Difference between revisions of "Parts/Engine/liquidEngineLV-T45 v2/liquidEngineLV-T45 v2.cfg"

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(Created page with "<pre> // Kerbal Space Program - Part Config// LV-T45 Liquid Fuel Engine// // --- general parameters ---name = liquidEngine2module = LiquidFuelEngineauthor = Mrbrownce// --- a...")
 
m (Update config)
 
(10 intermediate revisions by 4 users not shown)
Line 1: Line 1:
<pre>
+
{{Part config|LV-T45 "Swivel" Liquid Fuel Engine|2=PART
 +
{
 +
name = liquidEngine2_v2
 +
module = Part
 +
author = Alex
 +
mesh = Swivel_v2.mu
 +
rescaleFactor = 1
 +
node_stack_top = 0.0, 0, 0.0, 0.0, 1.0, 0.0
 +
node_stack_bottom = 0.0, -1.63, 0.0, 0.0, -1.0, 0.0
 +
fx_exhaustFlame_blue = 0.0, -0.574338, 0.0, 0.0, 1.0, 0.0, running
 +
fx_exhaustLight_blue = 0.0, -0.574338, 0.0, 0.0, 0.0, 1.0, running
 +
fx_smokeTrail_light = 0.0, -0.574338, 0.0, 0.0, 1.0, 0.0, running
 +
fx_exhaustSparks_flameout = 0.0, -0.574338, 0.0, 0.0, 1.0, 0.0, flameout
 +
sound_vent_medium = engage
 +
sound_rocket_hard = running
 +
sound_vent_soft = disengage
 +
sound_explosion_low = flameout
 +
TechRequired = basicRocketry
 +
entryCost = 3500
 +
cost = 1200
 +
category = Engine
 +
subcategory = 0
 +
title = #autoLOC_500442 //#autoLOC_500442 = LV-T45 "Swivel" Liquid Fuel Engine
 +
manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
 +
description = #autoLOC_500443 //#autoLOC_500443 = The LV-T45 engine was considered a breakthrough in the LV-T series due to its Thrust Vectoring feature. The LV-T45 can deflect its thrust to aid in craft control. All these added mechanics however, make for a slightly smaller and heavier engine in comparison with other LV-T models.
 +
attachRules = 1,0,1,0,0
 +
mass = 1.5
 +
heatConductivity = 0.06 // half default
 +
skinInternalConductionMult = 4.0
 +
emissiveConstant = 0.8 // engine nozzles are good at radiating.
 +
dragModelType = default
 +
maximum_drag = 0.2
 +
minimum_drag = 0.2
 +
angularDrag = 2
 +
crashTolerance = 7
 +
maxTemp = 2000 // = 3600
 +
bulkheadProfiles = size1
 +
tags = #autoLOC_500444 //#autoLOC_500444 = launch propuls rocket sustain (swivel
 +
 +
MODULE
 +
{
 +
name = FXModuleLookAtConstraint
 +
CONSTRAINLOOKFX
 +
{
 +
targetName = HiCyl1
 +
rotatorsName = LoCyl1
 +
}
 +
CONSTRAINLOOKFX
 +
{
 +
targetName = HiCyl2
 +
rotatorsName = LoCyl2
 +
}
  
