Parts/Utility/rcsSmallLinear/RCSLinearSmall.cfg
From Kerbal Space Program Wiki
PART { name = RCSLinearSmall module = Part author = Squad MODEL { model = Squad/Parts/Utility/rcsSmallLinear/Assets/RCSLinearSmall } rescaleFactor = 1 node_attach = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0 TechRequired = advFlightControl entryCost = 400 cost = 15 category = Control subcategory = 0 title = #autoLOC_8003429 //#autoLOC_8003429 = Place Anywhere 1 Linear RCS Port manufacturer = #autoLOC_501639 //#autoLOC_501639 = Reaction Systems Ltd description = #autoLOC_8003430 //#autoLOC_8003430 = The smallest RCS thruster available. Useful when saving a few kilos is more important than snappier controls - perfect for small probes. attachRules = 0,1,0,0,0 mass = 0.00125 dragModelType = default crashTolerance = 12 maxTemp = 1500 // = 1500 PhysicsSignificance = 1 bulkheadProfiles = srf tags = #autoLOC_8003431 //#autoLOC_8003431 = control dock maneuver manoeuvre react rendezvous rotate stab steer translate EFFECTS { running { AUDIO { channel = Ship clip = sound_rocket_mini volume = 0.0 0.0 volume = 0.02 0.2 volume = 0.5 0.2 volume = 1.0 0.2 pitch = 0.0 0.75 pitch = 1.0 1.5 loop = true } MODEL_MULTI_PARTICLE { modelName = Squad/FX/Monoprop_small transformName = RCSjet emission = 0.0 0.0 emission = 0.1 0.0 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 localRotation = -90, 0, 0 } } } MODULE { name = ModuleRCSFX stagingEnabled = False thrusterTransformName = RCSjet thrusterPower = 0.2 resourceName = MonoPropellant resourceFlowMode = STAGE_PRIORITY_FLOW runningEffectName = running atmosphereCurve { key = 0 240 key = 1 100 key = 4 0.001 } } MODULE { name = FXModuleAnimateRCS animationName = linearRCSGlow responseSpeed = 0.01 thrustForceMult = 2 } MODULE { name = ModuleCargoPart packedVolume = 4 stackableQuantity = 4 } MODULE { name = ModulePartVariants baseVariant = Bare useMultipleDragCubes = true VARIANT { name = Bare displayName = #autoLOC_8007115 primaryColor = #d96200 secondaryColor = #999999 GAMEOBJECTS { Block = true Tank = false } } VARIANT { name = Shroud displayName = #autoLOC_8007114 primaryColor = #ffffff secondaryColor = #999999 GAMEOBJECTS { Block = false Tank = true } } } }