https://wiki.kerbalspaceprogram.com/api.php?action=feedcontributions&user=Pockrtplanesairways&feedformat=atomKerbal Space Program Wiki - User contributions [en]2024-03-28T11:15:32ZUser contributionsMediaWiki 1.29.0https://wiki.kerbalspaceprogram.com/index.php?title=Planned_features&diff=34743Planned features2014-04-04T20:55:00Z<p>Pockrtplanesairways: </p>
<hr />
<div>The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.<br />
<br />
'''This list is not an official road-map for KSP.''' It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the [[version history]].<br />
<br />
== Future releases ==<br />
{| class="wikitable float-right"<br />
|-<br />
| Current version: {{Check version/Cur}}<br />
|}<br />
{{Box|Notice.svg|The entries on the following list must be verifiable.}}<br />
<br />
This section lists all planned features for future releases. Entries highlighted in <span style = "background:#42C0FB">blue</span> are planned for the next update (soon). Entries in <span style = "background:#FFEE44">yellow</span> have been partially implemented. Entries in <span style = "background:#00FF00">green</span> are already in development but are not expected for the next update or are that huge that there are multiple updates incrementally adding that feature.<br />
<br />
The next version will most likely be 0.24, but it is possible that a intermediate version might be released.<br />
<br />
The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here.<br />
<br />
=== Flight Operations ===<br />
<br />
* <span style = "background:#FFEE44">Repairing: Ability to repair certain things</span>{{cn}}<br />
<br />
* <span style = "background:#FFEE44">Enhanced [[IVA]]s</span>: Moving and <span style = "background:#FFEE44">interacting</span> inside of the craft{{cn}}<br />
<br />
* Crew tasks: Have the crew take charge of controlling the craft (provided they can handle it){{cn}}<br />
<br />
* More <span style = "background:#FFEE44">prebuilt crafts</span>, for <span style = "background:#FFEE44">tutorials</span> or as examples{{cn}}<br />
* <span style = "background:#42C0FB">Reworked tutorials</span><ref name="blog2801">“[http://forum.kerbalspaceprogram.com/threads/67663-Devnote-Tuesdays-The-Almost-Forgot-to-Title-This-Post-Edition Devnote Tuesdays: The "Almost Forgot to Title This Post" Edition]” on the forum released on January 28<sup>th</sup></ref><ref name="goalspost">“[[article:250|The 0.24 Update Goals Post!]]” by HarvesteR released on February 4<sup>th</sup></ref><ref name="blog1802">“[http://kerbaldevteam.tumblr.com/post/77126143476/devnote-tuesdays-the-work-on-all-the-things-edition Devnote Tuesdays: The “Work on ALL the Things” Edition]” on the dev blog released on February 18<sup>th</sup></ref><br />
<br />
=== Space Center ===<br />
<br />
* <span style = "background:#FFEE44">Mission control room</span><ref name="contracts" />: <span style = "background:#42C0FB">Manage [[contract]]s</span><ref name="goalspost" />, create flight plans and take on missions and challenges{{cn}}<br />
<br />
* Observatory: Discover new [[Celestial body|celestial bodies]] to visit{{cn}}<br />
<br />
=== Spacecraft Construction ===<br />
<br />
* Exploded view: A schematic visualization of the craft, allowing for greater control over the craft's functionality{{cn}}<br />
<br />
* Mining parts: Used to gather resources on other bodies (on hiatus until a better method can be found<ref>http://forum.kerbalspaceprogram.com/threads/61997-Article-KerbalKon-Announcements?p=844430#post844430</ref>)<br />
<br />
* Stack extensions: <span style = "background:#FFEE44">Fairings</span> and solid-booster fuel plugs{{cn}}<br />
<br />
* <span style = "background:#FFEE44">Spacecraft stats: Total weight, loaded resources (per stage?)</span>{{cn}}<br />
<br />
=== Celestial Bodies ===<br />
<br />
* 3 gas planets (<span style = "background:#FFEE44">[[Jool]]</span> being the only currently available), moons and an <span style = "background:#42C0FB">asteroid belt</span><ref>[http://forum.kerbalspaceprogram.com/showthread.php/16723-UNOFFICIAL-FANMADE-0-17-Discussion-Thread-2?p=235429&viewfull=1#post235429 &#91;UNOFFICIAL/FANMADE&#93; 0.17 Discussion Thread 2]</ref><ref name="blog1802" /><ref>“[http://www.twitch.tv/ksptv/b/501587795?t=19m40s KSP-TV: Squadcast, back and later than ever!]” interview of HarvesteR by Maxmaps (19:40)</ref><br />
** The dwarf planet [[Eeloo]] would become a [[moon]] of the [[gas planet 2]].<ref>[http://forum.kerbalspaceprogram.com/threads/29807-Planet-Ideas-And-Names-For-The-Future-Of28-Kerbal-Space-Program?p=447959&viewfull=1#post447959 Post in the forum] by NovaSilisko</ref><br />
<br />
=== Physics & Dynamics ===<br />
<br />
* Wind & turbulence conditions{{cn}}<br />
<br />
* <span style = "background:#FFEE44">Damage effects</span>{{cn}}<br />
<br />
* New lighting system with better shadows{{cn}}<br />
<br />
* Better aerodynamics{{cn}}<br />
<br />
* Re-entry heat or damage <ref>"[http://forum.kerbalspaceprogram.com/showthread.php/36863 What not to suggest?]"</ref><br />
<br />
* Fixed fuel flow and changing maximum thrust depending on surrounding atmospheric pressure (at the moment the fuel flow is changing and the maximum thrust available is fixed)<ref>“[http://forum.kerbalspaceprogram.com/showthread.php/26107-Isp-doesn-t-work-right?p=327805&viewfull=1#post327805 Isp doesn't work right]” in the forums (Answer by C7)</ref><br />
<br />
=== Scenery & Graphics ===<br />
<br />
* Clouds (weather?){{cn}}<br />
<br />
* Static particles (cloudlets){{cn}}<br />
<br />
* Long-duration <span style = "background:#FFEE44">smoke trails</span>{{cn}}<br />
<br />
* <span style = "background:#FFEE44">Procedurally generated craters (Mun in 0.21)</span><ref name="proc_craters">[[blog:667|Procedural Craters]] dev blog post by "HarvesteR"</ref><br />
<br />
* Cities and other geographic points of reference{{cn}}<br />
<br />
* Space center facilities can be destroyed by crash-landing onto them, and fixing them will cost money{{cn}}<br />
<br />
=== Career Mode ===<br />
* Monetary system. This is assumed to be in planning since mission productivity can now be quantified, thanks to Kerbal perma-death and science points, in addition to the fact that all parts have a specific cost value.{{cn}}<br />
