https://wiki.kerbalspaceprogram.com/api.php?action=feedcontributions&user=Seret&feedformat=atomKerbal Space Program Wiki - User contributions [en]2024-03-28T09:07:42ZUser contributionsMediaWiki 1.29.0https://wiki.kerbalspaceprogram.com/index.php?title=Physicsless_part&diff=36523Physicsless part2014-04-20T09:21:42Z<p>Seret: /* List of massless parts */ Added more parts...</p>
<hr />
<div>Some parts within the game are listed as having a small mass, but in the config file a flag is set "PhysicsSignificance = 1". This has the effect that in flight physics calculations such as mass and drag are not calculated for that part.<br />
<br />
<br />
== List of massless parts ==<br />
<br />
<br />
''Correct as of 0.23.5''<br />
<br />
* [[Cubic_Octagonal_Strut|Cubic Octagonal Strut]]<br />
* [[Octagonal_Strut|Octagonal Strut]]<br />
* [[Pegasus_I_Mobility_Enhancer|Pegasus I Mobility Enhancer]]<br />
* [[Telus_Mobility_Enhancer|Telus Mobility Enhancer]]<br />
* [[Telus-LV_Bay_Mobility_Enhancer|Telus-LV Bay Mobility Enhancer]]<br />
* [[Z-100_Rechargeable_Battery_Pack|Z-100 Rechargeable Battery Pack]]<br />
* [[EAS-4_Strut_Connector|EAS-4 Strut Connector]]<br />
* Size3Decoupler<br />
* ksp_r_largeBatteryPack<br />
* solarPanels5<br />
* adapterSmallMiniShort<br />
* smallHardpoint<br />
* commDish<br />
* linearRCS<br />
* longAntenna<br />
* RCS block<br />
* sensorAccelerometer<br />
* sensorBarometer<br />
* sensorGravimeter<br />
* sensorThermometer<br />
* spotLight1<br />
* spotLight2<br />
* stackPoint1</div>Serethttps://wiki.kerbalspaceprogram.com/index.php?title=EAS-4_Strut_Connector&diff=36521EAS-4 Strut Connector2014-04-20T09:15:18Z<p>Seret: Added massless</p>
<hr />
<div>{{:EAS-4 Strut Connector/Box}}<br />
<br />
The '''EAS-4 Strut Connector''' is a part that allows linking two parts together, for greater structural strength and stability. Currently (0.21.1) it has a mass of 0.05 and is dragless. Strut links are much more rigid than normal part connections, dramatically reducing wobble. It is a [[Massless_Parts|massless part]].<br />
<br />
== Usage ==<br />
Strut Connectors require a second step for placement on the ship. After placing one end of the strut, it is necessary to click somewhere else to place the other end. Once both ends are in place, the strut is created. When on the second step, pressing the Delete or Esc key will cancel placement.<br />
<br />
== Description ==<br />
{{Quote<br />
|The Strut Connector is highly regarded by many spacecraft engineers as they help in constructing more stable spacecraft. Once both sides are connected, a structural beam is created to link both ends, allowing for sturdier (and heavier) construction.<br />
|Kerlington Model Rockets and Paper Products Inc.}}<br />
<br />
== Changes ==<br />
;{{Version|0.9|}}<br />
* Initial Release<br />
<br />
<br />
{{Parts}}</div>Serethttps://wiki.kerbalspaceprogram.com/index.php?title=Z-100_Rechargeable_Battery_Pack&diff=36520Z-100 Rechargeable Battery Pack2014-04-20T09:14:16Z<p>Seret: Added massless</p>
<hr />
<div>{{:Z-100 Rechargeable Battery Pack/Box}}<br />
<br />
The '''Z-100 Rechargeable Battery Pack''' is a [[battery]] that stores [[Electric charge|electrical charge]] for a spacecraft storing 100 units of electrical charge. It is a [[Massless_Parts|massless part]].<br />
<br />
== Description ==<br />
{{Quote<br />
|The Z-100 battery pack is the standard model for electrical applications. Holds two (2) AAAA batteries and holds a maximum 100 units of charge.<br />
|Zaltonic Electronics}}<br />
<br />
== Changes ==<br />
;{{Version|0.23.5|}}<br />
* "PhysicsSignificance = 1" added. The part now has 0 mass and drag, despite the listed values.<br />
;{{Version|0.23|}}<br />
* Fixed spelling error in name (''Z-100 Rechargable Battery Bank'' → ''Z-100 Rechargeable Battery Bank'')<br />
;{{Version|0.18|}}<br />
* Initial release<br />
<br />
{{Parts}}<br />
