Difference between revisions of "Planned features"

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* Largely innaccurate information caused by misunderstanding, misquoting, and out of date information.
 
* Should be replaced with confirmed features for the next version only.}}
 
 
{{Box|2=The entries on the following list '''must be properly cited''' to ensure verifiability.}}
 
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This section lists all planned features for future releases. Entries highlighted in <span style = "background:#42C0FB">blue</span> are planned for the next update (Soon™). Entries in <span style = "background:#FFEE44">yellow</span> have been partially implemented. Entries in <span style = "background:#00FF00">green</span> are already in development but are not expected for the next update or are that huge that there are multiple updates incrementally adding that feature. <span style = "background:#FF5500; color:#FFFFFF">Orange</span> is for the questionable features - had pros and contras, or simply unconfirmed.
+
This section lists all planned features for future releases. Entries highlighted in <span style = "background:#42C0FB">blue</span> are planned for the next update. Entries in <span style = "background:#FFEE44">yellow</span> have been partially implemented. Entries in <span style = "background:#00FF00">green</span> are already in development but are not expected for the next update or are so huge that there are multiple updates incrementally adding that feature. <span style = "background:#FF5500; color:#FFFFFF">Orange</span> is for the questionable features - had pros and cons, or simply unconfirmed.
  
 
The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here, or cancelled altogether.
 
The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here, or cancelled altogether.
  
The next major version is expected to be 1.1, and will, among other things, update the game engine to Unity 5.2.<ref>[http://kerbaldevteam.tumblr.com/post/119964546216/ Devnote Tuesdays] on May 26<sup>th</sup>, 2015</ref> However, a 1.0.5 update based on Unity 4 is scheduled to be released before 1.1, and plans to add in some features originally intended for it.<ref name="KSP 1.0.5"></ref>
+
There are no more planned major updates to Kerbal Space Program, although some of these may be implemented in the sequel.
  
=== Flight operations ===
+
=== Scenery & Graphics ===
 
+
* <span style= "background:#FFEE44">Planet Revamp</span><ref>[https://kerbaldevteam.tumblr.com/post/187356591904/ KSP Loading...] on August 29<sup>th</sup>, 2019</ref><ref>[https://kerbaldevteam.tumblr.com/post/187951850819/ KSP Loading...] on September 26<sup>th</sup>, 2019</ref><ref>[https://kerbaldevteam.tumblr.com/post/188390646139/ KSP Loading...] on October 16<sup>th</sup>, 2019</ref><ref>[https://kerbaldevteam.tumblr.com/post/189314283409/ KSP Loading...] on November 26<sup>th</sup>, 2019</ref><ref name="1.9">[https://kerbaldevteam.tumblr.com/post/190426271989/ KSP Loading...] on January 23<sup>rd</sup>, 2019</ref>
* <span style = "background:#42C0FB">Upgraded staging UI</span> (KSP 1.1)<ref>[http://kerbaldevteam.tumblr.com/post/125371371593/ Devnote Tuesdays] on August 18<sup>th</sup>, 2015</ref>
 
 
 
* <span style = "background:#42C0FB">Upgraded orbit renderer/map view</span> (KSP 1.1)<ref>[http://kerbaldevteam.tumblr.com/post/128126888294/ Devnote Tuesdays] on September 1<sup>st</sup>, 2015</ref>
 
 
 
* <span style = "background:#42C0FB">EVA Navball</span> (KSP 1.0.5)<ref name="1.0.5 Approaching"></ref>
 
 
 
* <span style = "background:#42C0FB">New nozzle effects for jet engines</span> (KSP 1.0.5)<ref name="1.0.5 Approaching"></ref>
 
 
 
=== Space Center ===
 
 
 
* <span style = "background:#42C0FB">Upgraded UI for buildings</span> (KSP 1.1)<ref name="efficiency-edition">[http://kerbaldevteam.tumblr.com/post/124102829064/ Devnote Tuesdays] on July 21<sup>th</sup>, 2015</ref><ref name="Community Manager">[http://kerbaldevteam.tumblr.com/post/125371371593/ Devnote Tuesdays] on July 28<sup>th</sup>, 2015</ref>
 
