Difference between revisions of "Parts/Engine/liquidEnginePoodle v2/liquidEnginePoodle v2.cfg"
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< Parts
m (*update to 0.24.2;) |
m (Update config) |
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− | {{Part config| | + | {{Part config|RE-L10 "Poodle" Liquid Fuel Engine|2=PART |
{ | { | ||
− | + | name = liquidEngine2-2_v2 | |
− | + | module = Part | |
− | + | author = RoverDude | |
− | + | MODEL | |
− | + | { | |
− | name = liquidEngine2- | + | model = Squad/Parts/Engine/liquidEnginePoodle_v2/LqdEnginePoodle_v2 |
− | module = Part | + | } |
− | author = | + | rescaleFactor = 1 |
− | + | node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2 | |
− | // | + | node_stack_bottom = 0.0, -1.5, 0.0, 0.0, -1.0, 0.0, 2 |
− | + | fx_exhaustFlame_blue_small = 0.0, -0.8, 0.0, 0.0, 1.0, 0.0, running | |
− | + | fx_exhaustLight_blue = 0.0, -0.8, 0.0, 0.0, 0.0, 1.0, running | |
− | rescaleFactor = 1 | + | fx_smokeTrail_light = 0.0, -1.3, 0.0, 0.0, 1.0, 0.0, running |
− | + | sound_vent_medium = engage | |
− | + | sound_rocket_hard = running | |
− | node_stack_top = 0.0, 0. | + | sound_vent_soft = disengage |
− | node_stack_bottom = 0.0, - | + | sound_explosion_low = flameout |
− | + | TechRequired = heavyRocketry | |
− | + | entryCost = 4200 | |
− | + | cost = 1300 | |
− | + | category = Engine | |
− | fx_exhaustFlame_blue_small = 0.0, -0.8, 0.0, 0.0, 1.0, 0.0, running | + | subcategory = 0 |
− | fx_exhaustLight_blue = 0.0, -0.8, 0.0, 0.0, 0.0, 1.0, running | + | title = #autoLOC_500451 //#autoLOC_500451 = RE-L10 "Poodle" Liquid Fuel Engine |
− | fx_smokeTrail_light = 0.0, -1.3, 0.0, 0.0, 1.0, 0.0, running | + | manufacturer = #autoLOC_501637 //#autoLOC_501637 = Rockomax Conglomerate |
− | + | description = #autoLOC_500452 //#autoLOC_500452 = A more reasonable engine for rough economic times, the Poodle engine doubles as a BBQ when at low power. | |
− | + | attachRules = 1,0,1,0,0 | |
− | + | mass = 1.75 | |
− | sound_vent_medium = engage | + | heatConductivity = 0.06 // half default |
− | sound_rocket_hard = running | + | skinInternalConductionMult = 4.0 |
− | sound_vent_soft = disengage | + | emissiveConstant = 0.8 // engine nozzles are good at radiating. |
− | sound_explosion_low = flameout | + | dragModelType = default |
− | + | maximum_drag = 0.2 | |
− | + | minimum_drag = 0.2 | |
− | TechRequired = heavyRocketry | + | angularDrag = 2 |
− | entryCost = 4200 | + | crashTolerance = 7 |
− | cost = | + | breakingForce = 200 |
− | category = | + | breakingTorque = 200 |
− | subcategory = 0 | + | maxTemp = 2000 // = 3600 |
− | title = | + | bulkheadProfiles = size2 |
− | manufacturer = Rockomax Conglomerate | + | tags = #autoLOC_500453 //#autoLOC_500453 = lander orbit (poodle propuls rocket |
− | description = A more reasonable engine for rough economic times, the Poodle engine doubles as a BBQ when at low power. | + | MODULE |
− | |||
− | attachRules = 1,0,1,0,0 | ||
− | |||
− | // | ||
− | |||
− | dragModelType = default | ||
− | maximum_drag = 0.2 | ||
− | minimum_drag = 0.2 | ||
− | angularDrag = 2 | ||
− | crashTolerance = 7 | ||
− | breakingForce = 200 | ||
− | breakingTorque = 200 | ||
