Difference between revisions of "Camera view/ja"
m (Blanked the page) |
m (Reverted edits by Rocketing Rudolph (talk) to last revision by Kspjptrans) |
||
Line 1: | Line 1: | ||
+ | {{DISPLAYTITLE:Camera view|カメラビュー}} | ||
+ | {{Stub}} | ||
+ | '''Camera view'''(カメラビュー)は仮想外部カメラから機体・[[kerbonaut/ja|宇宙飛行士]]を見ながら操作できる視点のことである。カメラビューには4つのモードがあり、{{Key press|V}}キーを押すことで順に切り替えることが出来る。 | ||
+ | == Free == | ||
+ | [[File:Aeris 3A.png|thumb|Freeビュー : [[Kerbin/ja|Kerbin]]地表が画面下にある。]] | ||
+ | '''Free'''(自由)ビューは着陸または軌道を取っている天体を基準とし、画面の「上」は天体地表の逆を指し示す。航空機の操縦には最適のモードである。 | ||
+ | |||
+ | == Orbital == | ||
+ | [[File:Aeris 4A in orbit 2.png|thumb|Orbital view: Kerbin is on the right]] | ||
+ | The '''orbital''' camera view takes "up" to be towards the north pole of the body being orbited, which tends to place the body to the side of the craft on the same horizontal plane when the craft is near the equator. This mode is often the most comfortable when flying a spacecraft in orbit as it matches the camera behavior of the [[map view]]. | ||
+ | |||
+ | [[File:Glitched Kerbals.png|thumb|Kerbals glitching whilst in Orbital Camera view.]] | ||
+ | While kerbals are in [[EVA]] on a planet, changing to Orbital perspective can cause the kerbals to flip on their sides, depending on the location on the planet. Gravity will still affect the kerbals, however. | ||
+ | |||
+ | == Chase == | ||
+ | '''chase'''(追従)ビューは機体自体を基準とし、機体の回転に応じて視点も回転します。画面の「上」は制御点(通常は[[command module/ja|司令モジュール]])の上面を指し示す。このビューは操作方向を把握しやすく、[[docking/ja|ドッキング]]操作を簡単に行うことが出来る。 | ||
+ | |||
+ | == Auto == | ||
+ | The '''auto''' camera view switches automatically between the free and orbital view depending on the craft's overall altitude. At launch the free view is used, but as soon as the periapsis gets high enough the camera switches to the orbital view (and back to the free view, when the periapsis gets too low). The minimum periapsis to switch to orbital view depends on the body: | ||
+ | {{Stub|section|The definitions for other bodies is missing. Maybe some bodies share similar definitions.}} | ||
+ | * [[Kerbin]]: Periapsis is above 23 km.<sup>[''verify'']</sup> | ||
+ | * [[Mun]]: Periapsis is above the “sea level”. | ||
+ | |||
+ | |||
+ | [[Category:Game interface/ja]] |
Revision as of 18:47, 17 March 2017
Camera view(カメラビュー)は仮想外部カメラから機体・宇宙飛行士を見ながら操作できる視点のことである。カメラビューには4つのモードがあり、Vキーを押すことで順に切り替えることが出来る。
Free
Free(自由)ビューは着陸または軌道を取っている天体を基準とし、画面の「上」は天体地表の逆を指し示す。航空機の操縦には最適のモードである。
Orbital
The orbital camera view takes "up" to be towards the north pole of the body being orbited, which tends to place the body to the side of the craft on the same horizontal plane when the craft is near the equator. This mode is often the most comfortable when flying a spacecraft in orbit as it matches the camera behavior of the map view.
While kerbals are in EVA on a planet, changing to Orbital perspective can cause the kerbals to flip on their sides, depending on the location on the planet. Gravity will still affect the kerbals, however.
Chase
chase(追従)ビューは機体自体を基準とし、機体の回転に応じて視点も回転します。画面の「上」は制御点(通常は司令モジュール)の上面を指し示す。このビューは操作方向を把握しやすく、ドッキング操作を簡単に行うことが出来る。
Auto
The auto camera view switches automatically between the free and orbital view depending on the craft's overall altitude. At launch the free view is used, but as soon as the periapsis gets high enough the camera switches to the orbital view (and back to the free view, when the periapsis gets too low). The minimum periapsis to switch to orbital view depends on the body: