Difference between revisions of "Parts/Resources/RadialDrill/RadialDrill.cfg"
From Kerbal Space Program Wiki
< Parts
m (*update to 1.0.1;) |
m (*update to 1.0.4;) |
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// --- standard part parameters --- | // --- standard part parameters --- | ||
− | mass = 0. | + | mass = 0.75 |
dragModelType = default | dragModelType = default | ||
maximum_drag = 0.2 | maximum_drag = 0.2 |
Revision as of 12:31, 27 June 2015
PART { name = RadialDrill module = Part author = RoverDude mesh = TriBitDrill.mu scale = 1 rescaleFactor = 1 node_attach = .1, 0, 0, 1, 0, 0, 1 TechRequired = advScienceTech entryCost = 18000 cost = 6000 category = Utility subcategory = 0 title = 'Drill-O-Matic' Mining Excavator manufacturer = Kerbodyne description = Designed to help extract valuable resources from the crust of planets and asteroids, the Drill-O-Matic uses a rotary drill combined with an internal transfer auger to pull crushed regolith into holding tanks for later processing. When operated by a skilled engineer, you will be able to operate with better efficiency. attachRules = 0,1,0,0,0 // --- standard part parameters --- mass = 0.75 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 2000 // = 3000 MODULE { name = ModuleResourceHarvester HarvesterType = 0 Efficiency = 1 ResourceName = Ore ConverterName = Surface Harvester StartActionName = Start Surface Harvester StopActionName = Stop Surface Harvester ImpactTransform = ImpactTransform ImpactRange = 5 AutoShutdown = false GeneratesHeat = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 15 } } MODULE { name = ModuleAsteroidDrill DirectAttach = false StartActionName = Start Asteroid Harvester StopActionName = Stop Asteroid Harvester PowerConsumption = 1.5 Efficiency = 10 ImpactRange = 5 ImpactTransform = ImpactTransform UseSpecialistBonus = true AutoShutdown = false GeneratesHeat = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 } MODULE { name = ModuleAnimationGroup deployAnimationName = Drill_Deploy activeAnimationName = Drill_Running moduleType = Drill } }