<br />
* <span style = "background:#42C0FB">[[Contract]] system</span><ref name="blog2101">“[http://kerbaldevteam.tumblr.com/post/74118052205/devnote-tuesdays-the-road-to-0-24-starts-here Devnote Tuesdays: The “Road to 0.24 Starts Here” Edition]“ on the blog released on January 21<sup>st</sup></ref><ref name="blog1401">“[http://kerbaldevteam.tumblr.com/post/73358432893/devnote-tuesdays-the-back-on-track-edition Devnote Tuesdays: The Back on Track Edition]“ on the blog released on January 14<sup>th</sup></ref><ref name="contracts">“[http://www.twitch.tv/ksptv/b/501587795?t=3m45s KSP-TV: Squadcast, back and later than ever!]” interview of HarvesteR by Maxmaps (3:45)</ref><ref name="goalspost" /><br />
<br />
=== Audio ===<br />
<br />
* <span style = "background:#00FF00">More and better sound effects</span>{{cn}}<br />
<br />
=== Game & Engine ===<br />
<br />
* OSC data interface: Connectivity with external applications{{cn}}<br />
* <span style = "background:#42C0FB">New GUI</span><ref name="blog2801" /><ref>“[http://forum.kerbalspaceprogram.com/threads/70843-Devnote-Tuesdays-The-Sans-HarvesteR-Edition Devnote Tuesdays: The "Sans-HarvesteR" Edition]“</ref><br />
* <span style = "background:#00FF00">64-bit support</span><ref>[http://twitch.tv/hocgaming/b/443077849?t=1h0m15s C7's mention of 64-bit support]</ref><br />
**64-bit is already supported in the Linux version.<br />
* <span style = "background:#00FF00">Multiplayer</span><br />
** Squad is committed to add multiplayer to the finished game after the success of the user created mod KMP, or Kerbal MultiPlayer. Squad says “Multiplayer is something we had planned to do after it was all said and done, but it’s time for us to start looking at it now”.<ref>http://www.pcgamer.com/2013/12/12/kerbal-space-program-committed-to-multiplayer-career-and-sandbox-modes/</ref> With 0.24 Squad specifically states that they working on the first steps to add multiplayer after career is finished.<ref name="goalspost" /><br />
** KMP is a multiplayer system that is a WIP. Even though it is in it's experimental pre-alpha stage, the mod is available to the public. <ref>http://forum.kerbalspaceprogram.com/threads/55835-Kmp-0-22-wip-alpha</ref><br />
<br />
=== Modding ===<br />
<br />
* <span style = "background:#FFEE44">A more complete [[SDK]] and documentation (you can help by adding to the wiki!)</span>{{cn}}<br />
<br />
=== Other ===<br />
<br />
* Expansion packs/DLCs (different from updates, will be purchased separately and include features distinct from the original game's main idea)<ref>[http://kerbaldevteam.tumblr.com/post/47730955705/ Expansions blog post]</ref><br />
<br />
=== Not happening ===<br />
<br />
The following features won't be in the official game (although may be found in mods):<br />
* <span style = "background:#FF5555; color:#FFFFFF">Steam achievements</span>{{cn}}<br />
<br />
* <span style = "background:#FF5555; color:#FFFFFF">Autopilot Systems</span>{{cn}}<br />
<br />
* <span style = "background:#FF5555; color:#FFFFFF">Weapons or military features</span>{{cn}}<br />
<br />
* <span style = "background:#FF5555; color:#FFFFFF">Alien civilizations</span>{{cn}}<br />
<br />
* <span style = "background:#FF5555; color:#FFFFFF">Terraforming</span>{{cn}}<br />
<br />
* <span style = "background:#FF5555; color:#FFFFFF">Realistically sized celestial bodies </span><ref name="Livestream Q&A">[http://www.twitch.tv/ksptv/b/433446141?t=57m43s Q&A during 0.21 early access livestream with Yargnit and Ted]</ref><br />
<br />
* <span style = "background:#FF5555; color:#FFFFFF">Conversion to a different game engine.</span>{{cn}}<br />
<br />
== Web Services ==<br />
<br />
{| class="wikitable"<br />
<br />
|-<br />
<br />
! Feature !! Status<br />
<br />
|-<br />
<br />
| Mac Fixes<br />
<br />
* .app packaging (Finder-compatible)<br />
<br />
* Clipboard support<br />
<br />
| In progress<br />
<br />
|-<br />
<br />
| Auto-resume interrupted downloads<br />
<br />
| In progress<br />
<br />
|-<br />
<br />
|Downloads through BitTorrent (long-term)<br />
<br />
|Planning<br />
<br />
|-<br />
<br />
|Load-balanced Repair Packages<br />
<br />
|Feasibility Analysis<br />
<br />
|}<br />
<br />
== References ==<br />
<references /><br />
<br />
[[Category:Documentation]]</div>Pockrtplanesairwayshttps://wiki.kerbalspaceprogram.com/index.php?title=LT-2_Landing_Strut&diff=33630LT-2 Landing Strut2014-03-23T00:45:01Z<p>Pockrtplanesairways: </p>
<hr />
<div>{{:LT-2 Landing Strut/Box}}<br />
<br />
[[File:LandingStrutDeployable.png|left|thumb|LT-2 landing strut extended (left) and folded (right)]]<br />
<br />
The '''LT-2 Landing Stut''' is primarily used to land safely on celestial bodies. Prior to its introduction in 0.14, winglets were often the preferred method of providing landing legs for [[Mün]] missions.<br />
<br />
== Usage ==<br />
The LT-2 Landing Strut is used as a landing support when landing vertically. It is connected radially and extends with the G key (Default). It extends much farther than the smaller cousin [[LT-1 Landing Strut|LT-1]] through a unique telescoping action, making it suitable for landers with larger engines.<br />
<br />
Although comparatively long, LT-2 landing struts still need to be placed low on a rocket. They do extend far enough to be used with [[LV-T30 Liquid Fuel Engine|LV-T30]] or [[LV-T45 Liquid Fuel Engine]]s, but cannot reach past the [[LV-N Atomic Rocket Motor|LV-N]] or [[Rockomax "Mainsail" Liquid Engine|Mainsail]].<br />
<br />
LT-2 Landing struts start in an folded state, and will need to be extended. This is done with the “G” key or hitting the “extend gear” button on the HUD. While in motion the legs can produce substantial forces, potentially resulting in a several meter “hop”. If the leg collides with another part of the rocket, it can break connections and push that part away.<!--- [[http://kerbalspaceprogram.com/forum/index.php?topic=11407.0]]--><br />
<br />
The maximum safe landing speed for an LT-2 landing strut is ~12 m/s. Landings with massive rockets or on rough terrain may need to be slower to avoid ripping off landing legs.<br />
