Difference between revisions of "Planned features"

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(resources status.)
(Future releases: +incorporated HarvesteR's new post; -the reference doesn't state that Squad is working with NASA on the tutorials;)
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* More <span style = "background:#FFEE44">prebuilt crafts</span>, for <span style = "background:#FFEE44">tutorials</span> or as examples{{cn}}
 
* More <span style = "background:#FFEE44">prebuilt crafts</span>, for <span style = "background:#FFEE44">tutorials</span> or as examples{{cn}}
* <span style = "background:#42C0FB">Reworked tutorials</span><ref name="blog2801">“[http://forum.kerbalspaceprogram.com/threads/67663-Devnote-Tuesdays-The-Almost-Forgot-to-Title-This-Post-Edition Devnote Tuesdays: The "Almost Forgot to Title This Post" Edition]” on the forum released on January 28<sup>th</sup></ref>
+
* <span style = "background:#42C0FB">Reworked tutorials</span><ref name="blog2801">“[http://forum.kerbalspaceprogram.com/threads/67663-Devnote-Tuesdays-The-Almost-Forgot-to-Title-This-Post-Edition Devnote Tuesdays: The "Almost Forgot to Title This Post" Edition]” on the forum released on January 28<sup>th</sup></ref><ref name="goalspost">“[[article:250|The 0.24 Update Goals Post!]]” by HarvesteR released on February 4<sup>th</sup></ref>
** Squad is working with NASA on this
 
  
 
=== Space Center ===
 
=== Space Center ===
  
* <span style = "background:#FFEE44">Mission control room</span>: Create flight plans and take on missions and challenges{{cn}}
+
* <span style = "background:#FFEE44">Mission control room</span>: <span style = "background:#42C0FB">Manage contracts</span><ref name="goalspost" />, create flight plans and take on missions and challenges{{cn}}
  
* Observatory: Discover new [[:Category:Celestials|celestial bodies]] to visit{{cn}}
+
* Observatory: Discover new [[Celestial body|celestial bodies]] to visit{{cn}}
 
 
* Contract System<ref name="blog2101" /><ref name="blog1401">“[http://kerbaldevteam.tumblr.com/post/73358432893/devnote-tuesdays-the-back-on-track-edition Devnote Tuesdays: The Back on Track Edition]“ on the blog released on January 14<sup>th</sup></ref>
 
  
 
=== Spacecraft Construction ===
 
=== Spacecraft Construction ===
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* Exploded view: A schematic visualization of the craft, allowing for greater control over the craft's functionality{{cn}}
 
* Exploded view: A schematic visualization of the craft, allowing for greater control over the craft's functionality{{cn}}
  
* Mining parts: Used to gather resources on other bodies (on hiatus until a better method can be found)<ref>http://forum.kerbalspaceprogram.com/threads/61997-Article-KerbalKon-Announcements?p=844430#post844430</ref>
+
* Mining parts: Used to gather resources on other bodies (on hiatus until a better method can be found<ref>http://forum.kerbalspaceprogram.com/threads/61997-Article-KerbalKon-Announcements?p=844430#post844430</ref>)
  
 
* Stack extensions: <span style = "background:#FFEE44">Fairings</span> and solid-booster fuel plugs{{cn}}
 
* Stack extensions: <span style = "background:#FFEE44">Fairings</span> and solid-booster fuel plugs{{cn}}
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* Fixed fuel flow and changing maximum thrust depending on surrounding atmospheric pressure (at the moment the fuel flow is changing and the maximum thrust available is fixed)<ref>“[http://forum.kerbalspaceprogram.com/showthread.php/26107-Isp-doesn-t-work-right?p=327805&viewfull=1#post327805 Isp doesn't work right]” in the forums (Answer by C7)</ref>
 
* Fixed fuel flow and changing maximum thrust depending on surrounding atmospheric pressure (at the moment the fuel flow is changing and the maximum thrust available is fixed)<ref>“[http://forum.kerbalspaceprogram.com/showthread.php/26107-Isp-doesn-t-work-right?p=327805&viewfull=1#post327805 Isp doesn't work right]” in the forums (Answer by C7)</ref>
 +
 +
* Improved part-to-part joints to allow the player a greater control about the flexibility of their craft.<ref name="goalspost" />
  
