https://wiki.kerbalspaceprogram.com/api.php?action=feedcontributions&user=ZeroGravitas&feedformat=atomKerbal Space Program Wiki - User contributions [en]2024-03-28T17:33:27ZUser contributionsMediaWiki 1.29.0https://wiki.kerbalspaceprogram.com/index.php?title=User:ZeroGravitas&diff=78952User:ZeroGravitas2017-05-27T23:41:57Z<p>ZeroGravitas: "I"</p>
<hr />
<div>== Introduction ==<br />
<br />
Hey, I'm in my 30s and UK based, although I have a non-24-hour sleep cycle, so am around at all different times. It's part of my long running Chronic Fatigue (M.E.), which means that I'm super flaky, unfortunately , undependable and often brain fogged. So sorry in advance for times that I just stop exiting. I have an academic background in physics and systems engineering, but it's a bit... errrm.... academic, now.<br />
<br />
I've only been playing KSP since late 2016, but logged a few hundred hours. I've mostly spending too long re-designing craft for too long in career mode (I'm yet to properly leave the Kerbin system!) and experimenting.<br />
<br />
My focus on the wiki has been on trying to quantify and clarify some of the most technical aspects of the game that are either absent from the wiki or plain wrong (due to updates). Namely the convert-o-tron pages, drills and thermal mechanics, currently. Although I've side-tracked through making updates and tweaks to related pages too. Still trying to figure the details out, mostly from in-game experimentation, which is often confusing. So I'd appreciated any help, suggestions or pointers. Thanks.<br />
<br />
== Links ==<br />
<br />
I have [https://www.youtube.com/user/StoicLewy a YouTube channel] where I've added a couple of KSP videos (amongst other games). <br />
<br />
I'm also active on [https://www.reddit.com/r/KerbalSpaceProgram/ r/KerbalSpaceProgram/] (the sub-Reddit) as [https://www.reddit.com/user/Z3R0gravitas/ Z3R0gravitas].<br />
<br />
And have [http://forum.kerbalspaceprogram.com/index.php?/profile/173628-z3r0gravitas/ an official forum account] where I can be contacted too.</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=File:Graph_Drill-O-Matic_Core_Temperature_verses_Thermal_Efficiency.png&diff=78646File:Graph Drill-O-Matic Core Temperature verses Thermal Efficiency.png2017-04-06T08:16:33Z<p>ZeroGravitas: ZeroGravitas uploaded a new version of File:Graph Drill-O-Matic Core Temperature verses Thermal Efficiency.png</p>
<hr />
<div>Graph drawn from in-game observations of the 'Drill-O-Matic Junior' Mining Excavator and its stated core temperature and thermal efficiency values.</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=File:Graph_Drill-O-Matic_Core_Temperature_verses_Thermal_Efficiency.png&diff=78645File:Graph Drill-O-Matic Core Temperature verses Thermal Efficiency.png2017-04-06T08:13:56Z<p>ZeroGravitas: Graph drawn from in-game observations of the 'Drill-O-Matic Junior' Mining Excavator and its stated core temperature and thermal efficiency values.</p>
<hr />
<div>Graph drawn from in-game observations of the 'Drill-O-Matic Junior' Mining Excavator and its stated core temperature and thermal efficiency values.</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Mobile_Processing_Lab_MPL-LG-2&diff=78635Mobile Processing Lab MPL-LG-22017-04-05T09:10:35Z<p>ZeroGravitas: /* Data Value */ Tweaks.</p>
<hr />
<div>{{:Mobile Processing Lab MPL-LG-2/Box}}<br />
The '''Mobile Processing Lab MPL-LG-2''' generates a far greater amount of [[Science]] from experimental results by first converting them into a cache of "data" which is then slowly "researched" into stored science by [[Scientist]]s, over the course of many days. It can also be used to "Level Up Crew" who have gained sufficient [[experience]], throughout the craft, without returning to Kerbin. It provides access to [[KerbNet]] and a "Clean Experiments" action that can restore [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] modules for use, after their results are removed.<br />
<br />
The lab has a maximum occupancy of two Kerbals. It must contain at least one [[kerbonaut]] in order to process the results of [[Science#Activities|science activities]] stored aboard the craft into "data" and a scientist, specifically, for Kerbnet access and experiment cleaning. <br />
<br />
Once the lab contains some stored data and one or two scientists, the "Start Research" option is enabled, where a small percentage of the data is then converted into stored science, measured in "sci/day". As data is continuous being consumed the conversion rate can be seen to drop. Researching also consumes a lot of [[electricity]] (5{{mark|echu}}/s), but can be started and stopped at any time without penalty and will continue in the background while viewing other craft and using [[time warp]]. The "Transmit Science" function must then be used to send the stored science home for use, via the [[CommNet]], or the lab itself recovered on kerbin. <br />
<br />
The lab has two exit hatches. For EVAs, the northward one is default from [[VAB]] builds, or the under side from [[SPH]]. But if that is blocked, for example by placing the module inside a [[Mk3 Cargo Bay CRG-50]], then the unobstructed hatch will be used instead. <br />
<br />
By entering the lab via one of its hatches, from EVA, all experiments carried by a kerbonaut are automatically stored in the part. Uniquely, unlike other modules, an unlimited number of duplicate experiments can be stored in the lab this way, having collected them externally.<br />
<br />
The lab is not a command module; any craft it is a part of will need a probe body or [[command pod]] to be piloted. It starts unmanned by default, but crew members can be added in the [[Crew]] tab before launch. The inside of the lab can be viewed via interior overlay, [[IVA]] and the kerbal's portraits. Finally, the Lab is fairly delicate, with an impact tolerance of only 6&nbsp;m/s.<br />
<br />
== Usage ==<br />
=== Experiment Storage ===<br />
<br />
It is not possible to transfer 'raw' results to the lab directly from the experiment modules, while controlling the craft, as you could to an [[Experiment Storage Unit]] (or some of the top tier probe core [[command module]]s).<br />
<br />
However, a [[kerbonaut]] on EVA nearby can manually "Store Experiments" they have collected into the lab module from outside, or have them automatically stored by simply boarding through one of the lab's hatches. In these ways, an unlimited number of the exact, same experiment result can be stockpiled in the lab, where any other module would force discarding of duplicates. This feature may be of limited use, since each lab will only accept data from each unique experiment once.<br />
<br />
Removing stored experiments from the lab requires using a kerbal on EVA, to "Take Data" (by bringing up the part's action menu).<br />
<br />
===Generating Science from Data===<br />
<br />
Normally "data" means "results from scientific instruments or crew activities". Those must be called "experiments" here, because it is important to understand that the word "data" when used in the lab means something different. Experiments are "processed" in the lab module into a special thing that this module calls "data" (doing this uses up the experiment). Any experiment stored anywhere on a vessel with a lab can be used to produce data. <br />
<br />
Each unique experiment can produce data for a given lab module only once, but a duplicate experiment can be taken to another lab and processed there. Note that when an experiment has been used to generate data it is consumed, but if the experiment is re-run the duplicate result can still be transmitted or recovered for its usual science yield. The reverse is also true; any experiment that has already been recovered at KSC for full value can still be run again, stored in the lab, and converted to the full amount of lab data in each new lab.<br />
<br />
If one or more scientists are in a lab that contains data, then the lab may be used to perform research - which will consume a small percentage of the processed data every day to produce 5 times that amount of data in science. This process drains a significant amount of electric charge while active. The rate at which the data is converted into science is determined by the amount of stored data, the number of scientists in the lab, and their respective [[Experience|levels]]. The process continues in the background even when the vessel with the lab is not in focus.<br />
<br />
Up to 500 units of science can be stored before the results must be manually transmitted back to KSC, so it is necessary to regularly switch focus to the craft with the lab and transmit the saved science. If the storage buffer fills entirely up with science, research work stops until transmission makes space. Antenna selection is automatic, for the lowest power use, fastest transmission. Only integer quantities of science can be transmitted, so the minimum transmittable is 1 science. <br />
<br />
Alternatively, a lab can be recovered on Kerbin to claim the science, but this would be an unusual effort, since there is no additional science value gained from physically returning this type of science payload.<br />
<br />
To generate data, right-click the lab, storage module or experiment where the results are stored, and select "Review Data" from the action menu, then select the "Process Data" option (yellow button) on successive experiment results until the lab's data capacity is full. To store more data in a lab there must be space to fit ''all'' of an experiment's processed data. Hence it can be tricky to fill it up exactly to its 750 capacity.<br />
<br />
===Data Value===<br />
<br />
An experimental result is processed into an amount of data based on its ''original'' science value and the physical location of the lab at the time the data is generated. There is a 10% bonus when the lab is on a surface, 25% bonus for processing experiments in the same [[SOI]] that they were taken, and a 90% penalty when on Kerbin's surface. These combine in a multiplicative fashion, such that:<br />
<br />
Data = ScienceValue · (1 + SurfaceBonus) · (1 + ContextBonus) · homeworldMultiplier <br />
<br />
Where:<br />
<br />
* ScienceValue = full original science value of that specific experiment (i.e. when recovering the first result, back on Kerbin).<br />
* SurfaceBonus = '''0.1''' when landed (or splashed down) on the surface of a body, otherwise = '''0'''. <br />
* ContextBonus = '''0.25''' when lab is currently within the same SOI the experiment originates from, otherwise = '''0'''.<br />
* homeworldMultiplier = '''0.1''' when landed (or splashed down) on Kerbin, otherwise = '''1'''.<br />
<br />
'''Example 1''': a [[SC-9001 Science Jr.]] [[Materials Study]] on the surface of the [[Mun]], worth 100 science, processed on site. Data = 100·(1+0.1)·(1+0.25)·1 = 100·1.1·1.25 = 138 (rounded up). Or, for the same experiment processed in orbit of Mun, Data = 100·1·1.25·1 = 125.<br />
<br />
'''Example 2''': a [[Gravity Scan]] on the KSC launch pad, processed on the spot. Data = 6·(1+0.1)·(1+0.25)·0.1 = 6·1.1·1.25·0.1 = 0.825 = 1 (rounded up). Or, processed a moment after lift off, Data = 6·1·1.25·1 = 7.5 = 8 (rounded up).<br />
<br />
So labs on the surface of Kerbin are near worthless for processing experiments into data, with low value results (e.g. [[Temperature Scan]]s from Kerbin) literally worth zero data.<br />
<br />
The lab can store 750 units of data. If the data that would be generated by processing an experiment is too big for the remaining space in the lab's buffer, it will refuse to process it. A less valuable experiment may still be able to fit and enough space will eventually be made as data is depleted by scientists researching. On a craft with multiple labs, data will automatically be added to a different lab, with space, once the first is too full.<br />
<br />
===Electric Charge Use===<br />
Experiments are processed into data instantly, with no use of electric charge. <br />
<br />
Researching data into science costs a flat 5 units of electricity per second, regardless of the number of scientists or their level. However, no charge will be consumed if the craft is not loaded, while focused elsewhere.<br />
<br />
Transmitting the produced science requires use of an [[antenna]] for an amount of time, with each unit of science equating to one Mbit of data, and the associated charge that takes to transmit via the antenna used (e.g. 6{{mark|echu}}/Mbit for the [[Communotron 16]], up to 24{{mark|echu}}/Mbit with the [[RA-2 Relay Antenna]]).<br />
<br />
Cleaning of experiments appears to consume a significant amount of charge when it takes time to execute, but much of the time cleaning is instant [this mechanism needs identifying/clarifying].<br />
<br />
===Data Processing Rate===<br />
<br />
While the lab is active, the data stored in it is slowly converted into usable science, which is also then stored in the lab. A fixed ratio of 5 science will be produced for every 1 unit of data consumed. However, the speed of conversion varies: the amount of science produced per day is proportional to the remaining amount of data stored in the lab. So science output will decline towards zero as data is exhausted.<br />
<br />
Only scientists in the lab contribute to research. The higher a scientist's level, the more research that scientist contributes. The conversion rates supplied by each scientist of a given level are as follows:<br />
{| class="wikitable"<br />
|-<br />
! Level !! Data Used/Day !! Science/Day <br />
(Percent of Current Data) <br />
! Sci/Day at 750 Data <br />
(Max Rate, When Full)<br />
|-<br />
| {{mark|0star}} || 0.108% || 0.540% || 4.050<br />
|-<br />
| {{mark|1star}} || 0.135% || 0.675% || 5.063<br />
|-<br />
| {{mark|2star}} || 0.162% || 0.810% || 6.075<br />
|-<br />
| {{mark|3star}} || 0.189% || 0.945% || 7.088<br />
|-<br />
| {{mark|4star}} || 0.216% || 1.080% || 8.100<br />
|-<br />
| {{mark|5star}} || 0.243% || 1.215% || 9.113<br />
|}<br />
<br />
The total research rate with two scientists is the sum of their individual rates. E.g. a level 2 and a level 3, together, would start out producing: 6.075 + 7.088 = 13.163 sci/day, in a lab that is totally filled with data.<br />
<br />
===Cleaning===<br />
<br />
The [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] modules can be reset for reuse by selecting the ''Clean Experiment'' option from a Lab's action menu. This is only possible after the result has been removed from an experiment (transferred, transmitted or converted into Lab data) and while there is a kerbal in the Lab. The feature allows bulk resetting of all experimental modules on (or docked to) a craft with a lab, avoiding the need to EVA a scientist to manually reset each one. However, cleaning experiments this way can sometimes take a while to complete, consuming a substantial amount of electric charge, much like transmitting results does (with a series of percentage complete messages).<br />
<br />
=== Level Up Crew ===<br />
<br />
A Lab with [[KerbNet]] access can "level up" any crew on the vessel. This causes the Kerbal's [[experience]] to be recognized in the same manner as recovery at Kerbin. This function is extremely useful for expeditions to other planets, a Kerbal with 0 experience upon departure from Kerbin can be leveled to 3 stars on achieving orbit at Duna or Eve, provided they have also done at least a flyby of a moon.<br />
<br />
KerbNet requires a comms connection through to Kerbin and a scientist in the lab module.<br />
<br />
== Product description ==<br />
{{Quote|No longer are you limited to research facilities only on Kerbin! With the Mobile Processing Lab, you can conduct long-term experiments and ongoing research with the data you collect in the field. Be sure to check back on your scientists from time to time, and transmit the results of their research home! This model is guaranteed to spontaneously combust less than previous models, and also has the equipment necessary to clean out and restore functionality to inoperable experiments.<br />
|Integrated Integrals}}<br />
<br />
== Trivia ==<br />
* The [[w:COSPAR designation|COSPAR designation]]s and names of both the [[w:International Space Station|International Space Station]] and [[w:Mir|Mir]] (in [[w:Cyrillic script|Cyrillic script]]) are printed on the laboratory's hull.<br />
* Transmitting science with a Communotron requires 6 points of charge per point of science. There is a setting to allow multiple partial science tranmissions.<br />
<br />
== Changes ==<br />
;[[1.2]]<br />
* Added [[KerbNet]] access and lights<br />
* Added Level Up Crew functionality<br />
;[[1.1]]<br />
* Processing experiments into data no longer takes time or uses electricity<br />
* Data storage buffer increased to 750<br />
* A recovered lab is credited for any science contained within<br />
;[[1.0]]<br />
* Added possibility to generate Science over time<br />
* Removed old transmission boost function. Clean experiments function retained.<br />
* Added IVA models<br />
;[[0.90]]<br />
* Transmission boost reduced from +50% to +15%<br />
;[[0.23]]<br />
* Initial release<br />
<br />
{{Parts}}<br />
<br />
[[Category:Science]]</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Mobile_Processing_Lab_MPL-LG-2&diff=78634Mobile Processing Lab MPL-LG-22017-04-05T08:55:27Z<p>ZeroGravitas: /* Data Value */ Detailed the various data processing bonuses. (Please check accuracy and comment on the form of the equation, etc.)</p>
<hr />
<div>{{:Mobile Processing Lab MPL-LG-2/Box}}<br />
The '''Mobile Processing Lab MPL-LG-2''' generates a far greater amount of [[Science]] from experimental results by first converting them into a cache of "data" which is then slowly "researched" into stored science by [[Scientist]]s, over the course of many days. It can also be used to "Level Up Crew" who have gained sufficient [[experience]], throughout the craft, without returning to Kerbin. It provides access to [[KerbNet]] and a "Clean Experiments" action that can restore [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] modules for use, after their results are removed.<br />
<br />
The lab has a maximum occupancy of two Kerbals. It must contain at least one [[kerbonaut]] in order to process the results of [[Science#Activities|science activities]] stored aboard the craft into "data" and a scientist, specifically, for Kerbnet access and experiment cleaning. <br />
<br />
Once the lab contains some stored data and one or two scientists, the "Start Research" option is enabled, where a small percentage of the data is then converted into stored science, measured in "sci/day". As data is continuous being consumed the conversion rate can be seen to drop. Researching also consumes a lot of [[electricity]] (5{{mark|echu}}/s), but can be started and stopped at any time without penalty and will continue in the background while viewing other craft and using [[time warp]]. The "Transmit Science" function must then be used to send the stored science home for use, via the [[CommNet]], or the lab itself recovered on kerbin. <br />
<br />
The lab has two exit hatches. For EVAs, the northward one is default from [[VAB]] builds, or the under side from [[SPH]]. But if that is blocked, for example by placing the module inside a [[Mk3 Cargo Bay CRG-50]], then the unobstructed hatch will be used instead. <br />
<br />
By entering the lab via one of its hatches, from EVA, all experiments carried by a kerbonaut are automatically stored in the part. Uniquely, unlike other modules, an unlimited number of duplicate experiments can be stored in the lab this way, having collected them externally.<br />
<br />
The lab is not a command module; any craft it is a part of will need a probe body or [[command pod]] to be piloted. It starts unmanned by default, but crew members can be added in the [[Crew]] tab before launch. The inside of the lab can be viewed via interior overlay, [[IVA]] and the kerbal's portraits. Finally, the Lab is fairly delicate, with an impact tolerance of only 6&nbsp;m/s.<br />
<br />
== Usage ==<br />
=== Experiment Storage ===<br />
<br />
It is not possible to transfer 'raw' results to the lab directly from the experiment modules, while controlling the craft, as you could to an [[Experiment Storage Unit]] (or some of the top tier probe core [[command module]]s).<br />
<br />
However, a [[kerbonaut]] on EVA nearby can manually "Store Experiments" they have collected into the lab module from outside, or have them automatically stored by simply boarding through one of the lab's hatches. In these ways, an unlimited number of the exact, same experiment result can be stockpiled in the lab, where any other module would force discarding of duplicates. This feature may be of limited use, since each lab will only accept data from each unique experiment once.<br />
<br />
Removing stored experiments from the lab requires using a kerbal on EVA, to "Take Data" (by bringing up the part's action menu).<br />
<br />
===Generating Science from Data===<br />
<br />
Normally "data" means "results from scientific instruments or crew activities". Those must be called "experiments" here, because it is important to understand that the word "data" when used in the lab means something different. Experiments are "processed" in the lab module into a special thing that this module calls "data" (doing this uses up the experiment). Any experiment stored anywhere on a vessel with a lab can be used to produce data. <br />
<br />
Each unique experiment can produce data for a given lab module only once, but a duplicate experiment can be taken to another lab and processed there. Note that when an experiment has been used to generate data it is consumed, but if the experiment is re-run the duplicate result can still be transmitted or recovered for its usual science yield. The reverse is also true; any experiment that has already been recovered at KSC for full value can still be run again, stored in the lab, and converted to the full amount of lab data in each new lab.<br />
<br />
If one or more scientists are in a lab that contains data, then the lab may be used to perform research - which will consume a small percentage of the processed data every day to produce 5 times that amount of data in science. This process drains a significant amount of electric charge while active. The rate at which the data is converted into science is determined by the amount of stored data, the number of scientists in the lab, and their respective [[Experience|levels]]. The process continues in the background even when the vessel with the lab is not in focus.<br />
<br />
Up to 500 units of science can be stored before the results must be manually transmitted back to KSC, so it is necessary to regularly switch focus to the craft with the lab and transmit the saved science. If the storage buffer fills entirely up with science, research work stops until transmission makes space. Antenna selection is automatic, for the lowest power use, fastest transmission. Only integer quantities of science can be transmitted, so the minimum transmittable is 1 science. <br />
<br />
Alternatively, a lab can be recovered on Kerbin to claim the science, but this would be an unusual effort, since there is no additional science value gained from physically returning this type of science payload.<br />
<br />
To generate data, right-click the lab, storage module or experiment where the results are stored, and select "Review Data" from the action menu, then select the "Process Data" option (yellow button) on successive experiment results until the lab's data capacity is full. To store more data in a lab there must be space to fit ''all'' of an experiment's processed data. Hence it can be tricky to fill it up exactly to its 750 capacity.<br />
<br />
===Data Value===<br />
<br />
An experimental result is processed into an amount of data based on its ''original'' science value and the physical location of the lab at the time the data is generated. There is a 10% bonus when the lab is on a surface, 25% bonus for processing experiments in the same [[SOI]] that they were taken, and a 90% penalty when on Kerbin's surface. These combine in a multiplicative fashion, such that:<br />
<br />
Data = SciValue · (1 + SurfaceBonus) · (1 + ContextBonus) · homeworldMultiplier. Where:<br />
<br />
* SciValue = full original science value (i.e. for recovering the first measurement taken, back to Kerbin).<br />
* SurfaceBonus = '''0.1''' when landed (or splashed down) on the surface of a body, otherwise = '''0'''. <br />
* ContextBonus = '''0.25''' when lab is currently within the same SOI the experiment originates from, otherwise = '''0'''.<br />
* homeworldMultiplier = '''0.1''' when landed (or splashed down) on Kerbin, otherwise = '''1'''.<br />
<br />
Example 1: a [[SC-9001 Science Jr.]] Materials study on the surface of the [[Mun]], worth 100 science, processed on site. Data = 100·(1+0.1)·(1+0.25)·1 = 100·1.1·1.25 = 138 (rounded up). Or, for the same experiment processed in orbit of Mun, Data = 100·1·1.25·1 = 125.<br />
<br />
Example 2: a [[Gravity Scan]] on the KSC launch pad, processed on the spot. Data = 6·(1+0.1)·(1+0.25)·0.1 = 6·1.1·1.25·0.1 = 0.825 = 1 (rounded up). Or, processed a moment after lift off, Data = 6·1·1.25·1 = 7.5 = 8 (rounded up).<br />
<br />
So labs on the surface of Kerbin are near worthless for processing experiments into data, with low value results (e.g. [[Temperature Scan]]s from Kerbin) literally worth zero data.<br />
<br />
The lab can store 750 units of data. Once the buffer of data is full, the lab will refuse to process any more experiments until enough of that data has been used up (by scientists doing research).<br />
<br />
===Electric Charge Use===<br />
Experiments are processed into data instantly, with no use of electric charge. <br />
<br />
Researching data into science costs a flat 5 units of electricity per second, regardless of the number of scientists or their level. However, no charge will be consumed if the craft is not loaded, while focused elsewhere.<br />
<br />
Transmitting the produced science requires use of an [[antenna]] for an amount of time, with each unit of science equating to one Mbit of data, and the associated charge that takes to transmit via the antenna used (e.g. 6{{mark|echu}}/Mbit for the [[Communotron 16]], up to 24{{mark|echu}}/Mbit with the [[RA-2 Relay Antenna]]).<br />
<br />
Cleaning of experiments appears to consume a significant amount of charge when it takes time to execute, but much of the time cleaning is instant [this mechanism needs identifying/clarifying].<br />
<br />
===Data Processing Rate===<br />
<br />
While the lab is active, the data stored in it is slowly converted into usable science, which is also then stored in the lab. A fixed ratio of 5 science will be produced for every 1 unit of data consumed. However, the speed of conversion varies: the amount of science produced per day is proportional to the remaining amount of data stored in the lab. So science output will decline towards zero as data is exhausted.<br />
<br />
Only scientists in the lab contribute to research. The higher a scientist's level, the more research that scientist contributes. The conversion rates supplied by each scientist of a given level are as follows:<br />
{| class="wikitable"<br />
|-<br />
! Level !! Data Used/Day !! Science/Day <br />
(Percent of Current Data) <br />
! Sci/Day at 750 Data <br />
(Max Rate, When Full)<br />
|-<br />
| {{mark|0star}} || 0.108% || 0.540% || 4.050<br />
|-<br />
| {{mark|1star}} || 0.135% || 0.675% || 5.063<br />
|-<br />
| {{mark|2star}} || 0.162% || 0.810% || 6.075<br />
|-<br />
| {{mark|3star}} || 0.189% || 0.945% || 7.088<br />
|-<br />
| {{mark|4star}} || 0.216% || 1.080% || 8.100<br />
|-<br />
| {{mark|5star}} || 0.243% || 1.215% || 9.113<br />
|}<br />
<br />
The total research rate with two scientists is the sum of their individual rates. E.g. a level 2 and a level 3, together, would start out producing: 6.075 + 7.088 = 13.163 sci/day, in a lab that is totally filled with data.<br />
<br />
===Cleaning===<br />
<br />
The [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] modules can be reset for reuse by selecting the ''Clean Experiment'' option from a Lab's action menu. This is only possible after the result has been removed from an experiment (transferred, transmitted or converted into Lab data) and while there is a kerbal in the Lab. The feature allows bulk resetting of all experimental modules on (or docked to) a craft with a lab, avoiding the need to EVA a scientist to manually reset each one. However, cleaning experiments this way can sometimes take a while to complete, consuming a substantial amount of electric charge, much like transmitting results does (with a series of percentage complete messages).<br />
<br />
=== Level Up Crew ===<br />
<br />
A Lab with [[KerbNet]] access can "level up" any crew on the vessel. This causes the Kerbal's [[experience]] to be recognized in the same manner as recovery at Kerbin. This function is extremely useful for expeditions to other planets, a Kerbal with 0 experience upon departure from Kerbin can be leveled to 3 stars on achieving orbit at Duna or Eve, provided they have also done at least a flyby of a moon.<br />
<br />
KerbNet requires a comms connection through to Kerbin and a scientist in the lab module.<br />
<br />
== Product description ==<br />
{{Quote|No longer are you limited to research facilities only on Kerbin! With the Mobile Processing Lab, you can conduct long-term experiments and ongoing research with the data you collect in the field. Be sure to check back on your scientists from time to time, and transmit the results of their research home! This model is guaranteed to spontaneously combust less than previous models, and also has the equipment necessary to clean out and restore functionality to inoperable experiments.<br />
|Integrated Integrals}}<br />
<br />
== Trivia ==<br />
* The [[w:COSPAR designation|COSPAR designation]]s and names of both the [[w:International Space Station|International Space Station]] and [[w:Mir|Mir]] (in [[w:Cyrillic script|Cyrillic script]]) are printed on the laboratory's hull.<br />
* Transmitting science with a Communotron requires 6 points of charge per point of science. There is a setting to allow multiple partial science tranmissions.<br />
<br />
== Changes ==<br />
;[[1.2]]<br />
* Added [[KerbNet]] access and lights<br />
* Added Level Up Crew functionality<br />
;[[1.1]]<br />
* Processing experiments into data no longer takes time or uses electricity<br />
* Data storage buffer increased to 750<br />
* A recovered lab is credited for any science contained within<br />
;[[1.0]]<br />
* Added possibility to generate Science over time<br />
* Removed old transmission boost function. Clean experiments function retained.<br />
* Added IVA models<br />
;[[0.90]]<br />
* Transmission boost reduced from +50% to +15%<br />
;[[0.23]]<br />
* Initial release<br />
<br />
{{Parts}}<br />
<br />
[[Category:Science]]</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Mobile_Processing_Lab_MPL-LG-2&diff=78633Mobile Processing Lab MPL-LG-22017-04-05T07:51:15Z<p>ZeroGravitas: /* Generating Science from Data */ Grammar, and clarification.</p>
<hr />
<div>{{:Mobile Processing Lab MPL-LG-2/Box}}<br />
The '''Mobile Processing Lab MPL-LG-2''' generates a far greater amount of [[Science]] from experimental results by first converting them into a cache of "data" which is then slowly "researched" into stored science by [[Scientist]]s, over the course of many days. It can also be used to "Level Up Crew" who have gained sufficient [[experience]], throughout the craft, without returning to Kerbin. It provides access to [[KerbNet]] and a "Clean Experiments" action that can restore [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] modules for use, after their results are removed.<br />
<br />
The lab has a maximum occupancy of two Kerbals. It must contain at least one [[kerbonaut]] in order to process the results of [[Science#Activities|science activities]] stored aboard the craft into "data" and a scientist, specifically, for Kerbnet access and experiment cleaning. <br />
<br />
Once the lab contains some stored data and one or two scientists, the "Start Research" option is enabled, where a small percentage of the data is then converted into stored science, measured in "sci/day". As data is continuous being consumed the conversion rate can be seen to drop. Researching also consumes a lot of [[electricity]] (5{{mark|echu}}/s), but can be started and stopped at any time without penalty and will continue in the background while viewing other craft and using [[time warp]]. The "Transmit Science" function must then be used to send the stored science home for use, via the [[CommNet]], or the lab itself recovered on kerbin. <br />
<br />
The lab has two exit hatches. For EVAs, the northward one is default from [[VAB]] builds, or the under side from [[SPH]]. But if that is blocked, for example by placing the module inside a [[Mk3 Cargo Bay CRG-50]], then the unobstructed hatch will be used instead. <br />
<br />
By entering the lab via one of its hatches, from EVA, all experiments carried by a kerbonaut are automatically stored in the part. Uniquely, unlike other modules, an unlimited number of duplicate experiments can be stored in the lab this way, having collected them externally.<br />
<br />
The lab is not a command module; any craft it is a part of will need a probe body or [[command pod]] to be piloted. It starts unmanned by default, but crew members can be added in the [[Crew]] tab before launch. The inside of the lab can be viewed via interior overlay, [[IVA]] and the kerbal's portraits. Finally, the Lab is fairly delicate, with an impact tolerance of only 6&nbsp;m/s.<br />
<br />
== Usage ==<br />
=== Experiment Storage ===<br />
<br />
It is not possible to transfer 'raw' results to the lab directly from the experiment modules, while controlling the craft, as you could to an [[Experiment Storage Unit]] (or some of the top tier probe core [[command module]]s).<br />
<br />
However, a [[kerbonaut]] on EVA nearby can manually "Store Experiments" they have collected into the lab module from outside, or have them automatically stored by simply boarding through one of the lab's hatches. In these ways, an unlimited number of the exact, same experiment result can be stockpiled in the lab, where any other module would force discarding of duplicates. This feature may be of limited use, since each lab will only accept data from each unique experiment once.<br />
<br />
Removing stored experiments from the lab requires using a kerbal on EVA, to "Take Data" (by bringing up the part's action menu).<br />
<br />