<br />
As of 0.19.1, landing leg mass is counted. This is in contrast to landing gear.<br />
<br />
== Description ==<br />
{{Quote<br />
|The LT-2 Landing Strut offers a heavy-duty method for planting yourself firmly on the ground, without the severe consequences that usually accompany planting yourself firmly on the ground.<br />
|Moving Parts Experts Group}}<br />
<br />
== Changes ==<br />
;{{Version|0.22|}}<br />
* Suspension<br />
<!-- * (undocumented) mass reduced from 0.1 to 0.075 (checked 0.19 files and these state 0.1 Mg mass!) --><br />
;{{Version|0.14.0|}}<br />
* Initial Release<br />
{{Parts}}</div>Pockrtplanesairwayshttps://wiki.kerbalspaceprogram.com/index.php?title=Bill_Kerman&diff=33289Bill Kerman2014-03-11T20:38:29Z<p>Pockrtplanesairways: </p>
<hr />
<div>{{:Bill Kerman/Box|Bill in one of his calmer moments before things inevitably go wrong.}}<br />
'''Bill Kerman''' is [[kerbonaut]] #0002<ref>“[https://www.youtube.com/watch?v=dlbHmsHOe-U#t=57s Selection Process]” official KSP video by Squad, hosted on YouTube</ref> and the least intelligent of the “[[original three]]”.<br />
<br />
==Background==<br />
===Personality===<br />
Bill has as much [[Courage]] as Jebediah but, unlike him, does not have the "badass" trait. He also has relatively high [[Stupidity]], As shown when in training, he gets smacked by the flag and is K.O.ed as a result in the video “[https://www.youtube.com/watch?v=dlbHmsHOe-U#t=57s Selection Process]”. His facial expressions and behavior suggest he often finds flight situations worrisome but he will also appear happy is situations like orbiting Kerbin or on the surface of [[Minmus]].<br />
<br />
===Reputation===<br />
Some fans interpret Bill as intensely reluctant to fly. Others depict him as an intrepid explorer<ref>"[https://www.youtube.com/watch?v=jrR1nDzTN5Y Bill Kerman Is a Pretty Cool Guy]" - Unofficial fan-made video by YouTuber 'MillBeeful'</ref> or as eager, sentimental, if unlucky<ref>"[https://www.youtube.com/watch?v=jrR1nDzTN5Y The Story of Bill Kerman - Act 1]" - Unofficial fan-made video by YouTuber 'EventHorizon5'</ref>. Like all members of the original three, Bill's position near the top of the list of kerbonauts means players will be far more likely to have him on missions that any of the random kerbonauts, but still less than Jebediah.<br />
<br />
His Steam Trading Card says he "always knows when something's gone wrong" which could suggest pessimism, though in KSP things often do go wrong.<br />
<br />
== Gallery ==<br />
<br />
<gallery><br />
File:BillArtwork.jpg|Official artwork of Bill Kerman<br />
File:Bill Hitchhiking.jpg|Bill in a Hitchhiker module<br />
File:Bill in Eva.jpg|Bill Kerman (center, deeply shadowed) as happy as a Kerbal should be in EVA outside a Space Station<br />
File:Bill in Reco Station.jpg|Bill Kerman (bottom right) in a Space Station<br />
File:Bill Kerman Selection Process.png|Bill Kerman during the selection process<br />
</gallery><br />
<br />
== References ==<br />
<references /><br />
<br />
== Fiction ==<br />
{{fiction|section}}<br />
<br />
Bill always appears scared when in flight and acts as if he is possibly the worst kerbal for the job. He is always afraid during flight, possibly because he suffers from multiple conditions that include, but are not limited to:<br />
<!-- I left these because somebody might to be able determining them “scientifically”. DON'T fictional stuff especially if they are for fun only --><br />
* Vertigo<br />
* Home sickness<br />
* Travel sickness<br />
* Motion sickness<br />
* Sopite syndrome<br />
* Fear of high speeds<br />
* Fear of suffocation<br />
* Severe claustrophobia<br />
<br />
[[Kerbonaut]] is the 3rd worst career path Bill could imagine, the worst being roller coaster tester & 2nd worst being professional freefaller. The only reason that Bill enrolled in the kerbonaut training program is that his mother <strike> pressures </strike>'''''encourages''''' him to become a kerbonaut, thus showing that their family is honourable as a career in space travel is the most honourable career to kerbals, and kerbonaut at the top of that. Incidentally, mountain dew bottling is the ''second'' most honourable job to kerbals, and is what Bill always wanted to do.<br />
<br />
===History===<br />
*1964: Bill Kerman ''Born?''<br />
*1980: Bill Kerman joins Insular inc. as an unpaid intern<br />
*1981: Bill Kerman promoted to Janitor, cleans burn marks off launch pad<br />
*1982: Bill Kerman accidentally cleans the lauch pad as a rocket takes off, Insular promotes him into mission control to avoid law suits & anger from his mother<br />
*1984: Bill Kerman promoted to kerbonaut at Insular inc. as he has a sixth sense for detecting how fast he's going to pinpoint accuracy, company saves dozens of Kurrency in speedometers<br />
*(early)1989: Insular airfield Recco space station exploded in orbit, Bill only one to escape, ranting about a kraken...<br />
*(mid-)1989: Bill forced into retirement from Insular inc due to 'post-explosion & went kraken crazy-stress'<br />
*(late)1989: Bill hears Insular inc. shut down; knowing no kerbal will ever be harmed there again, he begins slow recovery<br />
*2009: Bill Kerman enters KSC rocket science university<br />
*2010: Bill kerman graduates KSC rocket science university early due to past experience<br />
*2010: Bill Kerman enters KSC training program<br />
*2012: Bill Kerman becomes KSC kerbonaut<br />
<br />
[[Category:Kerbals]]</div>Pockrtplanesairwayshttps://wiki.kerbalspaceprogram.com/index.php?title=Bill_Kerman&diff=33288Bill Kerman2014-03-11T20:37:52Z<p>Pockrtplanesairways: </p>
<hr />
<div>{{:Bill Kerman/Box|Bill in one of his calmer moments before things inevitably go wrong.}}<br />
'''Bill Kerman''' is [[kerbonaut]] #0002<ref>“[https://www.youtube.com/watch?v=dlbHmsHOe-U#t=57s Selection Process]” official KSP video by Squad, hosted on YouTube</ref> and the least intelligent of the “[[original three]]”.<br />
<br />
==Background==<br />
===Personality===<br />