[[Category:Batteries]]</div>Serethttps://wiki.kerbalspaceprogram.com/index.php?title=Telus-LV_Bay_Mobility_Enhancer&diff=36519Telus-LV Bay Mobility Enhancer2014-04-20T09:13:33Z<p>Seret: Added massless</p>
<hr />
<div>{{:Telus-LV Bay Mobility Enhancer/Box}}<br />
<br />
The '''Telus-LV Bay Mobility Enhancer''' is a telescopic ladder [[kerbal]]s can climb on during [[Extra-Vehicular Activity|EVAs]]. It is the longest ladder of all stock parts. It is a [[Massless_Parts|massless part]].<br />
<br />
== Usage ==<br />
When put on a vessel, the Enhancer starts in a closed position and extends when activated by the user via clicking on it. The extended ladder allows kerbals to grab onto it and move vertically on it. There is a small [[electric light]] which drains [[electric charge]].<br />
<br />
In the [[VAB]] and [[SPH]], the Enhancer is always shown in its retracted state unless manually extended. Before 0.23.5, it was always shown in it's extended state in the [[VAB]] and [[SPH]].<br />
<br />
== Description ==<br />
{{Quote<br />
|The Telus-LV Mobility Enhancer Bay comes equipped with advanced telescopic extension technology. Recommended load 1.5 kerbals.<br />
|RÖKEA Inc.}}<br />
<br />
== Changes ==<br />
;{{Version|0.16|}}<br />
* Initial release<br />
<br />
{{Parts}}<br />
[[Category:Ladders]]</div>Serethttps://wiki.kerbalspaceprogram.com/index.php?title=Telus_Mobility_Enhancer&diff=36518Telus Mobility Enhancer2014-04-20T09:12:51Z<p>Seret: /* Usage */ Added massless</p>
<hr />
<div>{{:Telus Mobility Enhancer/Box}}<br />
<br />
The '''Telus Mobility Enhancer''' is a telescopic ladder kerbals can climb on during [[Extra-Vehicular Activity|EVAs]]. It is the second-longest ladder of all stock parts.<br />
<br />
== Usage ==<br />
When put on a vessel, the Enhancer starts in a closed position and extends when activated via clicking on it. The extended ladder allows kerbals to grab onto it and move vertically on it.<br />
<br />
In the [[VAB]] and [[SPH]], the Enhancer is always shown in its extended state.<br />
<br />
It is a [[Massless_Parts|massless part]].<br />
<br />
== Description ==<br />
{{Quote<br />
|The Telus Mobility Enhancer comes equipped with advanced telescopic extension technology. Recommended load 0.5 kerbals.<br />
|RÖKEA Inc.}}<br />
<br />
== Changes ==<br />
;{{Version|0.16|}}<br />
* Initial release<br />
<br />
{{Parts}}<br />
[[Category:Ladders]]<br />
[[Category:Demo parts]]</div>Serethttps://wiki.kerbalspaceprogram.com/index.php?title=Pegasus_I_Mobility_Enhancer&diff=36517Pegasus I Mobility Enhancer2014-04-20T09:11:53Z<p>Seret: /* Usage */ Added massless part.</p>
<hr />
<div>{{:Pegasus I Mobility Enhancer/Box}}<br />
<br />
The '''Pegasus I Mobility Enhancer''' is a [[ladder]] that [[Kerbal]]s can climb on during [[Extra-Vehicular Activity|EVA]]. It is the shortest ladder of all stock parts.<br />
<br />
== Usage ==<br />
When put on a vehicle it allows Kerbals to grab onto it and move vertically up or down it. Each part contains three rungs of a ladder, so in order to traverse the length of a large rocket, or safely climb down to reach the surface you will need to use multiple units. You can space these out so that they have roughly the same spacing as seen in the part, your Kerbal will be able to safely transfer from one to the next. Kerbals are also smart enough to transfer to and from the integrated ladders on [[command pod]]s and the two deployable ladders. If ladders are placed perpendicular to each other kerbals can transfer between them with the A and D keys.<br />
<br />
It is a [[Massless_Parts|massless part]].<br />
<br />
== Description ==<br />
{{Quote<br />
|The Pegasus I Mobility Enhancer, known in some circles as a "ladder", is a state-of-the-art vertical mobility device, allowing your intrepid crew to scamper around the exterior of your ship like highly caffinated rodents.<br />
|RÖKEA Inc.}}<br />
<br />
== Changes ==<br />
;{{Version|0.16|}}<br />