 
=== Scenery & Graphics ===
 
=== Scenery & Graphics ===
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=== Career Mode ===
 
=== Career Mode ===
 
* Monetary system. This is assumed to be in planning since mission productivity can now be quantified, thanks to Kerbal perma-death and science points, in addition to the fact that all parts have a specific cost value.{{cn}}
 
* Monetary system. This is assumed to be in planning since mission productivity can now be quantified, thanks to Kerbal perma-death and science points, in addition to the fact that all parts have a specific cost value.{{cn}}
 +
 +
* <span style = "background:#42C0FB">Contract System</span><ref name="blog2101" /><ref name="blog1401">“[http://kerbaldevteam.tumblr.com/post/73358432893/devnote-tuesdays-the-back-on-track-edition Devnote Tuesdays: The Back on Track Edition]“ on the blog released on January 14<sup>th</sup></ref><ref name="goalspost" />
  
 
=== Audio ===
 
=== Audio ===
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* 64-bit support<ref>[http://twitch.tv/hocgaming/b/443077849?t=1h0m15s C7's mention of 64-bit support]</ref>
 
* 64-bit support<ref>[http://twitch.tv/hocgaming/b/443077849?t=1h0m15s C7's mention of 64-bit support]</ref>
 
* Multiplayer
 
* Multiplayer
** Squad is committed to add multiplayer to the finished game after the success of the user created mod KMP, or Kerbal MultiPlayer. Squad says "Multiplayer is something we had planned to do after it was all said and done, but it’s time for us to start looking at it now".<ref>http://www.pcgamer.com/2013/12/12/kerbal-space-program-committed-to-multiplayer-career-and-sandbox-modes/</ref>
+
** Squad is committed to add multiplayer to the finished game after the success of the user created mod KMP, or Kerbal MultiPlayer. Squad says “Multiplayer is something we had planned to do after it was all said and done, but it’s time for us to start looking at it now”.<ref>http://www.pcgamer.com/2013/12/12/kerbal-space-program-committed-to-multiplayer-career-and-sandbox-modes/</ref> With 0.24 Squad specifically states that they working on the first steps to add multiplayer after career is finished.<ref name="goalspost" />
 
** KMP is a multiplayer system that is a WIP. Even though it is in it's experimental pre-alpha stage, the mod is available to the public. <ref>http://forum.kerbalspaceprogram.com/threads/55835-Kmp-0-22-wip-alpha</ref>
 
** KMP is a multiplayer system that is a WIP. Even though it is in it's experimental pre-alpha stage, the mod is available to the public. <ref>http://forum.kerbalspaceprogram.com/threads/55835-Kmp-0-22-wip-alpha</ref>
 
* <span style = "background:#42C0FB">3D Mouse Support</span>
 
* <span style = "background:#42C0FB">3D Mouse Support</span>

Revision as of 21:59, 4 February 2014

The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.

This list is not an official roadmap for the game. It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the version history.

Future releases

Current version: 1.12.2
The entries on the following list must be verifiable.

This section lists all planned features for future releases. Entries highlighted in Blue are planned for the next update (soon). Entries in Yellow have been partially implemented.

The next version will be 0.24.[1]

The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here.

Flight Operations

  • Repairing: Ability to repair certain things[citation needed]
  • Enhanced IVAs: Moving and interacting inside of the craft[citation needed]
  • Crew tasks: Have the crew take charge of controlling the craft (provided they can handle it)[citation needed]
  • More prebuilt crafts, for tutorials or as examples[citation needed]
  • Reworked tutorials[2][3]

Space Center

  • Mission control room: Manage contracts[3], create flight plans and take on missions and challenges[citation needed]

Spacecraft Construction

  • Exploded view: A schematic visualization of the craft, allowing for greater control over the craft's functionality[citation needed]
  • Mining parts: Used to gather resources on other bodies (on hiatus until a better method can be found[4])
  • Stack extensions: Fairings and solid-booster fuel plugs[citation needed]
  • Spacecraft stats: Total weight, loaded resources (per stage?)[citation needed]

Celestial Bodies

  • Asteroids
    • It is unclear to what extends asteroids are added to the game itself. But Squad is working with NASA to develop a mission pack to capture and investigate an asteroid.[2]
  • 3 gas planets (Jool being the only currently available), moons and an asteroid belt [5]