Bill has as much [[Courage]] as Jebediah but, unlike him, does not have the "badass" trait. He also has relatively high [[Stupidity]], As shown when in training, he gets smacked by the flag and is K.O.ed as a result</ref>“[https://www.youtube.com/watch?v=dlbHmsHOe-U#t=57s Selection Process]”. His facial expressions and behavior suggest he often finds flight situations worrisome but he will also appear happy is situations like orbiting Kerbin or on the surface of [[Minmus]].<br />
<br />
===Reputation===<br />
Some fans interpret Bill as intensely reluctant to fly. Others depict him as an intrepid explorer<ref>"[https://www.youtube.com/watch?v=jrR1nDzTN5Y Bill Kerman Is a Pretty Cool Guy]" - Unofficial fan-made video by YouTuber 'MillBeeful'</ref> or as eager, sentimental, if unlucky<ref>"[https://www.youtube.com/watch?v=jrR1nDzTN5Y The Story of Bill Kerman - Act 1]" - Unofficial fan-made video by YouTuber 'EventHorizon5'</ref>. Like all members of the original three, Bill's position near the top of the list of kerbonauts means players will be far more likely to have him on missions that any of the random kerbonauts, but still less than Jebediah.<br />
<br />
His Steam Trading Card says he "always knows when something's gone wrong" which could suggest pessimism, though in KSP things often do go wrong.<br />
<br />
== Gallery ==<br />
<br />
<gallery><br />
File:BillArtwork.jpg|Official artwork of Bill Kerman<br />
File:Bill Hitchhiking.jpg|Bill in a Hitchhiker module<br />
File:Bill in Eva.jpg|Bill Kerman (center, deeply shadowed) as happy as a Kerbal should be in EVA outside a Space Station<br />
File:Bill in Reco Station.jpg|Bill Kerman (bottom right) in a Space Station<br />
File:Bill Kerman Selection Process.png|Bill Kerman during the selection process<br />
</gallery><br />
<br />
== References ==<br />
<references /><br />
<br />
== Fiction ==<br />
{{fiction|section}}<br />
<br />
Bill always appears scared when in flight and acts as if he is possibly the worst kerbal for the job. He is always afraid during flight, possibly because he suffers from multiple conditions that include, but are not limited to:<br />
<!-- I left these because somebody might to be able determining them “scientifically”. DON'T fictional stuff especially if they are for fun only --><br />
* Vertigo<br />
* Home sickness<br />
* Travel sickness<br />
* Motion sickness<br />
* Sopite syndrome<br />
* Fear of high speeds<br />
* Fear of suffocation<br />
* Severe claustrophobia<br />
<br />
[[Kerbonaut]] is the 3rd worst career path Bill could imagine, the worst being roller coaster tester & 2nd worst being professional freefaller. The only reason that Bill enrolled in the kerbonaut training program is that his mother <strike> pressures </strike>'''''encourages''''' him to become a kerbonaut, thus showing that their family is honourable as a career in space travel is the most honourable career to kerbals, and kerbonaut at the top of that. Incidentally, mountain dew bottling is the ''second'' most honourable job to kerbals, and is what Bill always wanted to do.<br />
<br />
===History===<br />
*1964: Bill Kerman ''Born?''<br />
*1980: Bill Kerman joins Insular inc. as an unpaid intern<br />
*1981: Bill Kerman promoted to Janitor, cleans burn marks off launch pad<br />
*1982: Bill Kerman accidentally cleans the lauch pad as a rocket takes off, Insular promotes him into mission control to avoid law suits & anger from his mother<br />
*1984: Bill Kerman promoted to kerbonaut at Insular inc. as he has a sixth sense for detecting how fast he's going to pinpoint accuracy, company saves dozens of Kurrency in speedometers<br />
*(early)1989: Insular airfield Recco space station exploded in orbit, Bill only one to escape, ranting about a kraken...<br />
*(mid-)1989: Bill forced into retirement from Insular inc due to 'post-explosion & went kraken crazy-stress'<br />
*(late)1989: Bill hears Insular inc. shut down; knowing no kerbal will ever be harmed there again, he begins slow recovery<br />
*2009: Bill Kerman enters KSC rocket science university<br />
*2010: Bill kerman graduates KSC rocket science university early due to past experience<br />
*2010: Bill Kerman enters KSC training program<br />
*2012: Bill Kerman becomes KSC kerbonaut<br />
<br />
[[Category:Kerbals]]</div>Pockrtplanesairwayshttps://wiki.kerbalspaceprogram.com/index.php?title=Bill_Kerman&diff=33287Bill Kerman2014-03-11T20:37:13Z<p>Pockrtplanesairways: </p>
<hr />
<div>{{:Bill Kerman/Box|Bill in one of his calmer moments before things inevitably go wrong.}}<br />
'''Bill Kerman''' is [[kerbonaut]] #0002<ref>“[https://www.youtube.com/watch?v=dlbHmsHOe-U#t=57s Selection Process]” official KSP video by Squad, hosted on YouTube</ref> and the least intelligent of the “[[original three]]”.<br />
<br />
==Background==<br />
===Personality===<br />
Bill has as much [[Courage]] as Jebediah but, unlike him, does not have the "badass" trait. He also has relatively high [[Stupidity]], As shown when in training, he gets smacked by the flag and is K.O.ed as a result<ref>“[https://www.youtube.com/watch?v=dlbHmsHOe-U#t=57s Selection Process]”. His facial expressions and behavior suggest he often finds flight situations worrisome but he will also appear happy is situations like orbiting Kerbin or on the surface of [[Minmus]].<br />
<br />
===Reputation===<br />
Some fans interpret Bill as intensely reluctant to fly. Others depict him as an intrepid explorer<ref>"[https://www.youtube.com/watch?v=jrR1nDzTN5Y Bill Kerman Is a Pretty Cool Guy]" - Unofficial fan-made video by YouTuber 'MillBeeful'</ref> or as eager, sentimental, if unlucky<ref>"[https://www.youtube.com/watch?v=jrR1nDzTN5Y The Story of Bill Kerman - Act 1]" - Unofficial fan-made video by YouTuber 'EventHorizon5'</ref>. Like all members of the original three, Bill's position near the top of the list of kerbonauts means players will be far more likely to have him on missions that any of the random kerbonauts, but still less than Jebediah.<br />
<br />
His Steam Trading Card says he "always knows when something's gone wrong" which could suggest pessimism, though in KSP things often do go wrong.<br />
<br />
== Gallery ==<br />
<br />
<gallery><br />
