Startup parameters
From Kerbal Space Program Wiki
Startup parameters can be configured by creating a new shortcut and then adding the appropriate option in the target line.
- Example
<program file> -popupwindow -adapter 2
For Steam version:
- Choose the game shortcut in Library
- Right click on the game
- Properties -> General -> Set Launch Options...
Change default to run in 64bit (Windows):
- Properties -> General -> Set Launch Options...
- Change default executable to the 64bit version: "<path to KSP directory>\KSP_x64.exe" %command%
ex. "C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64.exe" %command%
Parameters
Here is an incomplete list of available start up parameters:
-popupwindow | Enables full screen window mode. "Full Screen" option in graphics settings must be disabled for this to work. This option is also available through the KSP launcher settings. [1] |
-single-instance | Only allows one instance of KSP. When attempting to launch another instance of KSP, existing instance will become active window. [2] |
-adapter | Changes preferred monitor for full screen or full screen window. Example: "-adapter 2" [3] |
-force-opengl | Forces KSP to use OpenGL [4] |
-force-glcore | Forces KSP to use OpenGL and use a core profile (default behavior in OpenGL) |
-force-gles | Forces KSP to use the OpenGL ES stack typically used in mobile Unity Games. Warning: This is not tested with KSP. |
-force-d3d9 | Forces KSP to use DirectX9 [2] |
-force-d3d11 | Forces KSP to use DirectX11 |
-force-vulkan | Forces KSP to use the experimental Vulkan stack. Warning: This is not tested with KSP |
-force-wayland | Forces KSP to use the experimental Wayland support in Linux. Warning: This is not tested with KSP |
-nolog [2] |
References
- ↑ Launching KSP in windowed borderless mode. (Make sure you have fullscreen disabled in the game settings) on reddit
- ↑ 2.0 2.1 2.2 V0.24.0 Multicore processor issues and solutions (x86-x64) on the forum
- ↑ PSA: KSP in a Borderless Window (Windowed Fullscreen) on reddit
- ↑ Less memory usage by using OpenGL on the forum