// Kerbal Space Program - Part Config// LV-T45 Liquid Fuel Engine// // --- general parameters ---name = liquidEngine2module = LiquidFuelEngineauthor = Mrbrownce// --- asset parameters ---mesh = model.muscale = 0.1// --- node definitions ---node_stack_top = 0.0, 7.21461, 0.0, 0.0, 1.0, 0.0node_stack_bottom = 0.0, -5.74338, 0.0, 0.0, 1.0, 0.0// --- FX definitions ---fx_exhaustFlame_blue = 0.0, -5.74338, 0.0, 0.0, 1.0, 0.0, activefx_exhaustLight_blue = 0.0, -5.74338, 0.0, 0.0, 0.0, 1.0, activefx_smokeTrail_light  = 0.0, -5.74338, 0.0, 0.0, 1.0, 0.0, active// --- Sound FX definition ---sound_vent_medium = activatesound_rocket_hard = activesound_vent_soft = deactivate// --- editor parameters ---cost = 950category = 0subcategory = 0title = LV-T45 Liquid Fuel Enginemanufacturer = Jebediah Kerman's Junkyard and Spaceship Parts Co.description = The LV-T45 engine was considered another breakthrough in the LV-T series, due to its Thrust Vectoring feature. The LV-T45 can deflect its thrust to aid in craft control. All these added mechanics however, make for a slightly smaller and less powerful engine in comparison with earlier LV-T models.// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollisionattachRules = 1,0,1,0,0// --- standard part parameters ---mass = 1.5dragModelType = defaultmaximum_drag = 0.2minimum_drag = 0.2angularDrag = 2crashTolerance = 7maxTemp = 3600// --- liquid engine parameters ---maxThrust = 200minThrust = 0 heatProduction = 440fuelConsumption = 7Isp = 320
+
CONSTRAINLOOKFX
 +
{
 +
targetName = LoCyl1
 +
rotatorsName = HiCyl1
 +
}
 +
CONSTRAINLOOKFX
 +
{
 +
targetName = LoCyl2
 +
rotatorsName = HiCyl2
 +
}
  
vacIsp = 370thrustVectoringCapable = TruegimbalRange = 1.0
+
}
</pre>
+
 +
MODULE
 +
{
 +
name = ModulePartVariants
 +
useMultipleDragCubes = false
 +
baseVariant = Shroud
 +
VARIANT
 +
{
 +
name = Shroud
 +
displayName = #autoLOC_8007114
 +
primaryColor = #ffffff
 +
secondaryColor = #999999
 +
GAMEOBJECTS
 +
{
 +
Shroud = true
 +
Truss = false
 +
}
 +
}
 +
VARIANT
 +
{
 +
name = TrussMount
 +
displayName= #autoLOC_8007113
 +
primaryColor = #cccccc
 +
secondaryColor = #d96200
 +
GAMEOBJECTS
 +
{
 +
Shroud = false
 +
Truss = true
 +
}
 +
}
 +
VARIANT
 +
{
 +
name = Bare
 +
displayName =  #autoLOC_8007115
 +
primaryColor = #d96200
 +
secondaryColor = #999999
 +
GAMEOBJECTS
 +
{
 +
Shroud = false
 +
Truss = false
 +
}
 +
}
 +
}
 +
 +
MODULE
 +
{
 +
name = ModuleEngines
 +
thrustVectorTransformName = thrustTransform
 +
exhaustDamage = True
 +
ignitionThreshold = 0.1
 +
minThrust = 0
 +
maxThrust = 215
 +
heatProduction = 200
 +
fxOffset = 0, 0, 0.574338
 +
EngineType = LiquidFuel
 +
exhaustDamageDistanceOffset = 0.79
 +
PROPELLANT
 +
{
 +
name = LiquidFuel
 +
ratio = 0.9
 +
DrawGauge = True
 +
}
 +
PROPELLANT
 +
{
 +
name = Oxidizer
 +
ratio = 1.1
 +
}
 +
atmosphereCurve
 +
{
 +
key = 0 320
 +
key = 1 250
 +
key = 6 0.001
 +
}
 +
}
 +
MODULE
 +
{
 +
name = ModuleJettison
 +
jettisonName = fairing
 +
bottomNodeName = bottom
 +
isFairing = True
 +
jettisonedObjectMass = 0.1
 +
jettisonForce = 5
 +
jettisonDirection = 0 0 1
 +
}
 +
MODULE
 +
{
 +
name = ModuleGimbal
 +
gimbalTransformName = Gimbal
 +
gimbalRange = 3
 +
}
 +
MODULE
 +
{
 +
name = FXModuleAnimateThrottle
 +
animationName = HeatAnimationEmissive
 +
responseSpeed = 0.001
 +
dependOnEngineState = True
 +
dependOnThrottle = True
 +
}
 +
MODULE
 +
{
 +
name = ModuleAlternator
 +
RESOURCE
 +
{
 +
name = ElectricCharge
 +
rate = 6.0
 +
}
 +
}
 +
MODULE
 +
{
 +
name = ModuleSurfaceFX
 +
thrustProviderModuleIndex = 2
 +
fxMax = 0.5
 +
maxDistance = 30
 +
falloff = 1.7
 +
thrustTransformName = thrustTransform
 +
}
 +
MODULE
 +
{
 +
name = ModuleTestSubject
 +
useStaging = True
 +
useEvent = True
 +
situationMask = 127
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = ALWAYS
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = BODYANDSITUATION
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = ONCEPERPART
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 4000
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 8000
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 2000
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 4000
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 1000
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 2000
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = GT
 +
value = 0 // this just registers altitude as something to care about
 +
situationMask = 8
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = LT
 +
value = 300000
 +
situationMask = 16
 +
body = _NotSun
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = LT
 +
value = 600000
 +
situationMask = 32
 +
body = _NotSun
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 0
 +
situationMask = 8
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 600
 +
situationMask = 8
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 300
 +
situationMask = 8
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 1200
 +
situationMask = 8
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 600
 +
situationMask = 8
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 2500
 +
situationMask = 8
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 200
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 100
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 100
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 50
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 50
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 20
 +
prestige = Exceptional
 +
}
 +
}
 +
MODULE
 +
{
 +
name = ModuleCargoPart
 +
stackableQuantity = 1
 +
packedVolume = -1
 +
}
 +
DRAG_CUBE
 +
{
 +
cube = Fairing, 2.111,0.7825,0.7082, 2.111,0.783,0.7082, 1.225,0.9363,0.2294, 1.225,0.8691,1.554, 2.111,0.7789,0.7082, 2.111,0.7791,0.7082, 0,0.05659,1.192E-07, 1.256,1.687,1.256
 +
cube = Clean, 0.9307,0.7168,1.029, 0.9307,0.7145,0.7278, 1.213,0.9359,0.1939, 1.213,0.8416,1.609, 1.142,0.7373,0.7222, 1.142,0.7378,0.7278, 0,0.08432,5.96E-08, 1.25,1.631,1.25
 +
}
 +
}
 +
}}