File:BillArtwork.jpg|Official artwork of Bill Kerman<br />
File:Bill Hitchhiking.jpg|Bill in a Hitchhiker module<br />
File:Bill in Eva.jpg|Bill Kerman (center, deeply shadowed) as happy as a Kerbal should be in EVA outside a Space Station<br />
File:Bill in Reco Station.jpg|Bill Kerman (bottom right) in a Space Station<br />
File:Bill Kerman Selection Process.png|Bill Kerman during the selection process<br />
</gallery><br />
<br />
== References ==<br />
<references /><br />
<br />
== Fiction ==<br />
{{fiction|section}}<br />
<br />
Bill always appears scared when in flight and acts as if he is possibly the worst kerbal for the job. He is always afraid during flight, possibly because he suffers from multiple conditions that include, but are not limited to:<br />
<!-- I left these because somebody might to be able determining them “scientifically”. DON'T fictional stuff especially if they are for fun only --><br />
* Vertigo<br />
* Home sickness<br />
* Travel sickness<br />
* Motion sickness<br />
* Sopite syndrome<br />
* Fear of high speeds<br />
* Fear of suffocation<br />
* Severe claustrophobia<br />
<br />
[[Kerbonaut]] is the 3rd worst career path Bill could imagine, the worst being roller coaster tester & 2nd worst being professional freefaller. The only reason that Bill enrolled in the kerbonaut training program is that his mother <strike> pressures </strike>'''''encourages''''' him to become a kerbonaut, thus showing that their family is honourable as a career in space travel is the most honourable career to kerbals, and kerbonaut at the top of that. Incidentally, mountain dew bottling is the ''second'' most honourable job to kerbals, and is what Bill always wanted to do.<br />
<br />
===History===<br />
*1964: Bill Kerman ''Born?''<br />
*1980: Bill Kerman joins Insular inc. as an unpaid intern<br />
*1981: Bill Kerman promoted to Janitor, cleans burn marks off launch pad<br />
*1982: Bill Kerman accidentally cleans the lauch pad as a rocket takes off, Insular promotes him into mission control to avoid law suits & anger from his mother<br />
*1984: Bill Kerman promoted to kerbonaut at Insular inc. as he has a sixth sense for detecting how fast he's going to pinpoint accuracy, company saves dozens of Kurrency in speedometers<br />
*(early)1989: Insular airfield Recco space station exploded in orbit, Bill only one to escape, ranting about a kraken...<br />
*(mid-)1989: Bill forced into retirement from Insular inc due to 'post-explosion & went kraken crazy-stress'<br />
*(late)1989: Bill hears Insular inc. shut down; knowing no kerbal will ever be harmed there again, he begins slow recovery<br />
*2009: Bill Kerman enters KSC rocket science university<br />
*2010: Bill kerman graduates KSC rocket science university early due to past experience<br />
*2010: Bill Kerman enters KSC training program<br />
*2012: Bill Kerman becomes KSC kerbonaut<br />
<br />
[[Category:Kerbals]]</div>Pockrtplanesairwayshttps://wiki.kerbalspaceprogram.com/index.php?title=Kerbonaut&diff=33285Kerbonaut2014-03-11T20:13:13Z<p>Pockrtplanesairways: </p>
<hr />
<div>[[File:Happy kerbal.jpg|thumb|A kerbonaut on [[EVA]]]]<br />
A '''kerbonaut''' is the KSP equivalent of an astronaut. Kerbonauts are [[Kerbal]]s who pilot manned spacecraft, space planes, rovers or any other not probe controlled craft.<br />
<br />
Each kerbonaut has two attributes which are shown in meters next to its name in the vessel info page and in the [[astronaut complex]], which show its [[courage]] and stupidity. These values affect how the kerbonaut reacts to decouplers decoupling, parts blowing up, and other events. There is a third attribute, Bad Ass, which overrides courage and stupidity. Jebediah, along with a few other kerbonauts, has this flag enabled.<br />
<br />
The three starting kerbonauts are [[Jebediah Kerman|Jebediah “Jeb” Kerman]], [[Bill Kerman]], and [[Bob Kerman]]. More can be hired in the Astronaut Complex, each one having a random name, courage, and stupidity. The surname of any kerbonaut is always Kerman.<br />
<br />
==The Original Three==<br />
Every new game, whether [[Sandbox]] or [[Career]] mode, begins with three kerbonauts already available and ready for launch. While all other kerbonauts have randomly generated names and stats, these original three are always the same: [[Jebediah Kerman|Jebediah “Jeb” Kerman]], [[Bill Kerman]], and [[Bob Kerman]]. <br />
<br />
These are the only "veteran" kerbonauts in [[Kerbal Space Program]], designated by orange IVA suits; everything else is visually identical to all kerbonauts. In some of the game's loading screens, three orange suited kerbonauts (presumably Jeb, Bill, and Bob) have helmets with orange stripes instead of red (or grey in the case of IVA) but this isn't seen in-game.<br />
<br />
Because they are hired by default and always listed first in the same order they are most likely join missions than any of the random kerbonauts. The best chances to join is the kerbonaut first, which is usually Jeb followed by Bill and then by Bob.<br />
<br />
== See also ==<br />
* {{Wikipedia|Astronaut}}<br />
* [[Jebediah Kerman]], kerbonaut<br />
* [[Bill Kerman]], kerbonaut<br />
* [[Bob Kerman]], kerbonaut<br />
<br />
[[Category:Kerbals]]</div>Pockrtplanesairwayshttps://wiki.kerbalspaceprogram.com/index.php?title=Unity_Part_Tools&diff=33170Unity Part Tools2014-03-07T05:27:01Z<p>Pockrtplanesairways: </p>
<hr />
<div>{{stub||Article currently only contains download links, no documentation yet.}}<br />
<br />
The newest '''Unity Part Tools''' for [[KSP]] (currently version 0.23) can be found in [http://forum.kerbalspaceprogram.com/threads/65356-0-23-PartTools this] forum thread, or downloaded directly [https://kerbalspaceprogram.com/parttools/PartTools023.zip here].</div>Pockrtplanesairwayshttps://wiki.kerbalspaceprogram.com/index.php?title=List_of_easter_eggs&diff=32752List of easter eggs2014-02-26T02:30:56Z<p>Pockrtplanesairways: </p>
<hr />
<div>{{Spoiler|article}}<br />
<br />
There are numerous anomalous formations on the surfaces of bodies in the [[Kerbol System]]. Some remain undiscovered as of today.<br />
<br />
== [[Kerbol]] ==<br />
* None known<br />
