Difference between revisions of "Parts/Engine/solidBoosterBACC/solidBoosterBACC.cfg"
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− | {{Part config| | + | {{Part config|BACC "Thumper" Solid Fuel Booster|2=PART |
{ | { | ||
− | + | name = solidBooster1-1 | |
− | + | module = Part | |
− | + | author = NovaSilisko | |
− | + | mesh = model.mu | |
− | + | rescaleFactor = 1 | |
− | name = solidBooster1-1 | + | node_stack_bottom = 0.0, -3.914617, 0.0, 0.0, -1.0, 0.0, 1 |
− | module = Part | + | node_stack_top = 0.0, 3.920, 0.0, 0.0, 1.0, 0.0, 1 |
− | author = NovaSilisko | + | node_attach = 0.0, 0.0, -0.635, 0.0, 0.0, 1.0 |
− | + | fx_exhaustFlame_yellow = 0.0, -3.5, 0.0, 0.0, 1.0, 0.0, running | |
− | + | fx_exhaustSparks_yellow = 0.0, -3.5, 0.0, 0.0, 1.0, 0.0, running | |
− | mesh = model.mu | + | fx_smokeTrail_medium = 0.0, -4, 0.0, 0.0, 1.0, 0.0, running |
− | rescaleFactor = 1 | + | sound_vent_medium = engage |
− | + | sound_rocket_hard = running | |
− | + | sound_vent_soft = disengage | |
− | node_stack_bottom = 0.0, -3.914617, 0.0, 0.0, 1.0, 0.0, | + | sound_explosion_low = flameout |
− | node_stack_top = 0.0, 3. | + | TechRequired = generalRocketry |
− | node_attach = 0.0, 0.0, -0.635, 0.0, 0.0, 1.0 | + | entryCost = 2800 |
− | + | cost = 850 | |
− | + | category = Engine | |
− | + | subcategory = 0 | |
− | fx_exhaustFlame_yellow = 0.0, -3.5, 0.0, 0.0, 1.0, 0.0, running | + | title = #autoLOC_500481 //#autoLOC_500481 = BACC "Thumper" Solid Fuel Booster |
− | fx_exhaustSparks_yellow = 0.0, -3.5, 0.0, 0.0, 1.0, 0.0, running | + | manufacturer = #autoLOC_501637 //#autoLOC_501637 = Rockomax Conglomerate |
− | fx_smokeTrail_medium = 0.0, -4, 0.0, 0.0, 1.0, 0.0, running | + | description = #autoLOC_500482 //#autoLOC_500482 = Filled with a new, even more volatile fuel, the BACC offers semi-reliable performance at a good price. |
− | + | attachRules = 1,1,1,1,0 | |
− | + | mass = 1.5 | |
− | + | heatConductivity = 0.06 // 1/2 default | |
− | + | skinInternalConductionMult = 4.0 | |
− | sound_vent_medium = engage | + | emissiveConstant = 0.5 // yes, it's white. But let's claim it's an emissive white... |
− | sound_rocket_hard = running | + | dragModelType = default |
− | sound_vent_soft = disengage | + | maximum_drag = 0.3 |
− | sound_explosion_low = flameout | + | minimum_drag = 0.2 |
− | + | angularDrag = 2 | |
− | + | crashTolerance = 7 | |
− | TechRequired = generalRocketry | + | maxTemp = 2200 // = 3900 |
− | entryCost = | + | stagingIcon = SOLID_BOOSTER |
− | cost = | + | bulkheadProfiles = size1, srf |
− | category = | + | tags = #autoLOC_500483 //#autoLOC_500483 = moar (more motor rocket srb (thumper |
− | subcategory = 0 | + | MODULE |
− | title = | + | { |
− | manufacturer = Rockomax Conglomerate | + | name = ModuleEngines |
− | description = Filled with a new, even more volatile fuel, the BACC offers semi-reliable performance at a good price. | + | thrustVectorTransformName = thrustTransform |
− | + | throttleLocked = True | |
− | + | exhaustDamage = True | |
− | attachRules = 1,1,1,1,0 | + | ignitionThreshold = 0.1 |
− | + | minThrust = 0 | |
− | // | + | maxThrust = 300 |
− | + | heatProduction = 390 | |
− | dragModelType = default | + | useEngineResponseTime = True |
− | maximum_drag = 0.3 | + | engineAccelerationSpeed = 8.0 |
− | minimum_drag = 0.2 | + | allowShutdown = False |
− | angularDrag = 2 | + | fxOffset = 0, 0, 0.35 |
− | crashTolerance = 7 | + | EngineType = SolidBooster |
− | maxTemp = 3900 | + | exhaustDamageDistanceOffset = 0.7 |
− | + | PROPELLANT | |
− | stagingIcon = SOLID_BOOSTER | + | { |
− | + | name = SolidFuel | |
− | // | + | ratio = 1.0 |
− | + | DrawGauge = True | |
− | + | } | |
− | MODULE | + | atmosphereCurve |
− | { | + | { |
− | + | key = 0 210 | |
− | + | key = 1 175 | |
− | + | key = 6 0.001 | |
− | + | } | |
− | + | } | |
− | + | MODULE | |
− | + | { | |
− | + | name = FXModuleAnimateThrottle | |
− | + | animationName = thumperEmissive | |
− | + | responseSpeed = 0.001 | |
− | + | dependOnEngineState = True | |
− | + | dependOnThrottle = True | |
− | + | } | |
+ | RESOURCE | ||
{ | { | ||
name = SolidFuel | name = SolidFuel | ||
− | + | amount = 820 | |
− | + | maxAmount = 820 | |
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleTestSubject | ||
+ | useStaging = True | ||
+ | useEvent = True | ||
+ | situationMask = 60 | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | // disable all but home | ||
+ | type = SITUATION | ||
+ | value = 0 | ||
+ | body = _NotHome | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | // disable all but home | ||
+ | type = SITUATION | ||
+ | value = 0 | ||
+ | body = _NotHome | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = ALWAYS | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = BODYANDSITUATION | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = ONCEPERPART | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 4000 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 8000 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 2000 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 4000 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 1000 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 2000 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = GT | ||
