" Solid Fuel Booster}}<br />
* {{LangFallback|RT-10 "Hammer" Solid Fuel Booster}}<br />
* {{LangFallback|BACC "Thumper" Solid Fuel Booster}}<br />
* {{LangFallback|S1 SRB-KD25k "Kickback" Solid Fuel Booster}}<br />
* {{LangFallback|Launch Escape System}}<br />
<br />
| group4 = {{lang<br />
|en=Monopropellant engines<br />
|de=Monopropellant&shy;triebwerke<br />
}}<br />
| list4 = <br />
* {{LangFallback|O-10 "Puff" MonoPropellant Fuel Engine}}<br />
<br />
| group5 = [[Xenon gas{{if lang}}|{{lang<br />
|en=Xenon<br />
|hr=Ksenon<br />
|pl=Ksenonowe<br />
|ru=Модули системы движения на Ксеноне<br />
}}]]{{lang<br />
|en=&#32;propulsion<br />
|pl=&#32;napędy<br />
|de=-Antrieb<br />
|ru=Система движения на Ксеноне<br />
}}<br />
| list5 = <br />
* {{LangFallback|IX-6315 "Dawn" Electric Propulsion System}}<br />
<br />
}}<br />
<br />
| list4 = {{Navbox{{#ifeq:{{{navbox}}}|sandbox|/sandbox|{{\sandbox}}}}|child|groupwidth={{{groupwidth|{{Parts/groupwidth}}}}}<br />
| state = {{#ifeq:{{{selected|{{{1|}}}}}}|control|uncollapsed|{{{state4|collapsed}}}}}<br />
| title = [[Parts{{if lang}}#{{lang<br />
|en=Control<br />
|pl=Kontrola<br />
|fr=Contrôle<br />
|hr=Upravljanje<br />
|de=Steuerung<br />
|ru=Системы управления<br />
}}|{{lang<br />
|en=Control<br />
|pl=Kontrola<br />
|hr=Upravljanje<br />
|de=Steuerung<br />
|ru=Системы управления<br />
}}]]<br />
| groupclass = wrap<br />
| listclass = hlist<br />
<br />
| group1 = {{lang<br />
|en=&#32;<br />
|pl=Moduły&#32;<br />
}}{{if lang link|SAS}}{{lang<br />
|en=&#32;modules<br />
|pl=&#32;<br />
|de=-Module<br />
|ru=-модули (Системы управления стабилизацией)<br />
}}<br />
| list1 = <br />
* {{LangFallback|Small Inline Reaction Wheel}}<br />
* {{LangFallback|Advanced Inline Stabilizer}}<br />
* {{LangFallback|Advanced Reaction Wheel Module, Large}}<br />
* {{LangFallback|CH-J3 Fly-By-Wire Avionics Hub}}<br />
<br />
| group2 = {{lang<br />
|en=&#32;<br />
|pl=Dysze&#32;<br />
}}{{if lang link|RCS}}{{lang<br />
|en=&#32;thrusters<br />
|pl=&#32;<br />
|de=-Düsen<br />
|hr=-potisnici<br />
|ru=-модули (маневровые двигатели)<br />
}}<br />
| list2 = <br />
* {{LangFallback|Place-Anywhere 7 Linear RCS Port}}<br />
* {{LangFallback|RV-105 RCS Thruster Block}}<br />
* {{LangFallback|Vernor Engine}}<br />
<br />
}}<br />
<br />
| list5 = {{Navbox{{#ifeq:{{{navbox}}}|sandbox|/sandbox|{{\sandbox}}}}|child|groupwidth={{{groupwidth|{{Parts/groupwidth}}}}}<br />
| state = {{#ifeq:{{{selected|{{{1|}}}}}}|structural|uncollapsed|{{{state5|collapsed}}}}}<br />
| title = [[Parts{{if lang}}#{{lang<br />
|en=Structural<br />
|pl=Strukturalne<br />
|hr=Konstrukcija<br />
|de=Strukturell<br />