<br />
=== [[Moho]] ===<br />
* There are large, steep vertical "tunnels" that could be considered easter eggs, and anomalous forces are present around the rim of each tunnel.<br />
<br />
=== [[Eve]] ===<br />
* None known<br />
<br />
==== [[Gilly]] ====<br />
* 0 degrees, 0 degrees, there is a perfect square pyramid.<br />
<br />
=== [[Kerbin]] ===<br />
* Five Monoliths<br />
* [[Inland Kerbal Space Center]]<br />
* Memorial to the [[Mk1 Command Pod]]<br />
* A temple in the desert<br />
* A crashed flying saucer on northern ice cap<br />
* Scorched [[Mk1 Command Pod]], [[Liquid fuel tank]] and [[LV-T45]] rocket in a hangar on the [[Insular Airfield]]. <br />
* At the exact north pole, there is perfect square pyramid which flips Kerbals randomly. This is not really an easter egg, but is a product of glitches in terrain mapping.<br />
* In the ocean just south of the KSC, about midway between land and the southern ice cap, engraved into the ocean floor is a giant smiley face, best seen from orbit or on a topography map like [[:File:Kerbin heightmap.jpg]].<br />
<br />
==== [[Mun]] ====<br />
* Three monoliths<br />
* Three mun Arches<br />
* Neil Armstrong Memorial<br />
* Crashed Flying Saucer<br />
<br />
==== [[Minmus]] ====<br />
* One monolith<br />
* Broken terrain on north pole.<br />
<br />
=== [[Duna]] ===<br />
* Giant Kerbal face<br />
* The camera which looks like that of the [[w:Curiosity (rover)|Curiosity]] rover<!--see comparison pictures of discussion page before you change it to Spirit or Opportunity-->, buried in the soil (visible on only high terrain detail)<br />
* Hill making SSTV signal (source of signal now several hundred meters beneath hill as of 0.22)<br />
<br />
==== [[Ike]] ====<br />
* Magic Boulder - There is a monolith on the boulder. Boulder contains strange clipping boundaries that can result in your ship exploding seemingly spontaneously. It also seems to glow green as if it is radioactive. (M.I.A. since 0.18.)<br />
* A pyramid at the north pole similar to the one on Kerbin that flips the kerbals.<br />
<br />
=== [[Dres]] ===<br />
* None known<br />
<br />
=== [[Jool]] ===<br />
* None known<br />
<br />
==== [[Laythe]] ====<br />
* None known<br />
<br />
==== [[Vall]] ====<br />
* Stonehenge formation in the southern hemisphere<br />
<br />
====[[Tylo]]====<br />
* Crater with Carl Sagan's face [Gone]<br />
* Cave-like underground formation<br />
<br />
==== [[Bop]] ====<br />
* Dead [[Deep Space Kraken]]<br />
<br />
==== [[Pol]] ====<br />
* None known<br />
<br />
=== [[Eeloo]] ===<br />
* None known.<br />
<br />
== Overall ==<br />
* While not easter eggs per se, the exact geographical poles of most bodies have highly unusual topography, usually making them inaccessible.<br />
<br />
=== [[Kerbal]]s ===<br />
* The color of the Kerbals' skin is #84D455 ({{ColorBox|#84D455}}) in hexadecimal. The hexadecimal RGB value spells like “badass” in [[w:leet|leet]]speek.<br />
* Kerbals have several flags for traits aside from Courage and Stupidity. One of them is BadS. Jeb has this trait.<br />
<br />
=== [[IVA]] ===<br />
* Some of the cockpits have post-it notes and other humorous writings inside them. The writing is somewhat blurry and hard to read, but still legible. For transcripts of the notes, see the respective part pages.<br />
<br />
=== [[Parts]] ===<br />
* On the [[Z-100 Rechargable Battery Pack|Z-100]] and [[Z-400 Rechargable Battery]], the logo claims the batteries are Batt Man Batteries. This is a reference to [[w:Batman|Batman]].<br />
* On the [[Communotron 88-88]] is the hexadecimal number 0x62656570. When 0x62656570 is converted to ASCII it spells "beep".<br />
* Also on the [[Communotron 88-88]], is the serial number 04101957, which is the launch date of [[w:Sputnik 1|Sputnik 1]], 4th of October, 1957.<br />
* When the [[Mystery Goo™ Containment Unit]] is opened, revealing the holes, if one looks very closly in them, a faint smiley face can be seen.<br />
<br />
=== [[Loading Screen]] ===<br />
* While not that much of an Easter Egg instead of a reference, the loading screen makes a reference to [http://en.wikipedia.org/wiki/The_Hitchhiker%27s_Guide_to_the_Galaxy The Hitchhiker's Guide To The Galaxy], stating "Answering Ultimate Question" one of the well known phrases from the book.<br />
<br />
== Main Menu ==<br />
[[File:Menu easter egg.png|thumb|right|The Mun dust castle.]]<br />
* One of the two main menu images is that of a [[Kerbal]] standing on the Mun's surface, with Kerbin in the background. There is a 1 in 40 chance that a [[sand castle]] made of [[Mun]] dust can be seen at his feet.<br />
<br />
== Scenarios ==<br />
[[File:KerbalXXScenario.png|thumb|right|The Kerbal XX orbiting Duna]]<br />
* During the Space Station One scenario, by zooming out far enough to show the planetary map, a ship by the name of 'Kerbal XX' can be seen orbiting around Duna in a near-equatorial orbit (as of 0.23)<br />
<br />
== Gallery ==<br />
<gallery><br />
File:KSPHappyFace.png|"Happy" face engraved on Kerbin's ocean floor.<br />
File:KSPHappyFaceB+W.png|Face with increased color, brightness, and contrast.<br />
File:goo_smiley_face.png|Goo Canister face with increased brightness and contrast.<br />
</gallery></div>Pockrtplanesairwayshttps://wiki.kerbalspaceprogram.com/index.php?title=Mun&diff=32751Mun2014-02-26T02:12:00Z<p>Pockrtplanesairways: </p>
<hr />
<div>{{:Mun/Data}}<br />
<br />
'''Mun''', also known as '''the Mun''' and sometimes written as '''Mün''', is a relatively larger [[:Category:Moons | moon]] orbiting [[Kerbin]]. It can be thought of as an analogue to our own Moon. It is gray in appearance with [[w:Impact crater|craters]] of various sizes and [[w:Mountain|mountains]] exceeding 5029 m in height. The gravitational pull on the surface is 1.63&nbsp;m/s², approximately 1/6 and 8.18&nbsp;m/s² lower than that of Kerbin and about the surface gravity of Earth's Moon (1.624&nbsp;m/s²). It is possible to [[Tutorial:Mun Landing | land on the Mun]] or use it for [[Tutorial: Gravity Assist|gravity assist]] (gravitational slingshots) to outer bodies such as [[Minmus]] or into [[Kerbol]] orbit, though such maneuvers do not save very much fuel and are more imprecise. It is, however, useful for plane changes with proper timing. <br />