− | maxTemp = 3600 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{ | { | ||
− | name = LiquidFuel | + | name = ModuleEngines |
− | + | thrustVectorTransformName = thrustTransform | |
− | + | exhaustDamage = True | |
+ | ignitionThreshold = 0.1 | ||
+ | minThrust = 0 | ||
+ | maxThrust = 250 | ||
+ | heatProduction = 83 | ||
+ | fxOffset = 0, 0, 0.4 | ||
+ | EngineType = LiquidFuel | ||
+ | exhaustDamageDistanceOffset = 1.75 | ||
+ | PROPELLANT | ||
+ | { | ||
+ | name = LiquidFuel | ||
+ | ratio = 0.9 | ||
+ | DrawGauge = True | ||
+ | } | ||
+ | PROPELLANT | ||
+ | { | ||
+ | name = Oxidizer | ||
+ | ratio = 1.1 | ||
+ | } | ||
+ | atmosphereCurve | ||
+ | { | ||
+ | key = 0 350 | ||
+ | key = 1 90 | ||
+ | key = 3 0.001 | ||
+ | } | ||
} | } | ||
− | + | MODULE | |
{ | { | ||
− | name = | + | name = ModuleJettison |
− | + | jettisonName = Shroud1,Shroud2 | |
+ | bottomNodeName = bottom | ||
+ | isFairing = True | ||
+ | jettisonedObjectMass = 0.5 | ||
+ | jettisonForce = 15 | ||
+ | jettisonDirection = 0 0 1 | ||
} | } | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | MODULE | + | MODULE |
− | |||
− | |||
− | |||
{ | { | ||
− | name = | + | name = ModuleGimbal |
− | + | gimbalTransformName = Gimbal | |
+ | gimbalRange = 5 | ||
+ | gimbalResponseSpeed = 30 | ||
+ | useGimbalResponseSpeed = true | ||
} | } | ||
− | } | + | MODULE |
− | + | { | |
− | { | + | name = FXModuleLookAtConstraint |
− | + | CONSTRAINLOOKFX | |
− | + | { | |
− | + | targetName = HiCyl1 | |
− | + | rotatorsName = LowCyl1 | |
− | + | } | |
− | } | + | CONSTRAINLOOKFX |
− | + | { | |
− | + | targetName = HiCyl2 | |
− | { | + | rotatorsName = LowCyl2 |
− | + | } | |
+ | CONSTRAINLOOKFX | ||
+ | { | ||
+ | targetName = HiCyl3 | ||
+ | rotatorsName = LowCyl3 | ||
+ | } | ||
+ | CONSTRAINLOOKFX | ||
+ | { | ||
+ | targetName = HiCyl4 | ||
+ | rotatorsName = LowCyl4 | ||
+ | } | ||
+ | CONSTRAINLOOKFX | ||
+ | { | ||
+ | targetName = HiCyl5 | ||
+ | rotatorsName = LowCyl5 | ||
+ | } | ||
+ | CONSTRAINLOOKFX | ||
+ | { | ||
+ | targetName = HiCyl6 | ||
+ | rotatorsName = LowCyl6 | ||
+ | } | ||
+ | CONSTRAINLOOKFX | ||
+ | { | ||
+ | targetName = LowCyl1 | ||
+ | rotatorsName = HiCyl1 | ||
+ | } | ||
+ | CONSTRAINLOOKFX | ||
+ | { | ||
+ | targetName = LowCyl2 | ||
+ | rotatorsName = HiCyl2 | ||
+ | } | ||
+ | CONSTRAINLOOKFX | ||
+ | { | ||
+ | targetName = LowCyl3 | ||
+ | rotatorsName = HiCyl3 | ||
+ | } | ||
+ | CONSTRAINLOOKFX | ||
+ | { | ||
+ | targetName = LowCyl4 | ||
+ | rotatorsName = HiCyl4 | ||
+ | } | ||
+ | CONSTRAINLOOKFX | ||
+ | { | ||
+ | targetName = LowCyl5 | ||
+ | rotatorsName = HiCyl5 | ||
+ | } | ||
+ | CONSTRAINLOOKFX | ||
+ | { | ||
+ | targetName = LowCyl6 | ||
+ | rotatorsName = HiCyl6 | ||
+ | } | ||
+ | } | ||
+ | |||
+ | |||
− | |||
− | |||
− | useStaging = True | + | MODULE |
− | + | { | |
+ | name = FXModuleAnimateThrottle | ||
+ | animationName = poodleEmissive1 | ||
+ | responseSpeed = 0.001 | ||
+ | dependOnEngineState = True | ||
+ | dependOnThrottle = True | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = FXModuleAnimateThrottle | ||
+ | animationName = poodleEmissive2 | ||
+ | responseSpeed = 0.001 | ||
+ | dependOnEngineState = True | ||