* Initial release<br />
<br />
{{Parts}}<br />
[[Category:Ladders]]<br />
[[Category:Demo parts]]</div>Serethttps://wiki.kerbalspaceprogram.com/index.php?title=LY-10_Small_Landing_Gear&diff=36516LY-10 Small Landing Gear2014-04-20T09:10:17Z<p>Seret: /* Usage */ Added massless</p>
<hr />
<div>{{:Small Gear Bay/Box}}<br />
<br />
The '''Small Gear Bay''' is a retractable wheel that is primarily used on atmospheric [[plane]]s and may be used on other objects that need to roll.<br />
<br />
== Usage ==<br />
The wheels allow planes to roll instead of slide and explode. They can also be used to create [[rover]]s that can drive on planet surfaces. Since 0.18, landing gear come with [[electric light]]s, but the light doesn't drain energy.<br />
<br />
Despite the game presenting them among the rover wheel parts in the [[VAB]], there are some important differences between them. The landing gear wheels do not have traction motors, so vehicles using them must have some other means of acceleration. As planes have [[Jet engine|jet]] or [[rocket engine]]s this is of minor importance for the most common usage. On the other hand, since they are designed to support planes during their takeoff or landing runout, they can withstand vastly higher ground speed than rover wheels with over 200 meters per second without become damaged.<br />
<br />
Unlike landing legs, landing gear mass is not counted by the physics engine as of 0.19.1. This is similar to that behavior of [[strut]]s and [[fuel line]]s.<br />
<br />
As of the 0.23 update landing gear have the ability to have their steering unlocked by right clicking them, allowing sharper turns on the ground. Landing gear can also become steerable from the beginning of flight by use of the tweakables system in this update as well.<br />
<br />
The small gear bay is a [[Massless_Parts|massless part]].<br />
<br />
== Description ==<br />
{{Quote<br />
|High performance landing gear designed for atmospheric use.<br />
|C7 Aerospace}}<br />
<br />
== Changes ==<br />
;{{Version|0.23|}}<br />
* Steering unlock option added<br />
;{{Version|0.18|}}<br />
* Electrical lights added<br />
;{{Version|0.15|}}<br />
* Initial release<br />
<br />
== Notes ==<br />
<references /><br />
<br />
{{Parts}}</div>Serethttps://wiki.kerbalspaceprogram.com/index.php?title=Octagonal_Strut&diff=36515Octagonal Strut2014-04-20T09:09:00Z<p>Seret: link to massless parts page</p>
<hr />
<div>{{:Octagonal Strut/Box}}<br />
<br />
The '''Octagonal Strut''' is the mainstay of "final stage" structural elements. It is strong, and very light. It has the same mass as the [[Cubic Octagonal Strut]], but is significantly larger. The disadvantage is that it can only mount on stack nodes, where the cubic strut can mount to any surface.<br />
<br />
Currently (0.20.2), the Octagonal Strut has "PhysicsSignificance = 1", making it [[Massless_Parts|massless]] and dragless.<br />
<br />
== Description ==<br />
{{Quote<br />
|StrutCo presents: Octagonal struts! Use them to mount stop signs or octopi.<br />
|StrutCo}}<br />
<br />
== Changes ==<br />
;0.18<br />
:Initial release<br />
<br />
{{Parts}}</div>Serethttps://wiki.kerbalspaceprogram.com/index.php?title=Physicsless_part&diff=36514Physicsless part2014-04-20T09:07:51Z<p>Seret: Remove superfluous title</p>
<hr />
<div>Some parts within the game are listed as having a small mass, but in the config file a flag is set "PhysicsSignificance = 1". This has the effect that in flight physics calculations such as mass and drag are not calculated for that part.<br />
<br />
<br />
== List of massless parts ==<br />
<br />
<br />
''Correct as of 0.23.5''<br />
<br />
* [[Cubic_Octagonal_Strut|Cubic Octagonal Strut]]<br />
* [[Octagonal_Strut|Octagonal Strut]]<br />
* [[Small_Gear_Bay|Small Gear Bay]]<br />
* [[Pegasus_I_Mobility_Enhancer|Pegasus I Mobility Enhancer]]<br />
* [[Telus_Mobility_Enhancer|Telus Mobility Enhancer]]<br />