===Generating Science from Data===<br />
<br />
Normally "data" means "results from scientific instruments or crew activities". Those must be called "experiments" here, because it is important to understand that the word "data" when used in the lab means something different. Experiments are "processed" in the lab module into a special thing that this module calls "data" (doing this uses up the experiment). Any experiment stored anywhere on a vessel with a lab can be used to produce data. <br />
<br />
Each unique experiment can produce data for a given lab module only once, but a duplicate experiment can be taken to another lab and processed there. Note that when an experiment has been used to generate data it is consumed, but if the experiment is re-run the duplicate result can still be transmitted or recovered for its usual science yield. The reverse is also true; any experiment that has already been recovered at KSC for full value can still be run again, stored in the lab, and converted to the full amount of lab data in each new lab.<br />
<br />
If one or more scientists are in a lab that contains data, then the lab may be used to perform research - which will consume a small percentage of the processed data every day to produce 5 times that amount of data in science. This process drains a significant amount of electric charge while active. The rate at which the data is converted into science is determined by the amount of stored data, the number of scientists in the lab, and their respective [[Experience|levels]]. The process continues in the background even when the vessel with the lab is not in focus.<br />
<br />
Up to 500 units of science can be stored before the results must be manually transmitted back to KSC, so it is necessary to regularly switch focus to the craft with the lab and transmit the saved science. If the storage buffer fills entirely up with science, research work stops until transmission makes space. Antenna selection is automatic, for the lowest power use, fastest transmission. Only integer quantities of science can be transmitted, so the minimum transmittable is 1 science. <br />
<br />
Alternatively, a lab can be recovered on Kerbin to claim the science, but this would be an unusual effort, since there is no additional science value gained from physically returning this type of science payload.<br />
<br />
To generate data, right-click the lab, storage module or experiment where the results are stored, and select "Review Data" from the action menu, then select the "Process Data" option (yellow button) on successive experiment results until the lab's data capacity is full. To store more data in a lab there must be space to fit ''all'' of an experiment's processed data. Hence it can be tricky to fill it up exactly to its 750 capacity.<br />
<br />
===Data Value===<br />
<br />
An experimental result is processed into an amount of data based on its own original science value and the physical location of the lab at the time the data is generated. A lab on the surface of a body produces more data per experiment than one in orbit, and if the experiment is from the same body as the one the lab is orbiting or landed on the data value is greater (e.g. +25% when in orbit of same body). The exception to this is Kerbin. A lab landed on Kerbin produces much less data than one in orbit over Kerbin. (In fact, it is ''so'' much less that a lab on the surface of Kerbin is almost worthless.)<br />
<br />
The lab can store 750 units of data. Once the buffer of data is full, the lab will refuse to process any more experiments until some of that data has been used up (by scientists doing research).<br />
<br />
===Electric Charge Use===<br />
Experiments are processed into data instantly, with no use of electric charge. <br />
<br />
Researching data into science costs a flat 5 units of electricity per second, regardless of the number of scientists or their level. However, no charge will be consumed if the craft is not loaded, while focused elsewhere.<br />
<br />
Transmitting the produced science requires use of an [[antenna]] for an amount of time, with each unit of science equating to one Mbit of data, and the associated charge that takes to transmit via the antenna used (e.g. 6{{mark|echu}}/Mbit for the [[Communotron 16]], up to 24{{mark|echu}}/Mbit with the [[RA-2 Relay Antenna]]).<br />
<br />
Cleaning of experiments appears to consume a significant amount of charge when it takes time to execute, but much of the time cleaning is instant [this mechanism needs identifying/clarifying].<br />
<br />
===Data Processing Rate===<br />
<br />
While the lab is active, the data stored in it is slowly converted into usable science, which is also then stored in the lab. A fixed ratio of 5 science will be produced for every 1 unit of data consumed. However, the speed of conversion varies: the amount of science produced per day is proportional to the remaining amount of data stored in the lab. So science output will decline towards zero as data is exhausted.<br />
<br />
Only scientists in the lab contribute to research. The higher a scientist's level, the more research that scientist contributes. The conversion rates supplied by each scientist of a given level are as follows:<br />
{| class="wikitable"<br />
|-<br />
! Level !! Data Used/Day !! Science/Day <br />
(Percent of Current Data) <br />
! Sci/Day at 750 Data <br />
(Max Rate, When Full)<br />
|-<br />
| {{mark|0star}} || 0.108% || 0.540% || 4.050<br />
|-<br />
| {{mark|1star}} || 0.135% || 0.675% || 5.063<br />
|-<br />
| {{mark|2star}} || 0.162% || 0.810% || 6.075<br />
|-<br />
| {{mark|3star}} || 0.189% || 0.945% || 7.088<br />
|-<br />
| {{mark|4star}} || 0.216% || 1.080% || 8.100<br />
|-<br />
| {{mark|5star}} || 0.243% || 1.215% || 9.113<br />
|}<br />
<br />
The total research rate with two scientists is the sum of their individual rates. E.g. a level 2 and a level 3, together, would start out producing: 6.075 + 7.088 = 13.163 sci/day, in a lab that is totally filled with data.<br />
<br />
===Cleaning===<br />
<br />
The [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] modules can be reset for reuse by selecting the ''Clean Experiment'' option from a Lab's action menu. This is only possible after the result has been removed from an experiment (transferred, transmitted or converted into Lab data) and while there is a kerbal in the Lab. The feature allows bulk resetting of all experimental modules on (or docked to) a craft with a lab, avoiding the need to EVA a scientist to manually reset each one. However, cleaning experiments this way can sometimes take a while to complete, consuming a substantial amount of electric charge, much like transmitting results does (with a series of percentage complete messages).<br />
<br />
=== Level Up Crew ===<br />
<br />
A Lab with [[KerbNet]] access can "level up" any crew on the vessel. This causes the Kerbal's [[experience]] to be recognized in the same manner as recovery at Kerbin. This function is extremely useful for expeditions to other planets, a Kerbal with 0 experience upon departure from Kerbin can be leveled to 3 stars on achieving orbit at Duna or Eve, provided they have also done at least a flyby of a moon.<br />
<br />
KerbNet requires a comms connection through to Kerbin and a scientist in the lab module.<br />
<br />
== Product description ==<br />
{{Quote|No longer are you limited to research facilities only on Kerbin! With the Mobile Processing Lab, you can conduct long-term experiments and ongoing research with the data you collect in the field. Be sure to check back on your scientists from time to time, and transmit the results of their research home! This model is guaranteed to spontaneously combust less than previous models, and also has the equipment necessary to clean out and restore functionality to inoperable experiments.<br />
|Integrated Integrals}}<br />
<br />
== Trivia ==<br />
* The [[w:COSPAR designation|COSPAR designation]]s and names of both the [[w:International Space Station|International Space Station]] and [[w:Mir|Mir]] (in [[w:Cyrillic script|Cyrillic script]]) are printed on the laboratory's hull.<br />
* Transmitting science with a Communotron requires 6 points of charge per point of science. There is a setting to allow multiple partial science tranmissions.<br />
<br />
== Changes ==<br />
;[[1.2]]<br />
* Added [[KerbNet]] access and lights<br />
* Added Level Up Crew functionality<br />
;[[1.1]]<br />
* Processing experiments into data no longer takes time or uses electricity<br />
* Data storage buffer increased to 750<br />
* A recovered lab is credited for any science contained within<br />
;[[1.0]]<br />
* Added possibility to generate Science over time<br />
* Removed old transmission boost function. Clean experiments function retained.<br />
* Added IVA models<br />
;[[0.90]]<br />
* Transmission boost reduced from +50% to +15%<br />
;[[0.23]]<br />
* Initial release<br />
<br />
{{Parts}}<br />
<br />
[[Category:Science]]</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Experiment_Storage_Unit&diff=78596Experiment Storage Unit2017-03-24T18:51:36Z<p>ZeroGravitas: + Probe cores with built in storage units. Full interface usage description. Limitations due to transfer from other units, etc.</p>
<hr />
<div>{{:Experiment Storage Unit/Box}}<br />
<br />
The '''Experiment Storage Unit''' is used by [[Kerbal]]s and unmanned probes to store science experiments. These can be stored until they are transmitted or brought back to Kerbin. In [[career|career mode]], it is available with [[Basic Science]], at level 4 of the [[technology tree]].<br />
<br />
== Usage ==<br />
With experiments stored in a craft - [[science]] results in [[environmental sensor]]s or reports in crewed modules (e.g. [[command module]]s) - the Storage Unit's action menu can be used to select "Container: Collect All", automatically transferring all experiments into the Storage Unit. They also collect experiments stored in other Storage Units.<br />
<br />
Alternatively, experiments can be transferred in one at a time, by using the action menu of each part where they are stored, selecting "Transfer Data" and then selecting the Storage Unit when it is highlighted in light blue. Or a [[Kerbonaut]] on [[EVA]], near by, can select the Storage Unit externally to "Store Experiments", depositing all that they are holding.<br />
<br />
Once experiments are stored in the Storage Unit, "Review Stored Data" can be used to select which to discard, keep, transmit or process in the [[Mobile Processing Lab MPL-LG-2]] (if you have one attached to your craft). Or the module can simply be recovered on Kerbin to gain the full science value of all the experiments it contains.<br />
<br />
All stored experiments can be transferred, together, to another Storage Unit by selecting "Container: Transfer Data", then selecting another module highlighted in light blue, which should be able to receive them all. Kerbals on EVA can also "Take Data", to transfer all experiments to themselves.<br />
<br />
===Limitations===<br />
<br />
Experiment Storage Units can not collect or store duplicate experiments (the same type done in exactly the same biome). Also, when using the "Collect All" feature, Storage Units will take experiments from other Storage units on the craft first. This means that a second Unit can not be used to easily collect a duplicate set of experiment results (e.g. to process one and return the other); the copies must be collected manually, or temporarily held by a Kerbal on EVA.<br />
<br />
== Alternative Parts ==<br />
<br />
Three of the high end [[probe#Probe cores|probe cores]] have the capabilities of the Experiment Storage Unit built in, so can be used in the exactly the same way, via the same interface options:<br />
*[[RC-001S Remote Guidance Unit]]<br />
*[[RC-L01 Remote Guidance Unit]]<br />
*[[Probodobodyne HECS2]]<br />
<br />
Also note that Kerbals can each hold just as many experiments by collecting them from Storage Units, or separately from other parts (although only [[scientists]] can run and refresh experiments on EVA). All experiments they hold can then be deposited into a crewed [[command module]] by selecting "Store Experiments", when outside on EVA. Entering through a hatch automatically transfers all experiments held by a kerbal into the crewed part. These modules will not accept duplicate experiments either, forcing them to be discarded upon entry, except for the [[Mobile Processing Lab MPL-LG-2]] which can store an unlimited amount of copies in this way. <br />
<br />
Note that crewed modules can not transfer the experiments stored in them directly to other parts of a craft, like the Storage Units can. <br />
<br />
== Product description ==<br />
{{Quote<br />
|After discovering that old snack boxes were also really effective at storing mystery goo and data tapes, Kerbal scientists created the Experiment Storage Unit to help Kerbalnauts bring their valuable science back to Kerbin, while avoiding the hazards of reentry, rough landings, and Jeb's piloting skills.<br />
|Experimental Engineering Group}}<br />
<br />
== Changes ==<br />
;[[1.2]]<br />
* Initial release<br />
<br />
{{Parts}}<br />
[[Category:Experiment Storage]]<br />
[[Category:Science]]</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=RC-L01_Remote_Guidance_Unit&diff=78595RC-L01 Remote Guidance Unit2017-03-24T17:26:44Z<p>ZeroGravitas: /* Usage */ + Experiment storage information (and minor correction).</p>
<hr />
<div>{{:RC-L01 Remote Guidance Unit/Box}}<br />
<br />
The '''RC-L01 Remote Guidance Unit''' is a [[command module]] built for unmanned [[:Category:Rockomax Conglomerate|Rockomax]]/[[radial size|Size 2]] rockets.<br />
<br />
== Usage ==<br />
Designed to be placed anywhere in a large-diameter stack, the RC-L01 Remote Guidance Unit provides full command module functionality.<br />
<br />
It consumes almost twice as much [[electricity]] as most other [[probe#Probe cores|probe cores]] but provides three times as much torque and, like its smaller sibling the [[RC-001S Remote Guidance Unit]], stores significantly more electric charge than most, as well as lasting for >80 hours in hibernation from a full charge with no power input<br />
<br />
Weighing half a ton, it is the heaviest probe core, but it is still lighter than the lightest manned command pod.<br />
<br />
It is one of a few high end probe cores that can collect, store and transfer experiments in the same way as an [[experiment storage unit]].<br />
<br />
== Product description ==<br />
{{Quote|A larger version of the popular RGU system, developed in partnership with the Rockomax conglomerate.|manufacturer=SEC}}<br />
<br />
== Changes ==<br />
;[[0.20]]<br />
* Initial Release<br />
<br />
{{Parts}}<br />
[[Category:Command modules]]</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=RC-001S_Remote_Guidance_Unit&diff=78594RC-001S Remote Guidance Unit2017-03-24T17:22:37Z<p>ZeroGravitas: + Experiment storage capability info, bit of re-wording, links.</p>
<hr />
<div>{{:RC-001S Remote Guidance Unit/Box}}<br />
The '''RC-001S Remote Guidance Unit''' is a [[command module]] built for unmanned [[radial size|Size 1]] rockets.<br />
<br />
== Usage ==<br />
Designed to be placed anywhere in a small-diameter stack, the RC-001S Remote Guidance Unit provides full command module functionality with full [[SAS]] control, including all [[direction selector]]s, and a very small amount of reaction wheel torque.<br />
<br />
It consumes twice times as much [[electricity]] as most other [[probe#Probe cores|probe cores]], but, like its larger sibling the [[RC-L01 Remote Guidance Unit]], stores significantly more electric charge than most, as well as lasting for >20 hours in hibernation from a full charge with no power input.<br />
<br />
It is one of a few high end probe cores that can collect, store and transfer experiments in the same way as an [[experiment storage unit]].<br />
<br />
== Product description ==<br />
{{Quote|The STEADLER RGU core is one of the most complete command units available to date, featuring all the latest guidance systems, plus its own internal set of Reaction Wheels. STEADLER claims this is the closest one can get to a fully self-contained spacecraft. (Some assembly required. Spacecraft sold separately)|manufacturer=SEC}}<br />
<br />
== Changes ==<br />
;[[0.20]]<br />
* Initial Release<br />
<br />
{{Parts}}<br />
[[Category:Command modules]]</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Probodobodyne_HECS2&diff=78593Probodobodyne HECS22017-03-24T16:54:19Z<p>ZeroGravitas: + Experiment storage capability info, then structure a little, adding more links.</p>
<hr />
<div>{{:Probodobodyne HECS2/Box}}<br />
The '''Probododyne HECS2''' combines a [[command module]] unit with a 1&nbsp;000 unit [[battery]] and 10&nbsp;Nm torque [[reaction wheel]]. This simplifies construction by incorporating the three parts into one. It's also one of a few high end [[probe#Probe cores|probe cores]] that can collect, store and transfer experiments in the same way as an [[experiment storage unit]].<br />
<br />
== Usage ==<br />
This module functions as an unmanned command module used for small-sized satellites, although its hexagonal core extends far beyond the radial size category, taking up a lot of space when also factoring in it's height, making it the biggest [[probe#Probe cores|probe core]] by volume.<br />
<br />
The cost of the HECS2 (7,500{{mark|fund}}) is greater than the cost of buying the smaller [[RC-001S Remote Guidance Unit]], a 1&nbsp;000{{mark|echu}} unit battery ([[Z-1k Rechargeable Battery Bank]]) and more powerful 15&nbsp;Nm reaction wheel ([[Advanced Inline Stabilizer]]) separately. However, with the mass calculation, it's better to buy this part instead of the separate parts.<br />
<br />
=== Product Description ===<br />
{{Quote<br />
|A larger probe core based on the popular HECS design With integrated battery banks, specialized flight control, and a built in reaction wheel, the HECS2 is a suitable probe core for more advanced satellites.<br />
|manufacturer=P<br />
}}<br />
<br />
== Trivia ==<br />
<br />
This part originated from the official asteroid day mod.<br />
<br />
== Changes ==<br />
;[[1.1]]<br />
*Initial release<br />
<br />
{{Parts}}<br />
[[Category:Command modules]]</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Command_module&diff=78592Command module2017-03-24T16:09:38Z<p>ZeroGravitas: /* List of command modules */ Referenced other crew modules that don't facilitate craft control.</p>
<hr />
<div>A '''command module''', '''cockpit''', '''command pod''', or '''probe core''' is a part which allows a player to control a vessel. While it is no longer required to choose a command module before building, there must be at least one module operational for a ship to be controllable.<br />
<br />
== Naming ==<br />
Various names are used for this type of part. The term command module is, in general, everything which allows a player to control a vessel. Cockpits and command pods can be manned by Kerbals, with cockpits usually placed on [[plane]]s, and command pods normally placed on [[rocket]]s. Crew pods or capsules might be also used instead of a command pod. Command modules which cannot be manned are sometimes called [[Probe#Probe cores|probe cores]] but usually are called command modules as well. The name of a separated stage with a command module will get amended by "Lander" for lander cans, "Probe" for unmanned probe cores, "Rover" for the EAS-1 External Command Seat, and "Ship" for everything else.<br />
<br />
== Control ==<br />
All vessels can only be controlled as long as at least one command module on board is operational. Manned command pods need at least one crew member to be functional. Probe command modules consume [[electric charge]] and cease to function when the energy of the vessel is depleted. Manned command pods do not operate in similar fashion to probe command modules when missing a crew, and do not drain any electric charge.<br />
<br />
All unmanned command modules have [[SAS]] except for the [[Probodobodyne Stayputnik]]. The probe cores have different level of [[direction selector|direction holding]] ability. <br />
{{directions available|cm=yes}}<br />
On manned modules stability assist is only by [[kerbonaut]]s available which are pilots. The direction holding capabilities depend then on the [[experience]] of the most experienced kerbonaut.<br />
<br />
Torque is generated using [[reaction wheel]]s which drain additional power to operate them.<br />
<br />
Prior to [[0.20]] a command module was always the [[root part]], but since that update, it is possible to build vessels without one. In this case the game will warn the player that the craft is not controllable.<br />
<br />
== Manning ==<br />
At the beginning of a flight, only the primary command module will be manned. Since 0.21 the player can change which command pods and passenger compartments are manned before launch. The available crew is selected from the [[astronaut complex]]. In earlier versions the only way to get additional crew for a ship was by manually moving Kerbals from another vessel using [[EVA]]s.<br />
<br />
Each command pod which can be manned and except the seat has a small amount of [[monopropellant]] on board to allow refilling EVA suits.<br />
<br />
Manned pods cannot be launched without at least one astronaut aboard, which makes unmanned testing a bit more difficult, as it requires a probe to be attached to the pod.<br />
<br />
== List of command modules ==<br />
There are nineteen different command modules in the game. Four of them are crew pods designed for use with rockets, five are cockpits designed for [[plane]]s, seven are probe modules designed for unmanned probes, one for unmanned Mk2 craft, one is a cupola intended for space stations, and one is an external seat for rovers. The main difference between the different command modules is their outer form, their mass, and their crew capacity, except for the [[EAS-1 External Command Seat]] which uniquely cannot have crew assigned to it at launch, create or store science reports, or be the first part of a craft.<br />
<br />
Although manned, [[habitation module]]s from the "Utility" section, like the [[PPD-10 Hitchhiker Storage Container]] and the crew cabins, are not command modules and cannot be used to control a craft even if they are occupied.<br />
<br />
{{Stats Table Command Pods}}<br />
<br />
[[Category:Command modules| ]]</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Command_module&diff=78591Command module2017-03-24T15:46:30Z<p>ZeroGravitas: /* Naming */ Link to probe cores page.</p>
<hr />
<div>A '''command module''', '''cockpit''', '''command pod''', or '''probe core''' is a part which allows a player to control a vessel. While it is no longer required to choose a command module before building, there must be at least one module operational for a ship to be controllable.<br />
<br />
== Naming ==<br />
Various names are used for this type of part. The term command module is, in general, everything which allows a player to control a vessel. Cockpits and command pods can be manned by Kerbals, with cockpits usually placed on [[plane]]s, and command pods normally placed on [[rocket]]s. Crew pods or capsules might be also used instead of a command pod. Command modules which cannot be manned are sometimes called [[Probe#Probe cores|probe cores]] but usually are called command modules as well. The name of a separated stage with a command module will get amended by "Lander" for lander cans, "Probe" for unmanned probe cores, "Rover" for the EAS-1 External Command Seat, and "Ship" for everything else.<br />
<br />
== Control ==<br />
All vessels can only be controlled as long as at least one command module on board is operational. Manned command pods need at least one crew member to be functional. Probe command modules consume [[electric charge]] and cease to function when the energy of the vessel is depleted. Manned command pods do not operate in similar fashion to probe command modules when missing a crew, and do not drain any electric charge.<br />
<br />
All unmanned command modules have [[SAS]] except for the [[Probodobodyne Stayputnik]]. The probe cores have different level of [[direction selector|direction holding]] ability. <br />
{{directions available|cm=yes}}<br />
On manned modules stability assist is only by [[kerbonaut]]s available which are pilots. The direction holding capabilities depend then on the [[experience]] of the most experienced kerbonaut.<br />
<br />
Torque is generated using [[reaction wheel]]s which drain additional power to operate them.<br />
<br />
Prior to [[0.20]] a command module was always the [[root part]], but since that update, it is possible to build vessels without one. In this case the game will warn the player that the craft is not controllable.<br />
<br />
== Manning ==<br />
At the beginning of a flight, only the primary command module will be manned. Since 0.21 the player can change which command pods and passenger compartments are manned before launch. The available crew is selected from the [[astronaut complex]]. In earlier versions the only way to get additional crew for a ship was by manually moving Kerbals from another vessel using [[EVA]]s.<br />
<br />
Each command pod which can be manned and except the seat has a small amount of [[monopropellant]] on board to allow refilling EVA suits.<br />
<br />
Manned pods cannot be launched without at least one astronaut aboard, which makes unmanned testing a bit more difficult, as it requires a probe to be attached to the pod.<br />
<br />
== List of command modules ==<br />
There are nineteen different command modules in the game. Four of them are crew pods designed for use with rockets, five are cockpits designed for [[plane]]s, seven are probe modules designed for unmanned probes, one for unmanned Mk2 craft, one is a cupola intended for space stations, and one is an external seat for rovers. The main difference between the different command modules is their outer form, their mass, and their crew capacity, except for the [[EAS-1 External Command Seat]] which uniquely cannot have crew assigned to it at launch, create or store science reports, or be the first part of a craft.<br />
<br />
The [[PPD-10 Hitchhiker Storage Container]], although a manned module, is not a command module and cannot be used to control a craft even if it is occupied.<br />
<br />
{{Stats Table Command Pods}}<br />
<br />
[[Category:Command modules| ]]</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Mobile_Processing_Lab_MPL-LG-2&diff=78590Mobile Processing Lab MPL-LG-22017-03-24T15:38:01Z<p>ZeroGravitas: /* Experiment Storage */ Platform agnostic wording change.</p>
<hr />
<div>{{:Mobile Processing Lab MPL-LG-2/Box}}<br />
The '''Mobile Processing Lab MPL-LG-2''' generates a far greater amount of [[Science]] from experimental results by first converting them into a cache of "data" which is then slowly "researched" into stored science by [[Scientist]]s, over the course of many days. It can also be used to "Level Up Crew" who have gained sufficient [[experience]], throughout the craft, without returning to Kerbin. It provides access to [[KerbNet]] and a "Clean Experiments" action that can restore [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] modules for use, after their results are removed.<br />
<br />
The lab has a maximum occupancy of two Kerbals. It must contain at least one [[kerbonaut]] in order to process the results of [[Science#Activities|science activities]] stored aboard the craft into "data" and a scientist, specifically, for Kerbnet access and experiment cleaning. <br />
<br />
Once the lab contains some stored data and one or two scientists, the "Start Research" option is enabled, where a small percentage of the data is then converted into stored science, measured in "sci/day". As data is continuous being consumed the conversion rate can be seen to drop. Researching also consumes a lot of [[electricity]] (5{{mark|echu}}/s), but can be started and stopped at any time without penalty and will continue in the background while viewing other craft and using [[time warp]]. The "Transmit Science" function must then be used to send the stored science home for use, via the [[CommNet]], or the lab itself recovered on kerbin. <br />
<br />
The lab has two exit hatches. For EVAs, the northward one is default from [[VAB]] builds, or the under side from [[SPH]]. But if that is blocked, for example by placing the module inside a [[Mk3 Cargo Bay CRG-50]], then the unobstructed hatch will be used instead. <br />
<br />
By entering the lab via one of its hatches, from EVA, all experiments carried by a kerbonaut are automatically stored in the part. Uniquely, unlike other modules, an unlimited number of duplicate experiments can be stored in the lab this way, having collected them externally.<br />
<br />
The lab is not a command module; any craft it is a part of will need a probe body or [[command pod]] to be piloted. It starts unmanned by default, but crew members can be added in the [[Crew]] tab before launch. The inside of the lab can be viewed via interior overlay, [[IVA]] and the kerbal's portraits. Finally, the Lab is fairly delicate, with an impact tolerance of only 6&nbsp;m/s.<br />
<br />
== Usage ==<br />
=== Experiment Storage ===<br />
<br />
It is not possible to transfer 'raw' results to the lab directly from the experiment modules, while controlling the craft, as you could to an [[Experiment Storage Unit]] (or some of the top tier probe core [[command module]]s).<br />
<br />
However, a [[kerbonaut]] on EVA nearby can manually "Store Experiments" they have collected into the lab module from outside, or have them automatically stored by simply boarding through one of the lab's hatches. In these ways, an unlimited number of the exact, same experiment result can be stockpiled in the lab, where any other module would force discarding of duplicates. This feature may be of limited use, since each lab will only accept data from each unique experiment once.<br />
<br />
Removing stored experiments from the lab requires using a kerbal on EVA, to "Take Data" (by bringing up the part's action menu).<br />
<br />
===Generating Science from Data===<br />
<br />
Normally "data" means "results from scientific instruments or crew activities". Those must be called "experiments" here, because it is important to understand that the word "data" when used in the lab means something different. Experiments are "processed" in the lab module into a special thing that this module calls "data" (doing this uses up the experiment). Any experiment stored anywhere on a vessel with a lab can be used to produce data. <br />
<br />
Each unique experiment can produce data for a given lab module only once, but a duplicate experiment can be taken to another lab and processed there. Note that when an experiment has been used to generate data it is consumed, but if the experiment is re-run the duplicate result can still be transmitted or recovered for its usual science yield. The reverse is also true; any experiment that has already been recovered at KSC for full value can still be run again, stored in the lab, and converted to the full amount of lab data in each new lab.<br />
<br />
If one or more scientists are in a lab that contains data, then the lab may be used to perform research - which will consume a small percentage of the processed data every day to produce 5 times that amount of data in science. This process drains a significant amount of electric charge while active. The rate at which the data is converted into science is determined by the amount of stored data, the number of scientists in the lab, and their respective [[Experience|levels]]. The process continues in the background even when the vessel with the lab is not in focus.<br />
<br />
Up to 500 units of science can be stored before the results must be manually transmitted back to KSC, so it is necessary to regularly switch focus to the craft with the lab and transmit the saved science. If the storage buffer fills entirely up with science, research work stops until transmission makes space. Antenna selection is automatic, for the lowest power use, fastest transmission. Only integer quantities of science can be transmitted, so the minimum transmittable is 1 science. <br />
<br />
Alternatively, a lab can be recovered on Kerbin to claim the science, but this would be an unusual effort, since there is not additional science value gain from physically returning this type of science payload.<br />
<br />
To generate data, right-click the lab, storage module or experiment where the results are stored, and select "Review Data", then select the "Process Data" option (yellow button) until the lab's data capacity is full. To store more data in a lab there must be space to fit ''all'' of an experiment's processed data. Hence it can be tricky to fill it up exactly to its 750 capacity.<br />
<br />
===Data Value===<br />
<br />
An experimental result is processed into an amount of data based on its own original science value and the physical location of the lab at the time the data is generated. A lab on the surface of a body produces more data per experiment than one in orbit, and if the experiment is from the same body as the one the lab is orbiting or landed on the data value is greater (e.g. +25% when in orbit of same body). The exception to this is Kerbin. A lab landed on Kerbin produces much less data than one in orbit over Kerbin. (In fact, it is ''so'' much less that a lab on the surface of Kerbin is almost worthless.)<br />
<br />
The lab can store 750 units of data. Once the buffer of data is full, the lab will refuse to process any more experiments until some of that data has been used up (by scientists doing research).<br />
<br />
===Electric Charge Use===<br />
Experiments are processed into data instantly, with no use of electric charge. <br />
<br />
Researching data into science costs a flat 5 units of electricity per second, regardless of the number of scientists or their level. However, no charge will be consumed if the craft is not loaded, while focused elsewhere.<br />
<br />
Transmitting the produced science requires use of an [[antenna]] for an amount of time, with each unit of science equating to one Mbit of data, and the associated charge that takes to transmit via the antenna used (e.g. 6{{mark|echu}}/Mbit for the [[Communotron 16]], up to 24{{mark|echu}}/Mbit with the [[RA-2 Relay Antenna]]).<br />
<br />
Cleaning of experiments appears to consume a significant amount of charge when it takes time to execute, but much of the time cleaning is instant [this mechanism needs identifying/clarifying].<br />