|ru=Элементы конструкций<br />
}}|{{lang|en=Structural<br />
|pl=Strukturalne<br />
|hr=Konstrukcija<br />
|de=Strukturell<br />
|ru=Элементы конструкций<br />
}}]]<br />
| groupclass = wrap<br />
| listclass = hlist<br />
<br />
| group1 = {{lang<br />
|en=Beams, panels and radial elements<br />
|pl=Belki, panele i elementy promieniowe<br />
|hr=Grede, ploče i radijalni elementi<br />
|de=Streben, Platten und radiale Elemente<br />
|ru=балки, панели и радиальные элементы<br />
}}<br />
| list1 = <br />
* {{LangFallback|EAS-4 Strut Connector}}<br />
* {{LangFallback|Small Hardpoint}}<br />
* {{LangFallback|Structural Pylon}}<br />
* {{LangFallback|Cubic Octagonal Strut}}<br />
* {{LangFallback|Octagonal Strut}}<br />
* {{LangFallback|M-Beam 200 I-Beam Pocket Edition}}<br />
* {{LangFallback|M-Beam 200 I-Beam}}<br />
* {{LangFallback|M-Beam 650 I-Beam}}<br />
* {{LangFallback|The Not-Rockomax Micronode}}<br />
* {{LangFallback|Modular Girder Segment}}<br />
* {{LangFallback|Modular Girder Segment XL}}<br />
* {{LangFallback|Modular Girder Adapter}}<br />
* {{LangFallback|M-1x1 Structural Panel}}<br />
* {{LangFallback|M-2x2 Structural Panel}}<br />
<br />
| group2 = {{lang<br />
|en=Launch assistance<br />
|pl=Wspomaganie startu<br />
|hr=Lansirna podrška<br />
|de=Starthilfen<br />
|ru=Вспомогательные Пусковые Системы<br />
}}<br />
| list2 = <br />
* {{LangFallback|TT18-A Launch Stability Enhancer}}<br />
<br />
| group3 = {{lang<br />
|en=Stackable elements<br />
|pl=Elementy składowe<br />
|hr=Elementi za slaganje<br />
|de=Stapelbare Elemente<br />
|ru=Стыковочные устройства<br />
}}<br />
| list3 = <br />
* {{LangFallback|BZ-52 Radial Attachment Point}}<br />
* {{LangFallback|Structural Fuselage}}<br />
* {{LangFallback|TVR-200 Stack Bi-Coupler}}<br />
* {{LangFallback|TVR-1180C Mk1 Stack Tri-Coupler}}<br />
* {{LangFallback|TVR-2160C Mk2 Stack Quad-Coupler}}<br />
* {{LangFallback|TVR-200L Stack Bi-Adapter}}<br />
* {{LangFallback|TVR-300L Stack Tri-Adapter}}<br />
* {{LangFallback|TVR-400L Stack Quad-Adapter}}<br />
* {{LangFallback|Rockomax HubMax Multi-Point Connector}}<br />
* {{LangFallback|Rockomax Brand Adapter}}<br />
* {{LangFallback|Rockomax Brand Adapter 02}}<br />
* {{LangFallback|FL-A5 Adapter}}<br />
* {{LangFallback|FL-A10 Adapter}}<br />
* {{LangFallback|Kerbodyne ADTP-2-3}}<br />
<br />
| group4 = [[Decoupler{{if lang}}|{{lang<br />
|en=Decouplers<br />
|pl=Rozdzielacze<br />
|hr=Odspojivači<br />
|de=Abkoppler<br />
|ru=Отделители<br />
}}]] {{lang<br />
|en=and separators<br />
|pl=i separatory<br />
|hr=Razdvajači<br />
|de=und Abtrenner<br />
|ru= и разделители<br />
}}<br />
| list4 = <br />
* {{LangFallback|TT-38K Radial Decoupler}}<br />