+ | value = 0 // this just registers altitude as something to care about | ||
+ | situationMask = 8 | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = LT | ||
+ | value = 300000 | ||
+ | situationMask = 16 | ||
+ | body = _NotSun | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = LT | ||
+ | value = 600000 | ||
+ | situationMask = 32 | ||
+ | body = _NotSun | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 0 | ||
+ | situationMask = 8 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 600 | ||
+ | situationMask = 8 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 0 | ||
+ | situationMask = 8 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 900 | ||
+ | situationMask = 8 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 300 | ||
+ | situationMask = 8 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 1200 | ||
+ | situationMask = 8 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 200 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 100 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 100 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 50 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 50 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 20 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleSurfaceFX | ||
+ | thrustProviderModuleIndex = 0 | ||
+ | fxMax = 0.8 | ||
+ | maxDistance = 50 | ||
+ | falloff = 2 | ||
+ | thrustTransformName = thrustTransform | ||
} | } | ||
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} | } | ||
}} | }} |
Latest revision as of 16:20, 10 October 2024
PART { name = solidBooster1-1 module = Part author = NovaSilisko mesh = model.mu rescaleFactor = 1 node_stack_bottom = 0.0, -3.914617, 0.0, 0.0, -1.0, 0.0, 1 node_stack_top = 0.0, 3.920, 0.0, 0.0, 1.0, 0.0, 1 node_attach = 0.0, 0.0, -0.635, 0.0, 0.0, 1.0 fx_exhaustFlame_yellow = 0.0, -3.5, 0.0, 0.0, 1.0, 0.0, running fx_exhaustSparks_yellow = 0.0, -3.5, 0.0, 0.0, 1.0, 0.0, running fx_smokeTrail_medium = 0.0, -4, 0.0, 0.0, 1.0, 0.0, running sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout TechRequired = generalRocketry entryCost = 2800 cost = 850 category = Engine subcategory = 0 title = #autoLOC_500481 //#autoLOC_500481 = BACC "Thumper" Solid Fuel Booster manufacturer = #autoLOC_501637 //#autoLOC_501637 = Rockomax Conglomerate description = #autoLOC_500482 //#autoLOC_500482 = Filled with a new, even more volatile fuel, the BACC offers semi-reliable performance at a good price. attachRules = 1,1,1,1,0 mass = 1.5 heatConductivity = 0.06 // 1/2 default skinInternalConductionMult = 4.0 emissiveConstant = 0.5 // yes, it's white. But let's claim it's an emissive white... dragModelType = default maximum_drag = 0.3 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 2200 // = 3900 stagingIcon = SOLID_BOOSTER bulkheadProfiles = size1, srf tags = #autoLOC_500483 //#autoLOC_500483 = moar (more motor rocket srb (thumper MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform throttleLocked = True exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 300 heatProduction = 390 useEngineResponseTime = True engineAccelerationSpeed = 8.0 allowShutdown = False fxOffset = 0, 0, 0.35 EngineType = SolidBooster exhaustDamageDistanceOffset = 0.7 PROPELLANT { name = SolidFuel ratio = 1.0 DrawGauge = True } atmosphereCurve { key = 0 210 key = 1 175 key = 6 0.001 } } MODULE { name = FXModuleAnimateThrottle animationName = thumperEmissive responseSpeed = 0.001 dependOnEngineState = True dependOnThrottle = True } RESOURCE { name = SolidFuel amount = 820 maxAmount = 820 } MODULE { name = ModuleTestSubject useStaging = True useEvent = True situationMask = 60 CONSTRAINT { // disable all but home type = SITUATION value = 0 body = _NotHome prestige = Trivial } CONSTRAINT { // disable all but home type = SITUATION value = 0 body = _NotHome prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Exceptional } CONSTRAINT { type = ALTITUDE test = GT value = 0 // this just registers altitude as something to care about situationMask = 8 } CONSTRAINT { type = ALTITUDE test = LT value = 300000 situationMask = 16 body = _NotSun } CONSTRAINT { type = ALTITUDE test = LT value = 600000 situationMask = 32 body = _NotSun } CONSTRAINT { type = SPEED test = GT value = 0 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = LT value = 600 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = GT value = 0 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = LT value = 900 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = GT value = 300 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 1200 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.8 maxDistance = 50 falloff = 2 thrustTransformName = thrustTransform } }