Difference between revisions of "API:PartModule"
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{{Method | {{Method |
Latest revision as of 18:49, 17 March 2017
PartModule Class
Inherits | Implements |
---|---|
MonoBehaviour | |
The PartModule class allows you to override its functions to intuitively control your parts.
Example
Called during the main menu loading stage.
using System; using UnityEngine; public class RandomPart : PartModule { public override void OnAwake() { Debug.Log("Hello World"); } }
Properties
The following is a list of properties in PartModule.
Name | Description |
---|---|
BaseActionList Actions { get; } | ? |
int ClassID { get; } | ? |
string ClassName { get; } | ? |
BaseEventList Events { get; } | ? |
BaseFieldList Fields { get; } | ? |
string GUIName { get; } | ? |
Part part { get; set; } | ? |
Vessel vessel { get; } | ? |
Fields
The following is a list of fields in PartModule.
Signature | Description |
---|---|
bool isEnabled | The part state. |
string moduleName | The module's name. |
ProtoPartModuleSnapshot snapshot | ? |
Methods
The following are methods included in PartModule.
Signature | Description |
---|---|
constructor PartModule() | ? |
virtual string GetInfo() | Returns the part information displayed in the part list mouse-over information box. |
void Load(ConfigNode node) | ? |
virtual void OnActive() | Called when the part is active. Not called in VAB or when on launch pad, but is called when stage is started, assuming that activates the module. |
virtual void OnAwake() | Called when the part is loaded, this can be more than once. Called when part is selected in VAB, and also when switching from VAB to launch pad. |
virtual void OnFixedUpdate() | Per-PhysX frame update, Called only when the part is active! |
virtual void OnInactive() | Get the part information. |
virtual void OnInitialize() | Called when part is selected in VAB, switching to launch pad or loading from a save. |
virtual void OnLoad(ConfigNode node) | Called when the object is loaded from a save. |
virtual void OnSave(ConfigNode node) | Called when the object is saved, which happens with any change in VAB, when switching to launch pad, and during auto saving. |
virtual void OnStart(StartState state) | Called when entering VAB (with arg Editor), launch pad (with arg PreLaunch |
virtual void OnUpdate() | Called when OnUpdate is called on the part. |
void Save(ConfigNode node) | ? |
Enumerations
The following is a list of enumerations in PartModule.
Name | Values |
---|---|
StartState | None Editor PreLaunch Landed = 4 Docked = 8 Flying = 16 Splashed = 32 SubOrbital = 64 Orbital = 128 |