Advanced Grabbing Unit
Advanced Grabbing Unit | ||
Advanced Grabbing Unit by Kerbal Motion LLC | ||
Radial size | Small, Radial mounted | |
Cost | (total) | 450.00 |
Mass | (total) | 0.075 t |
Drag | 0.2-0.3 | |
Max. Temp. | 2000 K | |
Impact Tolerance | 50 m/s | |
Research | Actuators | |
Unlock cost | 5 200 | |
Since version | 0.23.5 | |
Part configuration | part.cfg | |
Packed volume | None |
The Advanced Grabbing Unit (AGU), or The Klaw, is a medium-sized docking device which can couple to any surface without the requirement of another docking device on the target to mate with. This is a virtual necessity for redirecting asteroids, though the AGU can be used to grab onto much more than just asteroids. In fact, it can grab just about anything, even Kerbals.
Contents
Description
“ | Kerbal Motion engineers have long struggled with the problem of how to extract dropped tools from complicated machinery. After observing an intern cleaning out his shoes by turning them upside down and shaking them in the lab, our team was hit with a stroke of inspiration! Why not turn the rocket parts upside-down and shake them? The grabbing arm perfectly filled this niche, and is quite capable of lifting heavy machinery. It has since found other uses, besides delicate tool extraction operations. AKA "The Klaw!" — Kerbal Motion LLC |
” |
Use
The AGU is the primary means of capturing and redirecting asteroids. It's also useful for craft-to-craft docking or for exchanging resources with craft or debris without a docking port. As with docking ports, resources (liquid fuel, electricity, etc.) can be exchanged with the target. And objects connected by claws are controlled together as a single entity. It's like a docking port, but without the complexity of aligning with a receiving port on the target. Kerbals grabbed by the AGU's claw will go limp in a ragdoll state and can be carried with the craft.
Operation is simple. Its state toggles between Armed or Disarmed. While disarmed, it behaves like any other part. Once armed, approach perpendicularly to the target surface at no more than a few m/s and the extended claw will automatically grab anything it collides with (or that collides with it), docking the target to the current vessel.[1] To undocking from the target, right-click the AGU and choose Release.
Once the AGU is attached, its claw's pivot can be toggled. The pivot is locked whenever armed and not attached, but can then be unlocked by right-clicking the AGU and choosing Free Pivot. While freed, reaction wheels or RCS can be used to alter the craft's pitch and yaw (from the AGU's perspective) relative to the target, but not roll; the claw turns, not twists. This is vital when attached to asteroids, as thrust must be aimed directly at the center of mass to keep the asteroid under control while moving it. Note that controls may feel reversed; the opposite end of the craft from the claw will be moving. Note also that the range of motion the pivot provides is bounded by a circle, like the AGU itself, essentially drawing a conical area.
After aligning the craft, the Lock Pivot command can be used to fix the craft's orientation relative to the grabbed target. Note that even when locked, with sufficient lateral force the pivot can be bent, though once the force is removed it will bend back to its locked orientation. It is also possible with pre-assigned Action Groups to “Disarm” the AGU while attached without releasing it − a merely visual effect.
References
- ↑ Unofficial fan-made video "How to Capture an Asteroid (Kerbal Space Program)" by YouTuber Harv of HOCgaming
Changes
- Initial release