 
 
=== Spacecraft construction ===
 
 
 
* <span style = "background:#42C0FB">New wheels</span> (KSP 1.1)<ref>[http://kerbaldevteam.tumblr.com/post/123488890647/ Devnote Tuesdays] on July 5<sup>th</sup>, 2015</ref>
 
 
 
* <span style = "background:#42C0FB">New antennas</span> (KSP 1.1)<ref name="relay">[[article:350|Development Relay]] by Ted on July 22<sup>th</sup>, 2015</ref>
 
 
 
* <span style = "background:#42C0FB">New editor</span> (KSP 1.1)<ref name="Community Manager"></ref>
 
 
 
* <span style = "background:#42C0FB">New, and Overhauled Parts</span> (KSP 1.0.5)<ref name="KSP 1.0.5"></ref>
 
 
 
* <span style = "background:#42C0FB">Overhaul of the buoyancy models</span> (KSP 1.0.5)<ref name="1.0.5 Approaching">[http://kerbaldevteam.tumblr.com/post/132047908194/ Devnote Tuesdays] on October 27<sup>th</sup>, 2015</ref>
 
 
 
* <span style = "background:#42C0FB">New radiator part</span> (KSP 1.0.5)<ref name="1.0.5 Approaching"></ref>
 
 
 
=== Celestial bodies ===
 
 
 
* <span style = "background:#FF5500; color:#FFFFFF">3 additional gas planets</span> (<span style = "background:#FFEE44">[[Jool]]</span> being the only currently available, <span style = "background:#00FF00">[[gas planet 2]]</span> and <span style = "background:#FF5500; color:#FFFFFF">[[gas planet 3]]</span>), moons and an <span style = "background:#FFEE44">asteroid belt</span><ref>[http://kerbaldevteam.tumblr.com/post/77126143476/ Devnote Tuesdays] on February 18<sup>th</sup>, 2014</ref><ref>[http://forum.kerbalspaceprogram.com/threads/16723?p=235429#post235429 &#91;UNOFFICIAL/FANMADE&#93; 0.17 Discussion Thread 2]</ref><ref>“[http://www.twitch.tv/ksptv/b/501587795?t=19m40s KSP-TV: Squadcast, back and later than ever!]” interview of HarvesteR by Maxmaps (19:40)</ref>
 
** The dwarf planet [[Eeloo]] would become a [[moon]] of the [[gas planet 2]].<ref>[http://forum.kerbalspaceprogram.com/threads/29807?p=447959#post447959 Post in the forum] by NovaSilisko</ref>
 
 
 
* <span style = "background:#FF5500; color:#FFFFFF">Maxmaps has gone on record with claiming new planets are, "a big maybe."</span><ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja7sep Answer] from Maxmaps in his AMA</ref>
 
 
 
=== Physics & dynamics ===
 
 
 
* <span style = "background:#42C0FB">Enhanced physics for wheels</span> (KSP 1.1)<ref name="efficiency-edition"></ref>
 
 
 
* <span style = "background:#42C0FB">Thermal Improvements</span> (KSP 1.0.5)<ref name="KSP 1.0.5"></ref>
 
 
 
=== Other game features ===
 
 
 
* Life-support systems (presently not confirmed, but has been considered for future inclusion)<ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cjaatbg Answer] from Maxmaps in his AMA</ref>
 
 
 
* <span style = "background:#FF5500; color:#FFFFFF">Resources beyond present scope</span> (Fuel, Oxygen, Electricity, etc.)<ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja7615 Answer] from Maxmaps in his AMA</ref>
 
 
 
* <span style = "background:#42C0FB">Probe telemetry</span> (KSP 1.1)<ref name="relay"></ref>
 
 
 
* <span style = "background:#42C0FB">Antenna relay networks</span> (KSP 1.1)<ref name="relay"></ref>
 
