Difference between revisions of "Parts/Engine/Size1 SRBs/solidBoosterRT-10 v2.cfg"

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m (*update to 0.90.0;)
m (Update config)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Part config|RT-10 Solid Fuel Booster|2=PART
+
{{Part config|RT-10 "Hammer" Solid Fuel Booster|2=PART
 
{
 
{
// Kerbal Space Program - Part Config
+
name = solidBooster_v2
// RT-10 Solid Fuel Booster
+
module = Part
//
+
author = Roverdude
 
+
rescaleFactor = 1
// --- general parameters ---
+
scale = 1
name = solidBooster
+
MODEL
module = Part
+
{
author = NovaSilisko
+
model = Squad/Parts/Engine/Size1_SRBs/SRB10
 
+
texture = SRB_O, Squad/Parts/Engine/Size1_SRBs/SRB_W
// --- asset parameters ---
+
}
mesh = model.mu
+
node_stack_bottom = 0.0, -1.56208, 0.0, 0.0, -1.0, 0.0, 1
scale = 0.1
+
node_stack_top = 0.0, 1.2818375, 0.0, 0.0, 1.0, 0.0, 1
 
+
node_attach = 0.0, 0.0, -0.625, 0.0, 0.0, 1.0, 1
 
+
fx_exhaustFlame_yellow = 0.0, -1.4084125, 0.0, 0.0, 1.0, 0.0, running
// --- node definitions ---
+
fx_exhaustSparks_yellow = 0.0, -1.4084125, 0.0, 0.0, 1.0, 0.0, running
node_stack_bottom = 0.0, -12.5127, 0.0, 0.0, 1.0, 0.0, 1
+
fx_smokeTrail_medium = 0.0, -1.4084125, 0.0, 0.0, 1.0, 0.0, running
node_stack_top = 0.0, 10.2547, 0.0, 0.0, 1.0, 0.0, 1
+
sound_vent_medium = engage
node_attach = 0.0, 0.0, -5, 0.0, 0.0, 1.0, 1
+
sound_rocket_hard = running
 
+
sound_vent_soft = disengage
// --- FX definitions ---
+
sound_explosion_low = flameout
 
+
TechRequired = basicRocketry
fx_exhaustFlame_yellow = 0.0, -11.2673, 0.0, 0.0, 1.0, 0.0, running
+
entryCost = 1200
fx_exhaustSparks_yellow = 0.0, -11.2673, 0.0, 0.0, 1.0, 0.0, running
+
cost = 400
// fx_exhaustLight_yellow = 0.0, -11.2673, 0.0, 0.0, 0.0, 1.0, running
+
category = Engine
fx_smokeTrail_medium = 0.0, -11.2673, 0.0, 0.0, 1.0, 0.0, running
+
subcategory = 0
 
+
title = #autoLOC_500484 //#autoLOC_500484 = RT-10 "Hammer" Solid Fuel Booster
// --- Sound FX definition ---
+
description = #autoLOC_500485 //#autoLOC_500485 = Packing a powerful punch for its size, The RT-10 is widely used in many space programs, whenever the need to save cash is greater than the need to keep astronauts alive.
 
+
attachRules = 1,1,1,1,0
 
+
mass = 0.75
sound_vent_medium = engage
+
heatConductivity = 0.06 // 1/2 default
sound_rocket_hard = running
+
skinInternalConductionMult = 4.0
sound_vent_soft = disengage
+
emissiveConstant = 0.5 // yes, it's white. But let's claim it's an emissive white...
sound_explosion_low = flameout
+
dragModelType = default
 
+
maximum_drag = 0.3
// --- editor parameters ---
+
minimum_drag = 0.2
TechRequired = start
+
angularDrag = 2
entryCost = 0
+
crashTolerance = 7
cost = 325
+
maxTemp = 2000 // = 3600
category = Engine
+
stagingIcon = SOLID_BOOSTER
subcategory = 0
+
bulkheadProfiles = size1, srf
title = RT-10 Solid Fuel Booster
+
tags = #autoLOC_500486 //#autoLOC_500486 = (hammer moar (more motor rocket srb
//manufacturer = Jebediah Kerman's Junkyard and Spacecraft Parts Co
+
MODULE
description = While considered by some to be little more than "a trash bin full o' boom", The RT-10 is used in many space programs, whenever the need to save cash is greater than the need to keep astronauts alive. Use with caution, though. Once lit, solid fuel motors cannot be put out until the fuel runs out.
+
{
 
+
name = ModuleEngines
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
+
thrustVectorTransformName = thrustTransform
attachRules = 1,1,1,1,0
+
throttleLocked = True
 
+
exhaustDamage = True
// --- standard part parameters ---
+
ignitionThreshold = 0.1
mass = 0.5
+
minThrust = 0
dragModelType = default
+
maxThrust = 227
maximum_drag = 0.3
+
heatProduction = 550
minimum_drag = 0.2
+
useEngineResponseTime = True
angularDrag = 2
+
engineAccelerationSpeed = 10.0
crashTolerance = 7
+
allowShutdown = False
maxTemp = 3600
+
fxOffset = 0, 0, 0.45
 
