Difference between revisions of "Astronaut Complex"
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== Interface == | == Interface == | ||
− | [[File:Astronautcomplex.PNG|thumb|left|The Astronaut Complex's hiring system, since 0.21. | + | [[File:Astronautcomplex.PNG|thumb|left|The Astronaut Complex's hiring system, since 0.21.<sub>[[outdated]]</sub>]] |
Two panels overlay a static{{check version||0.24.2}} background depicting the Complex's interior. | Two panels overlay a static{{check version||0.24.2}} background depicting the Complex's interior. | ||
Revision as of 18:33, 23 December 2014
Astronaut Complex KSC building | ||||||
Level 3
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Location | Kerbin | |||||
Kerbal Space Center | ||||||
Altitude | 67 m | |||||
Since version | 0.21 |
The Astronaut Complex at Kerbal Space Center provides a listing of all current kerbonauts and the option to hire kerbals who wish to become kerbonauts.
Interface
Two panels overlay a static[outdated] background depicting the Complex's interior.
The left panel lists kerbal Applicants who can be hired. There is no cost to hire an applicant or continue employing them[outdated]. Kerbalkind provides an inexhaustible supply of applicants, though exiting and reentering the Astronaut Complex may be necessary.
The right panel shows hired kerbonauts listed in three tabs. The first tab lists hired personnel Available for missions. The second lists crew Assigned to current missions; EVA status will also be shown. The last lists kerbonauts Lost during a mission; by default, lost crew are Missing In Action and will reappear after a time, but there is a setting to make lost crew remain dead.
Note also, it is not currently possible[outdated] to fire kerbonauts without terminating them.
Meters show each Kerbal's level of Courage and Stupidity; they also have a hidden flag that determines if they're a “badass”. However, these personality traits have no real effect on gameplay[outdated].