 
 
* <span style = "background:#42C0FB">A new/better Application Launcher</span> (KSP 1.1)<ref name="charity-event">[http://kerbaldevteam.tumblr.com/post/124689795219/ Devnote Tuesdays] On July 28<sup>th</sup>, 2015</ref><ref name="Community Manager"></ref>
 
 
 
* <span style = "background:#42C0FB">Three stock apps: MessageSystem, Contracts and the Engineer’s Report</span> (KSP 1.1)<ref name="charity-event"></ref>
 
 
 
* <span style = "background:#42C0FB">KSPedia - a new help framework</span> (KSP 1.1)<ref>[http://kerbaldevteam.tumblr.com/post/129166162111/ Devnote Tuesdays] On September 15<sup>th</sup>, 2015</ref><ref name="getting ever closer"></ref><ref>[http://kerbaldevteam.tumblr.com/post/130154638218/ Devnote Tuesdays] On September 29<sup>th</sup>, 2015</ref><ref name="KSP 1.0.5"></ref>
 
 
 
* <span style = "background:#42C0FB">Contextual Contracts</span> (KSP 1.0.5)<ref name="KSP 1.0.5">[http://kerbaldevteam.tumblr.com/post/130640252764/ Devnote Tuesdays] On October 6<sup>th</sup>, 2015</ref>
 
 
 
* <span style = "background:#42C0FB">The skill and level is displayed when hovering over a Kerbal's face</span> (KSP 1.1)<ref name="KSP 1.0.5"></ref>
 
 
 
* <span style = "background:#42C0FB">Overhaul of contracts</span> (KSP 1.0.5)<ref name="1.0.5 Approaching"></ref>
 
 
 
* <span style = "background:#42C0FB">New core heat system</span> (KSP 1.0.5)<ref name="1.0.5 Approaching"></ref>
 
 
 
* <span style = "background:#42C0FB">Internals for [[Mk1 Cockpit]] and [[MK2 Crew Cabin]]</span> (KSP 1.0.5)<ref name="1.0.5 Approaching"></ref>
 
  
* <span style = "background:#42C0FB">Better portrait system</span> (KSP 1.1)<ref name="1.0.5 Approaching"></ref>
+
=== Spacecraft & Construction ===
 +
* <span style= "background:#FFEE44">Rotating Docking Ports</span><ref>
 +
[https://kerbaldevteam.tumblr.com/post/651717764930764800/ksp-loading-leading-up-to-something-special/ KSP Loading...] on May 20<sup>th</sup>, 2021</ref>
  
* <span style = "background:#42C0FB">Sprite animations in Application Launcher</span> (KSP 1.1)<ref name="1.0.5 Approaching"></ref>
+
== Planned/Mentioned Features ==
 +
The features listed here are planned or were mentioned to be implemented. Some of them have outdated references and may not represent the current plan.
  
 
=== Scenery & graphics ===
 
=== Scenery & graphics ===
 
+
* <span style= "background:#FFEE44">Procedurally generated craters (Mun in 0.21)</span><ref>[[blog:667|Procedural Craters]] dev blog post by "HarvesteR"</ref>
* <span style = "background:#FFEE44">Procedurally generated craters (Mun in 0.21)</span><ref>[[blog:667|Procedural Craters]] dev blog post by "HarvesteR"</ref>
 
 
 
* <span style = "background:#42C0FB">Using and creating shaders</span> (partial in KSP 1.0.5, a bigger update in KSP 1.1)<ref name="KSP 1.0.5"></ref><ref name="1.0.5 Approaching"></ref>
 
 
 
=== Game & engine ===
 
 
 
* <span style = "background:#FFEE44">64-bit support: Windows ([[0.24]]) and Linux are supported, though Windows x64 is highly unstable and crash-happy.</span>
 
 
 
* <span style = "background:#42C0FB">Engine update from Unity 4 to Unity 5.2.</span> (KSP 1.1)<ref>[http://kerbaldevteam.tumblr.com/post/119387018756/ Devnote Tuesdays] on May 19<sup>th</sup>, 2015</ref>
 