<br />
New players should note that Mun (like the majority of celestial bodies in the game) has no [[atmosphere]]. That means [[parachute]]s do not work when descending to the surface.<br />
<br />
There are anomalous geological formations that can be found on the surface of the Mun. To preserve the enjoyment of exploration for new players, those who have found these sites are encouraged to keep their exact coordinates secret.<br />
<br />
Synchronous orbit around the Mun is not possible, since it would have to occur at an altitude of {{OrbitAltitude | period=138984.376574476 | mass=9.76002360215472e20 | radius=200000 |factor=k}}, beyond the Mun's sphere of influence. However, putting your spacecraft just outside Mun's SOI and having the same semi-major axis would make it appear stationary. A normal 25&nbsp;km orbit can be achieved using around 800&nbsp;m/s delta V. A semi-synchronous orbit with half the rotation period of the Mun is possible at approximately 1797.41 kilometers.<br />
<br />
== Terrain ==<br />
[[File:Mun_heights.svg|thumb|left|The minimum height for the different inclinations]]<br />
The Mun's terrain is rough, grey, and scarred by craters. Its low-lying areas tend to be darker in color. The Mun also features canyons which can be hundreds of meters deep and a few kilometers long.<br />
<br />
The Mun's highest points reach a maximum altitude of more than 7061&nbsp;m near the south pole at 152.33° W and 82.52° S. This altitude permits 10× [[Time warp|warp]], allowing crashes with terrain while being in a seemingly stable orbit. Its lowest point, below -247&nbsp;m, is on the northern hemisphere south-west of the large northern crater at 76.63° W and 35.32° N.<br />
<br />
When terrain scatter is activated in the graphics settings, the Mun has rocks scattered on its surface. Like all terrain scatters, these rocks are strictly cosmetic and do not collide with ships or Kerbals.<br />
<br />
As of 0.21 the Mun is peppered with procedural impact craters making Mun landing more difficult. Previously the lowest point with an altitude of 0 m was on the east side of a large crater, at 35.42° E, 8.27° N.<br />
<br />
The Hell Kraken has been encountered on the mün, with objects being thrown out of kerbin's sphere of influence upon re-loading the vehicle.<br />
<br />
The Mun also has several hidden surprises for explorers to find:<br />
{{SpoilerBox<br />
|description=<br />
|content=<br />
* There are three large stone arches. Due to their size they can be spotted easily from a low (<10km) orbit near the equator.<br />
* There is a memorial honoring Neil Armstrong, the first man on the moon. It can be found inside one of the largest craters, near the south wall. It is at nearly the same coordinates where Apollo 11 first landed on the moon. It appears as a tiny white dot from low orbit. <br />
* There are three monoliths ("Munoliths"). These are very hard to find because of their small size. One is underground, and two are floating inside of two extremely deep pits that go almost straight down.<br />
* There are several other secrets on the Mun for the dedicated observer. Look around!<br />
}}<br />
<br />
== Biomes ==<br />
[[File:MunBiomeMap.png|left|thumb|The biomes on Mun]]<br />
Currently{{Check version||0.23}} Mun is one of only three celestial bodies, alongside [[Kerbin]] and [[Minmus]], which has multiple [[biome]]s in or over which [[science]] experiments deliver different results. It has even more biomes than Kerbin. Each of the large craters is an individual biome. Then there are midlands- and highlands, which both return different results when inside/over one of the minor craters. The polar regions also have three different biomes. With the biomes the major craters have somewhat official names, although the names appear to be very generic.{{clear|left}}<br />
The complete list of Mun biomes is:<br />
* Midlands<br />
* Midland Craters<br />
* Highlands<br />
* Highland Craters<br />
* Canyons<br />
* Northern Basin<br />
* East Crater<br />
* Northwest Crater<br />
* Southwest Crater<br />
* Farside Crater<br />
* Twin Craters<br />
* East Farside Craters<br />
* Polar Crater<br />
* Poles<br />
* Polar Lowlands<br />
<br />
== Observation from Kerbin ==<br />
<br />
The Mun's orbit keeps it directly above Kerbin's equator. Because the Mun is tidally locked to Kerbin with a perfectly circular, non-inclined orbit, exactly 50% of the Mun's surface (excluding areas on the edge obscured by the Mun's mountains) is ever visible from Kerbin. <br />
<br />
Due to the Mun's non-inclined orbit, [[Light|solar eclipses]] occur every time the Mun goes between the Sun and Kerbin. Due to graphic engine limitations, these solar eclipses currently do not make the sky black, or darken the land. However, [[solar panel]]s will become blocked by the Mun in an eclipse and become useless for a short period of time.<br />
<br />
== Observation of Kerbin ==<br />
<br />
Because Mun is tidally locked to Kerbin, Kerbin is only visible from 50% of the Mun's surface, and Kerbin never sets or rises as seen from the Mun. The Mun longitude for which Kerbin remains directly above in the sky (at the [[w:Zenith|zenith]]) is about 47 degrees east. The Mun's equator is coplanar with Kerbin's, so any location on the Mun's equator that faces Kerbin will also face Kerbin's equator. Kerbin is not tidally locked to the Mun, so any point on the Mun where Kerbin is not obscured by the Mun's landscape will be able to observe every point on Kerbin as Kerbin rotates. Kerbin's [[w:Synodic period|synodic rotational period]] with the Mun is 25617.909 seconds, or 1.18323 Kerbin solar days.<br />
<br />
== Science ==<br />
<br />
Although the [[science]]-multipliers of Mun's surface and orbit are quite low compared to that of other planets and moons, Mun is comparably easy to reach and has a very large number of biomes which all yield different science results. This makes it - together with [[Minmus]] - the main source of science points during the midgame.<br />
<br />