* [[Telus-LV_Bay_Mobility_Enhancer|Telus-LV Bay Mobility Enhancer]]<br />
* [[Z-100_Rechargeable_Battery_Pack|Z-100 Rechargeable Battery Pack]]<br />
* [[EAS-4_Strut_Connector|EAS-4 Strut Connector]]</div>Serethttps://wiki.kerbalspaceprogram.com/index.php?title=Physicsless_part&diff=36513Physicsless part2014-04-20T09:06:37Z<p>Seret: /* List of massless parts */</p>
<hr />
<div>= Massless Parts =<br />
<br />
Some parts within the game are listed as having a small mass, but in the config file a flag is set "PhysicsSignificance = 1". This has the effect that in flight physics calculations such as mass and drag are not calculated for that part.<br />
<br />
<br />
== List of massless parts ==<br />
<br />
<br />
''Correct as of 0.23.5''<br />
<br />
* [[Cubic_Octagonal_Strut|Cubic Octagonal Strut]]<br />
* [[Octagonal_Strut|Octagonal Strut]]<br />
* [[Small_Gear_Bay|Small Gear Bay]]<br />
* [[Pegasus_I_Mobility_Enhancer|Pegasus I Mobility Enhancer]]<br />
* [[Telus_Mobility_Enhancer|Telus Mobility Enhancer]]<br />
* [[Telus-LV_Bay_Mobility_Enhancer|Telus-LV Bay Mobility Enhancer]]<br />
* [[Z-100_Rechargeable_Battery_Pack|Z-100 Rechargeable Battery Pack]]<br />
* [[EAS-4_Strut_Connector|EAS-4 Strut Connector]]</div>Serethttps://wiki.kerbalspaceprogram.com/index.php?title=Physicsless_part&diff=36512Physicsless part2014-04-20T08:32:53Z<p>Seret: Created, still needs tidy up!</p>
<hr />
<div>= Massless Parts =<br />
<br />
Some parts within the game are listed as having a small mass, but in the config file a flag is set "PhysicsSignificance = 1". This has the effect that in flight physics calculations such as mass and drag are not calculated for that part.<br />
<br />
<br />
== List of massless parts ==<br />
<br />
<br />
''Correct as of 0.23.5''<br />
<br />
* [[Cubic_Octagonal_Strut]]<br />
* [[Octagonal_Strut]]<br />
* [[Small_Gear_Bay]]<br />
* All Ladders<br />
* [[Z-100_Rechargeable_Battery_Pack]]<br />
* Strut Connectors</div>Serethttps://wiki.kerbalspaceprogram.com/index.php?title=Cubic_Octagonal_Strut&diff=36511Cubic Octagonal Strut2014-04-20T08:26:43Z<p>Seret: Link to massless parts</p>
<hr />
<div>{{:Cubic Octagonal Strut/Box}}<br />
<br />
The '''Cubic Octagonal Strut''' is a very small, cube-shaped strut assembly. It has stack nodes at either end, but can mount to any surface. This makes it crucial for building non-standard assemblies.<br />
<br />
Currently (0.20.2), the Cubic Octagonal Strut has "PhysicsSignificance = 1", making it [[Massless_Parts|massless]] and dragless.<br />
<br />
== Description ==<br />
{{Quote<br />
|Now, with advances in technology, StrutCo brings you the Cubic Octagonal Strut - it's like a regular [[Octagonal Strut]], but in the shape of a cube!<br />
|StrutCo}}<br />
<br />
== Usage ==<br />
<br />
Cubic Octagonal Struts can be placed under the [[Rockomax Jumbo-64 Fuel Tank]] and 1.25 meter engines can be placed on the struts, which using symmetry creates "engine clusters" of up to 5 engines. The Cubic Octagonal Strut is also used to stack intakes. One stacks multiple struts, not using the part snapping feature, and then places intakes between the struts. This allows a large quantity of intakes to mount on a much smaller surface area. In addition, it allows non-radial intakes to be placed on surfaces rather than the ends of fuel tanks and other parts.<br />
<br />
== Changes ==<br />
;{{version|0.18|}}<br />
* Initial release<br />
<br />
{{Parts}}</div>Serethttps://wiki.kerbalspaceprogram.com/index.php?title=Mobile_Processing_Lab_MPL-LG-2&diff=36510Mobile Processing Lab MPL-LG-22014-04-20T08:10:17Z<p>Seret: Described part function</p>
<hr />
<div>{{:Mobile Processing Lab MPL-LG-2/Box}}<br />
The '''Mobile Processing Lab MPL-LG-2''' allows [[Science|scientific data]] to be transmitted with higher efficiency and to reuse the [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] after transmitting their result.<br />
<br />