 
 
* <span style = "background:#42C0FB">Improved loading time</span> (KSP 1.1)<ref name="getting ever closer">[http://kerbaldevteam.tumblr.com/post/129662524952/ Devnote Tuesdays] On September 22<sup>th</sup>, 2015</ref>
 
 
 
* <span style = "background:#42C0FB">Quicker scene changes</span> (KSP 1.1)<ref name="getting ever closer"></ref>
 
 
 
* <span style = "background:#00FF00">Multiplayer</span><ref>[https://www.facebook.com/kerbalspaceprogram/posts/978528622166362?comment_id=978554832163741&reply_comment_id=978557518830139&total_comments=12&comment_tracking=%7B%22tn%22%3A%22R9%22%7D Answer on Facebook] on April 28<sup>th</sup>, 2015</ref><ref>[http://kerbaldevteam.tumblr.com/post/125870848429/ Devnote Tuesdays] on August 4<sup>th</sup>, 2015</ref>
 
** Squad is committed to add multiplayer to the finished game after the success of the user created mod KMP, or Kerbal MultiPlayer. Squad says “Multiplayer is something we had planned to do after it was all said and done, but it’s time for us to start looking at it now”.<ref>[http://www.pcgamer.com/2013/12/12/kerbal-space-program-committed-to-multiplayer-career-and-sandbox-modes/ PC Gamer] On December 12<sup>th</sup>, 2013</ref> With 0.24 Squad specifically states that they working on the first steps to add multiplayer after career is finished.<ref>“[[article:250|The 0.24 Update Goals Post!]]” by HarvesteR released on February 4<sup>th</sup>, 2014</ref>
 
** KMP is a multiplayer system that has been replaced with [http://d-mp.org DMP] (As of 0.23.5). The mod is no longer available to the public.<ref>[http://forum.kerbalspaceprogram.com/threads/55835 Kerbal MultiPlayer (Alpha)]</ref>
 
 
 
=== Modding ===
 
 
 
=== Other ===
 
 
 
* Expansion packs/DLCs (different from updates, will be purchased separately and include features distinct from the original game's main idea)<ref>[http://kerbaldevteam.tumblr.com/post/47730955705/ Expansions blog post]</ref> (Partially implemented by the official Squad mods Kerbin Cup and Asteroid Day)
 
 
 
== Outdated Features ==
 
The features listed here are outdated and need a new reference. Some of these features are more of a request than features.
 
  
 
=== Flight operations ===
 
=== Flight operations ===
* <span style = "background:#FFEE44">Enhanced [[IVA]]s</span>: Moving and <span style = "background:#FFEE44">interacting</span> inside of the craft<ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja8jxl Answer] from Maxmaps in his AMA</ref>
+
* <span style= "background:#FFEE44">Enhanced [[IVA]]s</span>: Moving and <span style = "background:#FFEE44">interacting</span> inside of the craft<ref name="AMA with Maxmaps">[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja8jxl Answer] from Maxmaps in his AMA</ref>
 
 
* <span style = "background:#FFEE44">Repairing</span>: Ability to repair certain things. (Already partially added in 0.90){{cn}}
 
 
 
* More <span style = "background:#FFEE44">Prebuilt crafts</span>, for <span style = "background:#FFEE44">tutorials</span> or as examples{{cn}}
 
 
 
* <span style = "background:#FFEE44">Autopilot system</span> (Partially achieved by 0.90.0, now a "Pilot" Kerbal can orient a craft to certain points, e.g. Prograde){{cn}}
 
 
 
=== Space Center ===
 
* <span style = "background:#FF5500; color:#FFFFFF">Observatory</span>: Discover new [[Celestial body|celestial bodies]] to visit{{cn}}
 
 
 
=== Spacecraft construction ===
 
* <span style = "background:#FFEE44">Spacecraft stats: Total weight, loaded resources (per stage?)</span><ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja72er Answer] from Maxmaps in his AMA</ref>
 
