MakingHistory/Parts/Structural/Panel0.cfg

From Kerbal Space Program Wiki
Revision as of 21:05, 19 October 2024 by ArnePeirs (talk | contribs) (Add config)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
This is the configuration file for SP-S06 Structural Panel.
PART
{
	name = Panel0
	module = Part
	author = RoverDude
	MODEL
	{
		model = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panel0
	}
	rescaleFactor = 1

	node_stack_top = 0,0,0.3125,0,0,1,0
	node_stack_left	= 0.3125,0,0,1,0,0,0
	node_stack_right = -0.3125,0,0,-1,0,0,0
	node_stack_bottom = 0,0,-0.3125,0,0,-1,0
	node_stack_topleft = 0.3125,0,0.3125,0,0,1,0
	node_stack_lefttop = 0.3125,0,0.3125,1,0,0,0
	node_stack_topright = -0.3125,0,0.3125,0,0,1,0
	node_stack_righttop = -0.3125,0,0.3125,-1,0,0,0
	node_stack_bottomleft = 0.3125,0,-0.3125,0,0,-1,0
	node_stack_leftbottom = 0.3125,0,-0.3125,1,0,0,0
	node_stack_bottomright = -0.3125,0,-0.3125,0,0,-1,0
	node_stack_rightbottom = -0.3125,0,-0.3125,-1,0,0,0
	
	node_stack_back = 0, 0.03335,0, 0, 1, 0, 0
	node_stack_front = 0,-0.03335, 0, 0, -1, 0, 0	
	node_attach = 0,0,-0.3125,0,0,1,0
	
	TechRequired = composites
	entryCost = 5300
	cost = 15
	category = Structural
	subcategory = 0
	title = #autoLOC_8310172   //#autoLOC_8310172 = SP-S06 Structural Panel
	manufacturer = #autoLOC_501663   //#autoLOC_501663 = Dinkelstein Kerman's Construction Emporium
	description = #autoLOC_8310173  //#autoLOC_8310173 = A sturdy metal plate, perfect for constructing all sorts of things.
	attachRules = 1,1,1,1,1
	mass = 0.02
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 1
	crashTolerance = 80
	breakingForce = 200
	breakingTorque = 200
	maxTemp = 2000 // = 3200
	fuelCrossFeed = False
	bulkheadProfiles = size0, srf
	tags = #autoLOC_8310174  //#autoLOC_8310174 =  body build construct cover extend fabricate plat structur support
	MODULE
	{
		name = ModulePartVariants
		primaryColor = #ffffff
		baseDisplayName = #autoLOC_8007116
		baseThemeName = White
		useMultipleDragCubes = false
		VARIANT
		{
			name = Dark
			displayName = #autoLOC_8007117
			themeName = Dark
			primaryColor = #000000
			TEXTURE
			{
				shader=KSP/Bumped
				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
				color = #cecece
				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/NormalMap
				_Opacity= 1.0
				_RimFalloff= 0.1
			}
		}
		VARIANT
		{
			name = Gold
			displayName = #autoLOC_8007118
			themeName = Gold
			primaryColor = #fccb0a
			TEXTURE
			{
				shader=KSP/Bumped Specular (Mapped)
				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
				color = #efe38b
				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_S
				_Shininess= 0.55
				_Opacity= 1.0
				_RimFalloff= 2.0
				_AmbientMultiplier= 0.6
			}
		}
		VARIANT
		{
			name = Silver
			displayName = #autoLOC_6005005
			themeName = Silver
			primaryColor = #cecece
			TEXTURE
			{
				shader=KSP/Bumped Specular (Mapped)
				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_D
				color = #ffffff
				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_S
				_Shininess= 0.35
				_Opacity= 1.0
				_RimFalloff= 2.0
				_AmbientMultiplier=0.2
			}
		}
	}
	MODULE
	{
		name = ModuleCargoPart
		packedVolume = 40
	}
}