Difference between revisions of "API:Layers"
From Kerbal Space Program Wiki
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− | Layers are used to allow cameras and lights to act only on certain parts of the scene, or to have collisions or ray casts ignore certain objects. See the Unity [http://docs.unity3d.com/Manual/Layers.html Layers] page for more details. | + | Layers are used to allow cameras and lights to act only on certain parts of the scene, or to have collisions or ray casts ignore certain objects. Layers 0 to 7 are reserved by Unity. See the Unity [http://docs.unity3d.com/Manual/Layers.html Layers] page for more details. |
==Layers in KSP== | ==Layers in KSP== | ||
There are 32 layers available: | There are 32 layers available: | ||
− | * 0: Default | + | * 0: Default (Unity built-in) |
− | * 1: TransparentFX | + | * 1: TransparentFX (Unity built-in) |
− | * 2: Ignore Raycast | + | * 2: Ignore Raycast (Unity built-in) |
* 3: | * 3: | ||
− | * 4: Water | + | * 4: Water (Unity built-in) |
− | * 5: UI | + | * 5: UI (Unity built-in) |
* 6: | * 6: | ||
* 7: | * 7: |
Revision as of 13:02, 21 October 2014
Layers are used to allow cameras and lights to act only on certain parts of the scene, or to have collisions or ray casts ignore certain objects. Layers 0 to 7 are reserved by Unity. See the Unity Layers page for more details.
Layers in KSP
There are 32 layers available:
- 0: Default (Unity built-in)
- 1: TransparentFX (Unity built-in)
- 2: Ignore Raycast (Unity built-in)
- 3:
- 4: Water (Unity built-in)
- 5: UI (Unity built-in)
- 6:
- 7:
- 8: PartsList_Icons
- 9: Atmosphere
- 10: Scaled Scenery
- 11: UI_Culled
- 12: UI_Main
- 13: UI_Mask
- 14: Screens
- 15: Local Scenery
- 16: kerbals
- 17: Editor_UI
- 18: SkySphere
- 19: Disconnected Parts
- 20: Internal Space
- 21: Part Triggers
- 22: KerbalInstructors
- 23: ScaledSpaceSun
- 24: MapFX
- 25: EzGUI_UI
- 26: WheelCollidersIgnore
- 27: WheelColliders
- 28: TerrainColliders
- 29:
- 30:
- 31: Vectors