* {{LangFallback|TT-70 Radial Decoupler}}<br />
* {{LangFallback|Hydraulic Detachment Manifold}}<br />
* {{LangFallback|TR-2V Stack Decoupler}}<br />
* {{LangFallback|TR-18A Stack Decoupler}}<br />
* {{LangFallback|Rockomax Brand Decoupler}}<br />
* {{LangFallback|TR-2C Stack Separator}}<br />
* {{LangFallback|TR-18D Stack Separator}}<br />
* {{LangFallback|TR-XL Stack Separator}}<br />
* {{LangFallback|TR-38-D}}<br />
<br />
}}<br />
<br />
| list6 = {{Navbox{{#ifeq:{{{navbox}}}|sandbox|/sandbox|{{\sandbox}}}}|child|groupwidth={{{groupwidth|{{Parts/groupwidth}}}}}<br />
| state = {{#ifeq:{{{selected|{{{1|}}}}}}|aerodynamic|uncollapsed|{{{state6|collapsed}}}}}<br />
| title = [[Parts{{if lang}}#{{lang<br />
|en=Aerodynamic<br />
|pl=Aerodynamika<br />
|hr=Aerodinamika<br />
|de=Aerodynamik<br />
|ru=Аэродинамика<br />
}}|{{lang|en=Aerodynamic<br />
|pl=Aerodynamika<br />
|de=Aerodynamik<br />
|ru=Аэродинамика<br />
}}]]<br />
| groupclass = wrap<br />
| listclass = hlist<br />
<br />
| group1 = [[Control surface{{if lang}}|{{lang<br />
|en=Control surfaces<br />
|pl=Powierzchnie sterujące<br />
|hr=Aktivna krila i zakrilca<br />
|de=Ruder<br />
|ru=Управляющие плоскости<br />
}}]]<br />
| list1 = <br />
* {{LangFallback|Elevon 1}}<br />
* {{LangFallback|Elevon 2}}<br />
* {{LangFallback|Elevon 3}}<br />
* {{LangFallback|Elevon 4}}<br />
* {{LangFallback|Elevon 5}}<br />
* {{LangFallback|Tail Fin}}<br />
* {{LangFallback|AV-R8 Winglet}}<br />
* {{LangFallback|Delta-Deluxe Winglet}}<br />
* {{LangFallback|Standard Canard}}<br />
* {{LangFallback|Advanced Canard}}<br />
* {{LangFallback|Big-S Elevon 1}}<br />
* {{LangFallback|Big-S Elevon 2}}<br />
* {{LangFallback|Mk3 Elevon}}<br />
* {{LangFallback|FAT-445 Aeroplane Control Surface}}<br />
* {{LangFallback|FAT-455 Aeroplane Tail Fin}}<br />
* {{LangFallback|A.I.R.B.R.A.K.E.S}}<br />
<br />
| group2 = {{lang<br />
|en=Static wings<br />
|pl=Statyczne skrzydła<br />
|hr=Krila i dijelovi za krila<br />
|de=Feste Flügel<br />
|ru=Неподвижные крылья<br />
}}<br />
| list2 = <br />
* {{LangFallback|Basic Fin}}<br />
* {{LangFallback|AV-T1 Winglet}}<br />
* {{LangFallback|Swept Wings}}<br />
* {{LangFallback|Wing Connector Type A}}<br />
* {{LangFallback|Wing Connector Type B}}<br />
* {{LangFallback|Wing Connector Type C}}<br />
* {{LangFallback|Wing Connector Type D}}<br />
* {{LangFallback|Wing Connector Type E}}<br />
* {{LangFallback|Wing Strake}}<br />
* {{LangFallback|Small Delta Wing}}<br />
* {{LangFallback|Delta Wing}}<br />
* {{LangFallback|Structural Wing Type A}}<br />
* {{LangFallback|Structural Wing Type B}}<br />
* {{LangFallback|Structural Wing Type C}}<br />