+
// --- solid booster parameters --- 3.75
+
// Possible EngineType values:
 
+
// Generic, SolidBooster, LiquidFuel, Piston, Turbine, ScramJet, Electric, Nuclear, MonoProp
stagingIcon = SOLID_BOOSTER
+
EngineType = SolidBooster
 
+
exhaustDamageDistanceOffset = 0.6
MODULE
+
{
+
PROPELLANT
name = ModuleEngines
+
{
thrustVectorTransformName = thrustTransform
+
name = SolidFuel
throttleLocked = True
+
ratio = 1.0
exhaustDamage = True
+
DrawGauge = True
ignitionThreshold = 0.1
+
}
minThrust = 0
+
atmosphereCurve
maxThrust = 250
+
{
heatProduction = 550
+
key = 0 195
useEngineResponseTime = True
+
key = 1 170
engineAccelerationSpeed = 10.0
+
key = 7 0.001
allowShutdown = False
+
}
fxOffset = 0, 0, 0.12
+
}
PROPELLANT
+
MODULE
 +
{
 +
name = FXModuleAnimateThrottle
 +
animationName = heatAnimation
 +
responseSpeed = 0.002
 +
dependOnEngineState = True
 +
dependOnThrottle = True
 +
}
 +
RESOURCE
 
{
 
{
 
name = SolidFuel
 
name = SolidFuel
        ratio = 1.0
+
amount = 375
DrawGauge = True
+
maxAmount = 375
 +
}
 +
MODULE
 +
{
 +
name = ModuleTestSubject
 +
useStaging = True
 +
useEvent = True
 +
situationMask = 60
 +
CONSTRAINT
 +
{
 +
// disable all but home
 +
type = SITUATION
 +
value = 0
 +
body = _NotHome
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
// disable all but home
 +
type = SITUATION
 +
value = 0
 +
body = _NotHome
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = ALWAYS
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = BODYANDSITUATION
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = ONCEPERPART
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 4000
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 8000
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 2000
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 4000
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 1000
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 2000
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = GT
 +
value = 0 // this just registers altitude as something to care about
 +
situationMask = 8
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = LT
 +
value = 300000
 +
situationMask = 16
 +
body = _NotSun
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = LT
 +
value = 600000
 +
situationMask = 32
 +
body = _NotSun
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 0
 +
situationMask = 8
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 600
 +
situationMask = 8
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 0
 +
situationMask = 8
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 900
 +
situationMask = 8
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 300
 +
situationMask = 8
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 1200
 +
situationMask = 8
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 200
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 100
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 100
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 50
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 50
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 20
 +
prestige = Exceptional
 +
}
 +
}
 +
MODULE
 +
{
 +
name = ModuleSurfaceFX
 +
thrustProviderModuleIndex = 0
 +
fxMax = 0.75
 +
maxDistance = 50
 +
falloff = 1.8
 +
thrustTransformName = thrustTransform
 
}
 
}
atmosphereCurve
 
{
 
  key = 0 240
 
  key = 1 225
 
}
 
 
 
}
+
MODULE
 
+
{
MODULE
+
name = ModulePartVariants
{
+
primaryColor = #ffffff
      name = ModuleAnimateHeat
+
secondaryColor = #ffffff
      ThermalAnim = heatAnimation
+
baseDisplayName = #autoLOC_8007119
}
+
baseThemeName = White
 
+
useMultipleDragCubes = false
 
+
VARIANT
 
+
{
RESOURCE
+
name = Orange
{
+
displayName = #autoLOC_8007100
name = SolidFuel
+
themeName = Orange
amount = 433
+
primaryColor = #f49841
maxAmount = 433
+
secondaryColor = #f49841
}
+
TEXTURE
 
+
{
MODULE
+
mainTextureURL = Squad/Parts/Engine/Size1_SRBs/SRB_O
{
+
}
name = ModuleTestSubject
+
}
 +
VARIANT
 +
{
 +
name = YellowAndWhite
 +
displayName = #autoLOC_8003114
 +
themeName = YellowAndWhite
 +
primaryColor = #E8DB27
 +
secondaryColor = #ffffff
 +
TEXTURE
 +
{
 +
mainTextureURL = Squad/Parts/Engine/Size1_SRBs/SRB_Y
 +
}
 +
}
 +
}
 
 
// nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8
+
MODULE
environments = 15
+
{
+
name = ModuleJettison
useStaging = True
+
jettisonName = shroud
useEvent = False
+
bottomNodeName = bottom
}
+
isFairing = True
 +
jettisonedObjectMass = 0.1
 +
jettisonForce = 5
 +
jettisonDirection = 0 0 1
 +
}
 
