Difference between revisions of "Resource/ja"
Kspjptrans (talk | contribs) (Created page with "thumb|right|The resource tab showing all available resources in 0.20.2 thumb|left|icon A '''resource''' is a kin...") |
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− | [[File:All the resources edit.png|thumb|right| | + | [[File:All the resources edit.png|thumb|right|0.20.2で追加されたResourceウィンドウ]] |
− | [[File:resource_icon.png|thumb|left| | + | [[File:resource_icon.png|thumb|left|アイコン]] |
− | + | '''Resource'''(動力源)は特定パーツの機能を使用することで消費あるいは生産される資源の総称で、パーツごとに生産・消費・保存できる動力源の種類は決められている。Common resources include [[liquid fuel]] and [[oxidizer]], both of which are used in [[liquid engine]]s, and [[electric charge]], which has many different applications. | |
− | + | 出発時は各動力源が満載された状態になっている。動力源の残量は画面右上の''Resources''アイコンをクリックすることでグラフが表示される。 | |
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== Available resources == | == Available resources == |
Revision as of 21:37, 28 September 2014
Resource(動力源)は特定パーツの機能を使用することで消費あるいは生産される資源の総称で、パーツごとに生産・消費・保存できる動力源の種類は決められている。Common resources include liquid fuel and oxidizer, both of which are used in liquid engines, and electric charge, which has many different applications.
出発時は各動力源が満載された状態になっている。動力源の残量は画面右上のResourcesアイコンをクリックすることでグラフが表示される。
Available resources
The following table contains all the resources currently implemented.
動力源 | 密度 (kg/unit) | コスト (/unit) | 機内供給 | 生産手段 | 保存手段 |
---|---|---|---|---|---|
Electric Charge | 0 | 0 | 機体全体[Note 1] | はい | はい |
Liquid Fuel | 5 | 0.8 | 隣接部のみ | いいえ | はい |
Oxidizer | 5 | 0.18 | 隣接部のみ | いいえ | はい |
Intake Air | 5 | 0 | 機体全体 | はい | いいえ |
Solid Fuel | 7.5 | 0.6 | 自己消費 | いいえ | はい |
Monopropellant | 4 | 1.2 | 機体全体[Note 1] | いいえ | はい |
EVA Propellant | 0 | 0 | 無し | はい | いいえ |
Xenon Gas | 0.1 | 4 | 機体全体[Note 1] | いいえ | はい |
Ore | 10 | 0.02 | 機体全体 | いいえ | はい |
Ablator | 1 | 0.5 | 自己消費 | いいえ | いいえ |
Flow modes
- Adjacent: Resources will only flow between adjacent sources and sinks, meaning that tanks can be drained unevenly.
- Everywhere: The resource is always available to all parts structurally connected to the vessel, and the same amount of resources is drained from every container.
- Internal: The resource can only be used by the part containing it.
- None: The resource won't be pumped automatically but can be manually transferred.
Flow, transfer and crossfeed
Most resources can be manually transferred from one container to another one, which is usually done by right-clicking two containers while holding the Mod key and then using the in and out buttons under the resource indicators. The transfer is stopped automatically once the source container is empty or the target container is full, but it can also be stopped manually using the stop button under the indicators. Multiple resources can be transferred at the same time, however the containers' right-click menus must stay open, otherwise the transfer will stop as well.
Some parts are listed as "Fuel Crossfeed Capable", which means that they allow fuel to move automatically through them to other parts that are attached to them. Fuel crossfeed can be disabled on any capable part via the right-click menu.
Another way to transfer resources is using a separate part. This is currently only possible for liquid fuel and oxidizer, using the FTX-2 External Fuel Duct.
Liquid fuel engines need the source of fuel directly adjacent to it or a connection via the fuel duct.