* {{LangFallback|Structural Wing Type D}}<br />
* {{LangFallback|Swept Wing Type A}}<br />
* {{LangFallback|Swept Wing Type B}}<br />
* {{LangFallback|Big-S Delta Wing}}<br />
* {{LangFallback|Big-S Wing Strake}}<br />
* {{LangFallback|FAT-455 Aeroplane Main Wing}}<br />
<br />
| group3 = {{lang<br />
|en=Nose cones<br />
|pl=Nasadki|hr=Nosevi<br />
|de=Spitzen<br />
|ru=Носовые обтекатели<br />
}}<br />
| list3 = <br />
* {{LangFallback|Small Nose Cone}}<br />
* {{LangFallback|Advanced Nose Cone - Type A}}<br />
* {{LangFallback|Advanced Nose Cone - Type B}}<br />
* {{LangFallback|Tail Connector A}}<br />
* {{LangFallback|Tail Connector B}}<br />
* {{LangFallback|Protective Rocket Nose Cone Mk7}}<br />
<br />
| group4 = {{lang<br />
|en=Air intakes<br />
|pl=Wloty powietrza<br />
|hr=Usisnici zraka<br />
|de=Lufteinlässe<br />
|ru=Воздухозаборники<br />
}}<br />
| list4 = <br />
* {{LangFallback|XM-G50 Radial Air Intake}}<br />
* {{LangFallback|Circular Intake}}<br />
* {{LangFallback|Adjustable Ramp Intake}}<br />
* {{LangFallback|Engine Nacelle}}<br />
* {{LangFallback|Engine Pre-cooler}}<br />
* {{LangFallback|Mk1 Fuselage - Intake}}<br />
* {{LangFallback|Shock Cone Intake}}<br />
* {{LangFallback|Adjustable Ramp Intake (Radial)}}<br />
* {{LangFallback|Small Circular Intake}}<br />
<br />
| group5 = {{lang<br />
|en=Heat shields<br />
}}<br />
| list5 = <br />
* {{LangFallback|Heat Shield (1.25m)}}<br />
* {{LangFallback|Heat Shield (2.5m)}}<br />
* {{LangFallback|Heat Shield (3.75m)}}<br />
* {{LangFallback|Heat Shield (10m)}}<br />
<br />
| group6 = {{lang<br />
|en=Fairings<br />
}}<br />
| list6 = <br />
* {{LangFallback|AE-FF1 Airstream Protective Shell (1.25m)}}<br />
* {{LangFallback|AE-FF2 Airstream Protective Shell (2.5m)}}<br />
* {{LangFallback|AE-FF3 Airstream Protective Shell (3.75m)}}<br />
<br />
}}<br />
<br />
| list7 = {{Navbox{{#ifeq:{{{navbox}}}|sandbox|/sandbox|{{\sandbox}}}}|child|groupwidth={{{groupwidth|{{Parts/groupwidth}}}}}<br />
| state = {{#ifeq:{{{selected|{{{1|}}}}}}|utility|uncollapsed|{{{state7|collapsed}}}}}<br />
| title = [[Parts{{if lang}}#{{lang<br />
|en=Utility<br />
|pl=Użytkowe<br />
|hr=Uređaji<br />
|de=Hilfsmittel<br />
|ru=Вспомогательные системы<br />
}}|{{lang<br />
|en=Utility<br />
|pl=Użytkowe<br />
|hr=Uređaji<br />
|de=Hilfsmittel<br />
|ru=Вспомогательные системы<br />
}}]]<br />
| groupclass = wrap<br />
| listclass = hlist<br />
<br />
| group1 = {{lang<br />
|en=Landing gear<br />
|pl=Podwozie<br />
|hr=Stajni trapovi<br />
|de=Fahrwerk und Landestützen<br />
|ru=Посадочное шасси<br />
}}<br />
| list1 = <br />
* {{LangFallback|LY-10 Small Landing Gear}}<br />
