Difference between revisions of "Campaign: The Joolians"

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{{Episode|The Center of the Solar System|The Colony|Campaigns|prefix=Campaign:%2}}
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{{Episode|The Center of the Solar System|The Hermes Program|Campaigns|prefix=Campaign:%20}}
 
 
 
 
 
 
After the intense excitement after the first kerbal went into extrasolar space, Kerbals have begun focussing back on earth. Public relations has been pressing KSC to do a extreme mission to keep people interesting, and although it got the scientists hearts racing a soil examination survey of Moho did not satisfy this requirement. Apparently the general public only cares about Kerbals in space, so now the Jool program was born. its ultimate goal is to land a exploration team of kerbals on all moons of Jool.
 
  
 +
After the intense excitement when the first kerbal went into extrasolar space, Kerbals have begun ignoring space. Public relations has been pressing KSC to do a Flashy mission to keep Kerbals interested, and although it got the scientists hearts racing, a soil examination survey of Moho did not satisfy this requirement. Apparently the general public only cares about Kerbals in space, not probes, and thus the Jool program was born. its ultimate goal is to land a exploration team of kerbals on all the moons of Jool.
  
 
==Specifications==
 
==Specifications==
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# Expert understanding of interplanetary launch windows (phase angles)
 
# Expert understanding of interplanetary launch windows (phase angles)
 
# Expert understanding of landers.
 
# Expert understanding of landers.
* Version: Every Version (only tested on .23)
+
* Version: Every Version
  
 
==Missions==
 
==Missions==
 
===Dres I===
 
===Dres I===
 
====Intrepid====  
 
====Intrepid====  
* Construct a Massive ship in Kerbal Orbit.  
+
* Construct a Massive ship in Kerbin Orbit.  
* After Jool one Intrepid must be able to refuel in Kerbal Orbit.
+
* After Dres I, Intrepid must be able to refuel in Kerbal Orbit.
 
* Ship must contain
 
* Ship must contain
 
# Power (self sufficient)
 
# Power (self sufficient)
Line 30: Line 27:
 
# Numerous Docking ports
 
# Numerous Docking ports
 
# A probe Bay (for holding probes)
 
# A probe Bay (for holding probes)
# Enough fuel to carry a 300 ton payload to Jool, and then to get back. (may use multiple Stages)
+
# A communication tower (A branch coming of Intrepid covered in communication Equipment
 +
# Enough fuel to carry a 200 ton payload to Jool, and then to get back. (may use multiple Stages)
 
* It is Recommended that you test Intrepid unmanned
 
* It is Recommended that you test Intrepid unmanned
 +
(Feel free to post a screenshot of whatever ship you build)
 +
 
====Peregrine I====
 
====Peregrine I====
 
* Construct a small Lander Capable of Landing Kerbals on Dres
 
* Construct a small Lander Capable of Landing Kerbals on Dres
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# Sample storage (Ore tanks)
 
# Sample storage (Ore tanks)
 
# At least 3 scientific Instruments
 
# At least 3 scientific Instruments
 +
# Communication
 
* Dock Lander with Intrepid
 
* Dock Lander with Intrepid
 +
 
====Mission Outline====
 
====Mission Outline====
* Send Intrepid to Dres
+
* Send Intrepid to Dres with docked lander attached
 
* Land Peregrine I
 
* Land Peregrine I
 
* Return Kerbals Safely
 
* Return Kerbals Safely
 
* Carry at least 5 Kerbals
 
* Carry at least 5 Kerbals
 
  
 
===Jool I===
 
===Jool I===
 
====Kite====
 
====Kite====
* Construct a lander which can exit Tylo orbit, land and return.
+
* Construct a lander which can exit Tylo orbit, land and return to Orbit.
 
* Lander must contain
 
* Lander must contain
 
# A self sufficient rover, which can drive unmanned and with passenger(s)
 
# A self sufficient rover, which can drive unmanned and with passenger(s)
Line 59: Line 60:
 
# Docking port to rendezvous with Intrepid after Tylo Landing
 
# Docking port to rendezvous with Intrepid after Tylo Landing
 
* Launch and Attach to Intrepid
 
* Launch and Attach to Intrepid
 +
 
====Osprey====
 
====Osprey====
 
* build a lander/plane which can land on Laythe and Return to Orbit
 
* build a lander/plane which can land on Laythe and Return to Orbit
(If Tylo I is an SSTO you may reuse it on Laythe)
+
(If Kite is an reusable SSTO you may reuse it on Laythe)
 
* Lander/Plane must contain
 
* Lander/Plane must contain
 
# Power (self Sufficient)
 
# Power (self Sufficient)
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# Ability to land and take off in water and on land.
 
