https://wiki.kerbalspaceprogram.com/api.php?action=feedcontributions&user=Whalesharks+Kerman&feedformat=atomKerbal Space Program Wiki - User contributions [en]2024-03-28T19:49:54ZUser contributionsMediaWiki 1.29.0https://wiki.kerbalspaceprogram.com/index.php?title=Kerbalizer&diff=73986Kerbalizer2016-08-25T10:23:54Z<p>Whalesharks Kerman: </p>
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<div>{{Stub}}<br />
[[File:Kerbalizer example.jpg|thumb|Example Kerbal]]<br />
The '''Kerbalizer''' is a utility available on the official [[Kerbal Space Program]] website and the App Store. It allows the user to design and outfit a [[Kerbal]]. These Kerbals cannot be used in or transferred to the game, so they are for graphical and entertainment purposes only. It is, however, possible to save an image of the Kerbal, but only in the web version, because the iOS version is buggy.<br />
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== Pricing and Details ==<br />
The free version allows users to create a custom Kerbal, dress it, change its hairstyles, change facial details, and give the Kerbal accessories. Later, the users can share their creation, or download it.<ref>https://kerbalspaceprogram.com/kerbalizer.php</ref><br />
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The paid and App Store versions (both $2.00 USD) include all of the features of the free version, but users can also change colors of clothing and hair, animate Kerbals to put them into any position, use different backgrounds, and add more different things. <br />
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The web player uses Unity Web Player, which won't work with modern browsers. <br />
<references /></div>Whalesharks Kermanhttps://wiki.kerbalspaceprogram.com/index.php?title=Engineer&diff=73711Engineer2016-07-27T05:04:22Z<p>Whalesharks Kerman: </p>
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<div>'''Engineer''' is a [[specialization]] assigned to [[Kerbonaut]]s. Engineers can repair broken parts and repack parachutes. They also affect the efficiency of the [['Drill-O-Matic' Mining Excavator]]. [[Bill Kerman]] is the engineer of the [[original four]].<br />
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== Abilities ==<br />
Additional abilities are unlocked as [[Experience]] is gained.<br />
{| class="wikitable"<br />
|-<br />
!Level<br />
!Effects provided<br />
!Drilling speed bonus<br />
|-<br />
|0||None<br />
|5x<br />
|-<br />
|1||Repack parachutes<br />
|9x<br />
|-<br />
|2||Repair lander legs<br />
|13x<br />
|-<br />
|3||Repair wheels<br />
|17x<br />
|-<br />
|4||None<br />
|21x<br />
|-<br />
|5||None<br />
|25x<br />
|}<br />
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In Kerbal Inventory System (KIS), only Engineer can use The wench or The electrical screwdriver.<br />
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== Changes ==<br />
;[[1.0.1]]<br />
* Changed the resource drill boost mechanics.<br />
;[[1.0]]<br />
* Engineers can boost the speed of resource drills at the cost of safety.<br />
;[[0.90.0]]<br />
* Initial release<br />
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[[Category:Career-specific features]]<br />
[[Category:Kerbals]]<br />
[[Category:Stubs]]</div>Whalesharks Kermanhttps://wiki.kerbalspaceprogram.com/index.php?title=Kirrim_Kerman&diff=73710Kirrim Kerman2016-07-27T05:00:15Z<p>Whalesharks Kerman: Minor Edits done before lunch.</p>
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<div>{{Infobox/Kerbonaut |name=Kirrim Kerman|file=Kirrim_Kerman_portrait.01.png|hovertext=Semi-official character; seen in-game as a randomly generated Kerbal|extra_occupation=Special Agent |id=0007 |brave=0.4598612 |dumb=0.2352904 |badass=False }}<br />
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'''Kirrim Kerman''' is a semi-official character seen in an official Squad promo trailer titled "[https://www.youtube.com/watch?v=dlbHmsHOe-U#t=38s Selection Process]". Kirrim appears briefly, having a mishap with an [[Extend-o-matic Series A1 Deployable Flag|automatically extending flag]] which breaks the lights in the testing room, causing the camera to switch to nightvision. He is also a star of several YouTube videos, going by the name of "Special Agent Kirrim".<br />
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== Background ==<br />
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Kirrim Kerman is likely a nod by Squad to “Special Agent Kirrim” – a character invented by KSP fan and YouTuber Danny2462. Danny introduced his character in his video "[https://www.youtube.com/watch?v=-tXN5ZBeKpY Messing Around in Kerbal Space Program 3]" on 29 July 2012, a year before Squad's "Selection Process" video (24 July 2013). Given Kirrim's name and personality values (Courage and Stupidity), it's very likely he began as a randomly generated Kerbonaut who Danny happened to turn into a character.<br />
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Danny featured S.A. Kirrim in several videos<ref>"[https://www.youtube.com/watch?v=V-x3T_-19iA Kerbal Space Program: Special Agent Kirrim]" by Danny2462, uploaded 1 September 2012</ref><ref>"[https://www.youtube.com/watch?v=V-x3T_-19iA Kerbal Space Program: Kirrim on Duty]" by Danny2462, uploaded 9 May 2013</ref> in which he was a spy much like James Bond with exotic vehicles and dangerous missions. Other fan videos reinforced this parallel.<ref>"[https://www.youtube.com/watch?v=4ER_38FrbL8 Special Agent Kirim - City in Peril]" by Cooly568</ref> Squad's depicting an applicant named Kirrim Kerman with the designation #0007 in the Selection Process likely plays on secret agent James Bond's code number "007", which again squares with Danny's Special Agent Kirrim.<br />
