Difference between revisions of "Planned features"
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− | * <span style = "background:# | + | * <span style = "background:#FFEE44">Procedurally generated craters</span><ref name="proc_craters">[http://forum.kerbalspaceprogram.com/entry.php/667-Procedural-Craters%21 Procedural Craters] dev blog post by "HarvesteR"</ref> |
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* Cities and other geographic points of reference | * Cities and other geographic points of reference |
Revision as of 03:09, 26 July 2013
The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.
This list is not an official roadmap for the game. It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the Version History.
Contents
Future releases
This section lists all planned features for future releases. Entries highlighted in Blue are planned for the next update (soon). Please note that these features in blue may be pushed back. Entries in Yellow have been partially implemented.
Please note that these features are not a commitment, and the dev team is not under any obligation to implement them all.
Flight Operations
- Repairing: Ability to repair certain things
- Enhanced IVAs: Moving and interacting inside of the craft
- Crew tasks: Have the crew take charge of controlling the craft (provided they can handle it)
- More prebuilt crafts, for tutorials or as examples
Space Center
- Astronaut complex: Hire and train kerbonauts[1]
- Research and development: Discover and improve parts (from a tech tree)
- Mission control room: Create flight plans and take on missions and challenges
- Observatory: Discover new celestial bodies to visit
Spacecraft Construction
- Exploded view: A schematic visualization of the craft, allowing for greater control over the craft's functionality
- Tweakables: Context menu when right-clicking on a part
- Mining parts: Used to gather resources on other bodies
- Stack extensions: Fairings and solid-booster fuel plugs
- Spacecraft stats: Total weight, loaded resources (per stage?)
- Saving parts: The ability to save an assembly of parts and reuse it in a different craft, like a lander [2]
Celestial Bodies
- Asteroids
- 3 gas planets, moons and an asteroid belt [3]
Physics & Dynamics
- Wind & turbulence conditions
- Damage effects
- New lighting system with better shadows
- Better aerodynamics
- Fixed fuel flow and changing maximum thrust depending on surrounding atmospheric pressure (at the moment the fuel flow is changing and the maximum thrust available is fixed)[4]
Scenery & Graphics
- Clouds (weather?)
- Static particles (cloudlets)
- Long-duration smoke trails
- Procedurally generated craters[5]
- Cities and other geographic points of reference
- Space center facilities can be destroyed by crash-landing onto them, and fixing them will cost money
Audio
- More and better sound effects
Game & Engine
- OSC data interface: Connectivity with external applications
Modding
- A more complete SDK and documentation (you can help by adding to the wiki!)
Other
- Expansion packs/DLCs (different from updates, will be purchased separately and include features distinct from the original game's main idea)[6]
Not happening
The following features have been confirmed to not be in the official game (although may be found in mods):
- Steam achievements
- Multiplayer[7]
- Autopilot Systems[7]
- Weapons or military features[7]
- Alien civilizations[7]
- Terraforming[7]
- Realistically sized celestial bodies [8]
- Conversion to a different game engine.[7]
Web Services
Feature | Status |
---|---|
Mac Fixes
|
In progress |
Auto-resume interrupted downloads | In progress |
Downloads through BitTorrent (long-term) | Planning |
Load-balanced Repair Packages | Feasibility Analysis |
References
- ↑ KSP 0.21 Update News blog post by “HarvesteR”
- ↑ Saving an Assembly
- ↑ [UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
- ↑ “Isp doesn't work right” in the forums (Answer by C7)
- ↑ Procedural Craters dev blog post by "HarvesteR"
- ↑ Expansions blog post
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 What not to suggest
- ↑ Q&A during 0.21 early access livestream with Yargnit and Ted