Latest revision as of 16:39, 10 October 2024

This is the configuration file for LV-T45 "Swivel" Liquid Fuel Engine.
PART
{
	name = liquidEngine2_v2
	module = Part
	author = Alex
	mesh = Swivel_v2.mu
	rescaleFactor = 1
	node_stack_top = 0.0, 0, 0.0, 0.0, 1.0, 0.0
	node_stack_bottom = 0.0, -1.63, 0.0, 0.0, -1.0, 0.0
	fx_exhaustFlame_blue = 0.0, -0.574338, 0.0, 0.0, 1.0, 0.0, running
	fx_exhaustLight_blue = 0.0, -0.574338, 0.0, 0.0, 0.0, 1.0, running
	fx_smokeTrail_light = 0.0, -0.574338, 0.0, 0.0, 1.0, 0.0, running
	fx_exhaustSparks_flameout = 0.0, -0.574338, 0.0, 0.0, 1.0, 0.0, flameout
	sound_vent_medium = engage
	sound_rocket_hard = running
	sound_vent_soft = disengage
	sound_explosion_low = flameout
	TechRequired = basicRocketry
	entryCost = 3500
	cost = 1200
	category = Engine
	subcategory = 0
	title = #autoLOC_500442 //#autoLOC_500442 = LV-T45 "Swivel" Liquid Fuel Engine
	manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
	description = #autoLOC_500443 //#autoLOC_500443 = The LV-T45 engine was considered a breakthrough in the LV-T series due to its Thrust Vectoring feature. The LV-T45 can deflect its thrust to aid in craft control. All these added mechanics however, make for a slightly smaller and heavier engine in comparison with other LV-T models.
	attachRules = 1,0,1,0,0
	mass = 1.5
	heatConductivity = 0.06 // half default
	skinInternalConductionMult = 4.0
	emissiveConstant = 0.8 // engine nozzles are good at radiating.
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 7
	maxTemp = 2000 // = 3600
	bulkheadProfiles = size1
	tags = #autoLOC_500444 //#autoLOC_500444 = launch propuls rocket sustain (swivel
	
