Difference between revisions of "Parts/Engine/liquidEngineMainsail/liquidEngineMainsail.cfg"
From Kerbal Space Program Wiki
< Parts
m (BobBot moved page Parts/liquidEngine1-2/part.cfg to Parts/Engine/liquidEngine1-2/part.cfg without leaving a redirect: Update to new directory system) |
m (*update to 1.0.4;) |
||
(6 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | {{Part config| | + | {{Part config|RE-M3 "Mainsail" Liquid Engine|2=PART |
{ | { | ||
− | + | name = liquidEngine1-2 | |
− | + | module = Part | |
− | + | author = NovaSilisko | |
− | + | mesh = model.mu | |
− | + | rescaleFactor = 1 | |
− | name = liquidEngine1-2 | + | node_stack_top = 0.0, 1.065308, 0.0, 0.0, 1.0, 0.0, 2 |
− | module = Part | + | node_stack_bottom = 0.0, -1.930788, 0.0, 0.0, -1.0, 0.0, 2 |
− | author = NovaSilisko | + | fx_exhaustFlame_blue = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running |
− | + | fx_exhaustLight_blue = 0.0, -2, 0.0, 0.0, 0.0, 1.0, running | |
− | + | fx_smokeTrail_light = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running | |
− | mesh = model.mu | + | fx_exhaustSparks_flameout = 0.0, -2, 0.0, 0.0, 1.0, 0.0, flameout |
− | + | sound_vent_medium = engage | |
− | rescaleFactor = 1 | + | sound_rocket_hard = running |
− | + | sound_vent_soft = disengage | |
− | + | sound_explosion_low = flameout | |
− | node_stack_top = 0.0, 1.065308, 0.0, 0.0, 1.0, 0.0, 2 | + | TechRequired = heavierRocketry |
− | node_stack_bottom = 0.0, -1.930788, 0.0, 0.0, 1.0, 0.0, 2 | + | entryCost = 38000 |
− | + | cost = 13000 | |
− | + | category = Engine | |
− | + | subcategory = 0 | |
− | + | title = RE-M3 "Mainsail" Liquid Engine | |
− | fx_exhaustFlame_blue = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running | + | manufacturer = Rockomax Conglomerate |
− | fx_exhaustLight_blue = 0.0, -2, 0.0, 0.0, 0.0, 1.0, running | + | description = A monster of an engine for heavy lifting purposes, the Mainsail's power rivals that of entire small nations. |
− | fx_smokeTrail_light = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running | + | attachRules = 1,0,1,0,0 |
− | fx_exhaustSparks_flameout = 0.0, -2, 0.0, 0.0, 1.0, 0.0, flameout | + | mass = 6 |
− | + | // heatConductivity = 0.06 // half default | |
− | + | skinInternalConductionMult = 4.0 | |
− | + | emissiveConstant = 0.8 // engine nozzles are good at radiating. | |
− | + | dragModelType = default | |
− | sound_vent_medium = engage | + | maximum_drag = 0.2 |
− | sound_rocket_hard = running | + | minimum_drag = 0.2 |
− | sound_vent_soft = disengage | + | angularDrag = 2 |
− | sound_explosion_low = flameout | + | crashTolerance = 7 |
− | + | breakingForce = 200 | |
− | + | breakingTorque = 200 | |
− | TechRequired = | + | maxTemp = 2000 // = 3600 |
− | entryCost = | + | bulkheadProfiles = size2 |
− | cost = | + | MODULE |
− | category = | + | { |
− | subcategory = 0 | + | name = ModuleEngines |
− | title = | + | thrustVectorTransformName = thrustTransform |
− | manufacturer = Rockomax Conglomerate | + | exhaustDamage = True |
− | description = A monster of an engine for heavy lifting purposes, the Mainsail's power rivals that of entire small nations. | + | ignitionThreshold = 0.1 |
− | + | minThrust = 0 | |
− | + | maxThrust = 1500 | |
− | attachRules = 1,0,1,0,0 | + | heatProduction = 196 |
− | + | fxOffset = 0, 0, 1.5 | |
− | // | + | EngineType = LiquidFuel |
− | + | PROPELLANT | |
− | dragModelType = default | + | { |
− | maximum_drag = 0.2 | + | name = LiquidFuel |
− | minimum_drag = 0.2 | + | ratio = 0.9 |
− | angularDrag = 2 | + | DrawGauge = True |
− | crashTolerance = 7 | + | } |
− | breakingForce = 200 | + | PROPELLANT |
− | breakingTorque = 200 | + | { |
− | maxTemp = 3600 | + | name = Oxidizer |
− | + | ratio = 1.1 | |
− | MODULE | + | } |
− | { | + | atmosphereCurve |
− | + | { | |
− | + | key = 0 310 | |
− | + | key = 1 285 | |
− | + | key = 9 0.001 | |
− | + | } | |
− | + | } | |
− | + | MODULE | |
− | + | { | |
