Parts/Wheel/LandingGear/GearSmall.cfg
From Kerbal Space Program Wiki
PART { name = SmallGearBay module = Part author = Porkjet scale = 1.0 rescaleFactor = 1.0 node_attach = 0.00, 0.00, 0.00, 0.0, 1.0, 0.0, 1 TechRequired = landing entryCost = 3800 cost = 600 category = Ground subcategory = 0 title = #autoLOC_500984 //#autoLOC_500984 = LY-10 Small Landing Gear manufacturer = #autoLOC_501653 //#autoLOC_501653 = LightYear Tire Company description = #autoLOC_500985 //#autoLOC_500985 = High performance retractable landing gear. Comes with shock absorber, steering and a built-in spotlights. If we didn't tell you, you'd never know that most of those components were salvaged from scrapped machinery... oh. attachRules = 1,1,1,1,1,0,0,0 //mass = 0.01 mass = 0.045 thermalMassModifier = 4.0 // heatConductivity = 0.06 emissiveConstant = 0.95 dragModelType = default maximum_drag = 0.3 minimum_drag = 0.2 angularDrag = 1 maxTemp = 2600 crashTolerance = 50 breakingForce = 50 breakingTorque = 50 // PhysicsSignificance = 1 // I think this should have mass bulkheadProfiles = srf tags = #autoLOC_500986 //#autoLOC_500986 = aero (air aircraft ground plane retract roll takeoff taxi wheel EFFECTS { deploy { AUDIO { channel = Ship clip = Squad/Sounds/elev_start volume = 0 0 volume = 1 0.5 pitch = 0.95 } AUDIO_LOOP { channel = Ship clip = Squad/Sounds/elev_loop volume = 0 0 volume = 1 0.5 pitch = 0.75 } } deployed { AUDIO { channel = Ship clip = Squad/Sounds/elev_stop volume = 0 0 volume = 1 0.5 pitch = 0.75 } } retract { AUDIO { channel = Ship clip = Squad/Sounds/elev_stop volume = 0 0 volume = 1 0.5 pitch = 1.0 } AUDIO_LOOP { channel = Ship clip = Squad/Sounds/elev_loop volume = 0 0 volume = 1 0.5 pitch = 0.75 } } retracted { AUDIO { channel = Ship clip = Squad/Sounds/elev_start volume = 0 0 volume = 1 0.5 pitch = 0.95 } } } MODEL { model = Squad/Parts/Wheel/LandingGear/GearSmall } MODULE { name = ModuleWheelBase wheelColliderTransformName = WheelCollider wheelTransformName = WheelPivot useNewFrictionModel = true wheelType = FREE // setting this to true will override the radius and center parameters FitWheelColliderToMesh = False radius = 0.18 center = 0,0,0 mass = 0.040 groundHeightOffset = 1.15 TooltipTitle = #autoLOC_502079 //#autoLOC_502079 = Retractable Landing Gear TooltipPrimaryField = #autoLOC_6004046 //#autoLOC_6004046 = Retractable } MODULE { name = ModuleWheelSuspension baseModuleIndex = 0 suspensionTransformName = SuspensionPivot maximumLoad = 10.0 suspensionDistance = 0.12 suspensionOffset = 0.0 targetPosition = 0.0 springRatio = 60 damperRatio = 2.0 useDistributedMass = true } MODULE { name = ModuleWheelSteering baseModuleIndex = 0 caliperTransformName = SteeringPivot steeringResponse = 2 steeringCurve { key = 0 30 key = 25 20 key = 100 15 } steeringMaxAngleCurve { key = 0 1 0 0 key = 3 1 0.0001624425 0.0001624425 key = 7.5 0.33 -0.05674612 -0.05674612 key = 20 0.12 -0.003959382 -0.003959382 key = 30 0.1 -0.001822412 -0.001822412 key = 100 0.01 -0.0007683467 -0.0007683467 } } MODULE { name = ModuleWheelBrakes baseModuleIndex = 0 maxBrakeTorque = 4 brakeResponse = 1 statusLightModuleIndex = 4 } MODULE { name = ModuleStatusLight lightMeshRendererName = BrakeIndicator lightMatPropertyName = _EmissiveColor colorOn = #ff4433 colorOff = #000000 } MODULE { name = ModuleWheelDeployment baseModuleIndex = 0 animationTrfName = Small animationStateName = LandingGearSmallDeploy deployedPosition = 1 deployTargetTransformName = deployTgt TsubSys = 1.0 useStandInCollider = True slaveModules = 8 fxDeploy = deploy fxRetract = retract fxDeployed = deployed fxRetracted = retracted } MODULE { name = FXModuleConstrainPosition // match rotation of the upper scissor link to the steered section matchRotation = true matchPosition = false CONSTRAINFX { targetName = SteeringPivot moversName = SteeringActuator } } MODULE { name = FXModuleLookAtConstraint // scissor links CONSTRAINLOOKFX { targetName = anchor2 rotatorsName = link1 } CONSTRAINLOOKFX { targetName = anchor1 rotatorsName = link2 } } MODULE { name = ModuleTestSubject environments = 15 useStaging = False useEvent = True } MODULE { name = ModuleLight lightName = Spotlight lightMeshRendererName = Lamp useAnimationDim = True lightBrightenSpeed = 2.5 lightDimSpeed = 2.5 resourceAmount = 0.01 animationName = LandingGearSmallSpotlight useResources = True } MODULE { name = ModuleWheelDamage baseModuleIndex = 0 stressTolerance = 5600 impactTolerance = 2000 deflectionMagnitude = 10 deflectionSharpness = 2.0 slipMagnitude = 15 slipSharpness = 2.0 explodeMultiplier = 1.0 } MODULE { name = ModuleDragModifier dragCubeName = Deployed dragModifier = 2 } MODULE { name = ModuleDragModifier dragCubeName = Retracted dragModifier = 0.5 } MODULE { name = ModuleCargoPart packedVolume = 140 } }