	MODULE
	{
		name = FXModuleLookAtConstraint
		CONSTRAINLOOKFX
		{
			targetName = HiCyl1
			rotatorsName = LoCyl1
		}
		CONSTRAINLOOKFX
		{
			targetName = HiCyl2
			rotatorsName = LoCyl2
		}

		CONSTRAINLOOKFX
		{
			targetName = LoCyl1
			rotatorsName = HiCyl1
		}
		CONSTRAINLOOKFX
		{
			targetName = LoCyl2
			rotatorsName = HiCyl2
		}	

	}
	
	MODULE
	{
		name = ModulePartVariants
		useMultipleDragCubes = false
		baseVariant = Shroud
		VARIANT
		{
			name = Shroud
			displayName = #autoLOC_8007114
			primaryColor = #ffffff
			secondaryColor = #999999
			GAMEOBJECTS
			{
				Shroud = true
				Truss = false
			}
		}
		VARIANT
		{
			name = TrussMount
			displayName= #autoLOC_8007113
			primaryColor = #cccccc
			secondaryColor = #d96200
			GAMEOBJECTS
			{
				Shroud = false
				Truss = true
			}
		}		
		VARIANT
		{
			name = Bare
			displayName =  #autoLOC_8007115
			primaryColor = #d96200
			secondaryColor = #999999
			GAMEOBJECTS
			{
				Shroud = false
				Truss = false
			}
		}		
	}
	
	MODULE
	{
		name = ModuleEngines
		thrustVectorTransformName = thrustTransform
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 215
		heatProduction = 200
		fxOffset = 0, 0, 0.574338
		EngineType = LiquidFuel
		exhaustDamageDistanceOffset = 0.79
		PROPELLANT
		{
			name = LiquidFuel
			ratio = 0.9
			DrawGauge = True
		}
		PROPELLANT
		{
			name = Oxidizer
			ratio = 1.1
		}
		atmosphereCurve
		{
			key = 0 320
			key = 1 250
			key = 6 0.001
		}
	}
	MODULE
	{
		name = ModuleJettison
		jettisonName = fairing
		bottomNodeName = bottom
		isFairing = True
		jettisonedObjectMass = 0.1
		jettisonForce = 5
		jettisonDirection = 0 0 1
	}
	MODULE
	{
		name = ModuleGimbal
		gimbalTransformName = Gimbal
		gimbalRange = 3
	}
	MODULE
	{
		name = FXModuleAnimateThrottle
		animationName = HeatAnimationEmissive
		responseSpeed = 0.001
		dependOnEngineState = True
		dependOnThrottle = True
	}
	MODULE
	{
		name = ModuleAlternator
		RESOURCE
		{
			name = ElectricCharge
			rate = 6.0
		}
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 2
		fxMax = 0.5
		maxDistance = 30
		falloff = 1.7
		thrustTransformName = thrustTransform
	}
	MODULE
	{
		name = ModuleTestSubject
		useStaging = True
		useEvent = True
		situationMask = 127
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ALWAYS
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = BODYANDSITUATION
			prestige = Significant
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ONCEPERPART
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 4000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 8000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 2000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 4000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 1000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 2000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = GT
			value = 0 // this just registers altitude as something to care about
			situationMask = 8
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 300000
			situationMask = 16
			body = _NotSun
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 600000
			situationMask = 32
			body = _NotSun
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 0
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 600
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 300
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 1200
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 600
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 2500
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 200
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 100
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 100
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 50
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 50
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 20
			prestige = Exceptional
		}
	}	
	MODULE
	{
		name = ModuleCargoPart	
		stackableQuantity = 1
		packedVolume = -1
	}
	DRAG_CUBE
	{
		cube = Fairing, 2.111,0.7825,0.7082, 2.111,0.783,0.7082, 1.225,0.9363,0.2294, 1.225,0.8691,1.554, 2.111,0.7789,0.7082, 2.111,0.7791,0.7082, 0,0.05659,1.192E-07, 1.256,1.687,1.256
		cube = Clean, 0.9307,0.7168,1.029, 0.9307,0.7145,0.7278, 1.213,0.9359,0.1939, 1.213,0.8416,1.609, 1.142,0.7373,0.7222, 1.142,0.7378,0.7278, 0,0.08432,5.96E-08, 1.25,1.631,1.25
	}
}