At one of Danny's Kirrim Videos, Danny put out a link which is a. zip file including Kirrim's .SFS Configuration File.<br />
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==YouTube History==<br />
===First Appearance===<br />
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Kirrim first starred in the opening sequence of Danny2462's video "Messing Around In Kerbal Space Program 3". In the clips, Kirrim was seen performing stunts on a jet named "Wasp". He first successfully tries to stand on the top of the cockpit during flight. However, Kirrim pops in the next two stunts. These brief appearances made him popular with fans, which caused Danny to develop him into a character.<br />
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===Early Missions===<br />
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S.A. Kirrim was featured in "Special Agent Kirrim" only months after his first appearance. In the video, Kirrim has the tasks of testing out advanced and explosive technology for his agent needs. Using the old car parts, Kirrim tried to test an agent-worthy car. However, its multiple safety issues made it fatal to practice stunts or keep in control. The propulsion systems were abandoned and replaced with missiles. However, Kirrim turned out to lack proper aim, despite his high courage stat.<br />
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After the car failures, Kirrim was sent to test a newly made submarine. Early tests sent the sub dozens of meters below sea level, but low fuel made it impossible to reach the seafloor. More powerful engines were implemented, despite attacks from the Wormhole Kraken. The constant setbacks, however, didn't make success impossible, as Kirrim was able to pilot the sub to Kerbin's seafloor. But that test nearly cost the agent his life. Kirrim was rescued offscreen and sent to his next test: The Drop Pod test.<br />
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===Death and Revival===<br />
The Drop Pod tested proved to be successful in only a few tries. Next, Kirrim was sent to a chasm on the Mun, where a "Mun Cannon" was waiting to be tested.<br />
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== Gallery ==<br />
<gallery><br />
File:Kirrim_Kerman_flag-extending.00.png | Kirrim reacting to a sudden unscheduled flag deployment<br />
File:Kirrim_Kerman_flag-malfunction.08.png | Kirrim in the dark after the flag malfunction<br />
File:Special_Agent_Kirrim_title-card.png | Special Agent Kirrim title card from fan-made video<br />
</gallery><br />
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== References ==<br />
<references/><br />
{{Kerbals}}<br />
[[Category:Kerbals]]</div>Whalesharks Kermanhttps://wiki.kerbalspaceprogram.com/index.php?title=AE-FF3_Airstream_Protective_Shell_(3.75m)&diff=73708AE-FF3 Airstream Protective Shell (3.75m)2016-07-26T13:49:05Z<p>Whalesharks Kerman: Typo Killing</p>
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<div>{{User:BobBot/created part}}<br />
{{:AE-FF3 Airstream Protective Shell (3.75m)/Box}}<br />
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The AE-FF3 Airstream Protective Shell (3.75m) is a [[fairing]] introduced in version 1.0. The size and shape of the fairing can be edited by the player to fit a specific payload. This can be helpful for protecting payloads with delicate parts that can be easily ripped off during ascent and prevent overheating in the case of very fast craft. It also reduces drag for blunt payloads and held to save on valuable fuel. Upon deploying the AE-FF3 either through the staging diagram or by using the right click menu of the fairings base, the shell will separate into small segments and break off from its base revealing the payload. It is recommended that you deploy the AE-FF3 as soon as a craft exits the atmosphere rendering aerodynamic parts pointless and making the shell dead weight.<br />
However, the fairing may come in handy during atmospheric entry (especially on [[Eve]]) for payloads that have parts that protrude outside the stack and/or are less heat resistant (e.g. a Rovers wheels), protecting these parts from burning up, while a [[heat shield]] protects the main stack. <br />
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=Notes=<br />
Parachutes and photovoltaic arrays can not be deployed while within fairing displaying the message "Parachute or Solar array can not be deployed while stowed."<br />
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If the payload is loosely secured and parts within the shell are allowed to bend to the point where they should collide with the fairing it will simply phase through due to the fact that the game only registers one collision mesh for an the entire vessel and obviously a collision mesh cannot collide with itself.<br />
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== Product description ==<br />
{{Quote<br />