Physics & Dynamics

  • Wind & turbulence conditions[citation needed]
  • Damage effects[citation needed]
  • New lighting system with better shadows[citation needed]
  • Better aerodynamics[citation needed]
  • Re-entry heat or damage [7]
  • Fixed fuel flow and changing maximum thrust depending on surrounding atmospheric pressure (at the moment the fuel flow is changing and the maximum thrust available is fixed)[8]
  • Improved part-to-part joints to allow the player a greater control about the flexibility of their craft.[3]

Scenery & Graphics

  • Clouds (weather?)[citation needed]
  • Static particles (cloudlets)[citation needed]
  • Long-duration smoke trails[citation needed]
  • Procedurally generated craters (Mun in 0.21)[9]
  • Cities and other geographic points of reference[citation needed]
  • Space center facilities can be destroyed by crash-landing onto them, and fixing them will cost money[citation needed]

Career Mode

  • Monetary system. This is assumed to be in planning since mission productivity can now be quantified, thanks to Kerbal perma-death and science points, in addition to the fact that all parts have a specific cost value.[citation needed]

Audio

  • More and better sound effects[citation needed]

Game & Engine

  • OSC data interface: Connectivity with external applications[citation needed]
  • New interface[2]
  • 64-bit support[11]
  • Multiplayer
    • Squad is committed to add multiplayer to the finished game after the success of the user created mod KMP, or Kerbal MultiPlayer. Squad says “Multiplayer is something we had planned to do after it was all said and done, but it’s time for us to start looking at it now”.[12] With 0.24 Squad specifically states that they working on the first steps to add multiplayer after career is finished.[3]
    • KMP is a multiplayer system that is a WIP. Even though it is in it's experimental pre-alpha stage, the mod is available to the public. [13]
  • 3D Mouse Support
    • Squad is working with 3Dconnexion to introduce this feature to KSP.

Modding

  • A more complete SDK and documentation (you can help by adding to the wiki!)[citation needed]

Other

  • Expansion packs/DLCs (different from updates, will be purchased separately and include features distinct from the original game's main idea)[14]
    • In the latest Devnote Tuesday, HarvesteR mentioned that he is "Working on the newly-announced-and-no-longer-a-secret NASA mission pack with C7"[2]. No payment is required[citation needed].

Not happening

The following features won't be in the official game (although may be found in mods):

  • Steam achievements[citation needed]
  • Autopilot Systems[citation needed]
  • Weapons or military features[citation needed]
  • Alien civilizations[citation needed]
  • Terraforming[citation needed]
  • Realistically sized celestial bodies [15]
  • Conversion to a different game engine.[citation needed]

Web Services

Feature Status
Mac Fixes
  • .app packaging (Finder-compatible)
  • Clipboard support
In progress
Auto-resume interrupted downloads In progress
Downloads through BitTorrent (long-term) Planning
Load-balanced Repair Packages Feasibility Analysis

References

  1. 1.0 1.1 Devnote Tuesdays: The “Road to 0.24 Starts Here” Edition“ on the blog released on January 21st
  2. 2.0 2.1 2.2 2.3 Devnote Tuesdays: The "Almost Forgot to Title This Post" Edition” on the forum released on January 28th
  3. 3.0 3.1 3.2 3.3 3.4 The 0.24 Update Goals Post!” by HarvesteR released on February 4th
  4. http://forum.kerbalspaceprogram.com/threads/61997-Article-KerbalKon-Announcements?p=844430#post844430
  5. [UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
  6. Post in the forum by NovaSilisko
  7. "What not to suggest?"
  8. Isp doesn't work right” in the forums (Answer by C7)
  9. Procedural Craters dev blog post by "HarvesteR"
  10. Devnote Tuesdays: The Back on Track Edition“ on the blog released on January 14th
  11. C7's mention of 64-bit support
  12. http://www.pcgamer.com/2013/12/12/kerbal-space-program-committed-to-multiplayer-career-and-sandbox-modes/
  13. http://forum.kerbalspaceprogram.com/threads/55835-Kmp-0-22-wip-alpha
  14. Expansions blog post
  15. Q&A during 0.21 early access livestream with Yargnit and Ted