− | + | name = ModuleJettison | |
+ | jettisonName = fairing | ||
+ | bottomNodeName = bottom | ||
+ | isFairing = True | ||
+ | jettisonedObjectMass = 0.5 | ||
+ | jettisonForce = 15 | ||
+ | jettisonDirection = 0 0 1 | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleGimbal | ||
+ | gimbalTransformName = thrustTransform | ||
+ | gimbalRange = 2 | ||
+ | } | ||
+ | MODULE | ||
{ | { | ||
− | name = | + | name = ModuleAnimateHeat |
− | + | ThermalAnim = overheat | |
− | |||
} | } | ||
− | + | MODULE | |
{ | { | ||
− | name = | + | name = ModuleAlternator |
− | + | RESOURCE | |
+ | { | ||
+ | name = ElectricCharge | ||
+ | rate = 12.0 | ||
+ | } | ||
} | } | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
RESOURCE | RESOURCE | ||
{ | { | ||
name = ElectricCharge | name = ElectricCharge | ||
− | + | amount = 0 | |
+ | maxAmount = 0 | ||
+ | isTweakable = false | ||
+ | hideFlow = true | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleSurfaceFX | ||
+ | thrustProviderModuleIndex = 0 | ||
+ | fxMax = 0.8 | ||
+ | maxDistance = 50 | ||
+ | falloff = 1.8 | ||
+ | thrustTransformName = thrustTransform | ||
} | } | ||
− | + | EFFECTS | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | EFFECTS | ||
− | |||
− | |||
{ | { | ||
− | + | Thrust | |
{ | { | ||
− | clip = Squad/Sounds/sound_rocket_mini | + | AUDIO |
− | + | { | |
− | + | clip = Squad/Sounds/sound_rocket_mini | |
− | + | volume = 0.0 0.0 | |
− | + | volume = 1.0 1.0 | |
− | + | pitch = 0.0 0.8 | |
− | } | + | pitch = 1.0 1.0 |
+ | loop = true | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleTestSubject | ||
+ | environments = 15 | ||
+ | useStaging = True | ||
+ | useEvent = True | ||
} | } | ||
} | } | ||
− | + | ||
}} | }} |
Latest revision as of 12:25, 27 June 2015
PART { name = liquidEngine1-2 module = Part author = NovaSilisko mesh = model.mu rescaleFactor = 1 node_stack_top = 0.0, 1.065308, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -1.930788, 0.0, 0.0, -1.0, 0.0, 2 fx_exhaustFlame_blue = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running fx_exhaustLight_blue = 0.0, -2, 0.0, 0.0, 0.0, 1.0, running fx_smokeTrail_light = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running fx_exhaustSparks_flameout = 0.0, -2, 0.0, 0.0, 1.0, 0.0, flameout sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout TechRequired = heavierRocketry entryCost = 38000 cost = 13000 category = Engine subcategory = 0 title = RE-M3 "Mainsail" Liquid Engine manufacturer = Rockomax Conglomerate description = A monster of an engine for heavy lifting purposes, the Mainsail's power rivals that of entire small nations. attachRules = 1,0,1,0,0 mass = 6 // heatConductivity = 0.06 // half default skinInternalConductionMult = 4.0 emissiveConstant = 0.8 // engine nozzles are good at radiating. dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 breakingForce = 200 breakingTorque = 200 maxTemp = 2000 // = 3600 bulkheadProfiles = size2 MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 1500 heatProduction = 196 fxOffset = 0, 0, 1.5 EngineType = LiquidFuel PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 310 key = 1 285 key = 9 0.001 } } MODULE { name = ModuleJettison jettisonName = fairing bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.5 jettisonForce = 15 jettisonDirection = 0 0 1 } MODULE { name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 2 } MODULE { name = ModuleAnimateHeat ThermalAnim = overheat } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 12.0 } } RESOURCE { name = ElectricCharge amount = 0 maxAmount = 0 isTweakable = false hideFlow = true } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.8 maxDistance = 50 falloff = 1.8 thrustTransformName = thrustTransform } EFFECTS { Thrust { AUDIO { clip = Squad/Sounds/sound_rocket_mini volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.8 pitch = 1.0 1.0 loop = true } } } MODULE { name = ModuleTestSubject environments = 15 useStaging = True useEvent = True } }