|While the Kerbals at Mission Control were still figuring out how to get their rockets back down to Kerbin safely, the research engineers at FLOOYD were quickly realising that protecting parts on ascent was just as important. Heavy research into two-dimensional-input driven procedural construction was then funded with the hopes of making protective shells for important payloads and interstage areas of the crafts. The protective shells also have the benefit of making the craft more aerodynamic, hopefully saving on precious rocket fuel! The AE-FF3 is the largest size available from FLOOYD.<br />
}}<br />
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== Changes ==<br />
;[[1.0]]<br />
* Initial release<br />
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{{Parts}}<br />
[[Category: Fairings]]</div>Whalesharks Kermanhttps://wiki.kerbalspaceprogram.com/index.php?title=FAT-455_Aeroplane_Tail_Fin&diff=72656FAT-455 Aeroplane Tail Fin2016-04-14T10:32:21Z<p>Whalesharks Kerman: </p>
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<div>{{User:BobBot/created part}}<br />
{{:FAT-455 Aeroplane Tail Fin/Box}}<br />
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The '''FAT-455 Aeroplane Tail Fin''' is a part introduced in version 1.0.<br />
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== Information ==<br />
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Despite being called a tail fin, the FAT-455 Aeroplane tail fin generates a decent amount of lift, more than a delta wing, making it possible to use it as a fairly effective lifting surface.<br />
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== Product description ==<br />
{{Quote<br />
|Large conventional wing with built-in control surface.<br />
}}<br />
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== Changes ==<br />
;[[1.1 Prerealese]]<br />
* Mission Flag appears in the middle. <br />
;[[1.0]]<br />
* Initial release<br />
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{{Parts}}</div>Whalesharks Kermanhttps://wiki.kerbalspaceprogram.com/index.php?title=FAT-455_Aeroplane_Tail_Fin&diff=72655FAT-455 Aeroplane Tail Fin2016-04-14T10:31:43Z<p>Whalesharks Kerman: </p>
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<div>{{User:BobBot/created part}}<br />
{{:FAT-455 Aeroplane Tail Fin/Box}}<br />
<br />
The '''FAT-455 Aeroplane Tail Fin''' is a part introduced in version 1.0.<br />
<br />
== Information ==<br />
<br />
Despite being called a tail fin, the FAT-455 Aeroplane tail fin generates a decent amount of lift, more than a delta wing, making it possible to use it as a fairly effective lifting surface.<br />
<br />
== Product description ==<br />
{{Quote<br />
|Large conventional wing with built-in control surface.<br />
}}<br />
<br />
== Changes ==<br />
;[[1.0]]<br />
* Mission Flag appears in the middle. <br />
;[[1.0]]<br />
* Initial release<br />
<br />
{{Parts}}</div>Whalesharks Kermanhttps://wiki.kerbalspaceprogram.com/index.php?title=Mk1_Cockpit&diff=72654Mk1 Cockpit2016-04-14T10:29:03Z<p>Whalesharks Kerman: </p>
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<div>{{:Mk1 Cockpit/Box}}<br />
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The '''Mk1 Cockpit''' is a cockpit-style [[command module]] that is designed to be placed on the nose an airplane or [[spaceplane]] that uses parts of a small [[radial size]].<br />
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== Usage ==<br />
[[File:Cockpit Mk1 Interior View.png|300px|thumb|left|Interior View of the Cockpit Mk1]]<br />
The Mk1 Cockpit is generally found at the front of the spacecraft and can house one [[Kerbal]] crew member. It's especially useful for IVA flights because its large glass canopy offers a wide field of view; however, it cannot mount an inline parachute because it lacks a frontal node and is less useful for rockets because it's heavier than the [[Command Pod Mk1]].<br />
[[File:Mk1 Inline Cockpit Docking mode.png|300px|thumb|left|Docking mode panel of the Cockpit Mk1 placed behind and over the pilot]]<br />
In 1.0.5 a "docking mode" was added. When the screen is clicked, the IVA view moves to a location behind the seat, looking up through windows designed to look at a docking port directly above the craft.<br />
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== Product description ==<br />
{{Quote<br />
|C7 Aerospace is proud to present our second generation cockpit. This unit is equipped to ensure survival in some of the worst conditions possible. The extra re-enforcement has slightly increased the weight.<br />
}}<br />
<div style="clear:left;"></div><br />
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== Changes ==<br />
;[[1.1 Prerealese]]<br />
* Model will loaded as the old Mk1 Cockpit after laeving [[VAB]] and [[SPH]].<br />
;[[1.0.5]]<br />
* Model and [[IVA]] space overhauled.<br />
;[[0.25]]<br />
* New model, texture and IVA<br />
;[[0.24]]<br />
* Cost increased from 1800 to 2200 (9 of which is monoprop cost)<br />
;[[0.23]]<br />
* Added 7.5 units of monopropellant storage<br />
;[[0.18]]<br />
* Added Electrical power<br />
;[[0.17]]<br />
* Added IVA<br />
;[[0.16]]<br />
* Crew capacity reduced from 3 to 1.<br />
;[[0.15]]<br />
* Initial Release<br />
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{{Parts}}<br />
[[Category:Command modules]]</div>Whalesharks Kerman