# Ability to land and take off in water and on land.
 
# Docking port to rendezvous with Intrepid
 
# Docking port to rendezvous with Intrepid
 +
# Communication
 
* Launch and secure it to Intrepid
 
* Launch and secure it to Intrepid
(Note: This Mission becomes more interesting if you design a myriad of devices to land on laythe, (example: a Boat, Floating Base, Rover, and/or  a Submarine)
+
 
 
====Hawk====
 
====Hawk====
 
* Construct a lander capable of landing on Vall, Bop, and Pol and returning to orbit.
 
* Construct a lander capable of landing on Vall, Bop, and Pol and returning to orbit.
(IF Tylo I, or Laythe I is a SSTO it can be reused for Vall I)
+
(If Kite, or Osprey is a reusable SSTO it can be used in place of Hawk)
 
* Lander must be able to land on Vall and return to orbit in one stage. (mining and refueling on surface is allowed
 
* Lander must be able to land on Vall and return to orbit in one stage. (mining and refueling on surface is allowed
 
* Lander must include
 
* Lander must include
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# sample storage (Ore Tank)
 
# sample storage (Ore Tank)
 
# At least 4 Scientific Instruments
 
# At least 4 Scientific Instruments
 +
# Communication
 
# (recommended it carries a Rover)  
 
# (recommended it carries a Rover)  
* secure Vall 1 to Intrepid.
+
* secure Hawk to Intrepid.
 +
 
 
====Mission outline====
 
====Mission outline====
 
* To complete Mission, Send Intrepid to Jool carrying at least 8 Kerbals.  
 
* To complete Mission, Send Intrepid to Jool carrying at least 8 Kerbals.  
* Land one Kerbal on each Moon.
+
* Land at least one Kerbal on each Moon.
 
* Return all Kerbals safely to Kerbin
 
* Return all Kerbals safely to Kerbin
  
 
===Tylo I===
 
===Tylo I===
 +
====Vulture====
 +
* Construct a Rover and a "sky crane" stage to transport the rover to the surface.
 +
* The Rover Should contain
 +
# Power (self suffiecent)
 +
# Capasity for 10 kerbals
 +
# mining equipment
 +
# Communication
 +
# scientific instrumentation
 +
# a small scout rover
 +
# a Cupola module
 +
* The "sky crane" must be able to land the rover on Tylo and then fly away to destroy itslef nearby
 +
 +
====Mission Outline====
 +
* Another module of Kite (or the same one) is the only other equipment neaded
 +
* Land Kerbals on Tylo using Kite
 +
* Land Vulture Nearby
 +
* Transfer Kerbals into Vulture
 +
* Drive around Tylo
 +
* Then return Kerbals to Intrepid with Kite
 +
* All Kerbals must get home safe.
  
 
===Laythe I===
 
===Laythe I===
 +
====Owl====
 +
* Construct a Jet powered Boat.
 +
* Boat must Contain
 +
# Power (self Suffiecient)
 +
# 10 kerbal capasity
 +
# A cupola Module
 +
# A smaller scout boat attached
 +
# All scientific instruments.
 +
# Communication
 +
 +
====Pheonix====
 +
* Construct a Jet Aircraft, capable of taking off from Water and Land
 +
* Plane must contain
 +
# 2 kerbal capasity
 +
# at least 3 scientific instruments
 +
# Communication
 +
(This Mission becomes more intresting if you add other ships to it, example: a Submarine, a Rover, a jetski)
 +
 +
====Mission Outline====
 +
* Launch Pheonix, Owl and Osprey up to Intrepid
 +
* send Intrepid to Laythe
 +
* Land Owl using parachutes
 +
* Fly down using Pheonix.
 +
* Land remaining Kerbals using Osprey
 +
* Explore Laythe with Owl (Optional)
 +
* Return Kerbals to Intrepid with Osprey
 +
* Return Kerbals to Kerbin safley

Latest revision as of 14:44, 22 April 2018

The Center of the Solar System Campaigns The Hermes Program

After the intense excitement when the first kerbal went into extrasolar space, Kerbals have begun ignoring space. Public relations has been pressing KSC to do a Flashy mission to keep Kerbals interested, and although it got the scientists hearts racing, a soil examination survey of Moho did not satisfy this requirement. Apparently the general public only cares about Kerbals in space, not probes, and thus the Jool program was born. its ultimate goal is to land a exploration team of kerbals on all the moons of Jool.

