Campaign: The Joolians
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After the intense excitement after the first kerbal went into extrasolar space, Kerbals have begun focussing back on earth. Public relations has been pressing KSC to do a extreme mission to keep people interesting, and although it got the scientists hearts racing a soil examination survey of Moho did not satisfy this requirement. Apparently the general public only cares about Kerbals in space, so now the Jool program was born. its ultimate goal is to land a exploration team of kerbals on all moons of Jool.
Contents
Specifications
- Length: 4-6 hours
- Difficulty: 7-10 (Advanced)
- Skills
- Expert Navigation via Maneuvering Nodes
- Advanced Orbiting
- Expert Vessel Design
- Expert understanding of interplanetary launch windows (phase angles)
- Expert understanding of landers.
- Version: Every Version (only tested on .23)
Missions
Dres I
Intrepid
- Construct a Massive ship in Kerbal Orbit.
- After Jool one Intrepid must be able to refuel in Kerbal Orbit.
- Ship must contain
- Power (self sufficient)
- Nuclear or Ion Engines
- Habitation for 30 Kerbals
- At least one Science Bay
- A command section
- Numerous Docking ports
- A probe Bay (for holding probes)
- Enough fuel to carry a 200 ton payload to Jool, and then to get back. (may use multiple Stages)
- It is Recommended that you test Intrepid unmanned
Peregrine I
- Construct a small Lander Capable of Landing Kerbals on Dres
- Lander must Include
- Power (self Sufficient)
- a Detachable Rover
- Drills
- Sample storage (Ore tanks)
- At least 3 scientific Instruments
- Dock Lander with Intrepid
Mission Outline
- Send Intrepid to Dres
- Land Peregrine I
- Return Kerbals Safely
- Carry at least 5 Kerbals
Jool I
Kite
- Construct a lander which can exit Tylo orbit, land and return.
- Lander must contain
- A self sufficient rover, which can drive unmanned and with passenger(s)
- Space for 1 Kerbal minimum (2-3 Recommended)
- Power (solar panels or Nuclear Reactors)
- at least 4 scientific instruments
- A Communotron 88-88
- Docking port to rendezvous with Intrepid after Tylo Landing
- Launch and Attach to Intrepid
Osprey
- build a lander/plane which can land on Laythe and Return to Orbit
(If Tylo I is an SSTO you may reuse it on Laythe)
- Lander/Plane must contain
- Power (self Sufficient)
- At least 4 Scientific Instruments
- Ability to land and take off in water and on land.
- Docking port to rendezvous with Intrepid
- Launch and secure it to Intrepid
(Note: This Mission becomes more interesting if you design a myriad of devices to land on laythe, (example: a Boat, Floating Base, Rover, and/or a Submarine)
Hawk
- Construct a lander capable of landing on Vall, Bop, and Pol and returning to orbit.
(IF Tylo I, or Laythe I is a SSTO it can be reused for Vall I)
- Lander must be able to land on Vall and return to orbit in one stage. (mining and refueling on surface is allowed
- Lander must include
- Power (self sufficient)
- Drills
- sample storage (Ore Tank)
- At least 4 Scientific Instruments
- (recommended it carries a Rover)
- secure Vall 1 to Intrepid.
Mission outline
- To complete Mission, Send Intrepid to Jool carrying at least 8 Kerbals.
- Land one Kerbal on each Moon.
- Return all Kerbals safely to Kerbin
Tylo I
Vulture
- Construct a Rover and a sky crane stage to transport the rover to the surface.
- The Rover Should contain
- Power (self suffiecent)
- Capasity for 10 kerbals
- mining equipment
- Communication
- scientific instrumentation
- a small scout rover which it carries
- a Cupola module
- Sky crane must be able to land the rover on Tylo and then fly away to destroy itslef nearby
Mission Outline
- Another module of Kite (or the same one) is the only other equipment neaded
- Must land Kerbals on Tylo using Kite
- Must land Vulture Nearby
- Must transfer Kerbals into Vulture
- Must Drive around Tylo
- Must then return Kerbals to Intrepid with Kite
- All Kerbals must get home safe.