Difference between revisions of "Parts/Wheel/SmallGearBay/smallGearBay.cfg"
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< Parts
m (BobBot moved page Parts/Wheel/SmallGearBay/part.cfg to Parts/Wheel/SmallGearBay/smallGearBay.cfg without leaving a redirect: Renamed part configuration file after update.) |
m (*update to 0.25;) |
||
Line 37: | Line 37: | ||
// --- standard part parameters --- | // --- standard part parameters --- | ||
− | mass = 0. | + | mass = 0.005 |
dragModelType = default | dragModelType = default | ||
maximum_drag = 0.3 | maximum_drag = 0.3 | ||
Line 48: | Line 48: | ||
breakingForce = 50 | breakingForce = 50 | ||
breakingTorque = 50 | breakingTorque = 50 | ||
+ | |||
+ | PhysicsSignificance = 1 | ||
MODULE | MODULE | ||
{ | { | ||
name = ModuleLandingGear | name = ModuleLandingGear | ||
+ | |||
+ | BrakeTorque = 12 | ||
+ | BrakeSpeed = 3 | ||
} | } | ||
Revision as of 23:43, 7 October 2014
PART { // --- general parameters --- name = SmallGearBay module = Part author = C. Jenkins // --- asset parameters --- mesh = model.mu scale = 1.0 // --- node definitions --- node_attach = 0.00, 0.147, 0.00, 0.0, 1.0, 0.0, 1 // --- FX definitions --- // --- Sound FX definition --- // --- editor parameters --- TechRequired = landing entryCost = 3200 cost = 450 category = Utility subcategory = 0 title = Small Gear Bay manufacturer = C7 Aerospace Division description = High performance gear designed for atmospheric use. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,1 // --- standard part parameters --- mass = 0.005 dragModelType = default maximum_drag = 0.3 minimum_drag = 0.2 angularDrag = 1 crashTolerance = 7 maxTemp = 3600 crashTolerance = 50 breakingForce = 50 breakingTorque = 50 PhysicsSignificance = 1 MODULE { name = ModuleLandingGear BrakeTorque = 12 BrakeSpeed = 3 } MODULE { name = ModuleSteering controlAxisType = Forward steeringAxis = 0, 0, 1 steeringTransformName = Steering steeringLocked = true steeringCurve { key = 0 16 key = 10 9 key = 30 2 key = 100 1 } } MODULE { name = FXModuleConstrainPosition matchRotation = true matchPosition = false CONSTRAINFX { targetName = Steering moversName = wheelCollider } } MODULE { name = ModuleLight lightName = LandingLight useAutoDim = true } MODULE { name = ModuleTestSubject // nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8 environments = 15 useStaging = False useEvent = True } }