 
 
* Exploded view: A schematic visualization of the craft, allowing for greater control over the craft's functionality{{cn}}
 
 
 
* <span style = "background:#FF5500; color:#FFFFFF">Solid-booster fuel plugs</span>{{cn}}
 
 
 
* More parts for moon bases and space stations{{cn}}
 
 
 
=== Physics & dynamics ===
 
* Wind & turbulence conditions{{cn}}
 
 
 
* <span style = "background:#FFEE44">Damage effects</span>{{cn}}
 
 
 
* New lighting system with better shadows{{cn}}
 
 
 
=== Scenery & graphics ===
 
* Cities and other geographic points of reference{{cn}}
 
 
 
* Clouds (weather?){{cn}}
 
 
 
* Static particles (cloudlets){{cn}}
 
  
=== Game & engine ===
+
* <span style= "background:#FFEE44">Autopilot system for flying planes or rockets</span> (Partially achieved by 0.90.0, now a "Pilot" Kerbal can orient a craft to certain points, e.g. Prograde){{cn}}
* OSC data interface: Connectivity with external applications{{cn}}
 
  
=== Modding ===
+
* <span style= "background:#FF5500; color:#FFFFFF">Resources beyond present scope</span> (Fuel, Oxygen, Electricity, etc.)<ref name="AMA with Maxmaps" /> Confirmed for KSP2.
* <span style = "background:#FFEE44">A more complete [[SDK]] and documentation (you can help by adding to the wiki!)</span>{{cn}}
 
  
 
== Not planned or shelved ==
 
== Not planned or shelved ==
The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, are already available via mods.<!-- put here, what unambiguously will not be implemented! -->
+
The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, and realistically-sized celestial bodies are already available via mods.
  
* <span style = "background:#FF5555; color:#FFFFFF">Steam achievements</span><ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cjaarta Answer] from Maxmaps in his AMA</ref>
+
* <span style= "background:#FF5555; color:#FFFFFF">Steam achievements</span><ref name="AMA with Maxmaps" />
  
* <span style = "background:#FF5555; color:#FFFFFF">Competitor/rival space agencies</span><ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja8z0q Answer] from Maxmaps in his AMA</ref>
+
* <span style= "background:#FF5555; color:#FFFFFF">Competitor/rival space agencies</span><ref name="AMA with Maxmaps" />
  
* <span style = "background:#FF5555; color:#FFFFFF">Realistically sized celestial bodies </span><ref>[http://www.twitch.tv/ksptv/b/433446141?t=57m43s Q&A during 0.21 early access livestream with Yargnit and Ted]</ref>
+
* <span style= "background:#FF5555; color:#FFFFFF">Realistically sized celestial bodies</span><ref>[http://www.twitch.tv/ksptv/b/433446141?t=57m43s Q&A during 0.21 early access livestream with Yargnit and Ted] (dead link)</ref>
  
[[File:New eva.jpg|thumb|The new EVA suit]]
+
* <span style= "background:#FF5555; color:#FFFFFF">Weapons or military features</span>{{cn}}
  
* <span style = "background:#FF5555; color:#FFFFFF">New [[EVA]] suits</span> (New high-poly model will be used only for cinematics)<ref>[http://kerbaldevteam.tumblr.com/post/93338999759/ Devnote Tuesdays] on the dev blog</ref><ref>[http://forum.kerbalspaceprogram.com/threads/90612 Forum post by KasperVLD]</ref>
+
* <span style= "background:#FF5555; color:#FFFFFF">Autopilot systems</span>{{cn}} (partially achieved by 0.90.0)
  
* <span style = "background:#FF5555; color:#FFFFFF">Weapons or military features</span>{{cn}}
+
* <span style= "background:#FF5555; color:#FFFFFF">Alien civilizations</span>{{cn}}
  