<br />
===Data Processing Rate===<br />
<br />
While the lab is active, the data stored in it is slowly converted into usable science, which is also then stored in the lab. A fixed ratio of 5 science will be produced for every 1 unit of data consumed. However, the speed of conversion varies: the amount of science produced per day is proportional to the remaining amount of data stored in the lab. So science output will decline towards zero as data is exhausted.<br />
<br />
Only scientists in the lab contribute to research. The higher a scientist's level, the more research that scientist contributes. The conversion rates supplied by each scientist of a given level are as follows:<br />
{| class="wikitable"<br />
|-<br />
! Level !! Data Used/Day !! Science/Day <br />
(Percent of Current Data) <br />
! Sci/Day at 750 Data <br />
(Max Rate, When Full)<br />
|-<br />
| {{mark|0star}} || 0.108% || 0.540% || 4.050<br />
|-<br />
| {{mark|1star}} || 0.135% || 0.675% || 5.063<br />
|-<br />
| {{mark|2star}} || 0.162% || 0.810% || 6.075<br />
|-<br />
| {{mark|3star}} || 0.189% || 0.945% || 7.088<br />
|-<br />
| {{mark|4star}} || 0.216% || 1.080% || 8.100<br />
|-<br />
| {{mark|5star}} || 0.243% || 1.215% || 9.113<br />
|}<br />
<br />
The total research rate with two scientists is the sum of their individual rates. E.g. a level 2 and a level 3, together, would start out producing: 6.075 + 7.088 = 13.163 sci/day, in a lab that is totally filled with data.<br />
<br />
===Cleaning===<br />
<br />
The [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] modules can be reset for reuse by selecting the ''Clean Experiment'' option from a Lab's action menu. This is only possible after the result has been removed from an experiment (transferred, transmitted or converted into Lab data) and while there is a kerbal in the Lab. The feature allows bulk resetting of all experimental modules on (or docked to) a craft with a lab, avoiding the need to EVA a scientist to manually reset each one. However, cleaning experiments this way can sometimes take a while to complete, consuming a substantial amount of electric charge, much like transmitting results does (with a series of percentage complete messages).<br />
<br />
=== Level Up Crew ===<br />
<br />
A Lab with [[KerbNet]] access can "level up" any crew on the vessel. This causes the Kerbal's [[experience]] to be recognized in the same manner as recovery at Kerbin. This function is extremely useful for expeditions to other planets, a Kerbal with 0 experience upon departure from Kerbin can be leveled to 3 stars on achieving orbit at Duna or Eve, provided they have also done at least a flyby of a moon.<br />
<br />
KerbNet requires a comms connection through to Kerbin and a scientist in the lab module.<br />
<br />
== Product description ==<br />
{{Quote|No longer are you limited to research facilities only on Kerbin! With the Mobile Processing Lab, you can conduct long-term experiments and ongoing research with the data you collect in the field. Be sure to check back on your scientists from time to time, and transmit the results of their research home! This model is guaranteed to spontaneously combust less than previous models, and also has the equipment necessary to clean out and restore functionality to inoperable experiments.<br />
|Integrated Integrals}}<br />
<br />
== Trivia ==<br />
* The [[w:COSPAR designation|COSPAR designation]]s and names of both the [[w:International Space Station|International Space Station]] and [[w:Mir|Mir]] (in [[w:Cyrillic script|Cyrillic script]]) are printed on the laboratory's hull.<br />
* Transmitting science with a Communotron requires 6 points of charge per point of science. There is a setting to allow multiple partial science tranmissions.<br />
<br />
== Changes ==<br />
;[[1.2]]<br />
* Added [[KerbNet]] access and lights<br />
* Added Level Up Crew functionality<br />
;[[1.1]]<br />
* Processing experiments into data no longer takes time or uses electricity<br />
* Data storage buffer increased to 750<br />
* A recovered lab is credited for any science contained within<br />
;[[1.0]]<br />
* Added possibility to generate Science over time<br />
* Removed old transmission boost function. Clean experiments function retained.<br />
* Added IVA models<br />
;[[0.90]]<br />
* Transmission boost reduced from +50% to +15%<br />
;[[0.23]]<br />
* Initial release<br />
<br />
{{Parts}}<br />
<br />
[[Category:Science]]</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Mobile_Processing_Lab_MPL-LG-2&diff=78589Mobile Processing Lab MPL-LG-22017-03-24T15:13:29Z<p>ZeroGravitas: /* Experiment Storage */ Tweaked wording to clarify that only some of the probe core can store experiments.</p>
<hr />
<div>{{:Mobile Processing Lab MPL-LG-2/Box}}<br />
The '''Mobile Processing Lab MPL-LG-2''' generates a far greater amount of [[Science]] from experimental results by first converting them into a cache of "data" which is then slowly "researched" into stored science by [[Scientist]]s, over the course of many days. It can also be used to "Level Up Crew" who have gained sufficient [[experience]], throughout the craft, without returning to Kerbin. It provides access to [[KerbNet]] and a "Clean Experiments" action that can restore [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] modules for use, after their results are removed.<br />
<br />
The lab has a maximum occupancy of two Kerbals. It must contain at least one [[kerbonaut]] in order to process the results of [[Science#Activities|science activities]] stored aboard the craft into "data" and a scientist, specifically, for Kerbnet access and experiment cleaning. <br />
<br />
Once the lab contains some stored data and one or two scientists, the "Start Research" option is enabled, where a small percentage of the data is then converted into stored science, measured in "sci/day". As data is continuous being consumed the conversion rate can be seen to drop. Researching also consumes a lot of [[electricity]] (5{{mark|echu}}/s), but can be started and stopped at any time without penalty and will continue in the background while viewing other craft and using [[time warp]]. The "Transmit Science" function must then be used to send the stored science home for use, via the [[CommNet]], or the lab itself recovered on kerbin. <br />
<br />
The lab has two exit hatches. For EVAs, the northward one is default from [[VAB]] builds, or the under side from [[SPH]]. But if that is blocked, for example by placing the module inside a [[Mk3 Cargo Bay CRG-50]], then the unobstructed hatch will be used instead. <br />
<br />
By entering the lab via one of its hatches, from EVA, all experiments carried by a kerbonaut are automatically stored in the part. Uniquely, unlike other modules, an unlimited number of duplicate experiments can be stored in the lab this way, having collected them externally.<br />
<br />
The lab is not a command module; any craft it is a part of will need a probe body or [[command pod]] to be piloted. It starts unmanned by default, but crew members can be added in the [[Crew]] tab before launch. The inside of the lab can be viewed via interior overlay, [[IVA]] and the kerbal's portraits. Finally, the Lab is fairly delicate, with an impact tolerance of only 6&nbsp;m/s.<br />
<br />
== Usage ==<br />
=== Experiment Storage ===<br />
<br />
It is not possible to transfer 'raw' results to the lab directly from the experiment modules, while controlling the craft, as you could to an [[Experiment Storage Unit]] (or some of the top tier probe core [[command module]]s).<br />
<br />
However, a [[kerbonaut]] on EVA nearby can manually "Store Experiments" they have collected into the lab module from outside, or have them automatically stored by simply boarding through one of the lab's hatches. In these ways, an unlimited number of the exact, same experiment result can be stockpiled in the lab, where any other module would force discarding of duplicates. This feature may be of limited use, since each lab will only accept data from each unique experiment once.<br />
<br />
Removing stored experiments from the lab requires using a kerbal on EVA, to "Take Data" (from right click, part action menu).<br />
<br />
===Generating Science from Data===<br />
<br />
Normally "data" means "results from scientific instruments or crew activities". Those must be called "experiments" here, because it is important to understand that the word "data" when used in the lab means something different. Experiments are "processed" in the lab module into a special thing that this module calls "data" (doing this uses up the experiment). Any experiment stored anywhere on a vessel with a lab can be used to produce data. <br />
<br />
Each unique experiment can produce data for a given lab module only once, but a duplicate experiment can be taken to another lab and processed there. Note that when an experiment has been used to generate data it is consumed, but if the experiment is re-run the duplicate result can still be transmitted or recovered for its usual science yield. The reverse is also true; any experiment that has already been recovered at KSC for full value can still be run again, stored in the lab, and converted to the full amount of lab data in each new lab.<br />
<br />
If one or more scientists are in a lab that contains data, then the lab may be used to perform research - which will consume a small percentage of the processed data every day to produce 5 times that amount of data in science. This process drains a significant amount of electric charge while active. The rate at which the data is converted into science is determined by the amount of stored data, the number of scientists in the lab, and their respective [[Experience|levels]]. The process continues in the background even when the vessel with the lab is not in focus.<br />
<br />
Up to 500 units of science can be stored before the results must be manually transmitted back to KSC, so it is necessary to regularly switch focus to the craft with the lab and transmit the saved science. If the storage buffer fills entirely up with science, research work stops until transmission makes space. Antenna selection is automatic, for the lowest power use, fastest transmission. Only integer quantities of science can be transmitted, so the minimum transmittable is 1 science. <br />
<br />
Alternatively, a lab can be recovered on Kerbin to claim the science, but this would be an unusual effort, since there is not additional science value gain from physically returning this type of science payload.<br />
<br />
To generate data, right-click the lab, storage module or experiment where the results are stored, and select "Review Data", then select the "Process Data" option (yellow button) until the lab's data capacity is full. To store more data in a lab there must be space to fit ''all'' of an experiment's processed data. Hence it can be tricky to fill it up exactly to its 750 capacity.<br />
<br />
===Data Value===<br />
<br />
An experimental result is processed into an amount of data based on its own original science value and the physical location of the lab at the time the data is generated. A lab on the surface of a body produces more data per experiment than one in orbit, and if the experiment is from the same body as the one the lab is orbiting or landed on the data value is greater (e.g. +25% when in orbit of same body). The exception to this is Kerbin. A lab landed on Kerbin produces much less data than one in orbit over Kerbin. (In fact, it is ''so'' much less that a lab on the surface of Kerbin is almost worthless.)<br />
<br />
The lab can store 750 units of data. Once the buffer of data is full, the lab will refuse to process any more experiments until some of that data has been used up (by scientists doing research).<br />
<br />
===Electric Charge Use===<br />
Experiments are processed into data instantly, with no use of electric charge. <br />
<br />
Researching data into science costs a flat 5 units of electricity per second, regardless of the number of scientists or their level. However, no charge will be consumed if the craft is not loaded, while focused elsewhere.<br />
<br />
Transmitting the produced science requires use of an [[antenna]] for an amount of time, with each unit of science equating to one Mbit of data, and the associated charge that takes to transmit via the antenna used (e.g. 6{{mark|echu}}/Mbit for the [[Communotron 16]], up to 24{{mark|echu}}/Mbit with the [[RA-2 Relay Antenna]]).<br />
<br />
Cleaning of experiments appears to consume a significant amount of charge when it takes time to execute, but much of the time cleaning is instant [this mechanism needs identifying/clarifying].<br />
<br />
===Data Processing Rate===<br />
<br />
While the lab is active, the data stored in it is slowly converted into usable science, which is also then stored in the lab. A fixed ratio of 5 science will be produced for every 1 unit of data consumed. However, the speed of conversion varies: the amount of science produced per day is proportional to the remaining amount of data stored in the lab. So science output will decline towards zero as data is exhausted.<br />
<br />
Only scientists in the lab contribute to research. The higher a scientist's level, the more research that scientist contributes. The conversion rates supplied by each scientist of a given level are as follows:<br />
{| class="wikitable"<br />
|-<br />
! Level !! Data Used/Day !! Science/Day <br />
(Percent of Current Data) <br />
! Sci/Day at 750 Data <br />
(Max Rate, When Full)<br />
|-<br />
| {{mark|0star}} || 0.108% || 0.540% || 4.050<br />
|-<br />
| {{mark|1star}} || 0.135% || 0.675% || 5.063<br />
|-<br />
| {{mark|2star}} || 0.162% || 0.810% || 6.075<br />
|-<br />
| {{mark|3star}} || 0.189% || 0.945% || 7.088<br />
|-<br />
| {{mark|4star}} || 0.216% || 1.080% || 8.100<br />
|-<br />
| {{mark|5star}} || 0.243% || 1.215% || 9.113<br />
|}<br />
<br />
The total research rate with two scientists is the sum of their individual rates. E.g. a level 2 and a level 3, together, would start out producing: 6.075 + 7.088 = 13.163 sci/day, in a lab that is totally filled with data.<br />
<br />
===Cleaning===<br />
<br />
The [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] modules can be reset for reuse by selecting the ''Clean Experiment'' option from a Lab's action menu. This is only possible after the result has been removed from an experiment (transferred, transmitted or converted into Lab data) and while there is a kerbal in the Lab. The feature allows bulk resetting of all experimental modules on (or docked to) a craft with a lab, avoiding the need to EVA a scientist to manually reset each one. However, cleaning experiments this way can sometimes take a while to complete, consuming a substantial amount of electric charge, much like transmitting results does (with a series of percentage complete messages).<br />
<br />
=== Level Up Crew ===<br />
<br />
A Lab with [[KerbNet]] access can "level up" any crew on the vessel. This causes the Kerbal's [[experience]] to be recognized in the same manner as recovery at Kerbin. This function is extremely useful for expeditions to other planets, a Kerbal with 0 experience upon departure from Kerbin can be leveled to 3 stars on achieving orbit at Duna or Eve, provided they have also done at least a flyby of a moon.<br />
<br />
KerbNet requires a comms connection through to Kerbin and a scientist in the lab module.<br />
<br />
== Product description ==<br />
{{Quote|No longer are you limited to research facilities only on Kerbin! With the Mobile Processing Lab, you can conduct long-term experiments and ongoing research with the data you collect in the field. Be sure to check back on your scientists from time to time, and transmit the results of their research home! This model is guaranteed to spontaneously combust less than previous models, and also has the equipment necessary to clean out and restore functionality to inoperable experiments.<br />
|Integrated Integrals}}<br />
<br />
== Trivia ==<br />
* The [[w:COSPAR designation|COSPAR designation]]s and names of both the [[w:International Space Station|International Space Station]] and [[w:Mir|Mir]] (in [[w:Cyrillic script|Cyrillic script]]) are printed on the laboratory's hull.<br />
* Transmitting science with a Communotron requires 6 points of charge per point of science. There is a setting to allow multiple partial science tranmissions.<br />
<br />
== Changes ==<br />
;[[1.2]]<br />
* Added [[KerbNet]] access and lights<br />
* Added Level Up Crew functionality<br />
;[[1.1]]<br />
* Processing experiments into data no longer takes time or uses electricity<br />
* Data storage buffer increased to 750<br />
* A recovered lab is credited for any science contained within<br />
;[[1.0]]<br />
* Added possibility to generate Science over time<br />
* Removed old transmission boost function. Clean experiments function retained.<br />
* Added IVA models<br />
;[[0.90]]<br />
* Transmission boost reduced from +50% to +15%<br />
;[[0.23]]<br />
* Initial release<br />
<br />
{{Parts}}<br />
<br />
[[Category:Science]]</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Mobile_Processing_Lab_MPL-LG-2&diff=78585Mobile Processing Lab MPL-LG-22017-03-22T15:49:19Z<p>ZeroGravitas: /* Data Value */ I've found there always seems to be a 1.25 multiplier for data processing within the same SOI, on orbit. But unsure of values when landed various places...(?)</p>
<hr />
<div>{{:Mobile Processing Lab MPL-LG-2/Box}}<br />
The '''Mobile Processing Lab MPL-LG-2''' generates a far greater amount of [[Science]] from experimental results by first converting them into a cache of "data" which is then slowly "researched" into stored science by [[Scientist]]s, over the course of many days. It can also be used to "Level Up Crew" who have gained sufficient [[experience]], throughout the craft, without returning to Kerbin. It provides access to [[KerbNet]] and a "Clean Experiments" action that can restore [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] modules for use, after their results are removed.<br />
<br />
The lab has a maximum occupancy of two Kerbals. It must contain at least one [[kerbonaut]] in order to process the results of [[Science#Activities|science activities]] stored aboard the craft into "data" and a scientist, specifically, for Kerbnet access and experiment cleaning. <br />
<br />
Once the lab contains some stored data and one or two scientists, the "Start Research" option is enabled, where a small percentage of the data is then converted into stored science, measured in "sci/day". As data is continuous being consumed the conversion rate can be seen to drop. Researching also consumes a lot of [[electricity]] (5{{mark|echu}}/s), but can be started and stopped at any time without penalty and will continue in the background while viewing other craft and using [[time warp]]. The "Transmit Science" function must then be used to send the stored science home for use, via the [[CommNet]], or the lab itself recovered on kerbin. <br />
<br />
The lab has two exit hatches. For EVAs, the northward one is default from [[VAB]] builds, or the under side from [[SPH]]. But if that is blocked, for example by placing the module inside a [[Mk3 Cargo Bay CRG-50]], then the unobstructed hatch will be used instead. <br />
<br />
By entering the lab via one of its hatches, from EVA, all experiments carried by a kerbonaut are automatically stored in the part. Uniquely, unlike other modules, an unlimited number of duplicate experiments can be stored in the lab this way, having collected them externally.<br />
<br />
The lab is not a command module; any craft it is a part of will need a probe body or [[command pod]] to be piloted. It starts unmanned by default, but crew members can be added in the [[Crew]] tab before launch. The inside of the lab can be viewed via interior overlay, [[IVA]] and the kerbal's portraits. Finally, the Lab is fairly delicate, with an impact tolerance of only 6&nbsp;m/s.<br />
<br />
== Usage ==<br />
=== Experiment Storage ===<br />
<br />
It is not possible to transfer 'raw' results to the lab directly from the experiment modules, while controlling the craft, as you could to a [[Command module]] or [[Experiment Storage Unit]].<br />
<br />
However, a [[kerbonaut]] on EVA nearby can manually "Store Experiments" they have collected into the lab module from outside, or have them automatically stored by simply boarding through one of the lab's hatches. In these ways, an unlimited number of the exact, same experiment result can be stockpiled in the lab, where any other module would force discarding of duplicates. This feature may be of limited use, since each lab will only accept data from each unique experiment once.<br />
<br />
Removing stored experiments from the lab requires using a kerbal on EVA, to "Take Data" (from right click, part action menu).<br />
<br />
===Generating Science from Data===<br />
<br />
Normally "data" means "results from scientific instruments or crew activities". Those must be called "experiments" here, because it is important to understand that the word "data" when used in the lab means something different. Experiments are "processed" in the lab module into a special thing that this module calls "data" (doing this uses up the experiment). Any experiment stored anywhere on a vessel with a lab can be used to produce data. <br />
<br />
Each unique experiment can produce data for a given lab module only once, but a duplicate experiment can be taken to another lab and processed there. Note that when an experiment has been used to generate data it is consumed, but if the experiment is re-run the duplicate result can still be transmitted or recovered for its usual science yield. The reverse is also true; any experiment that has already been recovered at KSC for full value can still be run again, stored in the lab, and converted to the full amount of lab data in each new lab.<br />
<br />
If one or more scientists are in a lab that contains data, then the lab may be used to perform research - which will consume a small percentage of the processed data every day to produce 5 times that amount of data in science. This process drains a significant amount of electric charge while active. The rate at which the data is converted into science is determined by the amount of stored data, the number of scientists in the lab, and their respective [[Experience|levels]]. The process continues in the background even when the vessel with the lab is not in focus.<br />
<br />
Up to 500 units of science can be stored before the results must be manually transmitted back to KSC, so it is necessary to regularly switch focus to the craft with the lab and transmit the saved science. If the storage buffer fills entirely up with science, research work stops until transmission makes space. Antenna selection is automatic, for the lowest power use, fastest transmission. Only integer quantities of science can be transmitted, so the minimum transmittable is 1 science. <br />
<br />
Alternatively, a lab can be recovered on Kerbin to claim the science, but this would be an unusual effort, since there is not additional science value gain from physically returning this type of science payload.<br />
<br />
To generate data, right-click the lab, storage module or experiment where the results are stored, and select "Review Data", then select the "Process Data" option (yellow button) until the lab's data capacity is full. To store more data in a lab there must be space to fit ''all'' of an experiment's processed data. Hence it can be tricky to fill it up exactly to its 750 capacity.<br />
<br />
===Data Value===<br />
<br />
An experimental result is processed into an amount of data based on its own original science value and the physical location of the lab at the time the data is generated. A lab on the surface of a body produces more data per experiment than one in orbit, and if the experiment is from the same body as the one the lab is orbiting or landed on the data value is greater (e.g. +25% when in orbit of same body). The exception to this is Kerbin. A lab landed on Kerbin produces much less data than one in orbit over Kerbin. (In fact, it is ''so'' much less that a lab on the surface of Kerbin is almost worthless.)<br />
<br />
The lab can store 750 units of data. Once the buffer of data is full, the lab will refuse to process any more experiments until some of that data has been used up (by scientists doing research).<br />
<br />
===Electric Charge Use===<br />
Experiments are processed into data instantly, with no use of electric charge. <br />
<br />
Researching data into science costs a flat 5 units of electricity per second, regardless of the number of scientists or their level. However, no charge will be consumed if the craft is not loaded, while focused elsewhere.<br />
<br />
Transmitting the produced science requires use of an [[antenna]] for an amount of time, with each unit of science equating to one Mbit of data, and the associated charge that takes to transmit via the antenna used (e.g. 6{{mark|echu}}/Mbit for the [[Communotron 16]], up to 24{{mark|echu}}/Mbit with the [[RA-2 Relay Antenna]]).<br />
<br />
Cleaning of experiments appears to consume a significant amount of charge when it takes time to execute, but much of the time cleaning is instant [this mechanism needs identifying/clarifying].<br />
<br />
===Data Processing Rate===<br />
<br />
While the lab is active, the data stored in it is slowly converted into usable science, which is also then stored in the lab. A fixed ratio of 5 science will be produced for every 1 unit of data consumed. However, the speed of conversion varies: the amount of science produced per day is proportional to the remaining amount of data stored in the lab. So science output will decline towards zero as data is exhausted.<br />
<br />
Only scientists in the lab contribute to research. The higher a scientist's level, the more research that scientist contributes. The conversion rates supplied by each scientist of a given level are as follows:<br />
{| class="wikitable"<br />
|-<br />
! Level !! Data Used/Day !! Science/Day <br />
(Percent of Current Data) <br />
! Sci/Day at 750 Data <br />
(Max Rate, When Full)<br />
|-<br />
| {{mark|0star}} || 0.108% || 0.540% || 4.050<br />
|-<br />
| {{mark|1star}} || 0.135% || 0.675% || 5.063<br />
|-<br />
| {{mark|2star}} || 0.162% || 0.810% || 6.075<br />
|-<br />
| {{mark|3star}} || 0.189% || 0.945% || 7.088<br />
|-<br />
| {{mark|4star}} || 0.216% || 1.080% || 8.100<br />
|-<br />
| {{mark|5star}} || 0.243% || 1.215% || 9.113<br />
|}<br />
<br />
The total research rate with two scientists is the sum of their individual rates. E.g. a level 2 and a level 3, together, would start out producing: 6.075 + 7.088 = 13.163 sci/day, in a lab that is totally filled with data.<br />
<br />
===Cleaning===<br />
<br />
The [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] modules can be reset for reuse by selecting the ''Clean Experiment'' option from a Lab's action menu. This is only possible after the result has been removed from an experiment (transferred, transmitted or converted into Lab data) and while there is a kerbal in the Lab. The feature allows bulk resetting of all experimental modules on (or docked to) a craft with a lab, avoiding the need to EVA a scientist to manually reset each one. However, cleaning experiments this way can sometimes take a while to complete, consuming a substantial amount of electric charge, much like transmitting results does (with a series of percentage complete messages).<br />
<br />
=== Level Up Crew ===<br />
<br />
A Lab with [[KerbNet]] access can "level up" any crew on the vessel. This causes the Kerbal's [[experience]] to be recognized in the same manner as recovery at Kerbin. This function is extremely useful for expeditions to other planets, a Kerbal with 0 experience upon departure from Kerbin can be leveled to 3 stars on achieving orbit at Duna or Eve, provided they have also done at least a flyby of a moon.<br />
<br />
KerbNet requires a comms connection through to Kerbin and a scientist in the lab module.<br />
<br />
== Product description ==<br />
{{Quote|No longer are you limited to research facilities only on Kerbin! With the Mobile Processing Lab, you can conduct long-term experiments and ongoing research with the data you collect in the field. Be sure to check back on your scientists from time to time, and transmit the results of their research home! This model is guaranteed to spontaneously combust less than previous models, and also has the equipment necessary to clean out and restore functionality to inoperable experiments.<br />
|Integrated Integrals}}<br />
<br />
== Trivia ==<br />
* The [[w:COSPAR designation|COSPAR designation]]s and names of both the [[w:International Space Station|International Space Station]] and [[w:Mir|Mir]] (in [[w:Cyrillic script|Cyrillic script]]) are printed on the laboratory's hull.<br />
* Transmitting science with a Communotron requires 6 points of charge per point of science. There is a setting to allow multiple partial science tranmissions.<br />
<br />
== Changes ==<br />
;[[1.2]]<br />
* Added [[KerbNet]] access and lights<br />
* Added Level Up Crew functionality<br />
;[[1.1]]<br />
* Processing experiments into data no longer takes time or uses electricity<br />
* Data storage buffer increased to 750<br />
* A recovered lab is credited for any science contained within<br />
;[[1.0]]<br />
* Added possibility to generate Science over time<br />
* Removed old transmission boost function. Clean experiments function retained.<br />
* Added IVA models<br />
;[[0.90]]<br />
* Transmission boost reduced from +50% to +15%<br />
;[[0.23]]<br />
* Initial release<br />
<br />
{{Parts}}<br />
<br />
[[Category:Science]]</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Mobile_Processing_Lab_MPL-LG-2&diff=78584Mobile Processing Lab MPL-LG-22017-03-22T15:41:26Z<p>ZeroGravitas: /* Generating Science over time */ Multiple labs on one craft are ok now, I think(?). Paragraphing, shuffling wording around.</p>
<hr />
<div>{{:Mobile Processing Lab MPL-LG-2/Box}}<br />
The '''Mobile Processing Lab MPL-LG-2''' generates a far greater amount of [[Science]] from experimental results by first converting them into a cache of "data" which is then slowly "researched" into stored science by [[Scientist]]s, over the course of many days. It can also be used to "Level Up Crew" who have gained sufficient [[experience]], throughout the craft, without returning to Kerbin. It provides access to [[KerbNet]] and a "Clean Experiments" action that can restore [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] modules for use, after their results are removed.<br />
<br />
The lab has a maximum occupancy of two Kerbals. It must contain at least one [[kerbonaut]] in order to process the results of [[Science#Activities|science activities]] stored aboard the craft into "data" and a scientist, specifically, for Kerbnet access and experiment cleaning. <br />
<br />
Once the lab contains some stored data and one or two scientists, the "Start Research" option is enabled, where a small percentage of the data is then converted into stored science, measured in "sci/day". As data is continuous being consumed the conversion rate can be seen to drop. Researching also consumes a lot of [[electricity]] (5{{mark|echu}}/s), but can be started and stopped at any time without penalty and will continue in the background while viewing other craft and using [[time warp]]. The "Transmit Science" function must then be used to send the stored science home for use, via the [[CommNet]], or the lab itself recovered on kerbin. <br />
<br />
The lab has two exit hatches. For EVAs, the northward one is default from [[VAB]] builds, or the under side from [[SPH]]. But if that is blocked, for example by placing the module inside a [[Mk3 Cargo Bay CRG-50]], then the unobstructed hatch will be used instead. <br />
<br />
By entering the lab via one of its hatches, from EVA, all experiments carried by a kerbonaut are automatically stored in the part. Uniquely, unlike other modules, an unlimited number of duplicate experiments can be stored in the lab this way, having collected them externally.<br />
<br />
The lab is not a command module; any craft it is a part of will need a probe body or [[command pod]] to be piloted. It starts unmanned by default, but crew members can be added in the [[Crew]] tab before launch. The inside of the lab can be viewed via interior overlay, [[IVA]] and the kerbal's portraits. Finally, the Lab is fairly delicate, with an impact tolerance of only 6&nbsp;m/s.<br />
<br />
== Usage ==<br />
=== Experiment Storage ===<br />
<br />
It is not possible to transfer 'raw' results to the lab directly from the experiment modules, while controlling the craft, as you could to a [[Command module]] or [[Experiment Storage Unit]].<br />
<br />
However, a [[kerbonaut]] on EVA nearby can manually "Store Experiments" they have collected into the lab module from outside, or have them automatically stored by simply boarding through one of the lab's hatches. In these ways, an unlimited number of the exact, same experiment result can be stockpiled in the lab, where any other module would force discarding of duplicates. This feature may be of limited use, since each lab will only accept data from each unique experiment once.<br />
<br />
Removing stored experiments from the lab requires using a kerbal on EVA, to "Take Data" (from right click, part action menu).<br />
<br />
===Generating Science from Data===<br />
<br />
Normally "data" means "results from scientific instruments or crew activities". Those must be called "experiments" here, because it is important to understand that the word "data" when used in the lab means something different. Experiments are "processed" in the lab module into a special thing that this module calls "data" (doing this uses up the experiment). Any experiment stored anywhere on a vessel with a lab can be used to produce data. <br />
<br />
Each unique experiment can produce data for a given lab module only once, but a duplicate experiment can be taken to another lab and processed there. Note that when an experiment has been used to generate data it is consumed, but if the experiment is re-run the duplicate result can still be transmitted or recovered for its usual science yield. The reverse is also true; any experiment that has already been recovered at KSC for full value can still be run again, stored in the lab, and converted to the full amount of lab data in each new lab.<br />
<br />