Specifications

  • Length: 4-6 hours
  • Difficulty: 7-10 (Advanced)
  • Skills
  1. Expert Navigation via Maneuvering Nodes
  2. Advanced Orbiting
  3. Expert Vessel Design
  4. Expert understanding of interplanetary launch windows (phase angles)
  5. Expert understanding of landers.
  • Version: Every Version

Missions

Dres I

Intrepid

  • Construct a Massive ship in Kerbin Orbit.
  • After Dres I, Intrepid must be able to refuel in Kerbal Orbit.
  • Ship must contain
  1. Power (self sufficient)
  2. Nuclear or Ion Engines
  3. Habitation for 30 Kerbals
  4. At least one Science Bay
  5. A command section
  6. Numerous Docking ports
  7. A probe Bay (for holding probes)
  8. A communication tower (A branch coming of Intrepid covered in communication Equipment
  9. Enough fuel to carry a 200 ton payload to Jool, and then to get back. (may use multiple Stages)
  • It is Recommended that you test Intrepid unmanned

(Feel free to post a screenshot of whatever ship you build)

Peregrine I

  • Construct a small Lander Capable of Landing Kerbals on Dres
  • Lander must Include
  1. Power (self Sufficient)
  2. a Detachable Rover
  3. Drills
  4. Sample storage (Ore tanks)
  5. At least 3 scientific Instruments
  6. Communication
  • Dock Lander with Intrepid

Mission Outline

  • Send Intrepid to Dres with docked lander attached
  • Land Peregrine I
  • Return Kerbals Safely
  • Carry at least 5 Kerbals

Jool I

Kite

  • Construct a lander which can exit Tylo orbit, land and return to Orbit.
  • Lander must contain
  1. A self sufficient rover, which can drive unmanned and with passenger(s)
  2. Space for 1 Kerbal minimum (2-3 Recommended)
  3. Power (solar panels or Nuclear Reactors)
  4. at least 4 scientific instruments
  5. A Communotron 88-88
  6. Docking port to rendezvous with Intrepid after Tylo Landing
  • Launch and Attach to Intrepid

Osprey

  • build a lander/plane which can land on Laythe and Return to Orbit

(If Kite is an reusable SSTO you may reuse it on Laythe)

  • Lander/Plane must contain
  1. Power (self Sufficient)
  2. At least 4 Scientific Instruments
  3. Ability to land and take off in water and on land.
  4. Docking port to rendezvous with Intrepid
  5. Communication
  • Launch and secure it to Intrepid

Hawk

  • Construct a lander capable of landing on Vall, Bop, and Pol and returning to orbit.

(If Kite, or Osprey is a reusable SSTO it can be used in place of Hawk)

  • Lander must be able to land on Vall and return to orbit in one stage. (mining and refueling on surface is allowed
  • Lander must include
  1. Power (self sufficient)
  2. Drills
  3. sample storage (Ore Tank)
  4. At least 4 Scientific Instruments
  5. Communication
  6. (recommended it carries a Rover)
  • secure Hawk to Intrepid.

Mission outline

  • To complete Mission, Send Intrepid to Jool carrying at least 8 Kerbals.
  • Land at least one Kerbal on each Moon.
  • Return all Kerbals safely to Kerbin

Tylo I

Vulture

  • Construct a Rover and a "sky crane" stage to transport the rover to the surface.
  • The Rover Should contain
  1. Power (self suffiecent)
  2. Capasity for 10 kerbals
  3. mining equipment
  4. Communication
  5. scientific instrumentation
  6. a small scout rover
  7. a Cupola module
  • The "sky crane" must be able to land the rover on Tylo and then fly away to destroy itslef nearby

Mission Outline

  • Another module of Kite (or the same one) is the only other equipment neaded
  • Land Kerbals on Tylo using Kite
  • Land Vulture Nearby
  • Transfer Kerbals into Vulture
  • Drive around Tylo
  • Then return Kerbals to Intrepid with Kite
  • All Kerbals must get home safe.

Laythe I

Owl

  • Construct a Jet powered Boat.
  • Boat must Contain
  1. Power (self Suffiecient)
  2. 10 kerbal capasity
  3. A cupola Module
  4. A smaller scout boat attached
  5. All scientific instruments.
  6. Communication

Pheonix

  • Construct a Jet Aircraft, capable of taking off from Water and Land
  • Plane must contain
  1. 2 kerbal capasity
  2. at least 3 scientific instruments
  3. Communication

(This Mission becomes more intresting if you add other ships to it, example: a Submarine, a Rover, a jetski)

Mission Outline

  • Launch Pheonix, Owl and Osprey up to Intrepid
  • send Intrepid to Laythe
  • Land Owl using parachutes
  • Fly down using Pheonix.
  • Land remaining Kerbals using Osprey
  • Explore Laythe with Owl (Optional)
  • Return Kerbals to Intrepid with Osprey
  • Return Kerbals to Kerbin safley