Parts/Command/mk2CockpitStandard/mk2CockpitStandard.cfg
From Kerbal Space Program Wiki
PART { name = mk2Cockpit_Standard module = Part author = Porkjet mesh = model.mu rescaleFactor = 1 node_stack_bottom = 0.0, -1.25, 0.0, 0.0, -1.0, 0.0, 1 TechRequired = supersonicFlight entryCost = 20000 cost = 3500 category = Pods subcategory = 0 title = Mk2 Cockpit manufacturer = C7 Aerospace Division description = Fits not one, but two Kerbals! This spearhead-shaped new Mk2 design from the lovable folks over at the C7 Aerospace Division should help you pierce the great blue yonder known as the Sky. attachRules = 1,0,1,1,0 mass = 2.0 dragModelType = default maximum_drag = 0.1 minimum_drag = 0.1 angularDrag = 2 crashTolerance = 45 maxTemp = 2000 // = 3400 vesselType = Ship CrewCapacity = 2 bulkheadProfiles = mk2 INTERNAL { name = mk2CockpitStandardInternals } MODULE { name = ModuleCommand minimumCrew = 1 } RESOURCE { name = ElectricCharge amount = 150 maxAmount = 150 } MODULE { name = ModuleReactionWheel actionGUIName = Toggle RW PitchTorque = 15 YawTorque = 15 RollTorque = 15 RESOURCE { name = ElectricCharge rate = 0.5 } } MODULE { name = ModuleScienceExperiment experimentID = crewReport experimentActionName = Crew Report resetActionName = Discard Crew Report reviewActionName = Review Report useStaging = False useActionGroups = True hideUIwhenUnavailable = True rerunnable = True xmitDataScalar = 1.0 usageReqMaskInternal = 5 usageReqMaskExternal = -1 } MODULE { name = ModuleScienceContainer reviewActionName = Review Stored Data storeActionName = Store Experiments evaOnlyStorage = True storageRange = 3.0 } RESOURCE { name = MonoPropellant amount = 15 maxAmount = 15 } MODULE { name = FlagDecal textureQuadName = FLAG } MODULE { name = ModuleAnimateGeneric animationName = CockpitStandardLight actionGUIName = Toggle Lights startEventGUIName = Lights On endEventGUIName = Lights Off } MODULE { name = ModuleLiftingSurface useInternalDragModel = False deflectionLiftCoeff = 0.6 dragAtMaxAoA = 0.1 dragAtMinAoA = 0.03 } }