If one or more scientists are in a lab that contains data, then the lab may be used to perform research - which will consume a small percentage of the processed data every day to produce 5 times that amount of data in science. This process drains a significant amount of electric charge while active. The rate at which the data is converted into science is determined by the amount of stored data, the number of scientists in the lab, and their respective [[Experience|levels]]. The process continues in the background even when the vessel with the lab is not in focus.<br />
<br />
Up to 500 units of science can be stored before the results must be manually transmitted back to KSC, so it is necessary to regularly switch focus to the craft with the lab and transmit the saved science. If the storage buffer fills entirely up with science, research work stops until transmission makes space. Antenna selection is automatic, for the lowest power use, fastest transmission. Only integer quantities of science can be transmitted, so the minimum transmittable is 1 science. <br />
<br />
Alternatively, a lab can be recovered on Kerbin to claim the science, but this would be an unusual effort, since there is not additional science value gain from physically returning this type of science payload.<br />
<br />
To generate data, right-click the lab, storage module or experiment where the results are stored, and select "Review Data", then select the "Process Data" option (yellow button) until the lab's data capacity is full. To store more data in a lab there must be space to fit ''all'' of an experiment's processed data. Hence it can be tricky to fill it up exactly to its 750 capacity.<br />
<br />
===Data Value===<br />
<br />
An experimental result is processed into an amount of data based on its own original science value and the physical location of the lab at the time the data is generated. A lab on the surface of a body produces more data per experiment than one in orbit, and if the experiment is from the same body as the one the lab is orbiting or landed on the data value is greater. The exception to this is Kerbin. A lab landed on Kerbin produces much less data than one in orbit over Kerbin. (In fact, it is ''so'' much less that a lab on the surface of Kerbin is basically worthless.)<br />
<br />
The lab can store 750 units of data. Once the buffer of data is full, the lab will refuse to process any more experiments until some of that data has been used up (by scientists doing research).<br />
<br />
===Electric Charge Use===<br />
Experiments are processed into data instantly, with no use of electric charge. <br />
<br />
Researching data into science costs a flat 5 units of electricity per second, regardless of the number of scientists or their level. However, no charge will be consumed if the craft is not loaded, while focused elsewhere.<br />
<br />
Transmitting the produced science requires use of an [[antenna]] for an amount of time, with each unit of science equating to one Mbit of data, and the associated charge that takes to transmit via the antenna used (e.g. 6{{mark|echu}}/Mbit for the [[Communotron 16]], up to 24{{mark|echu}}/Mbit with the [[RA-2 Relay Antenna]]).<br />
<br />
Cleaning of experiments appears to consume a significant amount of charge when it takes time to execute, but much of the time cleaning is instant [this mechanism needs identifying/clarifying].<br />
<br />
===Data Processing Rate===<br />
<br />
While the lab is active, the data stored in it is slowly converted into usable science, which is also then stored in the lab. A fixed ratio of 5 science will be produced for every 1 unit of data consumed. However, the speed of conversion varies: the amount of science produced per day is proportional to the remaining amount of data stored in the lab. So science output will decline towards zero as data is exhausted.<br />
<br />
Only scientists in the lab contribute to research. The higher a scientist's level, the more research that scientist contributes. The conversion rates supplied by each scientist of a given level are as follows:<br />
{| class="wikitable"<br />
|-<br />
! Level !! Data Used/Day !! Science/Day <br />
(Percent of Current Data) <br />
! Sci/Day at 750 Data <br />
(Max Rate, When Full)<br />
|-<br />
| {{mark|0star}} || 0.108% || 0.540% || 4.050<br />
|-<br />
| {{mark|1star}} || 0.135% || 0.675% || 5.063<br />
|-<br />
| {{mark|2star}} || 0.162% || 0.810% || 6.075<br />
|-<br />
| {{mark|3star}} || 0.189% || 0.945% || 7.088<br />
|-<br />
| {{mark|4star}} || 0.216% || 1.080% || 8.100<br />
|-<br />
| {{mark|5star}} || 0.243% || 1.215% || 9.113<br />
|}<br />
<br />
The total research rate with two scientists is the sum of their individual rates. E.g. a level 2 and a level 3, together, would start out producing: 6.075 + 7.088 = 13.163 sci/day, in a lab that is totally filled with data.<br />
<br />
===Cleaning===<br />
<br />
The [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] modules can be reset for reuse by selecting the ''Clean Experiment'' option from a Lab's action menu. This is only possible after the result has been removed from an experiment (transferred, transmitted or converted into Lab data) and while there is a kerbal in the Lab. The feature allows bulk resetting of all experimental modules on (or docked to) a craft with a lab, avoiding the need to EVA a scientist to manually reset each one. However, cleaning experiments this way can sometimes take a while to complete, consuming a substantial amount of electric charge, much like transmitting results does (with a series of percentage complete messages).<br />
<br />
=== Level Up Crew ===<br />
<br />
A Lab with [[KerbNet]] access can "level up" any crew on the vessel. This causes the Kerbal's [[experience]] to be recognized in the same manner as recovery at Kerbin. This function is extremely useful for expeditions to other planets, a Kerbal with 0 experience upon departure from Kerbin can be leveled to 3 stars on achieving orbit at Duna or Eve, provided they have also done at least a flyby of a moon.<br />
<br />
KerbNet requires a comms connection through to Kerbin and a scientist in the lab module.<br />
<br />
== Product description ==<br />
{{Quote|No longer are you limited to research facilities only on Kerbin! With the Mobile Processing Lab, you can conduct long-term experiments and ongoing research with the data you collect in the field. Be sure to check back on your scientists from time to time, and transmit the results of their research home! This model is guaranteed to spontaneously combust less than previous models, and also has the equipment necessary to clean out and restore functionality to inoperable experiments.<br />
|Integrated Integrals}}<br />
<br />
== Trivia ==<br />
* The [[w:COSPAR designation|COSPAR designation]]s and names of both the [[w:International Space Station|International Space Station]] and [[w:Mir|Mir]] (in [[w:Cyrillic script|Cyrillic script]]) are printed on the laboratory's hull.<br />
* Transmitting science with a Communotron requires 6 points of charge per point of science. There is a setting to allow multiple partial science tranmissions.<br />
<br />
== Changes ==<br />
;[[1.2]]<br />
* Added [[KerbNet]] access and lights<br />
* Added Level Up Crew functionality<br />
;[[1.1]]<br />
* Processing experiments into data no longer takes time or uses electricity<br />
* Data storage buffer increased to 750<br />
* A recovered lab is credited for any science contained within<br />
;[[1.0]]<br />
* Added possibility to generate Science over time<br />
* Removed old transmission boost function. Clean experiments function retained.<br />
* Added IVA models<br />
;[[0.90]]<br />
* Transmission boost reduced from +50% to +15%<br />
;[[0.23]]<br />
* Initial release<br />
<br />
{{Parts}}<br />
<br />
[[Category:Science]]</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Mobile_Processing_Lab_MPL-LG-2&diff=78583Mobile Processing Lab MPL-LG-22017-03-22T14:58:54Z<p>ZeroGravitas: /* Electric Charge Use */ Anetenna EC costs per unit science.</p>
<hr />
<div>{{:Mobile Processing Lab MPL-LG-2/Box}}<br />
The '''Mobile Processing Lab MPL-LG-2''' generates a far greater amount of [[Science]] from experimental results by first converting them into a cache of "data" which is then slowly "researched" into stored science by [[Scientist]]s, over the course of many days. It can also be used to "Level Up Crew" who have gained sufficient [[experience]], throughout the craft, without returning to Kerbin. It provides access to [[KerbNet]] and a "Clean Experiments" action that can restore [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] modules for use, after their results are removed.<br />
<br />
The lab has a maximum occupancy of two Kerbals. It must contain at least one [[kerbonaut]] in order to process the results of [[Science#Activities|science activities]] stored aboard the craft into "data" and a scientist, specifically, for Kerbnet access and experiment cleaning. <br />
<br />
Once the lab contains some stored data and one or two scientists, the "Start Research" option is enabled, where a small percentage of the data is then converted into stored science, measured in "sci/day". As data is continuous being consumed the conversion rate can be seen to drop. Researching also consumes a lot of [[electricity]] (5{{mark|echu}}/s), but can be started and stopped at any time without penalty and will continue in the background while viewing other craft and using [[time warp]]. The "Transmit Science" function must then be used to send the stored science home for use, via the [[CommNet]], or the lab itself recovered on kerbin. <br />
<br />
The lab has two exit hatches. For EVAs, the northward one is default from [[VAB]] builds, or the under side from [[SPH]]. But if that is blocked, for example by placing the module inside a [[Mk3 Cargo Bay CRG-50]], then the unobstructed hatch will be used instead. <br />
<br />
By entering the lab via one of its hatches, from EVA, all experiments carried by a kerbonaut are automatically stored in the part. Uniquely, unlike other modules, an unlimited number of duplicate experiments can be stored in the lab this way, having collected them externally.<br />
<br />
The lab is not a command module; any craft it is a part of will need a probe body or [[command pod]] to be piloted. It starts unmanned by default, but crew members can be added in the [[Crew]] tab before launch. The inside of the lab can be viewed via interior overlay, [[IVA]] and the kerbal's portraits. Finally, the Lab is fairly delicate, with an impact tolerance of only 6&nbsp;m/s.<br />
<br />
== Usage ==<br />
=== Experiment Storage ===<br />
<br />
It is not possible to transfer 'raw' results to the lab directly from the experiment modules, while controlling the craft, as you could to a [[Command module]] or [[Experiment Storage Unit]].<br />
<br />
However, a [[kerbonaut]] on EVA nearby can manually "Store Experiments" they have collected into the lab module from outside, or have them automatically stored by simply boarding through one of the lab's hatches. In these ways, an unlimited number of the exact, same experiment result can be stockpiled in the lab, where any other module would force discarding of duplicates. This feature may be of limited use, since each lab will only accept data from each unique experiment once.<br />
<br />
Removing stored experiments from the lab requires using a kerbal on EVA, to "Take Data" (from right click, part action menu).<br />
<br />
===Generating Science over time===<br />
<br />
Normally "data" means "results from scientific instruments or crew activities". Those must be called "experiments" here, because it is important to understand that the word "data" when used in the lab means something different. Experiments are "processed" in the lab module into a special thing that this module calls "data" (doing this uses up the experiment). Any experiment stored anywhere on a vessel with a lab can be used to produce data. Each unique experiment can produce data for a given lab module only once, but a duplicate experiment can be taken to another lab and processed there. Multiple labs on a single vessel don't function as expected as of 1.0.2, so it is recommended that each lab be on a unique vessel. Note that when an experiment has been used to generate data it is consumed, but if the experiment is re-run the duplicate can still be transmitted or recovered for its usual science yield. The reverse is also true; any experiment that has already been recovered at KSC for full value can still be run again, stored in the lab, and converted to the full amount of lab data in each new lab.<br />
<br />
If one or more scientists are in a lab that contains data, then the lab may be used to perform research - which will consume a small percentage of the processed data every day to produce (as of 1.1.1) 5 times that amount of data in science. This process drains a significant amount of electric charge while active. The rate at which the data is converted into science is determined by the amount of stored data, the number of scientists in the lab, and their respective [[Experience|levels]]. The process continues in the background even when the vessel with the lab is not in focus. Up to 500 units of science can be stored before the results must be manually transmitted back to KSC, but it is necessary to regularly switch focus to the lab and transmit all that saved science. If the buffer storage of science fills up, work stops until transmission. A lab can be recovered on Kerbin to claim the science, or the science can be transmitted to KSC with an antenna. <br />
<br />
To generate data, right-click the lab or pod where the experiments are stored and select Review Data, then select the Process Data option until the lab's data capacity is full. At this point those experiment results can be removed, they are no longer needed to process the data or generate science in the lab.<br />
<br />
===Data Value===<br />
<br />
An experimental result is processed into an amount of data based on its own original science value and the physical location of the lab at the time the data is generated. A lab on the surface of a body produces more data per experiment than one in orbit, and if the experiment is from the same body as the one the lab is orbiting or landed on the data value is greater. The exception to this is Kerbin. A lab landed on Kerbin produces much less data than one in orbit over Kerbin. (In fact, it is ''so'' much less that a lab on the surface of Kerbin is basically worthless.)<br />
<br />
The lab can store 750 units of data. Once the buffer of data is full, the lab will refuse to process any more experiments until some of that data has been used up (by scientists doing research).<br />
<br />
===Electric Charge Use===<br />
Experiments are processed into data instantly, with no use of electric charge. <br />
<br />
Researching data into science costs a flat 5 units of electricity per second, regardless of the number of scientists or their level. However, no charge will be consumed if the craft is not loaded, while focused elsewhere.<br />
<br />
Transmitting the produced science requires use of an [[antenna]] for an amount of time, with each unit of science equating to one Mbit of data, and the associated charge that takes to transmit via the antenna used (e.g. 6{{mark|echu}}/Mbit for the [[Communotron 16]], up to 24{{mark|echu}}/Mbit with the [[RA-2 Relay Antenna]]).<br />
<br />
Cleaning of experiments appears to consume a significant amount of charge when it takes time to execute, but much of the time cleaning is instant [this mechanism needs identifying/clarifying].<br />
<br />
===Data Processing Rate===<br />
<br />
While the lab is active, the data stored in it is slowly converted into usable science, which is also then stored in the lab. A fixed ratio of 5 science will be produced for every 1 unit of data consumed. However, the speed of conversion varies: the amount of science produced per day is proportional to the remaining amount of data stored in the lab. So science output will decline towards zero as data is exhausted.<br />
<br />
Only scientists in the lab contribute to research. The higher a scientist's level, the more research that scientist contributes. The conversion rates supplied by each scientist of a given level are as follows:<br />
{| class="wikitable"<br />
|-<br />
! Level !! Data Used/Day !! Science/Day <br />
(Percent of Current Data) <br />
! Sci/Day at 750 Data <br />
(Max Rate, When Full)<br />
|-<br />
| {{mark|0star}} || 0.108% || 0.540% || 4.050<br />
|-<br />
| {{mark|1star}} || 0.135% || 0.675% || 5.063<br />
|-<br />
| {{mark|2star}} || 0.162% || 0.810% || 6.075<br />
|-<br />
| {{mark|3star}} || 0.189% || 0.945% || 7.088<br />
|-<br />
| {{mark|4star}} || 0.216% || 1.080% || 8.100<br />
|-<br />
| {{mark|5star}} || 0.243% || 1.215% || 9.113<br />
|}<br />
<br />
The total research rate with two scientists is the sum of their individual rates. E.g. a level 2 and a level 3, together, would start out producing: 6.075 + 7.088 = 13.163 sci/day, in a lab that is totally filled with data.<br />
<br />
===Cleaning===<br />
<br />
The [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] modules can be reset for reuse by selecting the ''Clean Experiment'' option from a Lab's action menu. This is only possible after the result has been removed from an experiment (transferred, transmitted or converted into Lab data) and while there is a kerbal in the Lab. The feature allows bulk resetting of all experimental modules on (or docked to) a craft with a lab, avoiding the need to EVA a scientist to manually reset each one. However, cleaning experiments this way can sometimes take a while to complete, consuming a substantial amount of electric charge, much like transmitting results does (with a series of percentage complete messages).<br />
<br />
=== Level Up Crew ===<br />
<br />
A Lab with [[KerbNet]] access can "level up" any crew on the vessel. This causes the Kerbal's [[experience]] to be recognized in the same manner as recovery at Kerbin. This function is extremely useful for expeditions to other planets, a Kerbal with 0 experience upon departure from Kerbin can be leveled to 3 stars on achieving orbit at Duna or Eve, provided they have also done at least a flyby of a moon.<br />
<br />
KerbNet requires a comms connection through to Kerbin and a scientist in the lab module.<br />
<br />
== Product description ==<br />
{{Quote|No longer are you limited to research facilities only on Kerbin! With the Mobile Processing Lab, you can conduct long-term experiments and ongoing research with the data you collect in the field. Be sure to check back on your scientists from time to time, and transmit the results of their research home! This model is guaranteed to spontaneously combust less than previous models, and also has the equipment necessary to clean out and restore functionality to inoperable experiments.<br />
|Integrated Integrals}}<br />
<br />
== Trivia ==<br />
* The [[w:COSPAR designation|COSPAR designation]]s and names of both the [[w:International Space Station|International Space Station]] and [[w:Mir|Mir]] (in [[w:Cyrillic script|Cyrillic script]]) are printed on the laboratory's hull.<br />
* Transmitting science with a Communotron requires 6 points of charge per point of science. There is a setting to allow multiple partial science tranmissions.<br />
<br />
== Changes ==<br />
;[[1.2]]<br />
* Added [[KerbNet]] access and lights<br />
* Added Level Up Crew functionality<br />
;[[1.1]]<br />
* Processing experiments into data no longer takes time or uses electricity<br />
* Data storage buffer increased to 750<br />
* A recovered lab is credited for any science contained within<br />
;[[1.0]]<br />
* Added possibility to generate Science over time<br />
* Removed old transmission boost function. Clean experiments function retained.<br />
* Added IVA models<br />
;[[0.90]]<br />
* Transmission boost reduced from +50% to +15%<br />
;[[0.23]]<br />
* Initial release<br />
<br />
{{Parts}}<br />
<br />
[[Category:Science]]</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Mobile_Processing_Lab_MPL-LG-2&diff=78582Mobile Processing Lab MPL-LG-22017-03-22T14:21:00Z<p>ZeroGravitas: /* Experiment Storage */ Correction and clarification (labs can only use each unique experiment once).</p>
<hr />
<div>{{:Mobile Processing Lab MPL-LG-2/Box}}<br />
The '''Mobile Processing Lab MPL-LG-2''' generates a far greater amount of [[Science]] from experimental results by first converting them into a cache of "data" which is then slowly "researched" into stored science by [[Scientist]]s, over the course of many days. It can also be used to "Level Up Crew" who have gained sufficient [[experience]], throughout the craft, without returning to Kerbin. It provides access to [[KerbNet]] and a "Clean Experiments" action that can restore [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] modules for use, after their results are removed.<br />
<br />
The lab has a maximum occupancy of two Kerbals. It must contain at least one [[kerbonaut]] in order to process the results of [[Science#Activities|science activities]] stored aboard the craft into "data" and a scientist, specifically, for Kerbnet access and experiment cleaning. <br />
<br />
Once the lab contains some stored data and one or two scientists, the "Start Research" option is enabled, where a small percentage of the data is then converted into stored science, measured in "sci/day". As data is continuous being consumed the conversion rate can be seen to drop. Researching also consumes a lot of [[electricity]] (5{{mark|echu}}/s), but can be started and stopped at any time without penalty and will continue in the background while viewing other craft and using [[time warp]]. The "Transmit Science" function must then be used to send the stored science home for use, via the [[CommNet]], or the lab itself recovered on kerbin. <br />
<br />
The lab has two exit hatches. For EVAs, the northward one is default from [[VAB]] builds, or the under side from [[SPH]]. But if that is blocked, for example by placing the module inside a [[Mk3 Cargo Bay CRG-50]], then the unobstructed hatch will be used instead. <br />
<br />
By entering the lab via one of its hatches, from EVA, all experiments carried by a kerbonaut are automatically stored in the part. Uniquely, unlike other modules, an unlimited number of duplicate experiments can be stored in the lab this way, having collected them externally.<br />
<br />
The lab is not a command module; any craft it is a part of will need a probe body or [[command pod]] to be piloted. It starts unmanned by default, but crew members can be added in the [[Crew]] tab before launch. The inside of the lab can be viewed via interior overlay, [[IVA]] and the kerbal's portraits. Finally, the Lab is fairly delicate, with an impact tolerance of only 6&nbsp;m/s.<br />
<br />
== Usage ==<br />
=== Experiment Storage ===<br />
<br />
It is not possible to transfer 'raw' results to the lab directly from the experiment modules, while controlling the craft, as you could to a [[Command module]] or [[Experiment Storage Unit]].<br />
<br />
However, a [[kerbonaut]] on EVA nearby can manually "Store Experiments" they have collected into the lab module from outside, or have them automatically stored by simply boarding through one of the lab's hatches. In these ways, an unlimited number of the exact, same experiment result can be stockpiled in the lab, where any other module would force discarding of duplicates. This feature may be of limited use, since each lab will only accept data from each unique experiment once.<br />
<br />
Removing stored experiments from the lab requires using a kerbal on EVA, to "Take Data" (from right click, part action menu).<br />
<br />
===Generating Science over time===<br />
<br />
Normally "data" means "results from scientific instruments or crew activities". Those must be called "experiments" here, because it is important to understand that the word "data" when used in the lab means something different. Experiments are "processed" in the lab module into a special thing that this module calls "data" (doing this uses up the experiment). Any experiment stored anywhere on a vessel with a lab can be used to produce data. Each unique experiment can produce data for a given lab module only once, but a duplicate experiment can be taken to another lab and processed there. Multiple labs on a single vessel don't function as expected as of 1.0.2, so it is recommended that each lab be on a unique vessel. Note that when an experiment has been used to generate data it is consumed, but if the experiment is re-run the duplicate can still be transmitted or recovered for its usual science yield. The reverse is also true; any experiment that has already been recovered at KSC for full value can still be run again, stored in the lab, and converted to the full amount of lab data in each new lab.<br />
<br />
If one or more scientists are in a lab that contains data, then the lab may be used to perform research - which will consume a small percentage of the processed data every day to produce (as of 1.1.1) 5 times that amount of data in science. This process drains a significant amount of electric charge while active. The rate at which the data is converted into science is determined by the amount of stored data, the number of scientists in the lab, and their respective [[Experience|levels]]. The process continues in the background even when the vessel with the lab is not in focus. Up to 500 units of science can be stored before the results must be manually transmitted back to KSC, but it is necessary to regularly switch focus to the lab and transmit all that saved science. If the buffer storage of science fills up, work stops until transmission. A lab can be recovered on Kerbin to claim the science, or the science can be transmitted to KSC with an antenna. <br />
<br />
To generate data, right-click the lab or pod where the experiments are stored and select Review Data, then select the Process Data option until the lab's data capacity is full. At this point those experiment results can be removed, they are no longer needed to process the data or generate science in the lab.<br />
<br />
===Data Value===<br />
<br />
An experimental result is processed into an amount of data based on its own original science value and the physical location of the lab at the time the data is generated. A lab on the surface of a body produces more data per experiment than one in orbit, and if the experiment is from the same body as the one the lab is orbiting or landed on the data value is greater. The exception to this is Kerbin. A lab landed on Kerbin produces much less data than one in orbit over Kerbin. (In fact, it is ''so'' much less that a lab on the surface of Kerbin is basically worthless.)<br />
<br />
The lab can store 750 units of data. Once the buffer of data is full, the lab will refuse to process any more experiments until some of that data has been used up (by scientists doing research).<br />
<br />
===Electric Charge Use===<br />
Experiments are processed into data instantly, with no use of electric charge. <br />
<br />
Researching data into science costs a flat 5 units of electricity per second, regardless of the number of scientist or their level. However, no charge will be consumed if the craft is not loaded while focused elsewhere.<br />
<br />
Transmitting the produced science requires use of an [[antenna]] for an amount of time, with the associated electricity cost of transmitting data.<br />
<br />
Cleaning of experiments appears to consume a significant amount of charge when it takes time to execute, but most of the time cleaning is instant [determining mechanism needs identifying/verifying].<br />
<br />
===Data Processing Rate===<br />
<br />
While the lab is active, the data stored in it is slowly converted into usable science, which is also then stored in the lab. A fixed ratio of 5 science will be produced for every 1 unit of data consumed. However, the speed of conversion varies: the amount of science produced per day is proportional to the remaining amount of data stored in the lab. So science output will decline towards zero as data is exhausted.<br />
<br />
Only scientists in the lab contribute to research. The higher a scientist's level, the more research that scientist contributes. The conversion rates supplied by each scientist of a given level are as follows:<br />
{| class="wikitable"<br />
|-<br />
! Level !! Data Used/Day !! Science/Day <br />
(Percent of Current Data) <br />
! Sci/Day at 750 Data <br />
(Max Rate, When Full)<br />
|-<br />
| {{mark|0star}} || 0.108% || 0.540% || 4.050<br />
|-<br />
| {{mark|1star}} || 0.135% || 0.675% || 5.063<br />
|-<br />
| {{mark|2star}} || 0.162% || 0.810% || 6.075<br />
|-<br />
| {{mark|3star}} || 0.189% || 0.945% || 7.088<br />
|-<br />
| {{mark|4star}} || 0.216% || 1.080% || 8.100<br />
|-<br />
| {{mark|5star}} || 0.243% || 1.215% || 9.113<br />
|}<br />
<br />
The total research rate with two scientists is the sum of their individual rates. E.g. a level 2 and a level 3, together, would start out producing: 6.075 + 7.088 = 13.163 sci/day, in a lab that is totally filled with data.<br />
<br />
===Cleaning===<br />
<br />
The [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] modules can be reset for reuse by selecting the ''Clean Experiment'' option from a Lab's action menu. This is only possible after the result has been removed from an experiment (transferred, transmitted or converted into Lab data) and while there is a kerbal in the Lab. The feature allows bulk resetting of all experimental modules on (or docked to) a craft with a lab, avoiding the need to EVA a scientist to manually reset each one. However, cleaning experiments this way can sometimes take a while to complete, consuming a substantial amount of electric charge, much like transmitting results does (with a series of percentage complete messages).<br />
<br />
=== Level Up Crew ===<br />
<br />
A Lab with [[KerbNet]] access can "level up" any crew on the vessel. This causes the Kerbal's [[experience]] to be recognized in the same manner as recovery at Kerbin. This function is extremely useful for expeditions to other planets, a Kerbal with 0 experience upon departure from Kerbin can be leveled to 3 stars on achieving orbit at Duna or Eve, provided they have also done at least a flyby of a moon.<br />
<br />
KerbNet requires a comms connection through to Kerbin and a scientist in the lab module.<br />
<br />
== Product description ==<br />
{{Quote|No longer are you limited to research facilities only on Kerbin! With the Mobile Processing Lab, you can conduct long-term experiments and ongoing research with the data you collect in the field. Be sure to check back on your scientists from time to time, and transmit the results of their research home! This model is guaranteed to spontaneously combust less than previous models, and also has the equipment necessary to clean out and restore functionality to inoperable experiments.<br />
|Integrated Integrals}}<br />
<br />
== Trivia ==<br />
* The [[w:COSPAR designation|COSPAR designation]]s and names of both the [[w:International Space Station|International Space Station]] and [[w:Mir|Mir]] (in [[w:Cyrillic script|Cyrillic script]]) are printed on the laboratory's hull.<br />
* Transmitting science with a Communotron requires 6 points of charge per point of science. There is a setting to allow multiple partial science tranmissions.<br />
<br />
== Changes ==<br />
;[[1.2]]<br />
* Added [[KerbNet]] access and lights<br />
* Added Level Up Crew functionality<br />
;[[1.1]]<br />
* Processing experiments into data no longer takes time or uses electricity<br />
* Data storage buffer increased to 750<br />
* A recovered lab is credited for any science contained within<br />
;[[1.0]]<br />
* Added possibility to generate Science over time<br />
* Removed old transmission boost function. Clean experiments function retained.<br />
* Added IVA models<br />
;[[0.90]]<br />
* Transmission boost reduced from +50% to +15%<br />
;[[0.23]]<br />
* Initial release<br />
<br />
{{Parts}}<br />
<br />
[[Category:Science]]</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Mobile_Processing_Lab_MPL-LG-2&diff=78581Mobile Processing Lab MPL-LG-22017-03-22T14:07:51Z<p>ZeroGravitas: /* Level Up Crew */ Kerbnet requirements.</p>
<hr />
<div>{{:Mobile Processing Lab MPL-LG-2/Box}}<br />
The '''Mobile Processing Lab MPL-LG-2''' generates a far greater amount of [[Science]] from experimental results by first converting them into a cache of "data" which is then slowly "researched" into stored science by [[Scientist]]s, over the course of many days. It can also be used to "Level Up Crew" who have gained sufficient [[experience]], throughout the craft, without returning to Kerbin. It provides access to [[KerbNet]] and a "Clean Experiments" action that can restore [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] modules for use, after their results are removed.<br />
<br />
The lab has a maximum occupancy of two Kerbals. It must contain at least one [[kerbonaut]] in order to process the results of [[Science#Activities|science activities]] stored aboard the craft into "data" and a scientist, specifically, for Kerbnet access and experiment cleaning. <br />
<br />
Once the lab contains some stored data and one or two scientists, the "Start Research" option is enabled, where a small percentage of the data is then converted into stored science, measured in "sci/day". As data is continuous being consumed the conversion rate can be seen to drop. Researching also consumes a lot of [[electricity]] (5{{mark|echu}}/s), but can be started and stopped at any time without penalty and will continue in the background while viewing other craft and using [[time warp]]. The "Transmit Science" function must then be used to send the stored science home for use, via the [[CommNet]], or the lab itself recovered on kerbin. <br />
<br />
The lab has two exit hatches. For EVAs, the northward one is default from [[VAB]] builds, or the under side from [[SPH]]. But if that is blocked, for example by placing the module inside a [[Mk3 Cargo Bay CRG-50]], then the unobstructed hatch will be used instead. <br />
<br />
By entering the lab via one of its hatches, from EVA, all experiments carried by a kerbonaut are automatically stored in the part. Uniquely, unlike other modules, an unlimited number of duplicate experiments can be stored in the lab this way, having collected them externally.<br />
<br />
