Difference between revisions of "Resource"
(+ links. * sorted table and made it sortable.) |
(+ explanation for table.) |
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A '''resource''' is a kind of material or energy that is stored in certain parts, and can be generated or used by other parts. All resources available in a craft can be viewed at any time during a mission using the ''Resources'' button at the upper right of the screen. Common resources include [[liquid fuel]] and [[oxidizer]], both of which are used in [[liquid engine]]s, and [[electric charge]], which has many different applications. | A '''resource''' is a kind of material or energy that is stored in certain parts, and can be generated or used by other parts. All resources available in a craft can be viewed at any time during a mission using the ''Resources'' button at the upper right of the screen. Common resources include [[liquid fuel]] and [[oxidizer]], both of which are used in [[liquid engine]]s, and [[electric charge]], which has many different applications. | ||
+ | == Available resources == | ||
+ | The following table contains all the resources currently implemented. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Resource | !Resource | ||
− | !Density | + | !Density (t/unit) |
!Flow Mode | !Flow Mode | ||
!Transfer | !Transfer | ||
Line 47: | Line 49: | ||
|PUMP | |PUMP | ||
|} | |} | ||
+ | |||
+ | Meanings of certain values: | ||
+ | * '''Flow Mode''' | ||
+ | ** '''NO_FLOW:''' The resource will not flow on its own. | ||
+ | ** '''STACK_PRIORITY_SEARCH:''' The resource will flow down a stack of multiple containers and into a consumer at the bottom of the stack. | ||
+ | ** '''ALL_VESSEL:''' The resource will flow directly to any consumer requiring it. | ||
+ | * '''Transfer''' | ||
+ | ** '''NONE:''' The resource cannot be transferred manually. | ||
+ | ** '''PUMP:''' The resource can be transferred manually. | ||
+ | |||
== Transfer and crossfeed == | == Transfer and crossfeed == |
Revision as of 22:13, 14 June 2013
A resource is a kind of material or energy that is stored in certain parts, and can be generated or used by other parts. All resources available in a craft can be viewed at any time during a mission using the Resources button at the upper right of the screen. Common resources include liquid fuel and oxidizer, both of which are used in liquid engines, and electric charge, which has many different applications.
Available resources
The following table contains all the resources currently implemented.
Resource | Density (t/unit) | Flow Mode | Transfer |
---|---|---|---|
ElectricCharge | 0 | ALL_VESSEL | PUMP |
IntakeAir | 0.005 | ALL_VESSEL | PUMP |
LiquidFuel | 0.005 | STACK_PRIORITY_SEARCH | PUMP |
MonoPropellant | 0.004 | ALL_VESSEL | PUMP |
Oxidizer | 0.005 | STACK_PRIORITY_SEARCH | PUMP |
SolidFuel | 0.0075 | NO_FLOW | NONE |
Testium | 0.3 | ALL_VESSEL | PUMP |
XenonGas | 0.0001 | ALL_VESSEL | PUMP |
Meanings of certain values:
- Flow Mode
- NO_FLOW: The resource will not flow on its own.
- STACK_PRIORITY_SEARCH: The resource will flow down a stack of multiple containers and into a consumer at the bottom of the stack.
- ALL_VESSEL: The resource will flow directly to any consumer requiring it.
- Transfer
- NONE: The resource cannot be transferred manually.
- PUMP: The resource can be transferred manually.
Transfer and crossfeed
Most resources can be transferred from one container to another part, which is usually done by right-clicking two containers while holding the mod key and then using the in and out buttons under the resource indicators. The transfer is stopped automatically once the source container is empty or the target container is full, but it can also be stopped manually using the stop button under the indicators. Multiple resources can be transferred at the same time, however the containers' right-click menus must stay open, otherwise the transfer will stop as well.
Another way to transfer resources is using a separate part. This is currently only possible for liquid fuel and oxidizer, using the FTX-2 External Fuel Duct.
Liquid fuel engines and the PB-X150 Xenon Container need the source of fuel directly adjacent to it or a connection via the fuel duct.
Special properties
Electric charge is the only resource which could be regenerated or refueled without starting another rocket. The only resources which can't be transferred at all are solid fuel and intake air. The latter doesn't have any sort of storage either, so it has to be produced when needed.
All means of resource storage are full when a craft is launched.