+ | dependOnThrottle = True | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleAlternator | ||
+ | RESOURCE | ||
+ | { | ||
+ | name = ElectricCharge | ||
+ | rate = 8.0 | ||
+ | } | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleTestSubject | ||
+ | useStaging = True | ||
+ | useEvent = True | ||
+ | situationMask = 127 | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = ALWAYS | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = BODYANDSITUATION | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = ONCEPERPART | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 4000 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 8000 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 2000 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 4000 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 1000 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 2000 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = GT | ||
+ | value = 0 // this just registers altitude as something to care about | ||
+ | situationMask = 8 | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = LT | ||
+ | value = 300000 | ||
+ | situationMask = 16 | ||
+ | body = _NotSun | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = LT | ||
+ | value = 600000 | ||
+ | situationMask = 32 | ||
+ | body = _NotSun | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 0 | ||
+ | situationMask = 8 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 600 | ||
+ | situationMask = 8 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 300 | ||
+ | situationMask = 8 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 1200 | ||
+ | situationMask = 8 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 600 | ||
+ | situationMask = 8 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 2500 | ||
+ | situationMask = 8 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 200 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 100 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 100 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 50 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 50 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 20 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleSurfaceFX | ||
+ | thrustProviderModuleIndex = 0 | ||
+ | fxMax = 0.6 | ||
+ | maxDistance = 30 | ||
+ | falloff = 1.5 | ||
+ | thrustTransformName = thrustTransform | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModulePartVariants | ||
+ | baseVariant = TwoBell | ||
+ | VARIANT | ||
+ | { | ||
+ | name = DoubleBell | ||
+ | displayName = #autoLOC_8012034 | ||
+ | primaryColor = #814228 | ||
+ | secondaryColor = #ffffff | ||
+ | sizeGroup = GroupA | ||
+ | GAMEOBJECTS | ||
+ | { | ||
+ | EngineFixed = true | ||
+ | Shroud = false | ||
+ | Shroud1 = true | ||
+ | Shroud2 = false | ||
+ | } | ||
+ | NODES | ||
+ | { | ||
+ | node_stack_bottom = 0.0, -1.5, 0.0, 0.0, -1.0, 0.0, 2 | ||
+ | } | ||
+ | } | ||
+ | VARIANT | ||
+ | { | ||
+ | name = SingleBell | ||
+ | displayName = #autoLOC_8012035 | ||
+ | primaryColor = #696969 | ||
+ | secondaryColor = #ffffff | ||
+ | sizeGroup = GroupB | ||
+ | GAMEOBJECTS | ||
+ | { | ||
+ | EngineFixed = false | ||