The lab is not a command module; any craft it is a part of will need a probe body or [[command pod]] to be piloted. It starts unmanned by default, but crew members can be added in the [[Crew]] tab before launch. The inside of the lab can be viewed via interior overlay, [[IVA]] and the kerbal's portraits. Finally, the Lab is fairly delicate, with an impact tolerance of only 6&nbsp;m/s.<br />
<br />
== Usage ==<br />
=== Experiment Storage ===<br />
<br />
It is not possible to transfer 'raw' results to the lab directly from the experiment modules, while controlling the craft, as you could to a [[Command module]] or [[Experiment Storage Unit]].<br />
<br />
However, a [[kerbonaut]] on EVA nearby can manually "Store Experiments" they have collected into the lab module from outside, or have them automatically stored by simply boarding through one of the lab's hatches. In these ways, an unlimited number of the exact, same experiment result can be stockpiled in the lab, where any other module would force discarding of duplicates. Handy for refilling the data store quickly.<br />
<br />
Similarly, removing stored experiments from the lab requires using a kerbal on EVA, to "Take Data" (from right click, part action menu).<br />
<br />
===Generating Science over time===<br />
<br />
Normally "data" means "results from scientific instruments or crew activities". Those must be called "experiments" here, because it is important to understand that the word "data" when used in the lab means something different. Experiments are "processed" in the lab module into a special thing that this module calls "data" (doing this uses up the experiment). Any experiment stored anywhere on a vessel with a lab can be used to produce data. Each unique experiment can produce data for a given lab module only once, but a duplicate experiment can be taken to another lab and processed there. Multiple labs on a single vessel don't function as expected as of 1.0.2, so it is recommended that each lab be on a unique vessel. Note that when an experiment has been used to generate data it is consumed, but if the experiment is re-run the duplicate can still be transmitted or recovered for its usual science yield. The reverse is also true; any experiment that has already been recovered at KSC for full value can still be run again, stored in the lab, and converted to the full amount of lab data in each new lab.<br />
<br />
If one or more scientists are in a lab that contains data, then the lab may be used to perform research - which will consume a small percentage of the processed data every day to produce (as of 1.1.1) 5 times that amount of data in science. This process drains a significant amount of electric charge while active. The rate at which the data is converted into science is determined by the amount of stored data, the number of scientists in the lab, and their respective [[Experience|levels]]. The process continues in the background even when the vessel with the lab is not in focus. Up to 500 units of science can be stored before the results must be manually transmitted back to KSC, but it is necessary to regularly switch focus to the lab and transmit all that saved science. If the buffer storage of science fills up, work stops until transmission. A lab can be recovered on Kerbin to claim the science, or the science can be transmitted to KSC with an antenna. <br />
<br />
To generate data, right-click the lab or pod where the experiments are stored and select Review Data, then select the Process Data option until the lab's data capacity is full. At this point those experiment results can be removed, they are no longer needed to process the data or generate science in the lab.<br />
<br />
===Data Value===<br />
<br />
An experimental result is processed into an amount of data based on its own original science value and the physical location of the lab at the time the data is generated. A lab on the surface of a body produces more data per experiment than one in orbit, and if the experiment is from the same body as the one the lab is orbiting or landed on the data value is greater. The exception to this is Kerbin. A lab landed on Kerbin produces much less data than one in orbit over Kerbin. (In fact, it is ''so'' much less that a lab on the surface of Kerbin is basically worthless.)<br />
<br />
The lab can store 750 units of data. Once the buffer of data is full, the lab will refuse to process any more experiments until some of that data has been used up (by scientists doing research).<br />
<br />
===Electric Charge Use===<br />
Experiments are processed into data instantly, with no use of electric charge. <br />
<br />
Researching data into science costs a flat 5 units of electricity per second, regardless of the number of scientist or their level. However, no charge will be consumed if the craft is not loaded while focused elsewhere.<br />
<br />
Transmitting the produced science requires use of an [[antenna]] for an amount of time, with the associated electricity cost of transmitting data.<br />
<br />
Cleaning of experiments appears to consume a significant amount of charge when it takes time to execute, but most of the time cleaning is instant [determining mechanism needs identifying/verifying].<br />
<br />
===Data Processing Rate===<br />
<br />
While the lab is active, the data stored in it is slowly converted into usable science, which is also then stored in the lab. A fixed ratio of 5 science will be produced for every 1 unit of data consumed. However, the speed of conversion varies: the amount of science produced per day is proportional to the remaining amount of data stored in the lab. So science output will decline towards zero as data is exhausted.<br />
<br />
Only scientists in the lab contribute to research. The higher a scientist's level, the more research that scientist contributes. The conversion rates supplied by each scientist of a given level are as follows:<br />
{| class="wikitable"<br />
|-<br />
! Level !! Data Used/Day !! Science/Day <br />
(Percent of Current Data) <br />
! Sci/Day at 750 Data <br />
(Max Rate, When Full)<br />
|-<br />
| {{mark|0star}} || 0.108% || 0.540% || 4.050<br />
|-<br />
| {{mark|1star}} || 0.135% || 0.675% || 5.063<br />
|-<br />
| {{mark|2star}} || 0.162% || 0.810% || 6.075<br />
|-<br />
| {{mark|3star}} || 0.189% || 0.945% || 7.088<br />
|-<br />
| {{mark|4star}} || 0.216% || 1.080% || 8.100<br />
|-<br />
| {{mark|5star}} || 0.243% || 1.215% || 9.113<br />
|}<br />
<br />
The total research rate with two scientists is the sum of their individual rates. E.g. a level 2 and a level 3, together, would start out producing: 6.075 + 7.088 = 13.163 sci/day, in a lab that is totally filled with data.<br />
<br />
===Cleaning===<br />
<br />
The [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] modules can be reset for reuse by selecting the ''Clean Experiment'' option from a Lab's action menu. This is only possible after the result has been removed from an experiment (transferred, transmitted or converted into Lab data) and while there is a kerbal in the Lab. The feature allows bulk resetting of all experimental modules on (or docked to) a craft with a lab, avoiding the need to EVA a scientist to manually reset each one. However, cleaning experiments this way can sometimes take a while to complete, consuming a substantial amount of electric charge, much like transmitting results does (with a series of percentage complete messages).<br />
<br />
=== Level Up Crew ===<br />
<br />
A Lab with [[KerbNet]] access can "level up" any crew on the vessel. This causes the Kerbal's [[experience]] to be recognized in the same manner as recovery at Kerbin. This function is extremely useful for expeditions to other planets, a Kerbal with 0 experience upon departure from Kerbin can be leveled to 3 stars on achieving orbit at Duna or Eve, provided they have also done at least a flyby of a moon.<br />
<br />
KerbNet requires a comms connection through to Kerbin and a scientist in the lab module.<br />
<br />
== Product description ==<br />
{{Quote|No longer are you limited to research facilities only on Kerbin! With the Mobile Processing Lab, you can conduct long-term experiments and ongoing research with the data you collect in the field. Be sure to check back on your scientists from time to time, and transmit the results of their research home! This model is guaranteed to spontaneously combust less than previous models, and also has the equipment necessary to clean out and restore functionality to inoperable experiments.<br />
|Integrated Integrals}}<br />
<br />
== Trivia ==<br />
* The [[w:COSPAR designation|COSPAR designation]]s and names of both the [[w:International Space Station|International Space Station]] and [[w:Mir|Mir]] (in [[w:Cyrillic script|Cyrillic script]]) are printed on the laboratory's hull.<br />
* Transmitting science with a Communotron requires 6 points of charge per point of science. There is a setting to allow multiple partial science tranmissions.<br />
<br />
== Changes ==<br />
;[[1.2]]<br />
* Added [[KerbNet]] access and lights<br />
* Added Level Up Crew functionality<br />
;[[1.1]]<br />
* Processing experiments into data no longer takes time or uses electricity<br />
* Data storage buffer increased to 750<br />
* A recovered lab is credited for any science contained within<br />
;[[1.0]]<br />
* Added possibility to generate Science over time<br />
* Removed old transmission boost function. Clean experiments function retained.<br />
* Added IVA models<br />
;[[0.90]]<br />
* Transmission boost reduced from +50% to +15%<br />
;[[0.23]]<br />
* Initial release<br />
<br />
{{Parts}}<br />
<br />
[[Category:Science]]</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Mobile_Processing_Lab_MPL-LG-2&diff=78580Mobile Processing Lab MPL-LG-22017-03-22T14:00:24Z<p>ZeroGravitas: /* Experiment Storage */ Explained *how* raw experiments are stored and retrieved from the lab (via EVA only).</p>
<hr />
<div>{{:Mobile Processing Lab MPL-LG-2/Box}}<br />
The '''Mobile Processing Lab MPL-LG-2''' generates a far greater amount of [[Science]] from experimental results by first converting them into a cache of "data" which is then slowly "researched" into stored science by [[Scientist]]s, over the course of many days. It can also be used to "Level Up Crew" who have gained sufficient [[experience]], throughout the craft, without returning to Kerbin. It provides access to [[KerbNet]] and a "Clean Experiments" action that can restore [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] modules for use, after their results are removed.<br />
<br />
The lab has a maximum occupancy of two Kerbals. It must contain at least one [[kerbonaut]] in order to process the results of [[Science#Activities|science activities]] stored aboard the craft into "data" and a scientist, specifically, for Kerbnet access and experiment cleaning. <br />
<br />
Once the lab contains some stored data and one or two scientists, the "Start Research" option is enabled, where a small percentage of the data is then converted into stored science, measured in "sci/day". As data is continuous being consumed the conversion rate can be seen to drop. Researching also consumes a lot of [[electricity]] (5{{mark|echu}}/s), but can be started and stopped at any time without penalty and will continue in the background while viewing other craft and using [[time warp]]. The "Transmit Science" function must then be used to send the stored science home for use, via the [[CommNet]], or the lab itself recovered on kerbin. <br />
<br />
The lab has two exit hatches. For EVAs, the northward one is default from [[VAB]] builds, or the under side from [[SPH]]. But if that is blocked, for example by placing the module inside a [[Mk3 Cargo Bay CRG-50]], then the unobstructed hatch will be used instead. <br />
<br />
By entering the lab via one of its hatches, from EVA, all experiments carried by a kerbonaut are automatically stored in the part. Uniquely, unlike other modules, an unlimited number of duplicate experiments can be stored in the lab this way, having collected them externally.<br />
<br />
The lab is not a command module; any craft it is a part of will need a probe body or [[command pod]] to be piloted. It starts unmanned by default, but crew members can be added in the [[Crew]] tab before launch. The inside of the lab can be viewed via interior overlay, [[IVA]] and the kerbal's portraits. Finally, the Lab is fairly delicate, with an impact tolerance of only 6&nbsp;m/s.<br />
<br />
== Usage ==<br />
=== Experiment Storage ===<br />
<br />
It is not possible to transfer 'raw' results to the lab directly from the experiment modules, while controlling the craft, as you could to a [[Command module]] or [[Experiment Storage Unit]].<br />
<br />
However, a [[kerbonaut]] on EVA nearby can manually "Store Experiments" they have collected into the lab module from outside, or have them automatically stored by simply boarding through one of the lab's hatches. In these ways, an unlimited number of the exact, same experiment result can be stockpiled in the lab, where any other module would force discarding of duplicates. Handy for refilling the data store quickly.<br />
<br />
Similarly, removing stored experiments from the lab requires using a kerbal on EVA, to "Take Data" (from right click, part action menu).<br />
<br />
===Generating Science over time===<br />
<br />
Normally "data" means "results from scientific instruments or crew activities". Those must be called "experiments" here, because it is important to understand that the word "data" when used in the lab means something different. Experiments are "processed" in the lab module into a special thing that this module calls "data" (doing this uses up the experiment). Any experiment stored anywhere on a vessel with a lab can be used to produce data. Each unique experiment can produce data for a given lab module only once, but a duplicate experiment can be taken to another lab and processed there. Multiple labs on a single vessel don't function as expected as of 1.0.2, so it is recommended that each lab be on a unique vessel. Note that when an experiment has been used to generate data it is consumed, but if the experiment is re-run the duplicate can still be transmitted or recovered for its usual science yield. The reverse is also true; any experiment that has already been recovered at KSC for full value can still be run again, stored in the lab, and converted to the full amount of lab data in each new lab.<br />
<br />
If one or more scientists are in a lab that contains data, then the lab may be used to perform research - which will consume a small percentage of the processed data every day to produce (as of 1.1.1) 5 times that amount of data in science. This process drains a significant amount of electric charge while active. The rate at which the data is converted into science is determined by the amount of stored data, the number of scientists in the lab, and their respective [[Experience|levels]]. The process continues in the background even when the vessel with the lab is not in focus. Up to 500 units of science can be stored before the results must be manually transmitted back to KSC, but it is necessary to regularly switch focus to the lab and transmit all that saved science. If the buffer storage of science fills up, work stops until transmission. A lab can be recovered on Kerbin to claim the science, or the science can be transmitted to KSC with an antenna. <br />
<br />
To generate data, right-click the lab or pod where the experiments are stored and select Review Data, then select the Process Data option until the lab's data capacity is full. At this point those experiment results can be removed, they are no longer needed to process the data or generate science in the lab.<br />
<br />
===Data Value===<br />
<br />
An experimental result is processed into an amount of data based on its own original science value and the physical location of the lab at the time the data is generated. A lab on the surface of a body produces more data per experiment than one in orbit, and if the experiment is from the same body as the one the lab is orbiting or landed on the data value is greater. The exception to this is Kerbin. A lab landed on Kerbin produces much less data than one in orbit over Kerbin. (In fact, it is ''so'' much less that a lab on the surface of Kerbin is basically worthless.)<br />
<br />
The lab can store 750 units of data. Once the buffer of data is full, the lab will refuse to process any more experiments until some of that data has been used up (by scientists doing research).<br />
<br />
===Electric Charge Use===<br />
Experiments are processed into data instantly, with no use of electric charge. <br />
<br />
Researching data into science costs a flat 5 units of electricity per second, regardless of the number of scientist or their level. However, no charge will be consumed if the craft is not loaded while focused elsewhere.<br />
<br />
Transmitting the produced science requires use of an [[antenna]] for an amount of time, with the associated electricity cost of transmitting data.<br />
<br />
Cleaning of experiments appears to consume a significant amount of charge when it takes time to execute, but most of the time cleaning is instant [determining mechanism needs identifying/verifying].<br />
<br />
===Data Processing Rate===<br />
<br />
While the lab is active, the data stored in it is slowly converted into usable science, which is also then stored in the lab. A fixed ratio of 5 science will be produced for every 1 unit of data consumed. However, the speed of conversion varies: the amount of science produced per day is proportional to the remaining amount of data stored in the lab. So science output will decline towards zero as data is exhausted.<br />
<br />
Only scientists in the lab contribute to research. The higher a scientist's level, the more research that scientist contributes. The conversion rates supplied by each scientist of a given level are as follows:<br />
{| class="wikitable"<br />
|-<br />
! Level !! Data Used/Day !! Science/Day <br />
(Percent of Current Data) <br />
! Sci/Day at 750 Data <br />
(Max Rate, When Full)<br />
|-<br />
| {{mark|0star}} || 0.108% || 0.540% || 4.050<br />
|-<br />
| {{mark|1star}} || 0.135% || 0.675% || 5.063<br />
|-<br />
| {{mark|2star}} || 0.162% || 0.810% || 6.075<br />
|-<br />
| {{mark|3star}} || 0.189% || 0.945% || 7.088<br />
|-<br />
| {{mark|4star}} || 0.216% || 1.080% || 8.100<br />
|-<br />
| {{mark|5star}} || 0.243% || 1.215% || 9.113<br />
|}<br />
<br />
The total research rate with two scientists is the sum of their individual rates. E.g. a level 2 and a level 3, together, would start out producing: 6.075 + 7.088 = 13.163 sci/day, in a lab that is totally filled with data.<br />
<br />
===Cleaning===<br />
<br />
The [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] modules can be reset for reuse by selecting the ''Clean Experiment'' option from a Lab's action menu. This is only possible after the result has been removed from an experiment (transferred, transmitted or converted into Lab data) and while there is a kerbal in the Lab. The feature allows bulk resetting of all experimental modules on (or docked to) a craft with a lab, avoiding the need to EVA a scientist to manually reset each one. However, cleaning experiments this way can sometimes take a while to complete, consuming a substantial amount of electric charge, much like transmitting results does (with a series of percentage complete messages).<br />
<br />
=== Level Up Crew ===<br />
<br />
A Lab with KerbNet access can level up any crew on the vessel, this causes the Kerbal's experience to be recognized in the same manner as recovery at Kerbin. This function is extremely useful for expeditions to other planets, a Kerbal with 0 experience upon departure from Kerbin can be leveled to lvl3 on achieving orbit at Duna or Eve provided they have also done at least a flyby of a moon.<br />
<br />
== Product description ==<br />
{{Quote|No longer are you limited to research facilities only on Kerbin! With the Mobile Processing Lab, you can conduct long-term experiments and ongoing research with the data you collect in the field. Be sure to check back on your scientists from time to time, and transmit the results of their research home! This model is guaranteed to spontaneously combust less than previous models, and also has the equipment necessary to clean out and restore functionality to inoperable experiments.<br />
|Integrated Integrals}}<br />
<br />
== Trivia ==<br />
* The [[w:COSPAR designation|COSPAR designation]]s and names of both the [[w:International Space Station|International Space Station]] and [[w:Mir|Mir]] (in [[w:Cyrillic script|Cyrillic script]]) are printed on the laboratory's hull.<br />
* Transmitting science with a Communotron requires 6 points of charge per point of science. There is a setting to allow multiple partial science tranmissions.<br />
<br />
== Changes ==<br />
;[[1.2]]<br />
* Added [[KerbNet]] access and lights<br />
* Added Level Up Crew functionality<br />
;[[1.1]]<br />
* Processing experiments into data no longer takes time or uses electricity<br />
* Data storage buffer increased to 750<br />
* A recovered lab is credited for any science contained within<br />
;[[1.0]]<br />
* Added possibility to generate Science over time<br />
* Removed old transmission boost function. Clean experiments function retained.<br />
* Added IVA models<br />
;[[0.90]]<br />
* Transmission boost reduced from +50% to +15%<br />
;[[0.23]]<br />
* Initial release<br />
<br />
{{Parts}}<br />
<br />
[[Category:Science]]</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=User_talk:EstebanLB&diff=78579User talk:EstebanLB2017-03-22T13:30:44Z<p>ZeroGravitas: Hey! About the Lab...</p>
<hr />
<div>== [[Mobile Processing Lab MPL-LG-2]] ==<br />
<br />
Hi there, again. Hope you don't mind me barging in after [http://wiki.kerbalspaceprogram.com/index.php?title=Mobile_Processing_Lab_MPL-LG-2&curid=4795&diff=78563&oldid=76159 your edits] on the lab... Would you mind confirming how you came to the conclusion that *all* of the data-to-science conversion rates were a factor of ten out? <br />
<br />
Did you actually only test the rate with a 1 star scientist, by chance? Because after fairly careful testing myself (with one scientist of each level) I found that was the only number I agreed on with you. And seems like the whole system has been completely changed since the table was previously made... (Or something's gone *very* wrong for me a lot of times.) Have updated the table with what I've found, for now (and crossed my fingers).<br />
<br />
[[User:ZeroGravitas|ZeroGravitas]] ([[User talk:ZeroGravitas|talk]]) 13:30, 22 March 2017 (UTC)</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Mobile_Processing_Lab_MPL-LG-2&diff=78578Mobile Processing Lab MPL-LG-22017-03-22T13:16:42Z<p>ZeroGravitas: /* Data Processing and Research Cost */ Change to "Electric Charge Used", to be up to date. Need numbers/explanation on transmission EC and cleaning mechanics.</p>
<hr />
<div>{{:Mobile Processing Lab MPL-LG-2/Box}}<br />
The '''Mobile Processing Lab MPL-LG-2''' generates a far greater amount of [[Science]] from experimental results by first converting them into a cache of "data" which is then slowly "researched" into stored science by [[Scientist]]s, over the course of many days. It can also be used to "Level Up Crew" who have gained sufficient [[experience]], throughout the craft, without returning to Kerbin. It provides access to [[KerbNet]] and a "Clean Experiments" action that can restore [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] modules for use, after their results are removed.<br />
<br />
The lab has a maximum occupancy of two Kerbals. It must contain at least one [[kerbonaut]] in order to process the results of [[Science#Activities|science activities]] stored aboard the craft into "data" and a scientist, specifically, for Kerbnet access and experiment cleaning. <br />
<br />
Once the lab contains some stored data and one or two scientists, the "Start Research" option is enabled, where a small percentage of the data is then converted into stored science, measured in "sci/day". As data is continuous being consumed the conversion rate can be seen to drop. Researching also consumes a lot of [[electricity]] (5{{mark|echu}}/s), but can be started and stopped at any time without penalty and will continue in the background while viewing other craft and using [[time warp]]. The "Transmit Science" function must then be used to send the stored science home for use, via the [[CommNet]], or the lab itself recovered on kerbin. <br />
<br />
The lab has two exit hatches. For EVAs, the northward one is default from [[VAB]] builds, or the under side from [[SPH]]. But if that is blocked, for example by placing the module inside a [[Mk3 Cargo Bay CRG-50]], then the unobstructed hatch will be used instead. <br />
<br />
By entering the lab via one of its hatches, from EVA, all experiments carried by a kerbonaut are automatically stored in the part. Uniquely, unlike other modules, an unlimited number of duplicate experiments can be stored in the lab this way, having collected them externally.<br />
<br />
The lab is not a command module; any craft it is a part of will need a probe body or [[command pod]] to be piloted. It starts unmanned by default, but crew members can be added in the [[Crew]] tab before launch. The inside of the lab can be viewed via interior overlay, [[IVA]] and the kerbal's portraits. Finally, the Lab is fairly delicate, with an impact tolerance of only 6&nbsp;m/s.<br />
<br />
== Usage ==<br />
=== Experiment Storage ===<br />
<br />
Even with no crew, the lab module can store unlimited amounts of "raw" experiment results (like a Kerbonaut can). In contrast, any command pod or crew module may only store one copy of each unique experiment.<br />
<br />
===Generating Science over time===<br />
<br />
Normally "data" means "results from scientific instruments or crew activities". Those must be called "experiments" here, because it is important to understand that the word "data" when used in the lab means something different. Experiments are "processed" in the lab module into a special thing that this module calls "data" (doing this uses up the experiment). Any experiment stored anywhere on a vessel with a lab can be used to produce data. Each unique experiment can produce data for a given lab module only once, but a duplicate experiment can be taken to another lab and processed there. Multiple labs on a single vessel don't function as expected as of 1.0.2, so it is recommended that each lab be on a unique vessel. Note that when an experiment has been used to generate data it is consumed, but if the experiment is re-run the duplicate can still be transmitted or recovered for its usual science yield. The reverse is also true; any experiment that has already been recovered at KSC for full value can still be run again, stored in the lab, and converted to the full amount of lab data in each new lab.<br />
<br />
If one or more scientists are in a lab that contains data, then the lab may be used to perform research - which will consume a small percentage of the processed data every day to produce (as of 1.1.1) 5 times that amount of data in science. This process drains a significant amount of electric charge while active. The rate at which the data is converted into science is determined by the amount of stored data, the number of scientists in the lab, and their respective [[Experience|levels]]. The process continues in the background even when the vessel with the lab is not in focus. Up to 500 units of science can be stored before the results must be manually transmitted back to KSC, but it is necessary to regularly switch focus to the lab and transmit all that saved science. If the buffer storage of science fills up, work stops until transmission. A lab can be recovered on Kerbin to claim the science, or the science can be transmitted to KSC with an antenna. <br />
<br />
To generate data, right-click the lab or pod where the experiments are stored and select Review Data, then select the Process Data option until the lab's data capacity is full. At this point those experiment results can be removed, they are no longer needed to process the data or generate science in the lab.<br />
<br />
===Data Value===<br />
<br />
An experimental result is processed into an amount of data based on its own original science value and the physical location of the lab at the time the data is generated. A lab on the surface of a body produces more data per experiment than one in orbit, and if the experiment is from the same body as the one the lab is orbiting or landed on the data value is greater. The exception to this is Kerbin. A lab landed on Kerbin produces much less data than one in orbit over Kerbin. (In fact, it is ''so'' much less that a lab on the surface of Kerbin is basically worthless.)<br />
<br />
The lab can store 750 units of data. Once the buffer of data is full, the lab will refuse to process any more experiments until some of that data has been used up (by scientists doing research).<br />
<br />
===Electric Charge Use===<br />
Experiments are processed into data instantly, with no use of electric charge. <br />
<br />
Researching data into science costs a flat 5 units of electricity per second, regardless of the number of scientist or their level. However, no charge will be consumed if the craft is not loaded while focused elsewhere.<br />
<br />
Transmitting the produced science requires use of an [[antenna]] for an amount of time, with the associated electricity cost of transmitting data.<br />
<br />
Cleaning of experiments appears to consume a significant amount of charge when it takes time to execute, but most of the time cleaning is instant [determining mechanism needs identifying/verifying].<br />
<br />
===Data Processing Rate===<br />
<br />
While the lab is active, the data stored in it is slowly converted into usable science, which is also then stored in the lab. A fixed ratio of 5 science will be produced for every 1 unit of data consumed. However, the speed of conversion varies: the amount of science produced per day is proportional to the remaining amount of data stored in the lab. So science output will decline towards zero as data is exhausted.<br />
<br />
Only scientists in the lab contribute to research. The higher a scientist's level, the more research that scientist contributes. The conversion rates supplied by each scientist of a given level are as follows:<br />
{| class="wikitable"<br />
|-<br />
! Level !! Data Used/Day !! Science/Day <br />
(Percent of Current Data) <br />
! Sci/Day at 750 Data <br />
(Max Rate, When Full)<br />
|-<br />
| {{mark|0star}} || 0.108% || 0.540% || 4.050<br />
|-<br />
| {{mark|1star}} || 0.135% || 0.675% || 5.063<br />
|-<br />
| {{mark|2star}} || 0.162% || 0.810% || 6.075<br />
|-<br />
| {{mark|3star}} || 0.189% || 0.945% || 7.088<br />
|-<br />
| {{mark|4star}} || 0.216% || 1.080% || 8.100<br />
|-<br />
| {{mark|5star}} || 0.243% || 1.215% || 9.113<br />
|}<br />
<br />
The total research rate with two scientists is the sum of their individual rates. E.g. a level 2 and a level 3, together, would start out producing: 6.075 + 7.088 = 13.163 sci/day, in a lab that is totally filled with data.<br />
<br />
===Cleaning===<br />
<br />
The [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] modules can be reset for reuse by selecting the ''Clean Experiment'' option from a Lab's action menu. This is only possible after the result has been removed from an experiment (transferred, transmitted or converted into Lab data) and while there is a kerbal in the Lab. The feature allows bulk resetting of all experimental modules on (or docked to) a craft with a lab, avoiding the need to EVA a scientist to manually reset each one. However, cleaning experiments this way can sometimes take a while to complete, consuming a substantial amount of electric charge, much like transmitting results does (with a series of percentage complete messages).<br />
<br />
=== Level Up Crew ===<br />
<br />
A Lab with KerbNet access can level up any crew on the vessel, this causes the Kerbal's experience to be recognized in the same manner as recovery at Kerbin. This function is extremely useful for expeditions to other planets, a Kerbal with 0 experience upon departure from Kerbin can be leveled to lvl3 on achieving orbit at Duna or Eve provided they have also done at least a flyby of a moon.<br />
<br />
== Product description ==<br />
{{Quote|No longer are you limited to research facilities only on Kerbin! With the Mobile Processing Lab, you can conduct long-term experiments and ongoing research with the data you collect in the field. Be sure to check back on your scientists from time to time, and transmit the results of their research home! This model is guaranteed to spontaneously combust less than previous models, and also has the equipment necessary to clean out and restore functionality to inoperable experiments.<br />
|Integrated Integrals}}<br />
<br />
== Trivia ==<br />
* The [[w:COSPAR designation|COSPAR designation]]s and names of both the [[w:International Space Station|International Space Station]] and [[w:Mir|Mir]] (in [[w:Cyrillic script|Cyrillic script]]) are printed on the laboratory's hull.<br />
* Transmitting science with a Communotron requires 6 points of charge per point of science. There is a setting to allow multiple partial science tranmissions.<br />
<br />
== Changes ==<br />
;[[1.2]]<br />
* Added [[KerbNet]] access and lights<br />
* Added Level Up Crew functionality<br />
;[[1.1]]<br />
* Processing experiments into data no longer takes time or uses electricity<br />
* Data storage buffer increased to 750<br />
* A recovered lab is credited for any science contained within<br />
;[[1.0]]<br />
* Added possibility to generate Science over time<br />
* Removed old transmission boost function. Clean experiments function retained.<br />
* Added IVA models<br />
;[[0.90]]<br />
* Transmission boost reduced from +50% to +15%<br />
;[[0.23]]<br />
* Initial release<br />
<br />
{{Parts}}<br />
<br />
[[Category:Science]]</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Mobile_Processing_Lab_MPL-LG-2&diff=78577Mobile Processing Lab MPL-LG-22017-03-22T12:58:16Z<p>ZeroGravitas: /* Data Processing Rate */ System appears to be totally different to that previously stated; I measured rates with each level engineer in orbit, confirmed around multiple bodies and on surface of Minmus and Kerbin. Please check too..</p>
<hr />
<div>{{:Mobile Processing Lab MPL-LG-2/Box}}<br />