* {{LangFallback|LY-50 Medium Landing Gear}}<br />
* {{LangFallback|LY-99 Large Landing Gear}}<br />
* {{LangFallback|LY05 Steerable Landing Gear}}<br />
* {{LangFallback|LY-01 Fixed Landing Gear}}<br />
* {{LangFallback|LT-05 Micro Landing Strut}}<br />
* {{LangFallback|LT-1 Landing Struts}}<br />
* {{LangFallback|LT-2 Landing Strut}}<br />
<br />
| group2 = [[Parachute{{if lang}}|{{lang<br />
|en=Parachutes<br />
|pl=Spadochrony<br />
|hr=Padobrani<br />
|de=Fallschirme<br />
|ru=Парашюты<br />
}}]]<br />
| list2 = <br />
* {{LangFallback|Mk2-R Radial-Mount Parachute}}<br />
* {{LangFallback|Mk16 Parachute}}<br />
* {{LangFallback|Mk16-XL Parachute}}<br />
* {{LangFallback|Mk25 Parachute}}<br />
* {{LangFallback|Mk12-R Radial-Mount Drogue Chute}}<br />
<br />
| group3 = [[Ladder{{if lang}}|{{lang<br />
|en=Ladders<br />
|pl=Drabiny<br />
|hr=Ljestve<br />
|de=Leitern<br />
|ru=Лестницы/трапы/скобы для перемещения по поверхности ЛА<br />
}}]]<br />
| list3 = <br />
* {{LangFallback|Pegasus I Mobility Enhancer}}<br />
* {{LangFallback|Telus Mobility Enhancer}}<br />
* {{LangFallback|Telus-LV Bay Mobility Enhancer}}<br />
<br />
| group4 = {{lang<br />
|en=Powered wheels<br />
|pl=Koła elektryczne<br />
|hr=Motorizirani kotači<br />
|de=Antriebsräder<br />
|ru=Шасси с силовым приводом<br />
}}<br />
| list4 = <br />
* {{LangFallback|RoveMax Model M1}}<br />
* {{LangFallback|RoveMax Model S2}}<br />
* {{LangFallback|RoveMax Model XL3}}<br />
* {{LangFallback|TR-2L Ruggedized Vehicular Wheel}}<br />
<br />
| group5 = {{lang<br />
|en=Generators<br />
|pl=Generatory<br />
|hr=Generatori<br />
|de=Generatoren<br />
|ru=Генераторы<br />
}}<br />
| list5 = <br />
* {{LangFallback|PB-NUK Radioisotope Thermoelectric Generator}}<br />
* {{LangFallback|OX-STAT Photovoltaic Panels}}<br />
* {{LangFallback|OX-STAT-XL Photovoltaic Panels}}<br />
* {{LangFallback|Gigantor XL Solar Array}}<br />
* {{LangFallback|OX-4W 3x2 Photovoltaic Panels}}<br />
* {{LangFallback|OX-4L 1x6 Photovoltaic Panels}}<br />
* {{LangFallback|SP-W 3x2 Photovoltaic Panels}}<br />
* {{LangFallback|SP-L 1x6 Photovoltaic Panels}}<br />
* {{LangFallback|Fuel Cell}}<br />
* {{LangFallback|Fuel Cell Array}}<br />
<br />
| group6 = {{lang<br />
|en=Batteries<br />
|pl=Baterie<br />
|hr=Baterije<br />
|de=Batterien<br />
|ru=Батареи<br />
}}<br />
| list6 = <br />
* {{LangFallback|Z-100 Rechargeable Battery Pack}}<br />
* {{LangFallback|Z-400 Rechargeable Battery}}<br />
* {{LangFallback|Z-200 Rechargeable Battery Bank}}<br />
* {{LangFallback|Z-1k Rechargeable Battery Bank}}<br />
* {{LangFallback|Z-4K Rechargeable Battery Bank}}<br />
<br />
| group7 = {{lang<br />
|en=Lamps<br />
