Difference between revisions of "Parts/Science/GooExperiment/gooExperiment.cfg"

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(!spacing fixed;)
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<pre>
+
{{Part config|Mystery Goo™ Containment Unit|2=PART {
  
PART {
 
 
name = GooExperiment
 
name = GooExperiment
 
module = Part
 
module = Part
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mesh = model.mu
 
mesh = model.mu
 
rescaleFactor = 1.0
 
rescaleFactor = 1.0
 +
 
node_attach = 0.0, 0.0, -0.15, 0.0, 0.0, -1.0
 
node_attach = 0.0, 0.0, -0.15, 0.0, 0.0, -1.0
  
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subcategory = 0
 
subcategory = 0
 
title = Mystery Goo™ Containment Unit
 
title = Mystery Goo™ Containment Unit
manufacturer = Found lying by the side of the road.description = This unit was something one of our engineers came upon while dumpster divin-- Erm, while researching alternative applications for existing technologies. It's a sealed container which appears to be filled with a strange-looking substance. We couldn't reach in or break the canister open, but watching how the Goo behaves when subjected to different situations could be very educational.
+
manufacturer = Found lying by the side of the road.
 +
description = This unit was something one of our engineers came upon while dumpster divin-- Erm, while researching alternative applications for existing technologies. It's a sealed container which appears to be filled with a strange-looking substance. We couldn't reach in or break the canister open, but watching how the Goo behaves when subjected to different situations could be very educational.
  
 
attachRules = 0,1,0,0,1
 
attachRules = 0,1,0,0,1
 +
 
mass = 0.15
 
mass = 0.15
 
dragModelType = default
 
dragModelType = default
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maxTemp = 2900
 
maxTemp = 2900
  
MODULE{
+
MODULE
 +
{
 
name = ModuleAnimateGeneric
 
name = ModuleAnimateGeneric
 
animationName = Deploy
 
animationName = Deploy
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actionGUIName = Toggle Cover
 
actionGUIName = Toggle Cover
 
}
 
}
 
+
MODULE
MODULE{
+
{
name = ModuleScienceExperiment
+
name = ModuleScienceExperiment
+
 
experimentID = mysteryGoo
 
experimentID = mysteryGoo
 
 
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useActionGroups = True
 
useActionGroups = True
 
hideUIwhenUnavailable = True
 
hideUIwhenUnavailable = True
 +
 +
xmitDataScalar = 0.3
 
 
resettable = True
+
FxModules = 0
resettableOnEVA = True
 
 
xmitDataScalar = 0.4
 
 
 
FxModules = 0}
+
dataIsCollectable = True
 +
collectActionName = Collect Data
 +
interactionRange = 1.2
 
}
 
}
  
</pre>
+
}
 +
}}

Revision as of 18:33, 28 December 2013

This is the configuration file for Mystery Goo™ Containment Unit.
PART {

name = GooExperiment
module = Part
author = Squad

mesh = model.mu
rescaleFactor = 1.0

node_attach = 0.0, 0.0, -0.15, 0.0, 0.0, -1.0

TechRequired = basicRocketry
entryCost = 50
cost = 800
category = Science
subcategory = 0
title = Mystery Goo™ Containment Unit
manufacturer = Found lying by the side of the road.
description = This unit was something one of our engineers came upon while dumpster divin-- Erm, while researching alternative applications for existing technologies. It's a sealed container which appears to be filled with a strange-looking substance. We couldn't reach in or break the canister open, but watching how the Goo behaves when subjected to different situations could be very educational.

attachRules = 0,1,0,0,1

mass = 0.15
dragModelType = default
maximum_drag = 0.1
minimum_drag = 0.1
angularDrag = 2
crashTolerance = 12
maxTemp = 2900

MODULE
{
	name = ModuleAnimateGeneric
	animationName = Deploy
	startEventGUIName = Deploy
	endEventGUIName = Close
	actionGUIName = Toggle Cover
}
MODULE
{
	name = ModuleScienceExperiment	
	
	experimentID = mysteryGoo
	
	experimentActionName = Observe Mystery Goo
	resetActionName = Reset Goo Canister
		
	useStaging = False
	useActionGroups = True
	hideUIwhenUnavailable = True
		
	xmitDataScalar = 0.3
	
	FxModules = 0	
	
	dataIsCollectable = True
	collectActionName = Collect Data
	interactionRange = 1.2
}

}