Difference between revisions of "Parts/Science/GooExperiment/gooExperiment.cfg"

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<pre>
 
<pre>
name = GooExperiment
+
PART {name = GooExperimentmodule = Partauthor = Squadmesh = model.murescaleFactor = 1.0node_attach = 0.0, 0.0, -0.15, 0.0, 0.0, -1.0TechRequired = basicRocketryentryCost = 50cost = 800category = Sciencesubcategory = 0title = Mystery Goo™ Containment Unitmanufacturer = Found lying by the side of the road.description = This unit was something one of our engineers came upon while dumpster divin-- Erm, while researching alternative applications for existing technologies. It's a sealed container which appears to be filled with a strange-looking substance. We couldn't reach in or break the canister open, but watching how the Goo behaves when subjected to different situations could be very educational.attachRules = 0,1,0,0,1mass = 0.15dragModelType = defaultmaximum_drag = 0.1minimum_drag = 0.1angularDrag = 2crashTolerance = 12maxTemp = 2900MODULE{ name = ModuleAnimateGeneric animationName = Deploy startEventGUIName = Deploy endEventGUIName = Close actionGUIName = Toggle Cover}MODULE{ name = ModuleScienceExperiment experimentID = mysteryGoo experimentActionName = Observe Mystery Goo resetActionName = Reset Goo Canister useStaging = False useActionGroups = True hideUIwhenUnavailable = True resettable = True resettableOnEVA = True xmitDataScalar = 0.4 FxModules = 0}}
module = Part
 
author = Squad
 
 
 
mesh = model.mu
 
rescaleFactor = 1.0
 
 
 
node_attach = 0.0, 0.0, -0.15, 0.0, 0.0, -1.0
 
TechRequired = basicRocketry
 
entryCost = 50
 
 
 
cost = 800
 
category = Science
 
subcategory = 0
 
title = Mystery Goo™ Containment Unit
 
manufacturer = Found lying by the side of the road.
 
description = This unit was something one of our engineers came upon while dumpster divin-- Erm, while researching alternative applications for existing technologies. It's a sealed container which appears to be filled with a strange-looking substance. We couldn't reach in or break the canister open, but watching how the Goo behaves when subjected to different situations could be very educational.
 
attachRules = 0,1,0,0,1
 
 
 
 
 
// --- standard part parameters ---
 
 
 
mass = 0.15
 
dragModelType = default
 
maximum_drag = 0.1
 
minimum_drag = 0.1
 
angularDrag = 2
 
crashTolerance = 12
 
maxTemp = 2900
 
 
 
MODULE
 
{
 
name = ModuleAnimateGeneric
 
sensorType = ACC
 
}
 
  
 
</pre>
 
</pre>

Revision as of 17:25, 17 October 2013

PART {name = GooExperimentmodule = Partauthor = Squadmesh = model.murescaleFactor = 1.0node_attach = 0.0, 0.0, -0.15, 0.0, 0.0, -1.0TechRequired = basicRocketryentryCost = 50cost = 800category = Sciencesubcategory = 0title = Mystery Goo™ Containment Unitmanufacturer = Found lying by the side of the road.description = This unit was something one of our engineers came upon while dumpster divin-- Erm, while researching alternative applications for existing technologies. It's a sealed container which appears to be filled with a strange-looking substance. We couldn't reach in or break the canister open, but watching how the Goo behaves when subjected to different situations could be very educational.attachRules = 0,1,0,0,1mass = 0.15dragModelType = defaultmaximum_drag = 0.1minimum_drag = 0.1angularDrag = 2crashTolerance = 12maxTemp = 2900MODULE{	name = ModuleAnimateGeneric	animationName = Deploy	startEventGUIName = Deploy	endEventGUIName = Close	actionGUIName = Toggle Cover}MODULE{	name = ModuleScienceExperiment			experimentID = mysteryGoo		experimentActionName = Observe Mystery Goo	resetActionName = Reset Goo Canister			useStaging = False	useActionGroups = True	hideUIwhenUnavailable = True		resettable = True	resettableOnEVA = True		xmitDataScalar = 0.4		FxModules = 0}}