}
 
}
 
 
}}
 
}}

Latest revision as of 16:22, 10 October 2024

This is the configuration file for RT-10 "Hammer" Solid Fuel Booster.
PART
{
	name = solidBooster_v2
	module = Part
	author = Roverdude
	rescaleFactor = 1
	scale = 1
	MODEL
	{
		model = Squad/Parts/Engine/Size1_SRBs/SRB10
		texture = SRB_O, Squad/Parts/Engine/Size1_SRBs/SRB_W
	}
	node_stack_bottom = 0.0, -1.56208, 0.0, 0.0, -1.0, 0.0, 1
	node_stack_top = 0.0, 1.2818375, 0.0, 0.0, 1.0, 0.0, 1
	node_attach = 0.0, 0.0, -0.625, 0.0, 0.0, 1.0, 1
	fx_exhaustFlame_yellow = 0.0, -1.4084125, 0.0, 0.0, 1.0, 0.0, running
	fx_exhaustSparks_yellow = 0.0, -1.4084125, 0.0, 0.0, 1.0, 0.0, running
	fx_smokeTrail_medium = 0.0, -1.4084125, 0.0, 0.0, 1.0, 0.0, running
	sound_vent_medium = engage
	sound_rocket_hard = running
	sound_vent_soft = disengage
	sound_explosion_low = flameout
	TechRequired = basicRocketry
	entryCost = 1200
	cost = 400
	category = Engine
	subcategory = 0
	title = #autoLOC_500484 //#autoLOC_500484 = RT-10 "Hammer" Solid Fuel Booster
	description = #autoLOC_500485 //#autoLOC_500485 = Packing a powerful punch for its size, The RT-10 is widely used in many space programs, whenever the need to save cash is greater than the need to keep astronauts alive.
	attachRules = 1,1,1,1,0
	mass = 0.75
	heatConductivity = 0.06 // 1/2 default
	skinInternalConductionMult = 4.0
	emissiveConstant = 0.5 // yes, it's white. But let's claim it's an emissive white...
	dragModelType = default
	maximum_drag = 0.3
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 7
	maxTemp = 2000 // = 3600
	stagingIcon = SOLID_BOOSTER
	bulkheadProfiles = size1, srf
	tags = #autoLOC_500486 //#autoLOC_500486 = (hammer moar (more motor rocket srb
	MODULE
	{
		name = ModuleEngines
		thrustVectorTransformName = thrustTransform
		throttleLocked = True
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 227
		heatProduction = 550
		useEngineResponseTime = True
		engineAccelerationSpeed = 10.0
		allowShutdown = False
		fxOffset = 0, 0, 0.45
		
		// Possible EngineType values:
		// Generic, SolidBooster, LiquidFuel, Piston, Turbine, ScramJet, Electric, Nuclear, MonoProp
		EngineType = SolidBooster
		exhaustDamageDistanceOffset = 0.6
		
		PROPELLANT
		{
			name = SolidFuel
			ratio = 1.0
			DrawGauge = True
		}
		atmosphereCurve
		{
			key = 0 195
			key = 1 170
			key = 7 0.001
		}
	}
	MODULE
	{
		name = FXModuleAnimateThrottle
		animationName = heatAnimation
		responseSpeed = 0.002
		dependOnEngineState = True
		dependOnThrottle = True
	}
	RESOURCE
	{
		name = SolidFuel
		amount = 375
		maxAmount = 375
	}
	MODULE
	{
		name = ModuleTestSubject
		useStaging = True
		useEvent = True
		situationMask = 60
		CONSTRAINT
		{
			// disable all but home
			type = SITUATION
			value = 0
			body = _NotHome
			prestige = Trivial
		}
		CONSTRAINT
		{
			// disable all but home
			type = SITUATION
			value = 0
			body = _NotHome
			prestige = Significant
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ALWAYS
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = BODYANDSITUATION
			prestige = Significant
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ONCEPERPART
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 4000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 8000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 2000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 4000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 1000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 2000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = GT
			value = 0 // this just registers altitude as something to care about
			situationMask = 8
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 300000
			situationMask = 16
			body = _NotSun
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 600000
			situationMask = 32
			body = _NotSun
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 0
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 600
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 0
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 900
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 300
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 1200
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 200
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 100
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 100
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 50
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 50
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 20
			prestige = Exceptional
		}
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 0.75
		maxDistance = 50
		falloff = 1.8
		thrustTransformName = thrustTransform
	}
	
	MODULE
	{
		name = ModulePartVariants
		primaryColor = #ffffff
		secondaryColor = #ffffff
		baseDisplayName = #autoLOC_8007119
		baseThemeName = White
		useMultipleDragCubes = false
		VARIANT
		{
			name = Orange	
			displayName = #autoLOC_8007100
			themeName = Orange
			primaryColor = #f49841
			secondaryColor = #f49841
			TEXTURE
			{
				mainTextureURL = Squad/Parts/Engine/Size1_SRBs/SRB_O
			}
		}				
		VARIANT
		{
			name = YellowAndWhite
			displayName = #autoLOC_8003114
			themeName = YellowAndWhite
			primaryColor = #E8DB27
			secondaryColor = #ffffff
			TEXTURE
			{
				mainTextureURL = Squad/Parts/Engine/Size1_SRBs/SRB_Y
			}
		}
	}	
	
	MODULE
	{
		name = ModuleJettison
		jettisonName = shroud
		bottomNodeName = bottom
		isFairing = True
		jettisonedObjectMass = 0.1
		jettisonForce = 5
		jettisonDirection = 0 0 1		
	}	
}