Difference between revisions of "Useful Tool Mods"
From Kerbal Space Program Wiki
(A collection of major mods) |
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* [http://kerbalspaceport.com/ferram-aerospace-research/ Ferram Aerospace Research] : adds a wide greater realism to the atmospheric fly. It is then really harder to make your ship fly correcly. | * [http://kerbalspaceport.com/ferram-aerospace-research/ Ferram Aerospace Research] : adds a wide greater realism to the atmospheric fly. It is then really harder to make your ship fly correcly. | ||
− | * [http://kerbalspaceport.com/tac-life-support/ Tac Life Support] : manages cycle of life of | + | * [http://kerbalspaceport.com/remotetech2/ RemoteTech] '''(incompatible with 0.23.5)''' : Your probe won't react anymore when far from Kerbal. |
+ | ** You'll have to create a complete network of communication satellites to guide them in deep space. | ||
+ | ** Adds delay (because of light speed limitation) to the control of distant probes, making navigation really harder with distant planets. | ||
+ | ** Forgives control of probes when behind planet (in the dark side of the mum for instance) | ||
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+ | * [http://kerbalspaceport.com/tac-life-support/ Tac Life Support] : manages cycle of life of kerbal people. Food, Water, Oxygen and Electricity is now need to maintains your astronauts alive during missing. A new difficult parameter to deal with. | ||
== Navigation tools == | == Navigation tools == |
Revision as of 14:34, 29 May 2014
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Realism
Those mods adds realism to the simulation making the gameplay harder than before.
- Ferram Aerospace Research : adds a wide greater realism to the atmospheric fly. It is then really harder to make your ship fly correcly.
- RemoteTech (incompatible with 0.23.5) : Your probe won't react anymore when far from Kerbal.
- You'll have to create a complete network of communication satellites to guide them in deep space.
- Adds delay (because of light speed limitation) to the control of distant probes, making navigation really harder with distant planets.
- Forgives control of probes when behind planet (in the dark side of the mum for instance)
- Tac Life Support : manages cycle of life of kerbal people. Food, Water, Oxygen and Electricity is now need to maintains your astronauts alive during missing. A new difficult parameter to deal with.
- MechJeb : A complete autopilot tools
- attitude pilots (Prograde, retrograde, node direction, vessel direction and so on)
- Fine tune and execute nodes
- Auto lander, docker, and lifter.
- a complete calculator in the edit mode
- gives various information for anything in the game (ships, orbit, target, planets.....)
- Kerbal Alarm Clock : Adds alarms to various situation, stopping time warp.
Career Mode Compatibles
Those mods is included in the career mode Tech tree.
- MechJeb : Each part gives new automatic control of ships. First are just simple attitude modifiers, Then nodes fine editors and auto execute mode, to completes lift off, docking and landing procedures.
- ScanSat Terrain Mapping : Creates Maps of celestial bodies, detects anomalies (easter eggs), surface slopes and Biomes. The map created from your satellites can be analyzed and then provide science points depending on your map coverage. The detected biomes helps landing your craft in an interesting point.
- Kethane : One of the most incredible addon of Kerbal. Adds a brand new fueling system in the game. Kerthane can be detected and drilled from any planet. It allow then to create fuel bases in moons as start points for long range exploration.
Misc Tools
Must have tools
- Toolbar : gathers some others addons features in a single toolbar. Many addons use this.
- Crew Manifest : allows to transfer crew members between part of the ship. one of the most missing feature in current kerbal version.
Cheaters
- HyperEdit : place your ship anywhere in space without the use of fuel. Useful for testing situations, but a real spoiler for the career mode.