Difference between revisions of "Parts/Engine/solidBoosterSep/solidBoosterSep.cfg"

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(Created page with "<pre> // Kerbal Space Program - Part Config // RT-10 Solid Fuel Booster // // --- general parameters --- name = sepMotor1 module = Part author = NovaSilisko // --- asset p...")
 
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<pre>
+
{{Part config|Sepratron I|2=PART
 
 
// Kerbal Space Program - Part Config
 
// RT-10 Solid Fuel Booster
 
//
 
 
 
// --- general parameters ---
 
name = sepMotor1
 
module = Part
 
author = NovaSilisko
 
 
 
// --- asset parameters ---
 
mesh = model.mu
 
scale = 1
 
 
 
 
 
node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1
 
 
 
// --- FX definitions ---
 
 
 
fx_exhaustFlame_yellow_tiny = 0.0, -0.17, 0.163, 0.0, 1.0, 0.0, running
 
 
 
// --- Sound FX definition ---
 
 
 
sound_vent_medium = engage
 
sound_rocket_mini = running
 
sound_vent_soft = disengage
 
 
 
// --- editor parameters ---
 
cost = 100
 
category = Propulsion
 
subcategory = 0
 
title = Sepratron I
 
manufacturer = Periapsis Co. Rocket Supplies
 
description = Although formerly designated as "really pretty crappy", Kerbal Scientists have slowly warmed up to the Sepratron I's many uses, such as separating things. For best results, angle before use.
 
 
 
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
 
attachRules = 0,1,0,0,0
 
 
 
// --- standard part parameters ---
 
mass = 0.15
 
dragModelType = default
 
maximum_drag = 0.3
 
minimum_drag = 0.2
 
angularDrag = 2
 
crashTolerance = 7
 
maxTemp = 3600
 
 
 
ActivatesEvenIfDisconnected = true
 
 
 
stagingIcon = SOLID_BOOSTER
 
 
 
MODULE
 
 
{
 
{
name = ModuleEngines
+
name = sepMotor1
thrustVectorTransformName = thrustTransform
+
module = Part
throttleLocked = True
+
author = NovaSilisko
exhaustDamage = True
+
mesh = model.mu
allowShutdown = False
+
scale = 1
ignitionThreshold = 0.1
+
node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1
minThrust = 0
+
fx_exhaustFlame_yellow_tiny = 0.0, -0.17, 0.163, 0.0, 1.0, 0.0, running
maxThrust = 20
+
sound_vent_medium = engage
heatProduction = 550
+
sound_rocket_mini = running
fxOffset = 0, 0, 0.02
+
sound_vent_soft = disengage
PROPELLANT
+
TechRequired = precisionPropulsion
 +
entryCost = 1100
 +
cost = 75
 +
category = Engine
 +
subcategory = 0
 +
title = #autoLOC_500490 //#autoLOC_500490 = Sepratron I
 +
manufacturer = #autoLOC_501641 //#autoLOC_501641 = Periapsis Rocket Supplies Co
 +
description = #autoLOC_500491 //#autoLOC_500491 = A small canister filled with what appears to be solid rocket fuel. Although not much of a step forward in terms of raw power, Kerbal Scientists have slowly warmed up to the Sepratron I's many uses, such as pushing things away. For best results, angle before use.
 +
attachRules = 0,1,0,0,0
 +
mass = 0.0125
 +
heatConductivity = 0.04 // 1/3 default
 +
skinInternalConductionMult = 4.0
 +
emissiveConstant = 0.5 // yes, it's white. But let's claim it's an emissive white...
 +
dragModelType = default
 +
maximum_drag = 0.3
 +
minimum_drag = 0.2
 +
angularDrag = 2
 +
crashTolerance = 7
 +
maxTemp = 2000 // = 3600
 +
ActivatesEvenIfDisconnected = true
 +
stagingIcon = SOLID_BOOSTER
 +
bulkheadProfiles = srf
 +
tags = #autoLOC_500492 //#autoLOC_500492 = abort booster emergency explo malfunc moar (more motor rocket ?rud safe separat solid srb surviv thruster ullage
 +
MODULE
 +
{
 +
name = ModuleEngines
 +
thrustVectorTransformName = thrustTransform
 +
throttleLocked = True
 +
exhaustDamage = True
 +
allowShutdown = False
 +
ignitionThreshold = 0.1
 +
minThrust = 0
 +
maxThrust = 18
 +
heatProduction = 550
 +
fxOffset = 0, 0, 0.02
 +
EngineType = SolidBooster
 +
nonThrustMotor = true
 +
PROPELLANT
 +
{
 +
name = SolidFuel
 +
ratio = 1.0
 +
DrawGauge = True
 +
}
 +
atmosphereCurve
 +
{
 +
key = 0 154
 +
key = 1 118
 +
key = 6 0.001
 +
}
 +
exhaustDamageMultiplier = 50
 +
}
 +
RESOURCE
 