* <span style = "background:#FF5555; color:#FFFFFF">Autopilot systems</span>{{cn}} (partially achieved by 0.90.0)
+
* <span style= "background:#FF5555; color:#FFFFFF">Terraforming</span>{{cn}}
  
* <span style = "background:#FF5555; color:#FFFFFF">Alien civilizations</span>{{cn}}
+
* <span style= "background:#FF5555; color:#FFFFFF">Conversion to a different game engine</span>{{cn}}  
  
* <span style = "background:#FF5555; color:#FFFFFF">Terraforming</span>{{cn}}
+
* <span style= "background:#FF5555; color:#FFFFFF">Mobile version</span>{{cn}}
  
* <span style = "background:#FF5555; color:#FFFFFF">Conversion to a different game engine.</span>{{cn}}
+
* <span style= "background:#FF5555; color:#FFFFFF">Life support systems</span>{{cn}} (hinted for KSP2 through colony parts that seem to be greenhouses)
  
* <span style = "background:#FF5555; color:#FFFFFF">Mobile version.</span>{{cn}}
+
* <span style= "background:#FF5555; color:#FFFFFF">Multiplayer</span>{{cn}} (confirmed for KSP2)
  
 
== Web Services ==
 
== Web Services ==

Latest revision as of 13:51, 21 December 2021

The entries on the following list must be properly cited to ensure verifiability.

The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.

This list is not an official road-map for KSP. It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the version history.

Future features

Current version: 1.12.2

This section lists all planned features for future releases. Entries highlighted in blue are planned for the next update. Entries in yellow have been partially implemented. Entries in green are already in development but are not expected for the next update or are so huge that there are multiple updates incrementally adding that feature. Orange is for the questionable features - had pros and cons, or simply unconfirmed.

The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here, or cancelled altogether.

There are no more planned major updates to Kerbal Space Program, although some of these may be implemented in the sequel.

Scenery & Graphics

Spacecraft & Construction

  • Rotating Docking Ports[6]

Planned/Mentioned Features

The features listed here are planned or were mentioned to be implemented. Some of them have outdated references and may not represent the current plan.

Scenery & graphics

  • Procedurally generated craters (Mun in 0.21)[7]

Flight operations

  • Enhanced IVAs: Moving and interacting inside of the craft[8]
  • Autopilot system for flying planes or rockets (Partially achieved by 0.90.0, now a "Pilot" Kerbal can orient a craft to certain points, e.g. Prograde)[citation needed]
  • Resources beyond present scope (Fuel, Oxygen, Electricity, etc.)[8] Confirmed for KSP2.

Not planned or shelved

The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, and realistically-sized celestial bodies are already available via mods.

  • Steam achievements[8]
  • Competitor/rival space agencies[8]
  • Realistically sized celestial bodies[9]
  • Weapons or military features[citation needed]
  • Autopilot systems[citation needed] (partially achieved by 0.90.0)
  • Alien civilizations[citation needed]
  • Terraforming[citation needed]
  • Conversion to a different game engine[citation needed]
  • Mobile version[citation needed]
  • Life support systems[citation needed] (hinted for KSP2 through colony parts that seem to be greenhouses)
  • Multiplayer[citation needed] (confirmed for KSP2)

Web Services

Feature Status
Mac Fixes
  • .app packaging (Finder-compatible)
  • Clipboard support
In progress
Auto-resume interrupted downloads In progress
Downloads through BitTorrent (long-term) Planning
Load-balanced Repair Packages Feasibility Analysis

References

  1. KSP Loading... on August 29th, 2019
  2. KSP Loading... on September 26th, 2019
  3. KSP Loading... on October 16th, 2019
  4. KSP Loading... on November 26th, 2019
  5. KSP Loading... on January 23rd, 2019
  6. KSP Loading... on May 20th, 2021
  7. Procedural Craters dev blog post by "HarvesteR"
  8. 8.0 8.1 8.2 8.3 Answer from Maxmaps in his AMA
  9. Q&A during 0.21 early access livestream with Yargnit and Ted (dead link)