== Reference Frames ==<br />
{{:Mun/RefFrames}}<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Mun_color.png|A full projection map of the Mun as of version 0.14.2 through 0.20.2<br />
File:Isa_mapsat_mun_map800.gif|A topographic height map of the mun made with the ISA MapSat plugin<br />
File:screenshot1.png | A successful landing on the Mun with a two-kerbal capsule. This is often a milestone for new players.<br />
File:0.21 Kerbal Staring Sun From Moon --Copyright by Squad--.jpg| A kerbal watching the sunrise on the moon, should we be worried he's not blinking?<br />
File:Kerbals on moon.png | Two Kerbals standing on Mun's surface with the flag of the United States.<br />
File:A Kerbal on the Mun.jpeg | A Kerbal on the Mun with his ship, flag, and Kerbin in the background.<br />
File:MoonRoverNight.png | A rover driving across a Mun crater in the night.<br />
File:Solar Eclipse.jpg | A solar eclipse caused by the Mun. The vehicle has run out of electric charge because the sun is blocked. <br />
File:Åsgård_Mun_base.jpg | Four kerbals manning a Mun base<br />
</gallery><br />
{{SpoilerBox<br />
|description=Screenshots of easter eggs<br />
|content=<br />
<gallery><br />
File:Mun_arch.jpg|A Mun arch<br />
File:Munar_Arch.png|Another Mun Arch as seen on version 0.20.2<br />
File:Arch_on_Mun.png|The arch on the north rim of the large crater facing Kerbin.<br />
File:Monolith.jpg|A Monolith<br />
File:Armstrong.png|Neil Armstrong memorial on the Mun</gallery><br />
}}<br />
<br />
== Trivia ==<br />
[[File:StartGameMenu.0.21.1.png|thumb|''Mün or Bust'' in the game menu]]<br />
* Prior to {{version|0.14.2}}, the tallest points on the munar surface were no higher than roughly 600m.<br />
* Mun was Kerbin's, and indeed the game's, very first moon.<br />
* After its implementation, many fans began calling the body '''Mün''', pronounced the same as "moon", believing the original spelling to be a mistake. However, several of the game's developers have been heard referring to it as '''Mun''', pronounced "muhn". In the "Surface of the Mün" title screen, a crashed lander resembling a [[Kerbal X]] has the words "Mün or Bust" scrawled on the side. Both spellings are generally accepted, however the spelling in-game is '''Mun'''.<br />
* Mun's orbit is perfectly circular and has zero orbital inclination. Such an orbit in reality would be very unlikely since this would require precise positioning of any dust/bodies that created it during the planetary system's formation, as well as the absence of a central star or other planets.<br />
** This was likely done to make it easier to reach for new players.<br />
* Before introduction of procedural terrain the Mun's highest point was within 45° latitude of the equator, had an altitude of 2967 m and was located at 129.64° W, 0.97° N, on the north side of a canyon which was on the east edge of a large crater.<br />
<br />
== Changes ==<br />
;{{Version|0.21|}}<br />
* New Procedurally generated craters. <br />
;{{Version|0.20.1|}}<br />
* Height values reverted<br />
;{{Version|0.20|}}<br />
* Terrain overhaul<br />
;{{Version|0.18|}}<br />
* [[List of easter eggs|Easter Eggs]] added (one fixed, one added)<br />
* New small art pass.<br />
;{{Version|0.17|}}<br />
* Texture Improvements<br />
;{{Version|0.16|}}<br />
* Easter Eggs added<br />
;{{Version|0.15|}}<br />
* Texture Improvements<br />
;{{Version|0.14.3|}}<br />
* Removed KSC on it.(don't ask)<br />
;{{Version|0.14.2|}}<br />
* Terrain overhaul <br />
;{{Version|0.12|}}<br />
* Initial Release<br />
<br />
== Notes ==<br />
<references /><br />
<br />
{{Celestial Bodies}}<br />
[[Category:Celestials]]<br />
[[Category:Moons]]</div>Pockrtplanesairwayshttps://wiki.kerbalspaceprogram.com/index.php?title=Bop&diff=32750Bop2014-02-26T02:09:17Z<p>Pockrtplanesairways: changed m to km</p>
<hr />
<div>{{:Bop/Data}}<br />
'''Bop''' is one of the five [[w:Natural satellite|natural satellites]] of [[Jool]]. It seems to be a [[captured asteroid]] and has certain similarities to [[Gilly]], another presumed captured asteroid orbiting Eve. Bop has a large crater with a white rim. Some of its mountains rise nearly 22 km above the surface, meaning any orbit below could possibly encounter the surface. Due to its small gravity, landing is relatively easy, similar to Minmus. This low gravity results in its crushed up irregular terrain. The brownish surface color may come from solid carbon or iron oxide within the harsh landscape.<br />
<br />
== Topography ==<br />
Bop is mostly mountainous with very few flat surface areas. Due to a very low surface gravity, it is unable to achieve hydrostatic equilibrium. A noticeable feature on Bop is a very large impact crater on the northern hemisphere west to the prime meridian. The highest point on Bop is an astounding 21.755 km, marking the highest point above sea level in the [[Kerbol System]]. The point lies at 23,87° W and 64,57° N and is as high as [[w:Olympus Mons|Olympus Mons]] on Mars.<br />
<br />
Like the other Kerbol bodies, excluding [[Minmus]], the [[Mun]], and [[Kerbin]], Bop is a single [[biome]].<br />
<br />
== Reference frames ==<br />
{{:Bop/RefFrame}}<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Gui_Bop_ISA_Topo.png | Topographical map of Bop using the ISA MapSat plugin<br />
File:Gui_Bop_Polars_Topo.png | A polar topographical map of Bop with the same plugin<br />
File:Bop_800_map.gif | A topographic height map of Bop made with the ISA MapSat plugin<br />
File:BopFromLaythe.png | A lander on Laythe. Bop is seen as a small dot.<br />
File:screenshot66.png | A small user-created probe in a valley of Bop.<br />
File:Screenshot1092.png| A small rover on the surface of Bop. Notice the steep hills and wheels not fully on the ground due to low gravity.<br />
File:Bop landing party.jpg | A lander on Bop with two kerbals<br />
</gallery><br />
<br />
== Changes ==<br />
<br />
;{{Version|0.18.2|}}<br />
* Semi-major axis increased to prevent SOI intersection with [[Tylo]]<br />
;{{Version|0.17|}}<br />
* Initial Release<br />
<br />
{{Celestial Bodies}}<br />
[[Category:Celestials]]<br />
[[Category:Moons]]</div>Pockrtplanesairways