Difference between revisions of "Parts/Utility/spotLightMk1 v2/spotLightMk1 v2.cfg"

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(Created page with "<pre> // --- general parameters --- name = spotLight1 module = Part author = NovaSilisko // --- asset parameters --- mesh = model.mu rescaleFactor = 1 // --- node definition...")
 
(Updated for 0.23)
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<pre>
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{{Part config|Illuminator Mk1|2=PART
 +
{
 
// --- general parameters ---
 
// --- general parameters ---
 
name = spotLight1
 
name = spotLight1
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// --- editor parameters ---
 
// --- editor parameters ---
 +
TechRequired = electrics
 +
entryCost = 800
 
cost = 100
 
cost = 100
 
category = Utility
 
category = Utility
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title = Illuminator Mk1
 
title = Illuminator Mk1
 
manufacturer = RKEA Inc.
 
manufacturer = RKEA Inc.
description = The Illuminator Mk1 from RKEA projects a strong beam of photons in its prograde direction, increasing the brightness of anything that they touch (it's a big flashlight)
+
description = The Illuminator Mk1 from RKEA projects a strong beam of photons in its prograde direction, increasing the brightness of surfaces exposed to the beam (it's a big flashlight).
  
 
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
 
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
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useResources = true
 
useResources = true
 
}
 
}
</pre>
+
}
 +
}}

Revision as of 15:20, 24 January 2014

This is the configuration file for Illuminator Mk1.
PART
{
// --- general parameters ---
name = spotLight1
module = Part
author = NovaSilisko

// --- asset parameters ---
mesh = model.mu
rescaleFactor = 1

// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
node_attach = 0.0, 0.012301, 0.2139421, 0.0, 0.0, -1.0

// --- editor parameters ---
TechRequired = electrics
entryCost = 800
cost = 100
category = Utility
subcategory = 0
title = Illuminator Mk1
manufacturer = RKEA Inc.
description = The Illuminator Mk1 from RKEA projects a strong beam of photons in its prograde direction, increasing the brightness of surfaces exposed to the beam (it's a big flashlight).

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 0,1,0,0,1

// --- standard part parameters ---
mass = 0.015
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 1
crashTolerance = 8
maxTemp = 3200

MODULE
{
	name = ModuleLight
        lightName = spotlight
	useAnimationDim = true
	lightBrightenSpeed = 2.5
	lightDimSpeed = 2.5
	resourceAmount = 0.04
	animationName = LightAnimation
	useResources = true
}
}