The module needs its full capacity of two Kerbals to work. Note that it is not a command module; any craft it's a part of will need a probe body or [[command pod]] to be piloted. It starts unmanned by default, but crewmembers can be added in the [[Crew]] tab before launch. Using the module also consumes [[electricity]]<!-- how much? -->.<br />
<br />
== Using the Lab ==<br />
===Processing===<br />
<br />
The lab can "process" science from any attached science part (including those on docked vessels). Science can also be moved around by Kerbals on EVA. Processing consumes electricity.<br />
<br />
===Transmitting===<br />
<br />
Once processed, experiments will yeild 15% extra science when transmitted.<br />
<br />
===Cleaning===<br />
<br />
Once their science has been transmitted, the [[Mystery Goo™ Containment Unit|Goo Pod]] and [[SC-9001 Science Jr.|Materials Bay]] can be reset for reuse by "cleaning" them.<br />
<br />
== Trivia ==<br />
* The [[w:COSPAR designation|COSPAR designation]]s of both the [[w:International Space Station|International Space Station]] and [[w:Mir|Mir]] are printed on the laboratory's hull.<br />
<br />
== Manufacturer's description ==<br />
{{Quote|The mobile processing lab was developed to help increase the amount of science we're able to do in the field. Instead of needing to haul samples all the way back to Kerbin, the mobile lab will allow you to process these samples on site! This model is guaranteed to spontaneously combust less often than the previous models, and also has the equipment necessary to clean out and restore functionality to inoperable experiments.|Integrated Integrals}}<br />
<br />
== Changes ==<br />
;{{Version|0.23|}}<br />
* Initial release<br />
<br />
{{Parts}}</div>Serethttps://wiki.kerbalspaceprogram.com/index.php?title=Planned_features&diff=34545Planned features2014-04-02T08:54:06Z<p>Seret: /* Celestial Bodies */ Rem April Fools joke</p>
<hr />
<div>The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.<br />
<br />
'''This list is not an official road-map for KSP.''' It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the [[version history]].<br />
<br />
== Future releases ==<br />
{| class="wikitable float-right"<br />
|-<br />
| Current version: {{Check version/Cur}}<br />
|}<br />
{{Box|Notice.svg|The entries on the following list must be verifiable.}}<br />
<br />
This section lists all planned features for future releases. Entries highlighted in <span style = "background:#42C0FB">blue</span> are planned for the next update (soon). Entries in <span style = "background:#FFEE44">yellow</span> have been partially implemented. Entries in <span style = "background:#00FF00">green</span> are already in development but are not expected for the next update or are that huge that there are multiple updates incrementally adding that feature.<br />
<br />
The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here.<br />
<br />
=== Flight Operations ===<br />
<br />
* <span style = "background:#FFEE44">Repairing: Ability to repair certain things</span>{{cn}}<br />
<br />
* <span style = "background:#FFEE44">Enhanced [[IVA]]s</span>: Moving and <span style = "background:#FFEE44">interacting</span> inside of the craft{{cn}}<br />
<br />
* Crew tasks: Have the crew take charge of controlling the craft (provided they can handle it){{cn}}<br />
<br />
* More <span style = "background:#FFEE44">prebuilt crafts</span>, for <span style = "background:#FFEE44">tutorials</span> or as examples{{cn}}<br />
* <span style = "background:#42C0FB">Reworked tutorials</span><ref name="blog2801">“[http://forum.kerbalspaceprogram.com/threads/67663-Devnote-Tuesdays-The-Almost-Forgot-to-Title-This-Post-Edition Devnote Tuesdays: The "Almost Forgot to Title This Post" Edition]” on the forum released on January 28<sup>th</sup></ref><ref name="goalspost">“[[article:250|The 0.24 Update Goals Post!]]” by HarvesteR released on February 4<sup>th</sup></ref><br />
<br />
