Parts/Engine/liquidEngineMk55/liquidEngineMk55.cfg
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Revision as of 23:56, 5 August 2014 by BobBot (talk | contribs) (BobBot moved page Parts/radialLiquidEngine1-2/part.cfg to Parts/Engine/radialLiquidEngine1-2/part.cfg without leaving a redirect: Update to new directory system)
PART { // Kerbal Space Program - Part Config // LV-T30 Liquid Fuel Engine // // --- general parameters --- name = radialLiquidEngine1-2 module = Part author = NovaSilisko // --- asset parameters --- mesh = model.mu rescaleFactor = 1 // --- node definitions --- node_attach = 0.0, 0.3423436, -0.5857153, 0.0, 0.0, 1.0 // --- FX definitions --- fx_exhaustFlame_blue_small = 0.0, -0.5337813, 0.1355984, 0.0, 1.0, 0.0, running fx_exhaustLight_blue = 0.0, -0.5337813, 0.1355984, 0.0, 0.0, 1.0, running // --- Sound FX definition --- sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout // --- editor parameters --- TechRequired = advRocketry entryCost = 3500 cost = 850 category = Propulsion subcategory = 0 title = Rockomax Mark 55 Radial Mount Liquid Engine manufacturer = Rockomax Conglomerate description = After an intensive search for an engineer crazy enough to plan and build a revolutionary new engine type, researchers turned to renowned engineer Eumon Kerman, one of the top minds in the industry. He failed miserably at the job, and this is what we ended up with. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,1,0 // --- standard part parameters --- mass = 0.9 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 breakingForce = 200 breakingTorque = 200 maxTemp = 3600 // --- liquid engine parameters --- MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 120 heatProduction = 350 fxOffset = 0, 0, 0.1 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 320 key = 1 290 } } MODULE { name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 3 } }