Difference between revisions of "Settings"
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An explanation of the settings in KSP and what they do. | An explanation of the settings in KSP and what they do. |
Revision as of 07:48, 16 August 2013
An explanation of the settings in KSP and what they do.
Contents
General
Gameplay
- Show Vessel Labels
- This option controls whether or not waypoints will appear over vehicles nearby the one you are currently piloting.
- Default:On
- Use Staging Controls for Docking
- When docking is set as the control method in-game, the controls remain at their staging positions instead of moving to WASD, or whatever the staging controls are set to.
- Default:Off
- Show Space Center Crew
- Option to remove the Kerbals walking around in the VHB and the SPH
- Default:On
- Flight UI Size
- Self explanatory. Size of user interface while piloting a vehicle. Ranges from tiny to huge.
- Default:Small
- Mouse Wheel Sensitivity
- Controls how quickly the game reacts to mouse wheel input. Ranges from 0 to 1.000
- Default:1.000
System
- Show Stats Tracking Dialog on Startup
- Controls whether or not a message from Squad will pop up, asking about tracking info to improve the game.
- Default:Off
- Simulate in Background
- Max Persistent Debris
- Sets the max number of debris-class objects that can exist at the same time. Higher numbers mean more work for the CPU. Ranges from 0 to unlimited. Min:25, Max:2500.
- Default:250
- Max Physics Delta-Time per Frame
- Default:0.10 sec
Input
This section lets you customize the default key bindings for several different parts of gameplay. Note: Axis Bindings are for joysticks.
Graphics
Scenery
- Terrain Detail
- Only 3 settings:Low, Default, High. Determines how detailed the ground is. Not only on Kerbin.
- Default:Default
- SM3 Terrain Shaders
- Default:On
- Terrain Scatters (WIP)
- A work in progress setting. Adds terrain scenery like trees and rocks.
- Default:Off
- Scatter Density
- Defines how bunched the scenery is.
- Default:50%
Rendering
- Render Quality Level
- Default:
- Texture Quality
- Default:Half Res
- Fallback Part Shaders
- If parts are rendering incorrectly for some reason, enable this setting.
- Default:False
- Aerodynamic FX Quality
- Default:Normal
Video
- Screen Resolution
- Determines how large the game window will be. Size is measured length × width, in pixels. Ranges from 1024 × 768 to 1680 × 1050.
- Sometimes, when switching resolutions, the screen will adjust with extremely bright colors. Have no fear, just wait a few seconds and adjust the game window back and forth. It fixes itself.
- Default:1024 × 768
- Full Screen
- This setting controls fullscreen. This will make the game run without a window border, for better game experience. If this is enabled, screen resolution now determines the number of true pixels that will be displayed.
- Default:Off
- Anti-Aliasing
- Basically, smooths out and blends the pixels at the edge of models. Higher settings means smoother transition.
- Default:2×
- V Sync
- A setting that prevents screen tearing: an anomaly that appears when the speed of your graphics card is significantly higher than the update speed of your monitor.
- Default:Every VBlank
- Frame Limit
- Sets the max FPS. Basically a top on how fast the game can run.
- Default 120 FPS
- Pixel Light Count
- Default:8
- Shadow Cascades
- Default:4
Audio
Volume
- Spacecraft
- Ambience
- UI
- Music
- Voices
- Default for all is 100%
Sound Normalizer
- Normalizer
- Default:Enabled
- Threshold
- Default:1.0
- Responsiveness
- Default:16
Saving
Explanation on the bottom three buttons, if you really need it.
- Apply
- Does what it says: applies the settings, but keeps you in the settings menu.
- Accept
- Functions identically to apply, but exits you to main menu.
- Cancel
- Upon pressing, it resets the settings to their original values before the menu was opened.