|pl=Lampy<br />
|hr=Svjetiljke<br />
|de=Scheinwerfer<br />
|ru=Осветительные приборы<br />
}}<br />
| list7 = <br />
* {{LangFallback|Illuminator Mk1}}<br />
* {{LangFallback|Illuminator Mk2}}<br />
<br />
| group8 = {{lang<br />
|en=Space station parts<br />
|pl=Części stacji kosmicznej<br />
|hr=Dijelovi za svemirske postaje<br />
|de=Raumstationselemente<br />
|ru=Модули космических станций<br />
}}<br />
| list8 = <br />
* {{LangFallback|Clamp-O-Tron Docking Port Jr.}}<br />
* {{LangFallback|Clamp-O-Tron Docking Port}}<br />
* {{LangFallback|Clamp-O-Tron Docking Port Sr.}}<br />
* {{LangFallback|Clamp-O-Tron Shielded Docking Port}}<br />
* {{LangFallback|Inline Clamp-O-Tron}}<br />
* {{LangFallback|Advanced Grabbing Unit}}<br />
* {{LangFallback|PPD-10 Hitchhiker Storage Container}}<br />
* {{LangFallback|Mk1 Crew Cabin}}<br />
* {{LangFallback|MK2 Crew Cabin}}<br />
* {{LangFallback|Mk3 Passenger Module}}<br />
<br />
| group9 = {{lang<br />
|en=Cargo bays<br />
}}<br />
| list9 = <br />
* {{LangFallback|Mk2 Cargo Bay CRG-04}}<br />
* {{LangFallback|Mk2 Cargo Bay CRG-08}}<br />
* {{LangFallback|Mk3 Cargo Bay CRG-25}}<br />
* {{LangFallback|Mk3 Cargo Bay CRG-50}}<br />
* {{LangFallback|Mk3 Cargo Bay CRG-100}}<br />
* {{LangFallback|Service Bay (1.25m)}}<br />
* {{LangFallback|Service Bay (2.5m)}}<br />
* {{LangFallback|Mk3 Cargo Ramp}}<br />
<br />
| group10 = {{lang<br />
|en=Ore processing<br />
}}<br />
| list10 = <br />
* {{LangFallback|'Drill-O-Matic' Mining Excavator}}<br />
* {{LangFallback|'Drill-O-Matic Junior' Mining Excavator}}<br />
* {{LangFallback|Convert-O-Tron 250}}<br />
* {{LangFallback|Convert-O-Tron 125}}<br />
<br />
| group11 = {{lang<br />
|en=Radiators<br />
}}<br />
| list11 = <br />
* {{LangFallback|Radiator Panel (edge)}}<br />
* {{LangFallback|Radiator Panel (small)}}<br />
* {{LangFallback|Radiator Panel (large)}}<br />
* {{LangFallback|Thermal Control System (small)}}<br />
* {{LangFallback|Thermal Control System (medium)}}<br />
* {{LangFallback|Thermal Control System (large)}}<br />
<br />
}}<br />
<br />
| list8 = {{Navbox{{#ifeq:{{{navbox}}}|sandbox|/sandbox|{{\sandbox}}}}|child|groupwidth={{{groupwidth|{{Parts/groupwidth}}}}}<br />
| state = {{#ifeq:{{{selected|{{{1|}}}}}}|science|uncollapsed|{{{state8|collapsed}}}}}<br />
| title = [[Parts{{if lang}}#{{lang<br />
|en=Science<br />
|pl=Naukowe<br />
|hr=Znanstveni instrumenti<br />
|de=Wissenschaft<br />
|ru=Научные модули<br />
}}|{{lang<br />
|en=Science<br />
|pl=Naukowe<br />
|de=Wissenschaft<br />
|ru=Научные модули<br />
}}]]<br />
| groupclass = wrap<br />
| listclass = hlist<br />
<br />
| group1 = {{lang<br />
|en=Sensors<br />
|pl=Sensory<br />