+ | Shroud = true | ||
+ | Shroud1 = false | ||
+ | Shroud2 = true | ||
+ | } | ||
+ | NODES | ||
+ | { | ||
+ | node_stack_bottom = 0.0, -2.67668, 0.0, 0.0, -1.0, 0.0, 2 | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | DRAG_CUBE | ||
+ | { | ||
+ | cube = Fairing, 3.783,0.7801,1.357, 3.783,0.7801,1.357, 4.853,0.992,0.1127, 4.853,0.7858,1.553, 3.783,0.7801,1.357, 3.783,0.7801,1.357, 0,-0.75,0, 2.525,1.5,2.525 | ||
+ | cube = Clean, 1.453,0.7459,1.345, 1.453,0.7459,1.345, 2.872,0.7317,1.503, 2.872,0.8048,1.548, 2.233,0.7365,1.345, 2.233,0.7354,1.345, 0,-0.7294,0, 2.5,1.459,2.5 | ||
+ | cube = 0, 1.453,0.7459,1.345, 1.453,0.7459,1.345, 2.872,0.7317,1.503, 2.872,0.8048,1.548, 2.233,0.7365,1.345, 2.233,0.7354,1.345, 0,-0.7294,0, 2.5,1.459,2.5 | ||
+ | cube = 1, 2.713,0.6273,1.535, 2.713,0.6279,1.504, 4.853,0.992,0.1127, 4.853,0.7917,2.672, 2.944,0.6353,1.673, 2.944,0.623,1.514, 0,-1.339,0, 2.5,2.675,2.5 | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleCargoPart | ||
+ | stackableQuantity = 1 | ||
+ | packedVolume = -1 | ||
+ | } | ||
} | } | ||
− | |||
− | |||
}} | }} |
Latest revision as of 16:42, 10 October 2024
PART { name = liquidEngine2-2_v2 module = Part author = RoverDude MODEL { model = Squad/Parts/Engine/liquidEnginePoodle_v2/LqdEnginePoodle_v2 } rescaleFactor = 1 node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -1.5, 0.0, 0.0, -1.0, 0.0, 2 fx_exhaustFlame_blue_small = 0.0, -0.8, 0.0, 0.0, 1.0, 0.0, running fx_exhaustLight_blue = 0.0, -0.8, 0.0, 0.0, 0.0, 1.0, running fx_smokeTrail_light = 0.0, -1.3, 0.0, 0.0, 1.0, 0.0, running sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout TechRequired = heavyRocketry entryCost = 4200 cost = 1300 category = Engine subcategory = 0 title = #autoLOC_500451 //#autoLOC_500451 = RE-L10 "Poodle" Liquid Fuel Engine manufacturer = #autoLOC_501637 //#autoLOC_501637 = Rockomax Conglomerate description = #autoLOC_500452 //#autoLOC_500452 = A more reasonable engine for rough economic times, the Poodle engine doubles as a BBQ when at low power. attachRules = 1,0,1,0,0 mass = 1.75 heatConductivity = 0.06 // half default skinInternalConductionMult = 4.0 emissiveConstant = 0.8 // engine nozzles are good at radiating. dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 breakingForce = 200 breakingTorque = 200 maxTemp = 2000 // = 3600 bulkheadProfiles = size2 tags = #autoLOC_500453 //#autoLOC_500453 = lander orbit (poodle propuls rocket MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 250 heatProduction = 83 fxOffset = 0, 0, 0.4 EngineType = LiquidFuel exhaustDamageDistanceOffset = 1.75 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 350 key = 1 90 key = 3 0.001 } } MODULE { name = ModuleJettison jettisonName = Shroud1,Shroud2 bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.5 jettisonForce = 15 jettisonDirection = 0 0 1 } MODULE { name = ModuleGimbal gimbalTransformName = Gimbal gimbalRange = 5 gimbalResponseSpeed = 30 useGimbalResponseSpeed = true } MODULE { name = FXModuleLookAtConstraint CONSTRAINLOOKFX { targetName = HiCyl1 rotatorsName = LowCyl1 } CONSTRAINLOOKFX { targetName = HiCyl2 rotatorsName = LowCyl2 } CONSTRAINLOOKFX { targetName = HiCyl3 rotatorsName = LowCyl3 } CONSTRAINLOOKFX { targetName = HiCyl4 rotatorsName = LowCyl4 } CONSTRAINLOOKFX { targetName = HiCyl5 rotatorsName = LowCyl5 } CONSTRAINLOOKFX { targetName = HiCyl6 rotatorsName = LowCyl6 } CONSTRAINLOOKFX { targetName = LowCyl1 rotatorsName = HiCyl1 } CONSTRAINLOOKFX { targetName = LowCyl2 rotatorsName = HiCyl2 } CONSTRAINLOOKFX { targetName = LowCyl3 rotatorsName = HiCyl3 } CONSTRAINLOOKFX { targetName = LowCyl4 rotatorsName = HiCyl4 } CONSTRAINLOOKFX { targetName = LowCyl5 rotatorsName = HiCyl5 } CONSTRAINLOOKFX { targetName = LowCyl6 rotatorsName = HiCyl6 } } MODULE { name = FXModuleAnimateThrottle animationName = poodleEmissive1 responseSpeed = 0.001 dependOnEngineState = True dependOnThrottle = True } MODULE { name = FXModuleAnimateThrottle animationName = poodleEmissive2 responseSpeed = 0.001 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 8.0 } } MODULE { name = ModuleTestSubject useStaging = True useEvent = True situationMask = 127 CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Exceptional } CONSTRAINT { type = ALTITUDE test = GT value = 0 // this just registers altitude as something to care about situationMask = 8 } CONSTRAINT { type = ALTITUDE test = LT value = 300000 situationMask = 16 body = _NotSun } CONSTRAINT { type = ALTITUDE test = LT value = 600000 situationMask = 32 body = _NotSun } CONSTRAINT { type = SPEED test = GT value = 0 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = LT value = 600 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = GT value = 300 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = LT value = 1200 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = GT value = 600 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 2500 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.6 maxDistance = 30 falloff = 1.5 thrustTransformName = thrustTransform } MODULE { name = ModulePartVariants baseVariant = TwoBell VARIANT { name = DoubleBell displayName = #autoLOC_8012034 primaryColor = #814228 secondaryColor = #ffffff sizeGroup = GroupA GAMEOBJECTS { EngineFixed = true Shroud = false Shroud1 = true Shroud2 = false } NODES { node_stack_bottom = 0.0, -1.5, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = SingleBell displayName = #autoLOC_8012035 primaryColor = #696969 secondaryColor = #ffffff sizeGroup = GroupB GAMEOBJECTS { EngineFixed = false Shroud = true Shroud1 = false Shroud2 = true } NODES { node_stack_bottom = 0.0, -2.67668, 0.0, 0.0, -1.0, 0.0, 2 } } } DRAG_CUBE { cube = Fairing, 3.783,0.7801,1.357, 3.783,0.7801,1.357, 4.853,0.992,0.1127, 4.853,0.7858,1.553, 3.783,0.7801,1.357, 3.783,0.7801,1.357, 0,-0.75,0, 2.525,1.5,2.525 cube = Clean, 1.453,0.7459,1.345, 1.453,0.7459,1.345, 2.872,0.7317,1.503, 2.872,0.8048,1.548, 2.233,0.7365,1.345, 2.233,0.7354,1.345, 0,-0.7294,0, 2.5,1.459,2.5 cube = 0, 1.453,0.7459,1.345, 1.453,0.7459,1.345, 2.872,0.7317,1.503, 2.872,0.8048,1.548, 2.233,0.7365,1.345, 2.233,0.7354,1.345, 0,-0.7294,0, 2.5,1.459,2.5 cube = 1, 2.713,0.6273,1.535, 2.713,0.6279,1.504, 4.853,0.992,0.1127, 4.853,0.7917,2.672, 2.944,0.6353,1.673, 2.944,0.623,1.514, 0,-1.339,0, 2.5,2.675,2.5 } MODULE { name = ModuleCargoPart stackableQuantity = 1 packedVolume = -1 } }