Difference between revisions of "Parts/Engine/solidBoosterSep/solidBoosterSep.cfg"
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< Parts
m (BobBot moved page Parts/Engine/sepMotor1/part.cfg to Parts/Engine/solidBoosterSep/solidBoosterSep.cfg without leaving a redirect: Renamed part configuration file after update.) |
m (*update to 0.25;) |
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// Kerbal Space Program - Part Config | // Kerbal Space Program - Part Config | ||
− | // | + | // Sepratron I Solid Fuel Booster |
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Revision as of 01:35, 8 October 2014
PART { // Kerbal Space Program - Part Config // Sepratron I Solid Fuel Booster // // --- general parameters --- name = sepMotor1 module = Part author = NovaSilisko // --- asset parameters --- mesh = model.mu scale = 1 node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1 // --- FX definitions --- fx_exhaustFlame_yellow_tiny = 0.0, -0.17, 0.163, 0.0, 1.0, 0.0, running // --- Sound FX definition --- sound_vent_medium = engage sound_rocket_mini = running sound_vent_soft = disengage // --- editor parameters --- TechRequired = generalRocketry entryCost = 1100 cost = 50 category = Propulsion subcategory = 0 title = Sepratron I manufacturer = Periapsis Rocket Supplies Co. description = A small canister filled with what appears to be solid rocket fuel. Although not much of a step forward in terms of raw power, Kerbal Scientists have slowly warmed up to the Sepratron I's many uses, such as pushing things away. For best results, angle before use. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,0,0 // --- standard part parameters --- mass = 0.0125 dragModelType = default maximum_drag = 0.3 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 3600 ActivatesEvenIfDisconnected = true stagingIcon = SOLID_BOOSTER MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform throttleLocked = True exhaustDamage = True allowShutdown = False ignitionThreshold = 0.1 minThrust = 0 maxThrust = 18 heatProduction = 550 fxOffset = 0, 0, 0.02 PROPELLANT { name = SolidFuel ratio = 1.0 DrawGauge = True } atmosphereCurve { key = 0 100 key = 1 100 } } RESOURCE { name = SolidFuel amount = 8 maxAmount = 8 } MODULE { name = ModuleTestSubject // nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8 environments = 15 useStaging = True useEvent = False } }