Parts/Engine/Size1 SRBs/solidBoosterRT-10 v2.cfg
From Kerbal Space Program Wiki
PART { name = solidBooster_v2 module = Part author = Roverdude rescaleFactor = 1 scale = 1 MODEL { model = Squad/Parts/Engine/Size1_SRBs/SRB10 texture = SRB_O, Squad/Parts/Engine/Size1_SRBs/SRB_W } node_stack_bottom = 0.0, -1.56208, 0.0, 0.0, -1.0, 0.0, 1 node_stack_top = 0.0, 1.2818375, 0.0, 0.0, 1.0, 0.0, 1 node_attach = 0.0, 0.0, -0.625, 0.0, 0.0, 1.0, 1 fx_exhaustFlame_yellow = 0.0, -1.4084125, 0.0, 0.0, 1.0, 0.0, running fx_exhaustSparks_yellow = 0.0, -1.4084125, 0.0, 0.0, 1.0, 0.0, running fx_smokeTrail_medium = 0.0, -1.4084125, 0.0, 0.0, 1.0, 0.0, running sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout TechRequired = basicRocketry entryCost = 1200 cost = 400 category = Engine subcategory = 0 title = #autoLOC_500484 //#autoLOC_500484 = RT-10 "Hammer" Solid Fuel Booster description = #autoLOC_500485 //#autoLOC_500485 = Packing a powerful punch for its size, The RT-10 is widely used in many space programs, whenever the need to save cash is greater than the need to keep astronauts alive. attachRules = 1,1,1,1,0 mass = 0.75 heatConductivity = 0.06 // 1/2 default skinInternalConductionMult = 4.0 emissiveConstant = 0.5 // yes, it's white. But let's claim it's an emissive white... dragModelType = default maximum_drag = 0.3 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 2000 // = 3600 stagingIcon = SOLID_BOOSTER bulkheadProfiles = size1, srf tags = #autoLOC_500486 //#autoLOC_500486 = (hammer moar (more motor rocket srb MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform throttleLocked = True exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 227 heatProduction = 550 useEngineResponseTime = True engineAccelerationSpeed = 10.0 allowShutdown = False fxOffset = 0, 0, 0.45 // Possible EngineType values: // Generic, SolidBooster, LiquidFuel, Piston, Turbine, ScramJet, Electric, Nuclear, MonoProp EngineType = SolidBooster exhaustDamageDistanceOffset = 0.6 PROPELLANT { name = SolidFuel ratio = 1.0 DrawGauge = True } atmosphereCurve { key = 0 195 key = 1 170 key = 7 0.001 } } MODULE { name = FXModuleAnimateThrottle animationName = heatAnimation responseSpeed = 0.002 dependOnEngineState = True dependOnThrottle = True } RESOURCE { name = SolidFuel amount = 375 maxAmount = 375 } MODULE { name = ModuleTestSubject useStaging = True useEvent = True situationMask = 60 CONSTRAINT { // disable all but home type = SITUATION value = 0 body = _NotHome prestige = Trivial } CONSTRAINT { // disable all but home type = SITUATION value = 0 body = _NotHome prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Exceptional } CONSTRAINT { type = ALTITUDE test = GT value = 0 // this just registers altitude as something to care about situationMask = 8 } CONSTRAINT { type = ALTITUDE test = LT value = 300000 situationMask = 16 body = _NotSun } CONSTRAINT { type = ALTITUDE test = LT value = 600000 situationMask = 32 body = _NotSun } CONSTRAINT { type = SPEED test = GT value = 0 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = LT value = 600 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = GT value = 0 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = LT value = 900 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = GT value = 300 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 1200 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.75 maxDistance = 50 falloff = 1.8 thrustTransformName = thrustTransform } MODULE { name = ModulePartVariants primaryColor = #ffffff secondaryColor = #ffffff baseDisplayName = #autoLOC_8007119 baseThemeName = White useMultipleDragCubes = false VARIANT { name = Orange displayName = #autoLOC_8007100 themeName = Orange primaryColor = #f49841 secondaryColor = #f49841 TEXTURE { mainTextureURL = Squad/Parts/Engine/Size1_SRBs/SRB_O } } VARIANT { name = YellowAndWhite displayName = #autoLOC_8003114 themeName = YellowAndWhite primaryColor = #E8DB27 secondaryColor = #ffffff TEXTURE { mainTextureURL = Squad/Parts/Engine/Size1_SRBs/SRB_Y } } } MODULE { name = ModuleJettison jettisonName = shroud bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.1 jettisonForce = 5 jettisonDirection = 0 0 1 } }