{
 
{
 
name = SolidFuel
 
name = SolidFuel
        ratio = 1.0
+
amount = 8
DrawGauge = True
+
maxAmount = 8
 +
}
 +
MODULE
 +
{
 +
name = ModuleTestSubject
 +
useStaging = True
 +
useEvent = True
 +
situationMask = 60
 +
CONSTRAINT
 +
{
 +
// disable all but home
 +
type = SITUATION
 +
value = 0
 +
body = _NotHome
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
// disable all but home
 +
type = SITUATION
 +
value = 0
 +
body = _NotHome
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = ALWAYS
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = BODYANDSITUATION
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = ONCEPERPART
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 4000
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 8000
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 2000
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 4000
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 1000
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 2000
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = GT
 +
value = 0 // this just registers altitude as something to care about
 +
situationMask = 8
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = LT
 +
value = 300000
 +
situationMask = 16
 +
body = _NotSun
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = LT
 +
value = 600000
 +
situationMask = 32
 +
body = _NotSun
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 0
 +
situationMask = 8
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 600
 +
situationMask = 8
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 0
 +
situationMask = 8
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 900
 +
situationMask = 8
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 300
 +
situationMask = 8
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 1200
 +
situationMask = 8
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 200
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 100
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 100
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 50
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 50
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 20
 +
prestige = Exceptional
 +
}
 +
}
 +
MODULE
 +
{
 +
name = ModuleCargoPart
 +
stackableQuantity = 2
 +
packedVolume = 25
 
}
 
}
atmosphereCurve
 
{
 
  key = 0 100
 
  key = 1 100
 
}
 
 
}
 
 
 
RESOURCE
 
{
 
name = SolidFuel
 
amount = 9
 
maxAmount = 9
 
 
}
 
}
 
+
}}
</pre>
 

Latest revision as of 16:23, 10 October 2024

This is the configuration file for Sepratron I.
PART
{
	name = sepMotor1
	module = Part
	author = NovaSilisko
	mesh = model.mu
	scale = 1
	node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1
	fx_exhaustFlame_yellow_tiny = 0.0, -0.17, 0.163, 0.0, 1.0, 0.0, running
	sound_vent_medium = engage
	sound_rocket_mini = running
	sound_vent_soft = disengage
	TechRequired = precisionPropulsion
	entryCost = 1100
	cost = 75
	category = Engine
	subcategory = 0
	title = #autoLOC_500490 //#autoLOC_500490 = Sepratron I
	manufacturer = #autoLOC_501641 //#autoLOC_501641 = Periapsis Rocket Supplies Co
	description = #autoLOC_500491 //#autoLOC_500491 = A small canister filled with what appears to be solid rocket fuel. Although not much of a step forward in terms of raw power, Kerbal Scientists have slowly warmed up to the Sepratron I's many uses, such as pushing things away. For best results, angle before use.
	attachRules = 0,1,0,0,0
	mass = 0.0125
	heatConductivity = 0.04 // 1/3 default
	skinInternalConductionMult = 4.0
	emissiveConstant = 0.5 // yes, it's white. But let's claim it's an emissive white...
	dragModelType = default
	maximum_drag = 0.3
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 7
	maxTemp = 2000 // = 3600
	ActivatesEvenIfDisconnected = true
	stagingIcon = SOLID_BOOSTER
	bulkheadProfiles = srf
	tags = #autoLOC_500492 //#autoLOC_500492 = abort booster emergency explo malfunc moar (more motor rocket ?rud safe separat solid srb surviv thruster ullage
	MODULE
	{
		name = ModuleEngines
		thrustVectorTransformName = thrustTransform
		throttleLocked = True
		exhaustDamage = True
		allowShutdown = False
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 18
		heatProduction = 550
		fxOffset = 0, 0, 0.02
		EngineType = SolidBooster
		nonThrustMotor = true
		PROPELLANT
		{
			name = SolidFuel
			ratio = 1.0
			DrawGauge = True
		}
		atmosphereCurve
		{
			key = 0 154
			key = 1 118
			key = 6 0.001
		}
		exhaustDamageMultiplier = 50
	}
	RESOURCE
	{
		name = SolidFuel
		amount = 8
		maxAmount = 8
	}
	MODULE
	{
		name = ModuleTestSubject
		useStaging = True
		useEvent = True
		situationMask = 60
		CONSTRAINT
		{
			// disable all but home
			type = SITUATION
			value = 0
			body = _NotHome
			prestige = Trivial
		}
		CONSTRAINT
		{
			// disable all but home
			type = SITUATION
			value = 0
			body = _NotHome
			prestige = Significant
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ALWAYS
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = BODYANDSITUATION
			prestige = Significant
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ONCEPERPART
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 4000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 8000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 2000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 4000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 1000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 2000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = GT
			value = 0 // this just registers altitude as something to care about
			situationMask = 8
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 300000
			situationMask = 16
			body = _NotSun
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 600000
			situationMask = 32
			body = _NotSun
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 0
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 600
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 0
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 900
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 300
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 1200
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 200
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 100
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 100
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 50
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 50
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 20
			prestige = Exceptional
		}
	}
	MODULE
	{
		name = ModuleCargoPart
		stackableQuantity = 2
		packedVolume = 25
	}
}