Wing/ru

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Крыло (англ. "wing") - это вид детали, в основном, используется для создания подъемной силы во время горизонтального полета в атмосфере. Созданная подъемная сила зависит от локальной плотности атмосферы и квадрата относительной скорости и угла атаки крыла (AoA). Первые два элемента дают показание аэродинамических сил, называемых динамическим давлением (Q).

The three-dimensional point where lift from all wings, винглетыs, and управляемые поверхностиs averages out is the центр подъемной силы, which in rough terms acts like a lever with the fulcrum being the центр масс. The relative position of the center of lift to the center of mass is decisive element of the airplanes' stability. A stable plane should have a center of mass slightly in front of the center of lift.

The wings always generates drag for generation of lift. As a the drag always decreases the speed of the aircraft, some kind of engine is needed for propulsion, or the potential energy has to be consumed as the gliders do. The generated lift greatly depends on the angle of attack. The lift increasing by the AoA in an interval, but at greater angles the drag increases more rapidly, decreasing the efficiency of the the flying. The optimal angle of attack is around the highest L/D (lift/drag) ratio.

Wings are the defining feature of planes, though wings may enable short-term flying or gliding by rovers and other craft. The lifting forces they generate can also be used in novel ways.

By themselves, wings provide no steering control, though their lifting forces will impact movement of a craft in flight. The trailing edges are often an ideal place for attaching control surfaces.

Note: the current aerodynamic model of the game doesn't simulate the stalling or the transonic-supersonic effects

Перечень доступных крыльев

Template:Stats Table Wings