=== Space Center ===<br />
<br />
* <span style = "background:#FFEE44">Mission control room</span><ref name="contracts" />: <span style = "background:#42C0FB">Manage [[contract]]s</span><ref name="goalspost" />, create flight plans and take on missions and challenges{{cn}}<br />
<br />
* Observatory: Discover new [[Celestial body|celestial bodies]] to visit{{cn}}<br />
<br />
=== Spacecraft Construction ===<br />
<br />
* Exploded view: A schematic visualization of the craft, allowing for greater control over the craft's functionality{{cn}}<br />
<br />
* Mining parts: Used to gather resources on other bodies (on hiatus until a better method can be found<ref>http://forum.kerbalspaceprogram.com/threads/61997-Article-KerbalKon-Announcements?p=844430#post844430</ref>)<br />
<br />
* Stack extensions: <span style = "background:#FFEE44">Fairings</span> and solid-booster fuel plugs{{cn}}<br />
<br />
* <span style = "background:#FFEE44">Spacecraft stats: Total weight, loaded resources (per stage?)</span>{{cn}}<br />
<br />
=== Celestial Bodies ===<br />
<br />
* 3 gas planets (<span style = "background:#FFEE44">[[Jool]]</span> being the only currently available), moons and an <span style = "background:#42C0FB">asteroid belt</span><ref>[http://forum.kerbalspaceprogram.com/showthread.php/16723-UNOFFICIAL-FANMADE-0-17-Discussion-Thread-2?p=235429&viewfull=1#post235429 &#91;UNOFFICIAL/FANMADE&#93; 0.17 Discussion Thread 2]</ref><br />
** The dwarf planet [[Eeloo]] would become a [[moon]] of the [[gas planet 2]].<ref>[http://forum.kerbalspaceprogram.com/threads/29807-Planet-Ideas-And-Names-For-The-Future-Of28-Kerbal-Space-Program?p=447959&viewfull=1#post447959 Post in the forum] by NovaSilisko</ref><br />
<br />
=== Physics & Dynamics ===<br />
<br />
* Wind & turbulence conditions{{cn}}<br />
<br />
* <span style = "background:#FFEE44">Damage effects</span>{{cn}}<br />
<br />
* New lighting system with better shadows{{cn}}<br />
<br />
* Better aerodynamics{{cn}}<br />
<br />
* Re-entry heat or damage <ref>"[http://forum.kerbalspaceprogram.com/showthread.php/36863 What not to suggest?]"</ref><br />
<br />
* Fixed fuel flow and changing maximum thrust depending on surrounding atmospheric pressure (at the moment the fuel flow is changing and the maximum thrust available is fixed)<ref>“[http://forum.kerbalspaceprogram.com/showthread.php/26107-Isp-doesn-t-work-right?p=327805&viewfull=1#post327805 Isp doesn't work right]” in the forums (Answer by C7)</ref><br />
<br />
=== Scenery & Graphics ===<br />
<br />
* Clouds (weather?){{cn}}<br />
<br />
* Static particles (cloudlets){{cn}}<br />
<br />
* Long-duration <span style = "background:#FFEE44">smoke trails</span>{{cn}}<br />
<br />
* <span style = "background:#FFEE44">Procedurally generated craters (Mun in 0.21)</span><ref name="proc_craters">[[blog:667|Procedural Craters]] dev blog post by "HarvesteR"</ref><br />
<br />
* Cities and other geographic points of reference{{cn}}<br />
<br />
* Space center facilities can be destroyed by crash-landing onto them, and fixing them will cost money{{cn}}<br />
<br />
=== Career Mode ===<br />
* Monetary system. This is assumed to be in planning since mission productivity can now be quantified, thanks to Kerbal perma-death and science points, in addition to the fact that all parts have a specific cost value.{{cn}}<br />
<br />
* <span style = "background:#42C0FB">[[Contract]] system</span><ref name="blog2101">“[http://kerbaldevteam.tumblr.com/post/74118052205/devnote-tuesdays-the-road-to-0-24-starts-here Devnote Tuesdays: The “Road to 0.24 Starts Here” Edition]“ on the blog released on January 21<sup>st</sup></ref><ref name="blog1401">“[http://kerbaldevteam.tumblr.com/post/73358432893/devnote-tuesdays-the-back-on-track-edition Devnote Tuesdays: The Back on Track Edition]“ on the blog released on January 14<sup>th</sup></ref><ref name="contracts">“[http://www.twitch.tv/ksptv/b/501587795?t=3m45s KSP-TV: Squadcast, back and later than ever!]” interview of HarvesteR by Maxmaps (3:45)</ref><ref name="goalspost" /><br />
<br />
=== Audio ===<br />
<br />
* <span style = "background:#00FF00">More and better sound effects</span>{{cn}}<br />
<br />
=== Game & Engine ===<br />
<br />
* OSC data interface: Connectivity with external applications{{cn}}<br />
* <span style = "background:#42C0FB">New GUI</span><ref name="blog2801" /><ref>“[http://forum.kerbalspaceprogram.com/threads/70843-Devnote-Tuesdays-The-Sans-HarvesteR-Edition Devnote Tuesdays: The "Sans-HarvesteR" Edition]“</ref><br />
* <span style = "background:#00FF00">64-bit support</span><ref>[http://twitch.tv/hocgaming/b/443077849?t=1h0m15s C7's mention of 64-bit support]</ref><br />
**64-bit is already supported in the Linux version.<br />
* <span style = "background:#00FF00">Multiplayer</span><br />
** Squad is committed to add multiplayer to the finished game after the success of the user created mod KMP, or Kerbal MultiPlayer. Squad says “Multiplayer is something we had planned to do after it was all said and done, but it’s time for us to start looking at it now”.<ref>http://www.pcgamer.com/2013/12/12/kerbal-space-program-committed-to-multiplayer-career-and-sandbox-modes/</ref> With 0.24 Squad specifically states that they working on the first steps to add multiplayer after career is finished.<ref name="goalspost" /><br />
** KMP is a multiplayer system that is a WIP. Even though it is in it's experimental pre-alpha stage, the mod is available to the public. <ref>http://forum.kerbalspaceprogram.com/threads/55835-Kmp-0-22-wip-alpha</ref><br />
<br />
=== Modding ===<br />
<br />
* <span style = "background:#FFEE44">A more complete [[SDK]] and documentation (you can help by adding to the wiki!)</span>{{cn}}<br />
<br />
=== Other ===<br />
<br />
* Expansion packs/DLCs (different from updates, will be purchased separately and include features distinct from the original game's main idea)<ref>[http://kerbaldevteam.tumblr.com/post/47730955705/ Expansions blog post]</ref><br />
** HarvesteR mentioned in a devnote that he is "Working on the newly-announced-and-no-longer-a-secret <span style = "background:#00FF00">[[NASA mission pack]]</span> with C7"<ref name="blog2801" />. No payment is required{{cn}}.<br />
<br />
=== Not happening ===<br />
<br />
The following features won't be in the official game (although may be found in mods):<br />
* <span style = "background:#FF5555; color:#FFFFFF">Steam achievements</span>{{cn}}<br />
<br />
* <span style = "background:#FF5555; color:#FFFFFF">Autopilot Systems</span>{{cn}}<br />
<br />
* <span style = "background:#FF5555; color:#FFFFFF">Weapons or military features</span>{{cn}}<br />
<br />
* <span style = "background:#FF5555; color:#FFFFFF">Alien civilizations</span>{{cn}}<br />
<br />
* <span style = "background:#FF5555; color:#FFFFFF">Terraforming</span>{{cn}}<br />
<br />
* <span style = "background:#FF5555; color:#FFFFFF">Realistically sized celestial bodies </span><ref name="Livestream Q&A">[http://www.twitch.tv/ksptv/b/433446141?t=57m43s Q&A during 0.21 early access livestream with Yargnit and Ted]</ref><br />
<br />
* <span style = "background:#FF5555; color:#FFFFFF">Conversion to a different game engine.</span>{{cn}}<br />
<br />
== Web Services ==<br />
<br />
{| class="wikitable"<br />
<br />
|-<br />
<br />
! Feature !! Status<br />
<br />
|-<br />
<br />
| Mac Fixes<br />
<br />
* .app packaging (Finder-compatible)<br />
<br />
* Clipboard support<br />
<br />
| In progress<br />
<br />
|-<br />
<br />
| Auto-resume interrupted downloads<br />
<br />
| In progress<br />
<br />
|-<br />
<br />
|Downloads through BitTorrent (long-term)<br />
<br />
|Planning<br />
<br />
|-<br />
<br />
|Load-balanced Repair Packages<br />
<br />
|Feasibility Analysis<br />
<br />
|}<br />
<br />
== References ==<br />
<references /><br />
<br />
[[Category:Documentation]]</div>Seret