The '''Mobile Processing Lab MPL-LG-2''' generates a far greater amount of [[Science]] from experimental results by first converting them into a cache of "data" which is then slowly "researched" into stored science by [[Scientist]]s, over the course of many days. It can also be used to "Level Up Crew" who have gained sufficient [[experience]], throughout the craft, without returning to Kerbin. It provides access to [[KerbNet]] and a "Clean Experiments" action that can restore [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] modules for use, after their results are removed.<br />
<br />
The lab has a maximum occupancy of two Kerbals. It must contain at least one [[kerbonaut]] in order to process the results of [[Science#Activities|science activities]] stored aboard the craft into "data" and a scientist, specifically, for Kerbnet access and experiment cleaning. <br />
<br />
Once the lab contains some stored data and one or two scientists, the "Start Research" option is enabled, where a small percentage of the data is then converted into stored science, measured in "sci/day". As data is continuous being consumed the conversion rate can be seen to drop. Researching also consumes a lot of [[electricity]] (5{{mark|echu}}/s), but can be started and stopped at any time without penalty and will continue in the background while viewing other craft and using [[time warp]]. The "Transmit Science" function must then be used to send the stored science home for use, via the [[CommNet]], or the lab itself recovered on kerbin. <br />
<br />
The lab has two exit hatches. For EVAs, the northward one is default from [[VAB]] builds, or the under side from [[SPH]]. But if that is blocked, for example by placing the module inside a [[Mk3 Cargo Bay CRG-50]], then the unobstructed hatch will be used instead. <br />
<br />
By entering the lab via one of its hatches, from EVA, all experiments carried by a kerbonaut are automatically stored in the part. Uniquely, unlike other modules, an unlimited number of duplicate experiments can be stored in the lab this way, having collected them externally.<br />
<br />
The lab is not a command module; any craft it is a part of will need a probe body or [[command pod]] to be piloted. It starts unmanned by default, but crew members can be added in the [[Crew]] tab before launch. The inside of the lab can be viewed via interior overlay, [[IVA]] and the kerbal's portraits. Finally, the Lab is fairly delicate, with an impact tolerance of only 6&nbsp;m/s.<br />
<br />
== Usage ==<br />
=== Experiment Storage ===<br />
<br />
Even with no crew, the lab module can store unlimited amounts of "raw" experiment results (like a Kerbonaut can). In contrast, any command pod or crew module may only store one copy of each unique experiment.<br />
<br />
===Generating Science over time===<br />
<br />
Normally "data" means "results from scientific instruments or crew activities". Those must be called "experiments" here, because it is important to understand that the word "data" when used in the lab means something different. Experiments are "processed" in the lab module into a special thing that this module calls "data" (doing this uses up the experiment). Any experiment stored anywhere on a vessel with a lab can be used to produce data. Each unique experiment can produce data for a given lab module only once, but a duplicate experiment can be taken to another lab and processed there. Multiple labs on a single vessel don't function as expected as of 1.0.2, so it is recommended that each lab be on a unique vessel. Note that when an experiment has been used to generate data it is consumed, but if the experiment is re-run the duplicate can still be transmitted or recovered for its usual science yield. The reverse is also true; any experiment that has already been recovered at KSC for full value can still be run again, stored in the lab, and converted to the full amount of lab data in each new lab.<br />
<br />
If one or more scientists are in a lab that contains data, then the lab may be used to perform research - which will consume a small percentage of the processed data every day to produce (as of 1.1.1) 5 times that amount of data in science. This process drains a significant amount of electric charge while active. The rate at which the data is converted into science is determined by the amount of stored data, the number of scientists in the lab, and their respective [[Experience|levels]]. The process continues in the background even when the vessel with the lab is not in focus. Up to 500 units of science can be stored before the results must be manually transmitted back to KSC, but it is necessary to regularly switch focus to the lab and transmit all that saved science. If the buffer storage of science fills up, work stops until transmission. A lab can be recovered on Kerbin to claim the science, or the science can be transmitted to KSC with an antenna. <br />
<br />
To generate data, right-click the lab or pod where the experiments are stored and select Review Data, then select the Process Data option until the lab's data capacity is full. At this point those experiment results can be removed, they are no longer needed to process the data or generate science in the lab.<br />
<br />
===Data Value===<br />
<br />
An experimental result is processed into an amount of data based on its own original science value and the physical location of the lab at the time the data is generated. A lab on the surface of a body produces more data per experiment than one in orbit, and if the experiment is from the same body as the one the lab is orbiting or landed on the data value is greater. The exception to this is Kerbin. A lab landed on Kerbin produces much less data than one in orbit over Kerbin. (In fact, it is ''so'' much less that a lab on the surface of Kerbin is basically worthless.)<br />
<br />
The lab can store 750 units of data. Once the buffer of data is full, the lab will refuse to process any more experiments until some of that data has been used up (by scientists doing research).<br />
<br />
===Data Processing and Research Cost===<br />
As of version 1.1, experiments are processed into data instantly, and there is no electricity used to do it anymore.<br />
<br />
Researching data into science costs 5 units of electricity per second no matter how many scientists are participating.<br />
<br />
===Data Processing Rate===<br />
<br />
While the lab is active, the data stored in it is slowly converted into usable science, which is also then stored in the lab. A fixed ratio of 5 science will be produced for every 1 unit of data consumed. However, the speed of conversion varies: the amount of science produced per day is proportional to the remaining amount of data stored in the lab. So science output will decline towards zero as data is exhausted.<br />
<br />
Only scientists in the lab contribute to research. The higher a scientist's level, the more research that scientist contributes. The conversion rates supplied by each scientist of a given level are as follows:<br />
{| class="wikitable"<br />
|-<br />
! Level !! Data Used/Day !! Science/Day <br />
(Percent of Current Data) <br />
! Sci/Day at 750 Data <br />
(Max Rate, When Full)<br />
|-<br />
| {{mark|0star}} || 0.108% || 0.540% || 4.050<br />
|-<br />
| {{mark|1star}} || 0.135% || 0.675% || 5.063<br />
|-<br />
| {{mark|2star}} || 0.162% || 0.810% || 6.075<br />
|-<br />
| {{mark|3star}} || 0.189% || 0.945% || 7.088<br />
|-<br />
| {{mark|4star}} || 0.216% || 1.080% || 8.100<br />
|-<br />
| {{mark|5star}} || 0.243% || 1.215% || 9.113<br />
|}<br />
<br />
The total research rate with two scientists is the sum of their individual rates. E.g. a level 2 and a level 3, together, would start out producing: 6.075 + 7.088 = 13.163 sci/day, in a lab that is totally filled with data.<br />
<br />
===Cleaning===<br />
<br />
The [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] modules can be reset for reuse by selecting the ''Clean Experiment'' option from a Lab's action menu. This is only possible after the result has been removed from an experiment (transferred, transmitted or converted into Lab data) and while there is a kerbal in the Lab. The feature allows bulk resetting of all experimental modules on (or docked to) a craft with a lab, avoiding the need to EVA a scientist to manually reset each one. However, cleaning experiments this way can sometimes take a while to complete, consuming a substantial amount of electric charge, much like transmitting results does (with a series of percentage complete messages).<br />
<br />
=== Level Up Crew ===<br />
<br />
A Lab with KerbNet access can level up any crew on the vessel, this causes the Kerbal's experience to be recognized in the same manner as recovery at Kerbin. This function is extremely useful for expeditions to other planets, a Kerbal with 0 experience upon departure from Kerbin can be leveled to lvl3 on achieving orbit at Duna or Eve provided they have also done at least a flyby of a moon.<br />
<br />
== Product description ==<br />
{{Quote|No longer are you limited to research facilities only on Kerbin! With the Mobile Processing Lab, you can conduct long-term experiments and ongoing research with the data you collect in the field. Be sure to check back on your scientists from time to time, and transmit the results of their research home! This model is guaranteed to spontaneously combust less than previous models, and also has the equipment necessary to clean out and restore functionality to inoperable experiments.<br />
|Integrated Integrals}}<br />
<br />
== Trivia ==<br />
* The [[w:COSPAR designation|COSPAR designation]]s and names of both the [[w:International Space Station|International Space Station]] and [[w:Mir|Mir]] (in [[w:Cyrillic script|Cyrillic script]]) are printed on the laboratory's hull.<br />
* Transmitting science with a Communotron requires 6 points of charge per point of science. There is a setting to allow multiple partial science tranmissions.<br />
<br />
== Changes ==<br />
;[[1.2]]<br />
* Added [[KerbNet]] access and lights<br />
* Added Level Up Crew functionality<br />
;[[1.1]]<br />
* Processing experiments into data no longer takes time or uses electricity<br />
* Data storage buffer increased to 750<br />
* A recovered lab is credited for any science contained within<br />
;[[1.0]]<br />
* Added possibility to generate Science over time<br />
* Removed old transmission boost function. Clean experiments function retained.<br />
* Added IVA models<br />
;[[0.90]]<br />
* Transmission boost reduced from +50% to +15%<br />
;[[0.23]]<br />
* Initial release<br />
<br />
{{Parts}}<br />
<br />
[[Category:Science]]</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Mobile_Processing_Lab_MPL-LG-2&diff=78576Mobile Processing Lab MPL-LG-22017-03-22T10:40:04Z<p>ZeroGravitas: Total re-write of introductory overview to better reflect all it's capabilities and bring info up to date. (More major article edits to follow.)</p>
<hr />
<div>{{:Mobile Processing Lab MPL-LG-2/Box}}<br />
The '''Mobile Processing Lab MPL-LG-2''' generates a far greater amount of [[Science]] from experimental results by first converting them into a cache of "data" which is then slowly "researched" into stored science by [[Scientist]]s, over the course of many days. It can also be used to "Level Up Crew" who have gained sufficient [[experience]], throughout the craft, without returning to Kerbin. It provides access to [[KerbNet]] and a "Clean Experiments" action that can restore [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] modules for use, after their results are removed.<br />
<br />
The lab has a maximum occupancy of two Kerbals. It must contain at least one [[kerbonaut]] in order to process the results of [[Science#Activities|science activities]] stored aboard the craft into "data" and a scientist, specifically, for Kerbnet access and experiment cleaning. <br />
<br />
Once the lab contains some stored data and one or two scientists, the "Start Research" option is enabled, where a small percentage of the data is then converted into stored science, measured in "sci/day". As data is continuous being consumed the conversion rate can be seen to drop. Researching also consumes a lot of [[electricity]] (5{{mark|echu}}/s), but can be started and stopped at any time without penalty and will continue in the background while viewing other craft and using [[time warp]]. The "Transmit Science" function must then be used to send the stored science home for use, via the [[CommNet]], or the lab itself recovered on kerbin. <br />
<br />
The lab has two exit hatches. For EVAs, the northward one is default from [[VAB]] builds, or the under side from [[SPH]]. But if that is blocked, for example by placing the module inside a [[Mk3 Cargo Bay CRG-50]], then the unobstructed hatch will be used instead. <br />
<br />
By entering the lab via one of its hatches, from EVA, all experiments carried by a kerbonaut are automatically stored in the part. Uniquely, unlike other modules, an unlimited number of duplicate experiments can be stored in the lab this way, having collected them externally.<br />
<br />
The lab is not a command module; any craft it is a part of will need a probe body or [[command pod]] to be piloted. It starts unmanned by default, but crew members can be added in the [[Crew]] tab before launch. The inside of the lab can be viewed via interior overlay, [[IVA]] and the kerbal's portraits. Finally, the Lab is fairly delicate, with an impact tolerance of only 6&nbsp;m/s.<br />
<br />
== Usage ==<br />
=== Experiment Storage ===<br />
<br />
Even with no crew, the lab module can store unlimited amounts of "raw" experiment results (like a Kerbonaut can). In contrast, any command pod or crew module may only store one copy of each unique experiment.<br />
<br />
===Generating Science over time===<br />
<br />
Normally "data" means "results from scientific instruments or crew activities". Those must be called "experiments" here, because it is important to understand that the word "data" when used in the lab means something different. Experiments are "processed" in the lab module into a special thing that this module calls "data" (doing this uses up the experiment). Any experiment stored anywhere on a vessel with a lab can be used to produce data. Each unique experiment can produce data for a given lab module only once, but a duplicate experiment can be taken to another lab and processed there. Multiple labs on a single vessel don't function as expected as of 1.0.2, so it is recommended that each lab be on a unique vessel. Note that when an experiment has been used to generate data it is consumed, but if the experiment is re-run the duplicate can still be transmitted or recovered for its usual science yield. The reverse is also true; any experiment that has already been recovered at KSC for full value can still be run again, stored in the lab, and converted to the full amount of lab data in each new lab.<br />
<br />
If one or more scientists are in a lab that contains data, then the lab may be used to perform research - which will consume a small percentage of the processed data every day to produce (as of 1.1.1) 5 times that amount of data in science. This process drains a significant amount of electric charge while active. The rate at which the data is converted into science is determined by the amount of stored data, the number of scientists in the lab, and their respective [[Experience|levels]]. The process continues in the background even when the vessel with the lab is not in focus. Up to 500 units of science can be stored before the results must be manually transmitted back to KSC, but it is necessary to regularly switch focus to the lab and transmit all that saved science. If the buffer storage of science fills up, work stops until transmission. A lab can be recovered on Kerbin to claim the science, or the science can be transmitted to KSC with an antenna. <br />
<br />
To generate data, right-click the lab or pod where the experiments are stored and select Review Data, then select the Process Data option until the lab's data capacity is full. At this point those experiment results can be removed, they are no longer needed to process the data or generate science in the lab.<br />
<br />
===Data Value===<br />
<br />
An experimental result is processed into an amount of data based on its own original science value and the physical location of the lab at the time the data is generated. A lab on the surface of a body produces more data per experiment than one in orbit, and if the experiment is from the same body as the one the lab is orbiting or landed on the data value is greater. The exception to this is Kerbin. A lab landed on Kerbin produces much less data than one in orbit over Kerbin. (In fact, it is ''so'' much less that a lab on the surface of Kerbin is basically worthless.)<br />
<br />
The lab can store 750 units of data. Once the buffer of data is full, the lab will refuse to process any more experiments until some of that data has been used up (by scientists doing research).<br />
<br />
===Data Processing and Research Cost===<br />
As of version 1.1, experiments are processed into data instantly, and there is no electricity used to do it anymore.<br />
<br />
Researching data into science costs 5 units of electricity per second no matter how many scientists are participating.<br />
<br />
===Data Processing Rate===<br />
<br />
While the lab is active, the data stored in it is slowly converted into usable science. The amount of science converted per day is proportional to the amount of data stored in the lab. Only scientists in the lab contribute to research. The higher a scientist's level, the more research that scientist contributes. The data conversion rate supplied by each level of a given scientist are as follows:<br />
{| class="wikitable"<br />
|-<br />
! Level !! Multiplier !! Rate (Percentage/Day)<br />
|-<br />
| {{mark|0star}} || 1x || 0.135%<br />
|-<br />
| {{mark|1star}} || 5x || 0.675%<br />
|-<br />
| {{mark|2star}} || 9x || 1.215%<br />
|-<br />
| {{mark|3star}} || 13x || 1.755%<br />
|-<br />
| {{mark|4star}} || 17x || 2.295%<br />
|-<br />
| {{mark|5star}} || 21x || 2.835%<br />
|}<br />
<br />
===Cleaning===<br />
<br />
The [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] modules can be reset for reuse by selecting the ''Clean Experiment'' option from a Lab's action menu. This is only possible after the result has been removed from an experiment (transferred, transmitted or converted into Lab data) and while there is a kerbal in the Lab. The feature allows bulk resetting of all experimental modules on (or docked to) a craft with a lab, avoiding the need to EVA a scientist to manually reset each one. However, cleaning experiments this way can sometimes take a while to complete, consuming a substantial amount of electric charge, much like transmitting results does (with a series of percentage complete messages).<br />
<br />
=== Level Up Crew ===<br />
<br />
A Lab with KerbNet access can level up any crew on the vessel, this causes the Kerbal's experience to be recognized in the same manner as recovery at Kerbin. This function is extremely useful for expeditions to other planets, a Kerbal with 0 experience upon departure from Kerbin can be leveled to lvl3 on achieving orbit at Duna or Eve provided they have also done at least a flyby of a moon.<br />
<br />
== Product description ==<br />
{{Quote|No longer are you limited to research facilities only on Kerbin! With the Mobile Processing Lab, you can conduct long-term experiments and ongoing research with the data you collect in the field. Be sure to check back on your scientists from time to time, and transmit the results of their research home! This model is guaranteed to spontaneously combust less than previous models, and also has the equipment necessary to clean out and restore functionality to inoperable experiments.<br />
|Integrated Integrals}}<br />
<br />
== Trivia ==<br />
* The [[w:COSPAR designation|COSPAR designation]]s and names of both the [[w:International Space Station|International Space Station]] and [[w:Mir|Mir]] (in [[w:Cyrillic script|Cyrillic script]]) are printed on the laboratory's hull.<br />
* Transmitting science with a Communotron requires 6 points of charge per point of science. There is a setting to allow multiple partial science tranmissions.<br />
<br />
== Changes ==<br />
;[[1.2]]<br />
* Added [[KerbNet]] access and lights<br />
* Added Level Up Crew functionality<br />
;[[1.1]]<br />
* Processing experiments into data no longer takes time or uses electricity<br />
* Data storage buffer increased to 750<br />
* A recovered lab is credited for any science contained within<br />
;[[1.0]]<br />
* Added possibility to generate Science over time<br />
* Removed old transmission boost function. Clean experiments function retained.<br />
* Added IVA models<br />
;[[0.90]]<br />
* Transmission boost reduced from +50% to +15%<br />
;[[0.23]]<br />
* Initial release<br />
<br />
{{Parts}}<br />
<br />
[[Category:Science]]</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Template:Stats_table_Core_Cooling&diff=78575Template:Stats table Core Cooling2017-03-22T07:57:11Z<p>ZeroGravitas: Re-jigged image thumbnail limits (by width *and* height).</p>
<hr />
<div>To maintain an active drill or converter core at optimal thermal efficiency, radiators must provide enough unused Core Heat Transfer capacity to fulfil the "Required Cooling" stat, shown below:<br />
<br />
{| class="wikitable"<br />
! Image<br />
! Part<br />
! Required Cooling (kW)<br />
! Max Cooling(kW)<br />
|-<br />
| [[File:'Drill-O-Matic_Junior'_Mining_Excavator.png|center|50x50px]]<br />
| [['Drill-O-Matic Junior' Mining Excavator]]<br />
| '''50'''<br />
| 50<br />
|-<br />
| [[File:DrillOMatic.png|center|50x50px]]<br />
| [['Drill-O-Matic' Mining Excavator]]<br />
| '''100'''<br />
| 100<br />
|-<br />
| [[File:Convert-O-Tron_125.png|center|50x50px]]<br />
| [[Convert-O-Tron 125]]<br />
| 100<br />
| '''50'''*<br />
|-<br />
| [[File:ISRU_Converter.png|center|50x50px]]<br />
| [[Convert-O-Tron 250]]<br />
| '''200'''<br />
| 500<br />
|}<br />
<br />
(*) The [[Convert-O-Tron 125]] is a special case - it can not be maintained at optimal thermal efficiency because its "Max cooling" cap of 50kW is below it's required cooling (100kW). With the help of radiators, it will still reach equilibrium, albeit a little hotter than the optimal 1000K. This is possible because core heat production scales down at higher core temperatures, as the thermal efficiency drops off.<br />
<br />
Also note, for both Converters, that the required cooling figure is ''per active conversion mode'', with each unit able to have any, or all, of their four ore conversion modes active at the same time. Hence the Convert-O-Tron 250's required cooling can also exceed its maximum permitted (e.g. 3 modes will produce 600kW of core heating).</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Thermal_Control_System_(large)&diff=78574Thermal Control System (large)2017-03-22T07:48:37Z<p>ZeroGravitas: Moved product description to end, switched to core cooling insert, adjusted picture.</p>
<hr />
<div>{{:Thermal Control System (large)/Box}}<br />
[[File:Thermal Control System (large) deployed.png|300px|thumbnail|left|Deployed.]]<br />
<br />
The '''large Thermal Control System ''' is a deployable [[radiator]] used to dissipate waste heat into space (and [[atmosphere]]), pumping it out of hot parts anywhere on the craft, consuming an amount of [[electric charge]] (30 per minute).. <br />
<br />
Part heat may be accumulated from external sources (e.g. [[re-entry]] or sunlight from [[Kerbol]]) or be generated by [[reaction engine]]s or the cores of [[resource harvester]] drills or [[converter]]s, while they are active. Radiators make themselves hotter to perform efficiently, but self-limit to avoid heating to destruction.<br />
<br />
This radiator only functions while deployed and will be broken off by 2.5 kPa of dynamic pressure (i.e. moving too fast through a fairly thick atmosphere). It can not be used as a structural element, to attach other parts to, unlike the fixed panel radiators.<br />
<br />
By far the most capable radiator part, it is suited to large stations or ships, perhaps if using many [[LV-N "Nerv" Atomic Rocket Motor]]s for long burns, or if venturing close to Sun.<br />
<br />
== Core Cooling ==<br />
<br />
The limiting factor for cooling the cores of drills and converters is the "'''Core Heat xFer'''" (transfer) limit of the radiator: '''1000kW'''. <br />
<br />
This is substantially lower than what the part can actually dissipate, under most circumstances, with a "'''Max Cooling'''" figure of: '''85077kW'''.<br />
<br />
{{Stats table Core Cooling}}<br />
<br />
== Product description ==<br />
{{Quote<br />
|A deployable thermal control system consisting of multiple liquid cooled radiator panels.<br />
|Probodobodyne Inc.}}<br />
<br />
== Changes ==<br />
;[[1.2]]<br />
* Moved from Utility to Thermal<br />
;[[1.0.4]]<br />
* Initial release<br />
<br />
{{Parts}}</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Heat_Shield_(10m)&diff=78573Heat Shield (10m)2017-03-22T07:45:57Z<p>ZeroGravitas: Caption's capitalisation and full stop. (Are full stops deliberately left off? Looks wrong to me.)</p>
<hr />
<div>{{:Heat Shield (10m)/Box}}<br />
[[File:ksp heat sheild.jpg|thumbnail|left|The heat shield from several angles.]]<br />
Unlike other [[heat shield]]s, the '''Heat Shield (10m)''' uses a large inflated surface instead of [[ablator]] to slow down the space craft to which it is attached, while passing through an [[atmosphere]].<br />
<br />
When inflated, the shield has a diameter of 10m, but is 2.5m in diameter in its uninflated state. <br />
<br />
Once deployed, ''it can not be deflated''.<br />
<br />
== Product description ==<br />
{{Quote<br />
|Based on the design of a child's toy, this heat shield uses a set of inflatable rings covered with a thermal blanket to provide a generous 10 meter heat shield for reentry and deceleration, and the aerodynamic qualities of an untethered bouncy castle.<br />
|O.M.B. Demolition Enterprises}}<br />
<br />
== Trivia == <br />
* A smaller scale inflatable heat shield was successfully tested by NASA in 2009.[http://www.nasa.gov/topics/aeronautics/features/irve.html#.Vxt04DB97IU] <br />
* It appears to be able to float on Kerbin's water without flipping.<br />
<br />
== Changes ==<br />
;[[1.2]]<br />
* Moved from Aero to Thermal<br />
* Added ModuleLiftingSurface<br />
;[[1.1]]<br />
* Initial release</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Thermal_Control_System_(medium)&diff=78572Thermal Control System (medium)2017-03-22T07:44:11Z<p>ZeroGravitas: Moved product description to end, switched to core cooling insert, adjusted picture.</p>
<hr />
<div>{{:Thermal Control System (medium)/Box}}<br />
[[File:Thermal Control System (medium) deployed.png|300px|thumbnail|left|Deployed.]]<br />
The '''medium Thermal Control System''' (TCS) is a deployable [[radiator]] used to dissipate waste heat into space (and [[atmosphere]]), pumping it out of hot parts anywhere on the craft, consuming an amount of [[electric charge]] (7.5 per minute).<br />
<br />
Part heat may be accumulated from external sources (e.g. [[re-entry]] or sunlight from [[Kerbol]]) or be generated by [[reaction engine]]s or the cores of [[resource harvester]] drills or [[converter]]s, while they are active. Radiators make themselves hotter to perform efficiently, but self-limit to avoid heating to destruction.<br />
<br />
This radiator only functions while deployed and will be broken off by 2.5 kPa of dynamic pressure (i.e. moving too fast through a fairly thick atmosphere). It can not be used as a structural element, to attach other parts to, unlike the fixed panel radiators.<br />
<br />
== Core Cooling ==<br />
<br />
The limiting factor for cooling the cores of drills and converters is the "'''Core Heat xFer'''" (transfer) limit of the radiator: '''250kW'''. <br />
<br />
This is substantially lower than what the part can actually dissipate, under most circumstances, with a "'''Max Cooling'''" figure of: '''19494kW'''.<br />
<br />
{{Stats table Core Cooling}}<br />
<br />
=== Practical Figures ===<br />
One medium TCS radiator is sufficient to maintain optimal thermal efficiency of (approximately):<br />
* 5x [['Drill-O-Matic Junior' Mining Excavator]].<br />
* 2x [['Drill-O-Matic' Mining Excavator]]s (Senior).<br />
* 5x [[Convert-O-Tron 125]] (to the extent it is permitted to cool them).<br />
* 1x [[Convert-O-Tron 250]].<br />
<br />
== Product description ==<br />
{{Quote<br />
|A deployable thermal control system consisting of multiple liquid cooled radiator panels.<br />
|Probodobodyne Inc.}}<br />
<br />
== Changes ==<br />
;[[1.2]]<br />
* Moved from Utility to Thermal<br />
;[[1.0.4]]<br />
* Initial release<br />
<br />
{{Parts}}</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Thermal_Control_System_(small)&diff=78571Thermal Control System (small)2017-03-22T07:41:22Z<p>ZeroGravitas: Moved product description to end, switched to core cooling insert, adjusted picture.</p>
<hr />
<div>{{:Thermal Control System (small)/Box}}<br />
[[File:Thermal Control System (small) deployed.png|left|300px|thumbnail|Deployed.]]<br />
The '''small Thermal Control System''' (TCS) is a deployable [[radiator]] used to dissipate waste heat into space (and [[atmosphere]]), pumping it out of hot parts anywhere on the craft, consuming a small amount of [[electric charge]] (1.5 per minute).<br />
<br />
Part heat may be accumulated from external sources (e.g. [[re-entry]] or sunlight from [[Kerbol]]) or be generated by [[reaction engine]]s or the cores of [[resource harvester]] drills or [[converter]]s, while they are active. Radiators make themselves hotter to perform efficiently, but self-limit to avoid heating to destruction.<br />
<br />
This radiator only functions while deployed and will be broken off by 2.5 kPa of dynamic pressure (i.e. moving too fast through a fairly thick atmosphere). It can not be used as a structural element, to attach other parts to, unlike the fixed panel radiators.<br />
<br />
== Core Cooling ==<br />
<br />
The limiting factor for cooling the cores of drills and converters is the "'''Core Heat xFer'''" (transfer) limit of the radiator: '''50kW'''. <br />
<br />
This is substantially lower than what the part can actually dissipate, under most circumstances, with a "'''Max Cooling'''" figure of: '''1048kW'''.<br />
<br />
{{Stats table Core Cooling}}<br />
<br />
== Product description ==<br />
{{Quote<br />
|A deployable thermal control system consisting of multiple liquid cooled radiator panels.<br />
|Probodobodyne Inc.}}<br />
<br />
== Changes ==<br />
;[[1.2]]<br />
* Moved from Utility to Thermal<br />
;[[1.0.4]]<br />
* Initial release<br />
<br />
{{Parts}}</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Radiator_Panel_(large)&diff=78570Radiator Panel (large)2017-03-22T07:22:20Z<p>ZeroGravitas: Moved product description to end, switched to core cooling insert...</p>
<hr />
<div>{{:Radiator Panel (large)/Box}}<br />
<br />
The '''Radiator Panel (large)''' is is a fixed [[radiator]] used to dissipate waste heat into space (and [[atmosphere]]), by pumping it out of nearby hot parts on the craft, when active, consuming a small amount of [[electric charge]] (1.5 per minute).<br />
<br />
Part heat may be accumulated from external sources (e.g. [[re-entry]] or sunlight from [[Kerbol]]) or be generated by [[reaction engine]]s or the cores of [[resource harvester]] drills or [[converter]]s, while they are active. To be cooled by this radiator, a part must be connected directly, or to a part that is, in turn, connected directly. Radiators make themselves hotter to perform efficiently, but self-limit to avoid heating to destruction.<br />
<br />
Unlike the deployable Thermal Control Systems, these panels can be used as structural elements, with other parts attached to them, and are not especially prone to breaking from aerodynamic forces. They lay flat on the surface they are attached to and have a curved outer surface that makes them visually suited to radial attachment on fuel tanks.<br />
<br />
== Core Cooling ==<br />
<br />
The limiting factor for cooling the cores of drills and converters is the "'''Core Heat xFer'''" (transfer) limit of this radiator: '''200kW'''. <br />
<br />
This is substantially lower than what the part can actually dissipate, under most circumstances, with a "'''Max Cooling'''" figure of: '''3640kW'''.<br />
<br />
{{Stats table Core Cooling}}<br />
<br />
== Product description ==<br />
{{Quote<br />
|A radially attachable radiator panel to help dissipate heat into space.<br />
|Probodobodyne Inc.}}<br />
<br />
== Changes ==<br />
;[[1.2]]<br />
* Moved from Utility to Thermal<br />
;[[1.0.4]]<br />
* Initial release<br />
<br />
{{Parts}}</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Radiator_Panel_(small)&diff=78569Radiator Panel (small)2017-03-22T07:19:42Z<p>ZeroGravitas: Moved product description to end, switched to core cooling insert.</p>
<hr />
<div>{{:Radiator Panel (small)/Box}}<br />
<br />
The '''Radiator Panel (small)''' is a fixed [[radiator]] used to dissipate waste heat into space (and [[atmosphere]]), by pumping it out of nearby hot parts on the craft, when active, consuming a small amount of [[electric charge]] (1.5 per minute).<br />
<br />
Part heat may be accumulated from external sources (e.g. [[re-entry]] or sunlight from [[Kerbol]]) or be generated by [[reaction engine]]s or the cores of [[resource harvester]] drills or [[converter]]s, while they are active. To be cooled by this radiator, a part must be connected directly, or to a part that is, in turn, connected directly. Radiators make themselves hotter to perform efficiently, but self-limit to avoid heating to destruction.<br />
<br />
Unlike the deployable Thermal Control Systems, these panels can be used as structural elements, with other parts attached to them, and are not especially prone to breaking from aerodynamic forces. They lay flat on the surface they are attached to and have a curved outer surface that makes them visually suited to radial attachment on fuel tanks.<br />
<br />
== Core Cooling ==<br />
<br />
The limiting factor for cooling the cores of drills and converters is the "'''Core Heat xFer'''" (transfer) limit of this radiator: '''50kW'''. <br />
<br />
This is substantially lower than what the part can actually dissipate, under most circumstances, with a "'''Max Cooling'''" figure of: '''1048kW'''.<br />
<br />
{{Stats table Core Cooling}}<br />
<br />
== Product description ==<br />
{{Quote<br />
|A radially attachable radiator panel to help dissipate heat into space.<br />
|Probodobodyne Inc.}}<br />
