Difference between revisions of "Talk:Parts"
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:: I disagree, I don't think tiny/small/large are any more informative than physical dimensions and I don't believe any parts in game make use of those descriptors anyway. Furthermore several mods use physical dimensions for their parts and it's much easier to compare when physical dimensions for stock parts are readily available. I agree that lengths would be useful but I don't expect anyone would think to put tiny/short/medium/tall there so I'm a bit confused why you think the same sort of thing is appropriate for diameter. [[User:Qartar|Qartar]] ([[User talk:Qartar|talk]]) 20:42, 20 March 2013 (CDT) | :: I disagree, I don't think tiny/small/large are any more informative than physical dimensions and I don't believe any parts in game make use of those descriptors anyway. Furthermore several mods use physical dimensions for their parts and it's much easier to compare when physical dimensions for stock parts are readily available. I agree that lengths would be useful but I don't expect anyone would think to put tiny/short/medium/tall there so I'm a bit confused why you think the same sort of thing is appropriate for diameter. [[User:Qartar|Qartar]] ([[User talk:Qartar|talk]]) 20:42, 20 March 2013 (CDT) | ||
::: But what are the diameters? There is no official definition and afaik the values in the part files are differ from the real size ingame. —[[User:XZise|XZise]] ([[User talk:XZise|talk]]) 09:28, 22 March 2013 (CDT) | ::: But what are the diameters? There is no official definition and afaik the values in the part files are differ from the real size ingame. —[[User:XZise|XZise]] ([[User talk:XZise|talk]]) 09:28, 22 March 2013 (CDT) | ||
+ | :::: I have tested this before. 'Tiny' parts are 0.5m in diameter, 'small' are 1m, and 'large' are 2m I think. (maybe 2.5, I forget, but I think they are 2m) -stik 09:41, 22 March 2013 (CDT) |
Revision as of 14:41, 22 March 2013
Contents
Version Change updates
0.14 parts
I've added the new stock parts for 0.14, though they should probably marked in some way as paid version only. I've also moved the Isp/effective exhaust velocity figures to the fuel tanks; Isp will vary with choice of fuel tank, but not with engine. In the future, a discussion of how Isp in KSP varies with both tankage and engine choice may be necessary.
0.15 parts
Okay, 0.14 revisions are fully done (and 0.15 ones are started), but the extra complexity of 0.15 means that the page will ultimately need a major reorganization.
0.16 Parts
0.16 changed the way Isp works, so it's probably a good time for the re-org. To avoid having too many columns, it's probably best to just list the Isp values in seconds at 1 atmosphere and in vacuum.
- Somewhat -- currently we've got parts calculating Isp 3 different ways (SRBs/RCS/old-style LFEs, Jet engines, and new-style LFEs). I'm starting to think that we need to reorganize this by part type and completely ignore VAB/SPH tabs. Also, split off Demo Parts, so they reference their own LV-T45, RT-10, RCS tank, tricoupler, etc.
- Demo parts split off, though they'll need a new partbox. Oh, well. It's a start.
Updated Isp on solid boosters to use s rather than m/s. I prefer m/s, but it's confusing to have s for liquid engines and m/s for solids, and the part.cfg files list Isp for liquids in s. Entroper (talk) 01:39, 23 August 2012 (UTC)
0.18 Parts
Updated stats so that they match what is in game as as of 0.18.1. As the game now seems to quote flow rate in t/s I used this when calculating the new rates using: T / (g * Isp). It's marked as (≈t/s) as the in game values seem slightly different but in the same ball park. ExoticSausage (talk) 23:20 3 December 2012 (UTC)
- Stats for the landing strut LT-1 (Which is wrongly listed as "LT-2(1)" are incorrect. Couldn't figure out how to fix this. Additionally, on all specific pages, parts summary at the bottom list LT-2 twice, without mention of LT-1. Again, I'm not sure how to fix this :? BillDerwent (talk) 07:31, 3 January 2013 (UTC)
0.19 Parts
Well, I added them in with screenshots I took and then cropped. Hopefully I didn't make anything blow up in the process... Ninenineninefour (talk) 17:22, 18 March 2013 (CDT)
- Yeah, I uploaded screenshots but I didn't know where they would go or how to make a new category. Ninenineninefour (talk) 20:39, 20 March 2013 (CDT)
Long term plan for this page
At the moment, the game only has a relatively small number of parts as this grows, I can see this page becoming very large. It might be wise to simply make use of the category specific pages, and leave this page to simply function as a bit of a hub page, perhaps linking to pages that break down the parts by function. Thecoshman (talk) 08:46, 26 September 2012 (UTC)
Template-ise the sections
I have started work on moving this tables in templates, so far I have done the RCS fuels and Thrusters. This will make it a lot easy to update this information as the new version come out. It means that one template can be edited, and then this page will be updated, the propulsion page will be updated, the RCS system page will be updated etc. Thecoshman (talk) 10:05, 27 September 2012 (UTC)
- I have got most of these done so far, and will be finishing it off soon Thecoshman (talk) 21:00, 27 September 2012 (UTC)
Images
In an effort to make this wiki even more awesome I'll try to do about 2 images a day! (thumbnails too!) User:Zyziz (talk) 21:34, 2 October 2012 (EST)
Physical Dimensions
Should this wiki use diameter (in meters) for stacked parts like fuel tanks and engines rather than "tiny"/"small"/"large"? This seems like the obvious place to put that information, which I haven't been able to find elsewhere. Qartar (talk) 14:40, 7 March 2013 (CST)
- Considering that there are only three standard diameters, I believe that the current tiny/small/large distinction is much more helpful for the player. Especially considering that the physical dimensions of a craft or the parts are an information which isn't visible anywhere in the game. For trivia purposes you could add the exact meaning of "tiny", "small" and "large" to the top of bottom of the page, but please don't change it in the tables. By the way: A much more useful information, in my opinion, would be when the lengths of parts would be listed here. --Crush (talk) 02:50, 8 March 2013 (CST)
- I disagree, I don't think tiny/small/large are any more informative than physical dimensions and I don't believe any parts in game make use of those descriptors anyway. Furthermore several mods use physical dimensions for their parts and it's much easier to compare when physical dimensions for stock parts are readily available. I agree that lengths would be useful but I don't expect anyone would think to put tiny/short/medium/tall there so I'm a bit confused why you think the same sort of thing is appropriate for diameter. Qartar (talk) 20:42, 20 March 2013 (CDT)
- But what are the diameters? There is no official definition and afaik the values in the part files are differ from the real size ingame. —XZise (talk) 09:28, 22 March 2013 (CDT)
- I have tested this before. 'Tiny' parts are 0.5m in diameter, 'small' are 1m, and 'large' are 2m I think. (maybe 2.5, I forget, but I think they are 2m) -stik 09:41, 22 March 2013 (CDT)
- But what are the diameters? There is no official definition and afaik the values in the part files are differ from the real size ingame. —XZise (talk) 09:28, 22 March 2013 (CDT)
- I disagree, I don't think tiny/small/large are any more informative than physical dimensions and I don't believe any parts in game make use of those descriptors anyway. Furthermore several mods use physical dimensions for their parts and it's much easier to compare when physical dimensions for stock parts are readily available. I agree that lengths would be useful but I don't expect anyone would think to put tiny/short/medium/tall there so I'm a bit confused why you think the same sort of thing is appropriate for diameter. Qartar (talk) 20:42, 20 March 2013 (CDT)