|hr=Senzori<br />
|de=Sensoren<br />
|ru=Датчики<br />
}}<br />
| list1 = <br />
* {{LangFallback|SC-9001 Science Jr.}}<br />
* {{LangFallback|Mystery Goo™ Containment Unit}}<br />
* {{LangFallback|Double-C Seismic Accelerometer}}<br />
* {{LangFallback|PresMat Barometer}}<br />
* {{LangFallback|GRAVMAX Negative Gravioli Detector}}<br />
* {{LangFallback|2HOT Thermometer}}<br />
* {{LangFallback|Mobile Processing Lab MPL-LG-2}}<br />
* {{LangFallback|Atmospheric Fluid Spectro-Variometer}}<br />
<br />
| group2 = {{lang<br />
|en=Resource scanners<br />
}}<br />
| list2 = <br />
* {{LangFallback|M4435 Narrow-Band Scanner}}<br />
* {{LangFallback|M700 Survey Scanner}}<br />
* {{LangFallback|Surface Scanning Module}}<br />
<br />
| group3 = {{lang<br />
|en=Antennae<br />
|pl=Anteny<br />
|hr=Antene<br />
|de=Antennen<br />
|ru=Антенны<br />
}}<br />
| list3 = <br />
* {{LangFallback|Communotron 16}}<br />
* {{LangFallback|Communotron 88-88}}<br />
* {{LangFallback|Comms DTS-M1}}<br />
* {{LangFallback|Communotron HG-55}}<br />
<br />
}}<br />
}}<includeonly>{{Main other|[[Category:Default parts{{if lang}}]]}}</includeonly><noinclude><br />
{{documentation}}<br />
<!-- Add categories to the /doc subpage, not here! --><br />
</noinclude></div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=NCS_Adapter/Box&diff=73721NCS Adapter/Box2016-07-30T23:24:39Z<p>Paaaad: Changed research to Aerodynamics</p>
<hr />
<div><noinclude>{{Data template used}}</noinclude>{{Infobox/Part<br />
|file=NCS Adapter.png<br />
|type=nc<br />
|size=s<br />
|size2=t<br />
|manufacturer=C7<br />
|costs=320<br />
|mass=0.1<br />
|lf=80.000<br />
|ox=0.000<br />
|drag=0.1<br />
|temp=2400<br />
|tolerance=20<br />
|research=Aerodynamics<br />
|unlock cost=6500<br />
|since=0.16<br />
|filename=noseConeAdapter.cfg<br />
|part=cones<br />
|more={{Infobox/Part/tank<br />
|lf=80.0<br />
|ox=0<br />
}}<br />
}}</div>Paaaadhttps://wiki.kerbalspaceprogram.com/index.php?title=C7_Brand_Adapter_Slanted_-_2.5m_to_1.25m/Box&diff=73720C7 Brand Adapter Slanted - 2.5m to 1.25m/Box2016-07-30T23:22:15Z<p>Paaaad: Changed research to Adv. Fuel Systems</p>
<hr />
<div><noinclude>{{Data template used}}</noinclude><br />
{{Infobox/Part<br />
|file=C7 Brand Adapter Slanted - 2.5m to 1.25m.png<br />
|type=lft<br />
|size=1<br />
|size2=2<br />
|manufacturer=C7<br />
|costs=800<br />
|mass=0.57<br />
|lf=360.000<br />
|drag=0.2-0.3<br />
|temp=2300<br />
|tolerance=20<br />
|research=Adv. Fuel Systems<br />
|unlock cost=18000<br />
|since=0.90.0<br />
|filename=Size2-Size1Slant.cfg<br />
|part=adapterTanks<br />
|more={{Infobox/Part/tank<br />
|lf=360.0<br />
}}<br />
}}</div>Paaaad