<br />
== Changes ==<br />
;[[1.2]]<br />
* Moved from Utility to Thermal.<br />
;[[1.1]]<br />
* Activate setting in context menu added (radiator must be activated to function).<br />
;[[1.0.4]]<br />
* Initial release.<br />
<br />
{{Parts}}</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Radiator_Panel_(edge)&diff=78568Radiator Panel (edge)2017-03-22T07:17:21Z<p>ZeroGravitas: Moved product description to end (in line with all other parts articles), switched to embeddable core cooling insert.</p>
<hr />
<div>{{:Radiator Panel (edge)/Box}}<br />
<br />
The '''Radiator Panel (edge)''' is a fixed [[radiator]] used to dissipate waste heat into space (and [[atmosphere]]), by pumping it out of nearby hot parts on the craft, when active, consuming a small amount of [[electric charge]] (1.5 per minute).<br />
<br />
Part heat may be accumulated from external sources (e.g. [[re-entry]] or sunlight from [[Kerbol]]) or be generated by [[reaction engine]]s or the cores of [[resource harvester]] drills or [[converter]]s, while they are active. To be cooled by this radiator, a part must be connected directly, or to a part that is, in turn, connected directly. Radiators make themselves hotter to perform efficiently, but self-limit to avoid heating to destruction.<br />
<br />
Unlike the deployable Thermal Control Systems, these panels can be used as structural elements, with other parts attached to them, and are not especially prone to breaking from aerodynamic forces. By default, they stick out at 90 degrees to the surface they are attached to.<br />
<br />
== Core Cooling ==<br />
<br />
The limiting factor for cooling the cores of drills and converters is the "'''Core Heat xFer'''" (transfer) limit of this radiator: '''150kW'''. <br />
<br />
This is substantially lower than what the part can actually dissipate, under most circumstances, with a "'''Max Cooling'''" figure of: '''2234kW'''.<br />
<br />
{{Stats table Core Cooling}}<br />
<br />
== Product description ==<br />
{{Quote<br />
|A radially attachable radiator panel to help dissipate heat into space.<br />
|Probodobodyne Inc.}}<br />
<br />
== Changes ==<br />
;[[1.2]]<br />
* Moved from Utility to Thermal<br />
;[[1.0.5]]<br />
* Initial release<br />
<br />
{{Parts}}</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Radiator&diff=78567Radiator2017-03-22T07:14:46Z<p>ZeroGravitas: /* Core Cooling */ Switched over to using an embeddable stats table, for easier mass editing, etc.</p>
<hr />
<div>The '''radiators''' are special devices that can cool other parts of a craft, consuming a small amount of electric charge when operating. <br />
<br />
They dissipate heat into space (radiative) and atmosphere (convective). To do this efficiently, they make themselves hotter by transferring heat in, but they self-limit to avoid overheating to destruction. Their efficiency can be limited by ambient conditions, but for many uses it is constrained more by arbitrary functional caps. They are essential for maintaining [[resource harvester]] and [[converter]] cores at their optimal thermal efficiencies.<br />
<br />
== Variants ==<br />
* Rigid, fixed '''Panels''', only cool the part they are attached to and parts directly connected to that part.<br />
* Deployable '''Thermal Control Systems''' (TCS), take heat from every part of the vessel (as if plumbed in with a cooling fluid loop). Like the deployable [[Electric_charge#Solar_panels|Solar Panels]], these automatically rotate depending on the relative direction of [[Kerbol]], but turn edge-on to ''minimise'' their exposure to the sun's radiation. They all have "Tracking Speed: 0.1". While deployed, they will break off under 2.5kPa of dynamic pressure - moving too fast through a fairly thick atmosphere (e.g. ~67m/s at sea level on Kerbin, edge toward motion). Unlike the fixed panels, no other parts can be attached to these.<br />
<br />
{{Stats table radiators}}<br />
== Operation ==<br />
<br />
To begin functioning, "Activate Radiator" must be selected from a panel's right click interface, or "Extend/Retract Radiator" for the thermal control systems, which also deploys them. Alternatively these functions can be bound to [[action group]]s, with the "Toggle Panels" option allowing a single action group to start and stop many radiators simultaneously.<br />
<br />
== Function ==<br />
<br />
Radiators only remove heat from the inside of parts (which constitute the vast majority of their [https://en.wikipedia.org/wiki/Heat_capacity thermal capacity]), not their skin, which may be at a very different temperature. Heat may be accumulated from external sources (e.g. re-entry or sunlight from Kerbol) or be generated by [[reaction engines]] or the cores of [[resource harvester]] drills or [[converter]]s, while they are active.<br />
<br />
=== Cooling Specifications ===<br />
<br />
All radiators: <br />
* "Transfer Rate: 10%". <br />
* "Cools up to 4x part temp".<br />
<br />
{| class="wikitable"<br />
! style="text-align: center;" | Image<br />
! style="text-align: center;" | Part<br />
! style="text-align: center;" | Core Heat xFer (kW)<br />
! style="text-align: center;" | Max Cooling (kW)<br />
|-<br />
| [[File:RadiatorPanelEdge.png|center|20px]]<br />
| [[Radiator Panel (edge)]]<br />
| style="text-align: right;" | 150<br />
| style="text-align: right;" | 2 234<br />
|-<br />
| [[File:Radiator_Panel_(small).png|center|20px]]<br />
| [[Radiator Panel (small)]]<br />
| style="text-align: right;" | 50<br />
| style="text-align: right;" | 1 048<br />
|-<br />
| [[File:Radiator_Panel_(large).png|center|20px]]<br />
| [[Radiator Panel (large)]]<br />
| style="text-align: right;" | 200<br />
| style="text-align: right;" | 3 644<br />
|-<br />
| [[File:Thermal_Control_System_(small).png|center|20px]]<br />
| [[Thermal Control System (small)]]<br />
| style="text-align: right;" | 50<br />
| style="text-align: right;" | 3 139<br />
|-<br />
| [[File:Thermal_Control_System_(medium).png|center|20px]]<br />
| [[Thermal Control System (medium)]]<br />
| style="text-align: right;" | 250<br />
| style="text-align: right;" | 19 494<br />
|-<br />
| [[File:Thermal_Control_System_(large).png|center|20px]]<br />
| [[Thermal Control System (large)]]<br />
| style="text-align: right;" | 1 000<br />
| style="text-align: right;" | 85 077<br />
|}<br />
<br />
Core cooling (of drills and converters) is primarily limited by a radiator's "Core Heat xFer" (transfer) stat. This is always a small fraction of what a radiator can actually dissipate, under most circumstances, indicated by the "Max Cooling" figure.<br />
<br />
=== Core Cooling ===<br />
{{Stats table Core Cooling}}<br />
<br />
== Changes ==<br />
<br />
;[[1.1]]<br />
* "Fixed" radiators now also need to be activated before they start working.</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Template:Stats_table_Core_Cooling&diff=78566Template:Stats table Core Cooling2017-03-22T07:12:40Z<p>ZeroGravitas: Made for easy embedding in many places (each radiator page, plus drill and convertor pages, potentially).</p>
<hr />
<div>To maintain an active drill or converter core at optimal thermal efficiency, radiators must provide enough unused Core Heat Transfer capacity to fulfil the "Required Cooling" stat, shown below:<br />
<br />
{| class="wikitable"<br />
! Image<br />
! Part<br />
! Required Cooling (kW)<br />
! Max Cooling(kW)<br />
|-<br />
| [[File:'Drill-O-Matic_Junior'_Mining_Excavator.png|center|22px]]<br />
| [['Drill-O-Matic Junior' Mining Excavator]]<br />
| '''50'''<br />
| 50<br />
|-<br />
| [[File:DrillOMatic.png|center|22px]]<br />
| [['Drill-O-Matic' Mining Excavator]]<br />
| '''100'''<br />
| 100<br />
|-<br />
| [[File:Convert-O-Tron_125.png|center|22px]]<br />
| [[Convert-O-Tron 125]]<br />
| 100<br />
| '''50'''*<br />
|-<br />
| [[File:ISRU_Converter.png|center|22px]]<br />
| [[Convert-O-Tron 250]]<br />
| '''200'''<br />
| 500<br />
|}<br />
<br />
(*) The [[Convert-O-Tron 125]] is a special case - it can not be maintained at optimal thermal efficiency because its "Max cooling" cap of 50kW is below it's required cooling (100kW). With the help of radiators, it will still reach equilibrium, albeit a little hotter than the optimal 1000K. This is possible because core heat production scales down at higher core temperatures, as the thermal efficiency drops off.<br />
<br />
Also note, for both Converters, that the required cooling figure is ''per active conversion mode'', with each unit able to have any, or all, of their four ore conversion modes active at the same time. Hence the Convert-O-Tron 250's required cooling can also exceed its maximum permitted (e.g. 3 modes will produce 600kW of core heating).</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Mobile_Processing_Lab_MPL-LG-2&diff=78565Mobile Processing Lab MPL-LG-22017-03-22T06:36:45Z<p>ZeroGravitas: /* Cleaning */ Rewritten for clarity. I would like confirmation and more quantitative info on cleaning times and EC use, please (seems weird).</p>
<hr />
<div>{{:Mobile Processing Lab MPL-LG-2/Box}}<br />
The '''Mobile Processing Lab MPL-LG-2''' generates [[Science]] from experimental results, stores unlimited experiments, and allows reuse of the [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] after transmitting or removing the results of observations.<br />
<br />
The lab has a maximum occupancy of two Kerbals. The lab must be crewed by at least one [[scientist]] in order to process the results of [[Science#Activities|science activities]] into "data". Once the lab contains data, the data can be slowly "researched" into science by the scientists in the lab. While processing data into science, the module consumes a lot of [[electricity]]. <br />
<br />
The lab is not a command module; any craft it's a part of will need a probe body or [[command pod]] to be piloted. It starts unmanned by default, but crew members can be added in the [[Crew]] tab before launch. The Lab provides portraits and [[IVA]] as of the 1.0 update (but the portrait camera bounces around a lot). <br />
<br />
The lab has two exit hatches. When brought from the part menu in [[VAB]] it defaults to orientation with the hatch used for EVA facing the left side of the lab (when looking towards the launchpad from VAB). That's the opposite orientation than default on the cargo bay modules, so if you're going to shield the lab with an MK3 cargo bay, you must first rotate it 180 degrees, or any attempt to leave it would result in a message "Hatch obstructed". Both hatches can be used to board the lab from EVA. If the lab is part of a plane then the EVA hatch defaults to facing down, which can also obstruct the hatch - again requiring a 180 degree rotation. (Note: the orientation was changed several times in 1.1, so this paragraph may be outdated.)<br />
<br />
The Lab is quite fragile, only withstanding impacts up to 6&nbsp;m/s. So if you are landing one on some celestial body, do it gently.<br />
<br />
== Usage ==<br />
=== Experiment Storage ===<br />
<br />
Even with no crew, the lab module can store unlimited amounts of "raw" experiment results (like a Kerbonaut can). In contrast, any command pod or crew module may only store one copy of each unique experiment.<br />
<br />
===Generating Science over time===<br />
<br />
Normally "data" means "results from scientific instruments or crew activities". Those must be called "experiments" here, because it is important to understand that the word "data" when used in the lab means something different. Experiments are "processed" in the lab module into a special thing that this module calls "data" (doing this uses up the experiment). Any experiment stored anywhere on a vessel with a lab can be used to produce data. Each unique experiment can produce data for a given lab module only once, but a duplicate experiment can be taken to another lab and processed there. Multiple labs on a single vessel don't function as expected as of 1.0.2, so it is recommended that each lab be on a unique vessel. Note that when an experiment has been used to generate data it is consumed, but if the experiment is re-run the duplicate can still be transmitted or recovered for its usual science yield. The reverse is also true; any experiment that has already been recovered at KSC for full value can still be run again, stored in the lab, and converted to the full amount of lab data in each new lab.<br />
<br />
If one or more scientists are in a lab that contains data, then the lab may be used to perform research - which will consume a small percentage of the processed data every day to produce (as of 1.1.1) 5 times that amount of data in science. This process drains a significant amount of electric charge while active. The rate at which the data is converted into science is determined by the amount of stored data, the number of scientists in the lab, and their respective [[Experience|levels]]. The process continues in the background even when the vessel with the lab is not in focus. Up to 500 units of science can be stored before the results must be manually transmitted back to KSC, but it is necessary to regularly switch focus to the lab and transmit all that saved science. If the buffer storage of science fills up, work stops until transmission. A lab can be recovered on Kerbin to claim the science, or the science can be transmitted to KSC with an antenna. <br />
<br />
To generate data, right-click the lab or pod where the experiments are stored and select Review Data, then select the Process Data option until the lab's data capacity is full. At this point those experiment results can be removed, they are no longer needed to process the data or generate science in the lab.<br />
<br />
===Data Value===<br />
<br />
An experimental result is processed into an amount of data based on its own original science value and the physical location of the lab at the time the data is generated. A lab on the surface of a body produces more data per experiment than one in orbit, and if the experiment is from the same body as the one the lab is orbiting or landed on the data value is greater. The exception to this is Kerbin. A lab landed on Kerbin produces much less data than one in orbit over Kerbin. (In fact, it is ''so'' much less that a lab on the surface of Kerbin is basically worthless.)<br />
<br />
The lab can store 750 units of data. Once the buffer of data is full, the lab will refuse to process any more experiments until some of that data has been used up (by scientists doing research).<br />
<br />
===Data Processing and Research Cost===<br />
As of version 1.1, experiments are processed into data instantly, and there is no electricity used to do it anymore.<br />
<br />
Researching data into science costs 5 units of electricity per second no matter how many scientists are participating.<br />
<br />
===Data Processing Rate===<br />
<br />
While the lab is active, the data stored in it is slowly converted into usable science. The amount of science converted per day is proportional to the amount of data stored in the lab. Only scientists in the lab contribute to research. The higher a scientist's level, the more research that scientist contributes. The data conversion rate supplied by each level of a given scientist are as follows:<br />
{| class="wikitable"<br />
|-<br />
! Level !! Multiplier !! Rate (Percentage/Day)<br />
|-<br />
| {{mark|0star}} || 1x || 0.135%<br />
|-<br />
| {{mark|1star}} || 5x || 0.675%<br />
|-<br />
| {{mark|2star}} || 9x || 1.215%<br />
|-<br />
| {{mark|3star}} || 13x || 1.755%<br />
|-<br />
| {{mark|4star}} || 17x || 2.295%<br />
|-<br />
| {{mark|5star}} || 21x || 2.835%<br />
|}<br />
<br />
===Cleaning===<br />
<br />
The [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] modules can be reset for reuse by selecting the ''Clean Experiment'' option from a Lab's action menu. This is only possible after the result has been removed from an experiment (transferred, transmitted or converted into Lab data) and while there is a kerbal in the Lab. The feature allows bulk resetting of all experimental modules on (or docked to) a craft with a lab, avoiding the need to EVA a scientist to manually reset each one. However, cleaning experiments this way can sometimes take a while to complete, consuming a substantial amount of electric charge, much like transmitting results does (with a series of percentage complete messages).<br />
<br />
=== Level Up Crew ===<br />
<br />
A Lab with KerbNet access can level up any crew on the vessel, this causes the Kerbal's experience to be recognized in the same manner as recovery at Kerbin. This function is extremely useful for expeditions to other planets, a Kerbal with 0 experience upon departure from Kerbin can be leveled to lvl3 on achieving orbit at Duna or Eve provided they have also done at least a flyby of a moon.<br />
<br />
== Product description ==<br />
{{Quote|No longer are you limited to research facilities only on Kerbin! With the Mobile Processing Lab, you can conduct long-term experiments and ongoing research with the data you collect in the field. Be sure to check back on your scientists from time to time, and transmit the results of their research home! This model is guaranteed to spontaneously combust less than previous models, and also has the equipment necessary to clean out and restore functionality to inoperable experiments.<br />
|Integrated Integrals}}<br />
<br />
== Trivia ==<br />
* The [[w:COSPAR designation|COSPAR designation]]s and names of both the [[w:International Space Station|International Space Station]] and [[w:Mir|Mir]] (in [[w:Cyrillic script|Cyrillic script]]) are printed on the laboratory's hull.<br />
* Transmitting science with a Communotron requires 6 points of charge per point of science. There is a setting to allow multiple partial science tranmissions.<br />
<br />
== Changes ==<br />
;[[1.2]]<br />
* Added [[KerbNet]] access and lights<br />
* Added Level Up Crew functionality<br />
;[[1.1]]<br />
* Processing experiments into data no longer takes time or uses electricity<br />
* Data storage buffer increased to 750<br />
* A recovered lab is credited for any science contained within<br />
;[[1.0]]<br />
* Added possibility to generate Science over time<br />
* Removed old transmission boost function. Clean experiments function retained.<br />
* Added IVA models<br />
;[[0.90]]<br />
* Transmission boost reduced from +50% to +15%<br />
;[[0.23]]<br />
* Initial release<br />
<br />
{{Parts}}<br />
<br />
[[Category:Science]]</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Converter&diff=78543Converter2017-03-19T07:58:53Z<p>ZeroGravitas: /* Usage */ Additional information about running conversions while away from craft (only quickly verified via testing).</p>
<hr />
<div>'''Converters''', also called ISRUs (In Situ Resource Utilization), are special [[parts]] able to make [[fuel]] from [[resource|raw-material]]. Specifically, they consume [[ore]] stored in an [[ore tank]] to make [[liquid fuel]], [[oxidizer]] or [[monopropellant]], requiring empty space available in an appropriate type of [[fuel tank]]. Conversion also consumes a large amount of [[electric charge]] and requires active [[radiator]] cooling to run continuously at a reasonable rate.<br />
<br />
Producing fuel aboard a craft with a converter can allow it to have effectively unlimited [[delta-v]], by refuelling repeatedly, so greatly extending mission range and flexibility. Conversion will generally follow, or run concurrently with, [[resource harvester|resource harvesting]], with drills extracting ore from a [[celestial body]] or [[asteroid]]. On [[planet]]s or [[moon]]s, this will generally have been proceeded by use of [[resource scanner]]s to find a location with a sufficiently high ore concentration. Although craft can also be launched pre-loaded with ore.<br />
<br />
The conversion ratio of ore to fuel is fixed, but there is a large difference between the two converter types, and also in the base conversion rates. Conversion rate and electricity use are also very variable, being greatly effected by "thermal efficiency" (determined by the current core temperature) and by the presence and level of an engineer aboard the craft.<br />
<br />
== Converters available ==<br />
{{Stats table converters}}<br />
==Usage==<br />
Conversion is initiated by selecting one ''Italic text''or more''Italic text'' of the options from a converter's action menu (via right clicking on the part), or bounding to an [[action group]]:<br />
* '''''Start/Stop ISRU [Lf+Ox]''''' - converts to [[liquid fuel]] and [[oxidizer]] in ratio of the need of the [[liquid fuel engine]]s.<br />
* '''''Start/Stop ISRU [Monoprop]''''' - converts to [[monopropellant]].<br />
* '''''Start/Stop ISRU [LqdFuel]''''' - converts to liquid fuel.<br />
* '''''Start/Stop ISRU [Ox]''''' - converts to oxidizer.<br />
<br />
There must be available ore on the craft, in an ore tank that is not locked, and also space available in a fuel tank of the fuel type being produced. "Lf+Of" mode requires space for both fuel types.<br />
<br />
Once activated, the core temperature of a converter will rise from ambient, warming up towards 100% optimal thermal efficiency at 1000K. Radiator core cooling, if available, will then begin transferring surplus heat from the core to maintain this temperature, as much as is permitted. If cooling is insufficient (always the case for the 125) the core temperature will continue to rise, eventually settling into thermodynamic balance, as heat production falls off again with decreasing thermal efficiency and passive heat dissipation to other parts and surroundings runs faster at higher temperatures. If there is no active cooling at all, the core will eventually reach the part's shut down temperature, and turn off all conversion modes, requiring manual restart.<br />
<br />
If electric charge on the craft is depleted the converter will stop, but then continue automatically when charge becomes available again. (Note: converters may even take priority over probe cores in a situation of inadequate electrical supply, potentially creating a deadlock where the converter can not be disabled due to limited craft control when unmanned command pods are unpowered, if there are no [[Kerbonaut]]s available.)<br />
<br />
As with drills, converters are able to run in the background, while their craft is not loaded, after switching to distant craft (or back to the [[KSC]]). Upon resuming control of the craft it will appear as if the converter had continued running, with the appropriate amount of ore consumed and fuel created. However, no charge is consumed, or cooling required (which may be exploitable).<br />
<br />
== Changes ==<br />
[[1.0.5]]<br />
* ISRU renamed to [[Convert-O-Tron 250]].<br />
* Mini-ISRU part added: [[Convert-O-Tron 125]].<br />
[[1.0]]<br />
* ISRU added.</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Converter&diff=78542Converter2017-03-19T07:17:32Z<p>ZeroGravitas: /* Changes */ Spurious "mini". Sorry for my repeated edits... :-\</p>
<hr />
<div>'''Converters''', also called ISRUs (In Situ Resource Utilization), are special [[parts]] able to make [[fuel]] from [[resource|raw-material]]. Specifically, they consume [[ore]] stored in an [[ore tank]] to make [[liquid fuel]], [[oxidizer]] or [[monopropellant]], requiring empty space available in an appropriate type of [[fuel tank]]. Conversion also consumes a large amount of [[electric charge]] and requires active [[radiator]] cooling to run continuously at a reasonable rate.<br />
<br />
Producing fuel aboard a craft with a converter can allow it to have effectively unlimited [[delta-v]], by refuelling repeatedly, so greatly extending mission range and flexibility. Conversion will generally follow, or run concurrently with, [[resource harvester|resource harvesting]], with drills extracting ore from a [[celestial body]] or [[asteroid]]. On [[planet]]s or [[moon]]s, this will generally have been proceeded by use of [[resource scanner]]s to find a location with a sufficiently high ore concentration. Although craft can also be launched pre-loaded with ore.<br />
<br />
The conversion ratio of ore to fuel is fixed, but there is a large difference between the two converter types, and also in the base conversion rates. Conversion rate and electricity use are also very variable, being greatly effected by "thermal efficiency" (determined by the current core temperature) and by the presence and level of an engineer aboard the craft.<br />
<br />
== Converters available ==<br />
{{Stats table converters}}<br />
==Usage==<br />
Conversion is initiated by selecting one ''Italic text''or more''Italic text'' of the options from a converter's action menu (via right clicking on the part), or bounding to an [[action group]]:<br />
* '''''Start/Stop ISRU [Lf+Ox]''''' - converts to [[liquid fuel]] and [[oxidizer]] in ratio of the need of the [[liquid fuel engine]]s.<br />
* '''''Start/Stop ISRU [Monoprop]''''' - converts to [[monopropellant]].<br />
* '''''Start/Stop ISRU [LqdFuel]''''' - converts to liquid fuel.<br />
* '''''Start/Stop ISRU [Ox]''''' - converts to oxidizer.<br />
<br />
There must be available ore on the craft, in an ore tank that is not locked, and also space available in a fuel tank of the fuel type being produced. "Lf+Of" mode requires space for both fuel types.<br />
<br />
Once activated, the core temperature of a converter will rise from ambient, warming up towards 100% optimal thermal efficiency at 1000K. Radiator core cooling, if available, will then begin transferring surplus heat from the core to maintain this temperature, as much as is permitted. If cooling is insufficient the core temperature will continue to rise, eventually settling into thermodynamic balance, as heat production falls off again with decreasing thermal efficiency and passive heat dissipation to other parts and surroundings runs faster at higher temperatures.<br />
<br />
If electric charge on the craft is depleted the converter will stop, but then continue automatically when charge becomes available again. (Note: converters may even take priority over probe cores in a situation of inadequate electrical supply, potentially creating a deadlock where the converter can not be disabled due to limited craft control when unmanned command pods are unpowered, if there are no [[Kerbonaut]]s available.)<br />
<br />
== Changes ==<br />
[[1.0.5]]<br />
* ISRU renamed to [[Convert-O-Tron 250]].<br />
* Mini-ISRU part added: [[Convert-O-Tron 125]].<br />
[[1.0]]<br />
* ISRU added.</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Converter&diff=78541Converter2017-03-19T07:16:24Z<p>ZeroGravitas: /* Changes */ missed a "."</p>
<hr />
<div>'''Converters''', also called ISRUs (In Situ Resource Utilization), are special [[parts]] able to make [[fuel]] from [[resource|raw-material]]. Specifically, they consume [[ore]] stored in an [[ore tank]] to make [[liquid fuel]], [[oxidizer]] or [[monopropellant]], requiring empty space available in an appropriate type of [[fuel tank]]. Conversion also consumes a large amount of [[electric charge]] and requires active [[radiator]] cooling to run continuously at a reasonable rate.<br />
<br />
Producing fuel aboard a craft with a converter can allow it to have effectively unlimited [[delta-v]], by refuelling repeatedly, so greatly extending mission range and flexibility. Conversion will generally follow, or run concurrently with, [[resource harvester|resource harvesting]], with drills extracting ore from a [[celestial body]] or [[asteroid]]. On [[planet]]s or [[moon]]s, this will generally have been proceeded by use of [[resource scanner]]s to find a location with a sufficiently high ore concentration. Although craft can also be launched pre-loaded with ore.<br />
<br />
The conversion ratio of ore to fuel is fixed, but there is a large difference between the two converter types, and also in the base conversion rates. Conversion rate and electricity use are also very variable, being greatly effected by "thermal efficiency" (determined by the current core temperature) and by the presence and level of an engineer aboard the craft.<br />
<br />
== Converters available ==<br />
{{Stats table converters}}<br />
==Usage==<br />
Conversion is initiated by selecting one ''Italic text''or more''Italic text'' of the options from a converter's action menu (via right clicking on the part), or bounding to an [[action group]]:<br />
* '''''Start/Stop ISRU [Lf+Ox]''''' - converts to [[liquid fuel]] and [[oxidizer]] in ratio of the need of the [[liquid fuel engine]]s.<br />
* '''''Start/Stop ISRU [Monoprop]''''' - converts to [[monopropellant]].<br />
* '''''Start/Stop ISRU [LqdFuel]''''' - converts to liquid fuel.<br />
* '''''Start/Stop ISRU [Ox]''''' - converts to oxidizer.<br />
<br />
There must be available ore on the craft, in an ore tank that is not locked, and also space available in a fuel tank of the fuel type being produced. "Lf+Of" mode requires space for both fuel types.<br />
<br />
Once activated, the core temperature of a converter will rise from ambient, warming up towards 100% optimal thermal efficiency at 1000K. Radiator core cooling, if available, will then begin transferring surplus heat from the core to maintain this temperature, as much as is permitted. If cooling is insufficient the core temperature will continue to rise, eventually settling into thermodynamic balance, as heat production falls off again with decreasing thermal efficiency and passive heat dissipation to other parts and surroundings runs faster at higher temperatures.<br />
<br />
If electric charge on the craft is depleted the converter will stop, but then continue automatically when charge becomes available again. (Note: converters may even take priority over probe cores in a situation of inadequate electrical supply, potentially creating a deadlock where the converter can not be disabled due to limited craft control when unmanned command pods are unpowered, if there are no [[Kerbonaut]]s available.)<br />
<br />
== Changes ==<br />
[[1.0.5]]<br />
* ISRU renamed to [[Convert-O-Tron 250]].<br />
* Mini-ISRU part added: [[Convert-O-Tron 125]].<br />
[[1.0]]<br />
* Mini-ISRU added.</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Converter&diff=78540Converter2017-03-19T07:14:22Z<p>ZeroGravitas: Noted AKA as ISRU, added changes section.</p>
<hr />
<div>'''Converters''', also called ISRUs (In Situ Resource Utilization), are special [[parts]] able to make [[fuel]] from [[resource|raw-material]]. Specifically, they consume [[ore]] stored in an [[ore tank]] to make [[liquid fuel]], [[oxidizer]] or [[monopropellant]], requiring empty space available in an appropriate type of [[fuel tank]]. Conversion also consumes a large amount of [[electric charge]] and requires active [[radiator]] cooling to run continuously at a reasonable rate.<br />
<br />
Producing fuel aboard a craft with a converter can allow it to have effectively unlimited [[delta-v]], by refuelling repeatedly, so greatly extending mission range and flexibility. Conversion will generally follow, or run concurrently with, [[resource harvester|resource harvesting]], with drills extracting ore from a [[celestial body]] or [[asteroid]]. On [[planet]]s or [[moon]]s, this will generally have been proceeded by use of [[resource scanner]]s to find a location with a sufficiently high ore concentration. Although craft can also be launched pre-loaded with ore.<br />
<br />
The conversion ratio of ore to fuel is fixed, but there is a large difference between the two converter types, and also in the base conversion rates. Conversion rate and electricity use are also very variable, being greatly effected by "thermal efficiency" (determined by the current core temperature) and by the presence and level of an engineer aboard the craft.<br />
<br />
== Converters available ==<br />
{{Stats table converters}}<br />
==Usage==<br />
Conversion is initiated by selecting one ''Italic text''or more''Italic text'' of the options from a converter's action menu (via right clicking on the part), or bounding to an [[action group]]:<br />
* '''''Start/Stop ISRU [Lf+Ox]''''' - converts to [[liquid fuel]] and [[oxidizer]] in ratio of the need of the [[liquid fuel engine]]s.<br />
* '''''Start/Stop ISRU [Monoprop]''''' - converts to [[monopropellant]].<br />
* '''''Start/Stop ISRU [LqdFuel]''''' - converts to liquid fuel.<br />
* '''''Start/Stop ISRU [Ox]''''' - converts to oxidizer.<br />
<br />
There must be available ore on the craft, in an ore tank that is not locked, and also space available in a fuel tank of the fuel type being produced. "Lf+Of" mode requires space for both fuel types.<br />
<br />
Once activated, the core temperature of a converter will rise from ambient, warming up towards 100% optimal thermal efficiency at 1000K. Radiator core cooling, if available, will then begin transferring surplus heat from the core to maintain this temperature, as much as is permitted. If cooling is insufficient the core temperature will continue to rise, eventually settling into thermodynamic balance, as heat production falls off again with decreasing thermal efficiency and passive heat dissipation to other parts and surroundings runs faster at higher temperatures.<br />
<br />
If electric charge on the craft is depleted the converter will stop, but then continue automatically when charge becomes available again. (Note: converters may even take priority over probe cores in a situation of inadequate electrical supply, potentially creating a deadlock where the converter can not be disabled due to limited craft control when unmanned command pods are unpowered, if there are no [[Kerbonaut]]s available.)<br />
<br />
== Changes ==<br />
[[1.05]]<br />
* ISRU renamed to [[Convert-O-Tron 250]].<br />
* Mini-ISRU part added: [[Convert-O-Tron 125]].<br />
[[1.0]]<br />
* Mini-ISRU added.</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Converter&diff=78539Converter2017-03-19T06:43:24Z<p>ZeroGravitas: carriage return</p>
<hr />
<div>A '''converter''' is a special [[parts|part]] able to make [[fuel]] from [[resource|raw-material]]. Specifically, it consumes [[ore]] stored in an [[ore tank]] to make [[liquid fuel]], [[oxidizer]] or [[monopropellant]], requiring empty space available in an appropriate type of [[fuel tank]]. Conversion also consumes a large amount of [[electric charge]] and requires active [[radiator]] cooling to run continuously at a reasonable rate.<br />
<br />
Producing fuel aboard a craft with a converter can allow it to have effectively unlimited [[delta-v]], by refuelling repeatedly, so greatly extending mission range and flexibility. Conversion will generally follow, or run concurrently with, [[resource harvester|resource harvesting]], with drills extracting ore from a [[celestial body]] or [[asteroid]]. On [[planet]]s or [[moon]]s, this will generally have been proceeded by use of [[resource scanner]]s to find a location with a sufficiently high ore concentration. Although craft can also be launched pre-loaded with ore.<br />
<br />
The conversion ratio of ore to fuel is fixed, but there is a large difference between the two converter types, and also in the base conversion rates. Conversion rate and electricity use are also very variable, being greatly effected by "thermal efficiency" (determined by the current core temperature) and by the presence and level of an engineer aboard the craft.<br />
<br />
== Converters available ==<br />
{{Stats table converters}}<br />
==Usage==<br />
Conversion is initiated by selecting one ''Italic text''or more''Italic text'' of the options from a converter's action menu (via right clicking on the part), or bounding to an [[action group]]:<br />
* '''''Start/Stop ISRU [Lf+Ox]''''' - converts to [[liquid fuel]] and [[oxidizer]] in ratio of the need of the [[liquid fuel engine]]s.<br />
* '''''Start/Stop ISRU [Monoprop]''''' - converts to [[monopropellant]].<br />
* '''''Start/Stop ISRU [LqdFuel]''''' - converts to liquid fuel.<br />
* '''''Start/Stop ISRU [Ox]''''' - converts to oxidizer.<br />
<br />
There must be available ore on the craft, in an ore tank that is not locked, and also space available in a fuel tank of the fuel type being produced. "Lf+Of" mode requires space for both fuel types.<br />
<br />
Once activated, the core temperature of a converter will rise from ambient, warming up towards 100% optimal thermal efficiency at 1000K. Radiator core cooling, if available, will then begin transferring surplus heat from the core to maintain this temperature, as much as is permitted. If cooling is insufficient the core temperature will continue to rise, eventually settling into thermodynamic balance, as heat production falls off again with decreasing thermal efficiency and passive heat dissipation to other parts and surroundings runs faster at higher temperatures.<br />
<br />
If electric charge on the craft is depleted the converter will stop, but then continue automatically when charge becomes available again. (Note: converters may even take priority over probe cores in a situation of inadequate electrical supply, potentially creating a deadlock where the converter can not be disabled due to limited craft control when unmanned command pods are unpowered, if there are no [[Kerbonaut]]s available.)</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Converter&diff=78538Converter2017-03-19T06:42:39Z<p>ZeroGravitas: /* Converters available */ Reverted (sorry, confused myself as to what "max temp" refered to).</p>
<hr />
<div>A '''converter''' is a special [[parts|part]] able to make [[fuel]] from [[resource|raw-material]]. Specifically, it consumes [[ore]] stored in an [[ore tank]] to make [[liquid fuel]], [[oxidizer]] or [[monopropellant]], requiring empty space available in an appropriate type of [[fuel tank]]. Conversion also consumes a large amount of [[electric charge]] and requires active [[radiator]] cooling to run continuously at a reasonable rate.<br />
<br />
Producing fuel aboard a craft with a converter can allow it to have effectively unlimited [[delta-v]], by refuelling repeatedly, so greatly extending mission range and flexibility. Conversion will generally follow, or run concurrently with, [[resource harvester|resource harvesting]], with drills extracting ore from a [[celestial body]] or [[asteroid]]. On [[planet]]s or [[moon]]s, this will generally have been proceeded by use of [[resource scanner]]s to find a location with a sufficiently high ore concentration. Although craft can also be launched pre-loaded with ore.<br />
<br />
The conversion ratio of ore to fuel is fixed, but there is a large difference between the two converter types, and also in the base conversion rates. Conversion rate and electricity use are also very variable, being greatly effected by "thermal efficiency" (determined by the current core temperature) and by the presence and level of an engineer aboard the craft.<br />
<br />
== Converters available ==<br />
{{Stats table converters}}<br />
<br />
==Usage==<br />
Conversion is initiated by selecting one ''Italic text''or more''Italic text'' of the options from a converter's action menu (via right clicking on the part), or bounding to an [[action group]]:<br />
* '''''Start/Stop ISRU [Lf+Ox]''''' - converts to [[liquid fuel]] and [[oxidizer]] in ratio of the need of the [[liquid fuel engine]]s.<br />
* '''''Start/Stop ISRU [Monoprop]''''' - converts to [[monopropellant]].<br />
* '''''Start/Stop ISRU [LqdFuel]''''' - converts to liquid fuel.<br />
* '''''Start/Stop ISRU [Ox]''''' - converts to oxidizer.<br />
<br />
There must be available ore on the craft, in an ore tank that is not locked, and also space available in a fuel tank of the fuel type being produced. "Lf+Of" mode requires space for both fuel types.<br />
<br />
Once activated, the core temperature of a converter will rise from ambient, warming up towards 100% optimal thermal efficiency at 1000K. Radiator core cooling, if available, will then begin transferring surplus heat from the core to maintain this temperature, as much as is permitted. If cooling is insufficient the core temperature will continue to rise, eventually settling into thermodynamic balance, as heat production falls off again with decreasing thermal efficiency and passive heat dissipation to other parts and surroundings runs faster at higher temperatures.<br />
<br />
If electric charge on the craft is depleted the converter will stop, but then continue automatically when charge becomes available again. (Note: converters may even take priority over probe cores in a situation of inadequate electrical supply, potentially creating a deadlock where the converter can not be disabled due to limited craft control when unmanned command pods are unpowered, if there are no [[Kerbonaut]]s available.)</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Converter&diff=78537Converter2017-03-19T06:32:08Z<p>ZeroGravitas: Added correction note, as can not edit the convert-o-tron table template ('migration issues').</p>
<hr />
<div>A '''converter''' is a special [[parts|part]] able to make [[fuel]] from [[resource|raw-material]]. Specifically, it consumes [[ore]] stored in an [[ore tank]] to make [[liquid fuel]], [[oxidizer]] or [[monopropellant]], requiring empty space available in an appropriate type of [[fuel tank]]. Conversion also consumes a large amount of [[electric charge]] and requires active [[radiator]] cooling to run continuously at a reasonable rate.<br />
<br />
Producing fuel aboard a craft with a converter can allow it to have effectively unlimited [[delta-v]], by refuelling repeatedly, so greatly extending mission range and flexibility. Conversion will generally follow, or run concurrently with, [[resource harvester|resource harvesting]], with drills extracting ore from a [[celestial body]] or [[asteroid]]. On [[planet]]s or [[moon]]s, this will generally have been proceeded by use of [[resource scanner]]s to find a location with a sufficiently high ore concentration. Although craft can also be launched pre-loaded with ore.<br />
<br />
The conversion ratio of ore to fuel is fixed, but there is a large difference between the two converter types, and also in the base conversion rates. Conversion rate and electricity use are also very variable, being greatly effected by "thermal efficiency" (determined by the current core temperature) and by the presence and level of an engineer aboard the craft.<br />
<br />
== Converters available ==<br />
{{Stats table converters}}<br />
'''Correction:''' shut down (max) temperature is 1500K for the Convert-O-Tron 125, and 4000K for the 250.<br />
==Usage==<br />
Conversion is initiated by selecting one ''Italic text''or more''Italic text'' of the options from a converter's action menu (via right clicking on the part), or bounding to an [[action group]]:<br />
* '''''Start/Stop ISRU [Lf+Ox]''''' - converts to [[liquid fuel]] and [[oxidizer]] in ratio of the need of the [[liquid fuel engine]]s.<br />
* '''''Start/Stop ISRU [Monoprop]''''' - converts to [[monopropellant]].<br />
* '''''Start/Stop ISRU [LqdFuel]''''' - converts to liquid fuel.<br />
* '''''Start/Stop ISRU [Ox]''''' - converts to oxidizer.<br />
<br />
There must be available ore on the craft, in an ore tank that is not locked, and also space available in a fuel tank of the fuel type being produced. "Lf+Of" mode requires space for both fuel types.<br />
<br />
Once activated, the core temperature of a converter will rise from ambient, warming up towards 100% optimal thermal efficiency at 1000K. Radiator core cooling, if available, will then begin transferring surplus heat from the core to maintain this temperature, as much as is permitted. If cooling is insufficient the core temperature will continue to rise, eventually settling into thermodynamic balance, as heat production falls off again with decreasing thermal efficiency and passive heat dissipation to other parts and surroundings runs faster at higher temperatures.<br />
<br />
If electric charge on the craft is depleted the converter will stop, but then continue automatically when charge becomes available again. (Note: converters may even take priority over probe cores in a situation of inadequate electrical supply, potentially creating a deadlock where the converter can not be disabled due to limited craft control when unmanned command pods are unpowered, if there are no [[Kerbonaut]]s available.)</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Converter&diff=78536Converter2017-03-19T06:18:16Z<p>ZeroGravitas: Total re-write for accuracy and comprehensiveness.</p>
<hr />
<div>A '''converter''' is a special [[parts|part]] able to make [[fuel]] from [[resource|raw-material]]. Specifically, it consumes [[ore]] stored in an [[ore tank]] to make [[liquid fuel]], [[oxidizer]] or [[monopropellant]], requiring empty space available in an appropriate type of [[fuel tank]]. Conversion also consumes a large amount of [[electric charge]] and requires active [[radiator]] cooling to run continuously at a reasonable rate.<br />
<br />
Producing fuel aboard a craft with a converter can allow it to have effectively unlimited [[delta-v]], by refuelling repeatedly, so greatly extending mission range and flexibility. Conversion will generally follow, or run concurrently with, [[resource harvester|resource harvesting]], with drills extracting ore from a [[celestial body]] or [[asteroid]]. On [[planet]]s or [[moon]]s, this will generally have been proceeded by use of [[resource scanner]]s to find a location with a sufficiently high ore concentration. Although craft can also be launched pre-loaded with ore.<br />
<br />
The conversion ratio of ore to fuel is fixed, but there is a large difference between the two converter types, and also in the base conversion rates. Conversion rate and electricity use are also very variable, being greatly effected by "thermal efficiency" (determined by the current core temperature) and by the presence and level of an engineer aboard the craft.<br />
<br />
== Converters available ==<br />
{{Stats table converters}}<br />
<br />
==Usage==<br />
Conversion is initiated by selecting one ''Italic text''or more''Italic text'' of the options from a converter's action menu (via right clicking on the part), or bounding to an [[action group]]:<br />
* '''''Start/Stop ISRU [Lf+Ox]''''' - converts to [[liquid fuel]] and [[oxidizer]] in ratio of the need of the [[liquid fuel engine]]s.<br />
* '''''Start/Stop ISRU [Monoprop]''''' - converts to [[monopropellant]].<br />
* '''''Start/Stop ISRU [LqdFuel]''''' - converts to liquid fuel.<br />
* '''''Start/Stop ISRU [Ox]''''' - converts to oxidizer.<br />
<br />
There must be available ore on the craft, in an ore tank that is not locked, and also space available in a fuel tank of the fuel type being produced. "Lf+Of" mode requires space for both fuel types.<br />
<br />
Once activated, the core temperature of a converter will rise from ambient, warming up towards 100% optimal thermal efficiency at 1000K. Radiator core cooling, if available, will then begin transferring surplus heat from the core to maintain this temperature, as much as is permitted. If cooling is insufficient the core temperature will continue to rise, eventually settling into thermodynamic balance, as heat production falls off again with decreasing thermal efficiency and passive heat dissipation to other parts and surroundings runs faster at higher temperatures.<br />
<br />
If electric charge on the craft is depleted the converter will stop, but then continue automatically when charge becomes available again. (Note: converters may even take priority over probe cores in a situation of inadequate electrical supply, potentially creating a deadlock where the converter can not be disabled due to limited craft control when unmanned command pods are unpowered, if there are no [[Kerbalnaut]]s available.)</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=User:ZeroGravitas&diff=78530User:ZeroGravitas2017-03-18T00:05:56Z<p>ZeroGravitas: Forgot to mention my majorly limiting chronic health issues. Heh.</p>
<hr />
<div>== Introduction ==<br />
<br />
Hey, I'm in my 30s and UK based, although have a non-24-hour sleep cycle, so am around at all different times. It's part of my long running Chronic Fatigue (M.E.), which means that I'm super flaky, unfortunately , undependable and often brain fogged. So sorry in advance for times that I just stop exiting. I have an academic background in physics and systems engineering, but it's a bit... errrm.... academic, now.<br />
<br />
I've only been playing KSP since late 2016, but logged a few hundred hours. I've mostly spending too long re-designing craft for too long in career mode (I'm yet to properly leave the Kerbin system!) and experimenting.<br />
<br />
My focus on the wiki has been on trying to quantify and clarify some of the most technical aspects of the game that are either absent from the wiki or plain wrong (due to updates). Namely the convert-o-tron pages, drills and thermal mechanics, currently. Although I've side-tracked through making updates and tweaks to related pages too. Still trying to figure the details out, mostly from in-game experimentation, which is often confusing. So I'd appreciated any help, suggestions or pointers. Thanks.<br />
<br />
== Links ==<br />
<br />
I have [https://www.youtube.com/user/StoicLewy a YouTube channel] where I've added a couple of KSP videos (amongst other games). <br />
<br />
I'm also active on [https://www.reddit.com/r/KerbalSpaceProgram/ r/KerbalSpaceProgram/] (the sub-Reddit) as [https://www.reddit.com/user/Z3R0gravitas/ Z3R0gravitas].<br />
<br />
And have [http://forum.kerbalspaceprogram.com/index.php?/profile/173628-z3r0gravitas/ an official forum account] where I can be contacted too.</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=User_talk:ZeroGravitas&diff=78529User talk:ZeroGravitas2017-03-18T00:02:12Z<p>ZeroGravitas: reply to chat</p>
<hr />
<div>=== Thanks ===<br />
Thanks a lot ZeroGravitas for all the job you are doing with the edits on the articles. They are looking amazingly good and well written!! <br />
--[[User:EstebanLB|EstebanLB]] ([[User talk:EstebanLB|talk]]) 19:49, 10 March 2017 (UTC)<br />
<br />
Thanks for noticing (sorry, slow to reply). I'd greatly appreciated any specific critical feedback too. I feel like I'm floating in a bit of a vacuum here (heh), community wise, being new-ish to the game and with apparently no senior oversight on the Wiki, currently.<br />
<br />
For example, I've ended up duplicating a lot of information on each of the radiator pages (i.e. the "core cooling" sections, [http://wiki.kerbalspaceprogram.com/wiki/Radiator_Panel_(edge)#Core_Cooling like this]), which I'm conscious might be neater and easier to modify in future if it were exclusively on the [[Radiator]] page. But then it didn't seem like normal Wiki etiquette to to just have a line telling readers to go to a different page (rather than just including it, or depending on their own initiative to click through to investigate).<br />
<br />
[[User:ZeroGravitas|ZeroGravitas]] ([[User talk:ZeroGravitas|talk]]) 00:02, 18 March 2017 (UTC)</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Radiator&diff=76430Radiator2017-03-16T19:06:22Z<p>ZeroGravitas: /* Core Cooling */ +Convert-O-tron 350 can also exceed it's max cooling with 3 modes running in parallel.</p>
<hr />
<div>The '''radiators''' are special devices that can cool other parts of a craft, consuming a small amount of electric charge when operating. <br />
<br />
They dissipate heat into space (radiative) and atmosphere (convective). To do this efficiently, they make themselves hotter by transferring heat in, but they self-limit to avoid overheating to destruction. Their efficiency can be limited by ambient conditions, but for many uses it is constrained more by arbitrary functional caps. They are essential for maintaining [[resource harvester]] and [[converter]] cores at their optimal thermal efficiencies.<br />
<br />
== Variants ==<br />
* Rigid, fixed '''Panels''', only cool the part they are attached to and parts directly connected to that part.<br />
* Deployable '''Thermal Control Systems''' (TCS), take heat from every part of the vessel (as if plumbed in with a cooling fluid loop). Like the deployable [[Electric_charge#Solar_panels|Solar Panels]], these automatically rotate depending on the relative direction of [[Kerbol]], but turn edge-on to ''minimise'' their exposure to the sun's radiation. They all have "Tracking Speed: 0.1". While deployed, they will break off under 2.5kPa of dynamic pressure - moving too fast through a fairly thick atmosphere (e.g. ~67m/s at sea level on Kerbin, edge toward motion). Unlike the fixed panels, no other parts can be attached to these.<br />
<br />
{{Stats table radiators}}<br />
== Operation ==<br />
<br />
To begin functioning, "Activate Radiator" must be selected from a panel's right click interface, or "Extend/Retract Radiator" for the thermal control systems, which also deploys them. Alternatively these functions can be bound to [[action group]]s, with the "Toggle Panels" option allowing a single action group to start and stop many radiators simultaneously.<br />
<br />
== Function ==<br />
<br />
Radiators only remove heat from the inside of parts (which constitute the vast majority of their [https://en.wikipedia.org/wiki/Heat_capacity thermal capacity]), not their skin, which may be at a very different temperature. Heat may be accumulated from external sources (e.g. re-entry or sunlight from Kerbol) or be generated by [[reaction engines]] or the cores of [[resource harvester]] drills or [[converter]]s, while they are active.<br />
<br />
=== Cooling Specifications ===<br />
<br />
All radiators: <br />
* "Transfer Rate: 10%". <br />
* "Cools up to 4x part temp".<br />
<br />
{| class="wikitable"<br />
! style="text-align: center;" | Image<br />
! style="text-align: center;" | Part<br />
! style="text-align: center;" | Core Heat xFer (kW)<br />
! style="text-align: center;" | Max Cooling (kW)<br />
|-<br />
| [[File:RadiatorPanelEdge.png|center|20px]]<br />
| [[Radiator Panel (edge)]]<br />
| style="text-align: right;" | 150<br />
| style="text-align: right;" | 2 234<br />
|-<br />
| [[File:Radiator_Panel_(small).png|center|20px]]<br />
| [[Radiator Panel (small)]]<br />
| style="text-align: right;" | 50<br />
| style="text-align: right;" | 1 048<br />
|-<br />
| [[File:Radiator_Panel_(large).png|center|20px]]<br />
| [[Radiator Panel (large)]]<br />
| style="text-align: right;" | 200<br />
| style="text-align: right;" | 3 644<br />
|-<br />
| [[File:Thermal_Control_System_(small).png|center|20px]]<br />
| [[Thermal Control System (small)]]<br />
| style="text-align: right;" | 50<br />
| style="text-align: right;" | 3 139<br />
|-<br />
| [[File:Thermal_Control_System_(medium).png|center|20px]]<br />
| [[Thermal Control System (medium)]]<br />
| style="text-align: right;" | 250<br />
| style="text-align: right;" | 19 494<br />
|-<br />
| [[File:Thermal_Control_System_(large).png|center|20px]]<br />
| [[Thermal Control System (large)]]<br />
| style="text-align: right;" | 1 000<br />
| style="text-align: right;" | 85 077<br />
|}<br />
<br />
Core cooling (of drills and converters) is primarily limited by a radiator's "Core Heat xFer" (transfer) stat. This is always a small fraction of what a radiator can actually dissipate, under most circumstances, indicated by the "Max Cooling" figure.<br />
<br />
=== Core Cooling ===<br />
<br />
To maintain an active drill or converter core at optimal thermal efficiency, there must be enough radiators with unused Core Heat Transfer capacity to fulfil the "Required Cooling" stat, shown below:<br />
<br />
{| class="wikitable"<br />
! Image<br />
! Part<br />
! Required Cooling (kW)<br />
! Max Cooling(kW)<br />
|-<br />
| [[File:'Drill-O-Matic_Junior'_Mining_Excavator.png|center|22px]]<br />
| [['Drill-O-Matic Junior' Mining Excavator]]<br />
| '''50'''<br />
| 50<br />
|-<br />
| [[File:DrillOMatic.png|center|22px]]<br />
| [['Drill-O-Matic' Mining Excavator]]<br />
| '''100'''<br />
| 100<br />
|-<br />
| [[File:Convert-O-Tron_125.png|center|22px]]<br />
| [[Convert-O-Tron 125]]<br />
| 100<br />
| '''50'''*<br />
|-<br />
| [[File:ISRU_Converter.png|center|22px]]<br />
| [[Convert-O-Tron 250]]<br />
| '''200'''<br />
| 500<br />
|}<br />
<br />
(*) The [[Convert-O-Tron 125]] is a special case - it can not be maintained at optimal thermal efficiency because its "Max cooling" cap of 50kW is below it's required cooling (100kW). With the help of radiators, it will still reach equilibrium, albeit a little hotter than the optimal 1000K. This is possible due to core heat production also scaling down as the thermal efficiency drops off (at higher temperatures).<br />
<br />
Also note, for both Converters, that the required cooling figure is ''per active conversion mode'', with each unit able to have all four of their ore conversion modes active at the same time. Hence the Convert-O-Tron 250's required cooling can also exceed its maximum permitted (with 3 modes producing 600kW of core heating, for example).<br />
<br />
== Changes ==<br />
<br />
;[[1.1]]<br />
* "Fixed" radiators now also need to be activated before they start working.</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Thermal_Control_System_(large)&diff=76428Thermal Control System (large)2017-03-16T18:31:42Z<p>ZeroGravitas: + EC link. Make themselves hotter. Non-structural.</p>
<hr />
<div>{{:Thermal Control System (large)/Box}}<br />
<br />
The '''large Thermal Control System ''' is a deployable [[radiator]] used to dissipate waste heat into space (and [[atmosphere]]), pumping it out of hot parts anywhere on the craft, consuming an amount of [[electric charge]] (30 per minute).. <br />
<br />
Part heat may be accumulated from external sources (e.g. [[re-entry]] or sunlight from [[Kerbol]]) or be generated by [[reaction engine]]s or the cores of [[resource harvester]] drills or [[converter]]s, while they are active. Radiators make themselves hotter to perform efficiently, but self-limit to avoid heating to destruction.<br />
<br />
This radiator only functions while deployed and will be broken off by 2.5 kPa of dynamic pressure (i.e. moving too fast through a fairly thick atmosphere). It can not be used as a structural element, to attach other parts to, unlike the fixed panel radiators.<br />
<br />
By far the most capable radiator part, it is suited to large stations or ships, perhaps if using many [[LV-N "Nerv" Atomic Rocket Motor]]s for long burns, or if venturing close to Sun.<br />
<br />
== Product description ==<br />
{{Quote<br />
|A deployable thermal control system consisting of multiple liquid cooled radiator panels.<br />
|Probodobodyne Inc.}}<br />
<br />
[[File:Thermal Control System (large) deployed.png|300px|thumbnail|none|Deployed]]<br />
<br />
== Core Cooling ==<br />
<br />
The limiting factor for cooling the cores of drills and converters is the "'''Core Heat xFer'''" (transfer) limit of the radiator: '''1000kW'''. <br />
<br />
This is substantially lower than what the part can actually dissipate, under most circumstances, with a "'''Max Cooling'''" figure of: '''85077kW'''.<br />
<br />
To maintain an active drill or converter core at optimal thermal efficiency, there must be enough radiators with unused Core Heat Transfer capacity to fulfil the "Required Cooling" stat, as listed below:<br />
<br />
{| class="wikitable"<br />
! Image<br />
! Part<br />
! Required Cooling (kW)<br />
! Max Cooling(kW)<br />
|-<br />
| [[File:'Drill-O-Matic_Junior'_Mining_Excavator.png|center|22px]]<br />
| [['Drill-O-Matic Junior' Mining Excavator]]<br />
| '''50'''<br />
| 50<br />
|-<br />
| [[File:DrillOMatic.png|center|22px]]<br />
| [['Drill-O-Matic' Mining Excavator]]<br />
| '''100'''<br />
| 100<br />
|-<br />
| [[File:Convert-O-Tron_125.png|center|22px]]<br />
| [[Convert-O-Tron 125]]<br />
| 100<br />
| '''50'''*<br />
|-<br />
| [[File:ISRU_Converter.png|center|22px]]<br />
| [[Convert-O-Tron 250]]<br />
| '''200'''<br />
| 500<br />
|}<br />
<br />
(*) Note: the Convert-O-Tron 125 can not be maintained at optimal thermal efficiency because its max cooling cap is below its required cooling stat.<br />
<br />
== Changes ==<br />
;[[1.2]]<br />
* Moved from Utility to Thermal<br />
;[[1.0.4]]<br />
* Initial release<br />
<br />
{{Parts}}</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Thermal_Control_System_(medium)&diff=76427Thermal Control System (medium)2017-03-16T18:27:57Z<p>ZeroGravitas: + EC link. Make themselves hotter. Non-structural.</p>
<hr />
<div>{{:Thermal Control System (medium)/Box}}<br />
<br />
The '''medium Thermal Control System''' (TCS) is a deployable [[radiator]] used to dissipate waste heat into space (and [[atmosphere]]), pumping it out of hot parts anywhere on the craft, consuming an amount of [[electric charge]] (7.5 per minute).<br />
<br />
Part heat may be accumulated from external sources (e.g. [[re-entry]] or sunlight from [[Kerbol]]) or be generated by [[reaction engine]]s or the cores of [[resource harvester]] drills or [[converter]]s, while they are active. Radiators make themselves hotter to perform efficiently, but self-limit to avoid heating to destruction.<br />
<br />
This radiator only functions while deployed and will be broken off by 2.5 kPa of dynamic pressure (i.e. moving too fast through a fairly thick atmosphere). It can not be used as a structural element, to attach other parts to, unlike the fixed panel radiators.<br />
<br />
== Product description ==<br />
{{Quote<br />
|A deployable thermal control system consisting of multiple liquid cooled radiator panels.<br />
|Probodobodyne Inc.}}<br />
<br />
[[File:Thermal Control System (medium) deployed.png|300px|thumbnail|none|Deployed]]<br />
<br />
== Core Cooling ==<br />
<br />
The limiting factor for cooling the cores of drills and converters is the "'''Core Heat xFer'''" (transfer) limit of the radiator: '''250kW'''. <br />
<br />
This is substantially lower than what the part can actually dissipate, under most circumstances, with a "'''Max Cooling'''" figure of: '''19494kW'''.<br />
<br />
To maintain an active drill or converter core at optimal thermal efficiency, there must be enough radiators with unused Core Heat Transfer capacity to fulfil the "Required Cooling" stat, as listed below:<br />
<br />
{| class="wikitable"<br />
! Image<br />
! Part<br />
! Required Cooling (kW)<br />
! Max Cooling(kW)<br />
|-<br />
| [[File:'Drill-O-Matic_Junior'_Mining_Excavator.png|center|22px]]<br />
| [['Drill-O-Matic Junior' Mining Excavator]]<br />
| '''50'''<br />
| 50<br />
|-<br />
| [[File:DrillOMatic.png|center|22px]]<br />
| [['Drill-O-Matic' Mining Excavator]]<br />
| '''100'''<br />
| 100<br />
|-<br />
| [[File:Convert-O-Tron_125.png|center|22px]]<br />
| [[Convert-O-Tron 125]]<br />
| 100<br />
| '''50'''*<br />
|-<br />
| [[File:ISRU_Converter.png|center|22px]]<br />
| [[Convert-O-Tron 250]]<br />
| '''200'''<br />
| 500<br />
|}<br />
<br />
(*) Note: the Convert-O-Tron 125 can not be maintained at optimal thermal efficiency because its max cooling cap is below its required cooling stat.<br />
<br />
=== Practical Figures ===<br />
One medium TCS radiator is sufficient to maintain optimal thermal efficiency of (approximately):<br />
* 5x [['Drill-O-Matic Junior' Mining Excavator]].<br />
* 2x [['Drill-O-Matic' Mining Excavator]]s (Senior).<br />
* 5x [[Convert-O-Tron 125]] (to the extent it is permitted to cool them).<br />
* 1x [[Convert-O-Tron 250]].<br />
<br />
== Changes ==<br />
;[[1.2]]<br />
* Moved from Utility to Thermal<br />
;[[1.0.4]]<br />
* Initial release<br />
<br />
{{Parts}}</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Thermal_Control_System_(small)&diff=76426Thermal Control System (small)2017-03-16T18:24:06Z<p>ZeroGravitas: + EC link. Make themselves hotter. Non-structural.</p>
<hr />
<div>{{:Thermal Control System (small)/Box}}<br />
<br />
The '''small Thermal Control System''' (TCS) is a deployable [[radiator]] used to dissipate waste heat into space (and [[atmosphere]]), pumping it out of hot parts anywhere on the craft, consuming a small amount of [[electric charge]] (1.5 per minute).<br />
<br />
Part heat may be accumulated from external sources (e.g. [[re-entry]] or sunlight from [[Kerbol]]) or be generated by [[reaction engine]]s or the cores of [[resource harvester]] drills or [[converter]]s, while they are active. Radiators make themselves hotter to perform efficiently, but self-limit to avoid heating to destruction.<br />
<br />
This radiator only functions while deployed and will be broken off by 2.5 kPa of dynamic pressure (i.e. moving too fast through a fairly thick atmosphere). It can not be used as a structural element, to attach other parts to, unlike the fixed panel radiators.<br />
<br />
== Product description ==<br />
{{Quote<br />
|A deployable thermal control system consisting of multiple liquid cooled radiator panels.<br />
|Probodobodyne Inc.}}<br />
<br />
[[File:Thermal Control System (small) deployed.png|300px|thumbnail|none|Deployed]]<br />
<br />
== Core Cooling ==<br />
<br />
The limiting factor for cooling the cores of drills and converters is the "'''Core Heat xFer'''" (transfer) limit of the radiator: '''50kW'''. <br />
<br />
This is substantially lower than what the part can actually dissipate, under most circumstances, with a "'''Max Cooling'''" figure of: '''1048kW'''.<br />
<br />
To maintain an active drill or converter core at optimal thermal efficiency, there must be enough radiators with unused Core Heat Transfer capacity to fulfil the "Required Cooling" stat, as listed below:<br />
<br />
{| class="wikitable"<br />
! Image<br />
! Part<br />
! Required Cooling (kW)<br />
! Max Cooling(kW)<br />
|-<br />
| [[File:'Drill-O-Matic_Junior'_Mining_Excavator.png|center|22px]]<br />
| [['Drill-O-Matic Junior' Mining Excavator]]<br />
| '''50'''<br />
| 50<br />
|-<br />
| [[File:DrillOMatic.png|center|22px]]<br />
| [['Drill-O-Matic' Mining Excavator]]<br />
| '''100'''<br />
| 100<br />
|-<br />
| [[File:Convert-O-Tron_125.png|center|22px]]<br />
| [[Convert-O-Tron 125]]<br />
| 100<br />
| '''50'''*<br />
|-<br />
| [[File:ISRU_Converter.png|center|22px]]<br />
| [[Convert-O-Tron 250]]<br />
| '''200'''<br />
| 500<br />
|}<br />
<br />
(*) Note: the Convert-O-Tron 125 can not be maintained at optimal thermal efficiency because its max cooling cap is below its required cooling stat.<br />
<br />
== Changes ==<br />
;[[1.2]]<br />
* Moved from Utility to Thermal<br />
;[[1.0.4]]<br />
* Initial release<br />
<br />
{{Parts}}</div>ZeroGravitashttps://wiki.kerbalspaceprogram.com/index.php?title=Radiator_Panel_(edge)&diff=76425Radiator Panel (edge)2017-03-16T18:17:51Z<p>ZeroGravitas: EC link and state charge used.</p>
<hr />
<div>{{:Radiator Panel (edge)/Box}}<br />
<br />
The '''Radiator Panel (edge)''' is a fixed [[radiator]] used to dissipate waste heat into space (and [[atmosphere]]), by pumping it out of nearby hot parts on the craft, when active, consuming a small amount of [[electric charge]] (1.5 per minute).<br />
<br />
Part heat may be accumulated from external sources (e.g. [[re-entry]] or sunlight from [[Kerbol]]) or be generated by [[reaction engine]]s or the cores of [[resource harvester]] drills or [[converter]]s, while they are active. To be cooled by this radiator, a part must be connected directly, or to a part that is, in turn, connected directly. Radiators make themselves hotter to perform efficiently, but self-limit to avoid heating to destruction.<br />
<br />
Unlike the deployable Thermal Control Systems, these panels can be used as structural elements, with other parts attached to them, and are not especially prone to breaking from aerodynamic forces. By default, they stick out at 90 degrees to the surface they are attached to.<br />
<br />
== Product description ==<br />
{{Quote<br />
|A radially attachable radiator panel to help dissipate heat into space.<br />
|Probodobodyne Inc.}}<br />
== Core Cooling ==<br />
<br />
The limiting factor for cooling the cores of drills and converters is the "'''Core Heat xFer'''" (transfer) limit of this radiator: '''150kW'''. <br />
<br />
This is substantially lower than what the part can actually dissipate, under most circumstances, with a "'''Max Cooling'''" figure of: '''2234kW'''.<br />
<br />
To maintain an active drill or converter core at optimal thermal efficiency, there must be enough connected radiators with unused Core Heat Transfer capacity to fulfil the "Required Cooling" stat, as listed below:<br />
<br />
{| class="wikitable"<br />
! Image<br />
! Part<br />
! Required Cooling (kW)<br />
! Max Cooling(kW)<br />
|-<br />
| [[File:'Drill-O-Matic_Junior'_Mining_Excavator.png|center|22px]]<br />
| [['Drill-O-Matic Junior' Mining Excavator]]<br />
| '''50'''<br />
| 50<br />
|-<br />
| [[File:DrillOMatic.png|center|22px]]<br />
| [['Drill-O-Matic' Mining Excavator]]<br />
| '''100'''<br />
| 100<br />
|-<br />
| [[File:Convert-O-Tron_125.png|center|22px]]<br />
| [[Convert-O-Tron 125]]<br />
| 100<br />
| '''50'''*<br />
|-<br />
| [[File:ISRU_Converter.png|center|22px]]<br />
| [[Convert-O-Tron 250]]<br />
| '''200'''<br />
| 500<br />
|}<br />
<br />
(*) Note: the Convert-O-Tron 125 can not be maintained at optimal thermal efficiency because its max cooling cap is below its required cooling stat.<br />
<br />
== Changes ==<br />
;[[1.2]]<br />
* Moved from Utility to Thermal<br />
;[[1.0.5]]<br />
* Initial release<br />
<br />
{{Parts}}</div>ZeroGravitas